JRS COREドキュメント
スクリプト

Maps

[MAPS] フォルダのスクリプト 3 個

Map additions and streamed worlds.

このフォルダには 3 個のスクリプト があります。下のタブから選んでください。

Paid (server only)   conf_guarma

script: conf_guarma

Resource conf_guarma
Folder [MAPS]
Version 4.0
Author GamerKim
Depends on /assetpacks
Interface No
Languages multi
Code size Lua 477 行
config.lua - 22 項目#

GUARMAZONE

Setting Default What it does
Lang "English" Localization
GuarmaZone true true/false | enable Guarma zone effects

TOWER

Setting Default What it does
tower_destroyed false true/false | turn on the broken tower

LIGHTHOUSE -- Turning the beacon lamp on/off

Setting Default What it does
BeaconLightEnabled true beacon light enabled のスイッチ:true = オン、false = オフ(初期値 true)。

BALL-- Turn the ball on/off

Setting Default What it does
EnableBall true ball のオン/オフ(初期値 true)。
BallModel "mp004_p_goatball_02a" ball model に使うゲームモデルまたはエンティティ。
Balls table balls のエントリ一覧。ファイル内の例に従って追加・削除・編集します。

FORT

Setting Default What it does
DebugFort false Enable/disable debug logs
fort_fraction 2 Adjusting the color of the fractions | 1 - blue color | 2 - red color | 3 - solid color
SwitchDistance 2 Switch distance
Switch_1 vector3(987.0314, -6772.4384... Switch Bridge
Switch_2 vector3(989.9207, -6769.2973... Switch Door
torches true Turn all torches on/off
torchCoords table Array of torch coordinates

PARTICLEFX

Setting Default What it does
Chimneys table chimneys のエントリ一覧。ファイル内の例に従って追加・削除・編集します。

IMAP_CONTROL

Setting Default What it does
DebugImap false Enable/disable debug logs
enableImapMode true IMAP management
DisableInterior true Interior management
checkDistance 60.0 Control distance in meters
checkInterval 1000 Check interval in milliseconds
interior_groups table 許可される対象:interior groups の職業・グループ・権限。

TEST_DOOR

Setting Default What it does
door_test false true/false | set to true to check if the doors are closed
Notes from the README#
text
> [!TIP]
> Manual
(line hidden)
# conf_guarma — is a **dedicated script for the `mlo_gk_guarma` project**, which manages objects in the Guarma location and the fort, as well as implements Part
## 1. Installation
- [ ] Create a folder **conf_guarma** inside the **resources** folder.
- [ ] Unpack the **conf_guarma** archive into the **conf_guarma** folder.
- [ ] Add **ensure conf_guarma** to your **server.cfg**.
## 2. Project Purpose
- Config.GuarmaZone | Стабилизация местоположения **Guarma**, можете отключить если если у вас уже настрона карта гуармы.
- Config.tower_destroyed | City tower variant
- Config.BeaconLightEnabled | Active beacon
- Config.EnableBall | Beach ball adjustment.
- Config.Balls | Beach balls coordinates, place anywhere.
- Config.fort_fraction | Fort color
- Config.Switch_1 | Bridge switch
- Config.Switch_2 | Gate switch
- Config.torches | Torches activation
- Config.Chimneys | Data for particle effects
- Config.interior_groups | Interiors unloading
- Config.door_test | Door closing test
## . About Us  (◕‿◕)
◦•●❤♡ 🅖🅐🅜🅔🅡 🅚🅘🅜 ♡❤●•◦
[Discord](https://discord.com/invite/HdNq5shYTy)
[Youtube](https://www.youtube.com/c/GamerKim)
[Tebex](https://gamers-kim.tebex.io/)

Paid (server only)   conf_island

script: conf_island

Resource conf_island
Folder [MAPS]
Version 1.1
Author GamerKim & Leshy
Depends on /assetpacks, /assetpacks-redm
Interface Yes (NUI)
Languages multi
Code size Lua 833 行
config.lua - 48 項目#

CONF ISLAND

Setting Default What it does
Lang "English" このスクリプトの表示言語(en または ar)。

CONF MENU

Setting Default What it does
Menu table menu のエントリ一覧。ファイル内の例に従って追加・削除・編集します。
  ↳ Command "gk_island" Menu open command (admin only, ace command.gkisland)
  ↳ StaticMenu true true = camera is locked while the menu is open, false = camera is free

Control the loading of additional maps (Imap)

Setting Default What it does
ipl_flora 1 1 = only Imap map (656634695) enabled 2 = only Imap map (-109602832) enabled false = all maps disabled

Control the loading of the water script

Setting Default What it does
water true Possible values: true = swimming enabled false = swimming disabled

CONF KEYBOARD

Setting Default What it does
KeyInteract 0x760A9C6F G - Interact
KeySelect 0xC7B5340A ENTER - Select/move
KeyReset 0x156F7119 BACKSPACE - Reset
KeyUp 0x8FD015D8 W - Up
KeyDown 0xD27782E3 S - Down
KeyLeft 0x7065027D A - Left
KeyRight 0xB4E465B4 D - Right

GAME LIST

Setting Default What it does
games table games のエントリ一覧。ファイル内の例に従って追加・削除・編集します。

GENERAL SETTINGS

Setting Default What it does
Torches table torches のエントリ一覧。ファイル内の例に従って追加・削除・編集します。
  ↳ left vector3(1640.05, -5190.87, 5... Left team torch (lit on left team victory)
  ↳ right vector3(1727.77, -5187.67, 5... Right team torch (lit on right team victory)

GAME "BARRELS" (CHECKERS)

Setting Default What it does
Checkers table checkers のエントリ一覧。ファイル内の例に従って追加・削除・編集します。
  ↳ WhiteSpawn vector3(1655.65, -5154.43, 4... Left team spawn point
  ↳ BlackSpawn vector3(1711.58, -5154.21, 4... Right team spawn point
  ↳ Center vector3(1684.29, -5153.95, 4... Center of the board (used for camera focus and cell positioning)
  ↳ BoardHeading 90.0 Board orientation in degrees (rotation of the whole board grid)
  ↳ CellSize 1.2 Size of a single cell (in meters) — distance between two adjacent cells
  ↳ BoardSize 8 Number of cells per side (8x8 = classic checkers board)
  ↳ BarrelWhite "p_barrel02x" Model for white (left) pieces
  ↳ BarrelBlack "p_barrel05x" Model for black (right) pieces
  ↳ CameraHeight 18.0 Height of the scripted camera above the board
  ↳ CameraFov 45.0 Field of view of the game camera
  ↳ ActivationRadius 5.0 Distance (in meters) to the spawn point to join the game
  ↳ HoldDuration 1000 Time (in ms) to hold the interact key to confirm entry

GAME "BRIDGE"

Setting Default What it does
Bridge table bridge のエントリ一覧。ファイル内の例に従って追加・削除・編集します。
  ↳ Length 21 Number of rows (blocks along the bridge)
  ↳ Width 3 Number of columns (blocks across the bridge)
  ↳ RandomStand 0 Chance when standing still (speed < 0.2)
  ↳ RandomSlow 15 Chance when walking slowly (0.2 <= speed < 2.5)
  ↳ RandomWalk 21 Chance when walking normally (2.5 <= speed < 4.0)
  ↳ RandomSprint 65 Chance when sprinting (speed >= 4.0)

GAME "BOTTLES"

Setting Default What it does
Bottles table bottles のエントリ一覧。ファイル内の例に従って追加・削除・編集します。
  ↳ BottleModels table Models used to spawn bottles (each model belongs to one team) p_bottlebeer03x -> left team, p_bottlebeer02x -> right team
  ↳ TargetWinCount 2 Number of bottles of a single model that must be destroyed to win
  ↳ SpawnZones table Zones where bottles are randomly spawned across the map

GAME "BOXES"

Setting Default What it does
Box table box のエントリ一覧。ファイル内の例に従って追加・削除・編集します。
  ↳ PickupPoint vector3(1683.98, -5198.47, 4... Point where players pick up a box (stack of crates on the dock)
  ↳ DropPointLeft vector3(1712.60, -5154.28, 4... Delivery point for the left team (counts toward box_left)
  ↳ DropPointRight vector3(1654.69, -5154.32, 4... Delivery point for the right team (counts toward box_right)
  ↳ WinLimit 100 Number of delivered boxes required for a team to win
  ↳ BoxModels table Models randomly chosen when a player picks up a box
  ↳ Ship table Cargo ship that visually carries the boxes (animated with wave motion)
Notes from the README#
text
> [!TIP]
> Manual
(line hidden)
# Conf Island — Mini-Games for [Avalon Island](https://avelon-rho.vercel.app/)
> **Avalon Island** — a custom triangle-shaped island map for RedM (Guarma region).
> This resource adds a set of **synchronized mini-games** and activities for players, controlled by server owners through a simple admin menu.
---
## 1. What is this project?
**Avalon Island** is a custom island (free-floating map) that ships with a **default mapping**: flora, houses, and interactive decoration. The whole point of th
- Owners can keep the default look (flora + houses).
- Owners can **delete the entire mapping and build their own** — creating a unique island, custom games, faction bases, and so on.
- **conf_island** adds out-of-the-box **mini-games** that are synchronized between all players: checkers, a trap bridge, a bottle shooting range, and box delive
The site contains the island description and game rules for players, and serves as a powerful toolkit for server owners (tools, generators, native reference, et
---
## 2. Included games
| Game | Type | Description |
|------|------|-------------|
| **Checkers** | 2 players | Classic checkers on a table — 1 white + 1 black player, mirrored camera, server-side win logic |
| **Bridge** | Trap / parkour | Walk the plank bridge — trust the blocks or fall (35% are traps) |
| **Bottles** | Shooting range | Shoot bottles around the island, track your score |
| **Boxes** | Delivery | Pick up a box, deliver it to a drop point, score points up to the win limit |
All games are **synchronized between players** through a server-side game manager. Game states (board, bottles, boxes) stay in sync for everyone in the area.
---
## 3. Requirements
- RedM server (latest build)
- **oxmysql** resource (framework for saving progress)
- **gk_nsi_guarma_island** — the Avalon Island map resource (contains the island, houses and flora)
- ACE permissions for the admin menu (see section 5)
---
## 4. Installation
The package consists of **two resources** that must be installed together.
### 4.1. Install `gk_nsi_guarma_island` (the island map)
 - [ ] Create the folder **gk_nsi_guarma_island** in your `resources` folder.
 - [ ] Unpack the archive `gk_nsi_guarma_island` into that folder.
### 4.2. Install `conf_island` (this resource — mini-games)
 - [ ] Create the folder **conf_island** in your `resources` folder.
 - [ ] Unpack the archive `conf_island` into that folder.
### 4.3. Line order in `server.cfg`
> ⚠️ **The order matters.** Use exactly this order:
'''cfg
ensure conf_island
ensure gk_nsi_guarma_island
'''
---
## 5. Permissions

Paid (server only)   gk_nsi_guarma_island

NSI: gk_nsi_guarma_island

Resource gk_nsi_guarma_island
Folder [MAPS]
Version 1.0
Author GamerKim & Leshy
Depends on /assetpacks, /assetpacks-redm
Interface No
Code size Lua 14 行
Notes from the README#
text
> [!TIP]
> Manual
(line hidden)
# Conf Island — Mini-Games for [Avalon Island](https://avelon-rho.vercel.app/)
> **Avalon Island** — a custom triangle-shaped island map for RedM (Guarma region).
> This resource adds a set of **synchronized mini-games** and activities for players, controlled by server owners through a simple admin menu.
---
## 1. What is this project?
**Avalon Island** is a custom island (free-floating map) that ships with a **default mapping**: flora, houses, and interactive decoration. The whole point of th
- Owners can keep the default look (flora + houses).
- Owners can **delete the entire mapping and build their own** — creating a unique island, custom games, faction bases, and so on.
- **conf_island** adds out-of-the-box **mini-games** that are synchronized between all players: checkers, a trap bridge, a bottle shooting range, and box delive
The site contains the island description and game rules for players, and serves as a powerful toolkit for server owners (tools, generators, native reference, et
---
## 2. Included games
| Game | Type | Description |
|------|------|-------------|
| **Checkers** | 2 players | Classic checkers on a table — 1 white + 1 black player, mirrored camera, server-side win logic |
| **Bridge** | Trap / parkour | Walk the plank bridge — trust the blocks or fall (35% are traps) |
| **Bottles** | Shooting range | Shoot bottles around the island, track your score |
| **Boxes** | Delivery | Pick up a box, deliver it to a drop point, score points up to the win limit |
All games are **synchronized between players** through a server-side game manager. Game states (board, bottles, boxes) stay in sync for everyone in the area.
---
## 3. Requirements
- RedM server (latest build)
- **oxmysql** resource (framework for saving progress)
- **gk_nsi_guarma_island** — the Avalon Island map resource (contains the island, houses and flora)
- ACE permissions for the admin menu (see section 5)
---
## 4. Installation
The package consists of **two resources** that must be installed together.
### 4.1. Install `gk_nsi_guarma_island` (the island map)
 - [ ] Create the folder **gk_nsi_guarma_island** in your `resources` folder.
 - [ ] Unpack the archive `gk_nsi_guarma_island` into that folder.
### 4.2. Install `conf_island` (this resource — mini-games)
 - [ ] Create the folder **conf_island** in your `resources` folder.
 - [ ] Unpack the archive `conf_island` into that folder.
### 4.3. Line order in `server.cfg`
> ⚠️ **The order matters.** Use exactly this order:
'''cfg
ensure conf_island
ensure gk_nsi_guarma_island
'''
---
## 5. Permissions
JRS Core · 無料のオープンソース RedM フレームワーク · JRS TEAM 制作