Map additions and streamed worlds.
Questa cartella ha 3 script. Scegli uno script nelle schede qui sotto.
Paid (server only) conf_guarma
script: conf_guarma
| Resource | conf_guarma |
| Folder | [MAPS] |
| Version | 4.0 |
| Author | GamerKim |
| Depends on | /assetpacks |
| Interface | No |
| Languages | multi |
| Code size | 477 righe Lua |
config.lua - 22 opzioni#
GUARMAZONE
| Setting | Default | What it does |
|---|---|---|
Lang |
"English" |
Localization |
GuarmaZone |
true |
true/false | enable Guarma zone effects |
TOWER
| Setting | Default | What it does |
|---|---|---|
tower_destroyed |
false |
true/false | turn on the broken tower |
LIGHTHOUSE -- Turning the beacon lamp on/off
| Setting | Default | What it does |
|---|---|---|
BeaconLightEnabled |
true |
Interruttore per beacon light enabled: true = attivo, false = spento (predefinito true). |
BALL-- Turn the ball on/off
| Setting | Default | What it does |
|---|---|---|
EnableBall |
true |
Attiva o disattiva ball (predefinito true). |
BallModel |
"mp004_p_goatball_02a" |
Modello o entità di gioco usato per ball model. |
Balls |
table |
Tabella di voci balls. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
FORT
| Setting | Default | What it does |
|---|---|---|
DebugFort |
false |
Enable/disable debug logs |
fort_fraction |
2 |
Adjusting the color of the fractions | 1 - blue color | 2 - red color | 3 - solid color |
SwitchDistance |
2 |
Switch distance |
Switch_1 |
vector3(987.0314, -6772.4384... |
Switch Bridge |
Switch_2 |
vector3(989.9207, -6769.2973... |
Switch Door |
torches |
true |
Turn all torches on/off |
torchCoords |
table |
Array of torch coordinates |
PARTICLEFX
| Setting | Default | What it does |
|---|---|---|
Chimneys |
table |
Tabella di voci chimneys. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
IMAP_CONTROL
| Setting | Default | What it does |
|---|---|---|
DebugImap |
false |
Enable/disable debug logs |
enableImapMode |
true |
IMAP management |
DisableInterior |
true |
Interior management |
checkDistance |
60.0 |
Control distance in meters |
checkInterval |
1000 |
Check interval in milliseconds |
interior_groups |
table |
Chi è autorizzato: lavori, gruppi o permessi per interior groups. |
TEST_DOOR
| Setting | Default | What it does |
|---|---|---|
door_test |
false |
true/false | set to true to check if the doors are closed |
Notes from the README#
> [!TIP]
> Manual
(line hidden)
# conf_guarma — is a **dedicated script for the `mlo_gk_guarma` project**, which manages objects in the Guarma location and the fort, as well as implements Part
## 1. Installation
- [ ] Create a folder **conf_guarma** inside the **resources** folder.
- [ ] Unpack the **conf_guarma** archive into the **conf_guarma** folder.
- [ ] Add **ensure conf_guarma** to your **server.cfg**.
## 2. Project Purpose
- Config.GuarmaZone | Стабилизация местоположения **Guarma**, можете отключить если если у вас уже настрона карта гуармы.
- Config.tower_destroyed | City tower variant
- Config.BeaconLightEnabled | Active beacon
- Config.EnableBall | Beach ball adjustment.
- Config.Balls | Beach balls coordinates, place anywhere.
- Config.fort_fraction | Fort color
- Config.Switch_1 | Bridge switch
- Config.Switch_2 | Gate switch
- Config.torches | Torches activation
- Config.Chimneys | Data for particle effects
- Config.interior_groups | Interiors unloading
- Config.door_test | Door closing test
## . About Us (◕‿◕)
◦•●❤♡ 🅖🅐🅜🅔🅡 🅚🅘🅜 ♡❤●•◦
[Discord](https://discord.com/invite/HdNq5shYTy)
[Youtube](https://www.youtube.com/c/GamerKim)
[Tebex](https://gamers-kim.tebex.io/)Paid (server only) conf_island
script: conf_island
| Resource | conf_island |
| Folder | [MAPS] |
| Version | 1.1 |
| Author | GamerKim & Leshy |
| Depends on | /assetpacks, /assetpacks-redm |
| Interface | Yes (NUI) |
| Languages | multi |
| Code size | 833 righe Lua |
config.lua - 48 opzioni#
CONF ISLAND
| Setting | Default | What it does |
|---|---|---|
Lang |
"English" |
Lingua dell'interfaccia di questo script (en o ar). |
CONF MENU
| Setting | Default | What it does |
|---|---|---|
Menu |
table |
Tabella di voci menu. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ Command |
"gk_island" |
Menu open command (admin only, ace command.gkisland) |
↳ StaticMenu |
true |
true = camera is locked while the menu is open, false = camera is free |
Control the loading of additional maps (Imap)
| Setting | Default | What it does |
|---|---|---|
ipl_flora |
1 |
1 = only Imap map (656634695) enabled 2 = only Imap map (-109602832) enabled false = all maps disabled |
Control the loading of the water script
| Setting | Default | What it does |
|---|---|---|
water |
true |
Possible values: true = swimming enabled false = swimming disabled |
CONF KEYBOARD
| Setting | Default | What it does |
|---|---|---|
KeyInteract |
0x760A9C6F |
G - Interact |
KeySelect |
0xC7B5340A |
ENTER - Select/move |
KeyReset |
0x156F7119 |
BACKSPACE - Reset |
KeyUp |
0x8FD015D8 |
W - Up |
KeyDown |
0xD27782E3 |
S - Down |
KeyLeft |
0x7065027D |
A - Left |
KeyRight |
0xB4E465B4 |
D - Right |
GAME LIST
| Setting | Default | What it does |
|---|---|---|
games |
table |
Tabella di voci games. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
GENERAL SETTINGS
| Setting | Default | What it does |
|---|---|---|
Torches |
table |
Tabella di voci torches. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ left |
vector3(1640.05, -5190.87, 5... |
Left team torch (lit on left team victory) |
↳ right |
vector3(1727.77, -5187.67, 5... |
Right team torch (lit on right team victory) |
GAME "BARRELS" (CHECKERS)
| Setting | Default | What it does |
|---|---|---|
Checkers |
table |
Tabella di voci checkers. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ WhiteSpawn |
vector3(1655.65, -5154.43, 4... |
Left team spawn point |
↳ BlackSpawn |
vector3(1711.58, -5154.21, 4... |
Right team spawn point |
↳ Center |
vector3(1684.29, -5153.95, 4... |
Center of the board (used for camera focus and cell positioning) |
↳ BoardHeading |
90.0 |
Board orientation in degrees (rotation of the whole board grid) |
↳ CellSize |
1.2 |
Size of a single cell (in meters) — distance between two adjacent cells |
↳ BoardSize |
8 |
Number of cells per side (8x8 = classic checkers board) |
↳ BarrelWhite |
"p_barrel02x" |
Model for white (left) pieces |
↳ BarrelBlack |
"p_barrel05x" |
Model for black (right) pieces |
↳ CameraHeight |
18.0 |
Height of the scripted camera above the board |
↳ CameraFov |
45.0 |
Field of view of the game camera |
↳ ActivationRadius |
5.0 |
Distance (in meters) to the spawn point to join the game |
↳ HoldDuration |
1000 |
Time (in ms) to hold the interact key to confirm entry |
GAME "BRIDGE"
| Setting | Default | What it does |
|---|---|---|
Bridge |
table |
Tabella di voci bridge. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ Length |
21 |
Number of rows (blocks along the bridge) |
↳ Width |
3 |
Number of columns (blocks across the bridge) |
↳ RandomStand |
0 |
Chance when standing still (speed < 0.2) |
↳ RandomSlow |
15 |
Chance when walking slowly (0.2 <= speed < 2.5) |
↳ RandomWalk |
21 |
Chance when walking normally (2.5 <= speed < 4.0) |
↳ RandomSprint |
65 |
Chance when sprinting (speed >= 4.0) |
GAME "BOTTLES"
| Setting | Default | What it does |
|---|---|---|
Bottles |
table |
Tabella di voci bottles. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ BottleModels |
table |
Models used to spawn bottles (each model belongs to one team) p_bottlebeer03x -> left team, p_bottlebeer02x -> right team |
↳ TargetWinCount |
2 |
Number of bottles of a single model that must be destroyed to win |
↳ SpawnZones |
table |
Zones where bottles are randomly spawned across the map |
GAME "BOXES"
| Setting | Default | What it does |
|---|---|---|
Box |
table |
Tabella di voci box. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ PickupPoint |
vector3(1683.98, -5198.47, 4... |
Point where players pick up a box (stack of crates on the dock) |
↳ DropPointLeft |
vector3(1712.60, -5154.28, 4... |
Delivery point for the left team (counts toward box_left) |
↳ DropPointRight |
vector3(1654.69, -5154.32, 4... |
Delivery point for the right team (counts toward box_right) |
↳ WinLimit |
100 |
Number of delivered boxes required for a team to win |
↳ BoxModels |
table |
Models randomly chosen when a player picks up a box |
↳ Ship |
table |
Cargo ship that visually carries the boxes (animated with wave motion) |
Notes from the README#
> [!TIP]
> Manual
(line hidden)
# Conf Island — Mini-Games for [Avalon Island](https://avelon-rho.vercel.app/)
> **Avalon Island** — a custom triangle-shaped island map for RedM (Guarma region).
> This resource adds a set of **synchronized mini-games** and activities for players, controlled by server owners through a simple admin menu.
---
## 1. What is this project?
**Avalon Island** is a custom island (free-floating map) that ships with a **default mapping**: flora, houses, and interactive decoration. The whole point of th
- Owners can keep the default look (flora + houses).
- Owners can **delete the entire mapping and build their own** — creating a unique island, custom games, faction bases, and so on.
- **conf_island** adds out-of-the-box **mini-games** that are synchronized between all players: checkers, a trap bridge, a bottle shooting range, and box delive
The site contains the island description and game rules for players, and serves as a powerful toolkit for server owners (tools, generators, native reference, et
---
## 2. Included games
| Game | Type | Description |
|------|------|-------------|
| **Checkers** | 2 players | Classic checkers on a table — 1 white + 1 black player, mirrored camera, server-side win logic |
| **Bridge** | Trap / parkour | Walk the plank bridge — trust the blocks or fall (35% are traps) |
| **Bottles** | Shooting range | Shoot bottles around the island, track your score |
| **Boxes** | Delivery | Pick up a box, deliver it to a drop point, score points up to the win limit |
All games are **synchronized between players** through a server-side game manager. Game states (board, bottles, boxes) stay in sync for everyone in the area.
---
## 3. Requirements
- RedM server (latest build)
- **oxmysql** resource (framework for saving progress)
- **gk_nsi_guarma_island** — the Avalon Island map resource (contains the island, houses and flora)
- ACE permissions for the admin menu (see section 5)
---
## 4. Installation
The package consists of **two resources** that must be installed together.
### 4.1. Install `gk_nsi_guarma_island` (the island map)
- [ ] Create the folder **gk_nsi_guarma_island** in your `resources` folder.
- [ ] Unpack the archive `gk_nsi_guarma_island` into that folder.
### 4.2. Install `conf_island` (this resource — mini-games)
- [ ] Create the folder **conf_island** in your `resources` folder.
- [ ] Unpack the archive `conf_island` into that folder.
### 4.3. Line order in `server.cfg`
> ⚠️ **The order matters.** Use exactly this order:
'''cfg
ensure conf_island
ensure gk_nsi_guarma_island
'''
---
## 5. PermissionsPaid (server only) gk_nsi_guarma_island
NSI: gk_nsi_guarma_island
| Resource | gk_nsi_guarma_island |
| Folder | [MAPS] |
| Version | 1.0 |
| Author | GamerKim & Leshy |
| Depends on | /assetpacks, /assetpacks-redm |
| Interface | No |
| Code size | 14 righe Lua |
Notes from the README#
> [!TIP]
> Manual
(line hidden)
# Conf Island — Mini-Games for [Avalon Island](https://avelon-rho.vercel.app/)
> **Avalon Island** — a custom triangle-shaped island map for RedM (Guarma region).
> This resource adds a set of **synchronized mini-games** and activities for players, controlled by server owners through a simple admin menu.
---
## 1. What is this project?
**Avalon Island** is a custom island (free-floating map) that ships with a **default mapping**: flora, houses, and interactive decoration. The whole point of th
- Owners can keep the default look (flora + houses).
- Owners can **delete the entire mapping and build their own** — creating a unique island, custom games, faction bases, and so on.
- **conf_island** adds out-of-the-box **mini-games** that are synchronized between all players: checkers, a trap bridge, a bottle shooting range, and box delive
The site contains the island description and game rules for players, and serves as a powerful toolkit for server owners (tools, generators, native reference, et
---
## 2. Included games
| Game | Type | Description |
|------|------|-------------|
| **Checkers** | 2 players | Classic checkers on a table — 1 white + 1 black player, mirrored camera, server-side win logic |
| **Bridge** | Trap / parkour | Walk the plank bridge — trust the blocks or fall (35% are traps) |
| **Bottles** | Shooting range | Shoot bottles around the island, track your score |
| **Boxes** | Delivery | Pick up a box, deliver it to a drop point, score points up to the win limit |
All games are **synchronized between players** through a server-side game manager. Game states (board, bottles, boxes) stay in sync for everyone in the area.
---
## 3. Requirements
- RedM server (latest build)
- **oxmysql** resource (framework for saving progress)
- **gk_nsi_guarma_island** — the Avalon Island map resource (contains the island, houses and flora)
- ACE permissions for the admin menu (see section 5)
---
## 4. Installation
The package consists of **two resources** that must be installed together.
### 4.1. Install `gk_nsi_guarma_island` (the island map)
- [ ] Create the folder **gk_nsi_guarma_island** in your `resources` folder.
- [ ] Unpack the archive `gk_nsi_guarma_island` into that folder.
### 4.2. Install `conf_island` (this resource — mini-games)
- [ ] Create the folder **conf_island** in your `resources` folder.
- [ ] Unpack the archive `conf_island` into that folder.
### 4.3. Line order in `server.cfg`
> ⚠️ **The order matters.** Use exactly this order:
'''cfg
ensure conf_island
ensure gk_nsi_guarma_island
'''
---
## 5. Permissions