Legal jobs and gathering: police, medic, mining, hunting, fishing, crafting, railroad and more.
此文件夹有 31 个脚本。在下方标签中选择。
Paid (server only) jrs_boats
jrs core Boats for jrs_core and jrs_inventory
| Resource | jrs_boats |
| Folder | [JOBS] |
| Version | 2.9.3 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 5,712 Lua lines |
Commands
/boatEnter/shipLoad/shipUnload
Exports
GetLargeShipDefinition, IsLargeShipModel
Database tables
jrs_boats
config/config.lua - 164 个选项#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
core resource 的设置。 |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
DatabaseTable |
"jrs_boats" |
database table 的设置。 |
PortableItem |
"portable_canoe" |
portable item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
StoragePrefix |
"jrs_boat_" |
storage prefix 的设置。 |
Locale |
"ar" |
此脚本的界面语言(en 或 ar)。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
NameMinLength |
2 |
name min length 的最低值或等级要求。 |
NameMaxLength |
30 |
name max length 的上限。 |
RequestCooldownMs |
500 |
request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
RemoteReturnDelay |
15000 |
remote return delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
ShopSessionMs |
900000 |
shop session ms 的数值(默认 900000)。 |
keys |
table |
keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ shop |
0x760A9C6F |
[G] Open Boat Shop Menu |
↳ options |
0xF1301666 |
[O] Opens In-Boat Menu for Anchor, Inventory and Remote Return |
↳ ret |
0xD9D0E1C0 |
[space] Return Boat to Shop at Prompt |
maxBoats |
5 |
Default: 5 |
sellPrice |
0.60 |
Default: 0.60 |
blockNpcBoats |
false |
If true, will block the spawning of NPC boats |
blipAllowedClosed |
true |
If true, will show colored blip when shop is closed |
↳ keelboat |
table |
keelboat 条目表。按文件中的示例添加、删除或修改条目。 |
inventory |
table |
inventory 条目表。按文件中的示例添加、删除或修改条目。 |
↳ pirogue2 |
table |
Portable |
↳ canoetreetrunk |
table |
Canoes |
↳ canoe |
table |
canoe 条目表。按文件中的示例添加、删除或修改条目。 |
↳ pirogue |
table |
pirogue 条目表。按文件中的示例添加、删除或修改条目。 |
↳ skiff |
table |
Rowboats |
↳ rowboat |
table |
rowboat 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rowboatSwamp |
table |
rowboat swamp 条目表。按文件中的示例添加、删除或修改条目。 |
↳ keelboat |
table |
keelboat 条目表。按文件中的示例添加、删除或修改条目。 |
LargeShips |
table |
Large ships / hybrid ships Native RDR2 boat models can use themselves as the physics root. Streamed object models automatically fall back to the hidden physics-root system. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DefaultPhysicsRoot |
'boatsteam02x' |
default physics root 的设置。 |
↳ PreviewFov |
88.0 |
preview fov 的数值(默认 88.0)。 |
↳ InteractionDistance |
2.5 |
interaction distance 的游戏内距离。 |
↳ OptionsDistance |
45.0 |
options distance 的游戏内距离。 |
↳ CargoSearchRadius |
14.0 |
cargo search radius 的游戏内距离。 |
↳ MaxCargoEntityDistance |
22.0 |
max cargo entity distance 的游戏内距离。 |
↳ StateSaveIntervalMs |
15000 |
state save interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BoardingPromptDistance |
35.0 |
boarding prompt distance 的游戏内距离。 |
↳ controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DrivingHUD |
table |
driving hud 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ships |
table |
visualType = 'auto' detects whether the model is a native vehicle or a streamed object. useNativePhysics = 'auto' uses native boat physics when the model is a vehicle; otherwise the model is attached to DefaultPhysicsRoot as a hyb |
HorseTransport |
table |
Horse transport job (horseBoat only) Horse transport appears in the separate Jobs tab. Starting a job spawns a temporary free horseBoat at the pickup dock; no purchase or ownership is required. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ JobsMenu |
true |
Show horse transport in a separate Jobs tab inside the boat shop. |
↳ FreeJobBoat |
true |
Mission horseBoat is temporary/free and does not need ownership. |
↳ HideJobBoatFromShop |
true |
Do not sell horseBoat while it is reserved as a job boat. |
↳ RequiredBoatModel |
"horseBoat" |
required boat model 使用的游戏模型或实体。 |
↳ JobBoatName |
"Horse Transport Boat" |
允许谁:job boat name 的职业、组或权限。 |
↳ InteractionDistance |
2.5 |
interaction distance 的游戏内距离。 |
↳ StartDistance |
3.0 |
start distance 的游戏内距离。 |
↳ DestinationDistance |
4.0 |
destination distance 的游戏内距离。 |
↳ ShipDockDistance |
55.0 |
Max distance between the job boat and the livestock dock. |
↳ RequireAnchor |
true |
Requires anchor:true = 是,false = 否(默认 true)。 |
↳ ProtectHorses |
true |
protect horses 的开关:true = 开,false = 关(默认 true)。 |
↳ MinimumTripTimeSeconds |
45 |
minimum trip time seconds 的最低值或等级要求。 |
↳ CooldownSeconds |
300 |
cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ DeliveredHorseLifetimeMs |
30000 |
delivered horse lifetime ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BlipSprite |
2005921736 |
blip sprite 的地图标记或图标设置。 |
↳ BlipScale |
0.25 |
blip scale 的地图标记或图标设置。 |
↳ ShowStartBlips |
false |
Job starts from the Jobs menu, so standalone start blips are not needed. |
↳ controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ horseModels |
table |
horse models 使用的游戏模型或实体。 |
↳ horseSlots |
table |
Horse positions on horseBoat, lowered to the cargo-deck floor based on in-game testing. These sit inside the livestock bay instead of floating above the stall walls. |
↳ routes |
table |
routes 条目表。按文件中的示例添加、删除或修改条目。 |
CargoTransport |
table |
Cargo transport job using the same native horseBoat vehicle as Horse Transport. Cargo uses its own rear-deck slot layout and does not modify HorseTransport.horseSlots. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ JobsMenu |
true |
jobs menu 的开关:true = 开,false = 关(默认 true)。 |
↳ FreeJobBoat |
true |
free job boat 的开关:true = 开,false = 关(默认 true)。 |
↳ HideJobBoatFromShop |
true |
Hides job boat from shop:true = 是,false = 否(默认 true)。 |
↳ RequiredBoatModel |
"horseBoat" |
required boat model 使用的游戏模型或实体。 |
↳ JobBoatName |
"Horse Boat Cargo Transport" |
允许谁:job boat name 的职业、组或权限。 |
↳ InteractionDistance |
2.5 |
interaction distance 的游戏内距离。 |
↳ DestinationDistance |
5.0 |
destination distance 的游戏内距离。 |
↳ ShipDockDistance |
60.0 |
ship dock distance 的游戏内距离。 |
↳ RequireAnchor |
true |
Requires anchor:true = 是,false = 否(默认 true)。 |
↳ MinimumTripTimeSeconds |
45 |
minimum trip time seconds 的最低值或等级要求。 |
↳ CooldownSeconds |
300 |
cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CargoLifetimeMs |
20000 |
cargo lifetime ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CargoCount |
6 |
cargo count 的数值(默认 6)。 |
↳ controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ cargoModels |
table |
Physical freight spawned at the pickup dock. More models can be added later. |
↳ cargoSlots |
table |
Cargo-only positions on horseBoat. Keep them toward the rear of the cargo deck. These are intentionally separate from HorseTransport.horseSlots. |
↳ routes |
table |
routes 条目表。按文件中的示例添加、删除或修改条目。 |
shops |
table |
Boat Shops |
↳ lagras |
table |
lagras 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saintdenis |
table |
saintdenis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ wapiti |
table |
wapiti 条目表。按文件中的示例添加、删除或修改条目。 |
↳ manteca |
table |
manteca 条目表。按文件中的示例添加、删除或修改条目。 |
↳ sisika |
table |
sisika 条目表。按文件中的示例添加、删除或修改条目。 |
↳ braithwaite |
table |
braithwaite 条目表。按文件中的示例添加、删除或修改条目。 |
↳ guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
locations |
table |
Water Locations for Portable Canoe |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 6 |
table |
6 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 7 |
table |
7 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 8 |
table |
8 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 9 |
table |
9 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 10 |
table |
10 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 11 |
table |
11 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 12 |
table |
12 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 13 |
table |
13 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 14 |
table |
14 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 15 |
table |
15 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 16 |
table |
16 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 17 |
table |
17 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 18 |
table |
18 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 19 |
table |
19 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 20 |
table |
20 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 21 |
table |
21 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 22 |
table |
22 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 23 |
table |
23 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 24 |
table |
24 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
## 2.9.0 Shop Category Cleanup
- Removed the Large Ships category/filter button from the Shop/My Boats category bar.
- Large-ship definitions remain available internally for jobs and existing systems.
## 2.8.9 Multi-port Boarding Points
- Added `boardingPromptPoints` support for multiple static dock boarding locations.
- Added Blackwater and Saint Denis boarding points for `horseBoat`.
- The client automatically selects the nearest configured boarding point that is close to the active ship.
- Falls back to the local ship-side boarding offset at unconfigured ports.
## 2.8.8 Dedicated Boarding Point
- Added a dedicated `boardingPromptPoint` for `horseBoat`.
- `G - Board Ship` now appears only beside the configured boarding point.
- Boarding places the player on a safe deck landing point instead of taking the helm.
- `E - Take Helm` remains a separate interaction inside the wheelhouse.
## 2.8.6 Cargo Slot Adjustment
- Updated CargoTransport.cargoSlots to the user-tuned rear-deck positions.
## 2.8.5 Cargo Boat Dock Spawn
- Moved only the Cargo Transport `horseBoat` pickup spawn closer to the loading dock in Blackwater and Saint Denis.
- Horse Transport boat spawn, cargo slots, horse slots, and user-tuned Blackwater horse/cargo spawn points remain unchanged.
## 2.8.2 Cargo Crate Stack Model
- Cargo Transport crates now use `p_bat_cratestack01x` for all six cargo entities.
- Cargo boat, rear cargo slot positions, HorseTransport horse slots, and Blackwater spawn coordinates are unchanged.
## 2.8.1 Cargo Transport on Native horseBoat
- Cargo Transport now uses the same native `horseBoat` vehicle as Horse Transport.
- Cargo crates use a separate rear-deck slot layout and do not change the user-tuned horse slots.
- `horseBoat` remains a native RedM vehicle with native buoyancy, driving, engine audio, smoke and collision.
- Blackwater horse/cargo spawn coordinates remain unchanged.
## 2.8.0 Cargo Transport Back to Native tugboat3
- Cargo Transport now uses `tugboat3` again.
- `tugboat3` is explicitly treated as a native RedM vehicle, not an object/hybrid shell.
- Native buoyancy, driving, engine audio, smoke and collision remain on the actual `tugboat3` vehicle.
- Restored tugboat3-specific cargo deck slots.
- Preserved the user-approved Blackwater horse and cargo spawn coordinates.
## 2.7.9 Native ship_nbdGuama2 Vehicle
- Confirmed `ship_nbdGuama2` is a native RedM vehicle.
- Cargo Transport now spawns `ship_nbdGuama2` directly as the physics/drive vehicle.
- Disabled Hybrid/Object driving for this ship.
- Enabled native driver seat, native anchoring, and automatic anchor release on driver entry.
- Preserved the user-locked Blackwater horse/cargo spawn coordinates and HorseTransport horse slots.
# REDEMPIRE Boats v2.7.9
## 2.7.8 Cargo Ship Model
- Changed the Cargo Transport job boat from `ship_guama02` to `ship_nbdGuama2`.
- Kept the existing cargo routes, Blackwater spawn points, rewards, and cargo slot layout unchanged.
- Added `ship_nbdGuama2` as its own large-ship definition while leaving `ship_guama02` available separately.
## 2.7.7 Cargo Ship Guarma
- Changed the Cargo Transport job boat from `tugboat3` to `ship_guama02`.Free (included in JRS Core) jrs_bossmanager
JRS CORE | jrs_bossmanager | config.lua
| Resource | jrs_bossmanager |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 883 行 Lua |
Commands
/givelicense/revokelicense
Database tables
jobmanager
config.lua - 2 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Key |
0x446258B6 |
changed Key to PGUP, otherwise it collides with the default key of jrs_admin |
Locale |
"en" |
language |
Paid (server only) jrs_bounty
jrs core Bounty Board
| Resource | jrs_bounty |
| Folder | [JOBS] |
| Version | 2.1.1 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,799 Lua lines |
Commands
/bountycooldown
Database tables
jrs_bountty, jrs_bounty_cooldowns, jrs_sheriffbounty
config/config.lua - 114 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
ServerConsolePrints |
true |
Enable to see payout/xp debug logs in server console |
RequireJob |
true |
Access The bounty board requires a Bounty Hunter job. |
BountyJobs |
table |
允许谁:bounty jobs 的职业、组或权限。 |
↳ bounty |
true |
bounty 的开关:true = 开,false = 关(默认 true)。 |
↳ bountyhunter |
true |
bountyhunter 的开关:true = 开,false = 关(默认 true)。 |
↳ bounty_hunter |
true |
bounty hunter 的开关:true = 开,false = 关(默认 true)。 |
AllowLawJobs |
true |
Allows law jobs (police/sheriff) to access board and post sheriff notices |
MaxSheriffReward |
5000 |
max sheriff reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
BoardBlips |
true |
UI / interaction |
BoardblipName |
"Bounty Board" |
boardblip name 显示给玩家的文本。可修改以翻译或更名。 |
BoardBlipSprite |
"blip_proc_bounty_poster" |
board blip sprite 的地图标记或图标设置。 |
BoardBlipModifier |
"BLIP_MODIFIER_MP_COLOR_23" |
board blip modifier 的地图标记或图标设置。 |
BoardBlipScale |
0.2 |
board blip scale 的地图标记或图标设置。 |
PromptGroup |
"Bounty Board" |
允许谁:prompt group 的职业、组或权限。 |
PromptName |
"Open" |
prompt name 显示给玩家的文本。可修改以翻译或更名。 |
BoardOpenControl |
0x760A9C6F |
G |
BoardOpenDistance |
2.0 |
board open distance 的游戏内距离。 |
CreateBountyTime |
10 |
minutes |
MaxBountys |
20 |
max bountys 的上限。 |
DistanceSpawnEnemys |
60.0 |
distance spawn enemys 的游戏内距离。 |
MinimumMissionSeconds |
20 |
server-side anti-instant-complete check (45 on 2026-10-02 rejected fast legit kills; 20 on 2026-10-08) |
MissionCompletionDistance |
800.0 |
maximum distance from the assigned target area (400 rejected fights that chased away from the camp) |
Jobs |
table |
Law jobs allowed to post and delete sheriff bounties. |
Easy |
"easy" |
Stable internal difficulty keys. Existing Arabic/German rows are normalized by the server. |
Middle |
"medium" |
middle 的设置。 |
Hard |
"hard" |
hard 的设置。 |
DifficultyLabels |
table |
difficulty labels 条目表。按文件中的示例添加、删除或修改条目。 |
↳ easy |
"سهل" |
easy 的设置。 |
↳ medium |
"متوسط" |
medium 的设置。 |
↳ hard |
"صعب" |
hard 的设置。 |
BountyBoards |
table |
bounty boards 条目表。按文件中的示例添加、删除或修改条目。 |
Names |
table |
This will be the Target name in Bountyboard Name will pciked random out of this names list |
MinEasyReward |
2 |
Reward System ---------------------------------- RDO Authentic Bounty Hunter Payouts & XP Progression Easy (1-star) |
MaxEasyReward |
3 |
max easy reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
EasyXP |
160 |
easy xp 的数值(默认 160)。 |
MinMiddleReward |
3 |
Middle (2-star) |
MaxMiddleReward |
6 |
max middle reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
MiddleXP |
300 |
middle xp 的数值(默认 300)。 |
MinHardReward |
6 |
Hard (3-star) |
MaxHardReward |
10 |
max hard reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
HardXP |
460 |
hard xp 的数值(默认 460)。 |
BountyMissionCooldownSeconds |
300 |
Bounty board mission cooldown (300 seconds / 5 minutes, replaces old 1 hour wait) |
EnemyDifficulty |
table |
RDO Authentic Enemy Combat & Difficulty Settings |
↳ easy |
table |
easy 条目表。按文件中的示例添加、删除或修改条目。 |
↳ medium |
table |
medium 条目表。按文件中的示例添加、删除或修改条目。 |
↳ hard |
table |
hard 条目表。按文件中的示例添加、删除或修改条目。 |
Model |
"CS_strawberryoutlaw_02" |
model 使用的游戏模型或实体。 |
EasyMissions |
table |
easy missions 条目表。按文件中的示例添加、删除或修改条目。 |
MiddleMissions |
table |
middle missions 条目表。按文件中的示例添加、删除或修改条目。 |
HardMissions |
table |
hard missions 条目表。按文件中的示例添加、删除或修改条目。 |
GroupMaxMembers |
4 |
Total players including the leader |
DE
| Setting | Default | What it does |
|---|---|---|
Text |
table |
UI labels / notifications |
↳ BoardTitle |
"لوحة المطلوبين" |
board title 显示给玩家的文本。可修改以翻译或更名。 |
↳ BoardSubtitle |
'ملصقات المطلوبين وإعلانات ا... |
board subtitle 的设置。 |
↳ Available |
"الجوائز المتاحة" |
available 的设置。 |
↳ Sheriff |
"إعلانات الشريف" |
sheriff 的设置。 |
↳ Post |
"نشر مطلوب" |
post 的设置。 |
↳ Refresh |
"تحديث" |
refresh 的设置。 |
↳ Close |
"إغلاق" |
close 的设置。 |
↳ Start |
"بدء المهمة" |
start 的设置。 |
↳ Abort |
"إلغاء المهمة" |
abort 的设置。 |
↳ Delete |
"حذف" |
delete 的设置。 |
↳ ConfirmDelete |
"هل أنت متأكد من حذف هذا المطلوب؟" |
confirm delete 的设置。 |
↳ NoBounties |
"لا توجد مهمات متاحة حالياً." |
no bounties 的设置。 |
↳ NoSheriffBounties |
"لا توجد إعلانات شريف منشورة." |
no sheriff bounties 的设置。 |
↳ Firstname |
"الاسم الأول" |
firstname 的设置。 |
↳ Lastname |
"اسم العائلة" |
lastname 的设置。 |
↳ Reason |
"السبب" |
reason 的设置。 |
↳ Reward |
"المكافأة" |
reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Submit |
"نشر ملصق مطلوب" |
submit 的设置。 |
↳ Group |
"المجموعة" |
允许谁:group 的职业、组或权限。 |
↳ AddMember |
"إضافة عضو" |
add member 的设置。 |
↳ LeaveGroup |
"مغادرة المجموعة" |
允许谁:leave group 的职业、组或权限。 |
↳ DisbandGroup |
"حل المجموعة" |
允许谁:disband group 的职业、组或权限。 |
MissionBlip |
"Bounty Target" |
mission blip 的地图标记或图标设置。 |
MissionBlipSprite |
"blip_mission_bounty" |
Skull with dollar sign (-907204276) |
MissionBlipModifier |
"BLIP_MODIFIER_MP_COLOR_10" |
Red color modifier |
MissionBlipScale |
0.2 |
mission blip scale 的地图标记或图标设置。 |
MissionAreaZoneRadius |
90.0 |
red zone under the skull blip |
Messages |
table |
messages 显示给玩家的文本。可修改以翻译或更名。 |
↳ NoPermission |
"ليس لديك صلاحية للقيام بذلك." |
允许谁:no permission 的职业、组或权限。 |
↳ MissionStarted |
'بدأت المهمة. توجه إلى المنط... |
mission started 的设置。 |
↳ MissionAlreadyActive |
"لديك مهمة نشطة بالفعل." |
mission already active 的设置。 |
↳ MissionUnavailable |
"هذا المطلوب لم يعد متاحاً." |
mission unavailable 的设置。 |
↳ InvalidMissionCompletion |
"تعذر التحقق من إكمال المهمة." |
invalid mission completion 的设置。 |
↳ MissionAborted |
'تم إلغاء مهمة صيد المطلوبين... |
mission aborted 的设置。 |
↳ NoActiveMission |
"ليس لديك مهمة صيد مطلوبين نشطة." |
no active mission 的设置。 |
↳ MissionFailed |
"فشلت المهمة." |
mission failed 的设置。 |
↳ MissionSuccess |
"اكتملت المهمة بنجاح." |
mission success 的设置。 |
↳ RemainingEnemies |
"الأعداء المتبقون: " |
remaining enemies 的设置。 |
↳ EnemiesKilled |
"الأعداء الذين تم القضاء عليهم: " |
enemies killed 的设置。 |
↳ RewardReceived |
'تم استلام مكافأة صيد المطلو... |
reward received 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ SheriffBountyPosted |
"تم نشر ملصق الشريف بنجاح." |
sheriff bounty posted 的设置。 |
↳ SheriffBountyDeleted |
"تم حذف ملصق الشريف." |
sheriff bounty deleted 的设置。 |
↳ InvalidForm |
'يرجى إكمال جميع الحقول وإدخ... |
invalid form 的设置。 |
↳ GroupInvalidPlayer |
"يرجى إدخال مُعرّف لاعب صالح." |
允许谁:group invalid player 的职业、组或权限。 |
↳ GroupPlayerNotFound |
"هذا اللاعب غير متصل أو غير جاهز." |
允许谁:group player not found 的职业、组或权限。 |
↳ GroupTargetBusy |
'هذا اللاعب لديه مهمة صيد مط... |
允许谁:group target busy 的职业、组或权限。 |
↳ GroupTargetAlreadyGrouped |
'هذا اللاعب موجود بالفعل في ... |
允许谁:group target already grouped 的职业、组或权限。 |
↳ GroupLeaderOnly |
'فقط قائد المجموعة يمكنه الق... |
允许谁:group leader only 的职业、组或权限。 |
↳ GroupLeaderAbortOnly |
'فقط قائد المجموعة يمكنه إلغ... |
允许谁:group leader abort only 的职业、组或权限。 |
↳ GroupLocked |
'لا يمكن تعديل المجموعة أثنا... |
允许谁:group locked 的职业、组或权限。 |
↳ GroupFull |
"مجموعة صيد المطلوبين ممتلئة." |
允许谁:group full 的职业、组或权限。 |
↳ BountyCooldownActive |
'يجب عليك الانتظار %s قبل بد... |
bounty cooldown active 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BountyCooldownStarted |
'بدأت فترة انتظار مهمات صيد ... |
bounty cooldown started 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MemberCooldownActive |
'عضو الفريق %s لديه فترة انت... |
member cooldown active 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ JobRequired |
'يجب أن تكون صائد جوائز لاست... |
允许谁:job required 的职业、组或权限。 |
↳ TargetJobRequired |
"هذا اللاعب ليس صائد جوائز." |
允许谁:target job required 的职业、组或权限。 |
MissionFailed |
Config.Messages.MissionFaile... |
Legacy bounty aliases kept for older integrations. |
MissionSuccess |
Config.Messages.MissionSucce... |
mission success 的设置。 |
EnemyRemain |
Config.Messages.RemainingEne... |
enemy remain 的设置。 |
KiledEnemys |
Config.Messages.EnemiesKille... |
kiled enemys 的设置。 |
RewardGet |
Config.Messages.RewardReceiv... |
reward get 的金额。奖励会经过 jrs_core 的经济倍率。 |
Notes from the README#
REDEMPIRE Bounty Board v2.1.0
=======================
Dependencies
------------
- oxmysql
- jrs_core
Recommended start order
-----------------------
ensure oxmysql
ensure jrs_core
ensure jrs_bounty
Installation
------------
1. Replace the old jrs_bounty resource with this folder.
2. Keep the resource folder name as: jrs_bounty
3. The server creates the required tables automatically.
4. Review config.lua before starting the resource.
Bounty-only build
-----------------
- The complete heist/robbery system was removed.
- jrs_lockpick is no longer used.
- jrs_inventory is no longer required by this resource.
- Available bounty missions and sheriff bounty notices remain.
Group bounty system
-------------------
- Open the Group tab on the bounty board.
- The leader adds players directly by server ID.
- Config.GroupMaxMembers controls the total group size including the leader.
- Only the group leader can start or abort a bounty mission while grouped.
- Starting a bounty sends the same mission to every current group member.
- Only one networked enemy wave is spawned by the leader, preventing duplicate NPC waves.
- Group membership is locked while a mission is active.
- Group members cannot start another bounty while assigned to the leader's active mission.
- The poster reward is a TOTAL reward. It is split between online mission participants at completion.
- Integer remainders are distributed one dollar at a time so the full configured reward is paid.
- The normal bounty cooldown is applied to every mission participant after success.
- Groups are session-only and are not stored in the database.
Important config options
------------------------
- Config.Jobs
- Config.BountyBoards
- Config.GroupMaxMembers
- Config.MaxSheriffReward
- Config.MinimumMissionSeconds
- Config.MissionCompletionDistanceFree (included in JRS Core) jrs_crawfish
A script to catch crawfish for jrs core framework
| Resource | jrs_crawfish |
| Folder | [JOBS] |
| Version | 2.0 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 693 行 Lua |
config.lua - 22 个选项#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"en" |
Default language ("en" English, "es" Español) |
ProgressBarType |
2 |
false or less than 1 = no progress bar display, 1 = legacy progressBars, 2 = jrs_progressbar; Default: 2 |
ProgressBar |
table |
Progress Bar Variables; Only used if Config.ProgressBarType is 2 |
↳ theme |
"linear" |
Supported themes: "linear", "circle", "innercircle"; Default: "linear" |
↳ color |
"rgb(124, 45, 45)" |
CSS color name or rgb/rgba/etc format; Default: "rgb(124, 45, 45)" |
↳ width |
"20vw" |
Horizontal length of progressbar in CSS units; Only used by the "linear" theme; Default: "20vw" |
↳ focus |
false |
If true, progress bar UI will have keyboard focus; Default: false |
SearchTimeMin |
5000 |
Minimum time, in milliseconds (1000 milliseconds = 1 second), taken to search a crawfish hole. |
SearchTimeMax |
10000 |
Maximum time, in milliseconds (1000 milliseconds = 1 second), taken to search a crawfish hole. |
SearchDelay |
600 |
Time, in seconds, before a crawfish hole can be search again. |
SearchRewardCount |
1 |
How many crawfish players can find per hole; Set this to a table like so {min, max} for random reward count per search; eg {0, 3} will mean a random reward count between 0 and 3. |
CrawfishItemName |
"animal_crawfish" |
The item name of a Crawfish; given to player on successful search (MUST be registered in your items database!). |
CrawfishItemLabel |
_U("item_crawfish") |
The display name of a Crawfish. _U("item_crawfish") will pull the name from your language file, or you can just put a name here yourself. |
CanFindOtherItems |
false |
Set true to allow players to find extra items in crawfish holes; Default: false |
OtherItemsChance |
2 |
The chance of a player finding other items in crawfish holes (0 to 100); Default: 2 |
MaxOtherItems |
1 |
The maximum different items a player can find when searching a crawfish hole; Default: 1 |
OtherItems |
table |
other items 使用的背包物品。名称必须存在于 jrs_items 表中。 |
CrawfishCustomUseFunction |
false |
Set true if you already have a script which handles the usage of an item with the same name as Config.CrawfishItemName. |
CrawfishGivenItemName |
"provision_meat_crustacean" |
The item name of what is rewarded when using a Crawfish from inventory (MUST be registered in your items database!). |
CrawfishGivenItemLabel |
_U("item_harvest") |
The display name of Config.CrawfishGivenItemName. _U("item_harvest") will pull the name from your language file, or you can just put a name here yourself. |
CrawfishGivenItemAmount |
1 |
How many items (Config.CrawfishGivenItemName) players can obtain when using a Crawfish from inventory; Set this to a table like so {min, max} for random item count when used; eg {1, 3} will mean a random item count between 1 and 3 |
CrawfishHoles |
table |
vector3(x,y,z) |
Paid (server only) jrs_delivery
Multi-location and multi-cargo delivery job for jrs_core with route map NUI
| Resource | jrs_delivery |
| Folder | [JOBS] |
| Version | 4.1.4 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 3,010 Lua lines |
Database tables
jrs_delivery_locations, jrs_delivery_receivers, jrs_delivery_route_extras
config/config.lua - 77 个选项#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Fallback only. The live language is per player and comes from jrs_core (@jrs_core/shared/jrs_lang.lua): _U resolves in the language the player picked, _UE forces English for RedM on-screen prompts. |
RequireJob |
true |
Only players who picked up the Delivery Driver job at a jrs_multijob employment office can start deliveries. Set to false to let anyone use the job. |
JobName |
"delivery" |
允许谁:job name 的职业、组或权限。 |
MinimumJobGrade |
0 |
minimum job grade 的最低值或等级要求。 |
CurrencyType |
0 |
jrs_core currency: 0 = cash, 1 = gold, 2 = rol. |
EnableXP |
true |
XP is awarded through jrs_core and stored in characters_level. |
XPReason |
"Delivery completed" |
xp reason 的设置。 |
InteractControl |
0x760A9C6F |
G |
DeliverControl |
0xCEFD9220 |
E |
InteractRadius |
2.0 |
interact radius 的游戏内距离。 |
ServerStartDistance |
8.0 |
server start distance 的游戏内距离。 |
ServerDeliveryDistance |
15.0 |
server delivery distance 的游戏内距离。 |
NpcSpawnDistance |
180.0 |
npc spawn distance 的游戏内距离。 |
PromptCooldownMs |
1200 |
prompt cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
DeliveryZoneRadius |
9.0 |
and the player must have stepped out of it, before the receiving clerk's prompt appears. ReceiverOffset places that clerk to the side of the parked wagon (reusing the destination station's own NPC model). |
ReceiverInteractRadius |
3.25 |
receiver interact radius 的游戏内距离。 |
ReceiverOffset |
3.25 |
receiver offset 的数值(默认 3.25)。 |
ReceiverOverrides |
table |
Per-location receiver spot overrides (loc_key -> vector4), set live from the in-game admin panel and synced from jrs_delivery_receivers. Locations with no entry here fall back to the automatic offset above. |
UI |
table |
The delivery menu uses the included NUI interface. No external menu resource is required. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Username |
"Delivery Job" |
username 的设置。 |
AllowAllRoutes |
false |
Each location ships one cargo to one fixed destination. |
MinimumDeliverySeconds |
10 |
minimum delivery seconds 的最低值或等级要求。 |
RouteExpiryGraceSeconds |
30 |
route expiry grace seconds 的数值(默认 30)。 |
CancelIfWagonDestroyed |
true |
cancel if wagon destroyed 的开关:true = 开,false = 关(默认 true)。 |
WarpPlayerIntoWagon |
false |
warp player into wagon 的开关:true = 开,false = 关(默认 false)。 |
EnableCargoSpeedLimit |
true |
Enforce each cargo contract's wagon speed. |
EnableLocationBlips |
true |
Map settings. |
LocationBlipHash |
-1989306548 |
location blip hash 使用的世界坐标(x, y, z)。 |
LocationBlipColor |
"BLIP_MODIFIER_MP_COLOR_32" |
location blip color 使用的世界坐标(x, y, z)。 |
LocationBlipScale |
0.8 |
location blip scale 使用的世界坐标(x, y, z)。 |
DestinationBlipHash |
-570710357 |
destination blip hash 的地图标记或图标设置。 |
GpsRouteColor |
"COLOR_YELLOW" |
gps route color 的设置。 |
RouteDefaults |
table |
Default values used by routes unless overridden in Config.RouteOverrides. |
↳ wagon |
"CART06" |
wagon 的设置。 |
↳ timer |
1500 |
timer 的数值(默认 1500)。 |
↳ xp |
220 |
xp 的数值(默认 220)。 |
↳ priceMin |
2.00 |
price min 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ priceMax |
3.50 |
price max 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ maxSpeed |
8.5 |
Game units are meters per second. |
CargoPresets |
table |
Cargo presets define the default behavior of each load. Scaled onto jrs_delivery's price/xp economy (RDO Trader Delivery parity). |
↳ eggs |
table |
eggs 条目表。按文件中的示例添加、删除或修改条目。 |
↳ raspberry |
table |
raspberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ lumber |
table |
lumber 条目表。按文件中的示例添加、删除或修改条目。 |
↳ nails |
table |
nails 条目表。按文件中的示例添加、删除或修改条目。 |
↳ caviar |
table |
caviar 条目表。按文件中的示例添加、删除或修改条目。 |
↳ trader_goods_local |
table |
trader goods local 条目表。按文件中的示例添加、删除或修改条目。 |
↳ trader_goods_distant |
table |
trader goods distant 条目表。按文件中的示例添加、删除或修改条目。 |
↳ cigar |
table |
cigar 条目表。按文件中的示例添加、删除或修改条目。 |
↳ coal_shipment |
table |
coal shipment 条目表。按文件中的示例添加、删除或修改条目。 |
↳ snake_poison |
table |
snake poison 条目表。按文件中的示例添加、删除或修改条目。 |
↳ tobacco |
table |
tobacco 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fish_lure |
table |
fish lure 条目表。按文件中的示例添加、删除或修改条目。 |
↳ lead_bar |
table |
lead bar 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ruby |
table |
ruby 条目表。按文件中的示例添加、删除或修改条目。 |
LocationOrder |
table |
wagonSpawn: wagon spawn position. deliveryPoint: route completion position. destinations: the single fixed target this location's cargo ships to (AllowAllRoutes = false). |
Locations |
table |
locations 使用的世界坐标(x, y, z)。 |
↳ valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ wallace_station |
table |
wallace station 条目表。按文件中的示例添加、删除或修改条目。 |
↳ strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ mcfarlanes_ranch |
table |
mcfarlanes ranch 条目表。按文件中的示例添加、删除或修改条目。 |
↳ armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ wapiti_indian |
table |
wapiti indian 条目表。按文件中的示例添加、删除或修改条目。 |
↳ van_horn |
table |
van horn 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saint_denis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ emerald_ranch |
table |
emerald ranch 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
RouteCargoOptions |
table |
Not needed: every location has exactly one cargo option, so no per-route override table. |
RouteOverrides |
table |
Not needed: destinations above are fixed per location. |
↳ valentine:wallace_station |
table |
valentine:wallace station 条目表。按文件中的示例添加、删除或修改条目。 |
↳ wallace_station:strawberry |
table |
wallace station:strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg:valentine |
table |
annesburg:valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes:emerald_ranch |
table |
rhodes:emerald ranch 条目表。按文件中的示例添加、删除或修改条目。 |
↳ wapiti_indian:van_horn |
table |
wapiti indian:van horn 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# jrs_delivery 3.3.3 — jrs_core
This resource is built for `jrs_core` and uses the core for character data, money, XP, notifications and the 3D destination waypoint.
## SS-Deliveryjob port
Locations, item names and per-mission XP were ported from the SS-Deliveryjob asset pack's `config.lua`
(SS-Deliveryjob's actual game logic is escrow-protected, so only its readable config data could be
carried over — the engine below is jrs_delivery's own). `Config.AllowAllRoutes = false` and each
location's single `destinations` entry recreate SS-Deliveryjob's one-city, one-cargo, one-fixed-destination
design as a 12-city ring: Valentine -> Wallace Station -> Strawberry -> Blackwater -> McFarlane's Ranch ->
Armadillo -> Wapiti Indian Reservation -> Van Horn -> Saint Denis -> Rhodes -> Emerald Ranch -> Annesburg -> (back to Valentine).
A Discord webhook log on delivery completion is available via `Config.Discord` (disabled by default —
set your own webhook URL, never reuse one shipped inside a downloaded pack).
## Multi-cargo contracts
A destination can offer multiple cargo contracts. The player selects:
1. Destination.
2. Cargo type.
3. The contract with its own time, payment, XP, wagon model and maximum speed.
The selected cargo is validated on the server when the delivery starts, when the wagon is registered and when the delivery is completed.
## Cargo defaults
Each cargo type has default settings in `Config.CargoPresets`:
'''lua
Config.CargoPresets.coal_shipment = {
label = 'Coal',
description = 'Heavy coal load out of Emerald Ranch. 30-50 units, slows the wagon.',
wagon = 'wagon04x',
timer = 1850,
priceMin = 650,
priceMax = 850,
xp = 58,
maxSpeed = 6.0,
props = {
-- Cargo objects...
}
}
'''
`maxSpeed` uses game speed units in meters per second. The UI displays the approximate value in km/h.
## Cargo offered by a departure city
When no exact route configuration exists, the route uses the departure city's `cargoOptions`:
'''lua
Config.Locations.valentine = {
cargoOptions = { 'raspberry' },
destinations = { 'wallace_station' },
-- ...
}
'''
This makes `raspberry` available from Valentine to Wallace Station only (`Config.AllowAllRoutes = false`).Paid (server only) jrs_doctors
jrs core Doctors - fully integrated medical, hospital, disease, employment, storage and death-screen system for RedM
| Resource | jrs_doctors |
| Folder | [JOBS] |
| Version | 4.4.20 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, jrs_metabolism, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 30,018 Lua lines |
Commands
/-/admincure/cureme/jrs_doctor_menu/jrspromptfix
Exports
AddInjury, AddOption, AdminClearDisease, ApplyDoctorOutfit, ApplyGradeOutfit, CalculateDramaticHeartRate, CallMedicalService, ChangeMetabolism, ClearActiveDisease, ClearInjuries, CloseDoctorRadial, CreateMedicalCall, CurePlayer, CurrentZone, ExternalHeal, ExternalRevive, FinishKnock, FinishKnockedPlayer, ForceStopDeathCam, GetActiveDisease, GetActiveTreatments, GetBleedingState, GetCurrentHeartRate, GetDiseaseCatalog, GetDiseaseRuntimeStatus, GetDiseaseTreatmentQuote, GetDoctorsOnDuty, GetInjuries, GetMedicONDUTY, GetPlayerDisease
Database tables
jrs_doctors_applications, jrs_doctors_archives, jrs_doctors_bleeding, jrs_doctors_cabinet_usage, jrs_doctors_calls, jrs_doctors_diseases, jrs_doctors_employees, jrs_doctors_injuries, jrs_doctors_kit_durability, jrs_doctors_patient_profiles, jrs_doctors_treatments
config/admin.lua - 12 个选项#
General
| Setting | Default | What it does |
|---|---|---|
AdminMenu |
table |
允许谁:admin menu 的职业、组或权限。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Command |
"jrsdoctorsadmin" |
command 的设置。 |
↳ RequireFullAccess |
true |
Requires full access:true = 是,false = 否(默认 true)。 |
↳ AllowWithoutDuty |
true |
Allows without duty:true = 是,false = 否(默认 true)。 |
↳ MaximumGiveAmount |
5 |
maximum give amount 的上限。 |
↳ MaximumInjurySeverity |
100 |
maximum injury severity 的上限。 |
↳ AuditToDatabase |
true |
audit to database 的开关:true = 开,false = 关(默认 true)。 |
↳ Operations |
table |
operations 条目表。按文件中的示例添加、删除或修改条目。 |
↳ BodyParts |
table |
body parts 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Treatments |
table |
treatments 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MetabolismProfiles |
table |
metabolism profiles 条目表。按文件中的示例添加、删除或修改条目。 |
config/core.lua - 106 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Registry |
true |
registry 的开关:true = 开,false = 关(默认 true)。 |
RepSystem |
false |
rep system 的开关:true = 开,false = 关(默认 false)。 |
RepAdded |
10.0 |
rep added 的数值(默认 10.0)。 |
MedicMissions |
false |
medic missions 的开关:true = 开,false = 关(默认 false)。 |
Diseases |
true |
diseases 的开关:true = 开,false = 关(默认 true)。 |
MedicArchives |
true |
medic archives 的开关:true = 开,false = 关(默认 true)。 |
ClothingScript |
true |
clothing script 的开关:true = 开,false = 关(默认 true)。 |
RagDollFalling |
false |
rag doll falling 的开关:true = 开,false = 关(默认 false)。 |
Key |
0xCEFD9220 |
key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
Align |
"right" |
align 的设置。 |
FireMedic |
"unemployed" |
fire medic 的设置。 |
JobGrade |
7 |
允许谁:job grade 的职业、组或权限。 |
JobGradeBuy |
10 |
允许谁:job grade buy 的职业、组或权限。 |
UseCommand |
true |
开启或关闭 command(默认 true)。 |
WagonInventory |
200 |
wagon inventory 的数值(默认 200)。 |
DespawnWagonDist |
200 |
despawn wagon dist 的游戏内距离。 |
UsePayment |
true |
开启或关闭 payment(默认 true)。 |
SynPayment |
false |
syn payment 的开关:true = 开,false = 关(默认 false)。 |
PaymentTime |
1800 |
payment time 的数值(默认 1800)。 |
PaymentGrade |
table |
允许谁:payment grade 的职业、组或权限。 |
PayAlertAccepted |
1.00 |
pay alert accepted 的金额。奖励会经过 jrs_core 的经济倍率。 |
UseNotify |
true |
开启或关闭 notify(默认 true)。 |
DelayNotify |
5000 |
delay notify 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
AlertDistance |
2500 |
alert distance 的游戏内距离。 |
UseAlertCmd |
true |
开启或关闭 alert cmd(默认 true)。 |
CmdDelay |
10 |
cmd delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
DeadBodyBlip |
350569997 |
dead body blip 的地图标记或图标设置。 |
DeadPoliceBlip |
-1154452417 |
dead police blip 的地图标记或图标设置。 |
RemoveAlertItem |
false |
HARD RULE: birdalert is a permanent tool and is never consumed by jrs_doctors |
AlertItem |
"birdalert" |
fixed dispatch item |
BirdModel |
"a_c_pigeon" |
bird model 使用的游戏模型或实体。 |
ActivateMouse |
0x760A9C6F |
activate mouse 的设置。 |
BedTime |
10000 |
bed time 的数值(默认 10000)。 |
BedScenario |
"PROP_HUMAN_SLEEP_BED_PILLOW... |
bed scenario 的动画设置。 |
RegisterPrice |
0.35 |
register price 的金额。奖励会经过 jrs_core 的经济倍率。 |
MedicDistance |
500 |
medic distance 的游戏内距离。 |
Distance |
1.5 |
distance 的游戏内距离。 |
UseMetadata |
true |
开启或关闭 metadata(默认 true)。 |
KitsDurability |
100 |
kits durability 的数值(默认 100)。 |
RemoveWhenUse |
20 |
remove when use 的数值(默认 20)。 |
MedCabItem |
"docbandage" |
med cab item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
BlacklistZones |
table |
blacklist zones 条目表。按文件中的示例添加、删除或修改条目。 |
Version |
"4.4.8-jrs-login-fix" |
version 的设置。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Framework |
"jrs" |
jrs_core + jrs_inventory |
Locale |
"ar" |
此脚本的界面语言(en 或 ar)。 |
CoreResource |
"jrs_core" |
core resource 的设置。 |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
REDEMPIRE |
table |
redempire 条目表。按文件中的示例添加、删除或修改条目。 |
↳ CoreResource |
"jrs_core" |
core resource 的设置。 |
↳ InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
↳ Currency |
table |
currency 条目表。按文件中的示例添加、删除或修改条目。 |
↳ RequireCharacterReady |
true |
Requires character ready:true = 是,false = 否(默认 true)。 |
↳ CharacterReadyTimeoutMs |
15000 |
character ready timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ ApiRetryMs |
1000 |
api retry ms 的数值(默认 1000)。 |
↳ ApiRetryCount |
20 |
api retry count 的数值(默认 20)。 |
↳ StorageRegisterDelayMs |
175 |
storage register delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
ResourceName |
"jrs_doctors" |
resource name 显示给玩家的文本。可修改以翻译或更名。 |
LegacyMigration |
table |
legacy migration 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ CopyJrsDoctorTables |
true |
copy jrs doctor tables 的开关:true = 开,false = 关(默认 true)。 |
ReleaseInfo |
table |
Startup identity printed in the RedM server console. Keep text concise so it stays readable in txAdmin and the live console. |
↳ ScriptName |
"DOCTORS" |
script name 显示给玩家的文本。可修改以翻译或更名。 |
↳ VersionName |
'DOCTOR TRANSPORT & STORAGE ... |
version name 显示给玩家的文本。可修改以翻译或更名。 |
↳ VersionType |
"SECURE UNIFIED PRODUCTION UI" |
version type 的设置。 |
↳ ReleaseChannel |
"PRODUCTION" |
release channel 的设置。 |
↳ FrameworkLabel |
"REDEMPIRE + INVENTORY" |
framework label 显示给玩家的文本。可修改以翻译或更名。 |
↳ ShowStartupBanner |
true |
Shows startup banner:true = 是,false = 否(默认 true)。 |
↳ ReadyDelayMs |
1500 |
ready delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Debugging |
table |
Structured diagnostics. Keep Enabled=true while testing, then switch it off in production. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Level |
"info" |
trace | debug | info | warning | error |
↳ StartupDetails |
false |
startup details 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintFramework |
true |
print framework 的开关:true = 开,false = 关(默认 true)。 |
↳ PrintDatabase |
true |
print database 的开关:true = 开,false = 关(默认 true)。 |
↳ PrintInventory |
false |
print inventory 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintRequests |
false |
print requests 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintResponses |
false |
print responses 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintSecurity |
false |
print security 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintPlayerAccess |
false |
print player access 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintNui |
false |
print nui 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintEntities |
false |
print entities 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintHospitals |
false |
print hospitals 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintShops |
false |
print shops 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintJobs |
false |
print jobs 的开关:true = 开,false = 关(默认 false)。 |
↳ PrintCoordinates |
false |
print coordinates 的开关:true = 开,false = 关(默认 false)。 |
↳ RequestPayloads |
false |
enable only when you need full request payloads |
↳ Command |
"jrsdoctorsdebug" |
command 的设置。 |
↳ StatusCommand |
"jrsdoctorsstatus" |
status command 的设置。 |
↳ ClientCommand |
"jrsdoctorsclientdebug" |
client command 的设置。 |
↳ Categories |
table |
categories 条目表。按文件中的示例添加、删除或修改条目。 |
Access |
table |
access 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AcePermission |
"jrs_doctors.full_access" |
允许谁:ace permission 的职业、组或权限。 |
↳ FullAccessGrade |
99 |
允许谁:full access grade 的职业、组或权限。 |
↳ FullAccessIdentifiers |
table |
full access identifiers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ BypassJobAndGrade |
true |
Full-access identifiers are treated as doctors and managers everywhere in this resource. |
↳ BypassCityJobRestriction |
true |
bypass city job restriction 的开关:true = 开,false = 关(默认 true)。 |
↳ BypassDutyRestriction |
false |
Full access still bypasses job/grade/location checks, but medical actions require Go On Duty. |
↳ BypassManagementGrade |
true |
bypass management grade 的开关:true = 开,false = 关(默认 true)。 |
↳ BypassMenuLocation |
true |
bypass menu location 的开关:true = 开,false = 关(默认 true)。 |
↳ BypassCabinetLocation |
true |
bypass cabinet location 的开关:true = 开,false = 关(默认 true)。 |
↳ BypassPayments |
true |
The configured full-access Steam/Ace identifiers do not pay system-owned doctor charges (shops, cabinet, hospital, NPC doctor, assistant). Player-to-player medical invoices are deliberately excluded. |
↳ PaymentBypassBlockedReasons |
table |
payment bypass blocked reasons 条目表。按文件中的示例添加、删除或修改条目。 |
↳ BypassRequiredItems |
true |
This bypass never applies to consumable treatment items while Config.TreatmentItemConsumption.RequireRealInventory is enabled. |
↳ BypassInventoryCapacity |
false |
item receipt still respects real inventory capacity |
config/deathscreen_tests.lua - 123 个选项#
DEATH SCREEN, TEST SYSTEM AND COMPATIBILITY
| Setting | Default | What it does |
|---|---|---|
Billing |
table |
billing 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ PayDoctorPercentage |
100 |
pay doctor percentage 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Currency |
"cash" |
currency 的设置。 |
↳ InvoiceTimeoutSeconds |
30 |
invoice timeout seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ TargetByServerId |
true |
Billing UI accepts a typed player Server ID. |
↳ RequireNearbyTarget |
false |
Set true if invoices should only work on nearby players. |
Animations |
table |
animations 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Revive |
table |
revive 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Treat |
table |
treat 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SelfBandage |
table |
self bandage 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DoctorScenario |
"WORLD_HUMAN_WRITE_NOTEBOOK" |
doctor scenario 的动画设置。 |
TreatmentVisuals |
table |
Network-visible treatment presentation. Only the doctor receives the progress/UI; nearby players see the natural doctor/patient motion with no medical data exposed. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ ObserverDistance |
32.0 |
observer distance 的游戏内距离。 |
↳ FreezeConsciousPatient |
true |
freeze conscious patient 的开关:true = 开,false = 关(默认 true)。 |
↳ FaceDoctorBeforeTreatment |
true |
face doctor before treatment 的开关:true = 开,false = 关(默认 true)。 |
↳ FaceDurationMs |
550 |
face duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ SettleMs |
220 |
settle ms 的数值(默认 220)。 |
↳ AutoStepDoctorBesidePatient |
true |
Automatically handles step doctor beside patient:true = 是,false = 否(默认 true)。 |
↳ DoctorSideOffset |
0.82 |
doctor side offset 的数值(默认 0.82)。 |
↳ DoctorForwardOffset |
0.04 |
doctor forward offset 的数值(默认 0.04)。 |
↳ DoctorApproachDistance |
1.55 |
doctor approach distance 的游戏内距离。 |
↳ DoctorApproachTolerance |
0.42 |
doctor approach tolerance 的数值(默认 0.42)。 |
↳ DoctorApproachTimeoutMs |
1800 |
doctor approach timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ DoctorApproachSpeed |
0.85 |
doctor approach speed 的数值(默认 0.85)。 |
↳ KeepCriticalInjuredPose |
true |
keep critical injured pose 的开关:true = 开,false = 关(默认 true)。 |
↳ HideObserverUi |
true |
Hides observer ui:true = 是,false = 否(默认 true)。 |
↳ NetworkNpcDoctor |
true |
network npc doctor 的开关:true = 开,false = 关(默认 true)。 |
↳ NetworkHospitalDoctor |
true |
network hospital doctor 的开关:true = 开,false = 关(默认 true)。 |
↳ PatientAnimation |
table |
patient animation 的动画设置。 |
↳ SkipPatientAnimation |
table |
These treatments keep their own native/downed/bed pose and do not force the conscious-patient idle above. |
DeathScreen |
table |
Unified death-screen settings. This replaces the standalone second resource and uses the existing REDEMPIRE hospital, bed, treatment, dispatch, economy and security systems. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DetectionConfirmMs |
900 |
detection confirm ms 的数值(默认 900)。 |
↳ DeathTimeSeconds |
500 |
death time seconds 的数值(默认 500)。 |
↳ HospitalButtonDelaySeconds |
60 |
hospital button delay seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AutoHospitalAtTimerEnd |
false |
Automatically handles hospital at timer end:true = 是,false = 否(默认 false)。 |
↳ DisableVoice |
true |
Turns off voice:true = 是,false = 否(默认 true)。 |
↳ DisableChat |
false |
Turns off chat:true = 是,false = 否(默认 false)。 |
↳ Compatibility |
table |
Optional custom chat resource integration. Leave empty for framework-neutral behavior. |
↳ Hospital |
table |
hospital 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Emergency |
table |
emergency 条目表。按文件中的示例添加、删除或修改条目。 |
↳ HeartRate |
table |
heart rate 的比率或倍数。 |
↳ HeartbeatTiming |
table |
heartbeat timing 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Camera |
table |
camera 条目表。按文件中的示例添加、删除或修改条目。 |
↳ UI |
table |
ui 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Text |
table |
text 显示给玩家的文本。可修改以翻译或更名。 |
↳ DeathReasons |
table |
death reasons 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Security |
table |
security 条目表。按文件中的示例添加、删除或修改条目。 |
TestSystem |
table |
Integrated test center. All buttons are rendered inside the existing medical NUI theme. Access is server-authoritative and is never granted from the browser payload. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Command |
"jrsdoctorstests" |
command 的设置。 |
↳ RequireDuty |
false |
the Steam allowlist has direct test access without going on duty |
↳ CooldownMs |
900 |
cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AllowStateTests |
true |
Allows state tests:true = 是,false = 否(默认 true)。 |
↳ AllowDiseaseTests |
true |
Allows disease tests:true = 是,false = 否(默认 true)。 |
↳ AllowHospitalSequence |
true |
Allows hospital sequence:true = 是,false = 否(默认 true)。 |
↳ AllowDeathScreenTests |
true |
Allows death screen tests:true = 是,false = 否(默认 true)。 |
↳ AllowEntityTests |
true |
Allows entity tests:true = 是,false = 否(默认 true)。 |
↳ TestDurationMs |
3500 |
test duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AutoCleanupSeconds |
45 |
auto cleanup seconds 的数值(默认 45)。 |
↳ DoctorModel |
"cs_sddoctor_01" |
doctor model 使用的游戏模型或实体。 |
↳ PatientModel |
"u_m_m_valdoctor_01" |
patient model 使用的游戏模型或实体。 |
↳ BagModel |
"p_bag_leather_doctor" |
bag model 使用的游戏模型或实体。 |
↳ WagonModel |
"wagondoc01x" |
wagon model 使用的游戏模型或实体。 |
↳ MountModel |
"A_C_Horse_Arabian_White" |
mount model 使用的游戏模型或实体。 |
↳ DispatchPatientEnabled |
true |
Full dispatch simulation. The bot is networked, creates a real death call, displays the G acceptance card, routes the first doctor and can be treated through the normal patient assessment UI without consuming supplies. |
↳ DispatchPatientName |
"Training Patient" |
dispatch patient name 显示给玩家的文本。可修改以翻译或更名。 |
↳ DispatchPatientReason |
'Training patient is unconsc... |
dispatch patient reason 的设置。 |
↳ DispatchPatientPersistentBlip |
true |
dispatch patient persistent blip 的开关:true = 开,false = 关(默认 true)。 |
↳ DispatchPatientSpawnDistance |
3.0 |
dispatch patient spawn distance 的游戏内距离。 |
↳ FullSuiteStepDelayMs |
450 |
full suite step delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
TestPatient |
table |
Interactive local patient used by the Steam-authorized test center. It reuses the real patient assessment UI but never consumes inventory items. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Command |
"jrstestpatient" |
command 的设置。 |
↳ RemoveCommand |
"jrsremovetestpatient" |
remove command 的设置。 |
↳ Name |
"Test Patient" |
name 显示给玩家的文本。可修改以翻译或更名。 |
↳ DisplayId |
"TEST" |
display id 的设置。 |
↳ Model |
"u_m_m_valdoctor_01" |
model 使用的游戏模型或实体。 |
↳ SpawnDistance |
2.25 |
spawn distance 的游戏内距离。 |
↳ InteractionDistance |
3.0 |
interaction distance 的游戏内距离。 |
↳ InteractControl |
Config.Keys.Interact |
interact control 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ PromptText |
"EXAMINE TEST PATIENT" |
prompt text 显示给玩家的文本。可修改以翻译或更名。 |
↳ RequireDuty |
true |
Requires duty:true = 是,false = 否(默认 true)。 |
↳ MaximumHealth |
200 |
maximum health 的上限。 |
↳ InjuredHealth |
95 |
injured health 的数值(默认 95)。 |
↳ UnconsciousHealth |
10 |
unconscious health 的数值(默认 10)。 |
↳ DurationMultiplier |
0.45 |
duration multiplier 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AutoCleanupSeconds |
0 |
0 keeps the patient until cleanup, resource stop, or /jrsremovetestpatient. |
Validation |
table |
validation 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ PrintSummary |
true |
print summary 的开关:true = 开,false = 关(默认 true)。 |
↳ FailOnDuplicateIds |
true |
fail on duplicate ids 的开关:true = 开,false = 关(默认 true)。 |
↳ WarnOnZeroCoordinates |
true |
warn on zero coordinates 的开关:true = 开,false = 关(默认 true)。 |
Compatibility |
table |
compatibility 条目表。按文件中的示例添加、删除或修改条目。 |
↳ JRSReviveClientEvent |
"" |
optional; generic RedM revive works without this |
↳ CustomReviveClientEvent |
"" |
custom revive client event 的设置。 |
↳ CustomHealClientEvent |
"" |
custom heal client event 的设置。 |
↳ CustomNotifyClientEvent |
"" |
custom notify client event 显示给玩家的文本。可修改以翻译或更名。 |
↳ CustomSocietyDepositServerEvent |
"" |
custom society deposit server event 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ CustomSetJobServerEvent |
"" |
允许谁:custom set job server event 的职业、组或权限。 |
↳ UseOneSyncDistanceValidation |
true |
开启或关闭 one sync distance validation(默认 true)。 |
↳ ExternalMedicalBridge |
true |
Generic bridge for other resources. Native deaths are detected automatically. External scripts that use their own downed state can call the exports/events below without adding another framework dependency. |
↳ ExternalDeathEvents |
table |
external death events 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ExternalReviveEvents |
table |
external revive events 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ExternalHealEvents |
table |
external heal events 条目表。按文件中的示例添加、删除或修改条目。 |
RadialMenu |
table |
Integrated doctor transport radial menu. This replaces the separate jrs_radialmenu resource. Horse and wagon inventories intentionally remain on their nearby native prompts. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Command |
"jrsdoctorradial" |
command 的设置。 |
↳ Keybind |
0x3C0A40F2 |
F6 |
↳ KeybindLabel |
"F6" |
keybind label 显示给玩家的文本。可修改以翻译或更名。 |
↳ UseWhilstWalking |
false |
NUI owns input while open; player/camera controls stay locked. |
↳ MedicalOnly |
true |
medical only 的开关:true = 开,false = 关(默认 true)。 |
↳ AllowExternalOptions |
false |
Prevent other resources from adding non-medical entries. |
↳ RequireDuty |
true |
The complete radial is restricted to on-duty doctors. |
↳ Size |
440 |
size 的数值(默认 440)。 |
↳ CloseDelayMs |
120 |
close delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ HospitalLookupDistance |
14.0 |
hospital lookup distance 的游戏内距离。 |
↳ DisableWorldTransportActions |
true |
Turns off world transport actions:true = 是,false = 否(默认 true)。 |
config/diseases.lua - 2 个选项#
General
| Setting | Default | What it does |
|---|---|---|
DiseaseSystem |
Config.DiseaseSystem or {} |
disease system 的设置。 |
ItemNames |
Config.ItemNames or {} |
Register the restricted test item in the shared medical item registry without exposing it through public or doctor shops. |
config/downed_crawl.lua - 9 个选项#
General
| Setting | Default | What it does |
|---|---|---|
DownedCrawl |
table |
downed crawl 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Commands |
table |
commands 条目表。按文件中的示例添加、删除或修改条目。 |
↳ AutoDowned |
false |
Automatically handles downed:true = 是,false = 否(默认 false)。 |
↳ HealthThreshold |
50 |
health threshold 的数值(默认 50)。 |
↳ MinimumHealth |
50 |
minimum health 的最低值或等级要求。 |
↳ InvincibleWhileDowned |
true |
invincible while downed 的开关:true = 开,false = 关(默认 true)。 |
↳ Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
↳ Animation |
table |
animation 的动画设置。 |
↳ Controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
config/hospitals.lua - 10 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Doctors |
table |
doctors 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 6 |
table |
6 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 7 |
table |
7 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 8 |
table |
8 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 9 |
table |
9 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
## REDEMPIRE Inventory legacy item migration
Older `jrs_doctors` SQL used the `items.limit` column as a stack limit (for example `birdalert = 10`). The current `jrs_inventory` uses the same column as **wei
This build automatically normalizes all REDEMPIRE Doctors item definitions. If the console prints that legacy definitions were repaired, run `restart jrs_invent
# REDEMPIRE Doctors 4.4.5-jrs
`jrs_doctors` is the REDEMPIRE-only medical/doctor system for RedM. The runtime is connected directly to `jrs_core` and `jrs_inventory`; there is no framework a
## Requirements
- `oxmysql`
- `jrs_core`
- `jrs_inventory`
Recommended start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_doctors
'''
## Installation
1. Keep the resource folder name exactly `jrs_doctors`.
2. Import `sql/jrs_doctors.sql` into the server database.
3. Copy the PNG files from `items/` into `jrs_inventory/html/img/items/` when your inventory build loads item images from that folder.
4. Configure jobs, hospitals, payments, access, diseases, storage and doctor features under `config/`.
5. Start the resource after `jrs_core` and `jrs_inventory`.
The main SQL file creates the REDEMPIRE Doctors tables and registers the medical inventory items using the REDEMPIRE inventory item schema. A copy of only the i
## REDEMPIRE Core integration
Server-side integration is implemented in `server/jrs_bridge.lua` and uses:
'''lua
local REDEMPIRE = exports.jrs_core:getCoreApi()
local character = REDEMPIRE.getCharacter(source)
'''
The script uses REDEMPIRE character data for:
- character identifier and character name
- doctor job and grade
- cash, gold and role currency
- job changes
- server-authoritative payments
- access checks and medical actions
Currency mapping is configured in `config/core.lua`:
'''lua
Config.REDEMPIRE.Currency = {
cash = 0,
gold = 1,
rol = 2
}
'''
Character-ready integration uses the REDEMPIRE character-ready exports/events. This allows the resource to recover correctly when it is restarted while players Paid (server only) jrs_farming
JRS Farming - server-authoritative, hardened, strictly separated from jrs_herbs
| Resource | jrs_farming |
| Folder | [JOBS] |
| Version | 2.8.17 |
| Author | jrs team |
| Depends on | jrs_core, jrs_housing, jrs_inventory, jrs_police, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 18,559 Lua lines |
Commands
/farmadmin/farmzone
Exports
GetFarmingPlantIdFromEntity, IsFarmingPlantEntity, IsFarmingPlantNearCoords
Database tables
jrs_farming, jrs_farming_logs, jrs_farming_stats, jrs_farming_wagons, jrs_farming_zones, statements
configs/config.lua - 109 个选项#
REDEMPIRE Farming - CONFIG SECTION 1/4 : GENERAL / GAMEPLAY
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Keys |
table |
to render. Keys deliberately NOT used here: 'E' (0xCEFD9220) is the mount control and is already taken by seven other resources, and 'L' (0x80F28E95) is INPUT_OPEN_WHEEL_MENU and is claimed by jrs_train. |
↳ R |
0xE30CD707, ['G'] = 0x760A9C... |
r 的设置。 |
Security |
table |
Server-side anti-exploit and validation rules. Keep the two fallback options false on a normal OneSync RedM server so distance checks never trust client coordinates. |
↳ AllowMissingServerEntityCoords |
false |
Allows missing server entity coords:true = 是,false = 否(默认 false)。 |
↳ AllowClientPlacementFallback |
false |
Allows client placement fallback:true = 是,false = 否(默认 false)。 |
↳ PlacementDistance |
10.0 |
placement distance 的游戏内距离。 |
↳ MinimumActionFraction |
0.90 |
minimum action fraction 的最低值或等级要求。 |
↳ CallbackRateLimitMs |
75 |
callback rate limit ms 的上限。 |
↳ ActionRateLimitMs |
100 |
action rate limit ms 的上限。 |
↳ PlacementRateLimitMs |
1200 |
placement rate limit ms 的上限。 |
↳ PlayerDataRateLimitMs |
1000 |
player data rate limit ms 的上限。 |
↳ WagonRateLimitMs |
100 |
wagon rate limit ms 的上限。 |
↳ PumpRateLimitMs |
500 |
pump rate limit ms 的上限。 |
↳ SyncRateLimitMs |
1000 |
sync rate limit ms 的上限。 |
↳ MaxCallbackQuantity |
100 |
max callback quantity 的上限。 |
RestartHours |
table |
Properly saving data before server restarts (Suggested 2-3 minutes before restart). |
SavingDurationDelay |
5 |
The time in minutes (30 as default). |
ObjectRenderDistance |
50.0 |
The rendering distance for loading placed plants & seeds. |
ActionDistance |
1.5 |
action distance 的游戏内距离。 |
PlantActionsMenu |
table |
Enabled=false: all plant actions (water, fertilize, rake, collect, destroy) are done with native on-screen prompts, and the right-click panel is a pure info card. Enabled=true would instead show clickable action buttons inside the |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ MouseFocus |
true |
mouse focus 的开关:true = 开,false = 关(默认 true)。 |
↳ AllowPlayerMovement |
true |
Keep movement/game controls active while the mouse is visible. |
↳ CloseDistance |
1.85 |
Close the panel after moving away from the plant. |
↳ HideNativePrompts |
false |
Hides native prompts:true = 是,false = 否(默认 false)。 |
DistanceBetweenPlants |
2.5 |
What is the required distance for placing a seed - plant when other plants and seeds are near to this location? |
PlantingRules |
table |
Placement rules for the owner's farming configuration. means normal world planting is allowed while the configured zones remain available. |
↳ OnlyZones |
false |
only zones 的开关:true = 开,false = 关(默认 false)。 |
↳ BlacklistPlants |
table |
blacklist plants 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ExclusiveSeeds |
table |
Used only when Leave empty to allow every configured seed inside the zones. |
↳ Zones |
table |
zones 条目表。按文件中的示例添加、删除或修改条目。 |
Until at least one zone exists and claims weed_seed, marijuana
| Setting | Default | What it does |
|---|---|---|
MaximumOwnedPlants |
table |
maximum owned plants 的上限。 |
↳ Default |
4 |
Without having any of the required jobs from below. |
↳ Jobs |
table |
Extra plants placement when having any of the required jobs below. |
LandOwnershipIntegration |
table |
Property boundaries are authoritative. Planting pauses while housing is unavailable. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ FailClosed |
true |
fail closed 的开关:true = 开,false = 关(默认 true)。 |
↳ ResourceName |
"jrs_housing" |
resource name 显示给玩家的文本。可修改以翻译或更名。 |
↳ MaximumPlantsBonus |
20 |
maximum plants bonus 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ JobMaximumPlantsBonus |
table |
job maximum plants bonus 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ PreventPlantingOnOtherOwnedLands |
true |
prevent planting on other owned lands 的开关:true = 开,false = 关(默认 true)。 |
↳ OtherLandPlantingMessage |
'Farming: this land is priva... |
other land planting message 显示给玩家的文本。可修改以翻译或更名。 |
↳ ShowOwnedLandStatusInMenu |
true |
Shows owned land status in menu:true = 是,false = 否(默认 true)。 |
↳ OwnedLandStatusTitle |
"PRIVATE LAND" |
owned land status title 显示给玩家的文本。可修改以翻译或更名。 |
↳ OwnedLandStatusLabel |
"YOU ARE INSIDE YOUR PROPERTY" |
owned land status label 显示给玩家的文本。可修改以翻译或更名。 |
↳ HarvestMultiplier |
1.25 |
harvest multiplier 的比率或倍数。 |
↳ JobHarvestMultiplier |
table |
允许谁:job harvest multiplier 的职业、组或权限。 |
↳ BoundaryPadding |
0.10 |
boundary padding 的数值(默认 0.10)。 |
↳ Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
OthersInteraction |
true |
Set to false if you don't want the strangers to interact on owned seeds - plants. |
CropCare |
table |
crop care 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Weeds |
table |
weeds 条目表。按文件中的示例添加、删除或修改条目。 |
↳ HealthDecay |
table |
Prevent a long offline catch-up or stacked hazards from killing a crop in one calculation. At 20/hour, complete neglect takes roughly five hours after health damage begins to kill a crop. |
↳ HarvestQuality |
table |
harvest quality 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DryGrowing |
table |
dry growing 条目表。按文件中的示例添加、删除或修改条目。 |
LockPlantsToPlanter |
true |
false preserves the current shared-care behavior; true restricts every maintenance/harvest/remove action to the character who planted the crop. |
IllegalCropDetection |
table |
illegal crop detection 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Jobs |
table |
允许谁:jobs 的职业、组或权限。 |
↳ Plants |
table |
plants 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Distance |
50.0 |
distance 的游戏内距离。 |
↳ CheckIntervalMs |
3000 |
check interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ NotificationCooldownMs |
30000 |
notification cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BlipDurationMs |
30000 |
blip duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
DeletePlantedSeedsNotComplete |
true |
Delete on @Config.RestartHours the plants (seeds) that have been placed but never actually progressed? |
DisablePlayerDroppedSaving |
false |
Save a connected character's cached plant data again on playerDropped. |
DisplayBlipOwnedPlants |
true |
Set to false if you don't want any blips to be displayed on owned plant locations. |
DisplayBlipSprite |
-675651933 |
display blip sprite 的地图标记或图标设置。 |
Towns |
table |
Prevent all players from planting seeds - plants on the specified towns below. |
TownCenters |
table |
Authoritative city boundaries (used on both client and server) |
SafezoneIntegration |
table |
safezone integration 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ ResourceName |
"jrs_safezone" |
resource name 显示给玩家的文本。可修改以翻译或更名。 |
WeatherSync |
table |
The "weathersync" resource is installed on this server ([ui]/weathersync, started before jrs_farming) and exposes exports.weathersync:getWeather(), which matches this integration exactly, so rain now tops up plant water. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ ResourceName |
"weathersync" |
resource name 显示给玩家的文本。可修改以翻译或更名。 |
↳ UpdateTimer |
1 |
update timer 的数值(默认 1)。 |
↳ RefillPlantWaterSource |
true |
refill plant water source 的开关:true = 开,false = 关(默认 true)。 |
↳ RainWaterValue |
1000 |
rain water value 的数值(默认 1000)。 |
↳ DamagePlantFertilizerValue |
0 |
damage plant fertilizer value 的数值(默认 0)。 |
UpdateTimer |
5 |
Time in minutes for any plant updates (5 Minutes by default). |
NeglectDeathSeconds |
10 * 60 |
fertilizing, working the soil or removing weeds kills and removes the crop. Every successful care action resets this timer. Gradual health decay remains active too, so poor care is visible and recoverable before the final deadline |
WellCaredGrowthBonusPercent |
100 |
has satisfied its one-time fertilizer requirement (server_main.lua's AdvancePlantGrowth) - a well-cared-for plant grows noticeably faster than a neglected one, on top of any zone GrowthRate multiplier. |
FertilePlotSoil |
table |
Crops planted on a jrs_housing fertile plot count as fertilized from the start, but only get these smaller bonuses. Applying all three fertilizer types by hand upgrades the crop to the full bonuses above. |
↳ GrowthBonusPercent |
25 |
instead of WellCaredGrowthBonusPercent (2026-09-24: 50 -> 25, realistic) |
↳ HarvestBonus |
0.05 |
instead of CropCare.HarvestQuality.FertilizedBonus (2026-09-24: 0.07 -> 0.05) |
Temperature |
table |
temperature at the plant's own coords, sampled client-side every UpdateTimer minutes) - see configs/plants.lua's Temperature block on every plant and server_main.lua's AdvancePlantGrowth for the actual check. |
PlaceObjectOnGroundProperly already seats a model on the terrain; this is
| Setting | Default | What it does |
|---|---|---|
PlantMaxRootSink |
0.08 |
sink depths - subtracting them raw buried 54 of the 58 crops up to a metre and a quarter underground, which is why planted crops looked like they never appeared at all. Raise this a little if crops still look like they float. |
PlantZone |
table |
plant zone 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ DrawDistance |
8.0 |
draw distance 的游戏内距离。 |
↳ Radius |
1.15 |
radius 的游戏内距离。 |
↳ Segments |
56 |
segments 的数值(默认 56)。 |
↳ LineWidth |
4 |
line width 的数值(默认 4)。 |
↳ ZOffset |
0.12 |
z offset 的数值(默认 0.12)。 |
↳ CenterCrossSize |
0.16 |
center cross size 的数值(默认 0.16)。 |
↳ Color |
table |
color 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ShadowColor |
table |
shadow color 条目表。按文件中的示例添加、删除或修改条目。 |
DirectPlanting |
table |
When a seed is used, it is planted automatically in front of the player. |
↳ ForwardDistance |
1.35 |
forward distance 的游戏内距离。 |
↳ GroundProbeHeight |
5.0 |
ground probe height 的数值(默认 5.0)。 |
↳ GroundProbeDepth |
15.0 |
ground probe depth 的数值(默认 15.0)。 |
Seamlessly connected to jrs_core character / job leveling.
| Setting | Default | What it does |
|---|---|---|
Leveling |
table |
leveling 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MaxLevel |
100 |
max level 的上限。 |
↳ BaseHarvestXP |
40 |
Base XP granted to the character upon a successful harvest (added directly to jrs_core) |
↳ QualityXpMultiplier |
0.50 |
Extra XP bonus based on crop quality (health percentage: e.g. 100% quality = +50% XP) |
↳ Perks |
table |
Progressive Perks & High-Level Rewards across Levels 1 to 100: |
Paid (server only) jrs_fight
jrs core Fight Arena - training bouts, player duels and rankings for jrs_core
| Resource | jrs_fight |
| Folder | [JOBS] |
| Version | 2.5.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,834 Lua lines |
Commands
/fightdiag
Database tables
IF, jrs_fight_rankings
config/config.lua - 136 个选项#
01. KEYS, PRICES AND DISTANCES
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
TrainingKey |
0x760A9C6F |
(G) start a training bout |
ScoreboardKey |
0x4CC0E2FE |
(B) open the scoreboard |
StartFightKey |
0xDE794E3E |
(Q) challenge another player |
TrainingPrice |
1.50 |
Price (cash) charged when a training bout starts. |
InteractDistance |
2.5 |
Distance from the organizer at which the prompts become active. |
PromptCooldownMs |
750 |
Ignore further prompt presses for this long after one fires. A completed prompt reports true on several consecutive frames, so without this a single press would trigger the action (and its notification) repeatedly. |
TooFarAway |
150.0 |
Leaving this radius aborts a training bout and despawns the arena peds. |
ResetDuel |
true |
Heal both fighters back to full once a duel ends instead of leaving the loser bleeding out. This was ResetDuel in the original config. |
LifeLose |
30 |
A fighter who drops to this health (or below) loses the duel. |
02. DUEL FLOW TIMINGS
| Setting | Default | What it does |
|---|---|---|
RequestTimeoutSeconds |
30 |
How long a challenge stays pending before it expires. |
ZoneTimeoutSeconds |
120 |
After a challenge is accepted both fighters walk to the fight zone. The duel is cancelled if they do not both arrive within this window. |
FightZoneRadius |
12.0 |
How close a fighter must be to fightzonecoords to count as "in the zone". |
DuelLeaveRadius |
35.0 |
Leaving this radius mid-duel forfeits the fight. |
CountdownSeconds |
9 |
Countdown length. The original counted down from 9. |
CountdownSwapFirst |
3 |
The countdown headline changes after this many ticks have elapsed. |
CountdownSwapSecond |
6 |
countdown swap second 的数值(默认 6)。 |
MinimumDuelSeconds |
3 |
A duel cannot be resolved before this many seconds of real fighting. Stops a fighter from instantly forfeiting to farm a result. |
MaxDuelSeconds |
600 |
Hard cap on a single round. If neither fighter ever reports a result (a crashed client, a dead NUI) the duel is cancelled and both are freed instead of staying marked busy forever. |
ResultScreenSeconds |
6 |
How long the win/lose result banner stays on screen. |
03. TRAINING TUTORIAL
| Setting | Default | What it does |
|---|---|---|
Tutorial |
table |
tutorial 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
Show the numbered lessons while a training bout is running. |
↳ IntervalSeconds |
14 |
Seconds between two lessons. |
↳ Count |
8 |
Lessons 1..8 play during the bout, lesson 9 plays when it is finished. |
TrainingMinimumCompletionSeconds |
20 |
A training completion is reported by the client because its sparring peds live there. Do not grant XP to a completion reported immediately after the server authorises the session (for example after a client/UI failure). |
TrainingFallbackModel |
"cs_welshfighter" |
Used when a training opponent's model is invalid or fails to stream, so a bad model name can never leave the arena empty. |
The small on-screen panel shown while training or duelling.
| Setting | Default | What it does |
|---|---|---|
HUD |
table |
hud 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ ShowTraining |
true |
Show the opponent counter during training. |
↳ ShowDuel |
true |
Show both health bars and the fight clock during a duel. |
↳ HealthSyncMs |
400 |
How often (ms) the client pushes its own health to the server so the opponent's HUD can draw it. Lower is smoother and chattier. |
The "Start Fight" prompt opens a browser of players you can challenge
| Setting | Default | What it does |
|---|---|---|
Browser |
table |
browser 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ListPlayers |
true |
List other players rather than only offering the manual id field. |
↳ NearbyOnly |
false |
Only list players within this many metres of the arena organizer. Set to false to list every eligible player on the server. |
↳ NearbyRadius |
150.0 |
nearby radius 的游戏内距离。 |
↳ ShowRecords |
true |
Show each listed player's win/loss record next to their name. |
↳ MaxResults |
64 |
Hardest cap on how many players are sent to the NUI. |
npcmodel / blip: set to false to disable that part of the arena.
| Setting | Default | What it does |
|---|---|---|
FightArena |
table |
fight arena 条目表。按文件中的示例添加、删除或修改条目。 |
07. XP (jrs_core per-job leveling)
| Setting | Default | What it does |
|---|---|---|
XP |
table |
xp 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Job |
"fight" |
Per-job level key in jrs_core. Keep this stable: it is the primary key in the jrs_job_levels table, so renaming it orphans existing progress. |
↳ Multiplier |
1.0 |
Scales every reward below. Raise it for a boosted weekend, drop it to slow this job down relative to the others. |
↳ Default |
0 |
Used when a reward name is awarded that is not listed here. |
↳ Rewards |
table |
Small XP for winning only. Losing gives nothing (it was farmable: two friends taking turns to "lose" both earned XP). |
↳ DailyCap |
100 |
Most fight XP one character can earn per real day (all rewards above). |
07b. ANTI-EXPLOIT (server-side; nothing here is trusted from the client)
| Setting | Default | What it does |
|---|---|---|
Security |
table |
security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ OrganizerRadius |
8.0 |
Server-checked distance from the organizer to start training / send a challenge (a bit above InteractDistance for sync lag). |
↳ ZoneSlack |
6.0 |
Extra slack on top of FightZoneRadius when the server checks a fighter who claims to be in the fight zone. |
↳ MinRankedDuelSeconds |
20 |
A duel must last this long to be ranked or give XP. Shorter results (instant forfeits between friends) still end the duel but count nothing. |
↳ PairCooldownSeconds |
900 |
The same two characters only get ranked / rewarded once per this window. |
↳ TrainingXpCooldownSeconds |
600 |
Training XP only once per this window per character. |
↳ MaxTrainingSeconds |
900 |
A training session the client never closes is dropped after this. |
↳ RefundWindowSeconds |
30 |
Refunds are only accepted this soon after the server authorised the bout (the spawn phase); a later "refund" is ignored. |
↳ Throttle |
table |
Per-player event throttles in milliseconds. |
08. DATABASE
| Setting | Default | What it does |
|---|---|---|
AutoCreateTable |
true |
Automatically handles create table:true = 是,false = 否(默认 true)。 |
DatabaseTable |
"jrs_fight_rankings" |
database table 的设置。 |
ScoreboardLimit |
50 |
scoreboard limit 的上限。 |
09. TEXTS
| Setting | Default | What it does |
|---|---|---|
Text |
table |
text 显示给玩家的文本。可修改以翻译或更名。 |
↳ Title |
"Fight Club" |
title 显示给玩家的文本。可修改以翻译或更名。 |
↳ Training |
"Training" |
training 的设置。 |
↳ FightZone |
"Fight Zone" |
fight zone 的设置。 |
↳ Scoreboard |
"Scoreboard" |
scoreboard 的设置。 |
↳ StartFight |
"Start Fight" |
start fight 的设置。 |
↳ ChallengeHeader |
"Challenge a Player" |
Challenge browser |
↳ ChallengeRow |
'Pick an opponent from the l... |
challenge row 的设置。 |
↳ ChallengeSearch |
"Search by name or id..." |
challenge search 的设置。 |
↳ ChallengeManual |
"Player ID" |
challenge manual 的设置。 |
↳ ChallengeSubmit |
"Send Challenge" |
challenge submit 的设置。 |
↳ ChallengeCancel |
"Cancel" |
challenge cancel 的设置。 |
↳ ChallengeTabList |
"Available Players" |
challenge tab list 的设置。 |
↳ ChallengeTabManual |
"Manual Entry" |
challenge tab manual 的设置。 |
↳ ChallengeEmpty |
'No opponents available righ... |
challenge empty 的设置。 |
↳ ChallengeRecord |
"Record" |
challenge record 的设置。 |
↳ WrongInputs |
"Invalid input!" |
wrong inputs 的设置。 |
↳ ChallengeIncoming |
"FIGHT REQUEST" |
Incoming challenge card |
↳ ChallengeArenaLine |
'Someone wants to settle thi... |
challenge arena line 的设置。 |
↳ ChallengeSuffix |
" has challenged you to a fight!" |
challenge suffix 的设置。 |
↳ Accept |
"Accept" |
accept 的设置。 |
↳ Decline |
"Decline" |
decline 的设置。 |
↳ TrainingStarted |
'Training has started! Beat ... |
Training |
↳ TooFar |
'You went too far from the t... |
too far 的设置。 |
↳ TrainingLost |
'You were knocked out! Train... |
training lost 的设置。 |
↳ TooFarOrganizer |
'Stand next to the fight org... |
too far organizer 的设置。 |
↳ UnrankedResult |
'Friendly fight - not ranked... |
unranked result 的设置。 |
↳ FinishedTraining |
'You finished the training s... |
finished training 的设置。 |
↳ AlreadySpawned |
'You already started a train... |
already spawned 的设置。 |
↳ NoMoney |
'You do not have enough mone... |
no money 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ TrainingUnavailable |
'No sparring partner could b... |
training unavailable 的设置。 |
↳ GoToFightZone |
'Head to the centre of the f... |
Duel |
↳ RequestSent |
'Challenge sent, waiting for... |
request sent 的设置。 |
↳ RequestExpired |
"The challenge request expired." |
request expired 的设置。 |
↳ NotOnline |
"That player is not online!" |
not online 的设置。 |
↳ RivalInDuel |
'That player is busy with a ... |
rival in duel 的设置。 |
↳ YouInDuel |
'You are already in a fight,... |
you in duel 的设置。 |
↳ DuelDeclined1 |
"Your challenge was declined!" |
duel declined1 的设置。 |
↳ DuelDeclined2 |
"You declined that fight!" |
duel declined2 的设置。 |
↳ DuelCancelled |
"The fight was cancelled." |
duel cancelled 的设置。 |
↳ PrepareToFight |
"Prepare to fight!" |
prepare to fight 的设置。 |
↳ BeReady |
"Be ready" |
be ready 的设置。 |
↳ Fight |
"FIGHT" |
fight 的设置。 |
↳ PrepareLine |
'The best fighter wins. Are ... |
prepare line 的设置。 |
↳ YouWin |
'You won the fight! You are ... |
you win 的设置。 |
↳ YouLost |
'You lost this one, but do n... |
you lost 的设置。 |
↳ VersusLabel |
"VS" |
versus label 显示给玩家的文本。可修改以翻译或更名。 |
↳ ResultWin |
"VICTORY" |
Result banner |
↳ ResultLose |
"DEFEAT" |
result lose 的设置。 |
↳ ResultStreak |
"Win Streak" |
result streak 的设置。 |
↳ ResultRecord |
"Record" |
result record 的设置。 |
↳ HudTraining |
"TRAINING" |
Live HUD |
↳ HudOpponents |
"Opponents left" |
hud opponents 的设置。 |
↳ HudDuel |
"DUEL" |
hud duel 的设置。 |
↳ HudYou |
"You" |
hud you 的设置。 |
↳ ScoreSubtitle |
'Standings of every contende... |
Scoreboard |
↳ ScoreChampion |
"STRONGEST FIGHTER" |
score champion 的设置。 |
↳ ScoreChampionNone |
'No champion yet - the title... |
score champion none 的设置。 |
↳ ScoreContenders |
"Contenders" |
score contenders 的设置。 |
↳ ScoreBest |
"Best streak" |
score best 的设置。 |
↳ ScoreRank |
"#" |
score rank 的设置。 |
↳ ScoreFighter |
"Fighter" |
score fighter 的设置。 |
↳ ScoreWins |
"Wins" |
score wins 的设置。 |
↳ ScoreLosses |
"Losses" |
score losses 的设置。 |
↳ ScoreRatio |
"Ratio" |
score ratio 的设置。 |
↳ ScoreStreak |
"Streak" |
score streak 的设置。 |
↳ ScoreYou |
"You" |
score you 的设置。 |
↳ ScoreSearch |
"Search for a fighter..." |
score search 的设置。 |
↳ ScoreUnranked |
'You have not recorded a fig... |
score unranked 的设置。 |
↳ VictoryLabel |
" - Wins: " |
victory label 显示给玩家的文本。可修改以翻译或更名。 |
↳ DefeatLabel |
" - Losses: " |
defeat label 显示给玩家的文本。可修改以翻译或更名。 |
↳ NoRankings |
"No results recorded yet." |
no rankings 的设置。 |
↳ TutorialTitle |
table |
Training tutorial |
↳ Tutorial |
table |
tutorial 条目表。按文件中的示例添加、删除或修改条目。 |
(Historical note: the old jrs_notify export ended with Citizen.Wait(duration)
| Setting | Default | What it does |
|---|---|---|
Notifications |
table |
notifications 条目表。按文件中的示例添加、删除或修改条目。 |
↳ UseNUI |
false |
Draw notifications as toasts in the fight UI instead of the unified jrs_notify toast. Leave false so fight messages match the rest of the server; jrs_notify is used whenever it is running either way. |
↳ Fallback |
"jrs_notify" |
Fallback path when jrs_notify is stopped and UseNUI is false: 'jrs_notify' or 'core' (the jrs_core right tip). |
↳ Duration |
6000 |
Default lifetimes in milliseconds. |
↳ LessonDuration |
10000 |
lesson duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Notes from the README#
# JRS Fight Arena
An open reimplementation of the SS-FightArena feature set, rebuilt on `jrs_core`
with no escrow, no jQuery/materialize and no external menu or input resource.
Every string is English and lives in `config/config.lua`.
## Features
- Multiple configurable arenas, each with an organizer NPC and a fight zone.
- Native prompts on the organizer: **Training (G)**, **Start Fight (Q)**,
**Scoreboard (B)**.
- Paid training bouts against configurable opponents (model, random health
range, combat movement) with the nine numbered fighting lessons.
- **Challenge browser**: pick an opponent from a searchable list of eligible
players showing their win/loss record, or enter a server id by hand.
- Incoming challenge card with the challenger's initials, record and a live
request-timeout bar.
- Both fighters walk to the fight zone; the countdown only starts once both are
inside it, and shows a versus header plus a draining progress ring.
- **Live HUD**: opponents remaining during training; both fighters' health bars
and a fight clock during a duel.
- **Result banner** with the fresh record and win streak.
- Duels resolve server-side on the health floor, on death, or on leaving the
arena. Quitting mid-fight counts as a loss.
- Persistent rankings with win streaks and a full scoreboard: medal ranks, win
ratio, streak column, search box and your own row pinned and highlighted.
- Unified notifications through `jrs_core`, so arena messages use the same
renderer and language styling as the rest of the server.
- Per-job XP through `jrs_core` (job key `fight`).
- Owner-only administration through the shared `jrs_scriptadmin` panel, the same
way `jrs_farming` does it.
## Dependencies
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_scriptadmin # optional; required only for the owner admin panel
ensure jrs_fight
'''
`jrs_fight` lives in `[JOBS]`, which `server.cfg` already starts with
`ensure [JOBS]` after `jrs_core`, `oxmysql` and the shared JRS resources.
## Flow
| Step | Where | What happens |
| --- | --- | --- |
| Training | organizer prompt (G) | `Config.TrainingPrice` is charged, the arena's `training` peds spawn, the HUD counts opponents, lessons 1..8 play, lesson 9
| Challenge | organizer prompt (Q) | The challenge browser lists eligible players with their records; pick one or type an id. |
| Walk in | after accept | Both fighters are told to go to the fight zone and report when they arrive. |
| Countdown | both in zone | Versus header, draining ring, 9..1, both frozen, then `FIGHT`. |
| Duel | after the countdown | Both health bars are live in the HUD; health is relayed server-side. |Free (included in JRS Core) jrs_fishing
jrs core Fishing
| Resource | jrs_fishing |
| Folder | [JOBS] |
| Version | 1.5.4 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 6,055 Lua lines |
Commands
/-jrsFishingSkillHit/fishboard/fishdebug
Exports
OpenFishingBoard
Database tables
jrs_fishing_leaderboard
config/config.lua - 151 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Difficulty |
1250 |
If you use -1 for testing the fish is very easy to catch -- |
ReelSpeed |
0.0125 |
reel speed 的数值(默认 0.0125)。 |
LegendaryCooldownMinutes |
15 |
After landing a Legendary fish, that character cannot roll another Legendary for this many minutes (catches still roll Rare/Epic/Common). 0 = no cooldown. |
FishingMechanics |
table |
Fishing behavior. Percent values are from 0 to 100. |
↳ AttractionRadius |
50.0 |
How far fish can detect the bait. |
↳ HookDistance |
1.6 |
Fish must be this close to bite. |
↳ LureCooldownMs |
1000 |
Delay between attraction tasks. |
↳ BiteAttemptIntervalMs |
750 |
Delay between bite rolls while a fish is close. |
↳ BiteChance |
45 |
Chance for a nearby interested fish to bite. |
↳ AutoBiteDelayMs |
4000 |
Maximum time waiting before a fish bites automatically. |
↳ StruggleChance |
40 |
Chance that the fish enters a struggle phase. |
↳ StruggleDurationMinSec |
3 |
struggle duration min sec 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ StruggleDurationMaxSec |
5 |
struggle duration max sec 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CalmDurationMinSec |
6 |
calm duration min sec 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CalmDurationMaxSec |
10 |
calm duration max sec 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ FishPullForce |
0.8 |
fish pull force 的数值(默认 0.8)。 |
↳ MinimumPullForce |
0.8 |
minimum pull force 的最低值或等级要求。 |
↳ LineBreakForce |
1.4 |
line break force 的数值(默认 1.4)。 |
↳ ForceStep |
0.005 |
force step 的数值(默认 0.005)。 |
↳ RequireMatchingBait |
true |
Only fish listed for the selected bait can bite. |
FishingSkillGame |
table |
UI skill-check shown after a fish bites the hook. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ RequiredHits |
3 |
Correct R / Click presses needed to land the fish. |
↳ AllowedMisses |
1 |
Number of allowed misses before losing the fish. |
↳ ZoneWidth |
18 |
Gold arc size as a percentage of the ring (18 = 65 degrees). |
↳ TravelTimeMs |
1450 |
Needle speed: one lap takes 1.25x this; lower is faster. |
↳ TimeLimitMs |
15000 |
Total time allowed for the skill-check. |
↳ PullToPlayerSpeed |
3.0 |
How quickly the successful fish moves toward the player. |
↳ LandingDistance |
4.0 |
Native landing begins at this line distance. |
↳ AutoLandTimeoutMs |
3500 |
Safety fallback if the fish cannot path to the player. |
↳ DefaultKey |
"R" |
Used only when RegisterKeyMapping is supported. |
↳ ControlHash |
0xE30CD707 |
INPUT_RELOAD / keyboard R fallback for older RedM artifacts. |
↳ KeyLabel |
"R" |
key label 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ Title |
"Secure the Hook" |
title 显示给玩家的文本。可修改以翻译或更名。 |
↳ Instruction |
"Press R when the needle is ... |
instruction 的设置。 |
FishingWaitUI |
table |
Circular indicator displayed while waiting for a fish to bite. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Label |
"Waiting for a fish..." |
label 显示给玩家的文本。可修改以翻译或更名。 |
FishCatchUI |
table |
fish catch ui 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Title |
"Fish Caught" |
title 显示给玩家的文本。可修改以翻译或更名。 |
↳ PromptTitle |
"FISH CAUGHT" |
prompt title 显示给玩家的文本。可修改以翻译或更名。 |
↳ KeepLabel |
"Keep Fish" |
keep label 显示给玩家的文本。可修改以翻译或更名。 |
↳ ThrowLabel |
"Throw Fish" |
throw label 显示给玩家的文本。可修改以翻译或更名。 |
↳ DefaultImage |
"assets/fish_bw.png" |
default image 的设置。 |
↳ Images |
table |
Keys are the signed 32-bit GetHashKey() of the uppercase model name (e.g. GetHashKey("A_C_FISHBLUEGIL_01_MS")). Real per-species catch photos (from the imported fishing dataset's art) live in html/assets/fish/. |
FishingJob |
table |
Leave Enabled = false to allow everyone to fish. Set Enabled = true when fishing should require one of the jobs below. |
↳ Enabled |
true |
Enabled: requires the fishing job (fisher / fisherman) |
↳ AllowedJobs |
table |
Internal job names stored by jrs_core or jrs_multijob. Add more entries if needed. |
↳ MinimumGrade |
0 |
Minimum job grade/rank required. Set 0 to allow every grade. |
↳ DeniedMessage |
"لا يمكنك الصيد بدون وظيفة ا... |
Message shown when a player without the required job tries to fish or use bait. |
↳ ValidateOnBaitUse |
true |
Extra server-side protection when consuming bait and receiving a fish. |
↳ ValidateOnBaitConsume |
true |
validate on bait consume 的开关:true = 开,false = 关(默认 true)。 |
↳ ValidateOnFishReward |
true |
validate on fish reward 的开关:true = 开,false = 关(默认 true)。 |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Url |
"" |
url 的设置。 |
↳ Color |
10038562 |
color 的数值(默认 10038562)。 |
FishingXP |
table |
Uses jrs_core's official server API: REDEMPIRE.addxp(source, amount). XP is awarded only after a successful catch is added to inventory. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Default |
15 |
Used only when a fish model is missing from Rewards. |
↳ NotifyPlayer |
true |
notify player 的开关:true = 开,false = 关(默认 true)。 |
↳ Notification |
"+%s Fishing XP" |
notification 显示给玩家的文本。可修改以翻译或更名。 |
↳ Rewards |
table |
rewards 条目表。按文件中的示例添加、删除或修改条目。 |
FishingCash |
table |
fishing cash 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Default |
2.50 |
default 的数值(默认 2.50)。 |
↳ Rewards |
table |
rewards 条目表。按文件中的示例添加、删除或修改条目。 |
Baits |
table |
Baits are also the names of the used items when holding a fishing rod. |
ReusableBaits |
table |
Reusable baits (artificial lures & spinners). Items listed here are NOT consumed/deleted from the player's inventory on cast; the server only verifies that the player possesses at least 1 in their inventory. |
↳ p_finishedragonfly01x |
true |
Dragonfly Lure |
↳ p_FinisdFishlure01x |
true |
Fish Lure |
↳ p_finishdcrawd01x |
true |
Crawfish Lure |
↳ p_finishedragonflylegendary01x |
true |
Legendary Dragonfly Lure |
↳ p_finisdfishlurelegendary01x |
true |
Legendary Fish Lure |
↳ p_finishdcrawdlegendary01x |
true |
Legendary Crawfish Lure |
↳ p_lgoc_spinner_v4 |
true |
Special Spinner |
↳ p_lgoc_spinner_v6 |
true |
Legendary Special Spinner |
BaitsPerFish |
table |
baits per fish 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_baitBread01x |
table |
p bait bread01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_baitCorn01x |
table |
p bait corn01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_baitCheese01x |
table |
p bait cheese01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_baitCricket01x |
table |
p bait cricket01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_baitWorm01x |
table |
p bait worm01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_crawdad01x |
table |
p crawdad01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_finishedragonfly01x |
table |
p finishedragonfly01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_FinisdFishlure01x |
table |
p finisd fishlure01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_finishdcrawd01x |
table |
p finishdcrawd01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_finishedragonflylegendary01x |
table |
p finishedragonflylegendary01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_finisdfishlurelegendary01x |
table |
p finisdfishlurelegendary01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_finishdcrawdlegendary01x |
table |
p finishdcrawdlegendary01x 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_lgoc_spinner_v4 |
table |
p lgoc spinner v4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ p_lgoc_spinner_v6 |
table |
p lgoc spinner v6 条目表。按文件中的示例添加、删除或修改条目。 |
FishData |
table |
fish data 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHBLUEGIL_01_MS |
table |
a c fishbluegil 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHBLUEGIL_01_SM |
table |
a c fishbluegil 01 sm 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHBULLHEADCAT_01_MS |
table |
a c fishbullheadcat 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHBULLHEADCAT_01_SM |
table |
a c fishbullheadcat 01 sm 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHCHAINPICKEREL_01_MS |
table |
a c fishchainpickerel 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHCHAINPICKEREL_01_SM |
table |
a c fishchainpickerel 01 sm 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHCHANNELCATFISH_01_LG |
table |
a c fishchannelcatfish 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHCHANNELCATFISH_01_XL |
table |
a c fishchannelcatfish 01 xl 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHLAKESTURGEON_01_LG |
table |
a c fishlakesturgeon 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHLARGEMOUTHBASS_01_LG |
table |
a c fishlargemouthbass 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHLARGEMOUTHBASS_01_MS |
table |
a c fishlargemouthbass 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHLONGNOSEGAR_01_LG |
table |
a c fishlongnosegar 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHMUSKIE_01_LG |
table |
a c fishmuskie 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHNORTHERNPIKE_01_LG |
table |
a c fishnorthernpike 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHPERCH_01_MS |
table |
a c fishperch 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHPERCH_01_SM |
table |
a c fishperch 01 sm 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHRAINBOWTROUT_01_LG |
table |
a c fishrainbowtrout 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHRAINBOWTROUT_01_MS |
table |
a c fishrainbowtrout 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHREDFINPICKEREL_01_MS |
table |
a c fishredfinpickerel 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHREDFINPICKEREL_01_SM |
table |
a c fishredfinpickerel 01 sm 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHROCKBASS_01_MS |
table |
a c fishrockbass 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHROCKBASS_01_SM |
table |
a c fishrockbass 01 sm 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHSALMONSOCKEYE_01_LG |
table |
a c fishsalmonsockeye 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHSALMONSOCKEYE_01_ML |
table |
a c fishsalmonsockeye 01 ml 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHSALMONSOCKEYE_01_MS |
table |
a c fishsalmonsockeye 01 ms 条目表。按文件中的示例添加、删除或修改条目。 |
↳ A_C_FISHSMALLMOUTHBASS_01_LG |
table |
a c fishsmallmouthbass 01 lg 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# REDEMPIRE Fishing Modifications
This version includes a fishing skill game, a circular waiting indicator, bait consumption on cast, optional job restrictions, and configurable XP rewards per f
## Skill Game
When a fish bites, press `R` while the moving fish icon overlaps the target fish icon. The target moves after every successful hit. The default requirement is t
Configure the system in `Config.FishingSkillGame` inside `config.lua`:
- `Enabled`: Enables or disables the skill game.
- `RequiredHits`: Number of successful hits required.
- `AllowedMisses`: Number of allowed misses.
- `ZoneWidth`: Target area width.
- `TravelTimeMs`: Time for the moving icon to cross the bar.
- `TimeLimitMs`: Total attempt time.
- `PullToPlayerSpeed`: Fish pull speed after success.
- `LandingDistance`: Distance required to begin the landing animation.
- `AutoLandTimeoutMs`: Fallback timeout to prevent the fish from getting stuck.
- `DefaultKey`: Default key label.
- `ControlHash`: RedM control hash used as the fallback input.
## Waiting Indicator
Configure the circular waiting indicator in `Config.FishingWaitUI`.
## Job Restriction
Configure job access in `Config.FishingJob`. The restriction is disabled by default with `Enabled = false`.
## Fishing XP
Configure XP rewards in `Config.FishingXP`. Each fish model can have its own XP value in the `Rewards` table. XP is awarded through the REDEMPIRE Core API afterPaid (server only) jrs_freelance
JRS Freelance - Unified Chimney Sweep & Metal Detector Activities
| Resource | jrs_freelance |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 3,760 Lua lines |
Commands
/jrsmd_resetspots
config/chimneysweep.lua - 40 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Locale |
"ar" |
此脚本的界面语言(en 或 ar)。 |
RequiredJob |
table |
Set enabled = false to allow every player. 'surfacecleaner' is the job-board job (jrs_multijob "Surface Cleaner"); the old 'chimneysweep' id was never offered on any board, so nobody could get it. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ job |
"surfacecleaner" |
允许谁:job 的职业、组或权限。 |
↳ jobs |
table |
允许谁:jobs 的职业、组或权限。 |
↳ label |
"Surface Cleaner" |
label 显示给玩家的文本。可修改以翻译或更名。 |
NPCs |
table |
np cs 条目表。按文件中的示例添加、删除或修改条目。 |
CleaningDuration |
10000 |
cleaning duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Payment |
table |
payment 条目表。按文件中的示例添加、删除或修改条目。 |
JobsPerTask |
4 |
允许谁:jobs per task 的职业、组或权限。 |
Cooldown |
30000 |
cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
DailyLimit |
table |
daily limit 的上限。 |
BroomModel |
"p_broom01x" |
broom model 使用的游戏模型或实体。 |
BroomFallbacks |
table |
broom fallbacks 条目表。按文件中的示例添加、删除或修改条目。 |
Animation |
table |
animation 的动画设置。 |
↳ male |
table |
male 条目表。按文件中的示例添加、删除或修改条目。 |
↳ female |
table |
female 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fallback |
table |
fallback 条目表。按文件中的示例添加、删除或修改条目。 |
↳ flag |
1 |
flag 的数值(默认 1)。 |
↳ prop |
Config.BroomModel |
prop 使用的游戏模型或实体。 |
↳ bone |
7966 |
bone 的数值(默认 7966)。 |
↳ offset |
table |
offset 条目表。按文件中的示例添加、删除或修改条目。 |
NPCPromptKey |
0x760A9C6F |
npc prompt key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
PromptKey |
0x760A9C6F |
prompt key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
JobBlip |
table |
job blip 的地图标记或图标设置。 |
ChimneyObject |
table |
Disabled: all props removed as requested. Only yellow circle markers are displayed. |
↳ enabled |
false |
开启或关闭 enabled(默认 false)。 |
TaskMarker |
table |
Yellow circle marker drawn at every incomplete chimney task while the job is active. zOffset kept near 0 (rooftop coords are already at surface height) since a large negative offset can sink the marker below thin roof geometry and |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ type |
1 |
type 的数值(默认 1)。 |
↳ scale |
vector3(1.8, 1.8, 1.2) |
scale 的比率或倍数。 |
↳ color |
table |
color 条目表。按文件中的示例添加、删除或修改条目。 |
↳ zOffset |
0.25 |
z offset 的数值(默认 0.25)。 |
↳ bobUpAndDown |
true |
bob up and down 的开关:true = 开,false = 关(默认 true)。 |
↳ drawDistance |
25.0 |
draw distance 的游戏内距离。 |
InteractionDistance |
3.0 |
interaction distance 的游戏内距离。 |
DrawDistance |
50.0 |
draw distance 的游戏内距离。 |
ServerValidationDistance |
20.0 |
server validation distance 的游戏内距离。 |
NotificationDuration |
4000 |
notification duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
config/metal_detector.lua - 74 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
CoreResource |
"jrs_core" |
core resource 的设置。 |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
DetectorWeapon |
"WEAPON_KIT_METAL_DETECTOR" |
Native Red Dead Online metal detector weapon. |
DetectorItem |
"metal_detector" |
Inventory item that owns/toggles the detector. The native held kit is not stored in the weapon loadout because RedM reports HAS_PED_GOT_WEAPON=false for this held-kit weapon even while it is visibly equipped. |
ShovelItem |
"shovel" |
shovel item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
TestCommands |
table |
Temporary development commands. These give/remove the detector directly with RedM natives and do NOT require an inventory/database entry. Disable after the detector test is complete. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ GiveCommand |
"testdetector" |
give command 的设置。 |
↳ RemoveCommand |
"removedetector" |
remove command 的设置。 |
RandomizeSpotPlacement |
false |
If enabled, each resource start selects a random subset of the configured spots. |
RandomSpotChance |
50 |
random spot chance 的比率或倍数。 |
NearbyPlayerDistance |
15.0 |
Nearby clients reproduce the shovel prop/animation for the digging player. |
MaxDistanceToNode |
5.0 |
Detection distances. |
MinDistanceToNode |
1.0 |
min distance to node 的游戏内距离。 |
DigPromptDistance |
1.65 |
Dig prompt distance is intentionally a little larger than MinDistanceToNode. The detector light can already look fully green just outside exactly 1.0m, and using horizontal distance prevents small terrain/Z differences from hiding |
UseStrobeMode |
false |
Light behavior. |
UseColorMode |
true |
开启或关闭 color mode(默认 true)。 |
DisableFindingNodesAfterUse |
true |
Turns off finding nodes after use:true = 是,false = 否(默认 true)。 |
SpotCooldown |
table |
Optional cooldown after a successful dig. Enabled = true -> the spot is hidden/locked until Seconds expires. Enabled = false -> no timed reset; the spot stays consumed until the resource/server restarts. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Seconds |
30 * 60 |
30 minutes |
Blips |
table |
Optional map blips for treasure search locations. Disable globally with Enabled = false, or disable a single location with that location's blipEnabled = false value below. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ OnlyActiveSpots |
true |
only active spots 的开关:true = 开,false = 关(默认 true)。 |
↳ HideOnCooldown |
false |
Hides on cooldown:true = 是,false = 否(默认 false)。 |
↳ Style |
1664425300 |
style 的数值(默认 1664425300)。 |
↳ Sprite |
0 |
0 = keep the default RedM blip sprite for this style |
↳ Scale |
0.75 |
scale 的比率或倍数。 |
↳ DefaultName |
"Treasure Search Area" |
default name 显示给玩家的文本。可修改以翻译或更名。 |
Light |
table |
light 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Range |
1.25 |
range 的游戏内距离。 |
↳ MinIntensity |
0.35 |
min intensity 的最低值或等级要求。 |
↳ MaxIntensity |
5.5 |
max intensity 的上限。 |
↳ StrobeSpeed |
0.022 |
strobe speed 的数值(默认 0.022)。 |
↳ Offset |
vec3(0.42, 0.72, -0.58) |
Approximate detector-head position relative to the player. |
Sound |
table |
Detector audio. Uses an internal NUI beep so it does not depend on undocumented RDR3 frontend sound names/soundsets. The beep gets faster and slightly higher-pitched as the player approaches a treasure spot. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Volume |
0.70 |
volume 的数值(默认 0.70)。 |
↳ MinPitch |
0.90 |
min pitch 的最低值或等级要求。 |
↳ MaxPitch |
1.35 |
max pitch 的上限。 |
↳ FarInterval |
850 |
far interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ NearInterval |
115 |
near interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ TestCommand |
"testdetectorsound" |
Local test command. Set to false to disable it. |
Keys |
table |
keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ Dig |
"INPUT_FRONTEND_X" |
dig 的设置。 |
Dig |
table |
dig 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Duration |
7000 |
duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ LockTimeout |
20 |
lock timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ Prop |
"p_shovel02x" |
prop 使用的游戏模型或实体。 |
↳ AnimDict |
'amb_work@world_human_graved... |
Grave-digging animation paired with the shovel position below. |
↳ AnimName |
"base" |
anim name 显示给玩家的文本。可修改以翻译或更名。 |
↳ AnimFlag |
17 |
anim flag 的动画设置。 |
↳ BoneName |
"SKEL_R_Hand" |
Shovel attachment. Keep this on the right hand; the animation positions the left hand around the shaft automatically. |
↳ FallbackBone |
7966 |
fallback bone 的数值(默认 7966)。 |
↳ Position |
vec3(0.0, -0.09, -0.09) |
position 使用的世界坐标(x, y, z)。 |
↳ Rotation |
vec3(250.2899, 579.19, 373.3... |
rotation 的设置。 |
↳ DisablePropCollision |
true |
Prevent the shovel from colliding with the ped/ground while attached. |
↳ MakePropInvincible |
true |
make prop invincible 的开关:true = 开,false = 关(默认 true)。 |
Security |
table |
security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ RequireDetectorOwnership |
true |
Server checks for Config.DetectorItem in jrs_inventory before digging. |
↳ FailClosedOnDetectorCheckError |
true |
Fail closed if jrs_inventory cannot verify the detector item. |
↳ DigValidationDistance |
2.25 |
dig validation distance 的游戏内距离。 |
↳ RequestCooldownMs |
1250 |
request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Locations |
table |
Chance values are weights. They do not have to total exactly 100. |
↳ Owanjila |
table |
owanjila 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Barrow_Lagoon |
table |
barrow lagoon 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Grizzlies_East |
table |
grizzlies east 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Url |
"" |
url 的设置。 |
↳ Color |
9326801 |
color 的数值(默认 9326801)。 |
↳ Name |
"REDEMPIRE Metal Detector" |
name 显示给玩家的文本。可修改以翻译或更名。 |
↳ Avatar |
"" |
avatar 的设置。 |
Free (included in JRS Core) jrs_goldclaim
JRS Core gold claims - gold rockers, paydirt, water and licensed claims
| Resource | jrs_goldclaim |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, jrs_progressbar, oxmysql |
| Interface | No |
| Code size | 2,604 Lua lines |
config.lua - 56 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
PlayerProps |
table |
populated at runtime by the server, do not edit |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
NotifyDuration |
10000 |
default notification duration (ms) |
general settings (gold rocker / claims)
| Setting | Default | What it does |
|---|---|---|
EnableVegModifier |
true |
clears vegetation around placed rockers |
GoldRocker |
p_goldcradlestand01x |
prop used for gold rocker |
MaxGoldRockers |
4 |
maximum gold rockers per character |
DegradeChance |
5 |
% chance (per rocker) of losing 1% quality each cron cycle |
DegradeEvery |
30 |
minutes between degradation rolls |
RepairWoodAmount |
5 |
amount of wood needed to repair |
LeoJobs |
table |
jobs allowed to destroy unlicensed claims |
OwnerOnlyProcessing |
true |
only the owner can start processing (and receives the output) |
distances (server-side anti-exploit checks)
| Setting | Default | What it does |
|---|---|---|
InteractDistance |
5.0 |
max distance from a rocker to interact with it |
PickupDistance |
10.0 |
max distance from a rocker to pick up its output |
PlaceMaxDistance |
6.0 |
max distance between player and placed rocker |
MinRockerSpacing |
4.0 |
min distance between two rockers |
PropDrawDistance |
60.0 |
distance at which rocker props are streamed in |
processing settings
| Setting | Default | What it does |
|---|---|---|
ProcessingTime |
60000 |
time in ms per processing cycle |
GoldChance |
50 |
% chance of gold vs paydirt return |
AddPaydirtTime |
10000 |
time in ms to add paydirt to rocker |
AddWaterTime |
10000 |
time in ms to add water to rocker |
MaxPaydirt |
5 |
max paydirt units a rocker can hold |
MaxWater |
5 |
max water units a rocker can hold |
RepairTime |
10000 |
time in ms to repair |
PackUpTime |
10000 |
time in ms to pack up |
PlaceTime |
10000 |
time in ms to set up a rocker |
DestroyTime |
10000 |
time in ms for LEO to destroy an illegal claim |
PickupTime |
3000 |
time in ms to pick up an output prop |
gold ore output (random amount per gold pickup)
| Setting | Default | What it does |
|---|---|---|
GoldOreItem |
"goldnugget" |
gold ore item 的金额。奖励会经过 jrs_core 的经济倍率。 |
GoldOreAmount |
table |
gold ore amount 的金额。奖励会经过 jrs_core 的经济倍率。 |
gathering settings (shovel / bucket)
| Setting | Default | What it does |
|---|---|---|
ShovelDigTime |
10000 |
time in ms to dig paydirt |
BucketFillTime |
8000 |
time in ms to fill bucket |
prop models
| Setting | Default | What it does |
|---|---|---|
GoldProp |
p_goldstack01x |
gold output prop |
PaydirtProp |
`mp005_p_dirtpile_sca02_buri... |
paydirt output prop |
PropSpawnOffset |
1.5 |
distance to side of rocker to spawn output prop |
shovel prop (attached to hand during dig)
| Setting | Default | What it does |
|---|---|---|
ShovelProp |
table |
shovel prop 使用的游戏模型或实体。 |
↳ model |
p_shovel02x |
model 使用的游戏模型或实体。 |
↳ bone |
"SKEL_R_Hand" |
bone 的设置。 |
↳ offset |
table |
offset 条目表。按文件中的示例添加、删除或修改条目。 |
DigDirtPile |
table |
dirt pile spawned in front of the player after a successful dig (cosmetic, local only) |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ model |
`mp005_p_dirtpile_tall_unbur... |
model 使用的游戏模型或实体。 |
↳ offset |
0.6 |
distance in front of the player |
↳ lifetime |
30000 |
ms before it is removed |
animations
| Setting | Default | What it does |
|---|---|---|
Anims |
table |
anims 条目表。按文件中的示例添加、删除或修改条目。 |
↳ dig |
table |
dig 条目表。按文件中的示例添加、删除或修改条目。 |
↳ crouch_inspect |
WORLD_HUMAN_CROUCH_INSPECT |
scenario |
↳ add_paydirt |
WORLD_HUMAN_FEED_PIGS |
scenario used when adding paydirt |
↳ add_water |
`WORLD_HUMAN_BUCKET_POUR_LOW... |
scenario used when adding water |
claim zone / blip settings
| Setting | Default | What it does |
|---|---|---|
ClaimZoneRadius |
20.0 |
claim zone radius 的游戏内距离。 |
MaxClaimNameLength |
50 |
max claim name length 的上限。 |
ClaimBlip |
table |
claim blip 的地图标记或图标设置。 |
↳ blipSprite |
"blip_gold" |
blip sprite 的地图标记或图标设置。 |
↳ blipScale |
0.2 |
blip scale 的地图标记或图标设置。 |
↳ blipColour |
"BLIP_MODIFIER_MP_COLOR_6" |
blip colour 的地图标记或图标设置。 |
placement
| Setting | Default | What it does |
|---|---|---|
ForwardDistance |
2.0 |
forward distance 的游戏内距离。 |
Free (included in JRS Core) jrs_goldpanning
JRS Core gold panning - pan for gold nuggets in rivers and lakes
| Resource | jrs_goldpanning |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, jrs_minigame |
| Interface | No |
| Code size | 933 行 Lua |
config.lua - 13 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
PanItem |
"goldpan" |
pan item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
Reward |
table |
reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
BreakChance |
3 |
% chance the pan breaks on a failed try |
Rounds |
3 |
skill checks in a row (jrs_minigame) |
Cooldown |
5 |
seconds between two pans |
MinTime |
8 |
seconds a pan really takes (server check) |
Water |
table |
fresh water only (no swamps) |
↳ -247856387 |
true, [-1504425495] = true, ... |
247856387 的设置。 |
↳ -1300497193 |
true, [-1276586360] = true, ... |
1300497193 的设置。 |
↳ 592454541 |
true, [-804804953] = true, [... |
592454541 的设置。 |
↳ -811730579 |
true, [-1229593481] = true, ... |
811730579 的设置。 |
↳ 2005774838 |
true, [-1287619521] = true, ... |
2005774838 的设置。 |
Paid (server only) jrs_government
JRS Government - city governors, elections, citizenship, treasury, city revenue, taxes, city wars and government messaging
| Resource | jrs_government |
| Folder | [JOBS] |
| Version | 2.4.5 |
| Author | JRS |
| Depends on | jrs_banking, jrs_character, jrs_core, jrs_doctors, jrs_idcard, jrs_police, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 6,946 Lua lines |
Commands
/distributecity/govdistribute/govgovernor/govguarma/govstatus/govsynclaw/setgov/warscore
Exports
AreCitiesAtWar, AssignCity, DepositBusinessRevenue, EnsureOwnerLawRank, GetCitizenship, GetCityGovernment, GetCityOwner, GetCityTaxRate, GetCityWar, GetFacilityStatus, GetFacilityTax, GetSalesTax, GrantGuarmaMaster, IsCityOwner, IsDeputyGovernor, IsFacilityClosed, IsGovernor, LogAudit, OpenAdminMenu, RecordCityRevenue, ResolveCity, ResolveCityAt, SetCityOwner, SetGovernor, SyncOnlineCityOwners
Database tables
jrs_government_audit, jrs_government_candidates, jrs_government_cities, jrs_government_citizen_applications, jrs_government_citizens, jrs_government_facilities, jrs_government_messages, jrs_government_revenue, jrs_government_salaries, jrs_government_salary_grades, jrs_government_store_taxes, jrs_government_taxes, jrs_government_votes, jrs_government_war_kills, jrs_government_wars
config/config.lua - 124 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
InteractDistance |
2.25 |
interact distance 的游戏内距离。 |
NpcCleanupRadius |
1.75 |
Removes stale government NPCs at the configured position after a resource restart. |
ServerActionDistance |
4.0 |
server action distance 的游戏内距离。 |
InteractControl |
0xCEFD9220 |
E / INPUT_CONTEXT |
DefaultNpcModel |
"U_M_M_ValSheriff_01" |
default npc model 使用的游戏模型或实体。 |
Blip |
table |
blip 的地图标记或图标设置。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Sprite |
1869246576 |
Official Government Seal / Senior Badge |
↳ Scale |
0.2 |
scale 的比率或倍数。 |
↳ Color |
"BLIP_MODIFIER_MP_COLOR_27" |
Royal Purple |
Elections |
table |
Permanent government: elections only start when an administrator explicitly opens one. |
↳ CandidateMinimumLevel |
20 |
candidate minimum level 的最低值或等级要求。 |
↳ MaxCandidatesPerCity |
3 |
Maximum active candidates is PER CITY, PER ELECTION (not global across all cities). |
↳ BlockActiveCandidacyInOtherCities |
true |
Prevent a character from being an ACTIVE candidate/governor in another city at the same time. |
↳ AllowElectionWhileGoverned |
false |
Allows election while governed:true = 是,false = 否(默认 false)。 |
↳ RequireNoPoliceRecord |
true |
Requires no police record:true = 是,false = 否(默认 true)。 |
↳ RequireNoBankDebt |
true |
Requires no bank debt:true = 是,false = 否(默认 true)。 |
↳ DebtEpsilon |
0.01 |
debt epsilon 的数值(默认 0.01)。 |
↳ CandidateStatementMaxLength |
220 |
candidate statement max length 的上限。 |
↳ DefaultDurationMinutes |
60 |
Elections can end automatically after this duration. Admins may override it when opening an election. |
↳ MinimumDurationMinutes |
1 |
minimum duration minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MaximumDurationMinutes |
10080 |
7 days |
↳ RequireCityCitizenshipToVote |
true |
Once a city has citizens, only a citizen of that city can vote. Bootstrap allows the very first election to work before a governor exists to approve citizens. |
↳ AllowBootstrapVotersWhenCityHasNoCitizens |
true |
Allows bootstrap voters when city has no citizens:true = 是,false = 否(默认 true)。 |
CriminalRecord |
table |
criminal record 条目表。按文件中的示例添加、删除或修改条目。 |
↳ BlockAnyMdtRecord |
true |
Must have a clean police MDT record |
↳ BlockActiveWanted |
true |
Must not have active police wanted/bounty entries |
↳ BlockActiveJail |
true |
Must not be serving a jail sentence |
↳ RequireCleanReputation |
true |
Must have a clean reputation / honor (jrs_integrity) |
↳ MinimumHonor |
0 |
Minimum honor / integrity score |
↳ CheckOnDeputy |
true |
Check reputation when appointing deputy |
↳ CheckOnWarDeclare |
true |
Check reputation when declaring/accepting war |
DeputyPermissions |
table |
允许谁:deputy permissions 的职业、组或权限。 |
↳ manageCitizens |
true |
manage citizens 的开关:true = 开,false = 关(默认 true)。 |
↳ viewTreasury |
true |
view treasury 的开关:true = 开,false = 关(默认 true)。 |
↳ manageEmployees |
false |
manage employees 的开关:true = 开,false = 关(默认 false)。 |
↳ editSalaries |
false |
edit salaries 的开关:true = 开,false = 关(默认 false)。 |
↳ sendCityMessages |
true |
send city messages 的开关:true = 开,false = 关(默认 true)。 |
↳ sendGovernmentMessages |
false |
send government messages 的开关:true = 开,false = 关(默认 false)。 |
↳ sendGlobalMessages |
false |
send global messages 的开关:true = 开,false = 关(默认 false)。 |
↳ appointDeputy |
false |
appoint deputy 的开关:true = 开,false = 关(默认 false)。 |
↳ manageTaxes |
false |
manage taxes 的开关:true = 开,false = 关(默认 false)。 |
↳ manageWars |
false |
manage wars 的开关:true = 开,false = 关(默认 false)。 |
↳ manageAppointments |
false |
manage appointments 的开关:true = 开,false = 关(默认 false)。 |
↳ manageStores |
false |
manage stores 的开关:true = 开,false = 关(默认 false)。 |
↳ viewCrimeStats |
true |
view crime stats 的开关:true = 开,false = 关(默认 true)。 |
Treasury |
table |
treasury 条目表。按文件中的示例添加、删除或修改条目。 |
↳ AllowGovernorDeposit |
true |
Allows governor deposit:true = 是,false = 否(默认 true)。 |
↳ AllowGovernorWithdraw |
false |
Allows governor withdraw:true = 是,false = 否(默认 false)。 |
↳ MinimumDeposit |
1.00 |
minimum deposit 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MaximumDeposit |
100000.00 |
maximum deposit 的金额。奖励会经过 jrs_core 的经济倍率。 |
Revenue |
table |
revenue 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MaximumSingleDeposit |
100000000.00 |
maximum single deposit 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ RecentTransactionLimit |
50 |
recent transaction limit 的上限。 |
↳ AllowedResources |
table |
allowed resources 条目表。按文件中的示例添加、删除或修改条目。 |
Payroll |
table |
payroll 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ IntervalMinutes |
30 |
interval minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MinimumGrade |
0 |
minimum grade 的最低值或等级要求。 |
↳ MaximumGrade |
10 |
maximum grade 的上限。 |
↳ MinimumSalary |
0.25 |
Absolute safety net. The real limits are the per-grade bands below. |
↳ MaximumSalary |
30.00 |
10-01: was 6.00 (bands below x5 for law + medicine) |
↳ GradeBands |
table |
RDO-style pay per payroll tick (every IntervalMinutes = 30 min, on duty only). The governor can only pick a value inside [min, max] of each grade. Grade 10 top = $5.00 / 30 min = $10/h passive, on top of what the job itself earns. |
↳ RoleScale |
table |
Band multiplier per employee role id. Jobs that already earn from their own work (mining, lumber, smelting, banking fees) get a smaller government salary. |
↳ DefaultBandPoint |
0.40 |
New/out-of-band salaries are reset to min + this share of the band (0.4 = a bit below the middle). |
↳ AllOrNothing |
true |
If treasury cannot cover every online employee in a city's payroll, nobody is paid. |
Messages |
table |
messages 显示给玩家的文本。可修改以翻译或更名。 |
↳ MaxTitleLength |
80 |
max title length 的上限。 |
↳ MaxBodyLength |
800 |
max body length 的上限。 |
↳ CooldownMs |
3000 |
cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
CityOwnership |
table |
city ownership 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AllowOwnerWithdraw |
true |
City Owner can withdraw funds directly from the city treasury |
↳ AllowGovernorWithdraw |
false |
Standard governor withdrawal restriction |
↳ MinimumWithdraw |
1.00 |
minimum withdraw 的最低值或等级要求。 |
↳ MaximumWithdraw |
100000.00 |
maximum withdraw 的上限。 |
↳ ConquestOnWarVictory |
true |
Winning a city war can confer ownership/conquest rights |
↳ CanPurchaseCity |
false |
Option to buy unowned city directly |
↳ PurchasePrice |
250000.00 |
Purchase price if buying is enabled |
↳ AutoGrantLawRankToOwner |
true |
City Owner automatically receives highest law rank |
↳ OwnerLawGrade |
9 |
Highest law rank grade |
CityLawJobs |
table |
Primary law jobs and highest ranks per city (used for automatic owner rank assignment) |
↳ valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saintdenis |
table |
saintdenis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
Admin |
table |
允许谁:admin 的职业、组或权限。 |
↳ AcePermission |
"jrs.government.admin" |
允许谁:ace permission 的职业、组或权限。 |
↳ Groups |
table |
允许谁:groups 的职业、组或权限。 |
↳ Commands |
table |
commands 条目表。按文件中的示例添加、删除或修改条目。 |
RankLadders |
table |
and the payroll grid all show these names and stop at the ladder's top grade. Law ladders run 0-9 to match jrs_police (uniform/weapon kit per grade 0-9, city owner = 9). Doctors run 0-10 to match jrs_doctors Config.RankLabels. |
↳ sheriff |
table |
sheriff 条目表。按文件中的示例添加、删除或修改条目。 |
↳ police |
table |
police 条目表。按文件中的示例添加、删除或修改条目。 |
↳ guarma_guard |
table |
guarma guard 条目表。按文件中的示例添加、删除或修改条目。 |
↳ doctor |
table |
doctor 条目表。按文件中的示例添加、删除或修改条目。 |
↳ banker |
table |
banker 条目表。按文件中的示例添加、删除或修改条目。 |
↳ worker |
table |
worker 条目表。按文件中的示例添加、删除或修改条目。 |
Cities |
table |
Employee roles are intentionally city-specific. Add doctors, bankers, etc. here. Multiple ON-DUTY job names can map to one payroll role. Never add jobs beginning with "off". |
↳ valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saintdenis |
table |
saintdenis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
CityMapRegions |
table |
city map regions 条目表。按文件中的示例添加、删除或修改条目。 |
↳ valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saintdenis |
table |
saintdenis 条目表。按文件中的示例添加、删除或修改条目。 |
config/economy.lua - 40 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Economy |
table |
economy 条目表。按文件中的示例添加、删除或修改条目。 |
↳ GoldToCashRate |
1.0 |
Gold paid for a city service is converted into treasury dollars at this rate. |
↳ FallbackMaxDistance |
3000.0 |
A payment is credited to the city whose zone contains the buyer. Outside every zone (ranches, camps, small settlements) the nearest city within this distance receives it. 0 = always the nearest city. |
↳ Zones |
table |
Town centres on the 2D map. radius is the "inside the city" distance. |
↳ CityAliases |
table |
Alternative names other resources may send as a city hint. |
↳ Categories |
table |
Every revenue source shown on the Revenue page. share is the fraction of the payment that reaches the treasury (1.0 = all of it, 0.25 = a quarter). |
↳ Taxes |
table |
Taxes the governor sets from the Treasury page (percent). sales: taken from every player-owned store sale inside the city. |
↳ RecentTransactionLimit |
60 |
Recent ledger rows sent to the Revenue page. |
Wars |
table |
wars 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DeclarationCost |
150.0 |
Taken from the attacker's treasury when war is declared. The winner of the war receives it; a draw, peace treaty or cancellation returns it. |
↳ PreparationMinutes |
15 |
warning period before fighting counts |
↳ DurationMinutes |
60 |
fighting period |
↳ CooldownMinutes |
720 |
the same two cities cannot fight again for 12 hours |
↳ RequireDefenderGovernor |
true |
Requires defender governor:true = 是,false = 否(默认 true)。 |
↳ MinimumCitizensPerCity |
1 |
minimum citizens per city 的最低值或等级要求。 |
↳ RequireAcceptance |
true |
A declared war does not start fighting until the defender's leadership explicitly accepts the challenge. If they refuse or run out of time the war is cancelled and the attacker's stake is refunded. |
↳ AcceptanceTimeoutMinutes |
3 |
acceptance timeout minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MinimumOnlineCitizensPerCity |
2 |
Both cities need this many citizens ONLINE right now (not just registered) before a war can even be declared, so nobody fights an empty city. |
↳ RequireDefenderLeadershipOnline |
true |
The defender's owner, governor or deputy must be online to receive and answer the challenge. |
↳ TributePercent |
20.0 |
share of the loser's treasury paid to the winner |
↳ SurrenderTributePercent |
10.0 |
surrender tribute percent 的比率或倍数。 |
↳ TributeMax |
1500.0 |
0 = no cap |
↳ KillPoints |
1 |
kill points 使用的世界坐标(x, y, z)。 |
↳ ScoreToWin |
0 |
0 = the war is decided only when the timer ends |
↳ PairKillCooldownSeconds |
300 |
one killer/victim pair scores once in this window |
↳ MaxKillDistance |
350.0 |
max kill distance 的游戏内距离。 |
↳ RequireInsideCityZones |
false |
true = only kills inside either warring city count |
↳ AnnounceGlobal |
true |
false = only citizens of the two cities are told |
↳ ReasonMaxLength |
200 |
reason max length 的上限。 |
↳ RosterLimit |
20 |
(Config.Cities[cityId].npc) - the one coordinate every city already has proven safe, instead of guessing new landmark coordinates. Roster of participants selected by the Governor for the war (max 20 per city) |
↳ RequireRosterFighters |
true |
Requires roster fighters:true = 是,false = 否(默认 true)。 |
↳ ArenaOutOfBoundsSeconds |
10 |
arena out of bounds seconds 的数值(默认 10)。 |
↳ DefaultArena |
"bolger_glade" |
default arena 的设置。 |
↳ DefaultMode |
"siege" |
default mode 的设置。 |
↳ Modes |
table |
modes 条目表。按文件中的示例添加、删除或修改条目。 |
WarArenas |
table |
Predefined historic battlefield arenas for city wars. Both 20-man rosters enter the chosen arena zone with team-specific spawns and perimeter bounds. |
↳ bolger_glade |
table |
bolger glade 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fort_mercer |
table |
fort mercer 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fort_wallace |
table |
fort wallace 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# jrs_government 1.0.0
Permanent city government system for JRS RedM.
## Included
- One permanent Governor per configured city.
- One Deputy Governor appointed/removed by the Governor.
- Elections are admin-opened only; there is no automatic term timer.
- Candidate requirements:
- minimum JRS level;
- cannot have registered as a candidate in another city (configurable);
- no police MDT criminal record, active wanted entry, or active jail sentence;
- no active/defaulted JRS bank loan debt.
- Voting requires the character's permanent 6-digit JRS ID number from `jrs_id_numbers`.
- One vote per character/identity number per city election, enforced with SQL unique keys; bootstrap voters are also blocked from voting in two simultaneously-o
- Citizenship applications and city-transfer requests.
- A character can be an active citizen of only one city.
- Governor/Deputy citizen approval and rejection.
- Governor can remove citizens; removing the deputy also removes the deputy office.
- City treasury with governor deposits and admin adjustments.
- City employee salary configuration and automatic online payroll from the treasury.
- Government messages: own city, another governor, all governors, all players.
- Persistent audit log for sensitive actions.
- NPC per city with a single responsive HD/2K/4K NUI.
- Character-bound client startup waits for `jrs_character:isPlayerReady`.
## Existing JRS integration used directly
### jrs_idcard
`jrs_id_numbers.charid -> identity_number` is used to verify the six-digit voting number.
### jrs_police
Candidate checks query:
- `jrs_police_mdt`
- `jrs_police_wanted`
- `jail_police`
### jrs_banking
Candidate debt checks query `jrs_bank_loans.remaining_debt` for active/defaulted loans.
### jrs_core
Uses `exports.jrs_core:getCoreApi()`, `exports.jrs_core:GetXP(source)` for the calculated level, and the active `character.charIdentifier`, job, money and curre
## Installation
1. Put `jrs_government` in your resources folder.
2. The resource creates its tables automatically. `sql/jrs_government.sql` is also provided for manual installation/review.
3. Start dependencies before it:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_character
ensure jrs_idcard
ensure jrs_policeFree (included in JRS Core) jrs_huntingpets
JRS Core hunting pets - hunting dogs and birds with training, tracking and scavenging
| Resource | jrs_huntingpets |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Code size | 23,821 Lua lines |
Commands
/callbird/calldog/fleebird/fleedog
Database tables
is, player_birds, player_dogs, player_selected_pets
Free (included in JRS Core) jrs_lumberjack
jrs core Lumberjack - jrs core only, organized secure lumber workflow
| Resource | jrs_lumberjack |
| Folder | [JOBS] |
| Version | 3.11.1 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 16,949 Lua lines |
Commands
/carryoffset/lumber/lumberadmin/lumberaxeoffset/lumbercarry/lumbercart/lumberclose/lumberdiag/lumberfallenprop/lumberfulladmin/lumbermenu/lumberprocessanim/lumberprocesstool/lumberprocesstooloffset/lumberquick/lumberreground/lumbersawanim/lumbersawhorse/lumbersawtool/lumbersawtooloffset/lumbertoolgizmo/lumberwagon/lumberwagontest/lumberworkpiece/planttree/sawhorse/sawhorsedist/sawhorsemove/sawhorsereset/sawhorsesave
Database tables
jrs_lumberjack_carts, jrs_lumberjack_world, jrs_lumberjack_world_history
Free (included in JRS Core) jrs_mdt
JRS Core MDT - records, warrants, reports, charges and fines for the law
| Resource | jrs_mdt |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | de, en, es, fr, it, pl, pt, ru |
| Code size | 6,019 Lua lines |
Commands
/mdt
Exports
attemptLocalOverride, createOrUpdateFine, forceRefreshRoles, getAllPlayerRoles, getAllRoles, getChargeAttachments, getChargeTemplates, getCitizenFines, getConfigVersion, getJobInfo, getJobLabel, getLawJobs, getMyRole, getPermissions, getPlayerFines, getPlayerRole, getReportsWithCharges, getSettings, getStaffPermissions, getTotalFinesAmount, getUnpaidFines, getValidatedLawJobs, hasAccess, hasAdminPermission, hasPermission, hasRolePermission, hasUnpaidFines, isAdmin, isLawJob, isLawOfficer
Free (included in JRS Core) jrs_medic
A medical scrpt for jrs core framework
| Resource | jrs_medic |
| Folder | [JOBS] |
| Version | 0.3 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 1,344 Lua lines |
Exports
getDoctorFromCall, isOnDuty
configs/config.lua - 38 个选项#
General
| Setting | Default | What it does |
|---|---|---|
DevMode |
false |
dev mode 的开关:true = 开,false = 关(默认 false)。 |
Align |
"top-left" |
menu alignment |
Lang |
"English" |
language you want to use please make sure its in the translation.lua |
AllowOnlyDeadToAlert |
true |
if true only dead players can alert doctors |
AlertDoctorCommand |
"calldoctor" |
command to alert doctors |
cancelalert |
"cancelDoctorAlert" |
command to cancel alert |
finishalert |
"finishDoctorAlert" |
command to finish alert |
DoctorMenuCommand |
"doctormenu" |
Command to go on duty and teleport |
Keys |
table |
prompts |
↳ B |
0x4CC0E2FE |
b 的设置。 |
DoctorJobs |
table |
jobs that can open hire menu |
↳ doctor |
table |
doctor 条目表。按文件中的示例添加、删除或修改条目。 |
ShareStorage |
true |
if true storage for every doctor station will be shared if false they will be unique |
Storage |
table |
storage locations check the server.lua for webhook url location line 21 in server.lua |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SaintDenis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
UseTeleportsMenu |
true |
if true players can use teleport from the doctor menu if false only from locations |
Teleports |
table |
set up locations to teleport to or from |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SaintDenis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
Blips |
table |
blips for stations |
↳ Color |
"COLOR_WHITE" |
color 的设置。 |
↳ Style |
"BLIP_STYLE_FRIENDLY_ON_RADAR" |
style 的设置。 |
↳ Sprite |
"blip_mp_travelling_saleswoman" |
sprite 的地图标记或图标设置。 |
AlertBlips |
table |
alert blips 的地图标记或图标设置。 |
↳ Color |
"COLOR_RED" |
color 的设置。 |
↳ Style |
"BLIP_STYLE_CHALLENGE_OBJECTIVE" |
style 的设置。 |
↳ Sprite |
"blip_mp_travelling_saleswoman" |
sprite 的地图标记或图标设置。 |
Stations |
table |
doctor stations boss menu locations |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SaintDenis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
Items |
table |
usable items |
↳ bandage |
table |
item name |
↳ potion |
table |
potion 条目表。按文件中的示例添加、删除或修改条目。 |
↳ syringe |
table |
syringe 条目表。按文件中的示例添加、删除或修改条目。 |
Free (included in JRS Core) jrs_mining
jrs_mining - native jrs core mining, order-based smelting and gold panning with restart recovery
| Resource | jrs_mining |
| Folder | [JOBS] |
| Version | 7.17.1 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 22,626 Lua lines |
Commands
/goldsmelt_offset/helmetoffset/miningback/miningbag/miningduty/miningenter/mininghand/miningstore/pickaxeoffset
Exports
GetPlayerLevel, GetPlayerXP
Database tables
IF, jrs_mining_employees, jrs_mining_gold_stations, jrs_mining_jobs, jrs_mining_mines, jrs_mining_order_batches, jrs_mining_order_events, jrs_mining_order_items, jrs_mining_orders, jrs_mining_payouts, jrs_mining_sell_prices, jrs_mining_server_task_players, jrs_mining_server_task_state, jrs_mining_server_tasks, jrs_mining_smelting, jrs_mining_xp
config/config.lua - 251 个选项#
General
| Setting | Default | What it does |
|---|---|---|
REDEMPIRE |
table |
─────────────────────── REDEMPIRE framework binding ─────────────────────── This build is REDEMPIRE-only. jrs_core owns character/account data, jrs_character owns the final selector/spawn gate, and jrs_inventory owns inventory sta |
↳ CoreResource |
"jrs_core" |
core resource 的设置。 |
↳ CharacterResource |
"jrs_character" |
exact target: uploaded jrs_character 3.4.8 |
↳ InventoryResource |
"jrs_inventory" |
exact target: uploaded jrs_inventory 1.6.33 |
↳ ClothingResource |
"Jrs_clothing" |
optional; only used to restore saved clothing after duty |
↳ RequireCharacterReady |
true |
Requires character ready:true = 是,false = 否(默认 true)。 |
Locale |
"ar" |
Language: en, ar, fr, es, de, it, pt, nl |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
ResourceName |
"jrs_mining" |
Canonical resource identity. Keep the folder/resource name exactly jrs_mining. |
RestartRecovery |
table |
character after restart jrs_mining is automatic. In-progress economic actions are intentionally cancelled server-side; duty can be restored for the same character without trusting client data. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ preserveDuty |
true |
preserve duty 的开关:true = 开,false = 关(默认 true)。 |
↳ bootstrapIntervalMs |
250 |
bootstrap interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ integrationRetryMs |
750 |
integration retry ms 的数值(默认 750)。 |
↳ npcWatchdogMs |
1500 |
npc watchdog ms 的数值(默认 1500)。 |
Prompts |
table |
One physical key press = one action. The prompt layer also has a release latch + debounce so a native prompt and its direct-input fallback can never fire the same event twice. |
↳ singlePress |
true |
single press 的开关:true = 开,false = 关(默认 true)。 |
↳ debounceMs |
450 |
debounce ms 的数值(默认 450)。 |
ToolControls |
table |
Pickaxe visual controls. Gameplay input is read contextually from the same RedM control hashes used by the native prompts; no persisted key mapping is required. Commands remain available as F8 diagnostic fallbacks. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ handControl |
0x6319DB71 |
ARROW UP: draw/put the remembered pickaxe in hand |
↳ backControl |
0x05CA7C52 |
ARROW DOWN: place the equipped pickaxe on the back |
↳ hideControl |
0xDEB34313 |
ARROW RIGHT: hide/remove the visual completely |
↳ toggleCommand |
"pickaxe" |
F8 fallback: toggle hand/back |
↳ removeCommand |
"hidepickaxe" |
remove command 的设置。 |
↳ initialSlot |
"hand" |
initial slot 的设置。 |
↳ restoreLastSlot |
false |
restore last slot 的开关:true = 开,false = 关(默认 false)。 |
↳ debounceMs |
220 |
debounce ms 的数值(默认 220)。 |
↳ notifications |
false |
notifications 的开关:true = 开,false = 关(默认 false)。 |
↳ consumeControls |
false |
consume controls 的开关:true = 开,false = 关(默认 false)。 |
↳ showPromptLoop |
true |
native RedM prompt group while a tool stack is remembered |
↳ promptGroupLocale |
"ui_mining_tool" |
此脚本的界面语言(en 或 ar)。 |
↳ handPromptLocale |
"prompt_pickaxe_hand" |
此脚本的界面语言(en 或 ar)。 |
↳ backPromptLocale |
"prompt_pickaxe_back" |
此脚本的界面语言(en 或 ar)。 |
↳ hidePromptLocale |
"prompt_pickaxe_bag" |
此脚本的界面语言(en 或 ar)。 |
↳ keyMapping |
false |
contextual direct-control capture is authoritative (no persisted binds) |
↳ showHud |
true |
notification-style tool HUD while the tool is in HAND |
Duty |
table |
Duty lifecycle. Duty is bound to the mine area, not only the NPC. |
↳ autoOffOutsideMine |
false |
Automatically handles off outside mine:true = 是,false = 否(默认 false)。 |
↳ areaRadius |
145.0 |
area radius 的游戏内距离。 |
↳ serverCheckSeconds |
5 |
server check seconds 的数值(默认 5)。 |
↳ applyUniform |
true |
apply uniform 的开关:true = 开,false = 关(默认 true)。 |
↳ cleanupClothingOnRestart |
true |
restore the saved REDEMPIRE outfit on mining resource restart/stop |
↳ maleUniformSourcePed |
"loansharking_asbminer_males_01" |
runtime-cloned clothing source (male duty outfit) |
↳ hours |
table |
24/7 mining duty. Time must never block clock-in or force a player off duty. The open/close values are retained only for backwards-compatible configs. |
↳ Helmet |
table |
with /helmetoffset - a bone offset cannot be judged from outside a running game. The lamp (Light below) is drawn from the ped's head bone every frame and never depended on the prop, so it works either way. |
↳ Uniform |
table |
Real multiplayer clothing components. These are applied as clothing components, never spawned/attached as props. On clock-out the REDEMPIRE clothing reload event restores the player's saved outfit. |
Admin |
table |
Admin UI features (all server actions are still protected by FullAccess). |
↳ command |
"miningadmin" |
command 的设置。 |
↳ maxGiveAmount |
999 |
max give amount 的上限。 |
↳ maxMoneyAmount |
1000000 |
max money amount 的金额。奖励会经过 jrs_core 的经济倍率。 |
KeyToInteract |
0xCEFD9220 |
Main world interaction key: E (same native control used by the REDEMPIRE prompt stack). |
RequireJob |
true |
true = only JobName may mine |
JobName |
"mining" |
允许谁:job name 的职业、组或权限。 |
Tool |
table |
The pickaxe is a USABLE item: use it from the inventory to equip it. Arrow controls while on duty: UP = hand, DOWN = back, RIGHT = hide visual. Hidden/back states clear the carry animation; the inventory item is never deleted. |
↳ prop |
"p_pickaxe01x" |
fallback prop if a tier has no model |
↳ useHelmet |
false |
duty clothing is a real outfit; never attach clothing props to the body |
XP |
table |
───────────────────────── XP / progression ──────────────────────── |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ xpPerLevel |
100 |
xp needed for each level |
↳ maxLevel |
100 |
max level 的上限。 |
↳ timeByLevel |
table |
Swing time (seconds) by level - interpolated between breakpoints. Higher level = faster mining. Lvl 0 = 15s ... Lvl 100 = 7s. |
CoreCharacterXP |
table |
Optional mirror into the character's general jrs_core XP. Mining levels and unlocks always use jrs_mining_xp regardless of these settings. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ multiplier |
1.0 |
multiplier 的比率或倍数。 |
↳ reason |
"jrs_mining" |
reason 的设置。 |
ServerTolerance |
5.0 |
extra slack (m) added to node radius server-side |
Cooldown |
1 |
seconds between actions (server enforced) |
InfiniteNodes |
true |
true = rocks never deplete or force players to change spots; mining is continuous at the same node |
MiningInteraction |
table |
Config.mineData. The player is gently aligned beside that coordinate before the immediate one-attempt skill check starts. Mining requires the pickaxe to already be HAND. |
↳ requireHand |
false |
Requires hand:true = 是,false = 否(默认 false)。 |
↳ alignToRock |
true |
face the rock only; never changes player coordinates |
↳ alignDistance |
1.15 |
align distance 的游戏内距离。 |
↳ minAlignDistance |
0.75 |
min align distance 的游戏内距离。 |
↳ maxAlignDistance |
1.80 |
max align distance 的游戏内距离。 |
↳ serverResultToleranceMs |
3000 |
server result tolerance ms 的数值(默认 3000)。 |
↳ serverAngleToleranceDegrees |
15 |
server angle tolerance degrees 的数值(默认 15)。 |
↳ minimumSkillTimeMs |
250 |
minimum skill time ms 的最低值或等级要求。 |
ActionMovement |
table |
Player locomotion is never hard-frozen by REDEMPIRE Mining. Walking away cancels the active operation instead of snapping/dragging the ped back into position. |
↳ cancelOnMove |
true |
cancel on move 的开关:true = 开,false = 关(默认 true)。 |
↳ cancelDistance |
0.90 |
cancel distance 的游戏内距离。 |
↳ minigameCancelDistance |
1.10 |
minigame cancel distance 的游戏内距离。 |
ServerTasks |
table |
from resources that actually exist in Config.mineData rewards. Task creation, progress, expiry and completion are silent: players discover task state only by physically visiting a mining shop and opening the Tasks tab. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ initialDelaySeconds |
60 |
initial delay seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ durationSeconds |
1200 |
duration seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ cooldownSeconds |
900 |
cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ targetMin |
45 |
target min 的最低值或等级要求。 |
↳ targetMax |
90 |
target max 的上限。 |
↳ cashRewardPool |
3.50 |
split proportionally across contributors (1899 cents scale) |
↳ xpReward |
150 |
awarded to online contributors at completion |
↳ excludeRare |
true |
exclude rare 的开关:true = 开,false = 关(默认 true)。 |
DynamicSellPrices |
table |
Resource SELL prices only. Tool purchase prices and mineral-order prices are never changed. Current values + next update time are persisted in MySQL. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ updateMinutes |
30 |
update minutes 的数值(默认 30)。 |
↳ minMultiplier |
0.70 |
min multiplier 的最低值或等级要求。 |
↳ maxMultiplier |
1.55 |
max multiplier 的上限。 |
↳ maxStep |
0.18 |
max step 的上限。 |
↳ preventBuySellArbitrage |
true |
prevent buy sell arbitrage 的开关:true = 开,false = 关(默认 true)。 |
ItemImagePath |
'nui://jrs_inventory/html/im... |
images come from the inventory; NUI falls back to bundled item_imgs/ if missing |
Minigame |
table |
═══════════════════════ SKILL-CHECK MINIGAME ══════════════════════ Mandatory circular timing check. One attempt only: stop the rotating needle inside the randomized success arc. Legacy per-node rounds are ignored. |
↳ enabled |
true |
mining uses the original circular skill-check minigame |
↳ style |
"circle" |
style 的设置。 |
↳ rounds |
1 |
hard one-attempt skill check |
↳ arcMinDegrees |
58 |
Circular timing check. Each attempt randomises target position, rotation direction and speed. Degrees are used for the target arcs. |
↳ arcMaxDegrees |
78 |
arc max degrees 的上限。 |
↳ perfectDegrees |
18 |
perfect degrees 的数值(默认 18)。 |
↳ speedMinDegrees |
42 |
slow/smooth: ~8.6 sec per revolution |
↳ speedMaxDegrees |
58 |
~6.2 sec per revolution |
↳ startOffsetMin |
125 |
start offset min 的最低值或等级要求。 |
↳ startOffsetMax |
205 |
start offset max 的上限。 |
↳ timeoutMs |
16000 |
timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ failReward |
0.0 |
fail reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ precisionBonus |
table |
precision bonus 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ blockGameControls |
true |
NUI owns SPACE/ENTER during the single circular attempt. |
↳ blockedControls |
table |
blocked controls 条目表。按文件中的示例添加、删除或修改条目。 |
Optional per-node fields:
| Setting | Default | What it does |
|---|---|---|
Nodes |
table |
NOTE: actual rock mining lives in Config.mineData (config/mining.lua). These nodes are only the stationary Processing stations. Ore-to-bar smelting is its own order-based system (config/smelting.lua). |
LevelSystemEnabled |
true |
false = disable the level system (flat XP fallback) |
ExpRewardNotif |
true |
show "gained EXP" notification |
LevelUpNotif |
true |
show "level up" notification |
MiningExpAdminCommand |
"giveminingexp" |
/giveminingexp <playerServerId> <expAmount> (admin, sets mining exp) |
MinigExpCommand |
"miningexp" |
/miningexp (player: display mining exp) |
LevelSystem |
table |
cumulative Experience threshold to REACH that level, plus the reward granted on reaching it. Higher levels unlock rarer resources inside each mine (see the per-entry level field in config/mining.lua reward tables). |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 6 |
table |
6 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 7 |
table |
7 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 8 |
table |
8 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 9 |
table |
9 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 10 |
table |
10 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 11 |
table |
11 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 12 |
table |
12 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 13 |
table |
13 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 14 |
table |
14 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 15 |
table |
15 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 16 |
table |
16 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 17 |
table |
17 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 18 |
table |
18 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 19 |
table |
19 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 20 |
table |
20 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 21 |
table |
21 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 22 |
table |
22 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 23 |
table |
23 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 24 |
table |
24 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 25 |
table |
25 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 26 |
table |
26 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 27 |
table |
27 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 28 |
table |
28 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 29 |
table |
29 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 30 |
table |
30 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 31 |
table |
31 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 32 |
table |
32 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 33 |
table |
33 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 34 |
table |
34 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 35 |
table |
35 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 36 |
table |
36 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 37 |
table |
37 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 38 |
table |
38 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 39 |
table |
39 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 40 |
table |
40 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 41 |
table |
41 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 42 |
table |
42 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 43 |
table |
43 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 44 |
table |
44 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 45 |
table |
45 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 46 |
table |
46 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 47 |
table |
47 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 48 |
table |
48 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 49 |
table |
49 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 50 |
table |
50 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 51 |
table |
51 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 52 |
table |
52 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 53 |
table |
53 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 54 |
table |
54 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 55 |
table |
55 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 56 |
table |
56 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 57 |
table |
57 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 58 |
table |
58 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 59 |
table |
59 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 60 |
table |
60 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 61 |
table |
61 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 62 |
table |
62 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 63 |
table |
63 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 64 |
table |
64 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 65 |
table |
65 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 66 |
table |
66 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 67 |
table |
67 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 68 |
table |
68 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 69 |
table |
69 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 70 |
table |
70 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 71 |
table |
71 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 72 |
table |
72 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 73 |
table |
73 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 74 |
table |
74 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 75 |
table |
75 条目表。按文件中的示例添加、删除或修改条目。 |
LevelScaling |
table |
──────────────────── level-based reward scaling ──────────────────── amountPerLevel : extra base items added to every mining drop, per level. (floor(level * amountPerLevel) is added to the rolled amount) |
↳ amountPerLevel |
0.05 |
level 20 = +1 item, level 40 = +2 items, ... |
MineBusiness |
table |
═══════════════════════ MINE OWNERSHIP / ACCESS ═══════════════════ Mine state is persistent in MySQL. "free" = public mine, "owned" = only the owner + employees can mine it. Admins can change mode/owner at runtime. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ defaultMode |
"owned" |
default mode 的设置。 |
↳ employeeLimit |
12 |
employee limit 的上限。 |
↳ ownerCanHire |
true |
owner can hire 的开关:true = 开,false = 关(默认 true)。 |
↳ employeeCanMine |
true |
employee can mine 的开关:true = 开,false = 关(默认 true)。 |
↳ showMineTabAtNpc |
true |
Shows mine tab at npc:true = 是,false = 否(默认 true)。 |
↳ purchaseAtMineNpc |
false |
mine deeds are sold only through the Pause/Base Menu store |
↳ defaultSalary |
0.75 |
default salary 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ maxSalary |
2.50 |
max salary 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ maxPayrollTotal |
50.00 |
max payroll total 的上限。 |
↳ payrollEnabled |
true |
payroll enabled 的开关:true = 开,false = 关(默认 true)。 |
↳ treasuryEnabled |
true |
treasury enabled 的开关:true = 开,false = 关(默认 true)。 |
↳ payrollTaxPercent |
10 |
gross salary tax; employee receives the net amount |
↳ maxTreasuryTransaction |
1000000 |
max treasury transaction 的上限。 |
↳ freeMines |
table |
Only these mines are public. Every mine listed in Config.ServiceMineIds (free or owned) has its rewards converted to raw rock by Config.MineralProcessing and must be processed at its processing station. |
↳ sales |
table |
Every other mine is private while unowned and can be bought at its own linked mining store. Features apply to both the owner and employees. |
↳ defaults |
table |
Per-mine FIRST-RUN defaults. Database/admin changes take priority once the mine has been created in MySQL. Use the mine id from config/mining.lua. |
JobMarket |
table |
═════════════════════════ JOB MARKET ══════════════════════════════ Player-created delivery contracts. Payout is escrowed when the job is created, so workers cannot complete an unfunded contract. |
↳ enabled |
false |
v6.3 shop uses mineral batch orders instead of player job contracts |
↳ creationFee |
2 |
creation fee 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ maxActiveCreated |
3 |
max active created 的上限。 |
↳ maxActiveAccepted |
2 |
max active accepted 的上限。 |
↳ minAmount |
1 |
min amount 的最低值或等级要求。 |
↳ maxAmount |
100 |
max amount 的上限。 |
↳ minPayout |
1 |
min payout 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ maxPayout |
10000 |
max payout 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ minMinutes |
5 |
min minutes 的最低值或等级要求。 |
↳ maxMinutes |
180 |
max minutes 的上限。 |
↳ refreshSeconds |
20 |
refresh seconds 的数值(默认 20)。 |
↳ deliveryAtPostedMine |
true |
accepted jobs must be delivered at the mine where they were posted |
↳ allowedItems |
table |
allowed items 使用的背包物品。名称必须存在于 jrs_items 表中。 |
AllowMiningCancel |
true |
═══════════════════ INTEGRATION / GLOBAL SWITCHES ═══════════════════ |
AdminAce |
"jrs.mining" |
允许谁:admin ace 的职业、组或权限。 |
CoordCheckerEfficiency |
3 |
coord checker efficiency 使用的世界坐标(x, y, z)。 |
MiniGameAsMineAccurately |
false |
mini game as mine accurately 的开关:true = 开,false = 关(默认 false)。 |
config/goldpanning.lua - 87 个选项#
General
| Setting | Default | What it does |
|---|---|---|
GoldPanning |
table |
gold panning 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ enabled |
false |
7.12.9: standalone river panning disabled in favor of BCC-style wash station only |
↳ item |
"goldpan" |
item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ requireJob |
true |
Pan + wash station only for these jobs (jrs_multijob 'mingold' = Gold Prospector). No admin bypass, no mining duty: holding the job is enough. |
↳ jobs |
table |
允许谁:jobs 的职业、组或权限。 |
↳ requireDuty |
false |
Requires duty:true = 是,false = 否(默认 false)。 |
↳ shopItems |
table |
Gold Prospectors use any mining shop WITHOUT duty, limited to these rows of Config.Shops.types (tools = buy, materials = sell). BCC tools only. |
↳ cooldownSeconds |
15 |
cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ actionDurationMs |
5000 |
action duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ minigameMinMs |
4000 |
minigame min ms 的最低值或等级要求。 |
↳ minMovementDistance |
2.0 |
min movement distance 的游戏内距离。 |
↳ spotMemoryMs |
300000 |
spot memory ms 的数值(默认 300000)。 |
↳ goldChance |
50 |
gold chance 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ rewards |
table |
rewards 条目表。按文件中的示例添加、删除或修改条目。 |
↳ waterTypes |
table |
7.15.0: exactly BCC's Config.waterTypes - every named water zone (river, creek, lake, pond, swamp, ocean). waterHashes is built from it below. |
GoldPanningStation |
table |
BCC-style wash-station flow. The original river-pan flow remains enabled. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ model |
"p_goldcradlestand01x" |
model 使用的游戏模型或实体。 |
↳ stationItem |
"goldwash_table" |
station item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ mudBucket |
"mud_bucket" |
mud bucket 的设置。 |
↳ emptyMudBucket |
"empty_mud_bucket" |
empty mud bucket 的设置。 |
↳ waterBucket |
"wateringcan" |
water bucket 的设置。 |
↳ emptyWaterBucket |
"wateringcan_empty" |
empty water bucket 的设置。 |
↳ panItem |
"goldpan" |
pan item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ requirePanItem |
true |
BCC: the wash stage needs a goldpan in the bag. It starts at durability 100 and loses panWearPerWash per wash ATTEMPT; when what is left is below one more wash it breaks (100 / 2 = 50 washes). |
↳ panWearPerWash |
2 |
pan wear per wash 的数值(默认 2)。 |
↳ siftPanModel |
"p_copperpan02x" |
BCC: no pan on the table; this prop is held in the right hand (PH_R_Hand) only while the panning animation plays. |
↳ siftsPerFill |
1 |
BCC flow: one mud bucket + one water can = exactly one wash. |
↳ useMinigame |
true |
BCC: a skill-check minigame decides the wash. Failing it pays nothing and keeps the mud/water in the table so the player can try again. |
↳ minigameAttempts |
2 |
BCC Config.Minigame.maxattempts = 2: two tries per wash before it fails. |
↳ ownerOnly |
true |
Only the player who built the table can load / wash / pick it up (BCC). |
↳ maxShoreDistance |
6.0 |
7.15.7: the table is built on dry ground (it blacks out water it touches); river/lake water must be within this many metres of the spot. |
↳ blip |
true |
Map blip on the player's own tables only (false = no blip). |
↳ blipSprite |
"blip_ambient_chore" |
blip sprite 的地图标记或图标设置。 |
↳ blipScale |
0.2 |
blip scale 的地图标记或图标设置。 |
↳ washReward |
table |
BCC reward: every passed wash pays washReward for sure, plus an extraRewardChance (%) roll from the river zone's pool (or Config.GoldPanning.rewards outside a zone). |
↳ extraRewardChance |
10 |
extra reward chance 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ fillDurationMs |
8000 |
fill duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ buildDurationMs |
8000 |
build duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ washDurationMs |
8000 |
wash duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ interactDistance |
2.2 |
interact distance 的游戏内距离。 |
↳ placementDistance |
1.6 |
placement distance 的游戏内距离。 |
↳ maxStationsPerCharacter |
2 |
max stations per character 的上限。 |
↳ rewardXpMultiplier |
1.25 |
reward xp multiplier 的金额。奖励会经过 jrs_core 的经济倍率。 |
GoldPanningRivers |
table |
Specialized Prospecting River Zones across the Frontier |
GoldSmelt |
table |
7.15.0 Gold furnace (from alfie_goldsmelt): the ONLY way to make gold bars. The NPC smelters no longer take gold nuggets. Bought at the mining shop; needs the Gold Prospector job like the wash station. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ furnaceItem |
"gold_furnace" |
furnace item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ model |
"p_goldsmeltburner01x" |
native; hawk's escrowed gold_smelt crashed clients when merged (7.16.13) |
↳ fallbackModel |
"p_goldsmeltburner01x" |
fallback model 使用的游戏模型或实体。 |
↳ smeltKey |
0x760A9C6F |
G (original) |
↳ pickupKey |
0xCEFD9220 |
E (original) |
↳ chunkModel |
"p_goldnugget01x" |
chunk model 使用的游戏模型或实体。 |
↳ barModel |
"s_pickup_goldbar01x" |
bar model 使用的游戏模型或实体。 |
↳ requireJob |
true |
Requires job:true = 是,false = 否(默认 true)。 |
↳ jobs |
table |
7.16.11: every mining job may use the furnace (ACTIVE job). |
↳ maxBatchesPerMelt |
5 |
inputAmount/outputAmount are per batch; xp is per batch. Optional per recipe: chunkModel (what lies in the crucible), barModel (what is poured on success), img (NUI picture). |
↳ recipes |
table |
recipes 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ furnaceWearPerMelt |
5 |
Furnace durability (metadata, starts 100): -5 per poured melt = 20 melts. |
↳ interactDistance |
1.5 |
interact distance 的游戏内距离。 |
↳ blip |
true |
7.16.5: map blip on your own furnace only (false = no blip). |
↳ blipSprite |
"blip_shop_blacksmith" |
blip sprite 的地图标记或图标设置。 |
↳ blipColor |
"BLIP_MODIFIER_MP_COLOR_4" |
yellow / gold |
↳ blipScale |
0.2 |
blip scale 的地图标记或图标设置。 |
↳ camSideDeg |
55.0 |
smelt camera swung to the side so the player doesn't block the crucible |
↳ camIntro |
table |
7.16.6 camera: intro looks down into the crucible, then the working view (metres from the crucible) |
↳ camSmelt |
table |
cam smelt 条目表。按文件中的示例添加、删除或修改条目。 |
↳ camFov |
45.0 |
cam fov 的数值(默认 45.0)。 |
↳ crucibleOffset |
nil |
7.16.6 crucible: nuggets/bar sit IN the bowl. nil = auto (ray onto the furnace, sunk chunkSink). Exact spot: use /goldsmelt_offset x y z next to your furnace and paste the printed line here. |
↳ crucibleFallbackZ |
0.55 |
used when the ray finds no collision |
↳ chunkSink |
0.04 |
chunk sink 的数值(默认 0.04)。 |
↳ chunkDrop |
0.30 |
7.16.9: lowers the auto point into the crucible (more = lower); was 0.15, still on the handle |
↳ meltSink |
0.035 |
7.16.9: nuggets sink this much into the crucible as the melt reaches 100 % |
↳ smokeFx |
"ent_amb_smoke_cabin" |
7.16.9: heat smoke over the crucible (core ptfx) |
↳ chunkSpread |
0.05 |
chunk spread 的数值(默认 0.05)。 |
↳ fireBelowCrucible |
0.22 |
fire below crucible 的数值(默认 0.22)。 |
↳ requireShore |
true |
7.16.6 placement like the wash table: dry bank next to sea/river/creek/lake/pond/swamp (Config.GoldPanning.waterHashes, within Config.GoldPanning.maxShoreDistance m). |
↳ heatMin |
60 |
Bellows minigame: keep the heat between heatMin..heatMax until the melt hits 100 %. Above heatMax for overheatMs = the crucible blows. |
↳ heatMax |
70 |
heat max 的上限。 |
↳ overheatMs |
2000 |
overheat ms 的数值(默认 2000)。 |
↳ minSmeltMs |
8000 |
a real melt cannot finish faster than this |
↳ maxSmeltMs |
120000 |
max smelt ms 的上限。 |
↳ fireLow |
0.5 |
fire low 的数值(默认 0.5)。 |
↳ fireHigh |
0.8 |
fire high 的数值(默认 0.8)。 |
↳ destroyFurnaceOnFail |
true |
Blow-up: the nuggets in the crucible are lost and so is the furnace. |
↳ explosionType |
2 |
explosion type 的数值(默认 2)。 |
↳ explosionDamage |
0.3 |
explosion damage 的数值(默认 0.3)。 |
config/mineral_props.lua - 7 个选项#
General
| Setting | Default | What it does |
|---|---|---|
MineralProps |
table |
Physical ore/bar appearance. These are visual models, not inventory item IDs. The twelve models and their YTYP/YTD are bundled in jrs_mining/stream. |
↳ enabled |
false |
7.17.1: off until a COMPILED .ytyp exists (XML one crashed clients) |
↳ showMineReward |
true |
Shows mine reward:true = 是,false = 否(默认 true)。 |
↳ showOtherRewards |
true |
gold panning and NPC smelter collection |
↳ previewMs |
3500 |
preview ms 的数值(默认 3500)。 |
↳ maxCrucibleChunks |
3 |
rough chunks are larger than the old nugget prop |
↳ models |
table |
models 使用的游戏模型或实体。 |
config/mining.lua - 86 个选项#
General
| Setting | Default | What it does |
|---|---|---|
MiniGame |
true |
═════════════════════════ MINES ═════════════════════════ Toggle the skill-check minigame globally (per-mine MinigameDifficulty can be set to false to make that mine luck-only). |
MinerJobs |
table |
(Gold Prospector) are this server's job-board jobs (jrs_multijob/config/jobs.lua). 'processing' (the old Resource Processor, merged into Miner 2026-09-24) and the rest are legacy/other-server job-name variants kept for compatibili |
MineAreaRadius |
120.0 |
How close (m) to a mine's MainCoord before its rocks stream in. |
NodeInteractDistance |
2.0 |
How close (m) to a rock node before the mine prompt shows. |
mineData |
table |
mine data 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Tumbleweed Mine |
table |
tumbleweed mine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Annesburg Coal Mine |
table |
annesburg coal mine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Northpoint Mine |
table |
northpoint mine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Mount Shann Cave |
table |
mount shann cave 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Beaver Hallow Cave |
table |
beaver hallow cave 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Twin Rocks Gang Camp |
table |
twin rocks gang camp 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Zirkel Cave |
table |
zirkel cave 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Dinosaur Cave |
table |
dinosaur cave 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Heartlands Oil pit |
table |
heartlands oil pit 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Bacchus Ridge Cave |
table |
bacchus ridge cave 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Mount Shann collapsed mine |
table |
mount shann collapsed mine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Guarma Cave |
table |
guarma cave 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Bolger Glade Clay Pit |
table |
bolger glade clay pit 条目表。按文件中的示例添加、删除或修改条目。 |
MiningAnimations |
table |
═════════════════════ TOOLS / STATIONS / SHOPS ═════════════════════ ════════════════════════════ MINING ANIMS ══════════════════════════ |
↳ pickaxe |
table |
pickaxe 条目表。按文件中的示例添加、删除或修改条目。 |
PickaxeData |
table |
═══════════════════════════ TOOLS (PICKAXES) ═══════════════════════ |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
MinerHatItem |
"minerhat" |
outfit (Config.Duty.Helmet) and is worn automatically on clock-in. The name is kept only so the server item allowlist stays stable for characters that still hold a legacy minerhat in their inventory. |
It is also mirrored into jrs_inventory's own durability percentage, which
| Setting | Default | What it does |
|---|---|---|
ToolDurability |
table |
draws the bar inside the inventory UI and (being one of that resource's Config.Metadata.UniqueKeys) keeps every pickaxe a separate instance rather than stacking two tools onto one shared counter. |
↳ enabled |
true |
false = pickaxes are permanent again (7.11.0 behaviour) |
↳ breakOnZero |
true |
false = the tool stops at 1 use left instead of being destroyed |
↳ showInHud |
true |
draw the remaining-uses meter on the tool card |
↳ warnBelow |
0.20 |
start warning under this fraction of the tier's Uses |
↳ warnEvery |
10 |
...and then only every Nth remaining use, to avoid spam |
↳ warnAlwaysUnder |
3 |
...but always warn for the last few uses |
ServiceMineIds |
table |
Only these mine services are exposed. Runtime filtering lives in client/functions.lua and server/functions.lua (prepareMiningRuntimeConfig). |
MineralProcessing |
table |
PROCESSING stations by server/functions.lua + client/functions.lua (prepareMiningRuntimeConfig). The player loop is: mine rock -> process rock -> receive one local mineral. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ inputItem |
"rock" |
input item 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ inputAmount |
1 |
input amount 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ durationMs |
6000 |
duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ xp |
2 |
xp 的数值(默认 2)。 |
↳ interactRadius |
1.2 |
interact radius 的游戏内距离。 |
↳ prop |
nil |
prop 使用的游戏模型或实体。 |
↳ blip |
table |
blip 的地图标记或图标设置。 |
↳ rawReward |
table |
raw reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Locations |
table |
coords is the station/prompt position; heading rotates the spawned prop. A mine may have as many stations as you like: they all share that mine's mineral table, so any of them processes that mine's rock. |
MineralCleaning |
Config.MineralProcessing |
Backwards-compatible alias: older edits/configs referring to the previous "mineral cleaning" name keep resolving to the same table. |
Shops |
table |
One trading bot stands on every mining location (mine blip). The locations list is generated at runtime from Config.mineData, in the client/shops.lua and server/shops.lua scripts (kept in sync by sorting). |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ interactDistance |
1.8 |
Tightened NPC interaction radius; player must get close to the bot |
↳ pedSpawnDistance |
180.0 |
stream the shop NPC before the player reaches the prompt |
↳ pedDespawnDistance |
260.0 |
keep enough hysteresis to prevent spawn/despawn flicker |
↳ alignBotToMineBlip |
true |
visible mine: NPC + prompt use the exact MainCoord used by its blip |
↳ scenario |
"WORLD_HUMAN_STAND_WAITING" |
Idle standing scenario for the shopkeeper NPC |
↳ keys |
table |
Two separate world prompts at the same mining NPC. |
↳ duty |
table |
Duty gates every mining/shop action. Client visibility is convenience only; server events independently reject off-duty access. |
↳ hours |
table |
24/7 mining store. Server and client both treat the store as always open. Individual mine OpenTime/CloseTime values are intentionally ignored. |
↳ pedModels |
table |
Ped models used for shop NPCs |
↳ blip |
table |
Blip shown on every shop bot. The blip uses the SAME vector4 as the ped (loc.coords), so they always stay at the exact same spot. |
↳ customLocations |
table |
"one bot per mine" behaviour. Each entry: { name = "Valentine", coords = vector4(x, y, z, heading), openTime = 6, closeTime = 23 } Add as many as you want. Keep it empty {} to use the automatic ones. |
↳ locations |
table |
Filled at runtime (see client/shops.lua + server/shops.lua) |
↳ types |
table |
Two shop types, each with its own button |
InfiniteNodes |
Config.InfiniteNodes ~= fals... |
═══════════════════ MINING RUNTIME DERIVED SETTINGS ═════════════════ Only controls that are actually consumed by the integrated mining runtime are exposed here. Station/shop prompts use Config.KeyToInteract directly. |
Controls |
Config.Controls or { |
controls 的设置。 |
NodeInteractDistance |
math.max(0.5, tonumber(Confi... |
Canonical interaction distance used by both client and server. |
AdvancedMining |
table |
General mining behaviour mirrored from the reference resource. Every switch here is consumed by the integrated runtime or explicitly mapped to REDEMPIRE's equivalent secure implementation. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ allowMiningCancel |
Config.AllowMiningCancel ~= ... |
allow mining cancel 的设置。 |
↳ useLookAtNodePrompt |
false |
开启或关闭 look at node prompt(默认 false)。 |
↳ rayCastDistance |
4.0 |
ray cast distance 的游戏内距离。 |
↳ virtualLookTolerance |
1.5 |
meters; how close a camera-ray hit must land to a virtual (propless) node's position to count as "looking at it" |
↳ highlightNodeProps |
true |
highlight node props 的开关:true = 开,false = 关(默认 true)。 |
↳ showNodeNumberInPrompt |
false |
Shows node number in prompt:true = 是,false = 否(默认 false)。 |
↳ smartZDifference |
true |
smart z difference 的开关:true = 开,false = 关(默认 true)。 |
↳ initSoundAudio |
true |
init sound audio 的开关:true = 开,false = 关(默认 true)。 |
↳ displayToolHud |
true |
display tool hud 的开关:true = 开,false = 关(默认 true)。 |
↳ displayToolHudAlign |
"top" |
display tool hud align 的设置。 |
↳ displayTextOffset |
table |
display text offset 显示给玩家的文本。可修改以翻译或更名。 |
↳ cancelControl |
Config.Controls.MineCancel |
cancel control 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ minerJobProbabilityIncrease |
tonumber(Config.MinerJobProb... |
允许谁:miner job probability increase 的职业、组或权限。 |
↳ coordCheckerEfficiency |
tonumber(Config.CoordChecker... |
coord checker efficiency 使用的世界坐标(x, y, z)。 |
↳ drawDebugMarkers |
false |
draw debug markers 的开关:true = 开,false = 关(默认 false)。 |
↳ highlightMarkerType |
1 |
Mining nodes have no entity to outline (see client/mines.lua's VIRTUAL_ROCK), so an eligible node is highlighted with a marker ring at its position instead. Only used when highlightNodeProps ~= false. |
↳ highlightMarkerScale |
0.9 |
highlight marker scale 的比率或倍数。 |
↳ highlightMarkerZOffset |
0.1 |
highlight marker z offset 的数值(默认 0.1)。 |
↳ highlightMarkerColor |
table |
highlight marker color 条目表。按文件中的示例添加、删除或修改条目。 |
PickaxeItem |
"pickaxe" |
A single persistent pickaxe whose power is stored in item metadata. |
LegacyForgeToolItems |
table |
Retired standalone tool items. Kept only so the security allow-list stays stable for characters still holding one. |
Uses is how many SUCCESSFUL mining deliveries it survives before it breaks
| Setting | Default | What it does |
|---|---|---|
PickaxeLevels |
table |
(Config.ToolDurability). AMS.toolMetadata clamps any legacy pickaxeLevel metadata (2/3/4) down to 1, so old pickaxes keep working as this one. |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
config/smelting.lua - 20 个选项#
This replaces the old forge/anvil/crafting systems, which were removed in
| Setting | Default | What it does |
|---|---|---|
Smelting |
table |
smelting 条目表。按文件中的示例添加、删除或修改条目。 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ keys |
table |
World interaction. open matches the mining store key so the two NPC prompts read the same way; duty allows toggling mining/processing duty directly. |
↳ interactDistance |
2.5 |
interact distance 的游戏内距离。 |
↳ pedSpawnDistance |
160.0 |
ped spawn distance 的游戏内距离。 |
↳ pedDespawnDistance |
240.0 |
ped despawn distance 的游戏内距离。 |
↳ requireDuty |
false |
Duty/job gating. Setting requireDuty to false allows anyone with the job (from the job board) to use the smelter directly without needing duty clock-in. |
↳ requireJob |
true |
Requires job:true = 是,false = 否(默认 true)。 |
↳ maxOpenOrders |
5 |
unfinished orders one character may hold, per NPC |
↳ maxAmountPerOrder |
50 |
output batches in a single order |
↳ minAmountPerOrder |
1 |
min amount per order 的最低值或等级要求。 |
↳ rush |
table |
Instant finish. Cost is per remaining MINUTE, rounded up, and is charged in cash at the moment the player presses RUSH. |
↳ feePerBatch |
5 |
* these NPC smelters = PAID and SLOW (order, wait, collect) feePerBatch is cash taken when the order is placed (a recipe may set its own fee); timeMultiplier stretches every recipe's minutes. |
↳ timeMultiplier |
5 |
time multiplier 的比率或倍数。 |
↳ xpPerBatch |
3 |
XP awarded per collected order line (scaled by the number of batches). |
↳ scenario |
"WORLD_HUMAN_WRITE_NOTEBOOK" |
Working animation played at the NPC when placing an order. |
↳ placeDurationMs |
4000 |
place duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ pedModel |
"A_M_M_ASBMINER_02" |
Ambient furnace ped + blip shared by every location that does not set its own. Blip sprite matches the mining shop family. |
↳ blip |
table |
blip 的地图标记或图标设置。 |
↳ Locations |
table |
ONE bar. input/inputAmount is what a single batch costs, output/ outputAmount is what a single batch returns, minutes is how long a single batch takes. |
Paid (server only) jrs_moonshine
JRS Core moonshiner job (jrs_multijob): distilling, distilleries, business and delivery
| Resource | jrs_moonshine |
| Folder | [JOBS] |
| Version | 1.5.0 |
| Author | jrs team |
| Depends on | /assetpacks, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 4,477 Lua lines |
Exports
jrs_is_player_moonshining
Database tables
jrs_moonshine_missions, jrs_moonshine_productions, jrs_moonshine_shells, jrs_moonshine_stills
config.lua - 186 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"ar" |
此脚本的界面语言(en 或 ar)。 |
Locale |
table |
此脚本的界面语言(en 或 ar)。 |
↳ en |
table |
en 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ar |
table |
ar 条目表。按文件中的示例添加、删除或修改条目。 |
Progress |
table |
progressImg = The item name you enter here is pulled from your inventory images. |
↳ Delivery |
table |
Delivery Progress |
Indicate |
table |
A small image indicating their presence there at the center of the interiors |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ distance |
10.0 |
distance 的游戏内距离。 |
CreateInteriorCommandSetting |
table |
If you do not want to use interior creation as an item, enable this command and it will only set up an interior entrance at your current location. Without an prop. |
↳ activeCommand |
false |
If the command is open, interior items cannot be used. |
↳ command |
"createinterior" |
command 的设置。 |
↳ commandRequired |
table |
or false |
Config.PlayerXP ###
| Setting | Default | What it does |
|---|---|---|
PlayerXP |
table |
Config.JobXP.CoreShare of it into the global character level, exactly like fishing, hunting, lumberjack and every other job on this server. The still keeps its own XP as before; this is in addition to it, not instead. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Job |
"moonshiner" |
primary key in jrs_job_levels; renaming it orphans progress |
↳ Multiplier |
1.0 |
scales the recipe addXP value before it reaches the player |
AllowMoonshineInShell |
false |
If true, you can set up a moonshine still inside the interior |
DurabilityMultiplier |
1.5 |
The machine's durability decreases significantly based on the production volume. 1.0 is the normal value. |
TimeMultiplier |
true |
Time increases depending on production volume |
Config.RemoveStillSetting ###
| Setting | Default | What it does |
|---|---|---|
RemoveStillSetting |
2 |
legal job (2026-09-25): only the owner removes a still |
RemoveStillAfterSaveData |
true |
Should the level and xp of the machine be added to the item as metadata after Moonshine Still is deleted? |
Config.LawmenJobs ###
| Setting | Default | What it does |
|---|---|---|
LawmenJobs |
table |
允许谁:lawmen jobs 的职业、组或权限。 |
↳ bwsheriff |
true |
bwsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ valsheriff |
true |
valsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ armsheriff |
true |
armsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ armheriff |
true |
legacy typo kept for servers that still use it |
↳ twsheriff |
true |
twsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ stbsheriff |
true |
stbsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ rhdsheriff |
true |
rhdsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ sdsheriff |
true |
sdsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ annsheriff |
true |
annsheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ marshal |
true |
marshal 的开关:true = 开,false = 关(默认 true)。 |
↳ sisika |
true |
sisika 的开关:true = 开,false = 关(默认 true)。 |
↳ police |
true |
police 的开关:true = 开,false = 关(默认 true)。 |
↳ ALFIE |
true |
alfie 的开关:true = 开,false = 关(默认 true)。 |
↳ Guamrma |
true |
guamrma 的开关:true = 开,false = 关(默认 true)。 |
To use this command, there must be 2 active lawmen in front of the interior at t
| Setting | Default | What it does |
|---|---|---|
ActiveLawmenPlayerCount |
2 |
active lawmen player count 的数值(默认 2)。 |
Config.ExplosionItem ###
| Setting | Default | What it does |
|---|---|---|
ExplosionItem |
false |
legal job (2026-09-25): stills can no longer be bombed. Was "dynamite". |
ExplosionDefuseItem |
"lockpick" |
Item used to defuse the moonshine still explosion (Dynamite becomes ineffective if used before the detonation time expires) |
ExplosionTime |
30 |
Sets the countdown time for the explosion after the ExplosionItem is used |
DeliverySuccesNotifyLawmen |
table |
NEW SETTING |
↳ notify |
false |
legal job (2026-09-25): deliveries no longer alert lawmen |
↳ chance |
30 |
chance 的比率或倍数。 |
↳ AlertDelay |
3 |
second (How many seconds after a shot is fired) |
↳ blipname |
"Report Moonshine Sale!" |
blipname 的设置。 |
↳ blipsprite |
1001245999 |
blipsprite 的数值(默认 1001245999)。 |
↳ blipscale |
0.5 |
blipscale 的数值(默认 0.5)。 |
↳ blipmodifier |
"BLIP_MODIFIER_MP_COLOR_32" |
blipmodifier 的设置。 |
↳ blipradius |
10.0 |
blipradius 的数值(默认 10.0)。 |
↳ alerttime |
30 |
after how many seconds the blip will be deleted ? 60 = 60000 |
SetupTownPropSettings |
table |
setup town prop settings 使用的游戏模型或实体。 |
↳ moonshineStill |
false |
If this setting is true, players can set up moonshine machines in cities. |
↳ moonshineInterior |
false |
If this setting is true, players can set up moonshine interior in cities. |
DropPlayerNuiCheater |
false |
## Cheaters who try to modify recipes and data through NuiDevtools. Set this to true if you want them to be kicked out of the game. |
Towns |
table |
towns 条目表。按文件中的示例添加、删除或修改条目。 |
↳ AguasdulcesFarm |
1654810713 |
aguasdulces farm 的数值(默认 1654810713)。 |
↳ AguasdulcesRuins |
201158410 |
aguasdulces ruins 的数值(默认 201158410)。 |
↳ AguasdulcesVilla |
-1207133769 |
aguasdulces villa 的数值(默认 -1207133769)。 |
↳ Annesburg |
7359335 |
annesburg 的数值(默认 7359335)。 |
↳ Armadillo |
-744494798 |
armadillo 的数值(默认 -744494798)。 |
↳ BeechersHope |
-1708386982 |
beechers hope 的数值(默认 -1708386982)。 |
↳ Blackwater |
1053078005 |
blackwater 的数值(默认 1053078005)。 |
↳ Braithwaite |
1778899666 |
braithwaite 的数值(默认 1778899666)。 |
↳ Butcher |
-1947415645 |
butcher 的数值(默认 -1947415645)。 |
↳ Caliga |
1862420670 |
caliga 的数值(默认 1862420670)。 |
↳ cornwall |
-1851305682 |
cornwall 的数值(默认 -1851305682)。 |
↳ Emerald |
-473051294 |
emerald 的数值(默认 -473051294)。 |
↳ lagras |
406627834 |
lagras 的数值(默认 406627834)。 |
↳ Manicato |
1299204683 |
manicato 的数值(默认 1299204683)。 |
↳ Manzanita |
1463094051 |
manzanita 的数值(默认 1463094051)。 |
↳ Rhodes |
2046780049 |
rhodes 的数值(默认 2046780049)。 |
↳ Siska |
2147354003 |
siska 的数值(默认 2147354003)。 |
↳ StDenis |
-765540529 |
st denis 的数值(默认 -765540529)。 |
↳ Strawberry |
427683330 |
strawberry 的数值(默认 427683330)。 |
↳ Tumbleweed |
-1524959147 |
tumbleweed 的数值(默认 -1524959147)。 |
↳ valentine |
459833523 |
valentine 的数值(默认 459833523)。 |
↳ VANHORN |
2126321341 |
vanhorn 的数值(默认 2126321341)。 |
↳ Wallace |
-872622034 |
wallace 的数值(默认 -872622034)。 |
↳ wapiti |
1663398575 |
wapiti 的数值(默认 1663398575)。 |
InteriorProp |
"p_outhouse05x" |
interior prop 使用的游戏模型或实体。 |
ShellSpawnDistance |
100 |
shell spawn distance 的游戏内距离。 |
PropSpawnDistance |
40 |
prop spawn distance 的游戏内距离。 |
PropInteractionDistance |
3 |
prop interaction distance 的游戏内距离。 |
MaximumCreateMoonshineTable |
2 |
maximum create moonshine table 的上限。 |
MaxCraftMultipler |
5 |
max craft multipler 的上限。 |
SmokeEffect |
table |
smoke effect 条目表。按文件中的示例添加、删除或修改条目。 |
↳ dict |
"scr_net_gangbounty" |
dict 的动画设置。 |
↳ name |
"scr_net_gangbounty_smoke" |
name 显示给玩家的文本。可修改以翻译或更名。 |
↳ distance |
300 |
distance 的游戏内距离。 |
↳ SmokeScale |
0.8 |
smoke scale 的比率或倍数。 |
FailedMissionRemoveMoney |
10 |
Penalty money to be deducted from the player if he fails to deliver the items to the recipient |
DrawSetting |
table |
draw setting 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DrawMarker |
table |
or DrawMarker = false, |
↳ DrawLight |
table |
or DrawLight = false, |
↳ DrawTexture |
table |
or DrawTexture = false, |
## Config.SpawnMoonshineWagonCommand ## --
| Setting | Default | What it does |
|---|---|---|
Commands |
table |
These commands require you to own a hideout, hold an accepted mission, and stand near the hideout. |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
Customers |
table |
customers 条目表。按文件中的示例添加、删除或修改条目。 |
InteriorSets |
table |
interior sets 条目表。按文件中的示例添加、删除或修改条目。 |
↳ standart |
table |
standart 条目表。按文件中的示例添加、删除或修改条目。 |
↳ hunter |
table |
hunter 条目表。按文件中的示例添加、删除或修改条目。 |
↳ christmas |
table |
christmas 条目表。按文件中的示例添加、删除或修改条目。 |
↳ floral |
table |
floral 条目表。按文件中的示例添加、删除或修改条目。 |
↳ goth |
table |
goth 条目表。按文件中的示例添加、删除或修改条目。 |
↳ refined |
table |
refined 条目表。按文件中的示例添加、删除或修改条目。 |
↳ stonewall |
table |
stonewall 条目表。按文件中的示例添加、删除或修改条目。 |
Shells |
table |
NOTE: the NPC walk-in/walk-out routine (gotoTable) is real movement logic, not a config value - it now lives in shared/utils.lua as JMS.moonshineGotoTable and is attached to every entry below automatically at load time. |
↳ moonshine_interior1 |
table |
moonshine interior1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshine_interior2 |
table |
moonshine interior2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshine_interior3 |
table |
moonshine interior3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshine_interior4 |
table |
moonshine interior4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshine_interior5 |
table |
moonshine interior5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshine_interior6 |
table |
moonshine interior6 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshine_interior7 |
table |
moonshine interior7 条目表。按文件中的示例添加、删除或修改条目。 |
Levels |
table |
levels 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 0 |
0 |
0 的数值(默认 0)。 |
↳ 1 |
1000 |
1 的数值(默认 1000)。 |
↳ 2 |
2000 |
2 的数值(默认 2000)。 |
↳ 3 |
3000 |
3 的数值(默认 3000)。 |
↳ 4 |
4000 |
4 的数值(默认 4000)。 |
↳ 5 |
5000 |
5 的数值(默认 5000)。 |
↳ 6 |
6000 |
6 的数值(默认 6000)。 |
↳ 7 |
7000 |
7 的数值(默认 7000)。 |
↳ 8 |
8000 |
8 的数值(默认 8000)。 |
↳ 9 |
9000 |
9 的数值(默认 9000)。 |
↳ 10 |
10000 |
10 的数值(默认 10000)。 |
↳ 11 |
11000 |
11 的数值(默认 11000)。 |
↳ 12 |
12000 |
12 的数值(默认 12000)。 |
↳ 13 |
13000 |
13 的数值(默认 13000)。 |
↳ 14 |
14000 |
14 的数值(默认 14000)。 |
↳ 15 |
15000 |
15 的数值(默认 15000)。 |
↳ 16 |
16000 |
16 的数值(默认 16000)。 |
↳ 17 |
17000 |
17 的数值(默认 17000)。 |
↳ 18 |
18000 |
18 的数值(默认 18000)。 |
↳ 19 |
19000 |
19 的数值(默认 19000)。 |
↳ 20 |
20000 |
20 的数值(默认 20000)。 |
↳ 21 |
21000 |
21 的数值(默认 21000)。 |
↳ 22 |
22000 |
22 的数值(默认 22000)。 |
↳ 23 |
23000 |
23 的数值(默认 23000)。 |
↳ 24 |
24000 |
24 的数值(默认 24000)。 |
↳ 25 |
25000 |
25 的数值(默认 25000)。 |
↳ 26 |
26000 |
26 的数值(默认 26000)。 |
↳ 27 |
27000 |
27 的数值(默认 27000)。 |
↳ 28 |
28000 |
28 的数值(默认 28000)。 |
↳ 29 |
29000 |
29 的数值(默认 29000)。 |
↳ 30 |
30000 |
30 的数值(默认 30000)。 |
↳ 31 |
31000 |
31 的数值(默认 31000)。 |
↳ 32 |
32000 |
32 的数值(默认 32000)。 |
↳ 33 |
33000 |
33 的数值(默认 33000)。 |
↳ 34 |
34000 |
34 的数值(默认 34000)。 |
↳ 35 |
35000 |
35 的数值(默认 35000)。 |
↳ 36 |
36000 |
36 的数值(默认 36000)。 |
↳ 37 |
37000 |
37 的数值(默认 37000)。 |
↳ 38 |
38000 |
38 的数值(默认 38000)。 |
↳ 39 |
39000 |
39 的数值(默认 39000)。 |
↳ 40 |
40000 |
40 的数值(默认 40000)。 |
↳ 41 |
41000 |
41 的数值(默认 41000)。 |
↳ 42 |
42000 |
42 的数值(默认 42000)。 |
↳ 43 |
43000 |
43 的数值(默认 43000)。 |
↳ 44 |
44000 |
44 的数值(默认 44000)。 |
↳ 45 |
45000 |
45 的数值(默认 45000)。 |
↳ 46 |
46000 |
46 的数值(默认 46000)。 |
↳ 47 |
47000 |
47 的数值(默认 47000)。 |
↳ 48 |
48000 |
48 的数值(默认 48000)。 |
↳ 49 |
49000 |
49 的数值(默认 49000)。 |
↳ 50 |
50000 |
50 的数值(默认 50000)。 |
Moonshines |
table |
moonshines 条目表。按文件中的示例添加、删除或修改条目。 |
Every fruit input below is now grown, not gathered: mulberry, blackmulberry
| Setting | Default | What it does |
|---|---|---|
↳ mp001_p_mp_still01x |
table |
and grapes are jrs_farming crops, and moonbloom is the shared crop that jrs_farming grows and jrs_herbs spawns wild at night. jrs_moonshine no longer owns any gathering of its own. |
Professional Still (Level 25)
| Setting | Default | What it does |
|---|---|---|
↳ mp006_p_moonshiner_still04x |
table |
mp006 p moonshiner still04x 条目表。按文件中的示例添加、删除或修改条目。 |
Prompts |
table |
prompts 条目表。按文件中的示例添加、删除或修改条目。 |
↳ setupMoonshine |
table |
setup moonshine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ interactMoonshine |
table |
interact moonshine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ shell |
table |
shell 条目表。按文件中的示例添加、删除或修改条目。 |
↳ exitshell |
table |
exitshell 条目表。按文件中的示例添加、删除或修改条目。 |
↳ shellstash |
table |
shellstash 条目表。按文件中的示例添加、删除或修改条目。 |
↳ shellsellmenu |
table |
shellsellmenu 条目表。按文件中的示例添加、删除或修改条目。 |
↳ wagonrob |
table |
wagonrob 条目表。按文件中的示例添加、删除或修改条目。 |
↳ delivery |
table |
delivery 条目表。按文件中的示例添加、删除或修改条目。 |
ProgressBar |
table |
progress bar 条目表。按文件中的示例添加、删除或修改条目。 |
↳ progresstype |
"innercircle" |
progresstype 的设置。 |
↳ color |
"#c40000" |
color 的设置。 |
JRS MOONSHINE - Open replacement settings
| Setting | Default | What it does |
|---|---|---|
JRS |
Config.JRS or { |
jrs 的设置。 |
Notes from the README#
# jrs_moonshine - Moonshine System for JRS Core
An open, self-contained moonshine system built to work directly with
`jrs_core` and `jrs_inventory`, without VORP or RSG.
## Requirements
Start resources in this order before `jrs_moonshine`:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_theftsystem
ensure jrs_moonshine
'''
> `jrs_theftsystem` integration is optional but enabled by default, to unify
> activity locks and police alerts. The resource folder name must stay
> `jrs_moonshine`.
## Ingredients: sourced from farming, not self-gathered
`jrs_moonshine` does not run its own gathering zones. Every fruit its
recipes consume is grown by `jrs_farming`, with one ingredient also
reachable wild through `jrs_herbs`:
- **Mulberry** and **Black Mulberry** - `jrs_farming` field crops only
(`MULBERRY_SEED` / `BLACKMULBERRY_SEED`).
- **Grapes** - already existed as a `jrs_farming` crop (`GRAPES_SEED`).
- **Moonbloom** - the premium ingredient for the top two recipes, reachable
two ways: cultivated via `jrs_farming`'s `MOONBLOOM_SEED` (slow, thirsty,
reliable), or picked wild at night through `jrs_herbs`'s Moonbloom Grove
(fast, free, but only active between dusk and dawn and on a long
per-bush cooldown).
- **Alcohol** / **Alcohol Bottle** - stocked in `jrs_stores`' general store.
If any of these item names differ on your server, adjust them in
`config.lua`'s `Config.Moonshines[...].items[...].requiredItems`.
## Database
The script creates its own tables automatically on startup because:
'''lua
Config.JRS.AutoCreateDatabase = true
Config.JRS.AutoRegisterItems = true
'''
You can also import the files manually if needed:
- `sql/jrs.sql` for the system tables.
- `sql/items_jrs_inventory.sql` to define the moonshine items in JRS
Inventory's `items` table.
## Item images
Copy the contents of:
'''text
jrs_moonshine/inventoryitemimages/
'''Free (included in JRS Core) jrs_multijob
jrs core MultiJob - job board, saved professions and employee management for jrs_core
| Resource | jrs_multijob |
| Folder | [JOBS] |
| Version | 5.17.2 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 5,239 Lua lines |
Exports
AddCharacterJob, AddJob, GetAllJobDefinitions, GetCharacterJobs, JobName, JobNameServer, OpenMenu, RankName, RankNameServer, RemoveCharacterJob, RemoveJob, SyncPlayerJob
Database tables
IF, jrs_multijob_jobs, jrs_multijob_migrations
config/boards.lua - 10 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Boards |
table |
boards 条目表。按文件中的示例添加、删除或修改条目。 |
↳ valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saintdenis |
table |
saintdenis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
config/guides.lua - 8 个选项#
General
| Setting | Default | What it does |
|---|---|---|
JobGuides |
table |
Coordinates are copied from each job's own resource config (start NPC, depot, shop or work area) - update them here if a job's NPC moves. A job with no points (herbalist, farmer, moonshiner) gets the text only. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ BlipSprite |
"blip_ambient_chore" |
blip sprite 的地图标记或图标设置。 |
↳ BlipScale |
0.7 |
same readable objective size used by delivery jobs |
↳ GpsHudColor |
6 |
fallback colour when a native waypoint is unavailable |
↳ ArriveDistance |
20.0 |
route + blip removed once this close |
↳ LifetimeMinutes |
20 |
or after this long |
↳ Jobs |
table |
允许谁:jobs 的职业、组或权限。 |
config/jobs.lua - 22 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Jobs |
table |
jobs in this same order so the board shows easy jobs at the top. Board ladder: 19 jobs spaced every 5 levels, 1 -> 90 (rebalanced 2026-09-25, 'weeder' / Herb Processor removed: it only duplicated Herbalist). |
↳ hunter |
table |
hunter 条目表。按文件中的示例添加、删除或修改条目。 |
↳ publicjobs |
table |
publicjobs 条目表。按文件中的示例添加、删除或修改条目。 |
↳ surfacecleaner |
table |
surfacecleaner 条目表。按文件中的示例添加、删除或修改条目。 |
↳ trachboy |
table |
trachboy 条目表。按文件中的示例添加、删除或修改条目。 |
↳ delivery |
table |
delivery 条目表。按文件中的示例添加、删除或修改条目。 |
↳ radio_technician |
table |
Repairs jrs-Radio towers (Config.TowerManagement.Repair.AllowedJobs) and buys repair kits from the supply prompt at each tower pole. |
↳ undertaker |
table |
Worked by [JOBS]/jrs_undertaker: collect bodies, prepare them at a parlour, bury them at a cemetery. Swap Image for img/undertaker.jpg once that picture is added to html/img. |
↳ cotton |
table |
Worked at jrs_business's Cotton Company (Config.PublicJobs.companies.cotton). |
↳ legendary_hunter |
table |
legendary hunter 条目表。按文件中的示例添加、删除或修改条目。 |
↳ farmer |
table |
farmer 条目表。按文件中的示例添加、删除或修改条目。 |
↳ chicken |
table |
chicken 条目表。按文件中的示例添加、删除或修改条目。 |
↳ mill |
table |
Worked at jrs_business's Mill Company (Config.PublicJobs.companies.mill). |
↳ herbalist |
table |
herbalist 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fisher |
table |
fisher 条目表。按文件中的示例添加、删除或修改条目。 |
↳ lumberjack |
table |
lumberjack 条目表。按文件中的示例添加、删除或修改条目。 |
↳ mining |
table |
One job for the whole mine: 'processing' (Resource Processor) was merged into it on 2026-09-24 since both worked the same mine. jrs_mining still accepts 'processing' as a legacy alias. |
↳ bountyhunter |
table |
bountyhunter 条目表。按文件中的示例添加、删除或修改条目。 |
↳ beer |
table |
beer 条目表。按文件中的示例添加、删除或修改条目。 |
↳ oiler |
table |
oiler 条目表。按文件中的示例添加、删除或修改条目。 |
↳ mingold |
table |
mingold 条目表。按文件中的示例添加、删除或修改条目。 |
↳ moonshiner |
table |
moonshiner 条目表。按文件中的示例添加、删除或修改条目。 |
config/management.lua - 16 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Management |
table |
management 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AutoSaveCurrentJob |
true |
Automatically keeps externally assigned REDEMPIRE jobs in the player's saved job list. |
↳ AutoSaveIntervalMs |
15 * 60 * 1000 |
auto save interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ SaveOnCharacterReady |
true |
save on character ready 的开关:true = 开,false = 关(默认 true)。 |
↳ SaveOnSwitch |
true |
save on switch 的开关:true = 开,false = 关(默认 true)。 |
↳ DeletedJobResaveBlockMs |
120000 |
prevents a stale core snapshot from re-adding a just-deleted job |
↳ QuitAllSetsFallback |
true |
Removing every job returns the character to this job. |
↳ AllowManageEqualRank |
false |
Boss rules. |
↳ HireMakesActive |
true |
hire makes active 的开关:true = 开,false = 关(默认 true)。 |
↳ DefaultHireGrade |
0 |
允许谁:default hire grade 的职业、组或权限。 |
↳ PreventSelfFire |
true |
prevent self fire 的开关:true = 开,false = 关(默认 true)。 |
↳ MaximumEmployeesShown |
100 |
maximum employees shown 的上限。 |
↳ IgnoreJobs |
table |
Jobs listed here are never auto-saved as professions. |
↳ Logs |
table |
Optional Discord logs. Leave a webhook empty to disable that category. |
↳ Jobs |
table |
Official jobs and rank labels. BossGrade gives access to Staff Management. |
config/settings.lua - 14 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Settings |
table |
settings 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
↳ Language |
"ar" |
此脚本的界面语言(en 或 ar)。 |
↳ MaxJobs |
0 |
0 = no limit, a character can hold every job |
↳ RestoreSelectedJobOnLoad |
false |
jrs_core is authoritative; set true only for legacy recovery |
↳ Core |
table |
core 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Database |
table |
database 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Command |
table |
command 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Notifications |
table |
notifications 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Security |
table |
security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ FallbackJob |
table |
允许谁:fallback job 的职业、组或权限。 |
↳ XP |
table |
xp 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Interaction |
table |
interaction 条目表。按文件中的示例添加、删除或修改条目。 |
↳ UI |
table |
ui 条目表。按文件中的示例添加、删除或修改条目。 |
Paid (server only) jrs_newspaper
JRS Newspaper - newspaper publishing, archives and investigations for RedM
| Resource | jrs_newspaper |
| Folder | [JOBS] |
| Version | 1.1.0 |
| Author | jrs |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 3,051 Lua lines |
Commands
/jrsnewspaper
Database tables
jrs_newspaper_ads, jrs_newspaper_articles, jrs_newspaper_books, jrs_newspaper_editions, jrs_newspaper_investigations, jrs_newspaper_publishers, jrs_newspaper_transactions
config.lua - 91 个选项#
General
| Setting | Default | What it does |
|---|---|---|
JRS |
table |
Direct integration verified against jrs_core v1.0.18 / current JRS Inventory stack. Core admins are resolved through jrs_core:IsAdmin, so owner/admin/support follow the central AdminGroups policy from jrs_core instead of a duplica |
↳ CoreResource |
"jrs_core" |
core resource 的设置。 |
↳ InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
↳ RequireIdentity |
true |
Requires identity:true = 是,false = 否(默认 true)。 |
↳ UseCoreNotifications |
true |
开启或关闭 core notifications(默认 true)。 |
↳ NotificationDuration |
4500 |
notification duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AllowCoreAdmins |
true |
Allows core admins:true = 是,false = 否(默认 true)。 |
↳ AdminActsAsEditor |
true |
admin acts as editor 的开关:true = 开,false = 关(默认 true)。 |
↳ VerifiedCoreVersion |
"1.0.18" |
verified core version 的设置。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Language |
"ar" |
'en' or 'ar' |
NewspaperYear |
1901 |
newspaper year 的数值(默认 1901)。 |
InteractionKey |
0x760A9C6F |
G |
Prompt |
table |
prompt 显示给玩家的文本。可修改以翻译或更名。 |
↳ nativeLanguage |
"en" |
RedM native prompt fonts do not reliably render Arabic. Keep native prompt strings on the stable English locale while the full NUI follows Config.Language. |
↳ actionTextKey |
"prompts.open" |
action text key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
BlipModifier |
"BLIP_MODIFIER_MP_COLOR_2" |
Cyan / Teal |
BlipScale |
0.7 |
blip scale 的地图标记或图标设置。 |
InteractionDistance |
2.5 |
interaction distance 的游戏内距离。 |
EnforceOpeningHours |
false |
false = newspaper stands stay available 24/7. Set true to enforce each stand's openTime/closeTime. |
SpawnDistance |
55.0 |
spawn distance 的游戏内距离。 |
ServerDistanceTolerance |
4.5 |
server distance tolerance 的游戏内距离。 |
ServerDistanceCheck |
true |
server distance check 的开关:true = 开,false = 关(默认 true)。 |
NewspaperItem |
"jrs_newspaper" |
newspaper item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
PhysicalCopies |
table |
Physical copies are permanent saved editions. The inventory item itself stays the same JRS item, while every individual copy carries its own edition metadata. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ KeepExactEdition |
true |
keep exact edition 的开关:true = 开,false = 关(默认 true)。 |
↳ StoreDisplayMetadata |
true |
store display metadata 的开关:true = 开,false = 关(默认 true)。 |
Currency |
0 |
0 = Money in jrs_core |
DefaultPrice |
0.25 |
jrs_core supports decimal cash values |
ArchiveCopyUsesPublisherPrice |
true |
archive copy uses publisher price 的开关:true = 开,false = 关(默认 true)。 |
RequestTimeoutMs |
8000 |
request timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
SingleJobMode |
table |
允许谁:single job mode 的职业、组或权限。 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ jobs |
table |
允许谁:jobs 的职业、组或权限。 |
GeneralJournalistJobs |
table |
General journalist jobs that have writing/publishing access across all newspaper stands and offices |
↳ journalist |
true |
journalist 的开关:true = 开,false = 关(默认 true)。 |
↳ reporter |
true |
reporter 的开关:true = 开,false = 关(默认 true)。 |
↳ newspaper |
true |
newspaper 的开关:true = 开,false = 关(默认 true)。 |
↳ press |
true |
press 的开关:true = 开,false = 关(默认 true)。 |
↳ editor |
true |
editor 的开关:true = 开,false = 关(默认 true)。 |
↳ news |
true |
news 的开关:true = 开,false = 关(默认 true)。 |
JournalistCanPublish |
true |
If true, journalists (or any journalist job grade >= journalistGrade) can create drafts and publish editions. |
AdminGroups |
table |
Admin groups recognized from jrs_core or vorp_core |
↳ owner |
true |
owner 的开关:true = 开,false = 关(默认 true)。 |
↳ admin |
true |
admin 的开关:true = 开,false = 关(默认 true)。 |
↳ superadmin |
true |
superadmin 的开关:true = 开,false = 关(默认 true)。 |
↳ mod |
true |
mod 的开关:true = 开,false = 关(默认 true)。 |
↳ moderator |
true |
moderator 的开关:true = 开,false = 关(默认 true)。 |
↳ support |
true |
support 的开关:true = 开,false = 关(默认 true)。 |
↳ god |
true |
god 的开关:true = 开,false = 关(默认 true)。 |
AutoCreateFirstEdition |
false |
Never automatically create placeholder dummy editions. Keep newspapers empty until published by staff. |
Jobs |
table |
Used only if SingleJobMode.enabled = false. |
↳ stdenis_journalist |
"stdenisjournalist" |
stdenis journalist 的设置。 |
↳ stdenis_editor |
"stdeniseditor" |
stdenis editor 的设置。 |
↳ valentine_journalist |
"valentinejournalist" |
valentine journalist 的设置。 |
↳ valentine_editor |
"valentineeditor" |
valentine editor 的设置。 |
↳ blackwater_journalist |
"blackwaterjournalist" |
blackwater journalist 的设置。 |
↳ blackwater_editor |
"blackwatereditor" |
blackwater editor 的设置。 |
JobPublisherMap |
table |
允许谁:job publisher map 的职业、组或权限。 |
↳ Config.Jobs.stdenis_journalist |
1 |
config.jobs.stdenis journalist 的数值(默认 1)。 |
↳ Config.Jobs.stdenis_editor |
1 |
config.jobs.stdenis editor 的数值(默认 1)。 |
↳ Config.Jobs.valentine_journalist |
2 |
config.jobs.valentine journalist 的数值(默认 2)。 |
↳ Config.Jobs.valentine_editor |
2 |
config.jobs.valentine editor 的数值(默认 2)。 |
↳ Config.Jobs.blackwater_journalist |
3 |
config.jobs.blackwater journalist 的数值(默认 3)。 |
↳ Config.Jobs.blackwater_editor |
3 |
config.jobs.blackwater editor 的数值(默认 3)。 |
EditorJobs |
table |
允许谁:editor jobs 的职业、组或权限。 |
↳ Config.Jobs.stdenis_editor |
true |
config.jobs.stdenis editor 的开关:true = 开,false = 关(默认 true)。 |
↳ Config.Jobs.valentine_editor |
true |
config.jobs.valentine editor 的开关:true = 开,false = 关(默认 true)。 |
↳ Config.Jobs.blackwater_editor |
true |
config.jobs.blackwater editor 的开关:true = 开,false = 关(默认 true)。 |
PublisherSocieties |
table |
Revenue is always recorded in jrs_newspaper_publishers.funds. If you later connect a society resource, listen to: jrs_newspaper:server:onRevenue(publisherId, societyName, amount, source, transactionId) |
↳ 1 |
"stdenisnews" |
1 的设置。 |
↳ 2 |
"valentinenews" |
2 的设置。 |
↳ 3 |
"blackwaternews" |
3 的设置。 |
NewspaperStands |
table |
newspaper stands 条目表。按文件中的示例添加、删除或修改条目。 |
EditorDesks |
table |
Separate desk/archive/investigation points are disabled so all features are consolidated directly into the newspaper stands (Config.NewspaperStands). |
ArchiveLocations |
table |
archive locations 使用的世界坐标(x, y, z)。 |
InvestigationLocations |
table |
investigation locations 使用的世界坐标(x, y, z)。 |
OfficeNPCGroups |
table |
Optional immersive office NPCs based on the supported newspaper office locations. |
↳ saintdenis |
table |
saintdenis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
DefaultPublishers |
table |
default publishers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
DefaultEditionArticles |
3 |
default edition articles 的数值(默认 3)。 |
MaxArticleLength |
12000 |
max article length 的上限。 |
MaxTitleLength |
255 |
max title length 的上限。 |
MaxArchiveResults |
50 |
max archive results 的上限。 |
MaxInvestigations |
100 |
max investigations 的上限。 |
ActionCooldownMs |
350 |
action cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Notes from the README#
# JRS Newspaper
A standalone newspaper system written for `jrs_core` + `jrs_inventory`, verified against `jrs_core v1.0.18`.
## Included systems
- Newspaper stands with NPCs, opening hours, blips and current-edition preview.
- Server-authoritative newspaper purchasing.
- Physical newspaper item with per-copy metadata, so old copies always open the exact edition they belong to.
- Three independent publishers: Saint Denis, Valentine and Blackwater.
- Journalist / Editor permissions from the live `jrs_core` job + grade, with optional core-admin editor access.
- Editorial Desk with draft creation, article editing, advertisements, page expansion and publication.
- Publishing archives the previous current issue automatically.
- Publisher name and cover price configuration by editors.
- Searchable archive with read and physical-copy actions.
- Investigation Board with assignments, status, priority, clues, notes, deadlines and resource requests.
- Editor approval / denial of investigation resource requests.
- Publisher revenue balance and transaction log.
- Revenue integration event for an optional society resource.
- Identity-gated player actions using `jrs_core:IsIdentityReady`.
- Core money/balance/job/grade/group/admin APIs are used directly and refreshed safely after a `jrs_core` restart.
- Character identity is checked through the core before every player-bound server action.
- Open newspaper UIs are force-closed on character unload, core job changes, and core restart so stale permissions cannot remain active.
- Restart-safe usable-item re-registration when `jrs_inventory` restarts.
## Requirements
- RedM
- `oxmysql`
- `jrs_core`
- `jrs_inventory`
Start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_newspaper
'''
## Installation
1. Put the folder in your resources as `jrs_newspaper`.
2. The resource auto-creates/updates its own tables from `sql/jrs_newspaper.sql` on start. You can also import it manually.
3. Copy your item image to the inventory image folder as `jrs_newspaper.png` if you want a custom icon.
4. Check the coordinates and jobs in `config.lua`.
5. Restart `jrs_inventory` once after importing the item row, then start `jrs_newspaper`.
## Default jobs
'''lua
[1] = { jobName = 'stdenisnews', editorGrade = 3, journalistGrade = 0 }
[2] = { jobName = 'valentinenews', editorGrade = 3, journalistGrade = 0 }
[3] = { jobName = 'blackwaternews', editorGrade = 3, journalistGrade = 0 }
'''Free (included in JRS Core) jrs_police
jrs_police - RedM police system with recruitment NPCs, rank kits, roster management, Steam admin, NUI and stable lifecycle
| Resource | jrs_police |
| Folder | [JOBS] |
| Version | 2.11.7 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 19,673 Lua lines |
Commands
/badge/badgehand/checkreputation/jail/policehorsestats/policemenu/showbadge
Exports
AddExecutionRecord, AddHonor, AddOption, ExtendCharacterSentence, GetCharacterHonor, GetHonor, GetHonorTier, GetJailedPlayers, GetPoliceRosterEntry, GrantPoliceWeaponLicense, HireOfficer, IsClothingBusy, IsOnDutyOfficer, JailPlayer, ReleaseCharacter, ReleasePlayer, RemoveFromPoliceRoster, RemoveHonor, RemoveOfficer, RemoveOption, RevokePoliceWeaponLicense, SetHonor, jrs_policejail
Database tables
jrs_communityservice, jrs_integrity, jrs_jail_police, jrs_police_journal, jrs_police_mdt, jrs_police_recruitment, jrs_police_roster, jrs_police_wanted
config/integrity.lua - 103 个选项#
Police recruitment/hiring itself is NOT duplicated here - jrs_police already
| Setting | Default | What it does |
|---|---|---|
Honor |
table |
honor 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Default |
50 |
default 的数值(默认 50)。 |
↳ Minimum |
0 |
minimum 的最低值或等级要求。 |
↳ Maximum |
100 |
maximum 的上限。 |
↳ LowThreshold |
30 |
low threshold 的数值(默认 30)。 |
↳ ShowDuration |
5000 |
show duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ ShowOnChange |
true |
Shows on change:true = 是,false = 否(默认 true)。 |
HonorEvents |
table |
How everyday play moves honor. Values are signed amounts; 0 disables an entry. Honor is stored per character in jrs_integrity and survives relogs/restarts. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ PlayerKilled |
-10 |
murdered another player in PvP |
↳ Jailed |
-10 |
sent to jail (officer, admin or auto-jail after a kill) |
↳ SentenceServed |
3 |
sat out the full sentence instead of being released |
↳ WantedPublished |
-5 |
a wanted notice was posted on you while online |
↳ WantedPaidOff |
3 |
cleared your own wanted notice at the kiosk |
↳ Fined |
-3 |
received a police fine / ticket |
↳ QuestCompleted |
1 |
finished a jrs_randomquests mission |
↳ BountyCompleted |
2 |
completed a bounty mission and caught an outlaw |
↳ AnimalHunted |
1 |
base proportional gain for hunting an animal |
↳ AnimalSkinned |
2 |
base proportional gain for skinning/slaughtering an animal |
↳ FarmAnimalSlaughtered |
2 |
base proportional gain for farm animal slaughter |
↳ Passive |
table |
Slow recovery for staying out of trouble: +Amount every IntervalMinutes online while not jailed/wanted, only up to Cap (higher needs donations, cleaning duty or quests). Any honor loss restarts the timer. |
IntegrityCommands |
table |
integrity commands 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Player |
"integrity" |
player 的设置。 |
↳ OfficerCheck |
"checkhonor" |
officer check 的设置。 |
↳ EnableAdminCommands |
true |
开启或关闭 admin commands(默认 true)。 |
↳ AdminAce |
"jrs.integrity.admin" |
允许谁:admin ace 的职业、组或权限。 |
↳ AdminIdentifiers |
table |
允许谁:admin identifiers 的职业、组或权限。 |
↳ Add |
"addH" |
add 的设置。 |
↳ Remove |
"delH" |
remove 的设置。 |
↳ Set |
"setH" |
set 的设置。 |
IntegritySecurity |
table |
integrity security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MaximumExternalChange |
100 |
maximum external change 的上限。 |
↳ RequestCooldownMs |
500 |
request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CrimeServerCooldownMs |
1500 |
crime server cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Crime |
table |
crime 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
↳ RestrictToZones |
false |
If false, killing an innocent human NPC anywhere on the map removes integrity (not just in town centers). |
↳ UseLegacyDetection |
true |
Per-frame detection is retained, but integrity is removed only after a confirmed NPC kill. |
↳ KillAimGraceMs |
350 |
kill aim grace ms 的数值(默认 350)。 |
↳ KillConfirmationWindowMs |
15000 |
kill confirmation window ms 的数值(默认 15000)。 |
↳ ShootingNpcPenalty |
2 |
shooting npc penalty 的数值(默认 2)。 |
↳ ClientCooldownMs |
1500 |
client cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ ScanIntervalMs |
75 |
scan interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ UseDamageEvent |
true |
开启或关闭 damage event(默认 true)。 |
↳ AimGraceMs |
2500 |
aim grace ms 的数值(默认 2500)。 |
↳ RecentShotWindowMs |
2500 |
recent shot window ms 的数值(默认 2500)。 |
↳ DamageScanRadius |
120.0 |
damage scan radius 的游戏内距离。 |
↳ HumanCacheRadius |
140.0 |
human cache radius 的游戏内距离。 |
↳ HumanCacheIntervalMs |
200 |
human cache interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AllowAllHumanNpcs |
true |
Allows all human npcs:true = 是,false = 否(默认 true)。 |
↳ PenalizeAnimals |
false |
true: killing/shooting any non-player ped (humans or animals) removes integrity. false: only human NPCs remove integrity. |
↳ WitnessEnabled |
true |
witness enabled 的开关:true = 开,false = 关(默认 true)。 |
↳ WitnessRadius |
20.0 |
witness radius 的游戏内距离。 |
↳ WitnessBlipDurationMs |
5000 |
witness blip duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AllowedPedTypes |
table |
allowed ped types 使用的游戏模型或实体。 |
LowHonorNpcAggression |
table |
low honor npc aggression 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ CheckIntervalMs |
1000 |
check interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AttackRadius |
10.0 |
attack radius 的游戏内距离。 |
↳ RetargetCooldownMs |
3000 |
retarget cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
IntegrityServices |
table |
integrity services 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ PromptKey |
0x8CC9CD42 |
X / INPUT_CONTEXT_X |
↳ PromptHold |
true |
prompt hold 的开关:true = 开,false = 关(默认 true)。 |
↳ RequireServerDistanceValidation |
true |
Requires server distance validation:true = 是,false = 否(默认 true)。 |
↳ ServerNpcValidationDistance |
7.0 |
server npc validation distance 的游戏内距离。 |
↳ InteractDistance |
2.2 |
interact distance 的游戏内距离。 |
↳ RequirePoliceJob |
false |
Requires police job:true = 是,false = 否(默认 false)。 |
↳ PoliceJobs |
table |
Left empty on purpose: isPoliceJob() falls back to the live, already normalized OnDutyJobs global (shared/police_bridge.lua) instead of a snapshot taken before that normalization runs. |
↳ Donation |
table |
donation 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Cleaning |
table |
cleaning 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Stations |
table |
eight sheriff towns) a wanted board - see config/online.lua and config/wanted.lua. Coordinates are resolved below from the recruiter office list so the three features can never drift apart again. |
IntegrityCrimeZones |
table |
Town zones where shooting an ambient NPC removes integrity. |
IntegrityCheckAreas |
table |
Areas where low-integrity NPC aggression is active. |
IntegrityTexts |
table |
integrity texts 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Title |
"السمعة والسلامة" |
title 显示给玩家的文本。可修改以翻译或更名。 |
↳ Current |
"مستوى السمعة الحالي: %s" |
current 的设置。 |
↳ Increased |
"ارتفعت السمعة إلى %s" |
increased 的设置。 |
↳ Decreased |
"انخفضت السمعة إلى %s" |
decreased 的设置。 |
↳ CharacterNotReady |
"بيانات شخصيتك غير جاهزة بعد." |
character not ready 的设置。 |
↳ NoPermission |
'ليس لديك صلاحية لاستخدام هذ... |
允许谁:no permission 的职业、组或权限。 |
↳ InvalidCommand |
'الاستخدام: /%s [معرف اللاعب... |
invalid command 的设置。 |
↳ InvalidSetCommand |
'الاستخدام: /%s [معرف اللاعب... |
invalid set command 的设置。 |
↳ PlayerNotFound |
"اللاعب غير موجود." |
player not found 的设置。 |
↳ DonationSuccess |
'تم قبول التبرع: $%s. ارتفعت... |
donation success 的设置。 |
↳ NotEnoughMoney |
"ليس لديك مبلغ كافٍ للتبرع." |
not enough money 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ DonationProcessingFailed |
'فشل معالجة التبرع، يرجى الم... |
donation processing failed 的设置。 |
↳ IntegrityFull |
'مستوى سمعتك في الحد الأقصى ... |
integrity full 的设置。 |
↳ DonationTooLarge |
'اختر مبلغ تبرع أصغر لتجنب ه... |
donation too large 的设置。 |
↳ ServiceCooldown |
'يرجى الانتظار %s ثانية قبل ... |
service cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CleaningStarted |
'بدأت مهمة تنظيف المدينة. تو... |
cleaning started 的设置。 |
↳ CleaningInProgress |
"جاري التنظيف..." |
cleaning in progress 的设置。 |
↳ CleaningProgress |
"تم تنظيف المنطقة: %s/%s." |
cleaning progress 的设置。 |
↳ CleaningCompleted |
'اكتملت مهمة التنظيف. ارتفعت... |
cleaning completed 的设置。 |
↳ CleaningCancelled |
"تم إلغاء مهمة التنظيف." |
cleaning cancelled 的设置。 |
↳ CleaningAlreadyActive |
"لديك مهمة تنظيف نشطة بالفعل." |
cleaning already active 的设置。 |
↳ CleaningNotActive |
"ليس لديك مهمة تنظيف نشطة." |
cleaning not active 的设置。 |
↳ CleaningCooldown |
'ستكون مهمة التنظيف متاحة مج... |
cleaning cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CleaningInvalidLocation |
"أنت لست في موقع التنظيف الصحيح." |
cleaning invalid location 使用的世界坐标(x, y, z)。 |
↳ MustBeOnFoot |
'يجب أن تكون مترجلاً لتنظيف ... |
must be on foot 的设置。 |
↳ TooFarFromStation |
"اقترب أكثر من موظف المركز." |
too far from station 的设置。 |
↳ PoliceOnly |
'هذه الخدمة مخصصة لرجال الشر... |
police only 的设置。 |
config/main.lua - 32 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Lang |
"Arabic" |
Live core settings only. Dead legacy UI/shop options were removed so every exposed value below has a runtime consumer. |
nameMenu |
"Police Menu" |
name menu 显示给玩家的文本。可修改以翻译或更名。 |
Menu_command |
"police" |
menu command 的设置。 |
onduty_command |
"onduty" |
onduty command 的设置。 |
offduty_command |
"offduty" |
offduty command 的设置。 |
jailCommand |
"policejail" |
jail command 的设置。 |
unjailCommand |
"policeunjail" |
unjail command 的设置。 |
Start_outfit |
true |
Police uniforms are bundled. Restoring the civilian outfit can optionally use an external command; if the command is unavailable the script will fail safely and show a NUI warning instead of silently breaking. |
RestoreOutfitCommand |
"" |
restore outfit command 的设置。 |
STATION BLIPS & STATUS SYSTEM
| Setting | Default | What it does |
|---|---|---|
StationBlips |
table |
station blips 的地图标记或图标设置。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Key |
0x760A9C6F |
[G] key to toggle station status |
↳ RequireOnDuty |
false |
If false, officers of this department can toggle even if off-duty |
↳ ShowStatusInName |
true |
Appends [مفتوح] / [مغلق] to the blip label on the map |
↳ Scale |
0.8 |
scale 的比率或倍数。 |
↳ Locations |
table |
locations 使用的世界坐标(x, y, z)。 |
Blips |
Config.StationBlips.Location... |
blips 的地图标记或图标设置。 |
blip |
Config.StationBlips.Location... |
blip 的地图标记或图标设置。 |
Key |
Config.StationBlips.Key |
key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
jrs_idcard |
true |
If you have this jrs_idcard script, you can activate the option. This option allows you to send information and images of the player you are looking for in the archive. |
IdCardDefaultImage |
'nui://jrs_police/html/img/p... |
id card default image 的设置。 |
bank |
table |
Deposits collected fines into the jrs_banking personal account of the charidentifier configured below for the officer's city (Config.BankFine). Requires jrs_banking to be started. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
BankFine |
table |
bank fine 的金额。奖励会经过 jrs_core 的经济倍率。 |
MenuKeybind |
"U" |
ConfigPoliceRadial.KeybindJS in config/police.lua. It never opens the MDT menu directly; the MDT is reached from inside the radial ("Records") or via the /police chat command. |
EnableMenuKey |
false |
Legacy PAGE UP raw-control hijack, kept disabled in favor of Config.MenuKeybind above. |
kyemenu |
0x446258B6 |
pgUP (only used when Config.EnableMenuKey is true) |
Limit |
table |
limit 的上限。 |
↳ Money |
1000 |
Max amount of money that can be stolen (set to false for no limit) |
↳ Weapons |
1000 |
Max number of weapons that can be stolen (set to false for no limit) |
↳ Items |
1000 |
Max number of items that can be stolen (set to false for no limit) |
ItemsBlackList |
table |
Blacklist of items and weapons that cannot be stolen |
Paid (server only) jrs_polls
Polls and referendums: server polls by admins, city polls by governors (citizens vote), one vote per character
| Resource | jrs_polls |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 335 行 Lua |
Database tables
jrs_poll_votes, jrs_polls
config.lua - 15 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"polls" |
command 的设置。 |
AdminGroups |
table |
允许谁:admin groups 的职业、组或权限。 |
Cities |
table |
City ids exactly as in jrs_government's Config.Cities. A governor, deputy or owner of a city may open polls for that city; only its citizens vote. |
↳ valentine |
'Valentine', strawberry = 'S... |
valentine 的设置。 |
↳ saintdenis |
'Saint Denis', annesburg = '... |
saintdenis 的设置。 |
DeputiesCanCreate |
true |
Let deputies open city polls too. |
MaxQuestionLength |
150 |
max question length 的上限。 |
MaxOptionLength |
60 |
max option length 的上限。 |
MinOptions |
2 |
min options 的最低值或等级要求。 |
MaxOptions |
6 |
max options 的上限。 |
MinHours |
1 |
min hours 的最低值或等级要求。 |
MaxHours |
168 |
max hours 的上限。 |
MaxActivePerCity |
3 |
max active per city 的上限。 |
ShowResultsBeforeVoting |
false |
false: you see the numbers after you vote (or when it closes) |
KeepClosedDays |
7 |
closed polls stay visible this long |
Paid (server only) jrs_publicjobs
JRS Public Jobs - Daily Labor & Work Activities
| Resource | jrs_publicjobs |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS Team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,210 Lua lines |
config.lua - 30 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Align |
"top-left" |
align to menu |
Lang |
"ar" |
'en', 'ar' |
MaxSpeed |
1.5 |
number (Maximum walking speed while characters are carrying) |
InteractKey |
0x760A9C6F |
[G] key (standard non-conflicting interaction key) |
HoldDuration |
800 |
ms to hold prompt (avoids conflicts with other scripts) |
MULTIJOB SETTINGS
| Setting | Default | What it does |
|---|---|---|
JobName |
"publicjobs" |
Multijob internal identifier |
RequireJob |
true |
STRICT: Player MUST have 'publicjobs' active in multijob to start tasks! |
BonusForJobHolders |
1.25 |
25% bonus cash and XP |
LOCATIONS
| Setting | Default | What it does |
|---|---|---|
Locations |
table |
locations 使用的世界坐标(x, y, z)。 |
KEYS
| Setting | Default | What it does |
|---|---|---|
Keys |
table |
keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ InteractJob |
"INPUT_INTERACT_OPTION1" |
允许谁:interact job 的职业、组或权限。 |
NAVIGATION COLORS
| Setting | Default | What it does |
|---|---|---|
NavigationColors |
table |
navigation colors 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Blip |
"BLIP_MODIFIER_MP_COLOR_11" |
blip 的地图标记或图标设置。 |
↳ Route |
"COLOR_PLATFORM_GREEN" |
route 的设置。 |
JOB SPECIFIC BLIPS & NAVIGATION
| Setting | Default | What it does |
|---|---|---|
JobBlips |
table |
job blips 的地图标记或图标设置。 |
↳ Labour |
table |
labour 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Distribute |
table |
distribute 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Sweep |
table |
sweep 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Sharpen |
table |
sharpen 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ChopWood |
table |
chop wood 条目表。按文件中的示例添加、删除或修改条目。 |
↳ WaterCarrying |
table |
water carrying 条目表。按文件中的示例添加、删除或修改条目。 |
PROGRESBAR
| Setting | Default | What it does |
|---|---|---|
ProgressBar |
table |
progress bar 条目表。按文件中的示例添加、删除或修改条目。 |
↳ type |
"innercircle" |
type 的设置。 |
↳ color |
"#0A4F05" |
color 的设置。 |
PUBLIC JOBS
| Setting | Default | What it does |
|---|---|---|
Labour |
table |
labour 条目表。按文件中的示例添加、删除或修改条目。 |
Distribute |
table |
distribute 条目表。按文件中的示例添加、删除或修改条目。 |
Sweep |
table |
sweep 条目表。按文件中的示例添加、删除或修改条目。 |
Sharpen |
table |
sharpen 条目表。按文件中的示例添加、删除或修改条目。 |
ChopWood |
table |
chop wood 条目表。按文件中的示例添加、删除或修改条目。 |
WaterCarrying |
table |
water carrying 条目表。按文件中的示例添加、删除或修改条目。 |
Free (included in JRS Core) jrs_railroad
JRS Core railroad - buy and run trains, companies, cargo, passengers and tickets
| Resource | jrs_railroad |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | en |
| Code size | 8,394 Lua lines |
Commands
/setjunction/trainpos/trainrobbery
Database tables
IF, railroad_companies, railroad_companies_owned, railroad_company_supplies, railroad_company_upgrades, railroad_employees, railroad_rewards, railroad_trains
Free (included in JRS Core) jrs_samples
JRS Core animal samples - sedate animals, collect samples, leaderboard and milestones
| Resource | jrs_samples |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | /onesync, jrs_core, oxmysql |
| Interface | No |
| Code size | 1,631 Lua lines |
Commands
/samplesmenu/setfeatured
Database tables
jrs_samples
config.lua - 24 个选项#
JRS SAMPLES — Configuration
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Debug
| Setting | Default | What it does |
|---|---|---|
DebugClient |
false |
Print client-side debug logs to F8 console |
DebugServer |
false |
Print server-side debug logs to server console |
Database
| Setting | Default | What it does |
|---|---|---|
AutoInstallDB |
true |
create the jrs_samples table automatically on resource start |
Sample Collection
| Setting | Default | What it does |
|---|---|---|
StoreSampleData |
true |
false = no DB writes; collections kept in memory until restart (testing only) |
SampleHoldTime |
4000 |
ms — how long to hold the prompt to collect |
AnimalCleanupTime |
90000 |
ms — how long before a sedated animal recovers (90s) |
SampleCooldown |
3000 |
ms — server-side minimum gap between a player's sample submissions (anti-spam/exploit) |
Leaderboard location (prompt)
| Setting | Default | What it does |
|---|---|---|
LeaderboardLocation |
table |
Place this sphere at a naturalist camp, doctor's office, or any RP-fitting location. Adjust coords and heading to match your map layout. |
↳ coords |
vector3(-280.45, 758.23, 118... |
Example: Valentine area — change to fit your server |
↳ heading |
180.0 |
heading 的数值(默认 180.0)。 |
↳ radius |
1.5 |
radius 的游戏内距离。 |
Map Blip (shown at the leaderboard target location)
| Setting | Default | What it does |
|---|---|---|
ShowBlip |
true |
Set Config.ShowBlip = false to hide it entirely. BlipSprite / BlipColor accept RDR3 blip names (joaat'd automatically). |
BlipSprite |
"blip_shop_trapper" |
blip sprite name (or hash) |
BlipColor |
"BLIP_MODIFIER_MP_COLOR_8" |
blip colour modifier ('' = default) |
BlipScale |
0.2 |
blip scale 的地图标记或图标设置。 |
Milestone Rewards
| Setting | Default | What it does |
|---|---|---|
MilestoneRewards |
table |
When a player's personal total sample count hits a key, they receive bonus cash + notify. Keys must be integers (sample counts). Set to {} to disable milestones entirely. |
↳ 5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 10 |
table |
10 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 25 |
table |
25 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 50 |
table |
50 条目表。按文件中的示例添加、删除或修改条目。 |
First Discovery Bonus
| Setting | Default | What it does |
|---|---|---|
FirstDiscoveryBonus |
500 |
Extra cash awarded to the FIRST player EVER to collect a particular animal sample. Set to 0 to disable. |
Featured Animal
| Setting | Default | What it does |
|---|---|---|
FeaturedAnimal |
"" |
e.g. 'bear', 'moose', 'bison' — must match a name in hashToAnimalMap (server/main.lua) |
FeaturedMultiplier |
2 |
reward is multiplied by this when sampling the featured animal |
Free (included in JRS Core) jrs_smelting
JRS Core smelting - turn ore from jrs_mining into bars at smelters
| Resource | jrs_smelting |
| Folder | [JOBS] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, jrs_progressbar |
| Interface | No |
| Code size | 1,023 Lua lines |
config.lua - 8 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
SpawnDistance |
50.0 |
smelter NPC appears inside this radius |
UseDistance |
2.5 |
prompt radius |
MaxBatch |
20 |
bars per smelt |
Job |
nil |
e.g. 'blacksmith' to lock smelting to one job (nil = everyone) |
Smelters |
table |
add more: { label, model, coords = vector4(x, y, z, heading), scenario, blip } |
BlipSprite |
"blip_shop_blacksmith" |
blip sprite 的地图标记或图标设置。 |
Recipes |
table |
Uses the items jrs_mining gives. time = ms per bar. |
Paid (server only) jrs_stashes
jrs core Stashes - purchasable and placeable shared stashes for jrs_core / jrs_inventory
| Resource | jrs_stashes |
| Folder | [JOBS] |
| Version | 1.4.1 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,652 Lua lines |
Exports
AdminRemovePropertyStash, BeginPropertyPlacement, CountPropertyStashes, CreatePropertyStashDirect, GetPropertyStashes, GetPropertyStashesDetailed, RefreshAccess, ReloadStashes, RemoveAllPropertyStashes, RemovePropertyStash, SetPropertyStashSingleSize, SetPropertyStashSize
Database tables
jrs_stashes
config/config.lua - 76 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Commands |
table |
commands 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Create |
"createstash" |
create 的设置。 |
↳ Remove |
"removestash" |
remove 的设置。 |
OpenKey |
0x0522B243 |
RedM controls used while standing near a stash. |
ManageKey |
0x5415BE48 |
Deprecated: stash management now opens from the same world prompt. |
Prompt |
table |
Native RedM prompt shown while standing near an accessible stash. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Text |
"Open Stash Menu" |
text 显示给玩家的文本。可修改以翻译或更名。 |
↳ GroupText |
"Stash" |
允许谁:group text 的职业、组或权限。 |
↳ Hold |
false |
hold 的开关:true = 开,false = 关(默认 false)。 |
Object |
table |
Physical object spawned at every stash location. Model can be changed without touching client/server code. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Model |
"p_chest01x" |
model 使用的游戏模型或实体。 |
↳ FallbackModels |
table |
fallback models 使用的游戏模型或实体。 |
↳ SpawnDistance |
70.0 |
spawn distance 的游戏内距离。 |
↳ DespawnDistance |
85.0 |
despawn distance 的游戏内距离。 |
↳ ZOffset |
0.0 |
z offset 的数值(默认 0.0)。 |
↳ Freeze |
true |
freeze 的开关:true = 开,false = 关(默认 true)。 |
↳ Collision |
true |
collision 的开关:true = 开,false = 关(默认 true)。 |
PropertyStash |
table |
House stashes placed from the jrs_housing property menu. Count and capacity per house come from jrs_housing (Config.PropertyStashes); this is the prop. |
↳ Model |
"p_storagebox01x" |
model 使用的游戏模型或实体。 |
↳ FallbackModels |
table |
fallback models 使用的游戏模型或实体。 |
↳ Models |
table |
Available storage furniture models player can cycle through with [R]: |
↳ MinDistance |
1.5 |
House boxes may stand this close to another stash (several fit in one room). |
Move |
table |
Owner-only stash relocation & placement: matches housing furniture theme exactly. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ PreviewDistance |
1.3 |
preview distance 的游戏内距离。 |
↳ PreviewAlpha |
170 |
preview alpha 的数值(默认 170)。 |
↳ RotateSpeed |
90.0 |
rotate speed 的数值(默认 90.0)。 |
↳ Keys |
table |
keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ ConfirmKey |
0x760A9C6F |
confirm key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ CancelKey |
0x156F7119 |
cancel key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ GroupText |
"House Stash" |
允许谁:group text 的职业、组或权限。 |
↳ ConfirmText |
"Place Stash" |
confirm text 显示给玩家的文本。可修改以翻译或更名。 |
↳ CancelText |
"Cancel" |
cancel text 显示给玩家的文本。可修改以翻译或更名。 |
↳ NextText |
"Change Furniture" |
next text 显示给玩家的文本。可修改以翻译或更名。 |
↳ RotateText |
"Rotate" |
rotate text 显示给玩家的文本。可修改以翻译或更名。 |
↳ ServerConfirmDistance |
4.0 |
server confirm distance 的游戏内距离。 |
InteractionDistance |
2.0 |
interaction distance 的游戏内距离。 |
ServerInteractionDistance |
4.0 |
server interaction distance 的游戏内距离。 |
RemoveDistance |
5.0 |
remove distance 的游戏内距离。 |
MinimumStashDistance |
3.0 |
minimum stash distance 的游戏内距离。 |
SyncDistance |
150.0 |
reserved for future scoped sync; current sync remains authoritative for all stashes. |
MaxStashUsers |
999 |
max stash users 的上限。 |
MaxStorageSize |
1000000 |
max storage size 的上限。 |
MaxPriceMoney |
100000000 |
max price money 的金额。奖励会经过 jrs_core 的经济倍率。 |
MaxPriceGold |
1000000 |
max price gold 的金额。奖励会经过 jrs_core 的经济倍率。 |
DepositRules |
table |
Controls what can be deposited into REDEMPIRE stashes. These rules apply to the owner and all authorized users and are enforced server-side. Normal items are always allowed; use per-user permissions to control who may deposit them |
↳ Money |
true |
cash |
↳ Gold |
true |
gold |
↳ DirtyMoney |
true |
dirty money |
↳ Weapons |
true |
weapons |
Blips |
table |
blips 的地图标记或图标设置。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Sprite |
1151744703 |
sprite 的地图标记或图标设置。 |
↳ ForSaleLabel |
"Stash For Sale" |
for sale label 显示给玩家的文本。可修改以翻译或更名。 |
↳ OwnedLabel |
"Your Stash" |
owned label 显示给玩家的文本。可修改以翻译或更名。 |
↳ HouseStashes |
true |
House stashes (jrs_housing): shown to the owner and key holders. |
↳ HouseLabel |
"House Stash" |
house label 显示给玩家的文本。可修改以翻译或更名。 |
AdminGroups |
table |
jrs_core groups allowed to use /createstash and /removestash. |
↳ owner |
true |
owner 的开关:true = 开,false = 关(默认 true)。 |
↳ admin |
true |
admin 的开关:true = 开,false = 关(默认 true)。 |
AllowedIdentifiers |
table |
Optional explicit identifiers. Supports steam:, license:, fivem:, etc. |
Items |
table |
Usable items that create an already-owned stash at the player's position. |
↳ Create |
"" |
create 的设置。 |
↳ Remove |
"" |
remove 的设置。 |
↳ Ownership |
"" |
ownership 的设置。 |
↳ Move |
"" |
move 的设置。 |
↳ Deposit |
"" |
deposit 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Withdraw |
"" |
withdraw 的设置。 |
↳ AllowCustom |
true |
Owners can add a per-stash Discord webhook from the management UI. |
Text |
table |
text 显示给玩家的文本。可修改以翻译或更名。 |
↳ Open |
"Open Stash" |
open 的设置。 |
↳ Buy |
"Buy Stash" |
buy 的设置。 |
↳ Manage |
"Manage Stash" |
manage 的设置。 |
Notes from the README#
# jrs_stashes
REDEMPIRE-native stash system rebuilt for `jrs_core` + `jrs_inventory`.
## Features
- Admin `/createstash` UI: size, cash price, gold price.
- `/removestash <id>` with permission + distance validation.
- For-sale stash purchase using cash, gold, or free ownership.
- Owner management menu: add/remove authorized players and set a custom Discord webhook.
- `Stash1` / `Stash2` usable items create personal stashes using the configured capacity, optional cash/gold placement fee, and `DeleteOnUse` behavior.
- Opens the native `jrs_inventory` storage UI, so items, weapons, cash, gold and dirty money follow inventory config and security rules.
- Server-authoritative access, ownership, distance and purchase validation.
- Low-idle client loop with dynamic sleep.
- Optional blips for for-sale and owned stashes.
- Global and per-stash logs. Per-stash item movement logs require the included patched `jrs_inventory` build.
## Install
1. Import `sql/jrs_stashes.sql`.
2. Put `jrs_stashes` in resources.
3. Ensure start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_stashes
'''
4. Configure admin groups / allowed identifiers and webhooks in `config.lua`.
## Inventory integration
Every stash maps to a storage key like `jrs_stash:12` and uses:
- `jrs_inventoryApi().createstorage`
- `jrs_inventoryApi().openstorage`
- `jrs_inventoryApi().updatestorage`
The included updated `jrs_inventory` emits a server-local `jrs_inventory:server:storageTransaction` event after successful storage transactions so custom stash
## v1.0.2
- Removed dependency on the table returned by `jrs_inventoryApi()`.
- Usable stash items now register through `jrsCore:registerUsableItem`, which is the server event implemented by `jrs_inventory`.
- Storage/item operations now call the direct `jrs_inventory` exports.
- Fixes startup error: `jrs_inventory usable-item API is unavailable`.
## v1.0.3 - Per-user stash permissions
- Every authorized stash user now has an individual access level:
- `deposit`: can put items/weapons/currencies into the stash but cannot take anything out.
- `withdraw`: can take items/weapons/currencies out but cannot put anything in.
- `full`: can deposit and withdraw.
- The stash owner always has `full` access and cannot be downgraded.
- Owners can choose the access level when adding a player and can change it later from the same management UI.
- Permission checks are server-authoritative and apply to items, weapons, cash, gold, and dirty money.
- Existing authorized users created before v1.0.3 automatically keep `full` access; no SQL migration is required.
- Requires the included `jrs_inventory` v1.6.7 permission-hook build for transfer enforcement.Paid (server only) jrs_train
| Resource | jrs_train |
| Folder | [JOBS] |
| Version | 2.5.3-jrs |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 8,062 Lua lines |
Commands
/-jrs_train_track_left/-jrs_train_track_right/jrs_train_menu/ticketgps
Exports
BacchusBridgeDestroyed, CheckIfTrainIsSpawned, FindNearestTicketBooth, ForceExitSitting, GetTrainEntity, PlayTrainWhistleSafe
Database tables
train
config/config.lua - 139 个选项#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
defaultlang 的设置。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
ConductorJob |
"conductor" |
job title of who can spawn a train |
CruiseControl |
false |
set true if you want to allow cruise control |
TrainControls |
table |
train controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ OpenMenuKey |
"L" |
Labels shown in the NUI |
↳ TrackLeftKey |
"A" |
track left key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ TrackRightKey |
"D" |
track right key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ AccelerateKey |
"W" |
accelerate key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ BrakeReverseKey |
"S" |
brake reverse key 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ RemapMovement |
true |
Remap the locomotive's native Left Shift / Left Ctrl controls to W / S. |
↳ OpenMenuControl |
0x80F28E95 |
Native RedM input hashes read from the keyboard. |
↳ TrackLeftControl |
0x7065027D |
track left control 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ TrackRightControl |
0xB4E465B4 |
track right control 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ AccelerateControl |
0x8FD015D8 |
W / INPUT_MOVE_UP_ONLY |
↳ BrakeReverseControl |
0xD27782E3 |
S / INPUT_MOVE_DOWN_ONLY |
↳ NativeAccelerateControl |
0x8FFC75D6 |
Left Shift / INPUT_SPRINT |
↳ NativeBrakeReverseControl |
0xDB096B85 |
Left Ctrl / INPUT_DUCK |
TrainPreview |
table |
train preview 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ UseCurrentStation |
true |
preview the train on the current station track |
↳ Direction |
false |
direction 的开关:true = 开,false = 关(默认 false)。 |
↳ CameraDistance |
26.0 |
camera distance 的游戏内距离。 |
↳ MinCameraDistance |
12.0 |
min camera distance 的游戏内距离。 |
↳ MaxCameraDistance |
42.0 |
max camera distance 的游戏内距离。 |
↳ CameraHeight |
5.4 |
camera height 的数值(默认 5.4)。 |
↳ LookAtHeight |
1.8 |
look at height 的数值(默认 1.8)。 |
↳ CameraFov |
38.0 |
camera fov 的数值(默认 38.0)。 |
↳ StartAngle |
90.0 |
start angle 的数值(默认 90.0)。 |
↳ RotateStep |
12.0 |
rotate step 的数值(默认 12.0)。 |
↳ ZoomStep |
2.5 |
zoom step 的数值(默认 2.5)。 |
↳ LoadTimeout |
15000 |
load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ Coords |
table |
Used only when UseCurrentStation is false. |
FuelSettings |
table |
fuel settings 条目表。按文件中的示例添加、删除或修改条目。 |
↳ TrainFuelItem |
"coal" |
db name of the item needed to fuel the train |
↳ TrainFuelItemDisplayName |
"Coal" |
display name of the item |
↳ TrainFuelItemAmount |
1 |
How many of the item it will take to fuel the train |
↳ FuelDecreaseTime |
30000 |
time in ms of how often the trains fuel goes down |
↳ FuelDecreaseAmount |
1 |
amount of fuel to decrease |
ConditionSettings |
table |
condition settings 条目表。按文件中的示例添加、删除或修改条目。 |
↳ TrainCondItem |
"trainoil" |
db name of the item needed to repair the train |
↳ TrainCondItemDisplayName |
"Train Oil" |
display name of the item |
↳ TrainCondItemAmount |
1 |
How many of the item it will take to repair the train |
↳ CondDecreaseTime |
30000 |
time in ms of how often the trains condition goes down |
↳ CondDecreaseAmount |
1 |
amount of cond to decrease |
PassengerJob |
table |
允许谁:passenger job 的职业、组或权限。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ KeepRoutesInRegion |
true |
keeps western and eastern rail networks separate |
↳ MinPassengers |
3 |
min passengers 的最低值或等级要求。 |
↳ MaxPassengers |
6 |
max passengers 的上限。 |
↳ StartRadius |
55.0 |
start radius 的游戏内距离。 |
↳ ArrivalRadius |
45.0 |
arrival radius 的游戏内距离。 |
↳ RequiredStopSpeed |
0.8 |
required stop speed 的数值(默认 0.8)。 |
↳ BoardingWalkTime |
3500 |
boarding walk time 的数值(默认 3500)。 |
↳ TurnaroundDelay |
8000 |
turnaround delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ PedCleanupDelay |
12000 |
ped cleanup delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BasePay |
0.42 |
Server-side fare calculation |
↳ PayPerPassenger |
0.10 |
pay per passenger 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ PayPerKilometer |
0.14 |
pay per kilometer 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MinimumTripTime |
20 |
minimum trip time 的最低值或等级要求。 |
↳ PedModels |
table |
ped models 使用的游戏模型或实体。 |
BacchusBridgeDestroying |
table |
bacchus bridge destroying 条目表。按文件中的示例添加、删除或修改条目。 |
↳ enabled |
true |
if true you will be able to blow up bacchus bridge! |
↳ coords |
table |
coords of where you have to place the dynamite |
↳ dynamiteItem |
"dynamite" |
db name of the dynamite item |
↳ dynamiteItemAmount |
2 |
amount needed to explode the bridge |
↳ explosionTimer |
30000 |
time before the explosion happens |
Trains |
table |
trains 条目表。按文件中的示例添加、删除或修改条目。 |
TrainDespawnDist |
200 |
the maximum dist the conductor can be before the train despawns |
StationBlipHash |
-1505442625 |
set the blip hash |
StationBlipColor |
"BLIP_MODIFIER_MP_COLOR_32" |
White (RDO standard) |
Stations |
table |
stations 条目表。按文件中的示例添加、删除或修改条目。 |
TicketBooth |
table |
ticket booth 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Item |
"train_ticket" |
item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ GeneralTicketPrice |
2.50 |
general ticket price 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ ConsumeOnTrip |
true |
consume on trip 的开关:true = 开,false = 关(默认 true)。 |
↳ Blip |
table |
blip 的地图标记或图标设置。 |
↳ Destinations |
table |
destinations 条目表。按文件中的示例添加、删除或修改条目。 |
LargeTrain |
table |
large train 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ RouteName |
"big_loop" |
route name 显示给玩家的文本。可修改以翻译或更名。 |
↳ AllowConductorTakeover |
true |
Allows conductor takeover:true = 是,false = 否(默认 true)。 |
↳ WhistleOnArrival |
true |
whistle on arrival 的开关:true = 开,false = 关(默认 true)。 |
↳ WhistleOnDeparture |
true |
whistle on departure 的开关:true = 开,false = 关(默认 true)。 |
↳ StopDuration |
60 |
1 minute stop at every station |
↳ TicketCheckDistance |
15.0 |
ticket check distance 的游戏内距离。 |
↳ Blip |
table |
blip 的地图标记或图标设置。 |
OnDemandTravel |
table |
on demand travel 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ RequireTicketItem |
true |
If true, player MUST have a ticket item in inventory; if false, player can travel using ticket OR pay cash directly |
↳ RequireAtTicketBooth |
true |
Player MUST be standing at the station ticket booth window |
↳ MaxDistanceToTicketBooth |
3.5 |
Maximum meters from ticket window to initiate travel |
↳ AllowSkip |
false |
Disabled: [E] does not skip train journeys |
↳ RelocateHorse |
true |
Automatically move player's active horse to destination station |
↳ NotifyConductors |
true |
Send dispatch alert to online conductors |
↳ ConductorWaitTimeout |
10 |
Seconds before auto train departs if no conductor takes the dispatch |
↳ TrainApproachEnabled |
true |
Train approaches smoothly along tracks to the platform instead of spawning on player's face |
↳ TrainApproachSpeed |
10.0 |
Speed (m/s) when approaching platform |
↳ DepartureWaitSeconds |
6 |
Seconds train waits at destination platform after disembarkation before departing |
↳ DepartureDespawnDistance |
160.0 |
Distance (meters) train moves away before despawning cleanly |
↳ StationMasterNPC |
table |
station master npc 条目表。按文件中的示例添加、删除或修改条目。 |
TrainRobbery |
table |
Idea 1: Train Robbery / Safe Heist (Without AI bots) |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MinimumPolice |
1 |
Minimum online lawmen required (police, sheriff, marshal) |
↳ CooldownMinutes |
30 |
Cooldown between robberies in minutes |
↳ ExplosionTimerSeconds |
25 |
Seconds after planting dynamite before the safe blows |
↳ RequiredItem |
"dynamite" |
Item required to breach the safe |
↳ MinCash |
150.0 |
min cash 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MaxCash |
400.0 |
max cash 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ RewardItems |
table |
reward items 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ CarriageIndex |
1 |
Baggage / freight car |
↳ LawJobs |
table |
允许谁:law jobs 的职业、组或权限。 |
↳ BlipDuration |
60 |
Seconds the emergency police blip flashes on the map |
TrainFreightStash |
table |
Idea 2: Freight & Mail Cargo Stash |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ CarriageIndex |
1 |
Baggage car |
↳ Capacity |
500 |
Maximum storage limit in kg |
↳ StashId |
"train_freight_bigloop" |
stash id 的设置。 |
DiningCar |
table |
Idea 4: Dining Car / Saloon Refreshments |
Paid (server only) jrs_truck
Network-safe custom truck shell for RedM using jrs_core and jrs_inventory
| Resource | jrs_truck |
| Folder | [JOBS] |
| Version | 2.9.1 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Languages | ar, en |
| Code size | 2,645 Lua lines |
config/config.lua - 130 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
REDEMPIRE |
table |
redempire 条目表。按文件中的示例添加、删除或修改条目。 |
↳ CoreResource |
"jrs_core" |
core resource 的设置。 |
↳ InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
↳ ItemName |
"truckr" |
item name 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ CloseInventoryOnUse |
true |
close inventory on use 的开关:true = 开,false = 关(默认 true)。 |
↳ RegistrationDelay |
1500 |
registration delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ RegistrationAttempts |
20 |
registration attempts 的数值(默认 20)。 |
↳ RegistrationRetryDelay |
1000 |
registration retry delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ NotificationDuration |
4000 |
notification duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Network |
table |
network 条目表。按文件中的示例添加、删除或修改条目。 |
↳ EntityRegistrationTimeout |
1500 |
Time allowed for a created entity to receive a network object. |
↳ EntityRegistrationRetryDelay |
25 |
entity registration retry delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Spawn |
table |
spawn 使用的世界坐标(x, y, z)。 |
↳ BaseVehicleModel |
"coach4" |
base vehicle model 使用的游戏模型或实体。 |
↳ BodyModel |
"f15078" |
body model 使用的游戏模型或实体。 |
↳ WheelModel |
"f15078wheel" |
wheel model 使用的游戏模型或实体。 |
↳ DistanceInFront |
4.0 |
distance in front 的游戏内距离。 |
↳ HeightOffset |
0.15 |
height offset 的数值(默认 0.15)。 |
↳ ClearRadius |
3.0 |
clear radius 的游戏内距离。 |
↳ WarpIntoDriverSeat |
false |
warp into driver seat 的开关:true = 开,false = 关(默认 false)。 |
↳ ModelLoadTimeout |
10000 |
model load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ RegistrationDelay |
300 |
registration delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ DefaultEngineState |
false |
default engine state 的开关:true = 开,false = 关(默认 false)。 |
↳ OneTruckPerPlayer |
true |
one truck per player 的开关:true = 开,false = 关(默认 true)。 |
BaseVehicleGuard |
table |
base vehicle guard 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DontAutoCreateDraftAnimals |
false |
Must remain false. RedM wagons need a draft animal for normal entry and driving. The horse is kept attached and made transparent instead of being deleted. |
↳ ForceDraftAnimalAutoCreation |
true |
Forces draft animal auto creation:true = 是,false = 否(默认 true)。 |
↳ RequireDraftAnimal |
true |
Requires draft animal:true = 是,false = 否(默认 true)。 |
↳ MinimumDraftAnimals |
1 |
minimum draft animals 的最低值或等级要求。 |
↳ DraftHarnessSlots |
6 |
draft harness slots 的上限。 |
↳ DraftAnimalSpawnTimeout |
3500 |
draft animal spawn timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ DraftAnimalSpawnRetryDelay |
50 |
draft animal spawn retry delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ HideBaseVehicle |
true |
Keep coach4 rendered but fully transparent. Do not use SetEntityVisible(false), because RedM may hide attached truck objects together with the parent. |
↳ BaseVehicleAlpha |
0 |
base vehicle alpha 的数值(默认 0)。 |
↳ HideDraftAnimals |
true |
Keep harness animals alive and attached for vehicle functionality. Using the visibility flag (not only alpha 0) also hides most reins/harness geometry. |
↳ UseDraftAnimalVisibilityFlag |
true |
开启或关闭 draft animal visibility flag(默认 true)。 |
↳ DraftAnimalAlpha |
0 |
draft animal alpha 使用的游戏模型或实体。 |
↳ HideDraftAnimalReins |
true |
Hides draft animal reins:true = 是,false = 否(默认 true)。 |
↳ HarnessRopeGuard |
table |
Wagon harness traces are PHYSICS rope objects and are separate from the horse rein geometry handled by _HIDE_PED_REINS. Detect only ropes whose endpoints connect this coach/front area to its hidden draft animal. |
↳ DisableDraftAnimalCollision |
true |
The harness horse remains logically attached so native wagon controls work, but it must not create an invisible collision area in front of the truck. |
↳ CompletelyDisableDraftAnimalCollision |
true |
completely disable draft animal collision 的开关:true = 开,false = 关(默认 true)。 |
↳ KeepDraftAnimalPhysics |
true |
keep draft animal physics 的开关:true = 开,false = 关(默认 true)。 |
↳ PreventDraftAnimalRagdoll |
true |
prevent draft animal ragdoll 的开关:true = 开,false = 关(默认 true)。 |
↳ ProtectDraftAnimals |
true |
protect draft animals 的开关:true = 开,false = 关(默认 true)。 |
↳ RemoteScanInterval |
1000 |
Nearby network trucks are rescanned, then hidden at a faster interval. |
↳ VisibilityGuardInterval |
100 |
visibility guard interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ LocalVisualGuardInterval |
50 |
local visual guard interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Attachments |
table |
attachments 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Body |
table |
body 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Wheels |
table |
wheels 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Lights |
table |
lights 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Exhaust |
table |
exhaust 条目表。按文件中的示例添加、删除或修改条目。 |
↳ AudioAnchor |
table |
audio anchor 条目表。按文件中的示例添加、删除或修改条目。 |
DriverVisual |
table |
driver visual 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ HideRealDriver |
true |
The real player must remain in coach4's driver seat so RedM keeps native wagon control. It is hidden locally and a visual clone is placed inside the truck cabin. |
↳ NetworkedClone |
false |
networked clone 的开关:true = 开,false = 关(默认 false)。 |
↳ EntryDelay |
650 |
entry delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ RevealDelay |
100 |
reveal delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ GuardInterval |
50 |
guard interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AnimationLoadTimeout |
5000 |
animation load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AnimationDictionary |
"script_re@check_point@small_cart" |
animation dictionary 的动画设置。 |
↳ AnimationName |
"int_loop_driver" |
animation name 显示给玩家的文本。可修改以翻译或更名。 |
↳ AnimationBlendIn |
8.0 |
animation blend in 的动画设置。 |
↳ AnimationBlendOut |
1.0 |
animation blend out 的动画设置。 |
↳ AnimationFlag |
1 |
animation flag 的动画设置。 |
↳ AnimationPlaybackRate |
0.1 |
animation playback rate 的动画设置。 |
↳ Offset |
vector3(-0.48, 0.17, 0.43) |
Driver position inside f15078. X is left/right, Y is front/back, Z is height. |
↳ Rotation |
vector3(20.0, 20.0, 0.0) |
rotation 的设置。 |
Controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ToggleEngine |
0x8AAA0AD4 |
Left Alt |
↳ SteerLeft |
0x7065027D |
A |
↳ SteerRight |
0xB4E465B4 |
D |
↳ Brake |
0xD27782E3 |
S |
WheelAnimation |
table |
wheel animation 的动画设置。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ UpdateInterval |
20 |
update interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MaximumSteerAngle |
30.0 |
maximum steer angle 的上限。 |
↳ SteeringSmoothing |
7.0 |
steering smoothing 的数值(默认 7.0)。 |
↳ RotationMultiplier |
3.0 |
rotation multiplier 的比率或倍数。 |
Lock |
table |
lock 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DefaultLocked |
true |
default locked 的开关:true = 开,false = 关(默认 true)。 |
↳ InteractionDistance |
8.0 |
interaction distance 的游戏内距离。 |
↳ BlockNotificationCooldown |
2500 |
block notification cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Reset |
table |
reset 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MaximumDistance |
8.0 |
maximum distance 的游戏内距离。 |
↳ MaximumSpeed |
1.5 |
maximum speed 的上限。 |
Speedometer |
table |
speedometer 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Unit |
"MPH" |
MPH or KMH |
↳ Position |
vector2(0.50, 0.91) |
position 使用的世界坐标(x, y, z)。 |
↳ TextScale |
0.35 |
text scale 显示给玩家的文本。可修改以翻译或更名。 |
Commands |
table |
commands 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Spawn |
table |
spawn 使用的世界坐标(x, y, z)。 |
↳ Delete |
"deletetruck" |
delete 的设置。 |
↳ Reset |
"resettruck" |
reset 的设置。 |
↳ Lock |
"trucklock" |
lock 的设置。 |
Audio |
table |
PMMS is optional. The truck works normally when this is disabled. Put reachable HTTP/HTTPS URLs below before enabling it. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Resource |
"pmms" |
resource 的设置。 |
↳ Volume |
0.25 |
volume 的数值(默认 0.25)。 |
↳ StartUrl |
"" |
start url 的设置。 |
↳ IdleUrl |
"" |
idle url 的设置。 |
↳ StopUrl |
"" |
stop url 的设置。 |
↳ StartDurationMs |
3800 |
start duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ IdleDurationSeconds |
30.0 |
idle duration seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ StopDurationMs |
2200 |
stop duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MaximumDistance |
35.0 |
maximum distance 的游戏内距离。 |
Messages |
table |
messages 显示给玩家的文本。可修改以翻译或更名。 |
↳ Spawned |
"Truck spawned." |
spawned 的设置。 |
↳ Deleted |
"Truck removed." |
deleted 的设置。 |
↳ AlreadySpawning |
'Your truck is already being... |
already spawning 的设置。 |
↳ SpawnFailed |
"The truck could not be spawned." |
spawn failed 使用的世界坐标(x, y, z)。 |
↳ SpawnBlocked |
"The spawn area is blocked." |
spawn blocked 使用的世界坐标(x, y, z)。 |
↳ MustBeOnFoot |
'You must be on foot to spaw... |
must be on foot 的设置。 |
↳ MustBeAlive |
'You cannot spawn the truck ... |
must be alive 的设置。 |
↳ NoTruck |
"You do not have an active truck." |
no truck 的设置。 |
↳ TooFar |
"You are too far from your truck." |
too far 的设置。 |
Notes from the README#
# jrs_truck 2.9.0
A rebuilt RedM truck resource for `jrs_core` and `jrs_inventory`.
## Main changes
- Removed teleport-based desync fixes.
- Removed explosions and unsafe anti-theft code.
- One active truck per player.
- Server-owned spawn registration and cleanup.
- Automatic cleanup when the player disconnects or the resource stops.
- Safe engine toggle, front lights, brake light, exhaust smoke, wheel animation and speedometer.
- Optional PMMS start/idle/stop audio with server-side ownership checks.
- Truck lock state uses OneSync state bags.
- Keeps the required draft horse attached so RedM allows normal wagon entry and driving.
- Makes the draft horse and its reins invisible instead of deleting or detaching it.
- Keeps the hidden base wagon and hidden horse transparent for all clients, including after entering water.
- Completely disables the hidden horse collision so the truck no longer has an invisible extension in front.
## Installation
1. Rename the folder to `jrs_truck`.
2. Run `install.sql`.
3. Copy `truckr.png` to the item image directory used by `jrs_inventory`.
4. Add this order to `server.cfg`:
'''cfg
ensure jrs_core
ensure jrs_inventory
ensure jrs_truck
'''
5. Give yourself the `truckr` item and use it.
## Commands
- `/deletetruck` removes your active truck.
- `/resettruck` places a nearby stopped truck upright.
- `/trucklock` locks or unlocks your active truck.
- `/spawntruck` is disabled by default and can be enabled in `config.lua` for testing.
## Controls
- `Left Alt`: start or stop the engine while sitting in the driver seat.
- Standard movement controls drive the base vehicle.
## Audio
PMMS audio is disabled by default because the original archive did not include the MP3 files.
Set reachable HTTP/HTTPS URLs in `Config.Audio` and set `Enabled = true` to use it.
## Notes
- OneSync must be enabled for network entity ownership and lock state bags.
- The driving control still comes from `coach4` and its hidden draft horse, while the horse collision is disabled.
- `Config.BaseVehicleGuard` controls water visibility protection and hidden draft-animal behavior.
- Body, wheel and light positions can be adjusted in `Config.Attachments`.
## 2.3 networking fix
- Checks `NETWORK_GET_ENTITY_IS_NETWORKED` before requesting a network ID.
- Registers entities through the RedM native hash when the Lua global is unavailable.Paid (server only) jrs_undertaker
Undertaker job (jrs_multijob
| Resource | jrs_undertaker |
| Folder | [JOBS] |
| Version | 1.0.1 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 571 行 Lua |
config.lua - 26 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Job |
"undertaker" |
must be the character's ACTIVE job (jrs_multijob) |
Items |
table |
items 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ Body |
table |
body 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Coffin |
table |
coffin 条目表。按文件中的示例添加、删除或修改条目。 |
ShovelItem |
"shovel" |
shovel item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
ShovelPrice |
3.0 |
undertakers can buy one at any parlour (no NPC store sells shovels) |
WrapPay |
2.0 |
per body collected |
ContractBonus |
4.0 |
extra for a body from a parlour contract |
BurialPay |
12.0 |
per burial |
JobXP |
table |
允许谁:job xp 的职业、组或权限。 |
Offerings |
table |
Optional offerings placed in the coffin while preparing: the first one the player carries is used automatically and raises the burial pay, so keep this list to cheap consumables. Missing items are ignored at start. |
PrepareSeconds |
10 |
prepare seconds 的数值(默认 10)。 |
BurySeconds |
14 |
bury seconds 的数值(默认 14)。 |
WrapSeconds |
5 |
wrap seconds 的数值(默认 5)。 |
MaxBurialsPerHour |
10 |
max burials per hour 的上限。 |
MaxWrapsPerHour |
12 |
max wraps per hour 的上限。 |
Contract |
table |
Contract: a body is waiting somewhere around the parlour. |
↳ MinDistance |
250.0, MaxDistance = 600.0 |
min distance 的游戏内距离。 |
↳ SpawnWhenWithin |
80.0 |
spawn when within 使用的世界坐标(x, y, z)。 |
↳ ExpireMinutes |
20 |
expire minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ Models |
table |
models 使用的游戏模型或实体。 |
Parlours |
table |
Parlours: prep table (and contract desk). From the RDR2 undertaker shops. |
Graves |
table |
Cemeteries where a prepared coffin can be buried. |
GraveRadius |
8.0 |
grave radius 的游戏内距离。 |
Blips |
table |
blips 的地图标记或图标设置。 |
Keys |
table |
G / E / B |