JRS CORE文档
脚本

Crime

[CRIME] 文件夹中的 15 个脚本

Outlaw gameplay: robberies, lockpicking, looting and bounties.

此文件夹有 15 个脚本。在下方标签中选择。

Paid (server only)   Jrs_ability_card

disable ability card ui on RedM

Resource Jrs_ability_card
Folder [CRIME]
Version 1.0.0
Author jrs team
Interface No
Languages ar, en
Code size 19 行 Lua
Notes from the README#
text
# ability_card
disable ability card ui on RedM
# RankBar & Cards Loadout
# Horse Info

Paid (server only)   jrs_armour

jrs core Armour - Simple item-only armor system

Resource jrs_armour
Folder [CRIME]
Version 3.0.0-simple-four-piece
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Languages ar, en
Code size 1,461 Lua lines

Exports

GetArmourHudData, GetEquipment

Database tables

jrs_armour_equipment

shared/config.lua - 26 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
RegisterUsableItems true register usable items 的开关:true = 开,false = 关(默认 true)。
MetabolismHUD table Optional bridge to the armor icon inside jrs_metabolism.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ resource "jrs_metabolism" resource 的设置。
TorsoVisual table This uses Red Dead Online's dedicated Armor (MP) MetaPed category, so it does not replace the player's normal vest slot. Change the component hashes here if you want a different built-in armor look later.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ categoryHash 0x72E6EF74 Armor (MP)
  ↳ maleComponent 0x61396EA0 built-in metal/golden armor chest piece
  ↳ femaleComponent 0x35A189B4 female component 的设置。
  ↳ reapplyAfterCharacterReadyMs 1200 reapply after character ready ms 的数值(默认 1200)。
Slots table The entire system is intentionally limited to these four slots only.
ArmorPieces table Armor is a real jrs_inventory item. Use use the same item again = unequip. condition/maxCondition controls durability. damageReduction is the percentage of incoming damage absorbed when that body zone is hit.
  ↳ jrs_armor_head table jrs armor head 条目表。按文件中的示例添加、删除或修改条目。
  ↳ jrs_armor_torso table jrs armor torso 条目表。按文件中的示例添加、删除或修改条目。
  ↳ jrs_armor_legs table jrs armor legs 条目表。按文件中的示例添加、删除或修改条目。
  ↳ jrs_armor_arms table jrs armor arms 条目表。按文件中的示例添加、删除或修改条目。
Durability table durability 条目表。按文件中的示例添加、删除或修改条目。
  ↳ wearPerDamage 0.55 Condition lost for each point of raw incoming damage.
  ↳ minWearPerHit 0.50 min wear per hit 的最低值或等级要求。
  ↳ maxWearPerHit 20.0 max wear per hit 的上限。
  ↳ serverMinWearIntervalMs 35 Prevent spam / duplicate damage events.
  ↳ clientDamagePollMs 5 client damage poll ms 的数值(默认 5)。
  ↳ clientIdlePollMs 250 client idle poll ms 的数值(默认 250)。
  ↳ batchIntervalMs 175 Flush small wear batches often so HUD condition updates quickly.
FallbackSlotOrder table When RedM cannot resolve a body bone, prefer torso, then any equipped slot.
Notes from the README#
text
# REDEMPIRE Armour v3
A deliberately simple item-only armor system for REDEMPIRE / RedM.
## Armor items
- `jrs_armor_head` - Head Armor
- `jrs_armor_torso` - Chest & Back Armor
- `jrs_armor_legs` - Leg Armor
- `jrs_armor_arms` - Arm Armor
There are no sets, passives, crafting menu, armor UI, amulets, trinkets, belts, boots, vests, environmental effects, stamina modifiers, deadeye modifiers, or st
Use an armor item from `jrs_inventory` once to equip it. Use the same physical item again to unequip it. The item remains in the inventory and stores its condit
When condition reaches 0, that exact inventory item is removed and the HUD piece count decreases automatically.
## HUD
When `jrs_metabolism` is running, REDEMPIRE Armour sends:
- armor icon visibility
- total equipped piece count (0-4)
- combined condition percentage
## Install
1. Import `sql/jrs_armour_equipment.sql` once if the table does not exist.
2. Import `sql/jrs_armour_items.sql` to add the four inventory items.
3. Start resources in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_metabolism
ensure jrs_armour
'''
## Torso visual armor
`jrs_armor_torso` now also applies a visible Red Dead Online Armor (MP) MetaPed component to the player. It is removed automatically when the torso item is uneq
Configure the built-in component hashes in `shared/config.lua` under `Config.TorsoVisual`.

Paid (server only)   jrs_carcano_logo_prop

Independent Carcano stock logos with a transparent shield image

Resource jrs_carcano_logo_prop
Folder [CRIME]
Version 0.9.3
Author JRS
Interface No
Code size 109 行 Lua

Commands

  • /jrslogogun

Paid (server only)   jrs_hanging_electric

JRS Hanging and Electric Chair roleplay executions for RedM

Resource jrs_hanging_electric
Folder [CRIME]
Version 1.3.1
Author JRS
Interface No
Code size 1,534 Lua lines
config.lua - 81 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Permission "jrs.execution" Who may operate the gallows and the chair: anyone with the ACE below, plus (optionally) any on-duty police officer through jrs_police's read-only IsOnDutyOfficer export.
RequirePermission true Requires permission:true = 是,false = 否(默认 true)。
AllowOnDutyPolice true Allows on duty police:true = 是,false = 否(默认 true)。
PoliceMinimumGrade 0 police minimum grade 的最低值或等级要求。
Police table jrs_police link: radial-menu entries for on-duty officers and an MDT record in the prisoner's file after every execution.
  ↳ radialMenu true radial menu 的开关:true = 开,false = 关(默认 true)。
  ↳ mdtRecord true mdt record 的开关:true = 开,false = 关(默认 true)。
  ↳ nearestPrisonerDistance 3.0 radial "Put suspect on gallows" picks the nearest player within this
Government table or chair stands in may operate it, the city can lock executions down from its Municipal Facilities page, and every sentence goes into the city's government audit log.
  ↳ allowCityLeaders true Allows city leaders:true = 是,false = 否(默认 true)。
  ↳ facilityType "executions" facility type 的设置。
  ↳ auditLog true audit log 的开关:true = 开,false = 关(默认 true)。
Locations table Each location must point to an existing RedM gallows/map prop.
Controls table Verified against resources/[ADMIN]/jrs_utils/shared/keys.lua
  ↳ interact 0xCEFD9220 E (gallows lever, chair, generator)
  ↳ release 0x24978A28 H (prisoner asks to be released)
  ↳ powerUp 0x6319DB71 Arrow Up (INPUT_FRONTEND_UP)
  ↳ powerDown 0x05CA7C52 Arrow Down (INPUT_FRONTEND_DOWN)
Interaction table interaction 条目表。按文件中的示例添加、删除或修改条目。
  ↳ startCommand "jrshang" /jrshang <server id>
  ↳ releaseCommand "jrsrelease" /jrsrelease <server id>
  ↳ executeCommand "jrsexecute" /jrsexecute <server id>
  ↳ cutRopeCommand "jrscutrope" /jrscutrope <server id> (nearby rescue)
  ↳ cutRopeDistance 2.0 cut rope distance 的游戏内距离。
  ↳ releaseRequestCooldown 20 seconds between H requests from a prisoner
  ↳ promptDistance 3.0 distance to the lever for the E prompt
Hanging table hanging 条目表。按文件中的示例添加、删除或修改条目。
  ↳ animationDictionary 'script_re@public_hanging@cr... animation dictionary 的动画设置。
  ↳ animationName "intro_idle" animation name 显示给玩家的文本。可修改以翻译或更名。
  ↳ animationFlag 1 animation flag 的动画设置。
  ↳ nooseModel 357863945 p_cs_noose01xb
  ↳ nooseBone 21030 noose bone 的数值(默认 21030)。
  ↳ nooseOffset vector3(0.0, -0.07, 0.015) noose offset 的设置。
  ↳ nooseRotation vector3(183.0, 88.5, -50.0) noose rotation 的设置。
  ↳ autoReleaseSeconds 180 auto release seconds 的数值(默认 180)。
  ↳ executionSeconds 5 execution seconds 的数值(默认 5)。
  ↳ killPlayerOnExecution false kill player on execution 的开关:true = 开,false = 关(默认 false)。
  ↳ ragdollAfterExecution true ragdoll after execution 的开关:true = 开,false = 关(默认 true)。
  ↳ trapdoorSeconds 3.3 trapdoor seconds 的数值(默认 3.3)。
  ↳ leverAnimationDictionary "script_re@public_hanging@lever" lever animation dictionary 的动画设置。
  ↳ leverAnimationName "push_lever_deputy_lever" lever animation name 显示给玩家的文本。可修改以翻译或更名。
  ↳ trapdoorAnimationName "pull_lever_deputy_trapdoor_val" trapdoor animation name 显示给玩家的文本。可修改以翻译或更名。
Electric table Electric chair and generator locations. Props spawn locally when a player approaches.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ chairModel "p_cs_electricchair01x" chair model 使用的游戏模型或实体。
  ↳ generatorModel "p_cs_generator01x" generator model 使用的游戏模型或实体。
  ↳ spawnRange 35.0 spawn range 的游戏内距离。
  ↳ promptDistance 2.5 prompt distance 的游戏内距离。
  ↳ targetDistance 2.0 target distance 的游戏内距离。
  ↳ operatorDistance 3.0 operator distance 的游戏内距离。
  ↳ effectDistance 45.0 effect distance 的游戏内距离。
  ↳ startingPower 10 starting power 的数值(默认 10)。
  ↳ powerStep 10 power step 的数值(默认 10)。
  ↳ minimumPower 10 minimum power 的最低值或等级要求。
  ↳ maximumPower 100 maximum power 的上限。
  ↳ lethalPower 70 lethal power 的数值(默认 70)。
  ↳ shockCooldownSeconds 6 shock cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ effectDurationMs 4000 effect duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ executionKillsPlayer true execution kills player 的开关:true = 开,false = 关(默认 true)。
  ↳ autoReleaseSeconds 300 auto release seconds 的数值(默认 300)。
  ↳ chairAnimationDictionary "script_rc@rtl@leadin@rc_6" chair animation dictionary 的动画设置。
  ↳ chairAnimationName "leadin_chair" chair animation name 显示给玩家的文本。可修改以翻译或更名。
  ↳ prisonerAnimationDictionary "script_rc@rtl@leadout@rc_6" prisoner animation dictionary 的动画设置。
  ↳ prisonerAnimationName "leadout_alive_prisoner" prisoner animation name 显示给玩家的文本。可修改以翻译或更名。
  ↳ seatOffset vector3(0.0, 0.0, 0.45) seat offset 的设置。
  ↳ prisonerHeadingOffset 180.0 prisoner heading offset 的数值(默认 180.0)。
  ↳ effectDictionary "cut_rrtl" effect dictionary 的设置。
  ↳ effectName "cs_rrtl_electric_arcs" effect name 显示给玩家的文本。可修改以翻译或更名。
  ↳ effectBone 247 effect bone 的数值(默认 247)。
  ↳ zones table zones 条目表。按文件中的示例添加、删除或修改条目。
Blips table Map blips: one per gallows, plus one per electric chair that does not already stand next to a gallows (so Valentine shows a single marker).
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ sprite "blip_honor_bad" skull
  ↳ scale 0.2 scale 的比率或倍数。
  ↳ showChairs true Shows chairs:true = 是,false = 否(默认 true)。
  ↳ mergeDistance 30.0 a chair this close to a gallows shares its blip
DefaultLanguage "en" 此脚本的界面语言(en 或 ar)。
Text table text 显示给玩家的文本。可修改以翻译或更名。
  ↳ en table en 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ar table ar 条目表。按文件中的示例添加、删除或修改条目。
Notes from the README#
text
# jrs_hanging_electric
One standalone RedM resource for the gallows and electric chair. The hanging feature is based on the supplied `redm-hanging` archive. The chair animation, props
## Features
- Synchronized gallows scene, lever and trapdoor animation, noose attachment, timed execution, release, and disconnect cleanup.
- The prisoner can **plead** for release with **H** (notifies the operator and nearby authorised players; it no longer frees them). A witness close to the priso
- Electric chair and generator props spawn near configured locations and clean up as players leave the area.
- The operator can secure the nearest player to the chair, adjust current from 10% to 100%, then apply a synchronized electric effect.
- Current at or above the configured lethal level kills the prisoner by default. Set `Config.Electric.executionKillsPlayer = false` to keep it as roleplay shock
- Server-side ACE and distance checks protect all start, current, release, and execution actions. Client requests cannot select arbitrary remote players or pass
- Operators: ACE `jrs.execution` **or** any on-duty police officer (`Config.AllowOnDutyPolice`, via `jrs_police:IsOnDutyOfficer`). Operator prompts are hidden f
- EN/AR texts follow the player's jrs_core language; notifications use the jrs_core toast.
## Install
1. Place the `jrs_hanging_electric` folder under `resources/[jrs]/`.
2. Add `ensure jrs_hanging_electric` to `server.cfg`.
3. Grant the permission to authorized operators, for example:
   '''cfg
   add_ace group.admin jrs.execution allow
   '''
4. Set gallows and chair coordinates in `config.lua` for your map.
## Commands and controls
| Action | Command or control |
|---|---|
| Put a nearby player on the gallows | `/jrshang <server id>` |
| Start a hanging execution | `/jrsexecute <server id>` or hold **E** at the lever |
| Release a gallows or chair prisoner | `/jrsrelease <server id>` |
| Cut the gallows rope nearby | `/jrscutrope <server id>` |
| Secure a nearby prisoner in the chair | hold **E** at the chair |
| Release the chair prisoner | hold **H** at the generator |
| Plead for release (prisoner) | hold **H** on the gallows |
| Increase or decrease current | Arrow Up / Arrow Down at the generator |
| Apply current | hold **E** at the generator |
## Configuration notes
- `Config.Permission` and `Config.RequirePermission` control server authorization.
- `Config.Locations` holds gallows map props and animation position.
- `Config.Electric.zones` holds chair and generator coordinates/headings.
- `Config.Electric.targetDistance`, `operatorDistance`, `lethalPower`, and `executionKillsPlayer` control chair behavior.
- The bundled assets/props and RedM animation dictionaries must exist in the server's game build. Check the chair placement and noose offsets in-game before pub
The supplied electric-chair archive has no license file. Keep its original credit and verify the upstream author's redistribution terms before sharing the merge
## 1.1.0 fixes
- Prisoner could free themselves instantly with H, or with `/jrscutrope <own id>` -> now a plea / blocked.
- Hang idle anim was re-played every second during the drop, cancelling the ragdoll -> skipped while executing.
- Prisoner could walk off the trapdoor / chair -> position frozen while held, unfrozen on release, execution, and resource stop.
- Every server sync re-teleported the prisoner onto the trapdoor -> teleport once per session.
- Stale timers (auto-release / execution) could hit a NEW session for the same player -> session identity check.
- Chair `E` was `0x5415BE48` (G on this server) and chair + generator groups (1.8 m apart) fought each other -> E, nearest one only.

Paid (server only)   jrs_hideouts

Gang hideouts: secret entrance, shared ledger, members, decor upgrades, storage and raids

Resource jrs_hideouts
Folder [CRIME]
Version 1.1.0
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,368 Lua lines

Database tables

jrs_hideout_members, jrs_hideouts

config.lua - 44 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。

Buying

Setting Default What it does
Price 1500 cash, paid to the dealer
OnePerCharacter true a character may own (and be member of) one hideout
MaxMembers 6 not counting the owner
AllowGangLink true Owner can link the hideout to their jrs_organizations gang: every gang member gets in.
Command "hideout" place / relocate the entrance, see status
GetOutCommand "hideout_getout" get out command 的设置。
RelocateCost 400 taken from the ledger
Dealers table dealers 条目表。按文件中的示例添加、删除或修改条目。

Entrance placement rules (checked on the server with the player position)

Setting Default What it does
MinDistanceBetweenHideouts 150.0 min distance between hideouts 的游戏内距离。
Towns table towns 条目表。按文件中的示例添加、删除或修改条目。
EntranceProp "p_trapdoor01x" Visual marker at the entrance (local prop; skipped if the model is missing).

Interior: one RDO moonshine shack, private routing bucket per hideout.

Setting Default What it does
BucketBase 74000 jrs_moonshine uses the same interior in its own buckets; entity sets are snapshotted on enter and restored on leave so the two never fight.
Interior table interior 条目表。按文件中的示例添加、删除或修改条目。
  ↳ id 77313 id 的数值(默认 77313)。
  ↳ spawn vector4(1785.01, -821.53, 19... spawn 使用的世界坐标(x, y, z)。
  ↳ exit vector3(1785.01, -821.53, 19... exit 的设置。
  ↳ ledger vector3(1789.48, -813.10, 19... ledger 的设置。
  ↳ storage vector3(1784.12, -817.10, 18... storage 的设置。
  ↳ baseSets table base sets 条目表。按文件中的示例添加、删除或修改条目。
GetOutCoords vector3(1514.6, 438.11, 89.9... Where a player stuck inside with no known hideout is sent.

Ledger / storage

Setting Default What it does
MaxLedger 100000 max ledger 的上限。
Storage table storage 条目表。按文件中的示例添加、删除或修改条目。

Decor upgrades, paid from the ledger. One set per category is active.

Setting Default What it does
DefaultTheme "mp006_mshine_theme_hunter" default theme 的设置。
Upgrades table upgrades 条目表。按文件中的示例添加、删除或修改条目。
  ↳ theme table theme 条目表。按文件中的示例添加、删除或修改条目。
  ↳ struct table struct 条目表。按文件中的示例添加、删除或修改条目。
  ↳ shelf table shelf 条目表。按文件中的示例添加、删除或修改条目。
  ↳ frame table frame 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bench table bench 条目表。按文件中的示例添加、删除或修改条目。
  ↳ band table band 条目表。按文件中的示例添加、删除或修改条目。
UpgradeOrder table upgrade order 条目表。按文件中的示例添加、删除或修改条目。

Raids

Setting Default What it does
Raid table raid 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ PoliceOnly false true: only on-duty police may raid
  ↳ LockpickItem "lockpick" lockpick item 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ RequireMemberOnline true someone from the hideout must be on the server
  ↳ CooldownHours 72 per hideout, persisted in the database
  ↳ DelayMinutes 10 warning time before the door gives
  ↳ WindowMinutes 20 door stays open to anyone this long
  ↳ AlertPolice true alert police 的开关:true = 开,false = 关(默认 true)。
Keys table keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ Use 0x760A9C6F G
  ↳ Alt 0xCEFD9220 E

Paid (server only)   jrs_hogtie

Better hogtie: struggle free, untie others, police ties hold, job restriction, auto-release

Resource jrs_hogtie
Folder [CRIME]
Version 0.1.0
Author jrs team
Depends on jrs_core
Interface No
Languages ar, en
Code size 373 行 Lua
config.lua - 20 个选项#

General

Setting Default What it does
RestrictToJobs false Only these jobs may hogtie other PLAYERS (NPC hogties are never touched). A player hogtied by someone without permission is released at once.
AllowedJobs table 允许谁:allowed jobs 的职业、组或权限。
  ↳ police true, marshal = true, sherif... police 的设置。
Struggle table Struggling free (the hogtied player mashes a key).
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ DelaySeconds 20 after being tied, before the first try
  ↳ CooldownSeconds 15 between tries
  ↳ Key 0xD9D0E1C0 SPACE
  ↳ WindowSeconds 5 how long the mashing lasts
  ↳ PressesNeeded 22 presses inside the window
  ↳ SuccessChance 45 % rolled on the server after a good mash
PoliceNoEscape true An on-duty officer's knots can't be struggled out of.
Untie table Untying someone else.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Key 0x760A9C6F G (hold)
  ↳ HoldMs 1500 hold ms 的数值(默认 1500)。
  ↳ Distance 1.8 distance 的游戏内距离。
  ↳ Seconds 3 crouch animation before the knot gives
  ↳ PoliceKnotsOfficersOnly true an on-duty officer's hogtie can only be undone by an officer
MaxHogtieMinutes 6 Nobody stays tied forever (anti-grief). 0 = off.

Free (included in JRS Core)   jrs_lockpick

storage script locations or and as items

Resource jrs_lockpick
Folder [CRIME]
Version 1.0
Author JRS TEAM
Interface Yes (NUI)
Code size 54 行 Lua

Exports

startLockpick

Paid (server only)   jrs_loot_hunter

jrs Loot Hunter - Red Dead Online style world container looting (drawers, cabinets, chests, strongboxes) for jrs_core / jrs_inventory

Resource jrs_loot_hunter
Folder [CRIME]
Version 1.0.0
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Languages ar, en
Code size 1,309 Lua lines

Commands

  • /loothunter_reset

Database tables

jrs_loot_hunter_spots

config/config.lua - 37 个选项#

General

Setting Default What it does
Debug false Prints every container the player opens (model name, hash, tier, coords) and enables /loothunter_reset for the console. Leave off on the live server.
NotifyDuration 3500 notify duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。

Detection

Setting Default What it does
Detection table detection 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ignoreScriptProps true Containers placed by our own scripts (housing furniture, jrs_stashes, spooner props, store props) are mission entities. They are never paid: only the map's own world containers are, like in Red Dead Online.
  ↳ fallbackTier "generic" A lootable container whose model is not listed in config/props.lua is still recognised and paid from this tier, so no container is ever silently ignored. Set to false to pay only the listed models.

Server-side validation (every roll happens on the server)

Setting Default What it does
Security table security 条目表。按文件中的示例添加、删除或修改条目。
  ↳ maxDistance 5.0 Player must be this close (metres) to the container the client reports.
  ↳ playerCooldownMs 1500 Minimum time between two searches by the same player.
  ↳ containerRestockMinutes table A searched container stays empty for everyone for a random time in this range (RDO restock). Saved in the database, so a restart does not refill it.
  ↳ maxSearchesPerHour 45 Per-character hard caps over a rolling hour. Once reached, containers are still searchable but come up empty until the hour rolls over.
  ↳ maxCashPerHour 6.00 below the Tier 1 job rate ($4-9/h) in jrs_core economy.lua
  ↳ maxGoldPerHour 0.06 max gold per hour 的金额。奖励会经过 jrs_core 的经济倍率。

Item pools - every name below exists in jrs_items. Names that ever go

Setting Default What it does
Pools table missing from the table are dropped at boot with a console warning, so a deleted item can never be handed out. amount = { min, max }, weight = relative pick weight inside the pool.
  ↳ provisions table provisions 条目表。按文件中的示例添加、删除或修改条目。
  ↳ smokes table smokes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tonics table tonics 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ammo table ammo 条目表。按文件中的示例添加、删除或修改条目。
  ↳ valuables table Fence trinkets (RDO jewellery / watches) - kept rare on purpose.
  ↳ horse table horse 使用的游戏模型或实体。

Loot tiers (Red Dead Online values)

Setting Default What it does
Tiers table cash : chance %, min/max dollars (paid straight, already RDO cents) gold : chance %, one of amounts gold bars (0.01 = one nugget-sized bit) rolls: each entry rolls independently; max = up to N different items
  ↳ drawer table drawer 条目表。按文件中的示例添加、删除或修改条目。
  ↳ cabinet table cabinet 条目表。按文件中的示例添加、删除或修改条目。
  ↳ medicine table medicine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ammo table ammo 条目表。按文件中的示例添加、删除或修改条目。
  ↳ chest table chest 条目表。按文件中的示例添加、删除或修改条目。
  ↳ strongbox table strongbox 条目表。按文件中的示例添加、删除或修改条目。
  ↳ generic table Any lootable container not listed in config/props.lua.

A native item whose name is also a jrs_items name (consumable_peaches_can,

Setting Default What it does
Pickups table consumable_cigar, ...) maps itself automatically, as long as its jrs_items category is in autoCategories. Anything named differently goes in map. Unmapped pickups are printed once in the server console so they can be added.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ amount 1 One item per pickup, like RDO.
  ↳ containerGraceMs 5000 Pickups within this long after a container search are the container's own contents (already paid by the container tier) and are ignored.
  ↳ playerCooldownMs 800 player cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ maxPerHour 40 max per hour 的上限。
  ↳ respawnMinutes table Once taken, a pickup disappears for every player and comes back after a random time in this range. Saved in the database (jrs_loot_hunter_spots), so a server restart does not bring it back early.
  ↳ hideRange 80.0 Taken pickups are hidden for players within this range (metres).
  ↳ autoCategories table auto categories 条目表。按文件中的示例添加、删除或修改条目。
  ↳ map table native item name = jrs item name
config/props.lua - 8 个选项#

Built from the full RDR3 object list (jrs_spooner/data/rdr3/objects.lua).

Setting Default What it does
Props table The game only raises EVENT_CONTAINER_INTERACTION for containers it lets the player search, so listing a model that is not searchable costs nothing. Unlisted searchable containers use Config.Detection.fallbackTier.
  ↳ drawer table Drawers, dressers, nightstands, desks, small boxes ----------------------
  ↳ cabinet table Cabinets, cupboards, hutches, wardrobes ---------------------------------
  ↳ medicine table Doctor / medicine cabinets ---------------------------------------------
  ↳ ammo table Ammo boxes, gun cabinets, weapon chests ---------------------------------
  ↳ chest table Chests, trunks, footlockers, luggage, satchels --------------------------
  ↳ strongbox table Strongboxes, lockboxes, money / jewellery boxes, coffers ----------------

Never paid, even through the fallback tier.

Setting Default What it does
PropBlacklist table prop blacklist 使用的游戏模型或实体。
Notes from the README#
text
# jrs_loot_hunter
Red Dead Online style world container looting for `jrs_core` / `jrs_inventory`.
Searching a drawer, cabinet, chest, trunk, footlocker or strongbox in the world
(the game's own "Search" prompt) rolls RDO-sized loot on the server.
- `config/props.lua` - ~290 RDR3 container models sorted into tiers
  (drawer, cabinet, medicine, ammo, chest, strongbox) plus a blacklist.
  Any other searchable container uses `Config.Detection.fallbackTier`.
- `config/config.lua` - tiers, item pools, security caps.
- Items are checked against `jrs_items` at boot; missing ones are skipped.
- Cash/gold are RDO cents paid with `jrs_core` `AddMoney` / `AddGold`.
- Props spawned by scripts (housing, stashes, spooner) are never paid.
- Loose world pickups (gun oil on a counter, cans/tonics on shelves) give the
  matching jrs item, 1 per pickup. Native names that already exist in
  `jrs_items` map themselves; others go in `Config.Pickups.map`. Unmapped
  pickups are printed once in the server console with their hash.
- NPC bodies are handled by `jrs_lootnpcs`, not here.
Debug: set `Config.Debug = true` to print every searched model/hash/tier in
the client console (F8) and enable the console command `loothunter_reset`.

Free (included in JRS Core)   jrs_lootnpcs

jrs core Loot NPCs - NPC loot system for jrs_core / jrs_inventory

Resource jrs_lootnpcs
Folder [CRIME]
Version 2.0.1
Author jrs team
Depends on jrs_core, jrs_inventory
Interface No
Languages ar, en
Code size 1,592 Lua lines
shared/config.lua - 34 个选项#

General

Setting Default What it does
CoreResource "jrs_core" Main resources
InventoryResource "jrs_inventory" inventory resource 的设置。
Language "ar" Language file key from shared/language.lua
Debug false Turn this on only while testing.
Notify table notify 显示给玩家的文本。可修改以翻译或更名。
  ↳ duration 3000 duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ style "righttip" righttip is used when the detected core supports it. Otherwise the script will fall back to a simple client notification event.
XP table Red Dead Online XP Parity: looting fallen enemies grants +5 XP
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ amount 5 amount 的数值(默认 5)。
  ↳ reason "loot_enemy" reason 的设置。
Client table client 条目表。按文件中的示例添加、删除或修改条目。
  ↳ eventGroup 0 RedM game event used for NPC loot completion (EVENT_LOOT_COMPLETE).
  ↳ lootCompleteEvent 1376140891 loot complete event 的数值(默认 1376140891)。
  ↳ allowedPedTypes nil Set to nil to allow all human NPCs (civilians, outlaws, lawmen, etc.)
  ↳ requireDeadPed true Requires dead ped:true = 是,false = 否(默认 true)。
  ↳ requireLootPrompt false Requires loot prompt:true = 是,false = 否(默认 false)。
  ↳ claimCooldownMs 1200 Stops the same client from sending repeated loot claims too fast.
Validation table validation 条目表。按文件中的示例添加、删除或修改条目。
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ maxDistance 6.0 Server-side distance check between the player and the looted NPC/coords.
  ↳ globalNpcLock true Prevents duplicate rewards from the same NPC key.
  ↳ npcKeyExpireMinutes 30 npc key expire minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ playerCooldownMs 900 Per-player cooldown on the server. This is separate from the client cooldown.
  ↳ requireDeadPedWhenNetworked true If the NPC is networked and visible to the server, the script checks that it is dead.
Rewards table Reward groups roll separately. A player can receive more than one reward group from one NPC (just like Red Dead Online).
  ↳ money table 1. Money (Loose Cash / Cents) - RDO enemies almost always have pocket change
  ↳ gold table 2. Gold Nuggets (RDO Cent-scale gold) - Rare find on NPCs
  ↳ ammo table 3. Ammunition (Ammo for wild west firearms) - Very common on armed NPCs
  ↳ valuables table 4. Valuables & Jewelry & Watches (Fence loot / Trinkets)
  ↳ provisions table 5. Provisions & Smokes & Alcohol (Canned food, tobacco, liquor)
  ↳ tonics table 6. Tonics & Medicines (Health, Stamina, Dead Eye cures)
  ↳ items table 7. General items (Optional legacy container)
  ↳ weapons table 8. Weapons (Disabled by default, worn enemy firearms are typically broken in RDO)
Notes from the README#
text
# jrs_lootnpcs
Clean RedM NPC loot system built for REDEMPIRE.
**Core:** This script runs directly on `jrs_core` and uses `jrs_inventory` for item, money, gold, and weapon rewards.
## What changed
- Built the resource around `jrs_core` and `jrs_inventory`.
- Removed the old JS DataView export and replaced it with a local Lua DataView helper.
- Split the script into clear folders:
  - `shared/config.lua`
  - `shared/language.lua`
  - `client/dataview.lua`
  - `client/client.lua`
  - `server/server.lua`
- Moved the `jrs_core` and `jrs_inventory` connection directly into `server/server.lua`.
- Added server-side validation to reduce duplicate loot abuse:
  - player cooldown
  - NPC key lock
  - distance check
  - dead ped check when the NPC is networked
- Rebuilt reward logic into separate item, money, gold, and weapon reward handlers.
- Moved all visible text into `shared/language.lua`.
## Dependencies
'''cfg
ensure jrs_core
ensure jrs_inventory
ensure jrs_lootnpcs
'''
The resource names are configurable in `shared/config.lua`:
'''lua
Config.CoreResource = 'jrs_core'
Config.InventoryResource = 'jrs_inventory'
'''
## Rewards
All rewards are controlled from `shared/config.lua` under `Config.Rewards`.
Example item reward:
'''lua
{ name = 'raisin', label = 'Raisin', amount = { min = 1, max = 1 } }
'''
Example random amount:
'''lua
{ name = 'ammoriflenormal', label = 'Normal Rifle Ammo', amount = { min = 1, max = 3 } }
'''
## Notes
If your `jrs_inventory` exports use different names, update the direct inventory functions inside `server/server.lua`. The script already tries common names suc
- `addItem`, `AddItem`, `giveItem`, `GiveItem`
- `canCarryItem`, `CanCarryItem`

Paid (server only)   jrs_organizations

jrs core Organizations System - separate Tribe and Family systems with unified Wars, Occupations and Missions

Resource jrs_organizations
Folder [CRIME]
Version 6.7.2
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 47,913 Lua lines

Commands

  • /campreset
  • /cancelcampmission
  • /checkdb
  • /checkgang
  • /checkgangmembers
  • /checkplayer
  • /cleanUtilityPoleBlip
  • /cleanallblips
  • /creategang
  • /debugUtilityPole
  • /delgraffiti
  • /desfreeze
  • /devgraffiti
  • /endterritorymission
  • /familyadmin
  • /familyjobsevent
  • /forcecapture
  • /gang
  • /gangaccess
  • /hunt
  • /jrsUiReset
  • /jrsclearui
  • /listgangs
  • /myterritories
  • /orgwar
  • /pirataria
  • /setgang
  • /setgangmenu
  • /startUtilityPolesMission
  • /startWagonMission

Exports

AddBounty, AddCampMissionProgress, AddWarScore, AwaitDatabase, CallFrameworkCurrency, CanOpenMenus, CloseInventory, CompleteMission, EndExtortionMission, ExecuteTerritorySQL, FailMission, FamilyCanOpenMenus, FamilyHasFullAccess, GetAccessState, GetActiveWarBetween, GetClanMissions, GetFamilyAccessState, GetFamilyFrameworkCharacter, GetFamilyFrameworkName, GetFamilyFrameworkPlayer, GetFamilyInventoryBridge, GetFrameworkCharacter, GetFrameworkMoney, GetFrameworkName, GetFrameworkPlayer, GetGangTerritories, GetInventoryBridge, GetMissionConfig, GetMissionPlayerGangInfo, GetPlayerGangInfo

Database tables

and, jrs_clan_alliances, jrs_clan_blackmarket, jrs_clan_camps, jrs_clan_chest_breaches, jrs_clan_daily_missions, jrs_clan_furniture_inventory, jrs_clan_market_stock, jrs_clan_market_transactions, jrs_clan_member_permissions, jrs_clan_notifications, jrs_clan_packed_camps, jrs_clan_poison, jrs_clan_raid_protection, jrs_clan_random_missions, jrs_clan_territories, jrs_clan_test_runs, jrs_clan_treasury_robberies, jrs_clan_upgrades, jrs_clan_weekly_missions

config/clan/admin_items.lua - 9 个选项#

General

Setting Default What it does
AdminItemGrant table REDEMPIRE ORGANIZATIONS - Full-access organization item grants Persistent grant history is stored in the database. This config only defines policy/defaults.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ maxAmountPerGrant 100 max amount per grant 的上限。
  ↳ allowCustomItem true Allows custom item:true = 是,false = 否(默认 true)。
  ↳ requestCooldownMs 600 request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ grantCooldownMs 850 grant cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ historyLimit 50 history limit 的上限。
  ↳ familyItems table family items 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ tribeItems table tribe items 使用的背包物品。名称必须存在于 jrs_items 表中。
config/clan/advanced_build.lua - 1 个选项#

General

Setting Default What it does
CampAdvancedBuild Config.CampAdvancedBuild or ... camp advanced build 的设置。
config/clan/build_animations.lua - 12 个选项#

General

Setting Default What it does
CampBuildAnimations table camp build animations 条目表。按文件中的示例添加、删除或修改条目。
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ preventOverlap true Prevent two construction animations from running on the same client.
  ↳ maxDurationMs 15000 Safety limits. The animation controller always restores movement and clears tasks when a profile finishes, fails, times out, or is canceled.
  ↳ dictionaryTimeoutMs 3500 dictionary timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ cancelOnDeath true cancel on death 的开关:true = 开,false = 关(默认 true)。
  ↳ cancelInWater true cancel in water 的开关:true = 开,false = 关(默认 true)。
  ↳ cancelWhenMounted true cancel when mounted 的开关:true = 开,false = 关(默认 true)。
  ↳ cancelWhenInVehicle true cancel when in vehicle 的开关:true = 开,false = 关(默认 true)。
  ↳ freezePlayer true Keep this false to avoid the player becoming stuck if another resource interrupts a task. Scenario animations already keep the ped in place.
  ↳ notifications table notifications 条目表。按文件中的示例添加、删除或修改条目。
  ↳ profiles table profiles 条目表。按文件中的示例添加、删除或修改条目。
config/clan/config.lua - 168 个选项#

General

Setting Default What it does
keys table keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ F 0xB2F377E8 f 的设置。
  ↳ B 0x4CC0E2FE b 的设置。
  ↳ G 0x760A9C6F g 的设置。
  ↳ ENTER 0xC7B5340A enter 的设置。
  ↳ DOWN 0x05CA7C52 down 的设置。
  ↳ SHIFT 0x8FFC75D6 shift 的设置。
  ↳ UP 0x6319DB71 up 的设置。
  ↳ LEFT 0xA65EBAB4 left 的设置。
  ↳ RIGHT 0xDEB34313 right 的设置。
  ↳ RIGHTBRACKET 0xA5BDCD3C rightbracket 的设置。
  ↳ LEFTBRACKET 0x430593AA leftbracket 的设置。
  ↳ BACKSPACE 0x156F7119 backspace 的设置。
  ↳ ALT 0x8AAA0AD4 alt 的设置。
  ↳ CTRL 0xDB096B85 ctrl 的设置。
  ↳ 1 0xE6F612E4 1 的设置。
  ↳ 2 0x1CE6D9EB 2 的设置。
  ↳ 3 0x4F49CC4C 3 的设置。
  ↳ 4 0x8F9F9E58 4 的设置。
  ↳ I 0xC1989F95 i 的设置。
  ↳ X 0x8CC9CD42 x 的设置。
restatsperday 4 restatsperday 的数值(默认 4)。
debug false KEEP FALSE ON LIVE SERVER
metadata true set to true when using meta data 3.5 inventory update
useDecayitems true set to true to enable item decay
ItemBlacklist table New Item Blacklist for storage items in this list will not beable to be stored in the storage
flagitem "flag" Usable inventory item required to start building a camp.
flagBuildRadius 50.0 Maximum distance the flag can be positioned from where the item was used.
consumeFlagItemOnBuild true The item is removed only after the player confirms the completed build.
timesave 30 save info every 10 minutes to database
autocleanhorse false turn true or false the cleaning of skins on horses
autocleananimals 100 dont use if u dont know
viewinvites "viewinvites" viewinvites 的设置。
changeleader "changeleader" admin command to change clan leader, new leader must be online /changeleader playerid clanid
maxclan 10 set to 0 if you want unlimited clan members for each clan
rading true allow players to raid each other
raidcooldown true raidcooldown 的开关:true = 开,false = 关(默认 true)。
campownerraidonly true only players who are a part of a clan can raid. if set to false any player can raid any camp
raidcooldowncycles 12 this is related to your server restart cycle. set to 12 a camp can be raided once every 3 days (12 restart cycles)
clancountraid 2 this is the number of clan members that have to be online to allow a camp to be raided. set to 0 if you want camps to be raided when all members are offline. setting to 2 means only allowed to be raided if atleast 2 clan members a
raidtimer 10 raiders have to wait in minutes between when they start the raid until they can lockpick. this gives the clan members a chance to respond to the raid.
lockpicktimer 5 raiders have to this much time to lockpick, if they dont lockpick raid is reset (considered failed)
openloottimer 10 the camp is marked open for loot for time in minutes after lockpicking
processtimer 30 wait 30 minutes before any option to raid clan re-appears after inital raid trigger
lockpickitem "lockpick" lockpickitem 的设置。
CampChest table Direct camp chest inventory / lockpick robbery. Static behavior lives in config; breach/attempt state is persisted in MySQL.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ functional "inv" functional 的设置。
  ↳ promptDistance 2.0 prompt distance 的游戏内距离。
  ↳ serverDistance 4.0 server distance 的游戏内距离。
  ↳ lockpickItem "lockpick" keep in sync with Config.lockpickitem above
  ↳ breachSeconds 600 keep in sync with Config.openloottimer above (minutes * 60, min 60)
  ↳ pendingSeconds 60 pending seconds 的数值(默认 60)。
  ↳ failedAttemptCooldown 30 failed attempt cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ consumeOnFailure true consume on failure 的开关:true = 开,false = 关(默认 true)。
  ↳ consumeOnSuccess false consume on success 的开关:true = 开,false = 关(默认 false)。
  ↳ acceptWeapons true accept weapons 的开关:true = 开,false = 关(默认 true)。
  ↳ inventoryPrefix "jrs_camp_storage_" inventory prefix 的设置。
  ↳ inventoryLabel "Camp Chest" inventory label 显示给玩家的文本。可修改以翻译或更名。
raiddistancecheck 100 raiddistancecheck 的数值(默认 100)。
poisonsnake false if toggled true snakes will be poisonus
cureitem table cureitem 条目表。按文件中的示例添加、删除或修改条目。
poisonticktime 6 tickets a health reduction every 6 seconds
enablehealthdamage true enablehealthdamage 的开关:true = 开,false = 关(默认 true)。
healthloss 5 health loss every tick until lowest
lethal false poison will not kill the player
saveserver true if true poison data is saved on the server meaning a relog wont register it gone
disablepoisonondeath false disablepoisonondeath 的开关:true = 开,false = 关(默认 false)。
visualclicks 30 poisonticktime until visual effect
ticksuntilwalk 60 poisonticktime until forced walk
clickstilldamage 120 clickstilldamage 的数值(默认 120)。
adminfurniresetcommand "adminresetfurni" reset furniture to the unpitched state for a clan /command clanid
furnilimit 75 furnilimit 的数值(默认 75)。
blip 1754365229 blip 的地图标记或图标设置。
campspacing 200 distance of camps from each other -- camp spacing should always be 2.5 the render distance
render 150 distance to render camp
placementradius 50.0 Full camp building radius from the Camp Flag
changeblipcost 500 changeblipcost 的数值(默认 500)。
relocatecost 800 relocatecost 的数值(默认 800)。
roaddistcheck 20 distance check from road
relocatecommand "movecamp" relocatecommand 的设置。
CampPacking table Packed camp relocation. Packing removes every spawned camp prop and gives the authorized holder one item. Using the item restores the same camp ID, ownership, members, money, storage, upgrades, furniture and building layout.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ itemName "packed_camp" item name 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ itemLabel "Packed Camp" item label 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ requireLeader true Requires leader:true = 是,false = 否(默认 true)。
  ↳ serverDistance 6.0 server distance 的游戏内距离。
  ↳ placementRadius 50.0 placement radius 的游戏内距离。
  ↳ cooldownSeconds 10 cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ preserveFurnitureLayout true preserve furniture layout 的开关:true = 开,false = 关(默认 true)。
  ↳ chargeRelocationCost true charge relocation cost 的开关:true = 开,false = 关(默认 true)。
  ↳ allowAdminRemotePack true Allows admin remote pack:true = 是,false = 否(默认 true)。
CampClothingIntegration table Optional clothing-script bridge used by wardrobe furniture. mode: "builtin", "event", or "export".
  ↳ mode "builtin" mode 的设置。
  ↳ eventName "" event name 显示给玩家的文本。可修改以翻译或更名。
  ↳ resource "" resource 的设置。
  ↳ exportName "" export name 显示给玩家的文本。可修改以翻译或更名。
  ↳ fallbackToBuiltin true fallback to builtin 的开关:true = 开,false = 关(默认 true)。
CampAdminMenu table Full-access camp administration menu.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ command "campadmin" command 的设置。
  ↳ requireFullAccess true Requires full access:true = 是,false = 否(默认 true)。
  ↳ maxCash 10000000 max cash 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ maxLevel 100 max level 的上限。

Taxes

Setting Default What it does
adminunrepocommand "unrepoclan" adminunrepocommand 的设置。
adminrepocommand "repoclan" adminrepocommand 的设置。
taxcost 5000 amount the player will be charged come tax time
allocationlimit 5000 amount player is allowed to deposit in their tax ledger. limit this to the same amount as the tax cost if you want to ensure players are active monthly and are returning to put money in the ledger so that no big amounts are placed
minmembers true set to true if you want to repo camps that dont meet the member count requirement
minmembercount 5 this is the member count requirement that is checked when repo time comes. if players dont meet this count their camp is repoed
monthlyrepo true monthlyrepo 的开关:true = 开,false = 关(默认 true)。
repotime table day, hour, and minute of monthly repo of clans. when the server time matches these values. camps that dont have money in their ledger = or more than the tax rate of the camp will
  ↳ day 15 be put in a disabled state, and marked as repo 1 in the database. u can switch them back to active state by changing databse from 1 to 0 when the script is disabled
  ↳ hour 6 hour 的数值(默认 6)。
  ↳ minute 30 minute 的数值(默认 30)。
weeklyrepo false sam,e as above but weekly instead of monthly, only of of the 2 active.
repotime2 table repotime2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ day1 3 day1 的数值(默认 3)。
  ↳ day2 10 day2 的数值(默认 10)。
  ↳ day3 17 day3 的数值(默认 17)。
  ↳ day4 24 day4 的数值(默认 24)。
  ↳ hour 6 hour 的数值(默认 6)。
  ↳ minute 10 minute 的数值(默认 10)。
huntingwagon true set to true if you want to allow players to buy hunting wagons functionallity
huntingwagoncost 1000 cost to buy a hunting wagon for the camp
maxanimals 30 max animals and pelts stored in wagon
clanflagprop "mp001_s_mpcorona01x" clanflagprop 的设置。
requireBuiltFlagForMenu true Camp menu prompt and all menu events require a completed active flag.
flagMenuDistance 1.5 Interaction distance measured from the built flag, not the camp center.
stocktime 30 time in minutes where material is changed to stock.
stockprocessing 10 amount of materials that is turned into stock as Config.stocktime passes
supplyprice 5 price per supplie if the player decided to buy them instead of doing mission to gain supplies
supplyperstock 1 supply amount drained from supply count every time materials is turned to supplies as Config.stocktime passes
randomizedsaleprice true set to true if you want to randomize sale price according to the Config.randomprice
randomprice table money the player makes per stock piece is a random number between min and max multiplied by the amount of stock
statifprice 10 sale price per stock if Config.randomizedsaleprice is set to false.
beerstats table beerstats 条目表。按文件中的示例添加、删除或修改条目。
  ↳ hunger 0 hunger 的数值(默认 0)。
  ↳ thirst 5 thirst 的数值(默认 5)。
  ↳ metabolism 5 metabolism 的数值(默认 5)。
  ↳ innercorestamina 0.0 innercorestamina 的数值(默认 0.0)。
  ↳ innercorestaminagold 0.0 innercorestaminagold 的数值(默认 0.0)。
  ↳ outercorestaminagold 0.0 outercorestaminagold 的数值(默认 0.0)。
  ↳ innercorehealth 0.0 innercorehealth 的数值(默认 0.0)。
  ↳ innercorehealthgold 0.0 innercorehealthgold 的数值(默认 0.0)。
  ↳ outercorehealthgold 0.0 outercorehealthgold 的数值(默认 0.0)。
  ↳ drunkcount 2 apply drunk effect if player drinks this amount of beers
  ↳ drunktime 1 be drunk for 1 minute
stewpot table stewpot 条目表。按文件中的示例添加、删除或修改条目。

Clan Systems Configuration

Setting Default What it does
ClanDefaults table clan defaults 条目表。按文件中的示例添加、删除或修改条目。
  ↳ memberSlots 10 member slots 的上限。
  ↳ furnitureSlots 20 furniture slots 的上限。
  ↳ storageWeight 1000 storage weight 的上限。
RaidMinOnline 2 raid min online 的最低值或等级要求。
RaidMaxDuration 600 raid max duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
RaidDistance 100.0 raid distance 的游戏内距离。
CancelRaidDistance 150.0 cancel raid distance 的游戏内距离。
RaidProtectionHours 72 raid protection hours 的数值(默认 72)。
AttackerProtectionHours 24 attacker protection hours 的数值(默认 24)。
NewClanProtectionHours 48 new clan protection hours 的数值(默认 48)。
RaidProtectionCost 500 raid protection cost 的金额。奖励会经过 jrs_core 的经济倍率。
CaptureTime 30 capture time 的数值(默认 30)。
NPCWaveCount 3 npc wave count 的数值(默认 3)。
NPCPerWave 5 npc per wave 的数值(默认 5)。
PayoutInterval 3600 payout interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
MaxDailyMissions 3 max daily missions 的上限。
MaxWeeklyMissions 1 max weekly missions 的上限。
DailyResetHour 6 daily reset hour 的数值(默认 6)。
config/clan/economy.lua - 6 个选项#

General

Setting Default What it does
CampFurnitureStore Config.CampFurnitureStore or... camp furniture store 的设置。
CampTreasury Config.CampTreasury or &#123;&#125; camp treasury 的设置。
CampStarterFunding Config.CampStarterFunding or... Starter funding lets a newly created camp move a limited amount of the leader's personal cash into shared camp funds. No physical treasury is needed. It never creates money: the server removes the same amount from the player.
CampRobbery Config.CampRobbery or &#123;&#125; camp robbery 的设置。
clanfurni Config.clanfurni or &#123;&#125; Add a dedicated treasury chest to the furniture catalog.
CampMarket Config.CampMarket or &#123;&#125; Build every configured furniture definition into the integrated market. These entries are camp-owned database records, not inventory items.
config/clan/furniture.lua - 116 个选项#

types of functionallity:

Setting Default What it does
clanfurni table clanfurni 条目表。按文件中的示例添加、删除或修改条目。
  ↳ xmaspole table xmaspole 条目表。按文件中的示例添加、删除或修改条目。
  ↳ arabtent table arabtent 条目表。按文件中的示例添加、删除或修改条目。
  ↳ changer table changer 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bookcase table bookcase 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebed table nativebed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativemask table nativemask 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativearms table nativearms 条目表。按文件中的示例添加、删除或修改条目。
  ↳ cage table cage 条目表。按文件中的示例添加、删除或修改条目。
  ↳ xmastree table xmastree 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tipi table tipi 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tent2 table tent2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tent3 table tent3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tent4 table tent4 条目表。按文件中的示例添加、删除或修改条目。
  ↳ dreamcatcher table dreamcatcher 条目表。按文件中的示例添加、删除或修改条目。
  ↳ woodfence table woodfence 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativepot table nativepot 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebasket1 table nativebasket1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebasket2 table nativebasket2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativeskull table nativeskull 条目表。按文件中的示例添加、删除或修改条目。
  ↳ skullpost table skullpost 条目表。按文件中的示例添加、删除或修改条目。
  ↳ loungechair table loungechair 条目表。按文件中的示例添加、删除或修改条目。
  ↳ loungechair2 table loungechair2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pokerset table pokerset 条目表。按文件中的示例添加、删除或修改条目。
  ↳ decortent1 table decortent1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ decortent2 table decortent2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ decortent3 table decortent3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ horsehitches table horsehitches 条目表。按文件中的示例添加、删除或修改条目。
  ↳ robberyplanning table robberyplanning 条目表。按文件中的示例添加、删除或修改条目。
  ↳ naturalwagon table naturalwagon 条目表。按文件中的示例添加、删除或修改条目。
  ↳ lamppost1 table lamppost1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ lamppost2 table lamppost2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ mountainmen table mountainmen 条目表。按文件中的示例添加、删除或修改条目。
  ↳ undertaker1 table undertaker1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ undertaker2 table undertaker2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ kitchencounter table kitchencounter 条目表。按文件中的示例添加、删除或修改条目。
  ↳ standingtorch table standingtorch 条目表。按文件中的示例添加、删除或修改条目。
  ↳ shootingtarget table shootingtarget 条目表。按文件中的示例添加、删除或修改条目。
  ↳ trayoffood table trayoffood 条目表。按文件中的示例添加、删除或修改条目。
  ↳ chesta table chesta 条目表。按文件中的示例添加、删除或修改条目。
  ↳ chestb table chestb 条目表。按文件中的示例添加、删除或修改条目。
  ↳ chestc table chestc 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pokerset table pokerset 条目表。按文件中的示例添加、删除或修改条目。
  ↳ hitchingpost table hitchingpost 条目表。按文件中的示例添加、删除或修改条目。
  ↳ butchertable3 table butchertable3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ butchertable2 table butchertable2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ butchertable1 table butchertable1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativedecor table nativedecor 条目表。按文件中的示例添加、删除或修改条目。
  ↳ gypsywagon table gypsywagon 条目表。按文件中的示例添加、删除或修改条目。
  ↳ beerbox table beerbox 条目表。按文件中的示例添加、删除或修改条目。
  ↳ waterbarrel table waterbarrel 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tent table this is the item name on db
  ↳ wood_chair table wood chair 条目表。按文件中的示例添加、删除或修改条目。
  ↳ leather_chair table leather chair 条目表。按文件中的示例添加、删除或修改条目。
  ↳ round_table table round table 条目表。按文件中的示例添加、删除或修改条目。
  ↳ standard_table table standard table 条目表。按文件中的示例添加、删除或修改条目。
  ↳ rectangle_table table rectangle table 条目表。按文件中的示例添加、删除或修改条目。
  ↳ rectangle_table table rectangle table 条目表。按文件中的示例添加、删除或修改条目。
  ↳ timber_table table timber table 条目表。按文件中的示例添加、删除或修改条目。
  ↳ crafting_fire table crafting fire 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pota table pota 条目表。按文件中的示例添加、删除或修改条目。
  ↳ water_pump table water pump 条目表。按文件中的示例添加、删除或修改条目。
  ↳ flowerboxes table flowerboxes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ deer_pelt table deer pelt 条目表。按文件中的示例添加、删除或修改条目。
  ↳ coyote_pelt table coyote pelt 条目表。按文件中的示例添加、删除或修改条目。
  ↳ blanket_box table blanket box 条目表。按文件中的示例添加、删除或修改条目。
  ↳ gun_barrel table gun barrel 条目表。按文件中的示例添加、删除或修改条目。
  ↳ apple_barrel table apple barrel 条目表。按文件中的示例添加、删除或修改条目。
  ↳ apple_basket table apple basket 条目表。按文件中的示例添加、删除或修改条目。
  ↳ food_barrel table food barrel 条目表。按文件中的示例添加、删除或修改条目。
  ↳ washtub table washtub 条目表。按文件中的示例添加、删除或修改条目。
  ↳ clothes_line table clothes line 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tool_barrel table tool barrel 条目表。按文件中的示例添加、删除或修改条目。
  ↳ coyote_taxidermy table coyote taxidermy 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pheasant_taxidermy table pheasant taxidermy 条目表。按文件中的示例添加、删除或修改条目。
  ↳ deer_taxidermy table deer taxidermy 条目表。按文件中的示例添加、删除或修改条目。
  ↳ cougar_taxidermy table cougar taxidermy 条目表。按文件中的示例添加、删除或修改条目。
  ↳ vulture_taxidermy table vulture taxidermy 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bear_bench table bear bench 条目表。按文件中的示例添加、删除或修改条目。
  ↳ log_bencha table log bencha 条目表。按文件中的示例添加、删除或修改条目。
  ↳ log_benchb table log benchb 条目表。按文件中的示例添加、删除或修改条目。
  ↳ cloth_bench table cloth bench 条目表。按文件中的示例添加、删除或修改条目。
  ↳ wooden_bench table wooden bench 条目表。按文件中的示例添加、删除或修改条目。
  ↳ wicker_bench table wicker bench 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bwdresser table bwdresser 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bmdresser table bmdresser 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nightstand table nightstand 条目表。按文件中的示例添加、删除或修改条目。
  ↳ side_table table side table 条目表。按文件中的示例添加、删除或修改条目。
  ↳ side_tablea table side tablea 条目表。按文件中的示例添加、删除或修改条目。
  ↳ side_tableb table side tableb 条目表。按文件中的示例添加、删除或修改条目。
  ↳ lanterna table lanterna 条目表。按文件中的示例添加、删除或修改条目。
  ↳ dbcandle table dbcandle 条目表。按文件中的示例添加、删除或修改条目。
  ↳ candlea table candlea 条目表。按文件中的示例添加、删除或修改条目。
  ↳ smallmcandle table smallmcandle 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bcandle table bcandle 条目表。按文件中的示例添加、删除或修改条目。
  ↳ obed table obed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ bunkbed table bunkbed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ singlebed table singlebed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ fancydouble table fancydouble 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativeskullchair table NEW NATIVE FURNITURE
  ↳ nativechair table nativechair 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativewickchair table nativewickchair 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebench table nativebench 条目表。按文件中的示例添加、删除或修改条目。
  ↳ simplenativetent table simplenativetent 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativeelkcanvas table nativeelkcanvas 条目表。按文件中的示例添加、删除或修改条目。
  ↳ deernativetent table deernativetent 条目表。按文件中的示例添加、删除或修改条目。
  ↳ wolfnativetent table wolfnativetent 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativeplatform table nativeplatform 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativesmoker table nativesmoker 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebloodrock table nativebloodrock 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativecage table nativecage 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebowdisplay table nativebowdisplay 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativecookpot table nativecookpot 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativearrowdisplay table nativearrowdisplay 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativebuckskull table nativebuckskull 条目表。按文件中的示例添加、删除或修改条目。
  ↳ nativeleatherstand table nativeleatherstand 条目表。按文件中的示例添加、删除或修改条目。
Notes from the README#
text
# REDEMPIRE Organizations v6.7.0
## v6.7.0 - Family Jobs (Delivery Caravan / Hunting Party / Endurance Event)
- New `config/family/jobs.lua` + `server/family/jobs.lua` + `client/family/jobs.lua` add three
  family-scoped income jobs: a wagon delivery run, a group hunting party, and a rare 240-minute
  endurance event.
- All job income is credited directly to `jrs_families.cash` and `jrs_family_members.contribution` -
  there is no separate vault, membership or family system involved. A player must already belong
  to a Family (see the Advanced Family System below) to use family jobs.
- Job-specific leaderboard totals are tracked in new tables (`jrs_family_job_contributions`,
  `jrs_family_job_income_log`, `jrs_family_job_events`, `jrs_family_job_event_participants`), so
  manual treasury deposits never inflate the job leaderboard.
- A new **Jobs** tab was added to the Family menu (`html/familymenu`) showing job availability,
  cooldowns, the live endurance event, and the family's top job contributors.
- Delivery/hunting world prompts reuse the existing `DrawText3D` helper and marker natives from
  `client/paintwall/client.lua` and the shared `exports.jrs_core:Toast` notification renderer -
  no new NUI page or notification system was introduced.
- All new strings are registered in `locales/en.lua` / `locales/ar.lua` (server/client) and
  `html/locales/en.js` / `html/locales/ar.js` (Family menu Jobs tab), following the existing
  per-player `_U`/`_Up`/`_UE`/`JrsI18n.t` translation system.
## v6.6.5 - Original Gizmo Mouse Host / Free-Walk Placement / Unified Market & Building
- The user-supplied files under `vendor/jrs_gizmo` remain byte-for-byte unchanged.
- The original Gizmo React canvas is mounted directly in the top-level NUI instead of an iframe, so RedM mouse pointer capture and TransformControls receive nat
- The single-resource host rewrites only the original `https://jrs_gizmo/...` NUI callback URL to `jrs_organizations`; no vendor Gizmo Lua/JS/config file is edi
- New object placement is two-stage again: walk normally while the object follows in front of the player, press ENTER, then use the original mouse Gizmo for pre
- Camp Market and Furniture/Building are now one top-level **Market / Build** tab with full market browsing, furniture preview/store, placement, editing, and tr
- Leader-controlled storage access from v6.6.4 remains enforced.
## v6.6.4 - Direct Original Gizmo / Leader Storage Access / Instant Camp Open
- Historical v6.6.4 behavior entered the untouched original REDEMPIRE Gizmo immediately; v6.6.5 restores the free-walk preview before the editor.
- Added `can_storage` as a database-backed member permission. Only the camp leader can grant or revoke it.
- Co-leaders no longer receive physical storage access automatically.
- Camp Economy/Services open the physical REDEMPIRE storage directly through the server.
- Camp menu opening is instant: no entrance/page-pulse transition and no player opening scenario.
- Files under `vendor/jrs_gizmo` remain byte-for-byte unchanged.
## v6.6.2 - Single Resource / Original Gizmo Preserved
- `jrs_organizations` is the only resource that must be started.
- The user-supplied original `jrs_gizmo` Lua/config/NUI runtime files are stored byte-for-byte unchanged under `vendor/jrs_gizmo`.
- A separate loader isolates the original Gizmo globals from Organization globals; the Gizmo implementation itself is not edited.
- v6.6.2 originally used a host iframe; v6.6.5 replaces that integration layer with a top-level host while leaving the original Gizmo bundle untouched.
- `object_gizmo` compatibility is still provided by the original Gizmo code.
- Direct camp chest inventory and lockpick robbery from v6.6.1 remain included.
## v6.5.6 - Free Furniture Placement
- Removed the minimum furniture-to-furniture spacing restriction completely.
- Furniture can be placed side-by-side or overlapping other camp furniture.
- Legacy `minObjectSpacing` values are forced to `0.0` server-side so old runtime data cannot restore the restriction.
- The existing camp build-area radius remains authoritative.

Free (included in JRS Core)   jrs_outlaws

A Npc outlaw ambush scrip for jrs core framework

Resource jrs_outlaws
Folder [CRIME]
Version 1.0
Author JRS TEAM
Interface No
Code size 462 行 Lua
config.lua - 7 个选项#

General

Setting Default What it does
Cooldown 1000 * 60 300000 = 5 minutes in how many miliseconds should check the lucky number when crossing the location. if you put 0 it will defenitly spawn npcs Advise to keep it 50000
DeleteNPcsAfterPlayerDied 1000 * 60 after player is dead delte npcs after cool down so that firends can kill them
Outlaws table outlaws 条目表。按文件中的示例添加、删除或修改条目。
  ↳ firstLocation table first location 使用的世界坐标(x, y, z)。
  ↳ secondLocation table second location 使用的世界坐标(x, y, z)。
  ↳ thirdLocation table third location 使用的世界坐标(x, y, z)。
  ↳ fourthLocation table fourth location 使用的世界坐标(x, y, z)。

Free (included in JRS Core)   jrs_robbery

JRS Core robbery - rob players with their hands up

Resource jrs_robbery
Folder [CRIME]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 381 行 Lua
config.lua - 11 个选项#

General

Setting Default What it does
Language "en" 'en' or 'ar'
RobDistance 2.5 metres to start a robbery
SearchDistance 4.0 the search closes if the robber walks further than this
HandcuffItem "handcuffs" handcuff item 使用的背包物品。名称必须存在于 jrs_items 表中。
ConsumeHandcuffs false true = the cuffs are used up
RobCooldown 60 seconds between two robberies by the same player
AutoUncuffTime 120 seconds before the victim breaks free (0 = never)
HandsUpCommand "handsup" Hands up: /handsup or the key below (X). nil = command only.
HandsUpKey 0x8CC9CD42 hands up key 使用的按键或控制。控制是游戏输入列表中的 hash 值。
PromptKey 0x760A9C6F Prompts (G = rob / uncuff)
ProtectedJobs table Jobs that can never be robbed while on duty (none by default)

Paid (server only)   jrs_theftsystem

Secure, modular and configurable robbery network for JRS

Resource jrs_theftsystem
Folder [CRIME]
Version 4.29.1
Author JRS
Depends on jrs_core, jrs_inventory, jrs_lockpick, oxmysql
Interface Yes (NUI)
Languages ar, de, en, es, fr, it, nl, pl
Code size 28,195 Lua lines

Exports

AttemptBigTrainRobbery, CompleteBigTrainRobbery, GetBigTrainCooldown, jrs_cancel_armed_grenade, jrs_get_active_robbery, jrs_get_black_market_location, jrs_get_house_session, jrs_get_player_crime_overview, jrs_has_armed_grenade, jrs_has_internal_session, jrs_is_art_heist_active, jrs_is_grave_robbery_active, jrs_is_house_robbing, jrs_is_player_robbing, jrs_notify_police, jrs_open_admin_panel, jrs_open_theft_menu

Database tables

jrs_blackmarket_state, jrs_house_character_cooldowns, jrs_house_property_cooldowns, jrs_house_sentences, jrs_nazar_card_cooldowns, jrs_nazar_hint_cooldowns, jrs_nazar_hunts, jrs_nazar_state, jrs_posse_groups, jrs_posse_members, jrs_theft_cooldowns, jrs_theft_logs, jrs_theft_profiles, jrs_theft_refunds, jrs_theft_session_state, jrs_weed_plants

Free (included in JRS Core)   jrs_weapons

Weapon Store & Customisation - jrs core

Resource jrs_weapons
Folder [CRIME]
Version 1.24.5
Author jrs team
Depends on jrs_carcano_logo_prop, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 17,561 Lua lines

Commands

  • /-jrs_weapon_clean_key
  • /dirtweapon
  • /dirtygun
  • /fixbrokenweapons
  • /inspectvar
  • /jrs_scope_remove_temp
  • /jrs_scope_restore_temp
  • /jrslogobounds
  • /jrslogodepth
  • /jrslogooffset
  • /jrslogorightinset
  • /jrslogostock
  • /testclean
  • /weapoon

Exports

GetShopPoints, GetWeaponAmmoItem, GetWeaponRequiredLevel, GiveWeaponAmmo, GiveWeaponPackage, GrantPoliceLicense, OpenLicenseCard, RevokePoliceLicense, StartMoveLocation, licenseNumber

Database tables

jrs_broken_weapons, jrs_weapon_licenses, jrs_weapon_packages, jrs_weapon_shop_locations

config/config.lua - 327 个选项#

General

Setting Default What it does
GovernmentRevenue table Completed weapon-store payments are deposited into the matching city treasury. This integration never edits or replaces jrs_inventory.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ GovernmentResource "jrs_government" government resource 的设置。
  ↳ MaximumSinglePayment 100000000.0 maximum single payment 的上限。
  ↳ GoldToCashRate 1.0 gold to cash rate 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ ShopCities table shop cities 条目表。按文件中的示例添加、删除或修改条目。
Lang_job "~e~ليس لديك وظيفة" Gunsmith jobs are configured per city in config/shops.lua (Config.weaponShops.<City>.Job).
RequireWeaponMaterials false Weapon and ammunition purchases are money-only. When false, the optional material catalogue below is kept for reference but is not checked or consumed during a purchase.
ScopeQuickToggle table Temporary scope quick-toggle. This never changes the saved weapon components in the database. Mouse wheel down removes the equipped rifle scope; mouse wheel up restores the same scope.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ RemoveControl "INPUT_CURSOR_SCROLL_DOWN" RedM control action names. No RegisterKeyMapping is used.
  ↳ RestoreControl "INPUT_CURSOR_SCROLL_UP" restore control 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ ModifierControl "INPUT_PC_FREE_LOOK" The mouse wheel is the native aim/scope zoom. The scope is only removed or restored while this key is held (Left Alt), so plain scrolling always zooms. Set to false to go back to the old "wheel alone" behaviour.
  ↳ CooldownMs 300 cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ Notify true notify 的开关:true = 开,false = 关(默认 true)。
  ↳ AutoRestoreOnWeaponSwitch true Automatically handles restore on weapon switch:true = 是,false = 否(默认 true)。
  ↳ KeepScopeCommand true keep scope command 的开关:true = 开,false = 关(默认 true)。
RedEmpireEmblem table Per-weapon RedEmpire ornament. This is a network-synchronised visual prop, not a replacement YTD, so only players whose saved weapon selected engraving 7 receive it. Swap Model to the streamed RedEmpire YDR model when it is ready.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Component 'COMPONENT_LONGARM_GRIPSTOCK... component 的设置。
  ↳ Model "redempire_emblem" model 使用的游戏模型或实体。
  ↳ Longarm table longarm 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Shortarm table shortarm 条目表。按文件中的示例添加、删除或修改条目。
CarcanoEngravings table (textures streamed by the separate resource jrs_carcano_engraving, which s/carcano_stream.lua starts/stops to match this flag). false = original game artwork. Restart jrs_weapons and reconnect after changing it.
  ↳ Enabled false 开启或关闭 enabled(默认 false)。
CarcanoLogo table carcano logo 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Category "Logo on Stock" category 的设置。
  ↳ Option "JRS_CARCANO_LOGO_PROP" option 的设置。
  ↳ Model "jrs_carcano_logo_prop" model 使用的游戏模型或实体。
  ↳ Options table One saved choice per weapon. Keep the original option for existing owners.
  ↳ Models table models 使用的游戏模型或实体。
  ↳ Price 5.55 price 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ DebugPlacement false set true temporarily only while tuning the placement
  ↳ Placement table SurfaceInset is indexed by the thin axis X/Y/Z, in metres. FineOffset is a small correction in weapon-local metres, not a position measured from the player's hand or an attachment bone.
  ↳ ImagePlacement table The image prop also has a shallow convex profile to follow the wood. FaceDepth is an outward correction in metres for each stock side; FaceAngles permits separate final alignment after an in-game check.
weaponDamig 1 The weapon's breakage rate every time you use it / The weapon is broken at a rate of 100
Weaponrepair "weapon_repair_kit" weaponrepair 的设置。
LanguageFilter table 此脚本的界面语言(en 或 ar)。
  ↳ revolver "Revolver" revolver 的设置。
  ↳ pistol "Pistol" pistol 的设置。
  ↳ repeater "Repeater" repeater 的设置。
  ↳ rifle "Rifle" rifle 的设置。
  ↳ shotgun "Shotgun" shotgun 的设置。
  ↳ arrows "Arrows" arrows 的设置。
  ↳ varmint "Varmint" varmint 的设置。
LanguageWeapons table 此脚本的界面语言(en 或 ar)。
  ↳ barrel_type "Type of Barrel" barrel type 的设置。
  ↳ case_type "Type of Case" case type 的设置。
  ↳ hammer_material "Material of Hammer" hammer material 的设置。
  ↳ frame_material "Material of Frame" frame material 的设置。
  ↳ scope_type "Type of scope" scope type 的设置。
  ↳ trigger_material "Material of Trigger" trigger material 的设置。
  ↳ grip_type "Type of Grip" grip type 的设置。
  ↳ frame_engraving "Engravings on Frame" frame engraving 的设置。
  ↳ scope_material "Material of scope" scope material 的设置。
  ↳ set_type "Type of Set" set type 的设置。
  ↳ magazine_type "Type of Magazine" magazine type 的设置。
  ↳ frame_engraving_color "Color of Engravings on Frame" frame engraving color 的设置。
  ↳ barrel_material "Material of Barrel" barrel material 的设置。
  ↳ barrel_engraving "Engravings on Barrel" barrel engraving 的设置。
  ↳ barrel_engraving_color "Color of Engravings on Barrel" barrel engraving color 的设置。
  ↳ cylinder_material "Material of Cylinder" cylinder material 的设置。
  ↳ cylinder_engraving "Engravings on Cylinder" cylinder engraving 的设置。
  ↳ cylinder_engraving_color "Color of Engravings on Cylinder" cylinder engraving color 的设置。
  ↳ grip_material "Material of Grip" grip material 的设置。
  ↳ grip_engraving "Engravings on Grip" grip engraving 的设置。
  ↳ barrel_polishing "Polishing of Barrel" barrel polishing 的设置。
  ↳ case_material "Material of Case" case material 的设置。
  ↳ case_color "Color of Case" case color 的设置。
  ↳ strap "Strap" strap 的设置。
  ↳ strap_color "Color of Strap" strap color 的设置。
  ↳ scope "scope" scope 的设置。
  ↳ stock "Stock" stock 的设置。
  ↳ bow_wood_color "Color of Bow Wood" bow wood color 的设置。
  ↳ leather_color "Color of Leather" leather color 的设置。
  ↳ cord_color "Color of Cord" cord color 的设置。
  ↳ fishing_line "Fishing Line with Float" fishing line 的设置。
  ↳ blade_material "Material of Blade" blade material 的设置。
  ↳ blade_engraving "Engravings on Blade" blade engraving 的设置。
  ↳ blade_engraving_color "Color of Engravings on Blade" blade engraving color 的设置。
  ↳ wood_color "Color of Wood" wood color 的设置。
  ↳ logo "Logo on Stock" logo 的设置。
priceTable table price table 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ Config.LanguageWeapons.barrel_type 6.55 config.language weapons.barrel type 的数值(默认 6.55)。
  ↳ Config.LanguageWeapons.case_type 6.55 config.language weapons.case type 的数值(默认 6.55)。
  ↳ Config.LanguageWeapons.hammer_material 6.25 config.language weapons.hammer material 的数值(默认 6.25)。
  ↳ Config.LanguageWeapons.frame_material 5.25 config.language weapons.frame material 的数值(默认 5.25)。
  ↳ Config.LanguageWeapons.scope_type 6.25 config.language weapons.scope type 的数值(默认 6.25)。
  ↳ Config.LanguageWeapons.trigger_material 6.25 config.language weapons.trigger material 的数值(默认 6.25)。
  ↳ Config.LanguageWeapons.grip_type 5.25 config.language weapons.grip type 的数值(默认 5.25)。
  ↳ Config.LanguageWeapons.frame_engraving 5.25 config.language weapons.frame engraving 的数值(默认 5.25)。
  ↳ Config.LanguageWeapons.scope_material 5.50 config.language weapons.scope material 的数值(默认 5.50)。
  ↳ Config.LanguageWeapons.set_type 5.0 config.language weapons.set type 的数值(默认 5.0)。
  ↳ Config.LanguageWeapons.magazine_type 5.0 config.language weapons.magazine type 的数值(默认 5.0)。
  ↳ Config.LanguageWeapons.frame_engraving_color 5.55 config.language weapons.frame engraving color 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.barrel_material 5.55 config.language weapons.barrel material 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.barrel_engraving 5.55 config.language weapons.barrel engraving 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.barrel_engraving_color 5.55 config.language weapons.barrel engraving color 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.cylinder_material 5.55 config.language weapons.cylinder material 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.cylinder_engraving 5.55 config.language weapons.cylinder engraving 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.cylinder_engraving_color 5.55 config.language weapons.cylinder engraving color 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.grip_material 5.55 config.language weapons.grip material 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.grip_engraving 5.55 config.language weapons.grip engraving 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.barrel_polishing 5.55 config.language weapons.barrel polishing 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.case_material 5.55 config.language weapons.case material 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.case_color 5.55 config.language weapons.case color 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.strap 5.55 config.language weapons.strap 的数值(默认 5.55)。
  ↳ Config.LanguageWeapons.strap_color 4.55 config.language weapons.strap color 的数值(默认 4.55)。
  ↳ Config.LanguageWeapons.scope 3.55 config.language weapons.scope 的数值(默认 3.55)。
  ↳ Config.LanguageWeapons.stock 1.55 config.language weapons.stock 的数值(默认 1.55)。
  ↳ Config.LanguageWeapons.bow_wood_color 1.55 config.language weapons.bow wood color 的数值(默认 1.55)。
  ↳ Config.LanguageWeapons.leather_color 5 config.language weapons.leather color 的数值(默认 5)。
  ↳ Config.LanguageWeapons.cord_color 5 config.language weapons.cord color 的数值(默认 5)。
  ↳ Config.LanguageWeapons.fishing_line 5 config.language weapons.fishing line 的数值(默认 5)。
  ↳ Config.LanguageWeapons.blade_material 10 config.language weapons.blade material 的数值(默认 10)。
  ↳ Config.LanguageWeapons.blade_engraving 9 config.language weapons.blade engraving 的数值(默认 9)。
  ↳ Config.LanguageWeapons.blade_engraving_color 5 config.language weapons.blade engraving color 的数值(默认 5)。
  ↳ Config.LanguageWeapons.wood_color 5 config.language weapons.wood color 的数值(默认 5)。
  ↳ Config.LanguageWeapons.logo Config.CarcanoLogo.Price config.language weapons.logo 的设置。

MELEE & THROWN

Setting Default What it does
  ↳ WEAPON_MELEE_KNIFE table weapon melee knife 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_TRADER table weapon melee knife trader 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_JAWBONE table weapon melee knife jawbone 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_HORROR table weapon melee knife horror 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_CLEAVER table weapon melee cleaver 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET table weapon melee hatchet 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_HUNTER table weapon melee hatchet hunter 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_MACHETE table weapon melee machete 使用的游戏模型或实体。
  ↳ weapon_melee_machete_collector table weapon melee machete collector 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_TOMAHAWK table weapon thrown tomahawk 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_THROWING_KNIVES table weapon thrown throwing knives 使用的游戏模型或实体。

BOWS & LASSO

Setting Default What it does
  ↳ WEAPON_BOW table weapon bow 使用的游戏模型或实体。
  ↳ WEAPON_BOW_IMPROVED table weapon bow improved 使用的游戏模型或实体。
  ↳ WEAPON_LASSO table weapon lasso 使用的游戏模型或实体。
  ↳ weapon_lasso_reinforced table weapon lasso reinforced 使用的游戏模型或实体。

REVOLVERS

Setting Default What it does
  ↳ WEAPON_REVOLVER_CATTLEMAN table weapon revolver cattleman 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_SCHOFIELD table weapon revolver schofield 使用的游戏模型或实体。
  ↳ weapon_revolver_navy table weapon revolver navy 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_LEMAT table weapon revolver lemat 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION table weapon revolver doubleaction 使用的游戏模型或实体。

PISTOLS

Setting Default What it does
  ↳ WEAPON_PISTOL_SEMIAUTO table weapon pistol semiauto 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_MAUSER table weapon pistol mauser 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_VOLCANIC table weapon pistol volcanic 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_M1899 table weapon pistol m1899 使用的游戏模型或实体。

REPEATERS

Setting Default What it does
  ↳ WEAPON_REPEATER_CARBINE table weapon repeater carbine 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_WINCHESTER table weapon repeater winchester 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_HENRY table weapon repeater henry 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_EVANS table weapon repeater evans 使用的游戏模型或实体。

RIFLES

Setting Default What it does
  ↳ WEAPON_RIFLE_VARMINT table weapon rifle varmint 使用的游戏模型或实体。
  ↳ WEAPON_RIFLE_SPRINGFIELD table weapon rifle springfield 使用的游戏模型或实体。
  ↳ WEAPON_RIFLE_BOLTACTION table weapon rifle boltaction 使用的游戏模型或实体。
  ↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK table weapon sniperrifle rollingblock 使用的游戏模型或实体。
  ↳ WEAPON_SNIPERRIFLE_CARCANO table weapon sniperrifle carcano 使用的游戏模型或实体。
  ↳ weapon_rifle_elephant table weapon rifle elephant 使用的游戏模型或实体。

SHOTGUNS

Setting Default What it does
  ↳ WEAPON_SHOTGUN_DOUBLEBARREL table weapon shotgun doublebarrel 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_SAWEDOFF table weapon shotgun sawedoff 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_PUMP table weapon shotgun pump 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_REPEATING table weapon shotgun repeating 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_SEMIAUTO table weapon shotgun semiauto 使用的游戏模型或实体。

TOOLS & KITS

Setting Default What it does
  ↳ WEAPON_FISHINGROD table weapon fishingrod 使用的游戏模型或实体。
  ↳ WEAPON_KIT_CAMERA table weapon kit camera 使用的游戏模型或实体。
  ↳ weapon_kit_camera_advanced table weapon kit camera advanced 使用的游戏模型或实体。
  ↳ weapon_kit_binoculars table weapon kit binoculars 使用的游戏模型或实体。
  ↳ weapon_kit_binoculars_improved table weapon kit binoculars improved 使用的游戏模型或实体。
  ↳ weapon_melee_davy_lantern table weapon melee davy lantern 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_LANTERN table weapon melee lantern 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_LANTERN_HALLOWEEN table weapon melee lantern halloween 使用的游戏模型或实体。

THROWABLES

Setting Default What it does
  ↳ weapon_thrown_bolas table weapon thrown bolas 使用的游戏模型或实体。
weapon_object_load_for_redner table weapon object load for redner 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE "w_melee_knife02" Knives & Melee
  ↳ WEAPON_MELEE_KNIFE_TRADER "w_melee_knife02" weapon melee knife trader 使用的游戏模型或实体。
  ↳ weapon_melee_knife_trader "w_melee_knife02" weapon melee knife trader 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_CIVIL_WAR "w_melee_knife16" weapon melee knife civil war 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_JAWBONE "w_melee_knife03" weapon melee knife jawbone 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_MINER "w_melee_knife14" weapon melee knife miner 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_VAMPIRE "w_melee_knife18" weapon melee knife vampire 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_HORROR "w_melee_knife18" weapon melee knife horror 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_RUSTIC "w_melee_knife02" weapon melee knife rustic 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_BEAR "w_melee_knife02" weapon melee knife bear 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_KNIFE_JOHN "w_melee_knife02" weapon melee knife john 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_BROKEN_SWORD "w_melee_knife02" weapon melee broken sword 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_CLEAVER "w_melee_hatchet02" weapon melee cleaver 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET "w_melee_hatchet01" weapon melee hatchet 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_DOUBLE_BIT "w_melee_hatchet06" weapon melee hatchet double bit 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED "w_melee_hatchet06" weapon melee hatchet double bit rusted 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_HEWING "w_melee_hatchet05" weapon melee hatchet hewing 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_HUNTER "w_melee_hatchet07" weapon melee hatchet hunter 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_HUNTER_RUSTED "w_melee_hatchet07" weapon melee hatchet hunter rusted 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HATCHET_VIKING "w_melee_hatchet04" weapon melee hatchet viking 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_ANCIENT_HATCHET "w_melee_hatchet04" weapon melee ancient hatchet 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_HAMMER "w_melee_hammer01" weapon melee hammer 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_MACHETE "w_melee_machete01" weapon melee machete 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_MACHETE_HORROR "w_melee_machete01" weapon melee machete horror 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_MACHETE_COLLECTOR "p_machete01x" weapon melee machete collector 使用的游戏模型或实体。
  ↳ weapon_melee_machete_collector "p_machete01x" weapon melee machete collector 使用的游戏模型或实体。
  ↳ WEAPON_BOW "w_sp_bowarrow" Bows
  ↳ WEAPON_BOW_IMPROVED "w_sp_bowarrow" weapon bow improved 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_SEMIAUTO "w_pistol_semiauto01" Pistols
  ↳ WEAPON_PISTOL_MAUSER "w_pistol_mauser01" weapon pistol mauser 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_MAUSER_DRUNK "w_pistol_mauser01" weapon pistol mauser drunk 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_VOLCANIC "w_pistol_volcanic01" weapon pistol volcanic 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_M1899 "w_pistol_m189902" weapon pistol m1899 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_SCHOFIELD "w_revolver_schofield01" Revolvers
  ↳ WEAPON_REVOLVER_SCHOFIELD_CALLOWAY "w_revolver_schofield01" weapon revolver schofield calloway 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_SCHOFIELD_GOLDEN "w_revolver_schofield01" weapon revolver schofield golden 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_LEMAT "w_revolver_lemat01" weapon revolver lemat 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION "w_revolver_doubleaction01" weapon revolver doubleaction 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION_GAMBLER "w_revolver_doubleaction01" weapon revolver doubleaction gambler 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION_EXOTIC "w_revolver_doubleaction01" weapon revolver doubleaction exotic 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION_MICAH "w_revolver_doubleaction01" weapon revolver doubleaction micah 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_CATTLEMAN "w_revolver_cattleman01" weapon revolver cattleman 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_CATTLEMAN_MEXICAN "w_revolver_cattleman01" weapon revolver cattleman mexican 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_CATTLEMAN_JOHN "w_revolver_cattleman01" weapon revolver cattleman john 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_CATTLEMAN_PIG "w_revolver_cattleman01" weapon revolver cattleman pig 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_NAVY "w_revolver_navy01" weapon revolver navy 使用的游戏模型或实体。
  ↳ weapon_revolver_navy "w_revolver_navy01" weapon revolver navy 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_NAVY_CROSSOVER "w_revolver_navy01" weapon revolver navy crossover 使用的游戏模型或实体。
  ↳ WEAPON_RIFLE_VARMINT "w_repeater_pumpaction01" Rifles
  ↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK "w_rifle_rollingblock01" weapon sniperrifle rollingblock 使用的游戏模型或实体。
  ↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC "w_rifle_rollingblock01" weapon sniperrifle rollingblock exotic 使用的游戏模型或实体。
  ↳ WEAPON_SNIPERRIFLE_CARCANO "w_rifle_carcano01" weapon sniperrifle carcano 使用的游戏模型或实体。
  ↳ WEAPON_RIFLE_SPRINGFIELD "w_rifle_springfield01" weapon rifle springfield 使用的游戏模型或实体。
  ↳ WEAPON_RIFLE_BOLTACTION "w_rifle_boltaction01" weapon rifle boltaction 使用的游戏模型或实体。
  ↳ WEAPON_RIFLE_ELEPHANT "w_dis_rif_elephant01" weapon rifle elephant 使用的游戏模型或实体。
  ↳ weapon_rifle_elephant "w_dis_rif_elephant01" weapon rifle elephant 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_WINCHESTER "w_repeater_winchester01" Repeaters
  ↳ WEAPON_REPEATER_LANCASTER "w_repeater_winchester01" weapon repeater lancaster 使用的游戏模型或实体。
  ↳ weapon_repeater_lancaster "w_repeater_winchester01" weapon repeater lancaster 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_HENRY "w_repeater_henry01" weapon repeater henry 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_EVANS "w_repeater_evans01" weapon repeater evans 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_CARBINE "w_repeater_carbine01" weapon repeater carbine 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_SEMIAUTO "w_shotgun_semiauto01" Shotguns
  ↳ WEAPON_SHOTGUN_SAWEDOFF "w_shotgun_sawed01" weapon shotgun sawedoff 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_REPEATING "w_shotgun_repeating01" weapon shotgun repeating 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_PUMP "w_shotgun_pumpaction01" weapon shotgun pump 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_DOUBLEBARREL "w_shotgun_doublebarrel01" weapon shotgun doublebarrel 使用的游戏模型或实体。
  ↳ WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC "w_shotgun_doublebarrel01" weapon shotgun doublebarrel exotic 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_TOMAHAWK "w_melee_tomahawk01" Throwables
  ↳ WEAPON_THROWN_TOMAHAWK_ANCIENT "w_melee_tomahawk01" weapon thrown tomahawk ancient 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_THROWING_KNIVES "w_melee_knife05" weapon thrown throwing knives 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_BOLAS "w_thrown_bolas01" weapon thrown bolas 使用的游戏模型或实体。
  ↳ weapon_thrown_bolas "w_thrown_bolas01" weapon thrown bolas 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_BOLAS_INTERTWINED "w_thrown_bolas01" weapon thrown bolas intertwined 使用的游戏模型或实体。
  ↳ weapon_thrown_bolas_intertwined "w_thrown_bolas01" weapon thrown bolas intertwined 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_BOLAS_HAWKMOTH "w_thrown_bolas01" weapon thrown bolas hawkmoth 使用的游戏模型或实体。
  ↳ weapon_thrown_bolas_hawkmoth "w_thrown_bolas01" weapon thrown bolas hawkmoth 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_BOLAS_IRONSPIKED "w_thrown_bolas01" weapon thrown bolas ironspiked 使用的游戏模型或实体。
  ↳ weapon_thrown_bolas_ironspiked "w_thrown_bolas01" weapon thrown bolas ironspiked 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_DYNAMITE "w_thrown_dynamite01" weapon thrown dynamite 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_MOLOTOV "w_thrown_molotov01" weapon thrown molotov 使用的游戏模型或实体。
  ↳ WEAPON_THROWN_POISONBOTTLE "w_thrown_molotov01" weapon thrown poisonbottle 使用的游戏模型或实体。
  ↳ weapon_thrown_poisonbottle "w_thrown_molotov01" weapon thrown poisonbottle 使用的游戏模型或实体。
  ↳ WEAPON_MOONSHINEJUG_MP "p_cs_jug01x" weapon moonshinejug mp 使用的游戏模型或实体。
  ↳ WEAPON_LASSO "w_melee_lasso01" Others & Utility
  ↳ WEAPON_LASSO_REINFORCED "w_melee_lasso01" weapon lasso reinforced 使用的游戏模型或实体。
  ↳ weapon_lasso_reinforced "w_melee_lasso01" weapon lasso reinforced 使用的游戏模型或实体。
  ↳ WEAPON_FISHINGROD "w_melee_fishingpole02" weapon fishingrod 使用的游戏模型或实体。
  ↳ WEAPON_KIT_CAMERA "p_camerabox01x" weapon kit camera 使用的游戏模型或实体。
  ↳ WEAPON_KIT_CAMERA_ADVANCED "p_camerabox01x" weapon kit camera advanced 使用的游戏模型或实体。
  ↳ weapon_kit_camera_advanced "p_camerabox01x" weapon kit camera advanced 使用的游戏模型或实体。
  ↳ WEAPON_KIT_BINOCULARS "p_binocular01x" weapon kit binoculars 使用的游戏模型或实体。
  ↳ weapon_kit_binoculars "p_binocular01x" weapon kit binoculars 使用的游戏模型或实体。
  ↳ WEAPON_KIT_BINOCULARS_IMPROVED "p_binocular01x" weapon kit binoculars improved 使用的游戏模型或实体。
  ↳ weapon_kit_binoculars_improved "p_binocular01x" weapon kit binoculars improved 使用的游戏模型或实体。
  ↳ WEAPON_KIT_METAL_DETECTOR "w_sp_metaldetector01" weapon kit metal detector 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_LANTERN "p_lantern01x" weapon melee lantern 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_LANTERN_HALLOWEEN "p_lantern01x" weapon melee lantern halloween 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_LANTERN_ELECTRIC "p_lantern01x" weapon melee lantern electric 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_DAVY_LANTERN "p_lantern01x" weapon melee davy lantern 使用的游戏模型或实体。
  ↳ weapon_melee_davy_lantern "p_lantern01x" weapon melee davy lantern 使用的游戏模型或实体。
  ↳ WEAPON_MELEE_TORCH "p_torch01x" weapon melee torch 使用的游戏模型或实体。
model_specific_components table model specific components 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_CATTLEMAN table weapon revolver cattleman 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION table weapon revolver doubleaction 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_DOUBLEACTION_EXOTIC table weapon revolver doubleaction exotic 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_SCHOFIELD table weapon revolver schofield 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_MAUSER table weapon pistol mauser 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_SEMIAUTO table weapon pistol semiauto 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_VOLCANIC table weapon pistol volcanic 使用的游戏模型或实体。
  ↳ WEAPON_PISTOL_M1899 table weapon pistol m1899 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_LEMAT table weapon revolver lemat 使用的游戏模型或实体。
  ↳ WEAPON_REVOLVER_NAVY table weapon revolver navy 使用的游戏模型或实体。
  ↳ weapon_revolver_navy_crossover table weapon revolver navy crossover 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_CARBINE table weapon repeater carbine 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_HENRY table weapon repeater henry 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_EVANS table weapon repeater evans 使用的游戏模型或实体。
  ↳ WEAPON_REPEATER_WINCHESTER table weapon repeater winchester 使用的游戏模型或实体。
config/license.lua - 9 个选项#

General

Setting Default What it does
  ↳ Item "Weaponlicence" jrs_inventory item granted while a license is active
  ↳ PricePerDay 0.10 $ per day
  ↳ ReissuePrice 0.50 $ to extract a replacement copy if lost while still valid
  ↳ Options table selectable durations, in days
  ↳ ServerName "REDEMPIRE" printed on the license booklet cover/authority line
  ↳ Purposes table (name, date of birth, residence, occupation, registered firearm, purpose). Everything is validated server-side and printed in the booklet. Purposes are keys; their labels live in html/locales.
  ↳ DefaultWeapon "WEAPON_REVOLVER_CATTLEMAN" Sketched in the booklet for licenses bought before registration existed.
  ↳ Enforce true periodically checked against its license (s/license.lua). An expired or missing license always removes the leftover item and notifies the player; DisarmWhenUnlicensed additionally strips the equipped weapon.
  ↳ CheckIntervalMs 60000 check interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
config/logs.lua - 6 个选项#

General

Setting Default What it does
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Username "REDEMPIRE Weapons Logs" username 的设置。
  ↳ AvatarURL "" avatar url 的设置。
  ↳ MentionRoleId "" Optional Discord role ID to mention on every enabled log. Leave empty to disable.
  ↳ Events table events 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Colors table colors 条目表。按文件中的示例添加、删除或修改条目。
config/shops.lua - 24 个选项#

General

Setting Default What it does
StorePreviewCamera table left of the screen, so the top-down camera is shifted to put the weapon prop in the free space on the right. offsetX/offsetY are added to PosCus (the original framing was offsetX = 0.2); fov is the camera field of view.
  ↳ offsetX 0.28 offset x 的数值(默认 0.28)。
  ↳ offsetY 0.0 offset y 的数值(默认 0.0)。
  ↳ fov 90.0 fov 的数值(默认 90.0)。
WeaponCatalogue fullWeaponsList sell all of it, but owned weapons (bought earlier, from packages, crafted…) still need their level / label / licence lookup, so the server lookups in s/server_callbacks.lua, s/license.lua and s/maintenance.lua fall back to it.
weaponShops table weapon shops 使用的游戏模型或实体。
  ↳ Valentine table valentine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ TumbleWeed table tumble weed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Strawberry table strawberry 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Black_Water table black water 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Rhodes table rhodes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Guarma table guarma 条目表。按文件中的示例添加、删除或修改条目。
  ↳ SaintDenise table saint denise 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Emerald_Ranch table emerald ranch 条目表。按文件中的示例添加、删除或修改条目。
CustomWeaponPackageStore table custom weapon package store 使用的游戏模型或实体。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ ExtraLocationJob "" extra location job 使用的世界坐标(x, y, z)。
  ↳ Command "weaponpackages" command 的设置。
  ↳ UseWeaponShopLocations true 开启或关闭 weapon shop locations(默认 true)。
  ↳ PromptControl 0xCEFD9220 prompt control 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ PromptText "Open Custom Weapon Store" prompt text 显示给玩家的文本。可修改以翻译或更名。
  ↳ PromptDistance 1.25 prompt distance 的游戏内距离。
  ↳ Locations table locations 使用的世界坐标(x, y, z)。
  ↳ Package table package 条目表。按文件中的示例添加、删除或修改条目。
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