JRS COREDocumentazione
Script

Character

16 script nella cartella [CHARACTER]

Character creation, clothing, barber, metabolism, animations and everything that changes the player ped.

Questa cartella ha 16 script. Scegli uno script nelle schede qui sotto.

Free (included in JRS Core)   jrs_3dme

JRS Core /me - roleplay text above your head

Resource jrs_3dme
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 906 righe Lua
config.lua - 8 opzioni#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "me" Impostazione per command.
Color table Tabella di voci color. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
Duration 6000 ms the text stays
DisplayDistance 20.0 Distanza in unità di gioco per display distance.
MaxLength 120 Limite massimo per max length.
Cooldown 2 seconds between two /me
ChatCopy true also write it in the chat of nearby players

Free (included in JRS Core)   jrs_animations

A tool to define animations and use them in your scripts with an export

Resource jrs_animations
Folder [CHARACTER]
Version 1.0
Author JRS TEAM
Interface Yes (NUI)
Code size 504 righe Lua

Commands

  • /endanimation
  • /focus
  • /printcoords
  • /startanimation
  • /testanimation

Exports

initiate

config.lua - 16 opzioni#

General

Setting Default What it does
DevTools false Interruttore per dev tools: true = attivo, false = spento (predefinito false).
Animations table If you add new animations here, please consider raising a PR and sharing it with the community! :) Read through the README to see how to add new animations.
  ↳ craft table Default Animation
  ↳ spindlecook table Tabella di voci spindlecook. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ knifecooking table Tabella di voci knifecooking. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ campfire table Tabella di voci campfire. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ riverwash table Tabella di voci riverwash. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ hoeing table Tabella di voci hoeing. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ readnewspaper table Tabella di voci readnewspaper. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ gravedigging table Tabella di voci gravedigging. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ carry_box table Tabella di voci carry box. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ carry_sugar table Tabella di voci carry sugar. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ sweeping table Tabella di voci sweeping. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ carry_barrel table Tabella di voci carry barrel. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ carry_moonshine table Tabella di voci carry moonshine. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ carry_moonshine2 table Tabella di voci carry moonshine2. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.

Free (included in JRS Core)   jrs_attached_objects

JRS Core attached objects - wearable props from items (shield, arrow pouch, miner lamp)

Resource jrs_attached_objects
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 1,139 Lua lines
config.lua - 9 opzioni#

General

Setting Default What it does
Debug false Debug output for debug: true = sì, false = no (predefinito false).
DeleteAllAttached table Tabella di voci delete all attached. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ Command "deleteallattachedprops" Impostazione per command.
  ↳ Description 'Execute this command to rem... Testo mostrato al giocatore per description. Cambialo per tradurre o rinominare.
DeleteAllOnPlayerRespawn true Clear all player ped attached objects - props if the player has been respawned (not revived).
AttachedItemSets table Oggetti dell'inventario usati da attached item sets. I nomi devono esistere nella tabella jrs_items.
  ↳ natives_backshield table ITEM NAME
  ↳ natives_arrow_pouch_bag table ITEM NAME
  ↳ miner_hat table ITEM NAME

Free (included in JRS Core)   jrs_barber

jrs core Barber - standalone barber and grooming system

Resource jrs_barber
Folder [CHARACTER]
Version 3.7.2
Author jrs team
Depends on /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 11,078 Lua lines

Exports

CaptureCurrentBarber, GetCharacterBarber, IsBarberBusy, OpenBarber, SetCharacterBarber

Database tables

jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_barber, jrs_barber_preset

Notes from the README#
text
# jrs_barber 3.1.2
Standalone REDEMPIRE barber/grooming resource for RedM.
## Dependencies
- jrs_core
- jrs_inventory
- oxmysql
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_barber
'''
## Barber flow
1. The world prompt is shown only while the barber session is idle.
2. Holding the configured key hides the prompt immediately.
3. The resource finds the closest Rockstar barber-seat scenario.
4. If the chair has no scenario, a barber-seat scenario is attached to the closest supported barber-chair prop.
5. The player must finish sitting before any NUI/camera opens.
6. The chair scenario remains authoritative until Save/Close. Back navigation does not stand the player up.
7. No hairstyle is removed before the editor data is ready, so a failed callback can never leave the player bald.
## Main config
'''lua
BarberConfig.PromptKey = 0x760A9C6F
BarberConfig.PromptDistance = 2.2
BarberConfig.ChairAnimation = true
BarberConfig.RequireChairBeforeOpen = true
BarberConfig.ChairTimeout = 8000
BarberConfig.ChairSettleDelay = 700
'''
Run `sql/install.sql` once if the tables do not already exist.
## 3.1.1 paired release
- Barber logic is unchanged from 3.1.0; version aligned with the clothing weapon-layer fix package.
## 3.1.2 prompt description fix
- Native prompt title now follows the nearest configured barber shop.
- Prompt description is explicit and stable: Hair, beard & grooming.
- jrs_interactions receives the same description when used.
- Prompt remains hidden for the whole chair/editor session.

Free (included in JRS Core)   jrs_basemenu

JRS Core base menu - a simple player menu: who you are, your money, your jobs and the server links

Resource jrs_basemenu
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 925 righe Lua
config.lua - 5 opzioni#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "menu" /menu opens the base menu
Key 0xA8E3F467 F1 opens it too. false = command only
ServerName "JRS Core" title of the menu
Links table Extra lines at the bottom of the menu (rules, discord, website ...). Leave empty for none. Picking a line shows its text as a notification.

Free (included in JRS Core)   jrs_canteen

JRS Core canteen - drink and refill at rivers and lakes

Resource jrs_canteen
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 258 righe Lua
config.lua - 38 opzioni#

General

Setting Default What it does
Language "en" 'en' or 'ar'
DrinkThirst 250 thirst gained per sip
RefillThirst 1000 thirst set to full when drinking straight from fresh water
DrinkTime 5000 ms the drinking animation lasts
RefillTime 8000 ms kneeling at the water to refill
CanteenItems table every canteen item (all usable)
Canteens table canteen item -> what it becomes after one sip (missing = empty, cannot drink)
  ↳ canteen100 "canteen75" Impostazione per canteen100.
  ↳ canteen75 "canteen50" Impostazione per canteen75.
  ↳ canteen50 "canteen25" Impostazione per canteen50.
  ↳ canteen25 "canteen0" Impostazione per canteen25.
FullCanteen "canteen100" Impostazione per full canteen.
EmptyCanteen "canteen0" Impostazione per empty canteen.
FreshWater table Fresh water you can refill from (salt water is excluded on purpose)
  ↳ -1504425495 "San Luis River" Impostazione per 1504425495.
  ↳ -1369817450 "Lake Don Julio" Impostazione per 1369817450.
  ↳ -1356490953 "Flat Iron Lake" Impostazione per 1356490953.
  ↳ -1781130443 "Upper Montana River" Impostazione per 1781130443.
  ↳ -1300497193 "Owanjila" Impostazione per 1300497193.
  ↳ -1276586360 "HawkEye Creek" Impostazione per 1276586360.
  ↳ -1410384421 "Little Creek River" Impostazione per 1410384421.
  ↳ 370072007 "Dakota River" Impostazione per 370072007.
  ↳ 650214731 "Beartooth Beck" Impostazione per 650214731.
  ↳ 592454541 "Lake Isabella" Impostazione per 592454541.
  ↳ -804804953 "Cattail Pond" Impostazione per 804804953.
  ↳ 1245451421 "Deadboot Creek" Impostazione per 1245451421.
  ↳ -218679770 "Spider Gorge" Impostazione per 218679770.
  ↳ -1817904483 "O'Creagh's Run" Impostazione per 1817904483.
  ↳ -811730579 "Moonstone Pond" Impostazione per 811730579.
  ↳ -1229593481 "Roanoke Valley" Impostazione per 1229593481.
  ↳ -105598602 "Elysian Pool" Impostazione per 105598602.
  ↳ -2040708515 "Lannahechee River" Impostazione per 2040708515.
  ↳ 231313522 "Creek" Impostazione per 231313522.
  ↳ 2005774838 "Creek" Impostazione per 2005774838.
  ↳ -1287619521 "Creek" Impostazione per 1287619521.
  ↳ -1308233316 "Creek" Impostazione per 1308233316.
  ↳ -196675805 "Creek" Impostazione per 196675805.
  ↳ -49694339 "Arroyo De La Vibora" Impostazione per 49694339.

Free (included in JRS Core)   jrs_character

jrs core Character System

Resource jrs_character
Folder [CHARACTER]
Version 4.2.52-jrs-service
Author jrs team
Depends on jrs_barber, jrs_clothing, jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 25,558 Lua lines

Commands

  • /fixheight
  • /fixscale
  • /rc
  • /scale

Exports

AdminDeleteActiveCharacter, AdminOpenCharacterEditor, AdminOpenCharacterSelector, ApplyCachedPlayerScale, ApplyCharacterExpressions, ApplyNuiFocus, GetCachedExpressions, GetCachedPlayerScale, GetCharacterAge, GetCharacterAgeById, GetCurrentCharacterAge, IsCharacterGateActive, IsCharacterReady, IsReloadingCurrentCharacter, ReloadCurrentCharacter, RestoreCharacterAppearance, loading

Database tables

jrs_character_creator

config/config.lua - 90 opzioni#

General

Setting Default What it does
Debug false Debug output for debug: true = sì, false = no (predefinito false).
AgingMode "playtime" In playtime mode, the character keeps the age calculated from the date of birth when it is created. Every HoursPerYear hours played with that specific character adds one year. Time is saved per character in the database.
HoursPerYear 24 reachable over a real character's active lifetime instead of never showing up. The previous value (100) needed 1200+ hours just to see the first grey hair.
AgingSaveIntervalMinutes 5 Impostazione di tempo per aging save interval minutes. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
MinimumAge 18 No character may be created younger than this. Enforced both client-side (immediate feedback in the creator) and server-side (authoritative).

Changing the year re-dates the whole server: every age is (WorldDate.year -

Setting Default What it does
WorldDate table birth year), so raising it ages everyone by the difference. Birth years are stored as entered and are never rewritten.
  ↳ year 1899 Numero per year (predefinito 1899).
  ↳ month 6 Numero per month (predefinito 6).
  ↳ day 1 Numero per day (predefinito 1).
EarliestBirthYear 1790 Nobody may claim to have been born before this. Purely a sanity bound for the creator's date picker and the server's validation; it also stops a birth year of 0001 producing an 1898-year-old character.
SpawnVitals table Character vitals applied after selecting or respawning a character. The creator changes the player model while loading appearance, and RedM can leave the new ped with the temporary selector ped's low health/stamina.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ FillHealth true Fill both the outer bars and the inner cores.
  ↳ FillHealthCore true Interruttore per fill health core: true = attivo, false = spento (predefinito true).
  ↳ FillStamina true Interruttore per fill stamina: true = attivo, false = spento (predefinito true).
  ↳ FillStaminaCore true Interruttore per fill stamina core: true = attivo, false = spento (predefinito true).
  ↳ Health 600 Numero per health (predefinito 600).
  ↳ HealthCore 100 Numero per health core (predefinito 100).
  ↳ Stamina 100.0 Numero per stamina (predefinito 100.0).
  ↳ StaminaCore 100 Numero per stamina core (predefinito 100).
  ↳ ReapplyDelaysMs table Repeat briefly because appearance/metabolism resources may finish loading during the first second after the ready event.
  ↳ ApplyOnCharacterSelect true Interruttore per apply on character select: true = attivo, false = spento (predefinito true).
  ↳ ApplyAfterDeathRespawn true Interruttore per apply after death respawn: true = attivo, false = spento (predefinito true).
  ↳ DeathRespawnAliveWaitMs 15000 Some death scripts fire their respawn event just before the replacement ped becomes alive. Wait only for a real living ped; never revive a corpse.
  ↳ DeathRespawnPollMs 100 Impostazione di tempo per death respawn poll ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
SpawnAnimation table Wake-up animation played when a living character enters the game world. It is skipped for characters that are still dead.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ Dictionary "script_rc@bch2@leadout@rsc_6" Impostazione per dictionary.
  ↳ Name "wakeup_slow_charles" Testo mostrato al giocatore per name. Cambialo per tradurre o rinominare.
  ↳ Duration -1 Impostazione di tempo per duration. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
  ↳ Flag 0 Numero per flag (predefinito 0).
  ↳ BlendInSpeed 1.0 Numero per blend in speed (predefinito 1.0).
  ↳ BlendOutSpeed 1.0 Numero per blend out speed (predefinito 1.0).
  ↳ LoadTimeoutMs 10000 Impostazione di tempo per load timeout ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
  ↳ ApplyOnCharacterSelect true Existing and newly-created characters both use the same final spawn path.
  ↳ ApplyAfterDeathRespawn true The built-in REDEMPIRE revive routes already use this wake-up animation too.
  ↳ WakeUpTimeMs 7000 Time the character spends in the sleeping/wake-up animation before controls are returned. Gives ample time for low-end PCs (slow HDDs/CPUs) to stream all textures, face and clothes.
  ↳ FadeInDelayMs 2000 Impostazione di tempo per fade in delay ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
  ↳ EnsureComponentsTimeoutMs 12000 Impostazione di tempo per ensure components timeout ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
SpawnBook table New-character city selection book. Each city can be enabled or disabled independently with Enabled = true/false. Keep at least one city enabled so a new character always has a valid spawn.
  ↳ Title "Choose Your Beginning" Testo mostrato al giocatore per title. Cambialo per tradurre o rinominare.
  ↳ Subtitle "Every trail begins somewhere." Impostazione per subtitle.
  ↳ SelectLabel "Begin in %s" Testo mostrato al giocatore per select label. Cambialo per tradurre o rinominare.
  ↳ PageLabel "Page %s of %s" Testo mostrato al giocatore per page label. Cambialo per tradurre o rinominare.
  ↳ Ar table Arabic copy for the book. Any field left out falls back to the English. Each city below carries its own Ar block the same way.
  ↳ PreviewWorld false The book already contains a city image for every page. Enable this only when you also want the game camera to move to the city while browsing.
  ↳ Cities table Tabella di voci cities. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
AgingEffects table Optional automatic visual and movement effects based on the character's playtime age. These effects are runtime-only: the player's original hair, beard and face selections are never overwritten in the database.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ PreviewInCharacterSelector true Show the automatic grey hair / wrinkles on selector preview peds too.
  ↳ RuntimeEnforcement table Some dependent resources reload the saved barber appearance immediately after the character-ready event. During this short window, verify the equipped hair tint and repair it without waiting for the playtime save.
  ↳ Hair table Each effect can be disabled independently.
  ↳ Beard table Tabella di voci beard. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ Wrinkles table Tabella di voci wrinkles. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ Movement table Tabella di voci movement. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ Stages table 160 = Aged Gray / Silver-White (رمادي مسنّ مشيب) 161 = Pure White (أبيض ناصع) Characters below age 50 keep their 100% natural chosen hair and beard color.
startScale true Interruttore per start scale: true = attivo, false = spento (predefinito true).
CharacterSwitch table Character re-selection is intentionally admin-only. Normal players have no command or keybind that can unload the active character.
  ↳ enabled false Attiva o disattiva enabled (predefinito false).
  ↳ command nil Impostazione per command.
  ↳ 1 table Tabella di voci 1. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
spawnGroups table Coordinate del mondo (x, y, z) per spawn groups.
TimeToRespawn 50 Second
RespawnCoords table Impostazione di tempo per respawn coords. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
  ↳ 1 table Valentine
  ↳ 2 table Saint Denis
  ↳ 3 table Annesburg
  ↳ 4 table Strawberry
  ↳ 5 table Blackwater
  ↳ 6 table Armandillo
  ↳ 7 table Rhodes
  ↳ 8 table SnowLoc
  ↳ 9 table Guarma
  ↳ 10 table Fort Wallace
ModelNames table Modello o entità di gioco usato per model names.
  ↳ male "mp_male" Impostazione per male.
  ↳ female "mp_female" Impostazione per female.
CreatorCam table Tabella di voci creator cam. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ heading -83.32 Numero per heading (predefinito -83.32).
  ↳ z 121.305 Numero per z (predefinito 121.305).
  ↳ zoom 50.0 Numero per zoom (predefinito 50.0).
  ↳ start table Tabella di voci start. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ pitch -10.0 Numero per pitch (predefinito -10.0).
  ↳ rotateStep 6.0 Numero per rotate step (predefinito 6.0).
  ↳ zoomStep 5.0 Numero per zoom step (predefinito 5.0).
  ↳ zMin 119.100 Minimo o livello richiesto per z min.
  ↳ zMax 123.300 Limite massimo per z max.
  ↳ zStep 0.05 Numero per z step (predefinito 0.05).
Creator table Integrated creator and selector settings.
UseCharSelectRoom true When true, uses the modern Moonshine Saloon interior (interior 78337) with preconfigured ped slots & lighting instead of outdoor spawnGroups
Notes from the README#
text
# jrs_character 3.1.2
Clean REDEMPIRE character lifecycle, selector, creator, clothing, barber, respawn, and playtime-aging resource.
This build contains the city spawn book and wake-up animation only; the experimental identity-card system is not included.
## Structure
'''text
jrs_character/
├── client/client.lua       # all client runtime logic
├── server/server.lua       # all server runtime logic
├── config.lua              # all editable configuration
├── data/client.lua         # large client-only asset tables
├── data/shared.lua         # shared character appearance defaults
├── ui/                     # NUI outside the old creator directory
├── sql/install.sql         # database installation / upgrades
└── fxmanifest.lua
'''
## Installation
1. Replace the previous `jrs_character` folder completely. Do not merge the old and new folders.
2. Import `sql/install.sql` once.
3. Ensure resources start in this order: `oxmysql`, `jrs_core`, `jrs_inventory`, `jrs_clothing`, `jrs_barber`, `jrs_character`.
4. Perform a full server restart.
## Compatibility
Event names and exports remain unchanged so existing REDEMPIRE resources continue to call the same APIs.
## New-character spawn book
New characters choose their first city from an open-book UI after finishing appearance and clothing.
Configure pages in `Config.SpawnBook.Cities`. Every city has an independent `Enabled = true/false` toggle, image, description, details, preview camera and final
Included pages: Valentine, Rhodes, Saint Denis, Blackwater, Armadillo and Strawberry.
## Spawn wake-up animation
Living characters play `wakeup_slow_charles` when they enter the game world. Configure or disable it under `Config.SpawnAnimation` in `config.lua`.
## Character Ready Gate (v3.1.4)
The character resource now owns a pre-character gate. While the selector, new-character creator, or final character spawn is still active:
- gameplay controls and the pause/ESC menu are blocked;
- HUD/radar are kept hidden;
- `LocalPlayer.state.jrsCharacterGate` is `true`;
- `LocalPlayer.state.jrsCharacterReady` is `false`.
Only after the selected/created character has finished model, body, clothing, barber, position and final spawn initialization does the resource publish:
- `LocalPlayer.state.jrsCharacterGate = false`
- `LocalPlayer.state.jrsCharacterReady = true`
- event: `jrs_character:gateChanged`
- export: `exports.jrs_character:IsCharacterReady()`
- export: `exports.jrs_character:IsCharacterGateActive()`
Other gameplay/UI resources should defer player-facing initialization until `jrsCharacterReady == true`. Required character dependencies still need to be starte

Free (included in JRS Core)   jrs_clothing

jrs core Clothing - standalone clothing and outfit system

Resource jrs_clothing
Folder [CHARACTER]
Version 3.10.8
Author jrs team
Depends on /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 18,055 Lua lines

Commands

  • /bodyfitdebug
  • /getnaked
  • /temptest
  • /testclothes
  • /undress

Exports

ApplyFallbackOutfit, CaptureCurrentClothes, EquipMultipleClothes, GetCharacterClothes, GetClothingInfo, GetEquippedCategories, GetEquippedClothing, GetInventoryClothingState, GetTemperatureProtection, IsBandanaEquipped, IsClothingBusy, IsClothingCategoryEquipped, IsPlayerNaked, NativeHasPedComponentLoaded, NativeUpdatePedVariation, OpenClothing, RemoveAllClothesExceptEssentials, RepairWeaponClothing, ResolveUniformClothes, RestorePlayerBodyMeshes, SetCharacterClothes, SetDoorLocksEnabled, SetMetaPedTag, SetNaked, SmartBodyFitPed, ToggleDoorLock, ToggleInventoryClothing, ToggleNaked, UpdateCustomClothes

Database tables

jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_clothing_current, jrs_clothing_outfits, jrs_clothing_wearables

Notes from the README#
text
# REDEMPIRE update 3.1.3
Inventory integration casing + save-to-book-position flow.
# Jrs_clothing
Standalone clothing/outfit resource split from the unified appearance package.
Start order:
1. oxmysql
2. jrs_core
3. jrs_inventory
4. Jrs_clothing
Compatibility: provides `jrs_clothing` for resources that use the legacy lowercase dependency name.
## 2.5.0 category isolation + control layout
- Deterministic NUI/server callbacks (no busy-wait database callbacks).
- Strict tab/category isolation and duplicate-row protection.
- Final responsive layout override for 1080p/2K/4K.
- Split onboarding/database ownership and safer resource cleanup.
## 3.0.0 F1 wearable rebuild + stable compact layout
- F1 opens immediately with a loading row and never waits on SQL.
- Equipped clothing is refreshed from the server with a 650ms local fallback.
- F1 height now follows content; no large empty black panel.
- Wearable sliders send only on committed change to prevent NUI spam.
- Camera/context panels are always disabled in F1.
## 2.8.0 native color swatches + F1 camera cleanup
- Native Red Dead MetaPed tint picker uses exact 0-254 tint indices; 255 disables a channel.
- Components without a valid tint palette stay fixed and expose no color picker.
- Color selection is click-only (no continuous NUI slider spam).
- F1 wearable menu never creates or retains the shop camera/View Controls.
## 2.7.0 native colors + law clothing switch
- Native MetaPed tint controls use the equipped Red Dead palette/tint data instead of synthetic web colors.
- Items with no native tint palette stay fixed and do not expose color controls.
- Law-enforcement clothing is disabled by default through `ClothingConfig.LawClothing.Enabled = false`.
- Set `ClothingConfig.LawClothing.Enabled = true` and restart the resource to make law clothing available again.
- Law assets are filtered before the NUI list is built and blocked again on equip/save paths.
## 3.0.0 exact per-item Red Dead colors + smooth catalogue transition
- Removed the synthetic NUI rainbow completely.
- Color choices now come only from the selected model's real `assets.lua` variants.
- Items with one/no real variant do not show a color picker.
- Color chips are intentionally neutral; the game character is the authoritative live color preview.
- Catalogue transition fades while the book is visibly open, cleans the scene while black, then settles the fitting room before fading in.
## 3.0.2 clean release
- Clothing behavior from 3.0.0 retained unchanged in this clean paired release.
## 3.0.3 paired clean release
- Clothing logic is unchanged from the previous clean release; version aligned with Jrs_barber 3.0.3 for the paired package.
## 3.1.1 weapon-clothing / MetaPed layering fix
- Fixed `_REFRESH_META_PED_SHOP_ITEMS`: refresh mode is now always `1` instead of passing a category hash.
- Full outfits are rebuilt in deterministic layer order; weapon clothing is always applied last.

Paid (server only)   jrs_key

Radar peek key, horse sprint zones, and RDO-style loading screen

Resource jrs_key
Folder [CHARACTER]
Version 1.1.0
Author jrs team
Interface No
Languages ar, en
Code size 495 righe Lua

Exports

OpenAdmin

Database tables

IF

config/config.lua - 20 opzioni#

Everything this resource does is switched from here. Nothing is

Setting Default What it does
Enabled true Master switch. False leaves the resource loaded but completely inert.

Hides the minimap while the peek key is held, so the key that opens the

Setting Default What it does
Radar table jrs_core level display (TAB) does not fight the radar for screen space.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ ControlHash 0xAC4BD4F1 TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind.
  ↳ PollMs 50 How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop.

The behaviour this resource is named for. Inside any zone below the player

Setting Default What it does
HorseSprint table cannot spur their horse into a sprint - useful for towns and camps. Zones are added at runtime from the admin menu and persisted server-side, so this list is only the built-in defaults.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ IdlePollMs 500 Sampling rate while OUTSIDE every zone. Raised deliberately: a player who is nowhere near a zone does not need a per-frame check.
  ↳ ActivePollMs 0 Sampling rate while INSIDE a zone, where the block has to be re-applied.
  ↳ Notify true Shown once when a player enters a zone.
  ↳ NotifyTextKey "notify_cannot_gallop" locale key, resolved with _U() at usage
  ↳ Zones table { x, y, z, radius, label }

Title/Subtitle/Footer are locale keys, resolved with _U() at usage.

Setting Default What it does
LoadingCommand table Tabella di voci loading command. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ Command "rdo_loading" Impostazione per command.
  ↳ TitleKey "loading_title" Tasto o controllo usato per title key. I controlli sono valori hash della lista input del gioco.
  ↳ SubtitleKey "loading_subtitle" Tasto o controllo usato per subtitle key. I controlli sono valori hash della lista input del gioco.
  ↳ FooterKey "loading_footer" Tasto o controllo usato per footer key. I controlli sono valori hash della lista input del gioco.
  ↳ HoldMs 5000 Numero per hold ms (predefinito 5000).
AdminKey "key" Admin menu key inside jrs_scriptadmin.

Paid (server only)   jrs_npc_outfits

jrs core NPC Outfits - copy NPC clothing into reusable inventory outfits

Resource jrs_npc_outfits
Folder [CHARACTER]
Version 1.1.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 2,445 Lua lines

Commands

  • /npcexit
  • /npcoutfit
  • /npcoutfits
  • /npcoutfitsexit

Database tables

jrs_npc_outfit_catalog, jrs_npc_outfits

config/config.lua - 43 opzioni#

General

Setting Default What it does
Command "npcoutfits" Impostazione per command.
AllowAnyAdmin true When true, anyone who has permission in the admin menu can use it.
AllowedGroups table Chi è autorizzato: lavori, gruppi o permessi per allowed groups.
  ↳ admin true Interruttore per admin: true = attivo, false = spento (predefinito true).
  ↳ superadmin true Interruttore per superadmin: true = attivo, false = spento (predefinito true).
  ↳ owner true Interruttore per owner: true = attivo, false = spento (predefinito true).
  ↳ god true Interruttore per god: true = attivo, false = spento (predefinito true).
  ↳ dev true Interruttore per dev: true = attivo, false = spento (predefinito true).
  ↳ developer true Interruttore per developer: true = attivo, false = spento (predefinito true).
  ↳ headadmin true Interruttore per headadmin: true = attivo, false = spento (predefinito true).
  ↳ management true Interruttore per management: true = attivo, false = spento (predefinito true).
  ↳ highaccess true Interruttore per highaccess: true = attivo, false = spento (predefinito true).
  ↳ moderator true Interruttore per moderator: true = attivo, false = spento (predefinito true).
  ↳ mod true Interruttore per mod: true = attivo, false = spento (predefinito true).
  ↳ helper true Interruttore per helper: true = attivo, false = spento (predefinito true).
  ↳ support true Interruttore per support: true = attivo, false = spento (predefinito true).
  ↳ server_owner true Interruttore per server owner: true = attivo, false = spento (predefinito true).
  ↳ full_access true Interruttore per full access: true = attivo, false = spento (predefinito true).
  ↳ medium true Interruttore per medium: true = attivo, false = spento (predefinito true).
  ↳ few true Interruttore per few: true = attivo, false = spento (predefinito true).
PermissionDeniedMessage 'You do not have permission ... Chi è autorizzato: lavori, gruppi o permessi per permission denied message.
PermissionCacheMs 3000 Short cache only to avoid a database lookup for every NUI action.
ItemName "npc_outfit" Oggetti dell'inventario usati da item name. I nomi devono esistere nella tabella jrs_items.
ItemLabel "Copied NPC Outfit" Oggetti dell'inventario usati da item label. I nomi devono esistere nella tabella jrs_items.
ItemWeight 0.10 Limite massimo per item weight.
ItemCategory "clothes" Oggetti dell'inventario usati da item category. I nomi devono esistere nella tabella jrs_items.
MaxSavedOutfits 100 Limite massimo per max saved outfits.
MaxComponentsPerOutfit 64 Limite massimo per max components per outfit.
MaxPayloadBytes 48000 Limite massimo per max payload bytes.
CopyCooldownMs 1500 Impostazione di tempo per copy cooldown ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
NearbyRadius 80.0 Distanza in unità di gioco per nearby radius.
MaxNearbyPeds 80 Limite massimo per max nearby peds.
PreviewDistance 2.25 Distanza in unità di gioco per preview distance.
PreviewPresetMin 0 Minimo o livello richiesto per preview preset min.
PreviewPresetMax 30 Limite massimo per preview preset max.
RequireSameGender true NPC clothing assets are gender-specific in many cases. Keeping this enabled prevents a male NPC outfit from damaging a female MP ped, and vice versa.
ConsumeOnUse false Saved outfits stay reusable. Using the inventory item does NOT consume it.
AutoInstallDatabase true Automatically creates/upgrades the resource tables and the inventory item row.
AutoInstallInventoryItem true Automatically handles install inventory item: true = sì, false = no (predefinito true).
SeedCatalog table Tabella di voci seed catalog. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
ClothingCategories table Only clothing categories are copied. Head/body/hair/beard/eyes/teeth are intentionally excluded so the player's identity is not replaced by the NPC.
FitBodyMesh false NPC body meshes are intentionally never copied. Their UV/skin layout is model-specific and corrupts the character's hands and arms on MP peds.
BlockedCategories table Identity categories that must NEVER be copied or overwritten.
Notes from the README#
text
# jrs_npc_outfits
NPC clothing copier for `jrs_core` + `jrs_inventory`.
## What it does
- `/npcoutfits` opens the menu.
- **Nearby NPCs** shows every streamed human NPC in range and copies the exact outfit currently on that ped.
- **NPC Catalog** stores/displays discovered ped model names and lets you spawn a local preview.
- Preview outfit presets can be changed with `+ / -` before saving.
- The copier stores the NPC's MetaPed clothing asset data: drawable, albedo, normal, material, palette and tints.
- Head, body, hair, beard, eyes and teeth are intentionally excluded.
- Each captured outfit is saved in SQL and immediately creates one `npc_outfit` inventory item.
- The item is reusable and does not disappear when worn by default.
- **Saved Outfits** can make additional bag copies at any time.
- Existing bag copies keep working even if the owner removes the outfit from the Saved Outfits menu.
- Male/female mismatch is blocked by default with `Config.RequireSameGender = true`.
## Install
1. Put `jrs_npc_outfits` in your resources folder.
2. Add `ensure jrs_npc_outfits` after both `jrs_core` and `jrs_inventory`.
3. The script auto-creates its tables and item row by default.
4. If auto install is disabled or the item table insert fails, run `sql/install.sql` manually.
5. Restart `jrs_inventory`/server after first item install if your item table is cached at resource start.
## Inventory item
Item: `npc_outfit`
Metadata contains:
- `outfitId`
- `outfitName`
- `pedModel`
- `gender`
- `copiedNpcOutfit = true`
The full clothing payload stays in `jrs_npc_outfits`, so inventory metadata remains small.
## Catalog behavior
The resource does not need a giant hard-coded ped list. When the menu is opened it scans the currently streamed human NPCs, reads their archetype/model names, a
You can also add permanent seed models in `Config.SeedCatalog` or type any valid model name in the Manual Ped Model field.
## Notes
NPC-only clothing assets are not guaranteed by the game to fit every multiplayer body shape. The script avoids the largest source of broken characters by never 
## Admin-only access
The resource is protected server-side using the player's `jrs_core` permission group.
By default only the `admin` group can open the menu, copy NPC clothing, manage saved outfits, create bag copies, wear saved outfits, or use the `npc_outfit` inv
Configure allowed groups in `config.lua`:
'''lua
Config.AllowedGroups = {
    admin = true,
}
'''
## v1.0.2
- Fixed fullscreen black NUI on resource start/restart.

Free (included in JRS Core)   jrs_passports

JRS Core passports - register, renew and show identity papers

Resource jrs_passports
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Code size 1,932 Lua lines

Exports

IsBusy, OpenManagement

config.lua - 22 opzioni#

General

Setting Default What it does
DevMode false Interruttore per dev mode: true = attivo, false = spento (predefinito false).
Debug false Debug output for debug: true = sì, false = no (predefinito false).
PromptKeys table Tasto o controllo usato per prompt keys. I controlli sono valori hash della lista input del gioco.
  ↳ REGISTER table Tabella di voci register. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ RETRIEVE table Tabella di voci retrieve. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ RENEW table Tabella di voci renew. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
Year 1890 Numero per year (predefinito 1890).
NPCRenderingSpawnDistance 20.0 The rendering distance for spawning / despawning the npcs.
PassportExpirationDays 90 @ExpirationDays : (time in days) - every 3 months by default, a passport will be expired automatically by the system.
PassportCosts table @param Retrieve : When player lost the passport and has to get it back by paying a cost. @param Renewal : To renew into a new expiring date your existing passport.
PassportItem "passport" To display the passport to yourself or the closest players by the @Distance parameter.
DisplayPassportCardDistance 2.0 Distanza in unità di gioco per display passport card distance.
AutomaticallyClosePassportDelayDuration 20 Time in seconds.
Society table (!) jrs_society IS REQUIRED IF YOU WANT THE REGISTRATION OR RETRIEVE COST MONEY TO BE ADDED ON A SOCIETY LEDGER ACCOUNT.
EnableRegistrationLocations true Set to false if you don't want the players to register a passport on locations.
Locations table Coordinate del mondo (x, y, z) per locations.
  ↳ VALENTINE table Tabella di voci valentine. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ RHODES table Tabella di voci rhodes. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ BLACKWATER table Tabella di voci blackwater. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ CREATED_PASSPORT table When a passport has been created.
  ↳ RETRIEVED_PASSPORT table When a passport has been retrieved.
  ↳ RENEWED_PASSPORT table When a passport has been renewed.

Free (included in JRS Core)   jrs_playerinfo

JRS Core player info - /info shows your character, job and money

Resource jrs_playerinfo
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, oxmysql
Interface No
Code size 164 righe Lua
config.lua - 12 opzioni#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "info" Impostazione per command.
Align "top-right" Impostazione per align.
Cooldown 3 seconds between two /info
Show table rows shown in the menu
  ↳ job true Interruttore per job: true = attivo, false = spento (predefinito true).
  ↳ cash true Interruttore per cash: true = attivo, false = spento (predefinito true).
  ↳ gold true Interruttore per gold: true = attivo, false = spento (predefinito true).
  ↳ dirtyMoney true Interruttore per dirty money: true = attivo, false = spento (predefinito true).
  ↳ banks true one row per bank account (jrs_banking)
  ↳ charId true Interruttore per char id: true = attivo, false = spento (predefinito true).
  ↳ serverId true Interruttore per server id: true = attivo, false = spento (predefinito true).

Paid (server only)   jrs_tattoo

Standalone jrs core Tattoo - independent tattoo resource with jrs core barber-style UI

Resource jrs_tattoo
Folder [CHARACTER]
Version 2.1.2
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,192 Lua lines

Exports

GetCharacterTattoos, GetCurrentTattoos, GetHeadTattoos, ReapplyTattoos, SetCharacterTattoos

Database tables

jrs_tattoo_characters

shared/config.lua - 34 opzioni#

General

Setting Default What it does
Framework "jrs_core" Standalone resource. It does not read or write jrs_barber data.
CommandEnabled true Interruttore per command enabled: true = attivo, false = spento (predefinito true).
Command "tattoo" Impostazione per command.
UseShopPrompts true Optional world prompt. The command still works when this is false.
PromptControl 0x760A9C6F G
PromptDistance 1.6 Distanza in unità di gioco per prompt distance.
DrawDistance 12.0 Distanza in unità di gioco per draw distance.
Shops table two G prompts stacked on the chairs and the tattoo group hid the barber one. They now sit elsewhere inside the same shop, 5m+ away from the barber point (barber prompt 2.2m + tattoo prompt 1.6m never overlap).
AvoidPoints table Safety net: never show the tattoo prompt inside these barber prompt areas, even if a shop point above is moved back near the chairs later. Local copy of the jrs_barber points (no cross-resource read).
Prices table Tattoo is style-only. No palette/tint/opacity controls are exposed.
  ↳ tattooPart1 1.0 Numero per tattoo part1 (predefinito 1.0).
  ↳ tattooPart2 1.0 Numero per tattoo part2 (predefinito 1.0).
  ↳ tattooChest 1.0 Numero per tattoo chest (predefinito 1.0).
  ↳ tattooBack 1.0 Numero per tattoo back (predefinito 1.0).
  ↳ tattooLeftArm 1.0 Numero per tattoo left arm (predefinito 1.0).
  ↳ tattooRightArm 1.0 Numero per tattoo right arm (predefinito 1.0).
  ↳ tattooLeftLeg 1.0 Numero per tattoo left leg (predefinito 1.0).
  ↳ tattooRightLeg 1.0 Numero per tattoo right leg (predefinito 1.0).
FullBody table components as a fallback. Their actual placement is determined by the UV baked into each texture; for precise custom placement replace the per-zone options in shared/tattoos.lua with body-UV-authored textures.
  ↳ Enabled true Attiva o disattiva enabled (predefinito true).
  ↳ ReuseIncludedTattooTextures true Interruttore per reuse included tattoo textures: true = attivo, false = spento (predefinito true).
PreviewUndress false We intentionally do NOT strip clothing automatically. jrs_tattoo remains independent and does not call jrs_character/jrs_barber to restore outfits.
AutoLoadDelay 800 Persistent loading after reconnect / character selection.
AutoLoadAttempts 20 Numero per auto load attempts (predefinito 20).
AutoLoadRetryDelay 600 Impostazione di tempo per auto load retry delay. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine.
PersistentReapplyDelays table Tabella di voci persistent reapply delays. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
ReapplyAfterRevive true Interruttore per reapply after revive: true = attivo, false = spento (predefinito true).
CharacterAppearanceSettleMs 23000 Numero per character appearance settle ms (predefinito 23000).
Debug false Debug output for debug: true = sì, false = no (predefinito false).
Camera table Base manual camera settings. Zone presets in shared/tattoos.lua override distance/height/rotation when the player changes tattoo region.
  ↳ distance 0.72 Distanza in unità di gioco per distance.
  ↳ height 0.00 Numero per height (predefinito 0.00).
  ↳ fov 40.0 Numero per fov (predefinito 40.0).
  ↳ rotation 180.0 Numero per rotation (predefinito 180.0).
Notes from the README#
text
# jrs_tattoo 2.1.0 - Standalone Full Body
Standalone RedM tattoo resource for REDEMPIRE.
## Independence
- No `jrs_barber` dependency or database access.
- Own table: `jrs_tattoo_characters`.
- Own UI, stream, config, client/server logic.
- Uses `jrs_core` only for active character ID/money and `oxmysql` for the tattoo table.
## Tattoo regions
The barber-style tattoo menu now has eight independent regions:
- Head
- Neck
- Chest
- Back
- Left Arm
- Right Arm
- Left Leg
- Right Leg
Each region is saved separately in the same JSON row for the active character. Camera focus changes automatically with the selected region. There are no palette
## Included textures
The 30 existing RedM-compatible tattoo textures are kept. Head and neck keep their original sets. Body regions expose the same included texture library as a fal
The broken converted FiveM pack that produced shirt/checker textures is not included.
## Persistence
All eight region values are stored in `jrs_tattoo_characters.tattoos` and reapplied after reconnect, character selection, appearance rebuilds, and revive. Exist
## Clothing preview
Automatic undressing is disabled by default (`Config.PreviewUndress = false`) to keep this resource independent and avoid modifying the player's saved outfit.
## Open
- `/tattoo`
- or G at configured tattoo shops.

Free (included in JRS Core)   jrs_usable_items

JRS Core usable items - pipes, cigars, cigarettes and pocket watches with animations

Resource jrs_usable_items
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 2,005 Lua lines
config.lua - 12 opzioni#

General

Setting Default What it does
Debug false Debug output for debug: true = sì, false = no (predefinito false).
UsableItems table Oggetti dell'inventario usati da usable items. I nomi devono esistere nella tabella jrs_items.
  ↳ pipe table Tabella di voci pipe. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ pipepeace table Tabella di voci pipepeace. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ cigar table Tabella di voci cigar. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ cigarette table Tabella di voci cigarette. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ pocket_watch table [ POCKET WATCHES ] --
  ↳ pocket_watch_silver table Tabella di voci pocket watch silver. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ pocket_watch_gold table Valore in denaro per pocket watch gold. Le ricompense passano dal moltiplicatore economico di jrs_core.
  ↳ pocket_watch_platinum table Tabella di voci pocket watch platinum. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ pocket_watch_antique table Tabella di voci pocket watch antique. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ pocket_watch_reutlinger table Tabella di voci pocket watch reutlinger. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.

Free (included in JRS Core)   jrs_walkanim

A Menu to set walkstyles for jrs core framework

Resource jrs_walkanim
Folder [CHARACTER]
Version 1.3
Author JRS TEAM
Interface No
Code size 349 righe Lua
config.lua - 6 opzioni#

General

Setting Default What it does
Align "top-left" Impostazione per align.
defaultlang "en_lang" Impostazione per defaultlang.
slowcommandSuggestion "JRSWalk style command to op... Impostazione per slowcommand suggestion.
slowWalkCommand "walkSlow" command for users to be able to walk slow. they cant run only jump
command "walkanim" command to open menu
walkanimsuggestion " JRSWalk style command to o... Impostazione per walkanimsuggestion.

Free (included in JRS Core)   jrs_water_actions

JRS Core water actions - wash and drink in rivers and lakes

Resource jrs_water_actions
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 914 righe Lua
config.lua - 17 opzioni#

General

Setting Default What it does
Language "en" 'en' or 'ar'
WashKey 0x760A9C6F G (hold)
DrinkKey 0xC7B5340A ENTER (hold)
Thirst 150 jrs_metabolism thirst gained per drink (0 - 1000)
DrinkTime 8000 Numero per drink time (predefinito 8000).
WashTime 7000 Numero per wash time (predefinito 7000).
ToggleCommand "toggleriver" hide / show the river prompts
SwampSickChance 60 Swamp water is dirty: chance to get sick when drinking it
SwampDamage 40 Numero per swamp damage (predefinito 40).
WaterTypes table Tabella di voci water types. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file.
  ↳ -247856387 'lake', [-1504425495] = 'ri... Impostazione per 247856387.
  ↳ -1781130443 'river', [-1300497193] = 'ri... Impostazione per 1781130443.
  ↳ 370072007 'river', [650214731] = 'ri... Impostazione per 370072007.
  ↳ 1245451421 'river', [-218679770] = 'ri... Impostazione per 1245451421.
  ↳ -1229593481 'river', [-105598602] = 'la... Impostazione per 1229593481.
  ↳ -2040708515 'river', [231313522] = 'ri... Impostazione per 2040708515.
  ↳ -1308233316 'river', [-196675805] = 'ri... Impostazione per 1308233316.
JRS Core · Framework RedM gratuito e open source · creato da JRS TEAM