Money flows: banking, stores, billing, mailbox, saloons and weapons.
此文件夹有 10 个脚本。在下方标签中选择。
Paid (server only) jrs_auction_house
jrs core Auction House - native jrs_core / jrs_inventory auction house system
| Resource | jrs_auction_house |
| Folder | [ECONOMY] |
| Version | 2.0.1 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,922 Lua lines |
Database tables
jrs_auction_bids, jrs_auction_houses, jrs_auction_listings, jrs_auction_transactions, jrs_auction_treasury, jrs_auction_wallets
config/config.lua - 54 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
ActionDistance |
1.8 |
Interaction / world |
ServerDistanceTolerance |
4.0 |
server distance tolerance 的游戏内距离。 |
Prompt |
table |
prompt 显示给玩家的文本。可修改以翻译或更名。 |
↳ label |
"Open Auction House" |
label 显示给玩家的文本。可修改以翻译或更名。 |
↳ key |
0xCEFD9220 |
E / INPUT_CONTEXT_X |
↳ hold |
0 |
hold 的数值(默认 0)。 |
Blip |
table |
blip 的地图标记或图标设置。 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ sprite |
819673798 |
sprite 的地图标记或图标设置。 |
↳ scale |
0.85 |
scale 的比率或倍数。 |
ItemImageBase |
'https://cfx-nui-jrs_invento... |
UI item/weapon images from the current REDEMPIRE Inventory. |
ItemImageExtension |
".png" |
item image extension 使用的背包物品。名称必须存在于 jrs_items 表中。 |
FallbackImage |
"" |
fallback image 的设置。 |
AdminGroups |
table |
Permissions use jrs_core groups only; there are no external framework bridges. |
↳ admin |
true |
admin 的开关:true = 开,false = 关(默认 true)。 |
↳ superadmin |
true |
superadmin 的开关:true = 开,false = 关(默认 true)。 |
ManagerMinimumJobGrade |
0 |
manager minimum job grade 的最低值或等级要求。 |
Commands |
table |
commands 条目表。按文件中的示例添加、删除或修改条目。 |
↳ create |
"createauction" |
create 的设置。 |
↳ delete |
"deleteauction" |
delete 的设置。 |
MaximumPlacedAuctionItems |
10 |
Auction rules |
MinimumItemCost |
0.50 |
minimum item cost 的金额。奖励会经过 jrs_core 的经济倍率。 |
MinimumBidIncrement |
0.25 |
minimum bid increment 的最低值或等级要求。 |
MinimumDurationHours |
1 |
minimum duration hours 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
MaximumDurationHours |
72 |
maximum duration hours 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
DefaultDurationHours |
12 |
default duration hours 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
AllowCancelWithBids |
false |
Allows cancel with bids:true = 是,false = 否(默认 false)。 |
ExpiryCheckSeconds |
20 |
expiry check seconds 的数值(默认 20)。 |
RecentHistoryLimit |
80 |
recent history limit 的上限。 |
DefaultTaxRate |
0.0 |
Tax is configured per auction house. |
MaximumTaxRate |
35.0 |
maximum tax rate 的金额。奖励会经过 jrs_core 的经济倍率。 |
TaxRemoveDecimalsForCash |
false |
tax remove decimals for cash 的开关:true = 开,false = 关(默认 false)。 |
AllowTreasuryWithdrawal |
true |
Allows treasury withdrawal:true = 是,false = 否(默认 true)。 |
Currencies |
table |
Currencies are backed directly by jrs_core. |
↳ cash |
table |
cash 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ gold |
table |
gold 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ dirtymoney |
table |
dirtymoney 条目表。按文件中的示例添加、删除或修改条目。 |
MarketTypes |
table |
A house has one market type. ALL allows everything except BlacklistedItems. BLACK_MARKET only allows its explicit list and overrides the blacklist. |
↳ ALL |
table |
all 条目表。按文件中的示例添加、删除或修改条目。 |
↳ BLACK_MARKET |
table |
black market 条目表。按文件中的示例添加、删除或修改条目。 |
DefaultMarketType |
"ALL" |
default market type 的设置。 |
BlacklistedItems |
table |
blacklisted items 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ weed |
true |
weed 的开关:true = 开,false = 关(默认 true)。 |
↳ weed_seed |
true |
weed seed 的开关:true = 开,false = 关(默认 true)。 |
↳ drug_joint |
true |
drug joint 的开关:true = 开,false = 关(默认 true)。 |
↳ drug_mushroom |
true |
drug mushroom 的开关:true = 开,false = 关(默认 true)。 |
↳ heroin |
true |
heroin 的开关:true = 开,false = 关(默认 true)。 |
↳ opium |
true |
opium 的开关:true = 开,false = 关(默认 true)。 |
↳ opium_seed |
true |
opium seed 的开关:true = 开,false = 关(默认 true)。 |
Categories |
table |
These are display/filter categories. Item DB categories are also accepted. |
↳ enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ url |
"" |
url 的设置。 |
↳ color |
10038562 |
color 的数值(默认 10038562)。 |
Notes from the README#
# jrs_auction_house 2.0
A rebuilt RedM player auction system designed directly for `jrs_core` and `jrs_inventory`.
## Requirements
- `oxmysql`
- `jrs_core`
- `jrs_inventory`
Recommended start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_auction_house
'''
## Database
The resource creates/updates its own auction tables from `sql/jrs_auction_house.sql` when it starts. The schema is normalized into separate house, listing, bid,
Tables:
- `jrs_auction_houses`
- `jrs_auction_listings`
- `jrs_auction_bids`
- `jrs_auction_wallets`
- `jrs_auction_treasury`
- `jrs_auction_transactions`
## Admin commands
'''text
/createauction Auction_Name
/deleteauction ID
'''
`/createauction` creates a house at the administrator's current coordinates. More settings can then be edited from the **Manage** tab in the auction UI.
## Auction flow
1. Player opens a nearby Auction House with the configured prompt.
2. **Sell** lists an exact inventory stack/metadata variant or an unequipped owned weapon.
3. The asset moves into server escrow before the listing is inserted.
4. Bids reserve funds through `jrs_core`.
5. When outbid, the previous reserved bid is credited to the player's auction wallet even when that player is offline.
6. On expiry, the seller receives the net proceeds in the auction wallet and house tax goes to the treasury.
7. The winner claims the exact escrow asset. Weapons preserve their existing `weaponloadout` row, serial number, components, ammo and condition.
8. Cancelled or unsold listings are reclaimed by the seller.
## Currency support
Controlled in `config.lua`:
- Cash
- Gold
- Dirty Money
Each auction listing uses one currency. Auction wallet balances and treasury balances are stored independently for every currency.
## Market types
- `ALL`: all items except the configured blacklist.Free (included in JRS Core) jrs_banking
jrs core Banking - jrs core banking suite with identity-verified account registration
| Resource | jrs_banking |
| Folder | [ECONOMY] |
| Version | 5.7.3 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 8,880 Lua lines |
Commands
/bankadmin
Exports
ChargePersonalAccountDebt, CreateTaxRecord, CreditBusinessAccount, CreditPersonalAccount, DebitPersonalAccount, GetActiveWantedList, GetBusinessAccountBalance, GetJobStock, GetJobStockBonus, GetStockPrice, PayoutBusinessAccount, RecordJobActivity
Database tables
IF, jrs_bank_account_meta, jrs_bank_account_notes, jrs_bank_admin_audit, jrs_bank_business_accounts, jrs_bank_business_transactions, jrs_bank_checks, jrs_bank_fee_settings, jrs_bank_investments, jrs_bank_invoices, jrs_bank_item_deliveries, jrs_bank_loan_payments, jrs_bank_loans, jrs_bank_market_state, jrs_bank_operation_requests, jrs_bank_pending_transfers, jrs_bank_player_transfers, jrs_bank_security_events, jrs_bank_stock_trades, jrs_bank_taxes
config/config.lua - 198 个选项#
General
| Setting | Default | What it does |
|---|---|---|
IdentityVerification |
table |
Identity verification required before a new bank account can be opened. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ NumberLength |
6 |
number length 的数值(默认 6)。 |
↳ TimeoutSeconds |
120 |
timeout seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
OpenKey |
0x760A9C6F |
[G] |
Wanted |
table |
wanted 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ RewardCurrency |
0 |
0 = cash, 1 = gold |
↳ MaxCaptureDistance |
8.0 |
max capture distance 的游戏内距离。 |
↳ LawJobSuffixes |
table |
允许谁:law job suffixes 的职业、组或权限。 |
VaultUpgrades |
table |
vault upgrades 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
checkbook |
"checkbook" |
item |
StocksMarket |
table |
stocks market 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ UpdateSeconds |
45 |
Server-authoritative market tick. The NUI animates between snapshots. |
↳ HistoryPoints |
40 |
history points 使用的世界坐标(x, y, z)。 |
↳ RecentTrades |
8 |
recent trades 的数值(默认 8)。 |
↳ TradeCooldownMs |
350 |
trade cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ Momentum |
0.42 |
Market model: momentum creates trends while mean reversion pulls prices back toward basePrice. Noise is symmetric: with nobody working a sector, its stock drifts back down toward base instead of rising forever. |
↳ MeanReversion |
0.02 |
mean reversion 的数值(默认 0.02)。 |
↳ MaxMovePercent |
5.0 |
max move percent 的上限。 |
↳ SessionTicks |
40 |
session ticks 的数值(默认 40)。 |
↳ TradeFeePercent |
1.5 |
Broker commission charged on every buy AND sell (percent of order value). Burned as an economy sink. Without it a buy/sell round-trip was free, so players could scalp every predictable tick for risk-free profit. |
↳ WorkerDrift |
0.05 |
* each online worker of a linked job adds WorkerDrift % per tick (capped) * job scripts report production via exports.jrs_banking:RecordJobActivity * a sector with no workers online loses IdleDecay % per tick |
↳ MaxWorkforceDrift |
0.40 |
max workforce drift 的上限。 |
↳ ActivityDrift |
0.08 |
activity drift 的数值(默认 0.08)。 |
↳ MaxActivityDrift |
0.50 |
max activity drift 的上限。 |
↳ MaxActivityPerReport |
25 |
max activity per report 的上限。 |
↳ MaxXpPulsesPerPlayer |
4 |
job-XP awards counted per player per stock per tick |
↳ IdleDecay |
0.06 |
idle decay 的数值(默认 0.06)。 |
↳ FallbackStock |
"civic" |
A job that matches no stock below and is not criminal counts toward this stock, so newly added legal jobs are linked automatically. |
↳ ExcludedJobs |
table |
Criminal jobs never move any stock (exact names, then Lua patterns). |
↳ ExcludedJobPatterns |
table |
允许谁:excluded job patterns 的职业、组或权限。 |
↳ Wait_change_Stocks |
1 |
Legacy compatibility for older integrations. |
Stocks |
table |
jobs = exact job names (lower case) linked to the stock jobPatterns = Lua patterns for families of jobs (per-town sheriffs, medics...) aliases = extra keys job scripts may pass to RecordJobActivity |
GoldTrade |
table |
gold trade 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Wait_change_GoldPrice |
60 |
minute |
↳ PaymentType |
"money" |
"money" or "gold" |
↳ ItemName |
"gold_nugget" |
item name 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ InitialPrice |
1.00 |
initial price 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MinPrice |
0.95 |
unlimited volume. Now the band is narrow, the price mean-reverts toward InitialPrice, and the bank buys/sells with a spread wider than the band, so buying and selling back can never make a profit. |
↳ MaxPrice |
1.08 |
max price 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MaxStepPercent |
3 |
biggest single price change per update |
↳ Spread |
0.08 |
players buy at price(1+Spread), sell at price(1-Spread) |
↳ MaxPerTrade |
500 |
nuggets per order |
NotificationColors |
table |
notification colors 显示给玩家的文本。可修改以翻译或更名。 |
↳ error |
"#cc766f" |
error 的设置。 |
↳ success |
"#83b995" |
success 的设置。 |
↳ warning |
"#d2b36c" |
warning 的设置。 |
↳ info |
"#b9afa0" |
info 的设置。 |
CityBankTransfers |
table |
Make sure you if you change a city name or add a city, to be the same name as Config.Banks city. Those will be the cities the player will be able to transfer money or gold directly from the bank. |
هنا يمكنك التحكم بجميع نسب الضرائب الافتراضية للسيرفر.
| Setting | Default | What it does |
|---|---|---|
BankTaxes |
table |
ملاحظة: يمكن للمسؤول أيضاً تعديل هذه الضرائب مباشرة من داخل اللعبة عبر أمر (/bankadmin) أو من خلال لوحة المصرفي (Banker Console) وتُحفظ التعديلات في قاعدة البيانات تلقائياً. النسبة 0.05 تعني 5% ، 0.01 تعني 1% ، 0.00 تعني بدون ضريب |
↳ WithdrawFeeRate |
0.05 |
5% |
↳ DepositFeeRate |
0.00 |
0% |
↳ PlayerTransferFeeRate |
0.00 |
0% |
↳ BankTransferFeeRate |
0.01 |
1% |
↳ WeeklyTaxRate |
0.01 |
1% (قابلة للتعديل أيضاً مباشرة من /bankadmin) |
↳ GoldWithdrawFeeRate |
0.00 |
ضرائب الذهب (اختياري) |
↳ GoldDepositFeeRate |
0.00 |
gold deposit fee rate 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MinRate |
0.00 |
سقف التعديل عبر لوحة الإدارة |
↳ MaxRate |
0.30 |
30% أقصى حد |
CityBankTransfersVATdeposit |
table |
Suggested VAT (0.1 - 10%) 0.0 - 1.0 MAX Withdrawals |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ VAT |
Config.BankTaxes.WithdrawFee... |
5% |
Kings |
table |
city must be the same name as Config.Banks. char is the character id |
Discord Webhooking
| Setting | Default | What it does |
|---|---|---|
Loans |
table |
loans 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ InterestRate |
1.15 |
Interest 15% |
↳ MaxLoanAmount |
250.0 |
max loan amount 的上限。 |
↳ MinLoanAmount |
5.0 |
min loan amount 的最低值或等级要求。 |
↳ PayInterval |
24 |
Actual discount every 24 hours |
↳ CheckInterval |
30 |
Script testing time (half an hour) in minutes |
↳ PaymentPercentage |
0.05 |
Repayment percentage (5% of the total amount to be refunded) |
Locations
| Setting | Default | What it does |
|---|---|---|
Banks |
table |
banks 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ STdenis |
table |
s tdenis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Amradillo |
table |
amradillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
REDEMPIRE Banking 5.0.0 - REDEMPIRE finance suite
| Setting | Default | What it does |
|---|---|---|
Accounts |
table |
accounts 条目表。按文件中的示例添加、删除或修改条目。 |
↳ NumberPrefix |
"REDEMPIRE" |
number prefix 的设置。 |
MaxCarryCash |
10000.0 |
Maximum cash a player is allowed to hold in wallet when withdrawing from the bank. الحد الأقصى للنقود (الكاش) التي يمكن للاعب حملها في جيبه عند السحب من البنك |
DailyCashWithdrawLimit |
10000.0 |
الحد الأقصى لسحب الكاش من البنك خلال فترة زمنية (0 = غير محدود) يُحفظ في جدول jrs_bank_withdraw_limits (يبقى بعد الريستارت وتسجيل الخروج) Cash withdrawal limit per character per window (0 = unlimited). Persisted in jrs_bank_withdr |
CashWithdrawWindowHours |
3 |
مدة النافذة بالساعات — تبدأ من أول سحب وتتصفر بعد انتهائها Window length in hours; starts at the first withdrawal and resets once it expires. |
Transfers |
table |
transfers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ FeeRate |
Config.BankTaxes.BankTransfe... |
1% bank-to-bank cash fee (Red Empire master economy sink) |
↳ RequireDestinationOwnerApproval |
false |
5.7.3: instant city transfers (no bank manager approval); the fee above is the cost |
↳ AllowWithdrawFromOther |
true |
Allows withdraw from other:true = 是,false = 否(默认 true)。 |
CheckSystem |
table |
check system 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ CheckExpiryDays |
90 |
check expiry days 的数值(默认 90)。 |
↳ ClearingDelayHours |
0 |
0 = Instant clearing upon deposit for seamless roleplay transactions |
↳ BouncedCheckFee |
1.00 |
bounced check fee 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ CheckItemName |
"bank_check" |
check item name 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ InvoiceItemName |
"bank_invoice" |
invoice item name 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ InvoiceDefaultDueDays |
30 |
invoice default due days 的数值(默认 30)。 |
↳ MaxInvoiceAmount |
1000000.0 |
max invoice amount 的上限。 |
↳ CheckbookPrice |
1.50 |
Price of a checkbook in bank UI |
TaxSystem |
table |
tax system 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ GenerationIntervalMinutes |
60 |
generation interval minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ GracePeriodDays |
30 |
grace period days 的数值(默认 30)。 |
↳ PenaltyRate |
0.10 |
penalty rate 的比率或倍数。 |
↳ TaxDueDays |
30 |
tax due days 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ TaxPaymentWindowDays |
30 |
tax payment window days 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ PropertyTaxRates |
table |
property tax rates 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ PropertyLedger |
table |
Optional property ledger. Add owned properties here or feed them through the exported CreateTaxRecord function from a REDEMPIRE property resource. |
↳ JobBusinessTypes |
table |
Map REDEMPIRE jobs to a business type when automatic business-license tax is desired. |
↳ VaultMaintenanceEnabled |
true |
vault maintenance enabled 的开关:true = 开,false = 关(默认 true)。 |
↳ VaultMaintenanceThreshold |
10000.00 |
vault maintenance threshold 的数值(默认 10000.00)。 |
↳ VaultMaintenanceTiers |
table |
vault maintenance tiers 条目表。按文件中的示例添加、删除或修改条目。 |
نظام ضريبة دورية يتم استقطاعها تلقائياً من أرصدة الحسابات البنكية النشطة لمكافحة
| Setting | Default | What it does |
|---|---|---|
WeeklyTax |
table |
weekly tax 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Enabled |
true |
تفعيل فحص النظام الأسبوعي للضريبة |
↳ IntervalDays |
7 |
مدة الخصم بالأيام (7 = كل أسبوع) |
↳ TaxRate |
Config.BankTaxes.WeeklyTaxRa... |
نسبة الضريبة (0.01 = 1% من الرصيد أسبوعياً) |
↳ MinTaxAmount |
1.0 |
الحد الأدنى للمبلغ المخصوم ($1.00 عند الخصم) |
↳ MaxTaxAmount |
500.0 |
الحد الأقصى لسقف الضريبة المخصومة ($500.00) |
↳ ExemptThreshold |
100.0 |
الحسابات التي رصيدها عند أو أقل من هذا المبلغ معفية تماماً |
↳ TaxLabel |
"الضريبة البنكية الأسبوعية" |
tax label 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ NotifyOnline |
true |
إرسال إشعار للاعب إذا كان متواجداً بالسيرفر عند الاقتطاع |
InvestmentSystem |
table |
investment system 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AccrualIntervalMinutes |
60 |
accrual interval minutes 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ SavingsInterestRate |
0.05 |
5% annual interest on standard savings balances |
↳ SavingsMinBalance |
50.00 |
savings min balance 的最低值或等级要求。 |
↳ CDTerms |
table |
months |
↳ CDRates |
table |
5%, 7.5%, 10% returns |
↳ CDMinDeposit |
100.00 |
cd min deposit 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ EarlyWithdrawalPenalty |
0.10 |
10% penalty on earned interest if broken early |
↳ BondMinPurchase |
200.00 |
bond min purchase 的最低值或等级要求。 |
↳ BondTypes |
table |
bond types 条目表。按文件中的示例添加、删除或修改条目。 |
BusinessBanking |
table |
Business banking is native to this banking resource and reads the character job directly from jrs_core. It does not require a society framework. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AutoCreate |
true |
Automatically handles create:true = 是,false = 否(默认 true)。 |
↳ MinGrade |
3 |
min grade 的最低值或等级要求。 |
↳ AllowAnyNonCivilianJob |
true |
Allows any non civilian job:true = 是,false = 否(默认 true)。 |
↳ DeniedJobs |
table |
允许谁:denied jobs 的职业、组或权限。 |
↳ Jobs |
table |
允许谁:jobs 的职业、组或权限。 |
↳ External |
table |
Business accounts owned by another resource instead of a job. The account shows up in the Business tab only at bank, and only for players that exports[resource][export](src) returns true for. |
Owner-only administration console embedded in the banking UI.
| Setting | Default | What it does |
|---|---|---|
Admin |
table |
Permission is checked on the server for every request; the NUI flag is display-only. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Identifiers |
table |
identifiers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SearchLimit |
100 |
search limit 的上限。 |
↳ MaxAdjustment |
1000000.0 |
max adjustment 的上限。 |
↳ MaxBalance |
1000000000.0 |
max balance 的上限。 |
↳ MaxReasonLength |
300 |
max reason length 的上限。 |
BankerPermissions |
table |
允许谁:banker permissions 的职业、组或权限。 |
↳ Jobs |
table |
Bank owners in Config.Kings always have full banker permissions. Add REDEMPIRE jobs here for clerk/staff access. |
Economic security / player-to-player transfers (v5.1.0)
| Setting | Default | What it does |
|---|---|---|
Security |
table |
security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MaxTransaction |
1000000.0 |
max transaction 的上限。 |
↳ ActionCooldownMs |
300 |
action cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CheckCooldownSeconds |
5 |
check cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BurstWindowMs |
5000 |
burst window ms 的数值(默认 5000)。 |
↳ BurstMaxActions |
14 |
burst max actions 的上限。 |
↳ BankSessionSeconds |
900 |
bank session seconds 的数值(默认 900)。 |
↳ RequireBankProximity |
true |
Requires bank proximity:true = 是,false = 否(默认 true)。 |
↳ BankInteractionDistance |
8.0 |
bank interaction distance 的游戏内距离。 |
↳ OwnerInteractionDistance |
10.0 |
owner interaction distance 的游戏内距离。 |
↳ LockTimeoutMs |
10000 |
lock timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ ViolationThreshold |
8 |
violation threshold 的数值(默认 8)。 |
↳ TempBlockSeconds |
20 |
temp block seconds 的数值(默认 20)。 |
↳ DisableLegacyEvents |
true |
Turns off legacy events:true = 是,false = 否(默认 true)。 |
↳ SecurityLogRetentionDays |
30 |
security log retention days 的数值(默认 30)。 |
↳ RequestRetentionDays |
7 |
request retention days 的数值(默认 7)。 |
↳ LookupFailureWindowSeconds |
300 |
lookup failure window seconds 的数值(默认 300)。 |
↳ LookupFailureThreshold |
8 |
lookup failure threshold 的数值(默认 8)。 |
↳ LookupBlockSeconds |
60 |
lookup block seconds 的数值(默认 60)。 |
PlayerTransfers |
table |
player transfers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AllowCash |
true |
Allows cash:true = 是,false = 否(默认 true)。 |
↳ AllowGold |
true |
Allows gold:true = 是,false = 否(默认 true)。 |
↳ FeeRate |
Config.BankTaxes.PlayerTrans... |
optional fee; 0.02 = 2% |
↳ MaxPerTransfer |
1000000.0 |
max per transfer 的上限。 |
↳ DailyOutgoingLimit |
2500000.0 |
daily outgoing limit 的上限。 |
↳ DailyGoldOutgoingLimit |
100000.0 |
daily gold outgoing limit 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ LookupCooldownMs |
650 |
lookup cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ TransferCooldownMs |
900 |
transfer cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ RequireActiveRecipient |
true |
Requires active recipient:true = 是,false = 否(默认 true)。 |
↳ MemoMaxLength |
200 |
memo max length 的上限。 |
AdvancedSecurity |
table |
advanced security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MaxNoteLength |
500 |
max note length 的上限。 |
↳ MaxReasonLength |
300 |
max reason length 的上限。 |
↳ MaxLedgerRows |
100 |
max ledger rows 的上限。 |
↳ MaxTaxRows |
100 |
max tax rows 的金额。奖励会经过 jrs_core 的经济倍率。 |
Live-adjustable bank fees (economy sink against inflation).
| Setting | Default | What it does |
|---|---|---|
BankFees |
table |
bank fees 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DepositFeeRate |
Config.BankTaxes.DepositFeeR... |
cash deposit fee |
↳ GoldDepositFeeRate |
Config.BankTaxes.GoldDeposit... |
gold deposit fee |
↳ GoldWithdrawFeeRate |
Config.BankTaxes.GoldWithdra... |
gold withdrawal fee |
↳ MinRate |
Config.BankTaxes.MinRate |
min rate 的最低值或等级要求。 |
↳ MaxRate |
Config.BankTaxes.MaxRate |
hard ceiling: neither an admin nor a banker can push a fee above 30% |
Free (included in JRS Core) jrs_billing
JRS Core - job billing: /bill a nearby player, money to the biller, receipt item
| Resource | jrs_billing |
| Folder | [ECONOMY] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 208 行 Lua |
Paid (server only) jrs_business
jrs core Business - server-authoritative company, production, oilfield and mission system for jrs_core / jrs_inventory
| Resource | jrs_business |
| Folder | [ECONOMY] |
| Version | 1.4.1 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 29,847 Lua lines |
Commands
/gizmo/jrscancelbusinessmission/jrscanceloilfieldjob/stopoilwork
Exports
Toggle
Database tables
IF, jrs_business, jrs_business_admin_logs, jrs_business_company_owners, jrs_business_employees, jrs_business_mission_logs, jrs_business_mission_profiles, jrs_business_oilfield_profiles, jrs_business_payouts, jrs_business_products, jrs_business_progression, jrs_business_pumps, jrs_business_security_logs, jrs_business_transaction_logs, jrs_business_wells, jrs_business_worker_profiles
configs/config.lua - 24 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Admin |
table |
允许谁:admin 的职业、组或权限。 |
↳ aceEnabled |
false |
ace enabled 的开关:true = 开,false = 关(默认 false)。 |
↳ acePermission |
"jrs_business.admin" |
允许谁:ace permission 的职业、组或权限。 |
↳ allowConsole |
true |
Allows console:true = 是,false = 否(默认 true)。 |
↳ command |
"jrsbusinessadmin" |
command 的设置。 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ fullAccessIdentifiers |
table |
full access identifiers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ identifiers |
table |
identifiers 条目表。按文件中的示例添加、删除或修改条目。 |
↳ logToDatabase |
true |
Logs to database:true = 是,false = 否(默认 true)。 |
AnimTime |
20000 |
anim time 的动画设置。 |
Banking |
false |
banking 的开关:true = 开,false = 关(默认 false)。 |
RequiredWorkTool |
"business_toolkit" |
required work tool 的设置。 |
WorkToolPrice |
2.50 |
work tool price 的金额。奖励会经过 jrs_core 的经济倍率。 |
RequiredRepairTool |
"business_repairkit" |
required repair tool 的设置。 |
RepairShopItems |
table |
repair shop items 使用的背包物品。名称必须存在于 jrs_items 表中。 |
Blip |
table |
blip 的地图标记或图标设置。 |
↳ Colors |
table |
colors 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Company |
table |
company 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Scale |
0.2 |
scale 的比率或倍数。 |
↳ Sprites |
table |
sprites 条目表。按文件中的示例添加、删除或修改条目。 |
Businesses |
table |
businesses 条目表。按文件中的示例添加、删除或修改条目。 |
↳ cotton |
table |
cotton 条目表。按文件中的示例添加、删除或修改条目。 |
↳ mill |
table |
mill 条目表。按文件中的示例添加、删除或修改条目。 |
↳ oil |
table |
oil 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# REDEMPIRE Business
`jrs_business` is the REDEMPIRE business/company resource for RedM. This build was reviewed directly against:
- `jrs_core` **1.0.18**
- `jrs_character` **3.4.7**
- `jrs_inventory` **1.6.37**
The integration is direct and server-authoritative. No legacy multi-framework compatibility layer is used.
## REDEMPIRE Core + jrs_character employee hiring (1.2.0)
The Employees panel is tied to the actual selected REDEMPIRE character, not only the RedM server ID.
- Online candidates are read from the authoritative `jrs_core` selected character and require a ready REDEMPIRE character.
- Offline hiring uses the exact `characters.charidentifier` row used by `jrs_character` 3.4.7.
- Character identity is always the pair `identifier` + `charidentifier`; names are display data only.
- Full-access administrators can hire even while a company has no assigned owner.
- The Employees tab requests a fresh candidate list when opened and after every hire/fire.
- Self-hire, owners/partners, duplicates, invalid characters, disconnected targets and cross-company duplicate employment are rejected server-side.
- Hiring writes the configured business job to REDEMPIRE Core. Online characters use the stable `exports.jrs_core:SetJob(...)` path; offline characters update t
- The previous REDEMPIRE job/grade is stored with the employee record. Firing restores it only when the character still has the job assigned by this company, so
- If company persistence fails after a REDEMPIRE job change, the job is rolled back. If the REDEMPIRE job cannot be synchronized and `requireJobSyncSuccess` is
- Online hired/fired characters receive notifications; payroll remains bound to their exact REDEMPIRE character identity.
Default job mapping is configurable in `Config.Employees`:
'''lua
jobByCompany = {
cotton = "cotton",
mill = "mill",
oil = "oil",
},
gradeByRole = {
worker = 0,
driver = 1,
engineer = 2,
},
'''
Set `syncJRSJob = false` if you want company membership without changing the REDEMPIRE primary job.
## Requirements
Start resources in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_clothing
ensure jrs_barber
ensure jrs_character
ensure jrs_business
'''
## Installation
1. Copy the folder as `jrs_business`.Paid (server only) jrs_lottery
jrs core Lottery - persistent jackpot draws, server-authoritative payments, jrs_stores themed UI
| Resource | jrs_lottery |
| Folder | [ECONOMY] |
| Version | 2.2.2 |
| Author | jrs team (original lottery by Markus Mueller / RetryR1v2) |
| Depends on | /onesync, jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 857 行 Lua |
Commands
/jrs_lottery_draw/jrs_lottery_resolve/jrs_lottery_review
Database tables
jrs_lottery_draws, jrs_lottery_rewards, jrs_lottery_state, jrs_lottery_tickets
config.lua - 30 个选项#
General
| Setting | Default | What it does |
|---|---|---|
WinnerPickTime |
100 |
Minutes. Deadline persists across resource/server restarts. |
TicketMode |
"item" |
'item' = buy a lottery_ticket at the General Store (server-wide stock: globalLimit/resetHours in jrs_stores store_config.lua) and hand it in at a station. TicketPrice must equal the store price; it sets the pot share. 'cash' = p |
TicketItem |
"lottery_ticket" |
ticket item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
TicketPrice |
1.00 |
ticket price 的金额。奖励会经过 jrs_core 的经济倍率。 |
LimitTickets |
true |
limit tickets 的开关:true = 开,false = 关(默认 true)。 |
MaxTickets |
5 |
Per character, per draw (max $5 per 100 min, below Tier 1 income). |
HouseCut |
0.10 |
Share of each ticket removed from the pot: a money sink, so the lottery never prints cash. |
UseStartAmount |
true |
开启或关闭 start amount(默认 true)。 |
StartAmount |
2.00 |
Server-created seed, added once when the first ticket of a round is bought (kept tiny: it is new money). |
AnnounceWinner |
true |
announce winner 的开关:true = 开,false = 关(默认 true)。 |
AnnounceIfNoWinner |
false |
An empty draw is silent; it would only be spam. |
InteractionDistance |
2.0 |
interaction distance 的游戏内距离。 |
ServerDistance |
3.5 |
Server validates purchases/claims at the station. |
InteractionKey |
0xCEFD9220 |
E |
ActionCooldown |
1500 |
Milliseconds; also protected by an operation lock. |
StatusCooldown |
1000 |
status cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
StatusRefresh |
10 |
Seconds; only while the window is open. |
HistoryRows |
5 |
Past draws shown in the window. |
DrawRetrySeconds |
30 |
Pause before retrying a draw that failed. |
LotteryBlips |
true |
lottery blips 的开关:true = 开,false = 关(默认 true)。 |
BlipSprite |
819673798 |
Same general-store sprite family as jrs_stores. |
BlipScale |
0.2 |
blip scale 的地图标记或图标设置。 |
BlipModifier |
"BLIP_MODIFIER_MP_COLOR_10" |
blip modifier 的地图标记或图标设置。 |
CreateNPC |
true |
create npc 的开关:true = 开,false = 关(默认 true)。 |
NpcModel |
"u_f_m_tumgeneralstoreowner_01" |
npc model 使用的游戏模型或实体。 |
NpcSpawnDistance |
80.0 |
npc spawn distance 的游戏内距离。 |
NpcDespawnDistance |
120.0 |
npc despawn distance 的游戏内距离。 |
NpcRootHeight |
0.98 |
SetEntityCoordsNoOffset places the ped ROOT, not the feet. |
ModelLoadTimeout |
5000 |
model load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
LotteryStations |
table |
lottery stations 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# jrs_lottery 2.2.0
Persistent lottery for JRS Core. Original: Markus Mueller / RetryR1v2. JRS port and hardening: JRS.
- Open with **E** next to the clerk at a station (Blackwater, Valentine, Rhodes, Saint Denis).
- $1 per ticket (10% house cut leaves the pot), 5 tickets per character per draw, draw every 100 minutes, first ticket adds a $2 seed.
All of it is in `config.lua`. The winner takes the whole pot and collects it at any station (offline wins are kept).
- UI is a NUI window in the jrs_stores skin (textures are copies of `jrs_stores/html/theme`), EN/AR follows the character language.
- Tables are created automatically on first start (`sql/jrs_lottery.sql` is the same schema for manual installs).
- Never run together with the old `mms-lottery`; its rows have no character id and are not migrated.
## Security model
Every purchase/claim is validated on the server: character ready, routing bucket, distance to a station,
price/limits read from config and DB (the client sends only the station index), one operation at a time,
per-player cooldowns, ticket reserved in SQL before cash is taken, prize reserved before it is paid.
No draw/pick/reset events are network-exposed; webhook URL lives in `server/config.lua` only.
## Admin (in-game with jrs_core admin rights, or server console)
- `jrs_lottery_draw` - draw now.
- `jrs_lottery_review` - print unresolved tickets/claims to the console.
- `jrs_lottery_resolve ticket <id> <activate|cancel>` / `jrs_lottery_resolve claim <token> <paid|pending>` -
settle a held payment after checking the player's real balance. Never set `processing` back to `pending`
unless you confirmed the cash was NOT paid.
## Interrupted payments
Cash (jrs_core) and lottery rows (SQL) cannot share one transaction. If the server dies between the two, the row stays
`preparing` (ticket) or `processing` (prize) and blocks that character until an admin resolves it with the commands above.
A failing draw is retried every `Config.DrawRetrySeconds`, not every second.
## Tickets from the General Store (2.2.0)
`Config.TicketMode = 'item'`: players buy the `lottery_ticket` item at the General Store (jrs_stores `store_config.lua`,
Miscellaneous tab, stock `globalLimit = 40` per `resetHours = 2`, server-wide, $1.00) and hand it in at a station
(consumed server-side, one per press, still limited by `MaxTickets` per draw). Keep the store price equal to `Config.TicketPrice`.
Set `Config.TicketMode = 'cash'` to go back to paying cash at the station. The item row is registered automatically.Free (included in JRS Core) jrs_mailbox
jrs core Mailbox - Advanced postal service for telegrams, parcels, citizen registration, and mailbox management.
| Resource | jrs_mailbox |
| Folder | [ECONOMY] |
| Version | 1.2.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,329 Lua lines |
Commands
/closemail/closemailbox
Exports
GetRobbableParcels, RestoreRobbedParcel, TakeRobbedParcel, getUnviewedTelegramsCount
Database tables
jrs_mailbox_mails, jrs_mailbox_mails_registrations
config/config.lua - 35 个选项#
Interaction
| Setting | Default | What it does |
|---|---|---|
PromptsKeys |
table |
as boxes), so these labels stay in English regardless of server language. See JrsLang._UE / JrsLang.SanitizeNativeText in jrs_core for the same rule applied across the rest of the server. |
NotificationColors |
table |
Used by notifications displayed while the mailbox UI is open. |
↳ error |
"rgba(255, 0, 0, 0.79)" |
error 的设置。 |
↳ success |
"rgba(0, 255, 0, 0.79)" |
success 的设置。 |
↳ info |
"rgba(0, 0, 255, 0.79)" |
info 的设置。 |
General settings
| Setting | Default | What it does |
|---|---|---|
RenderNPCModelsDistance |
30 |
render npc models distance 的游戏内距离。 |
RegistrationCost |
0.50 |
registration cost 的金额。奖励会经过 jrs_core 的经济倍率。 |
Year |
1899 |
year 的数值(默认 1899)。 |
HoursToReturnParcelsUpdateTime |
10 |
Parcel return timers are configured in minutes. |
HoursToReturnParcels |
2880 |
48 hours |
BlacklistedItems |
table |
These items are hidden from the parcel inventory and cannot be sent. |
↳ cocaine |
true |
cocaine 的开关:true = 开,false = 关(默认 true)。 |
↳ weed |
true |
weed 的开关:true = 开,false = 关(默认 true)。 |
GovernmentJobs |
table |
These jobs can send telegrams to all registered citizens. |
↳ police |
true |
police 的开关:true = 开,false = 关(默认 true)。 |
↳ sheriff |
true |
sheriff 的开关:true = 开,false = 关(默认 true)。 |
↳ marshal |
true |
marshal 的开关:true = 开,false = 关(默认 true)。 |
↳ mayor |
true |
mayor 的开关:true = 开,false = 关(默认 true)。 |
↳ governor |
true |
governor 的开关:true = 开,false = 关(默认 true)。 |
↳ judge |
true |
judge 的开关:true = 开,false = 关(默认 true)。 |
↳ doctor |
true |
doctor 的开关:true = 开,false = 关(默认 true)。 |
Stamps
| Setting | Default | What it does |
|---|---|---|
Stamps |
table |
Postage stamps are drawn with CSS in the NUI (no stamp artwork ships with this resource), keyed by Style so html/css/style.css can theme each tier. |
↳ standard |
table |
standard 条目表。按文件中的示例添加、删除或修改条目。 |
↳ express |
table |
express 条目表。按文件中的示例添加、删除或修改条目。 |
↳ premium |
table |
premium 条目表。按文件中的示例添加、删除或修改条目。 |
Zone keys must match their city-stamp image names in html/img/citystamps.
| Setting | Default | What it does |
|---|---|---|
↳ Guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ STDenis |
table |
st denis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
Discord webhooks
| Setting | Default | What it does |
|---|---|---|
↳ REGISTERED |
table |
registered 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SENT_TELEGRAM |
table |
sent telegram 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SENT_PARCEL |
table |
sent parcel 条目表。按文件中的示例添加、删除或修改条目。 |
↳ RETURNED_PARCEL |
table |
returned parcel 条目表。按文件中的示例添加、删除或修改条目。 |
Free (included in JRS Core) jrs_paycheck
Paycheck System
| Resource | jrs_paycheck |
| Folder | [ECONOMY] |
| Version | 0.2 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 342 行 Lua |
config.lua - 16 个选项#
General
| Setting | Default | What it does |
|---|---|---|
DevMode |
false |
to test when you restart script |
Groups |
table |
if player has this group they will be paid for bing in the server |
↳ Special |
table |
group name |
Grades |
table |
this is the payment for each grade allows you to make unique payments for each grade and without code repetition |
↳ law |
table |
law 条目表。按文件中的示例添加、删除或修改条目。 |
↳ medic |
table |
medic 条目表。按文件中的示例添加、删除或修改条目。 |
Jobs |
table |
make unique jobs and their ranks here to get them to be paid |
↳ BWSheriff |
table |
job name |
↳ RhoSheriff |
table |
rho sheriff 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SDSheriff |
table |
sd sheriff 条目表。按文件中的示例添加、删除或修改条目。 |
↳ StrSheriff |
table |
str sheriff 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ArmSheriff |
table |
arm sheriff 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ValSheriff |
table |
val sheriff 条目表。按文件中的示例添加、删除或修改条目。 |
↳ doctor |
table |
MEDICS |
↳ headdoctor |
table |
headdoctor 条目表。按文件中的示例添加、删除或修改条目。 |
↳ shaman |
table |
shaman 条目表。按文件中的示例添加、删除或修改条目。 |
Free (included in JRS Core) jrs_saloons
Saloon job for JRS Core
| Resource | jrs_saloons |
| Folder | [ECONOMY] |
| Version | 1.0 |
| Author | JRS TEAM |
| Depends on | jrs_crafting |
| Interface | No |
| Code size | 444 行 Lua |
config.lua - 16 个选项#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"en" |
defaultlang 的设置。 |
Align |
"center" |
align 的设置。 |
Key |
0x760A9C6F |
[G] |
Blipsprite |
1879260108 |
common sprite |
BlipsActive |
true |
set whether Blips should shown on map |
Locations |
table |
locations 使用的世界坐标(x, y, z)。 |
↳ Smithfields |
table |
Valentine |
↳ Keanes |
table |
keanes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Emerald |
table |
emerald 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Bastille |
table |
bastille 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Doyles |
table |
doyles 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Parlour |
table |
parlour 条目表。按文件中的示例添加、删除或修改条目。 |
↳ OldLight |
table |
old light 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
Free (included in JRS Core) jrs_stores
jrs core Stores - unified static/player store system with server-authoritative hardening
| Resource | jrs_stores |
| Folder | [ECONOMY] |
| Version | 7.17.3 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 23,598 Lua lines |
Commands
/claimstore/craftweapon/gunrecipes/jrsseat/jrsseatmove/jrstavern/paystoretax/reloadstore/storeclean/storedistance/storesnpcdebug/storetax/storetitle/tavernseat
Exports
CreditLinkedStore, GetPlayerStoreRobberyInfo, GetPlayerStoreRobberyMissionInfo, GetPlayerStoreRobberyTargets, GetPromptData, GetShopLinkState, GrantPlayerStore, IsLinkedStoreStaff, IsPlayerStorePromptActive, IsPlayerStoreStaff, IsWeaponShopRented, IssueStoreTitleDeed, NotifyPlayerStoreRobberyOwner, OpenStoreDeed, RefundPlayerStoreRobbery, RenamePlayerStore, ResaleAddStock, ResaleBuy, ResaleGetList, RobPlayerStoreAccount, openStoreByName, openTradingStoreById
Database tables
already, jrs_gunstore_recipe_items, jrs_gunstore_recipes, jrs_player_store_clean_points, jrs_player_store_control, jrs_player_store_crafting, jrs_player_store_hygiene, jrs_player_store_starter_kits, jrs_player_store_weapon_orders, jrs_player_stores, jrs_player_stores_backup_20260928, jrs_resale_stock, jrs_store_admin_products, jrs_store_dining_config, jrs_store_hidden_products, jrs_store_import_map, jrs_store_price_overrides, jrs_store_price_reports, jrs_store_runtime_configs, jrs_stores_global_stock
Free (included in JRS Core) jrs_trader
JRS Core traders - NPC traders with stock-based prices, managed in game with /traderadmin
| Resource | jrs_trader |
| Folder | [ECONOMY] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Code size | 1,461 Lua lines |
Commands
/traderadmin
Database tables
jrs_trader, jrs_trader_npcs
config.lua - 20 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
MaxBuyAmount |
10 |
max items per buy |
MaxSellAmount |
10 |
max items per sell |
InteractDistance |
5.0 |
server-side max distance from the trader |
Cooldown |
2000 |
ms between two trades per player |
UseDistance |
2.5 |
prompt radius |
Sounds |
table |
sounds 条目表。按文件中的示例添加、删除或修改条目。 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ success |
table |
success 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fail |
table |
fail 条目表。按文件中的示例添加、删除或修改条目。 |
npc settings
| Setting | Default | What it does |
|---|---|---|
DistanceSpawn |
30.0 |
distance spawn 的游戏内距离。 |
dynamic price settings
| Setting | Default | What it does |
|---|---|---|
Pricing |
table |
pricing 条目表。按文件中的示例添加、删除或修改条目。 |
↳ priceMultipliers |
table |
price multipliers 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ minPriceFactor |
0.7 |
price never below 70% of base |
↳ maxPriceFactor |
1.5 |
price never above 150% of base |
↳ sellFactor |
0.8 |
traders pay this fraction of their current selling price when buying from players. keep (sellFactor * lowStock) below normalStock, otherwise players can loop buy/sell for profit. |
trader npcs
| Setting | Default | What it does |
|---|---|---|
DefaultModel |
"mp_u_m_m_trader_01" |
traders are stored in the jrs_trader_npcs table and managed in game through the admin panel: /traderadmin Config.DefaultTraders is only used to seed a brand new table. |
DefaultBlip |
table |
default blip 的地图标记或图标设置。 |
DefaultTraders |
table |
default traders 条目表。按文件中的示例添加、删除或修改条目。 |
default items (only inserted when Config.AutoDatabase creates a brand new table)
| Setting | Default | What it does |
|---|---|---|
DefaultItems |
table |
default items 使用的背包物品。名称必须存在于 jrs_items 表中。 |