JRS CORE文档
脚本

Character

[CHARACTER] 文件夹中的 16 个脚本

Character creation, clothing, barber, metabolism, animations and everything that changes the player ped.

此文件夹有 16 个脚本。在下方标签中选择。

Free (included in JRS Core)   jrs_3dme

JRS Core /me - roleplay text above your head

Resource jrs_3dme
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 906 行 Lua
config.lua - 8 个选项#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "me" command 的设置。
Color table color 条目表。按文件中的示例添加、删除或修改条目。
Duration 6000 ms the text stays
DisplayDistance 20.0 display distance 的游戏内距离。
MaxLength 120 max length 的上限。
Cooldown 2 seconds between two /me
ChatCopy true also write it in the chat of nearby players

Free (included in JRS Core)   jrs_animations

A tool to define animations and use them in your scripts with an export

Resource jrs_animations
Folder [CHARACTER]
Version 1.0
Author JRS TEAM
Interface Yes (NUI)
Code size 504 行 Lua

Commands

  • /endanimation
  • /focus
  • /printcoords
  • /startanimation
  • /testanimation

Exports

initiate

config.lua - 16 个选项#

General

Setting Default What it does
DevTools false dev tools 的开关:true = 开,false = 关(默认 false)。
Animations table If you add new animations here, please consider raising a PR and sharing it with the community! :) Read through the README to see how to add new animations.
  ↳ craft table Default Animation
  ↳ spindlecook table spindlecook 条目表。按文件中的示例添加、删除或修改条目。
  ↳ knifecooking table knifecooking 条目表。按文件中的示例添加、删除或修改条目。
  ↳ campfire table campfire 条目表。按文件中的示例添加、删除或修改条目。
  ↳ riverwash table riverwash 条目表。按文件中的示例添加、删除或修改条目。
  ↳ hoeing table hoeing 条目表。按文件中的示例添加、删除或修改条目。
  ↳ readnewspaper table readnewspaper 条目表。按文件中的示例添加、删除或修改条目。
  ↳ gravedigging table gravedigging 条目表。按文件中的示例添加、删除或修改条目。
  ↳ carry_box table carry box 条目表。按文件中的示例添加、删除或修改条目。
  ↳ carry_sugar table carry sugar 条目表。按文件中的示例添加、删除或修改条目。
  ↳ sweeping table sweeping 条目表。按文件中的示例添加、删除或修改条目。
  ↳ carry_barrel table carry barrel 条目表。按文件中的示例添加、删除或修改条目。
  ↳ carry_moonshine table carry moonshine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ carry_moonshine2 table carry moonshine2 条目表。按文件中的示例添加、删除或修改条目。

Free (included in JRS Core)   jrs_attached_objects

JRS Core attached objects - wearable props from items (shield, arrow pouch, miner lamp)

Resource jrs_attached_objects
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 1,139 Lua lines
config.lua - 9 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
DeleteAllAttached table delete all attached 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Command "deleteallattachedprops" command 的设置。
  ↳ Description 'Execute this command to rem... description 显示给玩家的文本。可修改以翻译或更名。
DeleteAllOnPlayerRespawn true Clear all player ped attached objects - props if the player has been respawned (not revived).
AttachedItemSets table attached item sets 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ natives_backshield table ITEM NAME
  ↳ natives_arrow_pouch_bag table ITEM NAME
  ↳ miner_hat table ITEM NAME

Free (included in JRS Core)   jrs_barber

jrs core Barber - standalone barber and grooming system

Resource jrs_barber
Folder [CHARACTER]
Version 3.7.2
Author jrs team
Depends on /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 11,078 Lua lines

Exports

CaptureCurrentBarber, GetCharacterBarber, IsBarberBusy, OpenBarber, SetCharacterBarber

Database tables

jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_barber, jrs_barber_preset

Notes from the README#
text
# jrs_barber 3.1.2
Standalone REDEMPIRE barber/grooming resource for RedM.
## Dependencies
- jrs_core
- jrs_inventory
- oxmysql
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_barber
'''
## Barber flow
1. The world prompt is shown only while the barber session is idle.
2. Holding the configured key hides the prompt immediately.
3. The resource finds the closest Rockstar barber-seat scenario.
4. If the chair has no scenario, a barber-seat scenario is attached to the closest supported barber-chair prop.
5. The player must finish sitting before any NUI/camera opens.
6. The chair scenario remains authoritative until Save/Close. Back navigation does not stand the player up.
7. No hairstyle is removed before the editor data is ready, so a failed callback can never leave the player bald.
## Main config
'''lua
BarberConfig.PromptKey = 0x760A9C6F
BarberConfig.PromptDistance = 2.2
BarberConfig.ChairAnimation = true
BarberConfig.RequireChairBeforeOpen = true
BarberConfig.ChairTimeout = 8000
BarberConfig.ChairSettleDelay = 700
'''
Run `sql/install.sql` once if the tables do not already exist.
## 3.1.1 paired release
- Barber logic is unchanged from 3.1.0; version aligned with the clothing weapon-layer fix package.
## 3.1.2 prompt description fix
- Native prompt title now follows the nearest configured barber shop.
- Prompt description is explicit and stable: Hair, beard & grooming.
- jrs_interactions receives the same description when used.
- Prompt remains hidden for the whole chair/editor session.

Free (included in JRS Core)   jrs_basemenu

JRS Core base menu - a simple player menu: who you are, your money, your jobs and the server links

Resource jrs_basemenu
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 925 行 Lua
config.lua - 5 个选项#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "menu" /menu opens the base menu
Key 0xA8E3F467 F1 opens it too. false = command only
ServerName "JRS Core" title of the menu
Links table Extra lines at the bottom of the menu (rules, discord, website ...). Leave empty for none. Picking a line shows its text as a notification.

Free (included in JRS Core)   jrs_canteen

JRS Core canteen - drink and refill at rivers and lakes

Resource jrs_canteen
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 258 行 Lua
config.lua - 38 个选项#

General

Setting Default What it does
Language "en" 'en' or 'ar'
DrinkThirst 250 thirst gained per sip
RefillThirst 1000 thirst set to full when drinking straight from fresh water
DrinkTime 5000 ms the drinking animation lasts
RefillTime 8000 ms kneeling at the water to refill
CanteenItems table every canteen item (all usable)
Canteens table canteen item -> what it becomes after one sip (missing = empty, cannot drink)
  ↳ canteen100 "canteen75" canteen100 的设置。
  ↳ canteen75 "canteen50" canteen75 的设置。
  ↳ canteen50 "canteen25" canteen50 的设置。
  ↳ canteen25 "canteen0" canteen25 的设置。
FullCanteen "canteen100" full canteen 的设置。
EmptyCanteen "canteen0" empty canteen 的设置。
FreshWater table Fresh water you can refill from (salt water is excluded on purpose)
  ↳ -1504425495 "San Luis River" 1504425495 的设置。
  ↳ -1369817450 "Lake Don Julio" 1369817450 的设置。
  ↳ -1356490953 "Flat Iron Lake" 1356490953 的设置。
  ↳ -1781130443 "Upper Montana River" 1781130443 的设置。
  ↳ -1300497193 "Owanjila" 1300497193 的设置。
  ↳ -1276586360 "HawkEye Creek" 1276586360 的设置。
  ↳ -1410384421 "Little Creek River" 1410384421 的设置。
  ↳ 370072007 "Dakota River" 370072007 的设置。
  ↳ 650214731 "Beartooth Beck" 650214731 的设置。
  ↳ 592454541 "Lake Isabella" 592454541 的设置。
  ↳ -804804953 "Cattail Pond" 804804953 的设置。
  ↳ 1245451421 "Deadboot Creek" 1245451421 的设置。
  ↳ -218679770 "Spider Gorge" 218679770 的设置。
  ↳ -1817904483 "O'Creagh's Run" 1817904483 的设置。
  ↳ -811730579 "Moonstone Pond" 811730579 的设置。
  ↳ -1229593481 "Roanoke Valley" 1229593481 的设置。
  ↳ -105598602 "Elysian Pool" 105598602 的设置。
  ↳ -2040708515 "Lannahechee River" 2040708515 的设置。
  ↳ 231313522 "Creek" 231313522 的设置。
  ↳ 2005774838 "Creek" 2005774838 的设置。
  ↳ -1287619521 "Creek" 1287619521 的设置。
  ↳ -1308233316 "Creek" 1308233316 的设置。
  ↳ -196675805 "Creek" 196675805 的设置。
  ↳ -49694339 "Arroyo De La Vibora" 49694339 的设置。

Free (included in JRS Core)   jrs_character

jrs core Character System

Resource jrs_character
Folder [CHARACTER]
Version 4.2.52-jrs-service
Author jrs team
Depends on jrs_barber, jrs_clothing, jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 25,558 Lua lines

Commands

  • /fixheight
  • /fixscale
  • /rc
  • /scale

Exports

AdminDeleteActiveCharacter, AdminOpenCharacterEditor, AdminOpenCharacterSelector, ApplyCachedPlayerScale, ApplyCharacterExpressions, ApplyNuiFocus, GetCachedExpressions, GetCachedPlayerScale, GetCharacterAge, GetCharacterAgeById, GetCurrentCharacterAge, IsCharacterGateActive, IsCharacterReady, IsReloadingCurrentCharacter, ReloadCurrentCharacter, RestoreCharacterAppearance, loading

Database tables

jrs_character_creator

config/config.lua - 90 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
AgingMode "playtime" In playtime mode, the character keeps the age calculated from the date of birth when it is created. Every HoursPerYear hours played with that specific character adds one year. Time is saved per character in the database.
HoursPerYear 24 reachable over a real character's active lifetime instead of never showing up. The previous value (100) needed 1200+ hours just to see the first grey hair.
AgingSaveIntervalMinutes 5 aging save interval minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
MinimumAge 18 No character may be created younger than this. Enforced both client-side (immediate feedback in the creator) and server-side (authoritative).

Changing the year re-dates the whole server: every age is (WorldDate.year -

Setting Default What it does
WorldDate table birth year), so raising it ages everyone by the difference. Birth years are stored as entered and are never rewritten.
  ↳ year 1899 year 的数值(默认 1899)。
  ↳ month 6 month 的数值(默认 6)。
  ↳ day 1 day 的数值(默认 1)。
EarliestBirthYear 1790 Nobody may claim to have been born before this. Purely a sanity bound for the creator's date picker and the server's validation; it also stops a birth year of 0001 producing an 1898-year-old character.
SpawnVitals table Character vitals applied after selecting or respawning a character. The creator changes the player model while loading appearance, and RedM can leave the new ped with the temporary selector ped's low health/stamina.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ FillHealth true Fill both the outer bars and the inner cores.
  ↳ FillHealthCore true fill health core 的开关:true = 开,false = 关(默认 true)。
  ↳ FillStamina true fill stamina 的开关:true = 开,false = 关(默认 true)。
  ↳ FillStaminaCore true fill stamina core 的开关:true = 开,false = 关(默认 true)。
  ↳ Health 600 health 的数值(默认 600)。
  ↳ HealthCore 100 health core 的数值(默认 100)。
  ↳ Stamina 100.0 stamina 的数值(默认 100.0)。
  ↳ StaminaCore 100 stamina core 的数值(默认 100)。
  ↳ ReapplyDelaysMs table Repeat briefly because appearance/metabolism resources may finish loading during the first second after the ready event.
  ↳ ApplyOnCharacterSelect true apply on character select 的开关:true = 开,false = 关(默认 true)。
  ↳ ApplyAfterDeathRespawn true apply after death respawn 的开关:true = 开,false = 关(默认 true)。
  ↳ DeathRespawnAliveWaitMs 15000 Some death scripts fire their respawn event just before the replacement ped becomes alive. Wait only for a real living ped; never revive a corpse.
  ↳ DeathRespawnPollMs 100 death respawn poll ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
SpawnAnimation table Wake-up animation played when a living character enters the game world. It is skipped for characters that are still dead.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Dictionary "script_rc@bch2@leadout@rsc_6" dictionary 的设置。
  ↳ Name "wakeup_slow_charles" name 显示给玩家的文本。可修改以翻译或更名。
  ↳ Duration -1 duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ Flag 0 flag 的数值(默认 0)。
  ↳ BlendInSpeed 1.0 blend in speed 的数值(默认 1.0)。
  ↳ BlendOutSpeed 1.0 blend out speed 的数值(默认 1.0)。
  ↳ LoadTimeoutMs 10000 load timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ ApplyOnCharacterSelect true Existing and newly-created characters both use the same final spawn path.
  ↳ ApplyAfterDeathRespawn true The built-in REDEMPIRE revive routes already use this wake-up animation too.
  ↳ WakeUpTimeMs 7000 Time the character spends in the sleeping/wake-up animation before controls are returned. Gives ample time for low-end PCs (slow HDDs/CPUs) to stream all textures, face and clothes.
  ↳ FadeInDelayMs 2000 fade in delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ EnsureComponentsTimeoutMs 12000 ensure components timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
SpawnBook table New-character city selection book. Each city can be enabled or disabled independently with Enabled = true/false. Keep at least one city enabled so a new character always has a valid spawn.
  ↳ Title "Choose Your Beginning" title 显示给玩家的文本。可修改以翻译或更名。
  ↳ Subtitle "Every trail begins somewhere." subtitle 的设置。
  ↳ SelectLabel "Begin in %s" select label 显示给玩家的文本。可修改以翻译或更名。
  ↳ PageLabel "Page %s of %s" page label 显示给玩家的文本。可修改以翻译或更名。
  ↳ Ar table Arabic copy for the book. Any field left out falls back to the English. Each city below carries its own Ar block the same way.
  ↳ PreviewWorld false The book already contains a city image for every page. Enable this only when you also want the game camera to move to the city while browsing.
  ↳ Cities table cities 条目表。按文件中的示例添加、删除或修改条目。
AgingEffects table Optional automatic visual and movement effects based on the character's playtime age. These effects are runtime-only: the player's original hair, beard and face selections are never overwritten in the database.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ PreviewInCharacterSelector true Show the automatic grey hair / wrinkles on selector preview peds too.
  ↳ RuntimeEnforcement table Some dependent resources reload the saved barber appearance immediately after the character-ready event. During this short window, verify the equipped hair tint and repair it without waiting for the playtime save.
  ↳ Hair table Each effect can be disabled independently.
  ↳ Beard table beard 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Wrinkles table wrinkles 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Movement table movement 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Stages table 160 = Aged Gray / Silver-White (رمادي مسنّ مشيب) 161 = Pure White (أبيض ناصع) Characters below age 50 keep their 100% natural chosen hair and beard color.
startScale true start scale 的开关:true = 开,false = 关(默认 true)。
CharacterSwitch table Character re-selection is intentionally admin-only. Normal players have no command or keybind that can unload the active character.
  ↳ enabled false 开启或关闭 enabled(默认 false)。
  ↳ command nil command 的设置。
  ↳ 1 table 1 条目表。按文件中的示例添加、删除或修改条目。
spawnGroups table spawn groups 使用的世界坐标(x, y, z)。
TimeToRespawn 50 Second
RespawnCoords table respawn coords 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ 1 table Valentine
  ↳ 2 table Saint Denis
  ↳ 3 table Annesburg
  ↳ 4 table Strawberry
  ↳ 5 table Blackwater
  ↳ 6 table Armandillo
  ↳ 7 table Rhodes
  ↳ 8 table SnowLoc
  ↳ 9 table Guarma
  ↳ 10 table Fort Wallace
ModelNames table model names 使用的游戏模型或实体。
  ↳ male "mp_male" male 的设置。
  ↳ female "mp_female" female 的设置。
CreatorCam table creator cam 条目表。按文件中的示例添加、删除或修改条目。
  ↳ heading -83.32 heading 的数值(默认 -83.32)。
  ↳ z 121.305 z 的数值(默认 121.305)。
  ↳ zoom 50.0 zoom 的数值(默认 50.0)。
  ↳ start table start 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pitch -10.0 pitch 的数值(默认 -10.0)。
  ↳ rotateStep 6.0 rotate step 的数值(默认 6.0)。
  ↳ zoomStep 5.0 zoom step 的数值(默认 5.0)。
  ↳ zMin 119.100 z min 的最低值或等级要求。
  ↳ zMax 123.300 z max 的上限。
  ↳ zStep 0.05 z step 的数值(默认 0.05)。
Creator table Integrated creator and selector settings.
UseCharSelectRoom true When true, uses the modern Moonshine Saloon interior (interior 78337) with preconfigured ped slots & lighting instead of outdoor spawnGroups
Notes from the README#
text
# jrs_character 3.1.2
Clean REDEMPIRE character lifecycle, selector, creator, clothing, barber, respawn, and playtime-aging resource.
This build contains the city spawn book and wake-up animation only; the experimental identity-card system is not included.
## Structure
'''text
jrs_character/
├── client/client.lua       # all client runtime logic
├── server/server.lua       # all server runtime logic
├── config.lua              # all editable configuration
├── data/client.lua         # large client-only asset tables
├── data/shared.lua         # shared character appearance defaults
├── ui/                     # NUI outside the old creator directory
├── sql/install.sql         # database installation / upgrades
└── fxmanifest.lua
'''
## Installation
1. Replace the previous `jrs_character` folder completely. Do not merge the old and new folders.
2. Import `sql/install.sql` once.
3. Ensure resources start in this order: `oxmysql`, `jrs_core`, `jrs_inventory`, `jrs_clothing`, `jrs_barber`, `jrs_character`.
4. Perform a full server restart.
## Compatibility
Event names and exports remain unchanged so existing REDEMPIRE resources continue to call the same APIs.
## New-character spawn book
New characters choose their first city from an open-book UI after finishing appearance and clothing.
Configure pages in `Config.SpawnBook.Cities`. Every city has an independent `Enabled = true/false` toggle, image, description, details, preview camera and final
Included pages: Valentine, Rhodes, Saint Denis, Blackwater, Armadillo and Strawberry.
## Spawn wake-up animation
Living characters play `wakeup_slow_charles` when they enter the game world. Configure or disable it under `Config.SpawnAnimation` in `config.lua`.
## Character Ready Gate (v3.1.4)
The character resource now owns a pre-character gate. While the selector, new-character creator, or final character spawn is still active:
- gameplay controls and the pause/ESC menu are blocked;
- HUD/radar are kept hidden;
- `LocalPlayer.state.jrsCharacterGate` is `true`;
- `LocalPlayer.state.jrsCharacterReady` is `false`.
Only after the selected/created character has finished model, body, clothing, barber, position and final spawn initialization does the resource publish:
- `LocalPlayer.state.jrsCharacterGate = false`
- `LocalPlayer.state.jrsCharacterReady = true`
- event: `jrs_character:gateChanged`
- export: `exports.jrs_character:IsCharacterReady()`
- export: `exports.jrs_character:IsCharacterGateActive()`
Other gameplay/UI resources should defer player-facing initialization until `jrsCharacterReady == true`. Required character dependencies still need to be starte

Free (included in JRS Core)   jrs_clothing

jrs core Clothing - standalone clothing and outfit system

Resource jrs_clothing
Folder [CHARACTER]
Version 3.10.8
Author jrs team
Depends on /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 18,055 Lua lines

Commands

  • /bodyfitdebug
  • /getnaked
  • /temptest
  • /testclothes
  • /undress

Exports

ApplyFallbackOutfit, CaptureCurrentClothes, EquipMultipleClothes, GetCharacterClothes, GetClothingInfo, GetEquippedCategories, GetEquippedClothing, GetInventoryClothingState, GetTemperatureProtection, IsBandanaEquipped, IsClothingBusy, IsClothingCategoryEquipped, IsPlayerNaked, NativeHasPedComponentLoaded, NativeUpdatePedVariation, OpenClothing, RemoveAllClothesExceptEssentials, RepairWeaponClothing, ResolveUniformClothes, RestorePlayerBodyMeshes, SetCharacterClothes, SetDoorLocksEnabled, SetMetaPedTag, SetNaked, SmartBodyFitPed, ToggleDoorLock, ToggleInventoryClothing, ToggleNaked, UpdateCustomClothes

Database tables

jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_clothing_current, jrs_clothing_outfits, jrs_clothing_wearables

Notes from the README#
text
# REDEMPIRE update 3.1.3
Inventory integration casing + save-to-book-position flow.
# Jrs_clothing
Standalone clothing/outfit resource split from the unified appearance package.
Start order:
1. oxmysql
2. jrs_core
3. jrs_inventory
4. Jrs_clothing
Compatibility: provides `jrs_clothing` for resources that use the legacy lowercase dependency name.
## 2.5.0 category isolation + control layout
- Deterministic NUI/server callbacks (no busy-wait database callbacks).
- Strict tab/category isolation and duplicate-row protection.
- Final responsive layout override for 1080p/2K/4K.
- Split onboarding/database ownership and safer resource cleanup.
## 3.0.0 F1 wearable rebuild + stable compact layout
- F1 opens immediately with a loading row and never waits on SQL.
- Equipped clothing is refreshed from the server with a 650ms local fallback.
- F1 height now follows content; no large empty black panel.
- Wearable sliders send only on committed change to prevent NUI spam.
- Camera/context panels are always disabled in F1.
## 2.8.0 native color swatches + F1 camera cleanup
- Native Red Dead MetaPed tint picker uses exact 0-254 tint indices; 255 disables a channel.
- Components without a valid tint palette stay fixed and expose no color picker.
- Color selection is click-only (no continuous NUI slider spam).
- F1 wearable menu never creates or retains the shop camera/View Controls.
## 2.7.0 native colors + law clothing switch
- Native MetaPed tint controls use the equipped Red Dead palette/tint data instead of synthetic web colors.
- Items with no native tint palette stay fixed and do not expose color controls.
- Law-enforcement clothing is disabled by default through `ClothingConfig.LawClothing.Enabled = false`.
- Set `ClothingConfig.LawClothing.Enabled = true` and restart the resource to make law clothing available again.
- Law assets are filtered before the NUI list is built and blocked again on equip/save paths.
## 3.0.0 exact per-item Red Dead colors + smooth catalogue transition
- Removed the synthetic NUI rainbow completely.
- Color choices now come only from the selected model's real `assets.lua` variants.
- Items with one/no real variant do not show a color picker.
- Color chips are intentionally neutral; the game character is the authoritative live color preview.
- Catalogue transition fades while the book is visibly open, cleans the scene while black, then settles the fitting room before fading in.
## 3.0.2 clean release
- Clothing behavior from 3.0.0 retained unchanged in this clean paired release.
## 3.0.3 paired clean release
- Clothing logic is unchanged from the previous clean release; version aligned with Jrs_barber 3.0.3 for the paired package.
## 3.1.1 weapon-clothing / MetaPed layering fix
- Fixed `_REFRESH_META_PED_SHOP_ITEMS`: refresh mode is now always `1` instead of passing a category hash.
- Full outfits are rebuilt in deterministic layer order; weapon clothing is always applied last.

Paid (server only)   jrs_key

Radar peek key, horse sprint zones, and RDO-style loading screen

Resource jrs_key
Folder [CHARACTER]
Version 1.1.0
Author jrs team
Interface No
Languages ar, en
Code size 495 行 Lua

Exports

OpenAdmin

Database tables

IF

config/config.lua - 20 个选项#

Everything this resource does is switched from here. Nothing is

Setting Default What it does
Enabled true Master switch. False leaves the resource loaded but completely inert.

Hides the minimap while the peek key is held, so the key that opens the

Setting Default What it does
Radar table jrs_core level display (TAB) does not fight the radar for screen space.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ ControlHash 0xAC4BD4F1 TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind.
  ↳ PollMs 50 How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop.

The behaviour this resource is named for. Inside any zone below the player

Setting Default What it does
HorseSprint table cannot spur their horse into a sprint - useful for towns and camps. Zones are added at runtime from the admin menu and persisted server-side, so this list is only the built-in defaults.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ IdlePollMs 500 Sampling rate while OUTSIDE every zone. Raised deliberately: a player who is nowhere near a zone does not need a per-frame check.
  ↳ ActivePollMs 0 Sampling rate while INSIDE a zone, where the block has to be re-applied.
  ↳ Notify true Shown once when a player enters a zone.
  ↳ NotifyTextKey "notify_cannot_gallop" locale key, resolved with _U() at usage
  ↳ Zones table { x, y, z, radius, label }

Title/Subtitle/Footer are locale keys, resolved with _U() at usage.

Setting Default What it does
LoadingCommand table loading command 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Command "rdo_loading" command 的设置。
  ↳ TitleKey "loading_title" title key 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ SubtitleKey "loading_subtitle" subtitle key 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ FooterKey "loading_footer" footer key 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ HoldMs 5000 hold ms 的数值(默认 5000)。
AdminKey "key" Admin menu key inside jrs_scriptadmin.

Paid (server only)   jrs_npc_outfits

jrs core NPC Outfits - copy NPC clothing into reusable inventory outfits

Resource jrs_npc_outfits
Folder [CHARACTER]
Version 1.1.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 2,445 Lua lines

Commands

  • /npcexit
  • /npcoutfit
  • /npcoutfits
  • /npcoutfitsexit

Database tables

jrs_npc_outfit_catalog, jrs_npc_outfits

config/config.lua - 43 个选项#

General

Setting Default What it does
Command "npcoutfits" command 的设置。
AllowAnyAdmin true When true, anyone who has permission in the admin menu can use it.
AllowedGroups table 允许谁:allowed groups 的职业、组或权限。
  ↳ admin true admin 的开关:true = 开,false = 关(默认 true)。
  ↳ superadmin true superadmin 的开关:true = 开,false = 关(默认 true)。
  ↳ owner true owner 的开关:true = 开,false = 关(默认 true)。
  ↳ god true god 的开关:true = 开,false = 关(默认 true)。
  ↳ dev true dev 的开关:true = 开,false = 关(默认 true)。
  ↳ developer true developer 的开关:true = 开,false = 关(默认 true)。
  ↳ headadmin true headadmin 的开关:true = 开,false = 关(默认 true)。
  ↳ management true management 的开关:true = 开,false = 关(默认 true)。
  ↳ highaccess true highaccess 的开关:true = 开,false = 关(默认 true)。
  ↳ moderator true moderator 的开关:true = 开,false = 关(默认 true)。
  ↳ mod true mod 的开关:true = 开,false = 关(默认 true)。
  ↳ helper true helper 的开关:true = 开,false = 关(默认 true)。
  ↳ support true support 的开关:true = 开,false = 关(默认 true)。
  ↳ server_owner true server owner 的开关:true = 开,false = 关(默认 true)。
  ↳ full_access true full access 的开关:true = 开,false = 关(默认 true)。
  ↳ medium true medium 的开关:true = 开,false = 关(默认 true)。
  ↳ few true few 的开关:true = 开,false = 关(默认 true)。
PermissionDeniedMessage 'You do not have permission ... 允许谁:permission denied message 的职业、组或权限。
PermissionCacheMs 3000 Short cache only to avoid a database lookup for every NUI action.
ItemName "npc_outfit" item name 使用的背包物品。名称必须存在于 jrs_items 表中。
ItemLabel "Copied NPC Outfit" item label 使用的背包物品。名称必须存在于 jrs_items 表中。
ItemWeight 0.10 item weight 的上限。
ItemCategory "clothes" item category 使用的背包物品。名称必须存在于 jrs_items 表中。
MaxSavedOutfits 100 max saved outfits 的上限。
MaxComponentsPerOutfit 64 max components per outfit 的上限。
MaxPayloadBytes 48000 max payload bytes 的上限。
CopyCooldownMs 1500 copy cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
NearbyRadius 80.0 nearby radius 的游戏内距离。
MaxNearbyPeds 80 max nearby peds 的上限。
PreviewDistance 2.25 preview distance 的游戏内距离。
PreviewPresetMin 0 preview preset min 的最低值或等级要求。
PreviewPresetMax 30 preview preset max 的上限。
RequireSameGender true NPC clothing assets are gender-specific in many cases. Keeping this enabled prevents a male NPC outfit from damaging a female MP ped, and vice versa.
ConsumeOnUse false Saved outfits stay reusable. Using the inventory item does NOT consume it.
AutoInstallDatabase true Automatically creates/upgrades the resource tables and the inventory item row.
AutoInstallInventoryItem true Automatically handles install inventory item:true = 是,false = 否(默认 true)。
SeedCatalog table seed catalog 条目表。按文件中的示例添加、删除或修改条目。
ClothingCategories table Only clothing categories are copied. Head/body/hair/beard/eyes/teeth are intentionally excluded so the player's identity is not replaced by the NPC.
FitBodyMesh false NPC body meshes are intentionally never copied. Their UV/skin layout is model-specific and corrupts the character's hands and arms on MP peds.
BlockedCategories table Identity categories that must NEVER be copied or overwritten.
Notes from the README#
text
# jrs_npc_outfits
NPC clothing copier for `jrs_core` + `jrs_inventory`.
## What it does
- `/npcoutfits` opens the menu.
- **Nearby NPCs** shows every streamed human NPC in range and copies the exact outfit currently on that ped.
- **NPC Catalog** stores/displays discovered ped model names and lets you spawn a local preview.
- Preview outfit presets can be changed with `+ / -` before saving.
- The copier stores the NPC's MetaPed clothing asset data: drawable, albedo, normal, material, palette and tints.
- Head, body, hair, beard, eyes and teeth are intentionally excluded.
- Each captured outfit is saved in SQL and immediately creates one `npc_outfit` inventory item.
- The item is reusable and does not disappear when worn by default.
- **Saved Outfits** can make additional bag copies at any time.
- Existing bag copies keep working even if the owner removes the outfit from the Saved Outfits menu.
- Male/female mismatch is blocked by default with `Config.RequireSameGender = true`.
## Install
1. Put `jrs_npc_outfits` in your resources folder.
2. Add `ensure jrs_npc_outfits` after both `jrs_core` and `jrs_inventory`.
3. The script auto-creates its tables and item row by default.
4. If auto install is disabled or the item table insert fails, run `sql/install.sql` manually.
5. Restart `jrs_inventory`/server after first item install if your item table is cached at resource start.
## Inventory item
Item: `npc_outfit`
Metadata contains:
- `outfitId`
- `outfitName`
- `pedModel`
- `gender`
- `copiedNpcOutfit = true`
The full clothing payload stays in `jrs_npc_outfits`, so inventory metadata remains small.
## Catalog behavior
The resource does not need a giant hard-coded ped list. When the menu is opened it scans the currently streamed human NPCs, reads their archetype/model names, a
You can also add permanent seed models in `Config.SeedCatalog` or type any valid model name in the Manual Ped Model field.
## Notes
NPC-only clothing assets are not guaranteed by the game to fit every multiplayer body shape. The script avoids the largest source of broken characters by never 
## Admin-only access
The resource is protected server-side using the player's `jrs_core` permission group.
By default only the `admin` group can open the menu, copy NPC clothing, manage saved outfits, create bag copies, wear saved outfits, or use the `npc_outfit` inv
Configure allowed groups in `config.lua`:
'''lua
Config.AllowedGroups = {
    admin = true,
}
'''
## v1.0.2
- Fixed fullscreen black NUI on resource start/restart.

Free (included in JRS Core)   jrs_passports

JRS Core passports - register, renew and show identity papers

Resource jrs_passports
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Code size 1,932 Lua lines

Exports

IsBusy, OpenManagement

config.lua - 22 个选项#

General

Setting Default What it does
DevMode false dev mode 的开关:true = 开,false = 关(默认 false)。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
PromptKeys table prompt keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ REGISTER table register 条目表。按文件中的示例添加、删除或修改条目。
  ↳ RETRIEVE table retrieve 条目表。按文件中的示例添加、删除或修改条目。
  ↳ RENEW table renew 条目表。按文件中的示例添加、删除或修改条目。
Year 1890 year 的数值(默认 1890)。
NPCRenderingSpawnDistance 20.0 The rendering distance for spawning / despawning the npcs.
PassportExpirationDays 90 @ExpirationDays : (time in days) - every 3 months by default, a passport will be expired automatically by the system.
PassportCosts table @param Retrieve : When player lost the passport and has to get it back by paying a cost. @param Renewal : To renew into a new expiring date your existing passport.
PassportItem "passport" To display the passport to yourself or the closest players by the @Distance parameter.
DisplayPassportCardDistance 2.0 display passport card distance 的游戏内距离。
AutomaticallyClosePassportDelayDuration 20 Time in seconds.
Society table (!) jrs_society IS REQUIRED IF YOU WANT THE REGISTRATION OR RETRIEVE COST MONEY TO BE ADDED ON A SOCIETY LEDGER ACCOUNT.
EnableRegistrationLocations true Set to false if you don't want the players to register a passport on locations.
Locations table locations 使用的世界坐标(x, y, z)。
  ↳ VALENTINE table valentine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ RHODES table rhodes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ BLACKWATER table blackwater 条目表。按文件中的示例添加、删除或修改条目。
  ↳ CREATED_PASSPORT table When a passport has been created.
  ↳ RETRIEVED_PASSPORT table When a passport has been retrieved.
  ↳ RENEWED_PASSPORT table When a passport has been renewed.

Free (included in JRS Core)   jrs_playerinfo

JRS Core player info - /info shows your character, job and money

Resource jrs_playerinfo
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, oxmysql
Interface No
Code size 164 行 Lua
config.lua - 12 个选项#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "info" command 的设置。
Align "top-right" align 的设置。
Cooldown 3 seconds between two /info
Show table rows shown in the menu
  ↳ job true job 的开关:true = 开,false = 关(默认 true)。
  ↳ cash true cash 的开关:true = 开,false = 关(默认 true)。
  ↳ gold true gold 的开关:true = 开,false = 关(默认 true)。
  ↳ dirtyMoney true dirty money 的开关:true = 开,false = 关(默认 true)。
  ↳ banks true one row per bank account (jrs_banking)
  ↳ charId true char id 的开关:true = 开,false = 关(默认 true)。
  ↳ serverId true server id 的开关:true = 开,false = 关(默认 true)。

Paid (server only)   jrs_tattoo

Standalone jrs core Tattoo - independent tattoo resource with jrs core barber-style UI

Resource jrs_tattoo
Folder [CHARACTER]
Version 2.1.2
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,192 Lua lines

Exports

GetCharacterTattoos, GetCurrentTattoos, GetHeadTattoos, ReapplyTattoos, SetCharacterTattoos

Database tables

jrs_tattoo_characters

shared/config.lua - 34 个选项#

General

Setting Default What it does
Framework "jrs_core" Standalone resource. It does not read or write jrs_barber data.
CommandEnabled true command enabled 的开关:true = 开,false = 关(默认 true)。
Command "tattoo" command 的设置。
UseShopPrompts true Optional world prompt. The command still works when this is false.
PromptControl 0x760A9C6F G
PromptDistance 1.6 prompt distance 的游戏内距离。
DrawDistance 12.0 draw distance 的游戏内距离。
Shops table two G prompts stacked on the chairs and the tattoo group hid the barber one. They now sit elsewhere inside the same shop, 5m+ away from the barber point (barber prompt 2.2m + tattoo prompt 1.6m never overlap).
AvoidPoints table Safety net: never show the tattoo prompt inside these barber prompt areas, even if a shop point above is moved back near the chairs later. Local copy of the jrs_barber points (no cross-resource read).
Prices table Tattoo is style-only. No palette/tint/opacity controls are exposed.
  ↳ tattooPart1 1.0 tattoo part1 的数值(默认 1.0)。
  ↳ tattooPart2 1.0 tattoo part2 的数值(默认 1.0)。
  ↳ tattooChest 1.0 tattoo chest 的数值(默认 1.0)。
  ↳ tattooBack 1.0 tattoo back 的数值(默认 1.0)。
  ↳ tattooLeftArm 1.0 tattoo left arm 的数值(默认 1.0)。
  ↳ tattooRightArm 1.0 tattoo right arm 的数值(默认 1.0)。
  ↳ tattooLeftLeg 1.0 tattoo left leg 的数值(默认 1.0)。
  ↳ tattooRightLeg 1.0 tattoo right leg 的数值(默认 1.0)。
FullBody table components as a fallback. Their actual placement is determined by the UV baked into each texture; for precise custom placement replace the per-zone options in shared/tattoos.lua with body-UV-authored textures.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ ReuseIncludedTattooTextures true reuse included tattoo textures 的开关:true = 开,false = 关(默认 true)。
PreviewUndress false We intentionally do NOT strip clothing automatically. jrs_tattoo remains independent and does not call jrs_character/jrs_barber to restore outfits.
AutoLoadDelay 800 Persistent loading after reconnect / character selection.
AutoLoadAttempts 20 auto load attempts 的数值(默认 20)。
AutoLoadRetryDelay 600 auto load retry delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
PersistentReapplyDelays table persistent reapply delays 条目表。按文件中的示例添加、删除或修改条目。
ReapplyAfterRevive true reapply after revive 的开关:true = 开,false = 关(默认 true)。
CharacterAppearanceSettleMs 23000 character appearance settle ms 的数值(默认 23000)。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Camera table Base manual camera settings. Zone presets in shared/tattoos.lua override distance/height/rotation when the player changes tattoo region.
  ↳ distance 0.72 distance 的游戏内距离。
  ↳ height 0.00 height 的数值(默认 0.00)。
  ↳ fov 40.0 fov 的数值(默认 40.0)。
  ↳ rotation 180.0 rotation 的数值(默认 180.0)。
Notes from the README#
text
# jrs_tattoo 2.1.0 - Standalone Full Body
Standalone RedM tattoo resource for REDEMPIRE.
## Independence
- No `jrs_barber` dependency or database access.
- Own table: `jrs_tattoo_characters`.
- Own UI, stream, config, client/server logic.
- Uses `jrs_core` only for active character ID/money and `oxmysql` for the tattoo table.
## Tattoo regions
The barber-style tattoo menu now has eight independent regions:
- Head
- Neck
- Chest
- Back
- Left Arm
- Right Arm
- Left Leg
- Right Leg
Each region is saved separately in the same JSON row for the active character. Camera focus changes automatically with the selected region. There are no palette
## Included textures
The 30 existing RedM-compatible tattoo textures are kept. Head and neck keep their original sets. Body regions expose the same included texture library as a fal
The broken converted FiveM pack that produced shirt/checker textures is not included.
## Persistence
All eight region values are stored in `jrs_tattoo_characters.tattoos` and reapplied after reconnect, character selection, appearance rebuilds, and revive. Exist
## Clothing preview
Automatic undressing is disabled by default (`Config.PreviewUndress = false`) to keep this resource independent and avoid modifying the player's saved outfit.
## Open
- `/tattoo`
- or G at configured tattoo shops.

Free (included in JRS Core)   jrs_usable_items

JRS Core usable items - pipes, cigars, cigarettes and pocket watches with animations

Resource jrs_usable_items
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 2,005 Lua lines
config.lua - 12 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
UsableItems table usable items 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ pipe table pipe 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pipepeace table pipepeace 条目表。按文件中的示例添加、删除或修改条目。
  ↳ cigar table cigar 条目表。按文件中的示例添加、删除或修改条目。
  ↳ cigarette table cigarette 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pocket_watch table [ POCKET WATCHES ] --
  ↳ pocket_watch_silver table pocket watch silver 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pocket_watch_gold table pocket watch gold 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ pocket_watch_platinum table pocket watch platinum 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pocket_watch_antique table pocket watch antique 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pocket_watch_reutlinger table pocket watch reutlinger 条目表。按文件中的示例添加、删除或修改条目。

Free (included in JRS Core)   jrs_walkanim

A Menu to set walkstyles for jrs core framework

Resource jrs_walkanim
Folder [CHARACTER]
Version 1.3
Author JRS TEAM
Interface No
Code size 349 行 Lua
config.lua - 6 个选项#

General

Setting Default What it does
Align "top-left" align 的设置。
defaultlang "en_lang" defaultlang 的设置。
slowcommandSuggestion "JRSWalk style command to op... slowcommand suggestion 的设置。
slowWalkCommand "walkSlow" command for users to be able to walk slow. they cant run only jump
command "walkanim" command to open menu
walkanimsuggestion " JRSWalk style command to o... walkanimsuggestion 的设置。

Free (included in JRS Core)   jrs_water_actions

JRS Core water actions - wash and drink in rivers and lakes

Resource jrs_water_actions
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 914 行 Lua
config.lua - 17 个选项#

General

Setting Default What it does
Language "en" 'en' or 'ar'
WashKey 0x760A9C6F G (hold)
DrinkKey 0xC7B5340A ENTER (hold)
Thirst 150 jrs_metabolism thirst gained per drink (0 - 1000)
DrinkTime 8000 drink time 的数值(默认 8000)。
WashTime 7000 wash time 的数值(默认 7000)。
ToggleCommand "toggleriver" hide / show the river prompts
SwampSickChance 60 Swamp water is dirty: chance to get sick when drinking it
SwampDamage 40 swamp damage 的数值(默认 40)。
WaterTypes table water types 条目表。按文件中的示例添加、删除或修改条目。
  ↳ -247856387 'lake', [-1504425495] = 'ri... 247856387 的设置。
  ↳ -1781130443 'river', [-1300497193] = 'ri... 1781130443 的设置。
  ↳ 370072007 'river', [650214731] = 'ri... 370072007 的设置。
  ↳ 1245451421 'river', [-218679770] = 'ri... 1245451421 的设置。
  ↳ -1229593481 'river', [-105598602] = 'la... 1229593481 的设置。
  ↳ -2040708515 'river', [231313522] = 'ri... 2040708515 的设置。
  ↳ -1308233316 'river', [-196675805] = 'ri... 1308233316 的设置。
JRS Core · 免费开源的 RedM 框架 · JRS TEAM 出品