Character creation, clothing, barber, metabolism, animations and everything that changes the player ped.
このフォルダには 16 個のスクリプト があります。下のタブから選んでください。
Free (included in JRS Core) jrs_3dme
JRS Core /me - roleplay text above your head
| Resource | jrs_3dme |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | Lua 906 行 |
config.lua - 8 項目#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Command |
"me" |
command の設定。 |
Color |
table |
color のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
Duration |
6000 |
ms the text stays |
DisplayDistance |
20.0 |
display distance に適用されるゲーム内距離。 |
MaxLength |
120 |
max length の上限。 |
Cooldown |
2 |
seconds between two /me |
ChatCopy |
true |
also write it in the chat of nearby players |
Free (included in JRS Core) jrs_animations
A tool to define animations and use them in your scripts with an export
| Resource | jrs_animations |
| Folder | [CHARACTER] |
| Version | 1.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | Lua 504 行 |
Commands
/endanimation/focus/printcoords/startanimation/testanimation
Exports
initiate
config.lua - 16 項目#
General
| Setting | Default | What it does |
|---|---|---|
DevTools |
false |
dev tools のスイッチ:true = オン、false = オフ(初期値 false)。 |
Animations |
table |
If you add new animations here, please consider raising a PR and sharing it with the community! :) Read through the README to see how to add new animations. |
↳ craft |
table |
Default Animation |
↳ spindlecook |
table |
spindlecook のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ knifecooking |
table |
knifecooking のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ campfire |
table |
campfire のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ riverwash |
table |
riverwash のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ hoeing |
table |
hoeing のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ readnewspaper |
table |
readnewspaper のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ gravedigging |
table |
gravedigging のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ carry_box |
table |
carry box のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ carry_sugar |
table |
carry sugar のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ sweeping |
table |
sweeping のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ carry_barrel |
table |
carry barrel のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ carry_moonshine |
table |
carry moonshine のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ carry_moonshine2 |
table |
carry moonshine2 のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
Free (included in JRS Core) jrs_attached_objects
JRS Core attached objects - wearable props from items (shield, arrow pouch, miner lamp)
| Resource | jrs_attached_objects |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 1,139 Lua lines |
config.lua - 9 項目#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = はい、false = いいえ(初期値 false)。 |
DeleteAllAttached |
table |
delete all attached のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ Command |
"deleteallattachedprops" |
command の設定。 |
↳ Description |
'Execute this command to rem... |
description でプレイヤーに表示されるテキスト。翻訳や名称変更をするときに変更します。 |
DeleteAllOnPlayerRespawn |
true |
Clear all player ped attached objects - props if the player has been respawned (not revived). |
AttachedItemSets |
table |
attached item sets が使うインベントリアイテム。名前は jrs_items テーブルに存在する必要があります。 |
↳ natives_backshield |
table |
ITEM NAME |
↳ natives_arrow_pouch_bag |
table |
ITEM NAME |
↳ miner_hat |
table |
ITEM NAME |
Free (included in JRS Core) jrs_barber
jrs core Barber - standalone barber and grooming system
| Resource | jrs_barber |
| Folder | [CHARACTER] |
| Version | 3.7.2 |
| Author | jrs team |
| Depends on | /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 11,078 Lua lines |
Exports
CaptureCurrentBarber, GetCharacterBarber, IsBarberBusy, OpenBarber, SetCharacterBarber
Database tables
jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_barber, jrs_barber_preset
Notes from the README#
# jrs_barber 3.1.2
Standalone REDEMPIRE barber/grooming resource for RedM.
## Dependencies
- jrs_core
- jrs_inventory
- oxmysql
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_barber
'''
## Barber flow
1. The world prompt is shown only while the barber session is idle.
2. Holding the configured key hides the prompt immediately.
3. The resource finds the closest Rockstar barber-seat scenario.
4. If the chair has no scenario, a barber-seat scenario is attached to the closest supported barber-chair prop.
5. The player must finish sitting before any NUI/camera opens.
6. The chair scenario remains authoritative until Save/Close. Back navigation does not stand the player up.
7. No hairstyle is removed before the editor data is ready, so a failed callback can never leave the player bald.
## Main config
'''lua
BarberConfig.PromptKey = 0x760A9C6F
BarberConfig.PromptDistance = 2.2
BarberConfig.ChairAnimation = true
BarberConfig.RequireChairBeforeOpen = true
BarberConfig.ChairTimeout = 8000
BarberConfig.ChairSettleDelay = 700
'''
Run `sql/install.sql` once if the tables do not already exist.
## 3.1.1 paired release
- Barber logic is unchanged from 3.1.0; version aligned with the clothing weapon-layer fix package.
## 3.1.2 prompt description fix
- Native prompt title now follows the nearest configured barber shop.
- Prompt description is explicit and stable: Hair, beard & grooming.
- jrs_interactions receives the same description when used.
- Prompt remains hidden for the whole chair/editor session.Free (included in JRS Core) jrs_canteen
JRS Core canteen - drink and refill at rivers and lakes
| Resource | jrs_canteen |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | Lua 258 行 |
config.lua - 38 項目#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
DrinkThirst |
250 |
thirst gained per sip |
RefillThirst |
1000 |
thirst set to full when drinking straight from fresh water |
DrinkTime |
5000 |
ms the drinking animation lasts |
RefillTime |
8000 |
ms kneeling at the water to refill |
CanteenItems |
table |
every canteen item (all usable) |
Canteens |
table |
canteen item -> what it becomes after one sip (missing = empty, cannot drink) |
↳ canteen100 |
"canteen75" |
canteen100 の設定。 |
↳ canteen75 |
"canteen50" |
canteen75 の設定。 |
↳ canteen50 |
"canteen25" |
canteen50 の設定。 |
↳ canteen25 |
"canteen0" |
canteen25 の設定。 |
FullCanteen |
"canteen100" |
full canteen の設定。 |
EmptyCanteen |
"canteen0" |
empty canteen の設定。 |
FreshWater |
table |
Fresh water you can refill from (salt water is excluded on purpose) |
↳ -1504425495 |
"San Luis River" |
1504425495 の設定。 |
↳ -1369817450 |
"Lake Don Julio" |
1369817450 の設定。 |
↳ -1356490953 |
"Flat Iron Lake" |
1356490953 の設定。 |
↳ -1781130443 |
"Upper Montana River" |
1781130443 の設定。 |
↳ -1300497193 |
"Owanjila" |
1300497193 の設定。 |
↳ -1276586360 |
"HawkEye Creek" |
1276586360 の設定。 |
↳ -1410384421 |
"Little Creek River" |
1410384421 の設定。 |
↳ 370072007 |
"Dakota River" |
370072007 の設定。 |
↳ 650214731 |
"Beartooth Beck" |
650214731 の設定。 |
↳ 592454541 |
"Lake Isabella" |
592454541 の設定。 |
↳ -804804953 |
"Cattail Pond" |
804804953 の設定。 |
↳ 1245451421 |
"Deadboot Creek" |
1245451421 の設定。 |
↳ -218679770 |
"Spider Gorge" |
218679770 の設定。 |
↳ -1817904483 |
"O'Creagh's Run" |
1817904483 の設定。 |
↳ -811730579 |
"Moonstone Pond" |
811730579 の設定。 |
↳ -1229593481 |
"Roanoke Valley" |
1229593481 の設定。 |
↳ -105598602 |
"Elysian Pool" |
105598602 の設定。 |
↳ -2040708515 |
"Lannahechee River" |
2040708515 の設定。 |
↳ 231313522 |
"Creek" |
231313522 の設定。 |
↳ 2005774838 |
"Creek" |
2005774838 の設定。 |
↳ -1287619521 |
"Creek" |
1287619521 の設定。 |
↳ -1308233316 |
"Creek" |
1308233316 の設定。 |
↳ -196675805 |
"Creek" |
196675805 の設定。 |
↳ -49694339 |
"Arroyo De La Vibora" |
49694339 の設定。 |
Free (included in JRS Core) jrs_character
jrs core Character System
| Resource | jrs_character |
| Folder | [CHARACTER] |
| Version | 4.2.52-jrs-service |
| Author | jrs team |
| Depends on | jrs_barber, jrs_clothing, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 25,558 Lua lines |
Commands
/fixheight/fixscale/rc/scale
Exports
AdminDeleteActiveCharacter, AdminOpenCharacterEditor, AdminOpenCharacterSelector, ApplyCachedPlayerScale, ApplyCharacterExpressions, ApplyNuiFocus, GetCachedExpressions, GetCachedPlayerScale, GetCharacterAge, GetCharacterAgeById, GetCurrentCharacterAge, IsCharacterGateActive, IsCharacterReady, IsReloadingCurrentCharacter, ReloadCurrentCharacter, RestoreCharacterAppearance, loading
Database tables
jrs_character_creator
config/config.lua - 90 項目#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = はい、false = いいえ(初期値 false)。 |
AgingMode |
"playtime" |
In playtime mode, the character keeps the age calculated from the date of birth when it is created. Every HoursPerYear hours played with that specific character adds one year. Time is saved per character in the database. |
HoursPerYear |
24 |
reachable over a real character's active lifetime instead of never showing up. The previous value (100) needed 1200+ hours just to see the first grey hair. |
AgingSaveIntervalMinutes |
5 |
aging save interval minutes の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
MinimumAge |
18 |
No character may be created younger than this. Enforced both client-side (immediate feedback in the creator) and server-side (authoritative). |
Changing the year re-dates the whole server: every age is (WorldDate.year -
| Setting | Default | What it does |
|---|---|---|
WorldDate |
table |
birth year), so raising it ages everyone by the difference. Birth years are stored as entered and are never rewritten. |
↳ year |
1899 |
year の数値(初期値 1899)。 |
↳ month |
6 |
month の数値(初期値 6)。 |
↳ day |
1 |
day の数値(初期値 1)。 |
EarliestBirthYear |
1790 |
Nobody may claim to have been born before this. Purely a sanity bound for the creator's date picker and the server's validation; it also stops a birth year of 0001 producing an 1898-year-old character. |
SpawnVitals |
table |
Character vitals applied after selecting or respawning a character. The creator changes the player model while loading appearance, and RedM can leave the new ped with the temporary selector ped's low health/stamina. |
↳ Enabled |
true |
enabled のオン/オフ(初期値 true)。 |
↳ FillHealth |
true |
Fill both the outer bars and the inner cores. |
↳ FillHealthCore |
true |
fill health core のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ FillStamina |
true |
fill stamina のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ FillStaminaCore |
true |
fill stamina core のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ Health |
600 |
health の数値(初期値 600)。 |
↳ HealthCore |
100 |
health core の数値(初期値 100)。 |
↳ Stamina |
100.0 |
stamina の数値(初期値 100.0)。 |
↳ StaminaCore |
100 |
stamina core の数値(初期値 100)。 |
↳ ReapplyDelaysMs |
table |
Repeat briefly because appearance/metabolism resources may finish loading during the first second after the ready event. |
↳ ApplyOnCharacterSelect |
true |
apply on character select のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ ApplyAfterDeathRespawn |
true |
apply after death respawn のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ DeathRespawnAliveWaitMs |
15000 |
Some death scripts fire their respawn event just before the replacement ped becomes alive. Wait only for a real living ped; never revive a corpse. |
↳ DeathRespawnPollMs |
100 |
death respawn poll ms の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
SpawnAnimation |
table |
Wake-up animation played when a living character enters the game world. It is skipped for characters that are still dead. |
↳ Enabled |
true |
enabled のオン/オフ(初期値 true)。 |
↳ Dictionary |
"script_rc@bch2@leadout@rsc_6" |
dictionary の設定。 |
↳ Name |
"wakeup_slow_charles" |
name でプレイヤーに表示されるテキスト。翻訳や名称変更をするときに変更します。 |
↳ Duration |
-1 |
duration の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
↳ Flag |
0 |
flag の数値(初期値 0)。 |
↳ BlendInSpeed |
1.0 |
blend in speed の数値(初期値 1.0)。 |
↳ BlendOutSpeed |
1.0 |
blend out speed の数値(初期値 1.0)。 |
↳ LoadTimeoutMs |
10000 |
load timeout ms の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
↳ ApplyOnCharacterSelect |
true |
Existing and newly-created characters both use the same final spawn path. |
↳ ApplyAfterDeathRespawn |
true |
The built-in REDEMPIRE revive routes already use this wake-up animation too. |
↳ WakeUpTimeMs |
7000 |
Time the character spends in the sleeping/wake-up animation before controls are returned. Gives ample time for low-end PCs (slow HDDs/CPUs) to stream all textures, face and clothes. |
↳ FadeInDelayMs |
2000 |
fade in delay ms の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
↳ EnsureComponentsTimeoutMs |
12000 |
ensure components timeout ms の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
SpawnBook |
table |
New-character city selection book. Each city can be enabled or disabled independently with Enabled = true/false. Keep at least one city enabled so a new character always has a valid spawn. |
↳ Title |
"Choose Your Beginning" |
title でプレイヤーに表示されるテキスト。翻訳や名称変更をするときに変更します。 |
↳ Subtitle |
"Every trail begins somewhere." |
subtitle の設定。 |
↳ SelectLabel |
"Begin in %s" |
select label でプレイヤーに表示されるテキスト。翻訳や名称変更をするときに変更します。 |
↳ PageLabel |
"Page %s of %s" |
page label でプレイヤーに表示されるテキスト。翻訳や名称変更をするときに変更します。 |
↳ Ar |
table |
Arabic copy for the book. Any field left out falls back to the English. Each city below carries its own Ar block the same way. |
↳ PreviewWorld |
false |
The book already contains a city image for every page. Enable this only when you also want the game camera to move to the city while browsing. |
↳ Cities |
table |
cities のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
AgingEffects |
table |
Optional automatic visual and movement effects based on the character's playtime age. These effects are runtime-only: the player's original hair, beard and face selections are never overwritten in the database. |
↳ Enabled |
true |
enabled のオン/オフ(初期値 true)。 |
↳ PreviewInCharacterSelector |
true |
Show the automatic grey hair / wrinkles on selector preview peds too. |
↳ RuntimeEnforcement |
table |
Some dependent resources reload the saved barber appearance immediately after the character-ready event. During this short window, verify the equipped hair tint and repair it without waiting for the playtime save. |
↳ Hair |
table |
Each effect can be disabled independently. |
↳ Beard |
table |
beard のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ Wrinkles |
table |
wrinkles のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ Movement |
table |
movement のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ Stages |
table |
160 = Aged Gray / Silver-White (رمادي مسنّ مشيب) 161 = Pure White (أبيض ناصع) Characters below age 50 keep their 100% natural chosen hair and beard color. |
startScale |
true |
start scale のスイッチ:true = オン、false = オフ(初期値 true)。 |
CharacterSwitch |
table |
Character re-selection is intentionally admin-only. Normal players have no command or keybind that can unload the active character. |
↳ enabled |
false |
enabled のオン/オフ(初期値 false)。 |
↳ command |
nil |
command の設定。 |
↳ 1 |
table |
1 のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
spawnGroups |
table |
spawn groups に使うワールド座標(x, y, z)。 |
TimeToRespawn |
50 |
Second |
RespawnCoords |
table |
respawn coords の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
↳ 1 |
table |
Valentine |
↳ 2 |
table |
Saint Denis |
↳ 3 |
table |
Annesburg |
↳ 4 |
table |
Strawberry |
↳ 5 |
table |
Blackwater |
↳ 6 |
table |
Armandillo |
↳ 7 |
table |
Rhodes |
↳ 8 |
table |
SnowLoc |
↳ 9 |
table |
Guarma |
↳ 10 |
table |
Fort Wallace |
ModelNames |
table |
model names に使うゲームモデルまたはエンティティ。 |
↳ male |
"mp_male" |
male の設定。 |
↳ female |
"mp_female" |
female の設定。 |
CreatorCam |
table |
creator cam のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ heading |
-83.32 |
heading の数値(初期値 -83.32)。 |
↳ z |
121.305 |
z の数値(初期値 121.305)。 |
↳ zoom |
50.0 |
zoom の数値(初期値 50.0)。 |
↳ start |
table |
start のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ pitch |
-10.0 |
pitch の数値(初期値 -10.0)。 |
↳ rotateStep |
6.0 |
rotate step の数値(初期値 6.0)。 |
↳ zoomStep |
5.0 |
zoom step の数値(初期値 5.0)。 |
↳ zMin |
119.100 |
z min の最小値または必要レベル。 |
↳ zMax |
123.300 |
z max の上限。 |
↳ zStep |
0.05 |
z step の数値(初期値 0.05)。 |
Creator |
table |
Integrated creator and selector settings. |
UseCharSelectRoom |
true |
When true, uses the modern Moonshine Saloon interior (interior 78337) with preconfigured ped slots & lighting instead of outdoor spawnGroups |
Notes from the README#
# jrs_character 3.1.2
Clean REDEMPIRE character lifecycle, selector, creator, clothing, barber, respawn, and playtime-aging resource.
This build contains the city spawn book and wake-up animation only; the experimental identity-card system is not included.
## Structure
'''text
jrs_character/
├── client/client.lua # all client runtime logic
├── server/server.lua # all server runtime logic
├── config.lua # all editable configuration
├── data/client.lua # large client-only asset tables
├── data/shared.lua # shared character appearance defaults
├── ui/ # NUI outside the old creator directory
├── sql/install.sql # database installation / upgrades
└── fxmanifest.lua
'''
## Installation
1. Replace the previous `jrs_character` folder completely. Do not merge the old and new folders.
2. Import `sql/install.sql` once.
3. Ensure resources start in this order: `oxmysql`, `jrs_core`, `jrs_inventory`, `jrs_clothing`, `jrs_barber`, `jrs_character`.
4. Perform a full server restart.
## Compatibility
Event names and exports remain unchanged so existing REDEMPIRE resources continue to call the same APIs.
## New-character spawn book
New characters choose their first city from an open-book UI after finishing appearance and clothing.
Configure pages in `Config.SpawnBook.Cities`. Every city has an independent `Enabled = true/false` toggle, image, description, details, preview camera and final
Included pages: Valentine, Rhodes, Saint Denis, Blackwater, Armadillo and Strawberry.
## Spawn wake-up animation
Living characters play `wakeup_slow_charles` when they enter the game world. Configure or disable it under `Config.SpawnAnimation` in `config.lua`.
## Character Ready Gate (v3.1.4)
The character resource now owns a pre-character gate. While the selector, new-character creator, or final character spawn is still active:
- gameplay controls and the pause/ESC menu are blocked;
- HUD/radar are kept hidden;
- `LocalPlayer.state.jrsCharacterGate` is `true`;
- `LocalPlayer.state.jrsCharacterReady` is `false`.
Only after the selected/created character has finished model, body, clothing, barber, position and final spawn initialization does the resource publish:
- `LocalPlayer.state.jrsCharacterGate = false`
- `LocalPlayer.state.jrsCharacterReady = true`
- event: `jrs_character:gateChanged`
- export: `exports.jrs_character:IsCharacterReady()`
- export: `exports.jrs_character:IsCharacterGateActive()`
Other gameplay/UI resources should defer player-facing initialization until `jrsCharacterReady == true`. Required character dependencies still need to be starteFree (included in JRS Core) jrs_clothing
jrs core Clothing - standalone clothing and outfit system
| Resource | jrs_clothing |
| Folder | [CHARACTER] |
| Version | 3.10.8 |
| Author | jrs team |
| Depends on | /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 18,055 Lua lines |
Commands
/bodyfitdebug/getnaked/temptest/testclothes/undress
Exports
ApplyFallbackOutfit, CaptureCurrentClothes, EquipMultipleClothes, GetCharacterClothes, GetClothingInfo, GetEquippedCategories, GetEquippedClothing, GetInventoryClothingState, GetTemperatureProtection, IsBandanaEquipped, IsClothingBusy, IsClothingCategoryEquipped, IsPlayerNaked, NativeHasPedComponentLoaded, NativeUpdatePedVariation, OpenClothing, RemoveAllClothesExceptEssentials, RepairWeaponClothing, ResolveUniformClothes, RestorePlayerBodyMeshes, SetCharacterClothes, SetDoorLocksEnabled, SetMetaPedTag, SetNaked, SmartBodyFitPed, ToggleDoorLock, ToggleInventoryClothing, ToggleNaked, UpdateCustomClothes
Database tables
jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_clothing_current, jrs_clothing_outfits, jrs_clothing_wearables
Notes from the README#
# REDEMPIRE update 3.1.3
Inventory integration casing + save-to-book-position flow.
# Jrs_clothing
Standalone clothing/outfit resource split from the unified appearance package.
Start order:
1. oxmysql
2. jrs_core
3. jrs_inventory
4. Jrs_clothing
Compatibility: provides `jrs_clothing` for resources that use the legacy lowercase dependency name.
## 2.5.0 category isolation + control layout
- Deterministic NUI/server callbacks (no busy-wait database callbacks).
- Strict tab/category isolation and duplicate-row protection.
- Final responsive layout override for 1080p/2K/4K.
- Split onboarding/database ownership and safer resource cleanup.
## 3.0.0 F1 wearable rebuild + stable compact layout
- F1 opens immediately with a loading row and never waits on SQL.
- Equipped clothing is refreshed from the server with a 650ms local fallback.
- F1 height now follows content; no large empty black panel.
- Wearable sliders send only on committed change to prevent NUI spam.
- Camera/context panels are always disabled in F1.
## 2.8.0 native color swatches + F1 camera cleanup
- Native Red Dead MetaPed tint picker uses exact 0-254 tint indices; 255 disables a channel.
- Components without a valid tint palette stay fixed and expose no color picker.
- Color selection is click-only (no continuous NUI slider spam).
- F1 wearable menu never creates or retains the shop camera/View Controls.
## 2.7.0 native colors + law clothing switch
- Native MetaPed tint controls use the equipped Red Dead palette/tint data instead of synthetic web colors.
- Items with no native tint palette stay fixed and do not expose color controls.
- Law-enforcement clothing is disabled by default through `ClothingConfig.LawClothing.Enabled = false`.
- Set `ClothingConfig.LawClothing.Enabled = true` and restart the resource to make law clothing available again.
- Law assets are filtered before the NUI list is built and blocked again on equip/save paths.
## 3.0.0 exact per-item Red Dead colors + smooth catalogue transition
- Removed the synthetic NUI rainbow completely.
- Color choices now come only from the selected model's real `assets.lua` variants.
- Items with one/no real variant do not show a color picker.
- Color chips are intentionally neutral; the game character is the authoritative live color preview.
- Catalogue transition fades while the book is visibly open, cleans the scene while black, then settles the fitting room before fading in.
## 3.0.2 clean release
- Clothing behavior from 3.0.0 retained unchanged in this clean paired release.
## 3.0.3 paired clean release
- Clothing logic is unchanged from the previous clean release; version aligned with Jrs_barber 3.0.3 for the paired package.
## 3.1.1 weapon-clothing / MetaPed layering fix
- Fixed `_REFRESH_META_PED_SHOP_ITEMS`: refresh mode is now always `1` instead of passing a category hash.
- Full outfits are rebuilt in deterministic layer order; weapon clothing is always applied last.Paid (server only) jrs_key
Radar peek key, horse sprint zones, and RDO-style loading screen
| Resource | jrs_key |
| Folder | [CHARACTER] |
| Version | 1.1.0 |
| Author | jrs team |
| Interface | No |
| Languages | ar, en |
| Code size | Lua 495 行 |
Exports
OpenAdmin
Database tables
IF
config/config.lua - 20 項目#
Everything this resource does is switched from here. Nothing is
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch. False leaves the resource loaded but completely inert. |
Hides the minimap while the peek key is held, so the key that opens the
| Setting | Default | What it does |
|---|---|---|
Radar |
table |
jrs_core level display (TAB) does not fight the radar for screen space. |
↳ Enabled |
true |
enabled のオン/オフ(初期値 true)。 |
↳ ControlHash |
0xAC4BD4F1 |
TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind. |
↳ PollMs |
50 |
How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop. |
The behaviour this resource is named for. Inside any zone below the player
| Setting | Default | What it does |
|---|---|---|
HorseSprint |
table |
cannot spur their horse into a sprint - useful for towns and camps. Zones are added at runtime from the admin menu and persisted server-side, so this list is only the built-in defaults. |
↳ Enabled |
true |
enabled のオン/オフ(初期値 true)。 |
↳ IdlePollMs |
500 |
Sampling rate while OUTSIDE every zone. Raised deliberately: a player who is nowhere near a zone does not need a per-frame check. |
↳ ActivePollMs |
0 |
Sampling rate while INSIDE a zone, where the block has to be re-applied. |
↳ Notify |
true |
Shown once when a player enters a zone. |
↳ NotifyTextKey |
"notify_cannot_gallop" |
locale key, resolved with _U() at usage |
↳ Zones |
table |
{ x, y, z, radius, label } |
Title/Subtitle/Footer are locale keys, resolved with _U() at usage.
| Setting | Default | What it does |
|---|---|---|
LoadingCommand |
table |
loading command のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ Enabled |
true |
enabled のオン/オフ(初期値 true)。 |
↳ Command |
"rdo_loading" |
command の設定。 |
↳ TitleKey |
"loading_title" |
title key に使うキーまたは操作。操作はゲーム入力リストのハッシュ値です。 |
↳ SubtitleKey |
"loading_subtitle" |
subtitle key に使うキーまたは操作。操作はゲーム入力リストのハッシュ値です。 |
↳ FooterKey |
"loading_footer" |
footer key に使うキーまたは操作。操作はゲーム入力リストのハッシュ値です。 |
↳ HoldMs |
5000 |
hold ms の数値(初期値 5000)。 |
AdminKey |
"key" |
Admin menu key inside jrs_scriptadmin. |
Paid (server only) jrs_npc_outfits
jrs core NPC Outfits - copy NPC clothing into reusable inventory outfits
| Resource | jrs_npc_outfits |
| Folder | [CHARACTER] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,445 Lua lines |
Commands
/npcexit/npcoutfit/npcoutfits/npcoutfitsexit
Database tables
jrs_npc_outfit_catalog, jrs_npc_outfits
config/config.lua - 43 項目#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"npcoutfits" |
command の設定。 |
AllowAnyAdmin |
true |
When true, anyone who has permission in the admin menu can use it. |
AllowedGroups |
table |
許可される対象:allowed groups の職業・グループ・権限。 |
↳ admin |
true |
admin のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ superadmin |
true |
superadmin のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ owner |
true |
owner のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ god |
true |
god のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ dev |
true |
dev のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ developer |
true |
developer のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ headadmin |
true |
headadmin のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ management |
true |
management のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ highaccess |
true |
highaccess のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ moderator |
true |
moderator のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ mod |
true |
mod のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ helper |
true |
helper のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ support |
true |
support のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ server_owner |
true |
server owner のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ full_access |
true |
full access のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ medium |
true |
medium のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ few |
true |
few のスイッチ:true = オン、false = オフ(初期値 true)。 |
PermissionDeniedMessage |
'You do not have permission ... |
許可される対象:permission denied message の職業・グループ・権限。 |
PermissionCacheMs |
3000 |
Short cache only to avoid a database lookup for every NUI action. |
ItemName |
"npc_outfit" |
item name が使うインベントリアイテム。名前は jrs_items テーブルに存在する必要があります。 |
ItemLabel |
"Copied NPC Outfit" |
item label が使うインベントリアイテム。名前は jrs_items テーブルに存在する必要があります。 |
ItemWeight |
0.10 |
item weight の上限。 |
ItemCategory |
"clothes" |
item category が使うインベントリアイテム。名前は jrs_items テーブルに存在する必要があります。 |
MaxSavedOutfits |
100 |
max saved outfits の上限。 |
MaxComponentsPerOutfit |
64 |
max components per outfit の上限。 |
MaxPayloadBytes |
48000 |
max payload bytes の上限。 |
CopyCooldownMs |
1500 |
copy cooldown ms の時間設定。単位(秒・分・ミリ秒)は通常、オプション名か近くのオプションのコメントに書かれています。 |
NearbyRadius |
80.0 |
nearby radius に適用されるゲーム内距離。 |
MaxNearbyPeds |
80 |
max nearby peds の上限。 |
PreviewDistance |
2.25 |
preview distance に適用されるゲーム内距離。 |
PreviewPresetMin |
0 |
preview preset min の最小値または必要レベル。 |
PreviewPresetMax |
30 |
preview preset max の上限。 |
RequireSameGender |
true |
NPC clothing assets are gender-specific in many cases. Keeping this enabled prevents a male NPC outfit from damaging a female MP ped, and vice versa. |
ConsumeOnUse |
false |
Saved outfits stay reusable. Using the inventory item does NOT consume it. |
AutoInstallDatabase |
true |
Automatically creates/upgrades the resource tables and the inventory item row. |
AutoInstallInventoryItem |
true |
Automatically handles install inventory item:true = はい、false = いいえ(初期値 true)。 |
SeedCatalog |
table |
seed catalog のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
ClothingCategories |
table |
Only clothing categories are copied. Head/body/hair/beard/eyes/teeth are intentionally excluded so the player's identity is not replaced by the NPC. |
FitBodyMesh |
false |
NPC body meshes are intentionally never copied. Their UV/skin layout is model-specific and corrupts the character's hands and arms on MP peds. |
BlockedCategories |
table |
Identity categories that must NEVER be copied or overwritten. |
Notes from the README#
# jrs_npc_outfits
NPC clothing copier for `jrs_core` + `jrs_inventory`.
## What it does
- `/npcoutfits` opens the menu.
- **Nearby NPCs** shows every streamed human NPC in range and copies the exact outfit currently on that ped.
- **NPC Catalog** stores/displays discovered ped model names and lets you spawn a local preview.
- Preview outfit presets can be changed with `+ / -` before saving.
- The copier stores the NPC's MetaPed clothing asset data: drawable, albedo, normal, material, palette and tints.
- Head, body, hair, beard, eyes and teeth are intentionally excluded.
- Each captured outfit is saved in SQL and immediately creates one `npc_outfit` inventory item.
- The item is reusable and does not disappear when worn by default.
- **Saved Outfits** can make additional bag copies at any time.
- Existing bag copies keep working even if the owner removes the outfit from the Saved Outfits menu.
- Male/female mismatch is blocked by default with `Config.RequireSameGender = true`.
## Install
1. Put `jrs_npc_outfits` in your resources folder.
2. Add `ensure jrs_npc_outfits` after both `jrs_core` and `jrs_inventory`.
3. The script auto-creates its tables and item row by default.
4. If auto install is disabled or the item table insert fails, run `sql/install.sql` manually.
5. Restart `jrs_inventory`/server after first item install if your item table is cached at resource start.
## Inventory item
Item: `npc_outfit`
Metadata contains:
- `outfitId`
- `outfitName`
- `pedModel`
- `gender`
- `copiedNpcOutfit = true`
The full clothing payload stays in `jrs_npc_outfits`, so inventory metadata remains small.
## Catalog behavior
The resource does not need a giant hard-coded ped list. When the menu is opened it scans the currently streamed human NPCs, reads their archetype/model names, a
You can also add permanent seed models in `Config.SeedCatalog` or type any valid model name in the Manual Ped Model field.
## Notes
NPC-only clothing assets are not guaranteed by the game to fit every multiplayer body shape. The script avoids the largest source of broken characters by never
## Admin-only access
The resource is protected server-side using the player's `jrs_core` permission group.
By default only the `admin` group can open the menu, copy NPC clothing, manage saved outfits, create bag copies, wear saved outfits, or use the `npc_outfit` inv
Configure allowed groups in `config.lua`:
'''lua
Config.AllowedGroups = {
admin = true,
}
'''
## v1.0.2
- Fixed fullscreen black NUI on resource start/restart.Free (included in JRS Core) jrs_passports
JRS Core passports - register, renew and show identity papers
| Resource | jrs_passports |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Code size | 1,932 Lua lines |
Exports
IsBusy, OpenManagement
config.lua - 22 項目#
General
| Setting | Default | What it does |
|---|---|---|
DevMode |
false |
dev mode のスイッチ:true = オン、false = オフ(初期値 false)。 |
Debug |
false |
Debug output for debug:true = はい、false = いいえ(初期値 false)。 |
PromptKeys |
table |
prompt keys に使うキーまたは操作。操作はゲーム入力リストのハッシュ値です。 |
↳ REGISTER |
table |
register のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ RETRIEVE |
table |
retrieve のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ RENEW |
table |
renew のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
Year |
1890 |
year の数値(初期値 1890)。 |
NPCRenderingSpawnDistance |
20.0 |
The rendering distance for spawning / despawning the npcs. |
PassportExpirationDays |
90 |
@ExpirationDays : (time in days) - every 3 months by default, a passport will be expired automatically by the system. |
PassportCosts |
table |
@param Retrieve : When player lost the passport and has to get it back by paying a cost. @param Renewal : To renew into a new expiring date your existing passport. |
PassportItem |
"passport" |
To display the passport to yourself or the closest players by the @Distance parameter. |
DisplayPassportCardDistance |
2.0 |
display passport card distance に適用されるゲーム内距離。 |
AutomaticallyClosePassportDelayDuration |
20 |
Time in seconds. |
Society |
table |
(!) jrs_society IS REQUIRED IF YOU WANT THE REGISTRATION OR RETRIEVE COST MONEY TO BE ADDED ON A SOCIETY LEDGER ACCOUNT. |
EnableRegistrationLocations |
true |
Set to false if you don't want the players to register a passport on locations. |
Locations |
table |
locations に使うワールド座標(x, y, z)。 |
↳ VALENTINE |
table |
valentine のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ RHODES |
table |
rhodes のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ BLACKWATER |
table |
blackwater のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ CREATED_PASSPORT |
table |
When a passport has been created. |
↳ RETRIEVED_PASSPORT |
table |
When a passport has been retrieved. |
↳ RENEWED_PASSPORT |
table |
When a passport has been renewed. |
Free (included in JRS Core) jrs_playerinfo
JRS Core player info - /info shows your character, job and money
| Resource | jrs_playerinfo |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | Lua 164 行 |
config.lua - 12 項目#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Command |
"info" |
command の設定。 |
Align |
"top-right" |
align の設定。 |
Cooldown |
3 |
seconds between two /info |
Show |
table |
rows shown in the menu |
↳ job |
true |
job のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ cash |
true |
cash のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ gold |
true |
gold のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ dirtyMoney |
true |
dirty money のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ banks |
true |
one row per bank account (jrs_banking) |
↳ charId |
true |
char id のスイッチ:true = オン、false = オフ(初期値 true)。 |
↳ serverId |
true |
server id のスイッチ:true = オン、false = オフ(初期値 true)。 |
Paid (server only) jrs_tattoo
Standalone jrs core Tattoo - independent tattoo resource with jrs core barber-style UI
| Resource | jrs_tattoo |
| Folder | [CHARACTER] |
| Version | 2.1.2 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,192 Lua lines |
Exports
GetCharacterTattoos, GetCurrentTattoos, GetHeadTattoos, ReapplyTattoos, SetCharacterTattoos
Database tables
jrs_tattoo_characters
Notes from the README#
# jrs_tattoo 2.1.0 - Standalone Full Body
Standalone RedM tattoo resource for REDEMPIRE.
## Independence
- No `jrs_barber` dependency or database access.
- Own table: `jrs_tattoo_characters`.
- Own UI, stream, config, client/server logic.
- Uses `jrs_core` only for active character ID/money and `oxmysql` for the tattoo table.
## Tattoo regions
The barber-style tattoo menu now has eight independent regions:
- Head
- Neck
- Chest
- Back
- Left Arm
- Right Arm
- Left Leg
- Right Leg
Each region is saved separately in the same JSON row for the active character. Camera focus changes automatically with the selected region. There are no palette
## Included textures
The 30 existing RedM-compatible tattoo textures are kept. Head and neck keep their original sets. Body regions expose the same included texture library as a fal
The broken converted FiveM pack that produced shirt/checker textures is not included.
## Persistence
All eight region values are stored in `jrs_tattoo_characters.tattoos` and reapplied after reconnect, character selection, appearance rebuilds, and revive. Exist
## Clothing preview
Automatic undressing is disabled by default (`Config.PreviewUndress = false`) to keep this resource independent and avoid modifying the player's saved outfit.
## Open
- `/tattoo`
- or G at configured tattoo shops.Free (included in JRS Core) jrs_usable_items
JRS Core usable items - pipes, cigars, cigarettes and pocket watches with animations
| Resource | jrs_usable_items |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 2,005 Lua lines |
config.lua - 12 項目#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = はい、false = いいえ(初期値 false)。 |
UsableItems |
table |
usable items が使うインベントリアイテム。名前は jrs_items テーブルに存在する必要があります。 |
↳ pipe |
table |
pipe のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ pipepeace |
table |
pipepeace のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ cigar |
table |
cigar のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ cigarette |
table |
cigarette のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ pocket_watch |
table |
[ POCKET WATCHES ] -- |
↳ pocket_watch_silver |
table |
pocket watch silver のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ pocket_watch_gold |
table |
pocket watch gold の金額。報酬は jrs_core の経済倍率を通ります。 |
↳ pocket_watch_platinum |
table |
pocket watch platinum のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ pocket_watch_antique |
table |
pocket watch antique のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ pocket_watch_reutlinger |
table |
pocket watch reutlinger のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
Free (included in JRS Core) jrs_walkanim
A Menu to set walkstyles for jrs core framework
| Resource | jrs_walkanim |
| Folder | [CHARACTER] |
| Version | 1.3 |
| Author | JRS TEAM |
| Interface | No |
| Code size | Lua 349 行 |
config.lua - 6 項目#
General
| Setting | Default | What it does |
|---|---|---|
Align |
"top-left" |
align の設定。 |
defaultlang |
"en_lang" |
defaultlang の設定。 |
slowcommandSuggestion |
"JRSWalk style command to op... |
slowcommand suggestion の設定。 |
slowWalkCommand |
"walkSlow" |
command for users to be able to walk slow. they cant run only jump |
command |
"walkanim" |
command to open menu |
walkanimsuggestion |
" JRSWalk style command to o... |
walkanimsuggestion の設定。 |
Free (included in JRS Core) jrs_water_actions
JRS Core water actions - wash and drink in rivers and lakes
| Resource | jrs_water_actions |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | Lua 914 行 |
config.lua - 17 項目#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
WashKey |
0x760A9C6F |
G (hold) |
DrinkKey |
0xC7B5340A |
ENTER (hold) |
Thirst |
150 |
jrs_metabolism thirst gained per drink (0 - 1000) |
DrinkTime |
8000 |
drink time の数値(初期値 8000)。 |
WashTime |
7000 |
wash time の数値(初期値 7000)。 |
ToggleCommand |
"toggleriver" |
hide / show the river prompts |
SwampSickChance |
60 |
Swamp water is dirty: chance to get sick when drinking it |
SwampDamage |
40 |
swamp damage の数値(初期値 40)。 |
WaterTypes |
table |
water types のエントリ一覧。ファイル内の例に従って追加・削除・編集します。 |
↳ -247856387 |
'lake', [-1504425495] = 'ri... |
247856387 の設定。 |
↳ -1781130443 |
'river', [-1300497193] = 'ri... |
1781130443 の設定。 |
↳ 370072007 |
'river', [650214731] = 'ri... |
370072007 の設定。 |
↳ 1245451421 |
'river', [-218679770] = 'ri... |
1245451421 の設定。 |
↳ -1229593481 |
'river', [-105598602] = 'la... |
1229593481 の設定。 |
↳ -2040708515 |
'river', [231313522] = 'ri... |
2040708515 の設定。 |
↳ -1308233316 |
'river', [-196675805] = 'ri... |
1308233316 の設定。 |