Character creation, clothing, barber, metabolism, animations and everything that changes the player ped.
Esta carpeta tiene 16 scripts. Elige un script en las pestañas de abajo.
Free (included in JRS Core) jrs_3dme
JRS Core /me - roleplay text above your head
| Resource | jrs_3dme |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 906 líneas de Lua |
config.lua - 8 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Command |
"me" |
Ajuste para command. |
Color |
table |
Tabla de entradas de color. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
Duration |
6000 |
ms the text stays |
DisplayDistance |
20.0 |
Distancia en unidades del juego para display distance. |
MaxLength |
120 |
Límite máximo para max length. |
Cooldown |
2 |
seconds between two /me |
ChatCopy |
true |
also write it in the chat of nearby players |
Free (included in JRS Core) jrs_animations
A tool to define animations and use them in your scripts with an export
| Resource | jrs_animations |
| Folder | [CHARACTER] |
| Version | 1.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 504 líneas de Lua |
Commands
/endanimation/focus/printcoords/startanimation/testanimation
Exports
initiate
config.lua - 16 opciones#
General
| Setting | Default | What it does |
|---|---|---|
DevTools |
false |
Interruptor para dev tools: true = activado, false = desactivado (por defecto false). |
Animations |
table |
If you add new animations here, please consider raising a PR and sharing it with the community! :) Read through the README to see how to add new animations. |
↳ craft |
table |
Default Animation |
↳ spindlecook |
table |
Tabla de entradas de spindlecook. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ knifecooking |
table |
Tabla de entradas de knifecooking. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ campfire |
table |
Tabla de entradas de campfire. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ riverwash |
table |
Tabla de entradas de riverwash. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ hoeing |
table |
Tabla de entradas de hoeing. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ readnewspaper |
table |
Tabla de entradas de readnewspaper. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ gravedigging |
table |
Tabla de entradas de gravedigging. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ carry_box |
table |
Tabla de entradas de carry box. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ carry_sugar |
table |
Tabla de entradas de carry sugar. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ sweeping |
table |
Tabla de entradas de sweeping. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ carry_barrel |
table |
Tabla de entradas de carry barrel. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ carry_moonshine |
table |
Tabla de entradas de carry moonshine. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ carry_moonshine2 |
table |
Tabla de entradas de carry moonshine2. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
Free (included in JRS Core) jrs_attached_objects
JRS Core attached objects - wearable props from items (shield, arrow pouch, miner lamp)
| Resource | jrs_attached_objects |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 1,139 Lua lines |
config.lua - 9 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sí, false = no (por defecto false). |
DeleteAllAttached |
table |
Tabla de entradas de delete all attached. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ Command |
"deleteallattachedprops" |
Ajuste para command. |
↳ Description |
'Execute this command to rem... |
Texto que ve el jugador para description. Cámbialo para traducir o cambiar la marca. |
DeleteAllOnPlayerRespawn |
true |
Clear all player ped attached objects - props if the player has been respawned (not revived). |
AttachedItemSets |
table |
Objetos de inventario usados por attached item sets. Los nombres deben existir en la tabla jrs_items. |
↳ natives_backshield |
table |
ITEM NAME |
↳ natives_arrow_pouch_bag |
table |
ITEM NAME |
↳ miner_hat |
table |
ITEM NAME |
Free (included in JRS Core) jrs_barber
jrs core Barber - standalone barber and grooming system
| Resource | jrs_barber |
| Folder | [CHARACTER] |
| Version | 3.7.2 |
| Author | jrs team |
| Depends on | /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 11,078 Lua lines |
Exports
CaptureCurrentBarber, GetCharacterBarber, IsBarberBusy, OpenBarber, SetCharacterBarber
Database tables
jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_barber, jrs_barber_preset
Notes from the README#
# jrs_barber 3.1.2
Standalone REDEMPIRE barber/grooming resource for RedM.
## Dependencies
- jrs_core
- jrs_inventory
- oxmysql
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_barber
'''
## Barber flow
1. The world prompt is shown only while the barber session is idle.
2. Holding the configured key hides the prompt immediately.
3. The resource finds the closest Rockstar barber-seat scenario.
4. If the chair has no scenario, a barber-seat scenario is attached to the closest supported barber-chair prop.
5. The player must finish sitting before any NUI/camera opens.
6. The chair scenario remains authoritative until Save/Close. Back navigation does not stand the player up.
7. No hairstyle is removed before the editor data is ready, so a failed callback can never leave the player bald.
## Main config
'''lua
BarberConfig.PromptKey = 0x760A9C6F
BarberConfig.PromptDistance = 2.2
BarberConfig.ChairAnimation = true
BarberConfig.RequireChairBeforeOpen = true
BarberConfig.ChairTimeout = 8000
BarberConfig.ChairSettleDelay = 700
'''
Run `sql/install.sql` once if the tables do not already exist.
## 3.1.1 paired release
- Barber logic is unchanged from 3.1.0; version aligned with the clothing weapon-layer fix package.
## 3.1.2 prompt description fix
- Native prompt title now follows the nearest configured barber shop.
- Prompt description is explicit and stable: Hair, beard & grooming.
- jrs_interactions receives the same description when used.
- Prompt remains hidden for the whole chair/editor session.Free (included in JRS Core) jrs_canteen
JRS Core canteen - drink and refill at rivers and lakes
| Resource | jrs_canteen |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 258 líneas de Lua |
config.lua - 38 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
DrinkThirst |
250 |
thirst gained per sip |
RefillThirst |
1000 |
thirst set to full when drinking straight from fresh water |
DrinkTime |
5000 |
ms the drinking animation lasts |
RefillTime |
8000 |
ms kneeling at the water to refill |
CanteenItems |
table |
every canteen item (all usable) |
Canteens |
table |
canteen item -> what it becomes after one sip (missing = empty, cannot drink) |
↳ canteen100 |
"canteen75" |
Ajuste para canteen100. |
↳ canteen75 |
"canteen50" |
Ajuste para canteen75. |
↳ canteen50 |
"canteen25" |
Ajuste para canteen50. |
↳ canteen25 |
"canteen0" |
Ajuste para canteen25. |
FullCanteen |
"canteen100" |
Ajuste para full canteen. |
EmptyCanteen |
"canteen0" |
Ajuste para empty canteen. |
FreshWater |
table |
Fresh water you can refill from (salt water is excluded on purpose) |
↳ -1504425495 |
"San Luis River" |
Ajuste para 1504425495. |
↳ -1369817450 |
"Lake Don Julio" |
Ajuste para 1369817450. |
↳ -1356490953 |
"Flat Iron Lake" |
Ajuste para 1356490953. |
↳ -1781130443 |
"Upper Montana River" |
Ajuste para 1781130443. |
↳ -1300497193 |
"Owanjila" |
Ajuste para 1300497193. |
↳ -1276586360 |
"HawkEye Creek" |
Ajuste para 1276586360. |
↳ -1410384421 |
"Little Creek River" |
Ajuste para 1410384421. |
↳ 370072007 |
"Dakota River" |
Ajuste para 370072007. |
↳ 650214731 |
"Beartooth Beck" |
Ajuste para 650214731. |
↳ 592454541 |
"Lake Isabella" |
Ajuste para 592454541. |
↳ -804804953 |
"Cattail Pond" |
Ajuste para 804804953. |
↳ 1245451421 |
"Deadboot Creek" |
Ajuste para 1245451421. |
↳ -218679770 |
"Spider Gorge" |
Ajuste para 218679770. |
↳ -1817904483 |
"O'Creagh's Run" |
Ajuste para 1817904483. |
↳ -811730579 |
"Moonstone Pond" |
Ajuste para 811730579. |
↳ -1229593481 |
"Roanoke Valley" |
Ajuste para 1229593481. |
↳ -105598602 |
"Elysian Pool" |
Ajuste para 105598602. |
↳ -2040708515 |
"Lannahechee River" |
Ajuste para 2040708515. |
↳ 231313522 |
"Creek" |
Ajuste para 231313522. |
↳ 2005774838 |
"Creek" |
Ajuste para 2005774838. |
↳ -1287619521 |
"Creek" |
Ajuste para 1287619521. |
↳ -1308233316 |
"Creek" |
Ajuste para 1308233316. |
↳ -196675805 |
"Creek" |
Ajuste para 196675805. |
↳ -49694339 |
"Arroyo De La Vibora" |
Ajuste para 49694339. |
Free (included in JRS Core) jrs_character
jrs core Character System
| Resource | jrs_character |
| Folder | [CHARACTER] |
| Version | 4.2.52-jrs-service |
| Author | jrs team |
| Depends on | jrs_barber, jrs_clothing, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 25,558 Lua lines |
Commands
/fixheight/fixscale/rc/scale
Exports
AdminDeleteActiveCharacter, AdminOpenCharacterEditor, AdminOpenCharacterSelector, ApplyCachedPlayerScale, ApplyCharacterExpressions, ApplyNuiFocus, GetCachedExpressions, GetCachedPlayerScale, GetCharacterAge, GetCharacterAgeById, GetCurrentCharacterAge, IsCharacterGateActive, IsCharacterReady, IsReloadingCurrentCharacter, ReloadCurrentCharacter, RestoreCharacterAppearance, loading
Database tables
jrs_character_creator
config/config.lua - 90 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sí, false = no (por defecto false). |
AgingMode |
"playtime" |
In playtime mode, the character keeps the age calculated from the date of birth when it is created. Every HoursPerYear hours played with that specific character adds one year. Time is saved per character in the database. |
HoursPerYear |
24 |
reachable over a real character's active lifetime instead of never showing up. The previous value (100) needed 1200+ hours just to see the first grey hair. |
AgingSaveIntervalMinutes |
5 |
Ajuste de tiempo para aging save interval minutes. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
MinimumAge |
18 |
No character may be created younger than this. Enforced both client-side (immediate feedback in the creator) and server-side (authoritative). |
Changing the year re-dates the whole server: every age is (WorldDate.year -
| Setting | Default | What it does |
|---|---|---|
WorldDate |
table |
birth year), so raising it ages everyone by the difference. Birth years are stored as entered and are never rewritten. |
↳ year |
1899 |
Número para year (por defecto 1899). |
↳ month |
6 |
Número para month (por defecto 6). |
↳ day |
1 |
Número para day (por defecto 1). |
EarliestBirthYear |
1790 |
Nobody may claim to have been born before this. Purely a sanity bound for the creator's date picker and the server's validation; it also stops a birth year of 0001 producing an 1898-year-old character. |
SpawnVitals |
table |
Character vitals applied after selecting or respawning a character. The creator changes the player model while loading appearance, and RedM can leave the new ped with the temporary selector ped's low health/stamina. |
↳ Enabled |
true |
Activa o desactiva enabled (por defecto true). |
↳ FillHealth |
true |
Fill both the outer bars and the inner cores. |
↳ FillHealthCore |
true |
Interruptor para fill health core: true = activado, false = desactivado (por defecto true). |
↳ FillStamina |
true |
Interruptor para fill stamina: true = activado, false = desactivado (por defecto true). |
↳ FillStaminaCore |
true |
Interruptor para fill stamina core: true = activado, false = desactivado (por defecto true). |
↳ Health |
600 |
Número para health (por defecto 600). |
↳ HealthCore |
100 |
Número para health core (por defecto 100). |
↳ Stamina |
100.0 |
Número para stamina (por defecto 100.0). |
↳ StaminaCore |
100 |
Número para stamina core (por defecto 100). |
↳ ReapplyDelaysMs |
table |
Repeat briefly because appearance/metabolism resources may finish loading during the first second after the ready event. |
↳ ApplyOnCharacterSelect |
true |
Interruptor para apply on character select: true = activado, false = desactivado (por defecto true). |
↳ ApplyAfterDeathRespawn |
true |
Interruptor para apply after death respawn: true = activado, false = desactivado (por defecto true). |
↳ DeathRespawnAliveWaitMs |
15000 |
Some death scripts fire their respawn event just before the replacement ped becomes alive. Wait only for a real living ped; never revive a corpse. |
↳ DeathRespawnPollMs |
100 |
Ajuste de tiempo para death respawn poll ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
SpawnAnimation |
table |
Wake-up animation played when a living character enters the game world. It is skipped for characters that are still dead. |
↳ Enabled |
true |
Activa o desactiva enabled (por defecto true). |
↳ Dictionary |
"script_rc@bch2@leadout@rsc_6" |
Ajuste para dictionary. |
↳ Name |
"wakeup_slow_charles" |
Texto que ve el jugador para name. Cámbialo para traducir o cambiar la marca. |
↳ Duration |
-1 |
Ajuste de tiempo para duration. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
↳ Flag |
0 |
Número para flag (por defecto 0). |
↳ BlendInSpeed |
1.0 |
Número para blend in speed (por defecto 1.0). |
↳ BlendOutSpeed |
1.0 |
Número para blend out speed (por defecto 1.0). |
↳ LoadTimeoutMs |
10000 |
Ajuste de tiempo para load timeout ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
↳ ApplyOnCharacterSelect |
true |
Existing and newly-created characters both use the same final spawn path. |
↳ ApplyAfterDeathRespawn |
true |
The built-in REDEMPIRE revive routes already use this wake-up animation too. |
↳ WakeUpTimeMs |
7000 |
Time the character spends in the sleeping/wake-up animation before controls are returned. Gives ample time for low-end PCs (slow HDDs/CPUs) to stream all textures, face and clothes. |
↳ FadeInDelayMs |
2000 |
Ajuste de tiempo para fade in delay ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
↳ EnsureComponentsTimeoutMs |
12000 |
Ajuste de tiempo para ensure components timeout ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
SpawnBook |
table |
New-character city selection book. Each city can be enabled or disabled independently with Enabled = true/false. Keep at least one city enabled so a new character always has a valid spawn. |
↳ Title |
"Choose Your Beginning" |
Texto que ve el jugador para title. Cámbialo para traducir o cambiar la marca. |
↳ Subtitle |
"Every trail begins somewhere." |
Ajuste para subtitle. |
↳ SelectLabel |
"Begin in %s" |
Texto que ve el jugador para select label. Cámbialo para traducir o cambiar la marca. |
↳ PageLabel |
"Page %s of %s" |
Texto que ve el jugador para page label. Cámbialo para traducir o cambiar la marca. |
↳ Ar |
table |
Arabic copy for the book. Any field left out falls back to the English. Each city below carries its own Ar block the same way. |
↳ PreviewWorld |
false |
The book already contains a city image for every page. Enable this only when you also want the game camera to move to the city while browsing. |
↳ Cities |
table |
Tabla de entradas de cities. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
AgingEffects |
table |
Optional automatic visual and movement effects based on the character's playtime age. These effects are runtime-only: the player's original hair, beard and face selections are never overwritten in the database. |
↳ Enabled |
true |
Activa o desactiva enabled (por defecto true). |
↳ PreviewInCharacterSelector |
true |
Show the automatic grey hair / wrinkles on selector preview peds too. |
↳ RuntimeEnforcement |
table |
Some dependent resources reload the saved barber appearance immediately after the character-ready event. During this short window, verify the equipped hair tint and repair it without waiting for the playtime save. |
↳ Hair |
table |
Each effect can be disabled independently. |
↳ Beard |
table |
Tabla de entradas de beard. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ Wrinkles |
table |
Tabla de entradas de wrinkles. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ Movement |
table |
Tabla de entradas de movement. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ Stages |
table |
160 = Aged Gray / Silver-White (رمادي مسنّ مشيب) 161 = Pure White (أبيض ناصع) Characters below age 50 keep their 100% natural chosen hair and beard color. |
startScale |
true |
Interruptor para start scale: true = activado, false = desactivado (por defecto true). |
CharacterSwitch |
table |
Character re-selection is intentionally admin-only. Normal players have no command or keybind that can unload the active character. |
↳ enabled |
false |
Activa o desactiva enabled (por defecto false). |
↳ command |
nil |
Ajuste para command. |
↳ 1 |
table |
Tabla de entradas de 1. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
spawnGroups |
table |
Coordenadas del mundo (x, y, z) para spawn groups. |
TimeToRespawn |
50 |
Second |
RespawnCoords |
table |
Ajuste de tiempo para respawn coords. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
↳ 1 |
table |
Valentine |
↳ 2 |
table |
Saint Denis |
↳ 3 |
table |
Annesburg |
↳ 4 |
table |
Strawberry |
↳ 5 |
table |
Blackwater |
↳ 6 |
table |
Armandillo |
↳ 7 |
table |
Rhodes |
↳ 8 |
table |
SnowLoc |
↳ 9 |
table |
Guarma |
↳ 10 |
table |
Fort Wallace |
ModelNames |
table |
Modelo o entidad del juego usado para model names. |
↳ male |
"mp_male" |
Ajuste para male. |
↳ female |
"mp_female" |
Ajuste para female. |
CreatorCam |
table |
Tabla de entradas de creator cam. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ heading |
-83.32 |
Número para heading (por defecto -83.32). |
↳ z |
121.305 |
Número para z (por defecto 121.305). |
↳ zoom |
50.0 |
Número para zoom (por defecto 50.0). |
↳ start |
table |
Tabla de entradas de start. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ pitch |
-10.0 |
Número para pitch (por defecto -10.0). |
↳ rotateStep |
6.0 |
Número para rotate step (por defecto 6.0). |
↳ zoomStep |
5.0 |
Número para zoom step (por defecto 5.0). |
↳ zMin |
119.100 |
Mínimo o nivel requerido para z min. |
↳ zMax |
123.300 |
Límite máximo para z max. |
↳ zStep |
0.05 |
Número para z step (por defecto 0.05). |
Creator |
table |
Integrated creator and selector settings. |
UseCharSelectRoom |
true |
When true, uses the modern Moonshine Saloon interior (interior 78337) with preconfigured ped slots & lighting instead of outdoor spawnGroups |
Notes from the README#
# jrs_character 3.1.2
Clean REDEMPIRE character lifecycle, selector, creator, clothing, barber, respawn, and playtime-aging resource.
This build contains the city spawn book and wake-up animation only; the experimental identity-card system is not included.
## Structure
'''text
jrs_character/
├── client/client.lua # all client runtime logic
├── server/server.lua # all server runtime logic
├── config.lua # all editable configuration
├── data/client.lua # large client-only asset tables
├── data/shared.lua # shared character appearance defaults
├── ui/ # NUI outside the old creator directory
├── sql/install.sql # database installation / upgrades
└── fxmanifest.lua
'''
## Installation
1. Replace the previous `jrs_character` folder completely. Do not merge the old and new folders.
2. Import `sql/install.sql` once.
3. Ensure resources start in this order: `oxmysql`, `jrs_core`, `jrs_inventory`, `jrs_clothing`, `jrs_barber`, `jrs_character`.
4. Perform a full server restart.
## Compatibility
Event names and exports remain unchanged so existing REDEMPIRE resources continue to call the same APIs.
## New-character spawn book
New characters choose their first city from an open-book UI after finishing appearance and clothing.
Configure pages in `Config.SpawnBook.Cities`. Every city has an independent `Enabled = true/false` toggle, image, description, details, preview camera and final
Included pages: Valentine, Rhodes, Saint Denis, Blackwater, Armadillo and Strawberry.
## Spawn wake-up animation
Living characters play `wakeup_slow_charles` when they enter the game world. Configure or disable it under `Config.SpawnAnimation` in `config.lua`.
## Character Ready Gate (v3.1.4)
The character resource now owns a pre-character gate. While the selector, new-character creator, or final character spawn is still active:
- gameplay controls and the pause/ESC menu are blocked;
- HUD/radar are kept hidden;
- `LocalPlayer.state.jrsCharacterGate` is `true`;
- `LocalPlayer.state.jrsCharacterReady` is `false`.
Only after the selected/created character has finished model, body, clothing, barber, position and final spawn initialization does the resource publish:
- `LocalPlayer.state.jrsCharacterGate = false`
- `LocalPlayer.state.jrsCharacterReady = true`
- event: `jrs_character:gateChanged`
- export: `exports.jrs_character:IsCharacterReady()`
- export: `exports.jrs_character:IsCharacterGateActive()`
Other gameplay/UI resources should defer player-facing initialization until `jrsCharacterReady == true`. Required character dependencies still need to be starteFree (included in JRS Core) jrs_clothing
jrs core Clothing - standalone clothing and outfit system
| Resource | jrs_clothing |
| Folder | [CHARACTER] |
| Version | 3.10.8 |
| Author | jrs team |
| Depends on | /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 18,055 Lua lines |
Commands
/bodyfitdebug/getnaked/temptest/testclothes/undress
Exports
ApplyFallbackOutfit, CaptureCurrentClothes, EquipMultipleClothes, GetCharacterClothes, GetClothingInfo, GetEquippedCategories, GetEquippedClothing, GetInventoryClothingState, GetTemperatureProtection, IsBandanaEquipped, IsClothingBusy, IsClothingCategoryEquipped, IsPlayerNaked, NativeHasPedComponentLoaded, NativeUpdatePedVariation, OpenClothing, RemoveAllClothesExceptEssentials, RepairWeaponClothing, ResolveUniformClothes, RestorePlayerBodyMeshes, SetCharacterClothes, SetDoorLocksEnabled, SetMetaPedTag, SetNaked, SmartBodyFitPed, ToggleDoorLock, ToggleInventoryClothing, ToggleNaked, UpdateCustomClothes
Database tables
jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_clothing_current, jrs_clothing_outfits, jrs_clothing_wearables
Notes from the README#
# REDEMPIRE update 3.1.3
Inventory integration casing + save-to-book-position flow.
# Jrs_clothing
Standalone clothing/outfit resource split from the unified appearance package.
Start order:
1. oxmysql
2. jrs_core
3. jrs_inventory
4. Jrs_clothing
Compatibility: provides `jrs_clothing` for resources that use the legacy lowercase dependency name.
## 2.5.0 category isolation + control layout
- Deterministic NUI/server callbacks (no busy-wait database callbacks).
- Strict tab/category isolation and duplicate-row protection.
- Final responsive layout override for 1080p/2K/4K.
- Split onboarding/database ownership and safer resource cleanup.
## 3.0.0 F1 wearable rebuild + stable compact layout
- F1 opens immediately with a loading row and never waits on SQL.
- Equipped clothing is refreshed from the server with a 650ms local fallback.
- F1 height now follows content; no large empty black panel.
- Wearable sliders send only on committed change to prevent NUI spam.
- Camera/context panels are always disabled in F1.
## 2.8.0 native color swatches + F1 camera cleanup
- Native Red Dead MetaPed tint picker uses exact 0-254 tint indices; 255 disables a channel.
- Components without a valid tint palette stay fixed and expose no color picker.
- Color selection is click-only (no continuous NUI slider spam).
- F1 wearable menu never creates or retains the shop camera/View Controls.
## 2.7.0 native colors + law clothing switch
- Native MetaPed tint controls use the equipped Red Dead palette/tint data instead of synthetic web colors.
- Items with no native tint palette stay fixed and do not expose color controls.
- Law-enforcement clothing is disabled by default through `ClothingConfig.LawClothing.Enabled = false`.
- Set `ClothingConfig.LawClothing.Enabled = true` and restart the resource to make law clothing available again.
- Law assets are filtered before the NUI list is built and blocked again on equip/save paths.
## 3.0.0 exact per-item Red Dead colors + smooth catalogue transition
- Removed the synthetic NUI rainbow completely.
- Color choices now come only from the selected model's real `assets.lua` variants.
- Items with one/no real variant do not show a color picker.
- Color chips are intentionally neutral; the game character is the authoritative live color preview.
- Catalogue transition fades while the book is visibly open, cleans the scene while black, then settles the fitting room before fading in.
## 3.0.2 clean release
- Clothing behavior from 3.0.0 retained unchanged in this clean paired release.
## 3.0.3 paired clean release
- Clothing logic is unchanged from the previous clean release; version aligned with Jrs_barber 3.0.3 for the paired package.
## 3.1.1 weapon-clothing / MetaPed layering fix
- Fixed `_REFRESH_META_PED_SHOP_ITEMS`: refresh mode is now always `1` instead of passing a category hash.
- Full outfits are rebuilt in deterministic layer order; weapon clothing is always applied last.Paid (server only) jrs_key
Radar peek key, horse sprint zones, and RDO-style loading screen
| Resource | jrs_key |
| Folder | [CHARACTER] |
| Version | 1.1.0 |
| Author | jrs team |
| Interface | No |
| Languages | ar, en |
| Code size | 495 líneas de Lua |
Exports
OpenAdmin
Database tables
IF
config/config.lua - 20 opciones#
Everything this resource does is switched from here. Nothing is
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch. False leaves the resource loaded but completely inert. |
Hides the minimap while the peek key is held, so the key that opens the
| Setting | Default | What it does |
|---|---|---|
Radar |
table |
jrs_core level display (TAB) does not fight the radar for screen space. |
↳ Enabled |
true |
Activa o desactiva enabled (por defecto true). |
↳ ControlHash |
0xAC4BD4F1 |
TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind. |
↳ PollMs |
50 |
How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop. |
The behaviour this resource is named for. Inside any zone below the player
| Setting | Default | What it does |
|---|---|---|
HorseSprint |
table |
cannot spur their horse into a sprint - useful for towns and camps. Zones are added at runtime from the admin menu and persisted server-side, so this list is only the built-in defaults. |
↳ Enabled |
true |
Activa o desactiva enabled (por defecto true). |
↳ IdlePollMs |
500 |
Sampling rate while OUTSIDE every zone. Raised deliberately: a player who is nowhere near a zone does not need a per-frame check. |
↳ ActivePollMs |
0 |
Sampling rate while INSIDE a zone, where the block has to be re-applied. |
↳ Notify |
true |
Shown once when a player enters a zone. |
↳ NotifyTextKey |
"notify_cannot_gallop" |
locale key, resolved with _U() at usage |
↳ Zones |
table |
{ x, y, z, radius, label } |
Title/Subtitle/Footer are locale keys, resolved with _U() at usage.
| Setting | Default | What it does |
|---|---|---|
LoadingCommand |
table |
Tabla de entradas de loading command. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ Enabled |
true |
Activa o desactiva enabled (por defecto true). |
↳ Command |
"rdo_loading" |
Ajuste para command. |
↳ TitleKey |
"loading_title" |
Tecla o control usado para title key. Los controles son valores hash de la lista de entradas del juego. |
↳ SubtitleKey |
"loading_subtitle" |
Tecla o control usado para subtitle key. Los controles son valores hash de la lista de entradas del juego. |
↳ FooterKey |
"loading_footer" |
Tecla o control usado para footer key. Los controles son valores hash de la lista de entradas del juego. |
↳ HoldMs |
5000 |
Número para hold ms (por defecto 5000). |
AdminKey |
"key" |
Admin menu key inside jrs_scriptadmin. |
Paid (server only) jrs_npc_outfits
jrs core NPC Outfits - copy NPC clothing into reusable inventory outfits
| Resource | jrs_npc_outfits |
| Folder | [CHARACTER] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,445 Lua lines |
Commands
/npcexit/npcoutfit/npcoutfits/npcoutfitsexit
Database tables
jrs_npc_outfit_catalog, jrs_npc_outfits
config/config.lua - 43 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"npcoutfits" |
Ajuste para command. |
AllowAnyAdmin |
true |
When true, anyone who has permission in the admin menu can use it. |
AllowedGroups |
table |
Quién puede: trabajos, grupos o permisos para allowed groups. |
↳ admin |
true |
Interruptor para admin: true = activado, false = desactivado (por defecto true). |
↳ superadmin |
true |
Interruptor para superadmin: true = activado, false = desactivado (por defecto true). |
↳ owner |
true |
Interruptor para owner: true = activado, false = desactivado (por defecto true). |
↳ god |
true |
Interruptor para god: true = activado, false = desactivado (por defecto true). |
↳ dev |
true |
Interruptor para dev: true = activado, false = desactivado (por defecto true). |
↳ developer |
true |
Interruptor para developer: true = activado, false = desactivado (por defecto true). |
↳ headadmin |
true |
Interruptor para headadmin: true = activado, false = desactivado (por defecto true). |
↳ management |
true |
Interruptor para management: true = activado, false = desactivado (por defecto true). |
↳ highaccess |
true |
Interruptor para highaccess: true = activado, false = desactivado (por defecto true). |
↳ moderator |
true |
Interruptor para moderator: true = activado, false = desactivado (por defecto true). |
↳ mod |
true |
Interruptor para mod: true = activado, false = desactivado (por defecto true). |
↳ helper |
true |
Interruptor para helper: true = activado, false = desactivado (por defecto true). |
↳ support |
true |
Interruptor para support: true = activado, false = desactivado (por defecto true). |
↳ server_owner |
true |
Interruptor para server owner: true = activado, false = desactivado (por defecto true). |
↳ full_access |
true |
Interruptor para full access: true = activado, false = desactivado (por defecto true). |
↳ medium |
true |
Interruptor para medium: true = activado, false = desactivado (por defecto true). |
↳ few |
true |
Interruptor para few: true = activado, false = desactivado (por defecto true). |
PermissionDeniedMessage |
'You do not have permission ... |
Quién puede: trabajos, grupos o permisos para permission denied message. |
PermissionCacheMs |
3000 |
Short cache only to avoid a database lookup for every NUI action. |
ItemName |
"npc_outfit" |
Objetos de inventario usados por item name. Los nombres deben existir en la tabla jrs_items. |
ItemLabel |
"Copied NPC Outfit" |
Objetos de inventario usados por item label. Los nombres deben existir en la tabla jrs_items. |
ItemWeight |
0.10 |
Límite máximo para item weight. |
ItemCategory |
"clothes" |
Objetos de inventario usados por item category. Los nombres deben existir en la tabla jrs_items. |
MaxSavedOutfits |
100 |
Límite máximo para max saved outfits. |
MaxComponentsPerOutfit |
64 |
Límite máximo para max components per outfit. |
MaxPayloadBytes |
48000 |
Límite máximo para max payload bytes. |
CopyCooldownMs |
1500 |
Ajuste de tiempo para copy cooldown ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas. |
NearbyRadius |
80.0 |
Distancia en unidades del juego para nearby radius. |
MaxNearbyPeds |
80 |
Límite máximo para max nearby peds. |
PreviewDistance |
2.25 |
Distancia en unidades del juego para preview distance. |
PreviewPresetMin |
0 |
Mínimo o nivel requerido para preview preset min. |
PreviewPresetMax |
30 |
Límite máximo para preview preset max. |
RequireSameGender |
true |
NPC clothing assets are gender-specific in many cases. Keeping this enabled prevents a male NPC outfit from damaging a female MP ped, and vice versa. |
ConsumeOnUse |
false |
Saved outfits stay reusable. Using the inventory item does NOT consume it. |
AutoInstallDatabase |
true |
Automatically creates/upgrades the resource tables and the inventory item row. |
AutoInstallInventoryItem |
true |
Automatically handles install inventory item: true = sí, false = no (por defecto true). |
SeedCatalog |
table |
Tabla de entradas de seed catalog. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
ClothingCategories |
table |
Only clothing categories are copied. Head/body/hair/beard/eyes/teeth are intentionally excluded so the player's identity is not replaced by the NPC. |
FitBodyMesh |
false |
NPC body meshes are intentionally never copied. Their UV/skin layout is model-specific and corrupts the character's hands and arms on MP peds. |
BlockedCategories |
table |
Identity categories that must NEVER be copied or overwritten. |
Notes from the README#
# jrs_npc_outfits
NPC clothing copier for `jrs_core` + `jrs_inventory`.
## What it does
- `/npcoutfits` opens the menu.
- **Nearby NPCs** shows every streamed human NPC in range and copies the exact outfit currently on that ped.
- **NPC Catalog** stores/displays discovered ped model names and lets you spawn a local preview.
- Preview outfit presets can be changed with `+ / -` before saving.
- The copier stores the NPC's MetaPed clothing asset data: drawable, albedo, normal, material, palette and tints.
- Head, body, hair, beard, eyes and teeth are intentionally excluded.
- Each captured outfit is saved in SQL and immediately creates one `npc_outfit` inventory item.
- The item is reusable and does not disappear when worn by default.
- **Saved Outfits** can make additional bag copies at any time.
- Existing bag copies keep working even if the owner removes the outfit from the Saved Outfits menu.
- Male/female mismatch is blocked by default with `Config.RequireSameGender = true`.
## Install
1. Put `jrs_npc_outfits` in your resources folder.
2. Add `ensure jrs_npc_outfits` after both `jrs_core` and `jrs_inventory`.
3. The script auto-creates its tables and item row by default.
4. If auto install is disabled or the item table insert fails, run `sql/install.sql` manually.
5. Restart `jrs_inventory`/server after first item install if your item table is cached at resource start.
## Inventory item
Item: `npc_outfit`
Metadata contains:
- `outfitId`
- `outfitName`
- `pedModel`
- `gender`
- `copiedNpcOutfit = true`
The full clothing payload stays in `jrs_npc_outfits`, so inventory metadata remains small.
## Catalog behavior
The resource does not need a giant hard-coded ped list. When the menu is opened it scans the currently streamed human NPCs, reads their archetype/model names, a
You can also add permanent seed models in `Config.SeedCatalog` or type any valid model name in the Manual Ped Model field.
## Notes
NPC-only clothing assets are not guaranteed by the game to fit every multiplayer body shape. The script avoids the largest source of broken characters by never
## Admin-only access
The resource is protected server-side using the player's `jrs_core` permission group.
By default only the `admin` group can open the menu, copy NPC clothing, manage saved outfits, create bag copies, wear saved outfits, or use the `npc_outfit` inv
Configure allowed groups in `config.lua`:
'''lua
Config.AllowedGroups = {
admin = true,
}
'''
## v1.0.2
- Fixed fullscreen black NUI on resource start/restart.Free (included in JRS Core) jrs_passports
JRS Core passports - register, renew and show identity papers
| Resource | jrs_passports |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Code size | 1,932 Lua lines |
Exports
IsBusy, OpenManagement
config.lua - 22 opciones#
General
| Setting | Default | What it does |
|---|---|---|
DevMode |
false |
Interruptor para dev mode: true = activado, false = desactivado (por defecto false). |
Debug |
false |
Debug output for debug: true = sí, false = no (por defecto false). |
PromptKeys |
table |
Tecla o control usado para prompt keys. Los controles son valores hash de la lista de entradas del juego. |
↳ REGISTER |
table |
Tabla de entradas de register. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ RETRIEVE |
table |
Tabla de entradas de retrieve. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ RENEW |
table |
Tabla de entradas de renew. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
Year |
1890 |
Número para year (por defecto 1890). |
NPCRenderingSpawnDistance |
20.0 |
The rendering distance for spawning / despawning the npcs. |
PassportExpirationDays |
90 |
@ExpirationDays : (time in days) - every 3 months by default, a passport will be expired automatically by the system. |
PassportCosts |
table |
@param Retrieve : When player lost the passport and has to get it back by paying a cost. @param Renewal : To renew into a new expiring date your existing passport. |
PassportItem |
"passport" |
To display the passport to yourself or the closest players by the @Distance parameter. |
DisplayPassportCardDistance |
2.0 |
Distancia en unidades del juego para display passport card distance. |
AutomaticallyClosePassportDelayDuration |
20 |
Time in seconds. |
Society |
table |
(!) jrs_society IS REQUIRED IF YOU WANT THE REGISTRATION OR RETRIEVE COST MONEY TO BE ADDED ON A SOCIETY LEDGER ACCOUNT. |
EnableRegistrationLocations |
true |
Set to false if you don't want the players to register a passport on locations. |
Locations |
table |
Coordenadas del mundo (x, y, z) para locations. |
↳ VALENTINE |
table |
Tabla de entradas de valentine. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ RHODES |
table |
Tabla de entradas de rhodes. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ BLACKWATER |
table |
Tabla de entradas de blackwater. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ CREATED_PASSPORT |
table |
When a passport has been created. |
↳ RETRIEVED_PASSPORT |
table |
When a passport has been retrieved. |
↳ RENEWED_PASSPORT |
table |
When a passport has been renewed. |
Free (included in JRS Core) jrs_playerinfo
JRS Core player info - /info shows your character, job and money
| Resource | jrs_playerinfo |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | 164 líneas de Lua |
config.lua - 12 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Command |
"info" |
Ajuste para command. |
Align |
"top-right" |
Ajuste para align. |
Cooldown |
3 |
seconds between two /info |
Show |
table |
rows shown in the menu |
↳ job |
true |
Interruptor para job: true = activado, false = desactivado (por defecto true). |
↳ cash |
true |
Interruptor para cash: true = activado, false = desactivado (por defecto true). |
↳ gold |
true |
Interruptor para gold: true = activado, false = desactivado (por defecto true). |
↳ dirtyMoney |
true |
Interruptor para dirty money: true = activado, false = desactivado (por defecto true). |
↳ banks |
true |
one row per bank account (jrs_banking) |
↳ charId |
true |
Interruptor para char id: true = activado, false = desactivado (por defecto true). |
↳ serverId |
true |
Interruptor para server id: true = activado, false = desactivado (por defecto true). |
Paid (server only) jrs_tattoo
Standalone jrs core Tattoo - independent tattoo resource with jrs core barber-style UI
| Resource | jrs_tattoo |
| Folder | [CHARACTER] |
| Version | 2.1.2 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,192 Lua lines |
Exports
GetCharacterTattoos, GetCurrentTattoos, GetHeadTattoos, ReapplyTattoos, SetCharacterTattoos
Database tables
jrs_tattoo_characters
Notes from the README#
# jrs_tattoo 2.1.0 - Standalone Full Body
Standalone RedM tattoo resource for REDEMPIRE.
## Independence
- No `jrs_barber` dependency or database access.
- Own table: `jrs_tattoo_characters`.
- Own UI, stream, config, client/server logic.
- Uses `jrs_core` only for active character ID/money and `oxmysql` for the tattoo table.
## Tattoo regions
The barber-style tattoo menu now has eight independent regions:
- Head
- Neck
- Chest
- Back
- Left Arm
- Right Arm
- Left Leg
- Right Leg
Each region is saved separately in the same JSON row for the active character. Camera focus changes automatically with the selected region. There are no palette
## Included textures
The 30 existing RedM-compatible tattoo textures are kept. Head and neck keep their original sets. Body regions expose the same included texture library as a fal
The broken converted FiveM pack that produced shirt/checker textures is not included.
## Persistence
All eight region values are stored in `jrs_tattoo_characters.tattoos` and reapplied after reconnect, character selection, appearance rebuilds, and revive. Exist
## Clothing preview
Automatic undressing is disabled by default (`Config.PreviewUndress = false`) to keep this resource independent and avoid modifying the player's saved outfit.
## Open
- `/tattoo`
- or G at configured tattoo shops.Free (included in JRS Core) jrs_usable_items
JRS Core usable items - pipes, cigars, cigarettes and pocket watches with animations
| Resource | jrs_usable_items |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 2,005 Lua lines |
config.lua - 12 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sí, false = no (por defecto false). |
UsableItems |
table |
Objetos de inventario usados por usable items. Los nombres deben existir en la tabla jrs_items. |
↳ pipe |
table |
Tabla de entradas de pipe. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ pipepeace |
table |
Tabla de entradas de pipepeace. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ cigar |
table |
Tabla de entradas de cigar. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ cigarette |
table |
Tabla de entradas de cigarette. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ pocket_watch |
table |
[ POCKET WATCHES ] -- |
↳ pocket_watch_silver |
table |
Tabla de entradas de pocket watch silver. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ pocket_watch_gold |
table |
Valor de dinero para pocket watch gold. Las recompensas pasan por el multiplicador de economía de jrs_core. |
↳ pocket_watch_platinum |
table |
Tabla de entradas de pocket watch platinum. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ pocket_watch_antique |
table |
Tabla de entradas de pocket watch antique. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ pocket_watch_reutlinger |
table |
Tabla de entradas de pocket watch reutlinger. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
Free (included in JRS Core) jrs_walkanim
A Menu to set walkstyles for jrs core framework
| Resource | jrs_walkanim |
| Folder | [CHARACTER] |
| Version | 1.3 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 349 líneas de Lua |
config.lua - 6 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Align |
"top-left" |
Ajuste para align. |
defaultlang |
"en_lang" |
Ajuste para defaultlang. |
slowcommandSuggestion |
"JRSWalk style command to op... |
Ajuste para slowcommand suggestion. |
slowWalkCommand |
"walkSlow" |
command for users to be able to walk slow. they cant run only jump |
command |
"walkanim" |
command to open menu |
walkanimsuggestion |
" JRSWalk style command to o... |
Ajuste para walkanimsuggestion. |
Free (included in JRS Core) jrs_water_actions
JRS Core water actions - wash and drink in rivers and lakes
| Resource | jrs_water_actions |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 914 líneas de Lua |
config.lua - 17 opciones#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
WashKey |
0x760A9C6F |
G (hold) |
DrinkKey |
0xC7B5340A |
ENTER (hold) |
Thirst |
150 |
jrs_metabolism thirst gained per drink (0 - 1000) |
DrinkTime |
8000 |
Número para drink time (por defecto 8000). |
WashTime |
7000 |
Número para wash time (por defecto 7000). |
ToggleCommand |
"toggleriver" |
hide / show the river prompts |
SwampSickChance |
60 |
Swamp water is dirty: chance to get sick when drinking it |
SwampDamage |
40 |
Número para swamp damage (por defecto 40). |
WaterTypes |
table |
Tabla de entradas de water types. Añade, quita o edita entradas siguiendo los ejemplos del archivo. |
↳ -247856387 |
'lake', [-1504425495] = 'ri... |
Ajuste para 247856387. |
↳ -1781130443 |
'river', [-1300497193] = 'ri... |
Ajuste para 1781130443. |
↳ 370072007 |
'river', [650214731] = 'ri... |
Ajuste para 370072007. |
↳ 1245451421 |
'river', [-218679770] = 'ri... |
Ajuste para 1245451421. |
↳ -1229593481 |
'river', [-105598602] = 'la... |
Ajuste para 1229593481. |
↳ -2040708515 |
'river', [231313522] = 'ri... |
Ajuste para 2040708515. |
↳ -1308233316 |
'river', [-196675805] = 'ri... |
Ajuste para 1308233316. |