JRS COREDokumentasi
Skrip

Crime

15 skrip di folder [CRIME]

Outlaw gameplay: robberies, lockpicking, looting and bounties.

Folder ini berisi 15 skrip. Pilih skrip di tab di bawah.

Paid (server only)   Jrs_ability_card

disable ability card ui on RedM

Resource Jrs_ability_card
Folder [CRIME]
Version 1.0.0
Author jrs team
Interface No
Languages ar, en
Code size 19 baris Lua
Notes from the README#
text
# ability_card
disable ability card ui on RedM
# RankBar & Cards Loadout
# Horse Info

Paid (server only)   jrs_armour

jrs core Armour - Simple item-only armor system

Resource jrs_armour
Folder [CRIME]
Version 3.0.0-simple-four-piece
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Languages ar, en
Code size 1,461 Lua lines

Exports

GetArmourHudData, GetEquipment

Database tables

jrs_armour_equipment

shared/config.lua - 26 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
RegisterUsableItems true Sakelar untuk register usable items: true = nyala, false = mati (bawaan true).
MetabolismHUD table Optional bridge to the armor icon inside jrs_metabolism.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ resource "jrs_metabolism" Pengaturan untuk resource.
TorsoVisual table This uses Red Dead Online's dedicated Armor (MP) MetaPed category, so it does not replace the player's normal vest slot. Change the component hashes here if you want a different built-in armor look later.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ categoryHash 0x72E6EF74 Armor (MP)
  ↳ maleComponent 0x61396EA0 built-in metal/golden armor chest piece
  ↳ femaleComponent 0x35A189B4 Pengaturan untuk female component.
  ↳ reapplyAfterCharacterReadyMs 1200 Angka untuk reapply after character ready ms (bawaan 1200).
Slots table The entire system is intentionally limited to these four slots only.
ArmorPieces table Armor is a real jrs_inventory item. Use use the same item again = unequip. condition/maxCondition controls durability. damageReduction is the percentage of incoming damage absorbed when that body zone is hit.
  ↳ jrs_armor_head table Tabel entri jrs armor head. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ jrs_armor_torso table Tabel entri jrs armor torso. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ jrs_armor_legs table Tabel entri jrs armor legs. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ jrs_armor_arms table Tabel entri jrs armor arms. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Durability table Tabel entri durability. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ wearPerDamage 0.55 Condition lost for each point of raw incoming damage.
  ↳ minWearPerHit 0.50 Minimum atau level yang dibutuhkan untuk min wear per hit.
  ↳ maxWearPerHit 20.0 Batas atas untuk max wear per hit.
  ↳ serverMinWearIntervalMs 35 Prevent spam / duplicate damage events.
  ↳ clientDamagePollMs 5 Angka untuk client damage poll ms (bawaan 5).
  ↳ clientIdlePollMs 250 Angka untuk client idle poll ms (bawaan 250).
  ↳ batchIntervalMs 175 Flush small wear batches often so HUD condition updates quickly.
FallbackSlotOrder table When RedM cannot resolve a body bone, prefer torso, then any equipped slot.
Notes from the README#
text
# REDEMPIRE Armour v3
A deliberately simple item-only armor system for REDEMPIRE / RedM.
## Armor items
- `jrs_armor_head` - Head Armor
- `jrs_armor_torso` - Chest & Back Armor
- `jrs_armor_legs` - Leg Armor
- `jrs_armor_arms` - Arm Armor
There are no sets, passives, crafting menu, armor UI, amulets, trinkets, belts, boots, vests, environmental effects, stamina modifiers, deadeye modifiers, or st
Use an armor item from `jrs_inventory` once to equip it. Use the same physical item again to unequip it. The item remains in the inventory and stores its condit
When condition reaches 0, that exact inventory item is removed and the HUD piece count decreases automatically.
## HUD
When `jrs_metabolism` is running, REDEMPIRE Armour sends:
- armor icon visibility
- total equipped piece count (0-4)
- combined condition percentage
## Install
1. Import `sql/jrs_armour_equipment.sql` once if the table does not exist.
2. Import `sql/jrs_armour_items.sql` to add the four inventory items.
3. Start resources in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_metabolism
ensure jrs_armour
'''
## Torso visual armor
`jrs_armor_torso` now also applies a visible Red Dead Online Armor (MP) MetaPed component to the player. It is removed automatically when the torso item is uneq
Configure the built-in component hashes in `shared/config.lua` under `Config.TorsoVisual`.

Paid (server only)   jrs_carcano_logo_prop

Independent Carcano stock logos with a transparent shield image

Resource jrs_carcano_logo_prop
Folder [CRIME]
Version 0.9.3
Author JRS
Interface No
Code size 109 baris Lua

Commands

  • /jrslogogun

Paid (server only)   jrs_hanging_electric

JRS Hanging and Electric Chair roleplay executions for RedM

Resource jrs_hanging_electric
Folder [CRIME]
Version 1.3.1
Author JRS
Interface No
Code size 1,534 Lua lines
config.lua - 81 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Permission "jrs.execution" Who may operate the gallows and the chair: anyone with the ACE below, plus (optionally) any on-duty police officer through jrs_police's read-only IsOnDutyOfficer export.
RequirePermission true Requires permission: true = ya, false = tidak (bawaan true).
AllowOnDutyPolice true Allows on duty police: true = ya, false = tidak (bawaan true).
PoliceMinimumGrade 0 Minimum atau level yang dibutuhkan untuk police minimum grade.
Police table jrs_police link: radial-menu entries for on-duty officers and an MDT record in the prisoner's file after every execution.
  ↳ radialMenu true Sakelar untuk radial menu: true = nyala, false = mati (bawaan true).
  ↳ mdtRecord true Sakelar untuk mdt record: true = nyala, false = mati (bawaan true).
  ↳ nearestPrisonerDistance 3.0 radial "Put suspect on gallows" picks the nearest player within this
Government table or chair stands in may operate it, the city can lock executions down from its Municipal Facilities page, and every sentence goes into the city's government audit log.
  ↳ allowCityLeaders true Allows city leaders: true = ya, false = tidak (bawaan true).
  ↳ facilityType "executions" Pengaturan untuk facility type.
  ↳ auditLog true Sakelar untuk audit log: true = nyala, false = mati (bawaan true).
Locations table Each location must point to an existing RedM gallows/map prop.
Controls table Verified against resources/[ADMIN]/jrs_utils/shared/keys.lua
  ↳ interact 0xCEFD9220 E (gallows lever, chair, generator)
  ↳ release 0x24978A28 H (prisoner asks to be released)
  ↳ powerUp 0x6319DB71 Arrow Up (INPUT_FRONTEND_UP)
  ↳ powerDown 0x05CA7C52 Arrow Down (INPUT_FRONTEND_DOWN)
Interaction table Tabel entri interaction. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ startCommand "jrshang" /jrshang <server id>
  ↳ releaseCommand "jrsrelease" /jrsrelease <server id>
  ↳ executeCommand "jrsexecute" /jrsexecute <server id>
  ↳ cutRopeCommand "jrscutrope" /jrscutrope <server id> (nearby rescue)
  ↳ cutRopeDistance 2.0 Jarak dalam satuan game untuk cut rope distance.
  ↳ releaseRequestCooldown 20 seconds between H requests from a prisoner
  ↳ promptDistance 3.0 distance to the lever for the E prompt
Hanging table Tabel entri hanging. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ animationDictionary 'script_re@public_hanging@cr... Pengaturan animasi untuk animation dictionary.
  ↳ animationName "intro_idle" Teks yang dilihat pemain untuk animation name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ animationFlag 1 Pengaturan animasi untuk animation flag.
  ↳ nooseModel 357863945 p_cs_noose01xb
  ↳ nooseBone 21030 Angka untuk noose bone (bawaan 21030).
  ↳ nooseOffset vector3(0.0, -0.07, 0.015) Pengaturan untuk noose offset.
  ↳ nooseRotation vector3(183.0, 88.5, -50.0) Pengaturan untuk noose rotation.
  ↳ autoReleaseSeconds 180 Angka untuk auto release seconds (bawaan 180).
  ↳ executionSeconds 5 Angka untuk execution seconds (bawaan 5).
  ↳ killPlayerOnExecution false Sakelar untuk kill player on execution: true = nyala, false = mati (bawaan false).
  ↳ ragdollAfterExecution true Sakelar untuk ragdoll after execution: true = nyala, false = mati (bawaan true).
  ↳ trapdoorSeconds 3.3 Angka untuk trapdoor seconds (bawaan 3.3).
  ↳ leverAnimationDictionary "script_re@public_hanging@lever" Pengaturan animasi untuk lever animation dictionary.
  ↳ leverAnimationName "push_lever_deputy_lever" Teks yang dilihat pemain untuk lever animation name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ trapdoorAnimationName "pull_lever_deputy_trapdoor_val" Teks yang dilihat pemain untuk trapdoor animation name. Ubah untuk menerjemahkan atau mengganti nama.
Electric table Electric chair and generator locations. Props spawn locally when a player approaches.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ chairModel "p_cs_electricchair01x" Model atau entitas game untuk chair model.
  ↳ generatorModel "p_cs_generator01x" Model atau entitas game untuk generator model.
  ↳ spawnRange 35.0 Jarak dalam satuan game untuk spawn range.
  ↳ promptDistance 2.5 Jarak dalam satuan game untuk prompt distance.
  ↳ targetDistance 2.0 Jarak dalam satuan game untuk target distance.
  ↳ operatorDistance 3.0 Jarak dalam satuan game untuk operator distance.
  ↳ effectDistance 45.0 Jarak dalam satuan game untuk effect distance.
  ↳ startingPower 10 Angka untuk starting power (bawaan 10).
  ↳ powerStep 10 Angka untuk power step (bawaan 10).
  ↳ minimumPower 10 Minimum atau level yang dibutuhkan untuk minimum power.
  ↳ maximumPower 100 Batas atas untuk maximum power.
  ↳ lethalPower 70 Angka untuk lethal power (bawaan 70).
  ↳ shockCooldownSeconds 6 Pengaturan waktu untuk shock cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ effectDurationMs 4000 Pengaturan waktu untuk effect duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ executionKillsPlayer true Sakelar untuk execution kills player: true = nyala, false = mati (bawaan true).
  ↳ autoReleaseSeconds 300 Angka untuk auto release seconds (bawaan 300).
  ↳ chairAnimationDictionary "script_rc@rtl@leadin@rc_6" Pengaturan animasi untuk chair animation dictionary.
  ↳ chairAnimationName "leadin_chair" Teks yang dilihat pemain untuk chair animation name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ prisonerAnimationDictionary "script_rc@rtl@leadout@rc_6" Pengaturan animasi untuk prisoner animation dictionary.
  ↳ prisonerAnimationName "leadout_alive_prisoner" Teks yang dilihat pemain untuk prisoner animation name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ seatOffset vector3(0.0, 0.0, 0.45) Pengaturan untuk seat offset.
  ↳ prisonerHeadingOffset 180.0 Angka untuk prisoner heading offset (bawaan 180.0).
  ↳ effectDictionary "cut_rrtl" Pengaturan untuk effect dictionary.
  ↳ effectName "cs_rrtl_electric_arcs" Teks yang dilihat pemain untuk effect name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ effectBone 247 Angka untuk effect bone (bawaan 247).
  ↳ zones table Tabel entri zones. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Blips table Map blips: one per gallows, plus one per electric chair that does not already stand next to a gallows (so Valentine shows a single marker).
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ sprite "blip_honor_bad" skull
  ↳ scale 0.2 Tingkat atau pengali untuk scale.
  ↳ showChairs true Shows chairs: true = ya, false = tidak (bawaan true).
  ↳ mergeDistance 30.0 a chair this close to a gallows shares its blip
DefaultLanguage "en" Bahasa antarmuka skrip ini (en atau ar).
Text table Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ en table Tabel entri en. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ar table Tabel entri ar. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Notes from the README#
text
# jrs_hanging_electric
One standalone RedM resource for the gallows and electric chair. The hanging feature is based on the supplied `redm-hanging` archive. The chair animation, props
## Features
- Synchronized gallows scene, lever and trapdoor animation, noose attachment, timed execution, release, and disconnect cleanup.
- The prisoner can **plead** for release with **H** (notifies the operator and nearby authorised players; it no longer frees them). A witness close to the priso
- Electric chair and generator props spawn near configured locations and clean up as players leave the area.
- The operator can secure the nearest player to the chair, adjust current from 10% to 100%, then apply a synchronized electric effect.
- Current at or above the configured lethal level kills the prisoner by default. Set `Config.Electric.executionKillsPlayer = false` to keep it as roleplay shock
- Server-side ACE and distance checks protect all start, current, release, and execution actions. Client requests cannot select arbitrary remote players or pass
- Operators: ACE `jrs.execution` **or** any on-duty police officer (`Config.AllowOnDutyPolice`, via `jrs_police:IsOnDutyOfficer`). Operator prompts are hidden f
- EN/AR texts follow the player's jrs_core language; notifications use the jrs_core toast.
## Install
1. Place the `jrs_hanging_electric` folder under `resources/[jrs]/`.
2. Add `ensure jrs_hanging_electric` to `server.cfg`.
3. Grant the permission to authorized operators, for example:
   '''cfg
   add_ace group.admin jrs.execution allow
   '''
4. Set gallows and chair coordinates in `config.lua` for your map.
## Commands and controls
| Action | Command or control |
|---|---|
| Put a nearby player on the gallows | `/jrshang <server id>` |
| Start a hanging execution | `/jrsexecute <server id>` or hold **E** at the lever |
| Release a gallows or chair prisoner | `/jrsrelease <server id>` |
| Cut the gallows rope nearby | `/jrscutrope <server id>` |
| Secure a nearby prisoner in the chair | hold **E** at the chair |
| Release the chair prisoner | hold **H** at the generator |
| Plead for release (prisoner) | hold **H** on the gallows |
| Increase or decrease current | Arrow Up / Arrow Down at the generator |
| Apply current | hold **E** at the generator |
## Configuration notes
- `Config.Permission` and `Config.RequirePermission` control server authorization.
- `Config.Locations` holds gallows map props and animation position.
- `Config.Electric.zones` holds chair and generator coordinates/headings.
- `Config.Electric.targetDistance`, `operatorDistance`, `lethalPower`, and `executionKillsPlayer` control chair behavior.
- The bundled assets/props and RedM animation dictionaries must exist in the server's game build. Check the chair placement and noose offsets in-game before pub
The supplied electric-chair archive has no license file. Keep its original credit and verify the upstream author's redistribution terms before sharing the merge
## 1.1.0 fixes
- Prisoner could free themselves instantly with H, or with `/jrscutrope <own id>` -> now a plea / blocked.
- Hang idle anim was re-played every second during the drop, cancelling the ragdoll -> skipped while executing.
- Prisoner could walk off the trapdoor / chair -> position frozen while held, unfrozen on release, execution, and resource stop.
- Every server sync re-teleported the prisoner onto the trapdoor -> teleport once per session.
- Stale timers (auto-release / execution) could hit a NEW session for the same player -> session identity check.
- Chair `E` was `0x5415BE48` (G on this server) and chair + generator groups (1.8 m apart) fought each other -> E, nearest one only.

Paid (server only)   jrs_hideouts

Gang hideouts: secret entrance, shared ledger, members, decor upgrades, storage and raids

Resource jrs_hideouts
Folder [CRIME]
Version 1.1.0
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,368 Lua lines

Database tables

jrs_hideout_members, jrs_hideouts

config.lua - 44 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).

Buying

Setting Default What it does
Price 1500 cash, paid to the dealer
OnePerCharacter true a character may own (and be member of) one hideout
MaxMembers 6 not counting the owner
AllowGangLink true Owner can link the hideout to their jrs_organizations gang: every gang member gets in.
Command "hideout" place / relocate the entrance, see status
GetOutCommand "hideout_getout" Pengaturan untuk get out command.
RelocateCost 400 taken from the ledger
Dealers table Tabel entri dealers. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Entrance placement rules (checked on the server with the player position)

Setting Default What it does
MinDistanceBetweenHideouts 150.0 Jarak dalam satuan game untuk min distance between hideouts.
Towns table Tabel entri towns. Tambah, hapus, atau ubah entri mengikuti contoh di file.
EntranceProp "p_trapdoor01x" Visual marker at the entrance (local prop; skipped if the model is missing).

Interior: one RDO moonshine shack, private routing bucket per hideout.

Setting Default What it does
BucketBase 74000 jrs_moonshine uses the same interior in its own buckets; entity sets are snapshotted on enter and restored on leave so the two never fight.
Interior table Tabel entri interior. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ id 77313 Angka untuk id (bawaan 77313).
  ↳ spawn vector4(1785.01, -821.53, 19... Koordinat dunia (x, y, z) untuk spawn.
  ↳ exit vector3(1785.01, -821.53, 19... Pengaturan untuk exit.
  ↳ ledger vector3(1789.48, -813.10, 19... Pengaturan untuk ledger.
  ↳ storage vector3(1784.12, -817.10, 18... Pengaturan untuk storage.
  ↳ baseSets table Tabel entri base sets. Tambah, hapus, atau ubah entri mengikuti contoh di file.
GetOutCoords vector3(1514.6, 438.11, 89.9... Where a player stuck inside with no known hideout is sent.

Ledger / storage

Setting Default What it does
MaxLedger 100000 Batas atas untuk max ledger.
Storage table Tabel entri storage. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Decor upgrades, paid from the ledger. One set per category is active.

Setting Default What it does
DefaultTheme "mp006_mshine_theme_hunter" Pengaturan untuk default theme.
Upgrades table Tabel entri upgrades. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ theme table Tabel entri theme. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ struct table Tabel entri struct. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ shelf table Tabel entri shelf. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ frame table Tabel entri frame. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bench table Tabel entri bench. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ band table Tabel entri band. Tambah, hapus, atau ubah entri mengikuti contoh di file.
UpgradeOrder table Tabel entri upgrade order. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Raids

Setting Default What it does
Raid table Tabel entri raid. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ PoliceOnly false true: only on-duty police may raid
  ↳ LockpickItem "lockpick" Item inventaris yang dipakai lockpick item. Nama harus ada di tabel jrs_items.
  ↳ RequireMemberOnline true someone from the hideout must be on the server
  ↳ CooldownHours 72 per hideout, persisted in the database
  ↳ DelayMinutes 10 warning time before the door gives
  ↳ WindowMinutes 20 door stays open to anyone this long
  ↳ AlertPolice true Sakelar untuk alert police: true = nyala, false = mati (bawaan true).
Keys table Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game.
  ↳ Use 0x760A9C6F G
  ↳ Alt 0xCEFD9220 E

Paid (server only)   jrs_hogtie

Better hogtie: struggle free, untie others, police ties hold, job restriction, auto-release

Resource jrs_hogtie
Folder [CRIME]
Version 0.1.0
Author jrs team
Depends on jrs_core
Interface No
Languages ar, en
Code size 373 baris Lua
config.lua - 20 opsi#

General

Setting Default What it does
RestrictToJobs false Only these jobs may hogtie other PLAYERS (NPC hogties are never touched). A player hogtied by someone without permission is released at once.
AllowedJobs table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed jobs.
  ↳ police true, marshal = true, sherif... Pengaturan untuk police.
Struggle table Struggling free (the hogtied player mashes a key).
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DelaySeconds 20 after being tied, before the first try
  ↳ CooldownSeconds 15 between tries
  ↳ Key 0xD9D0E1C0 SPACE
  ↳ WindowSeconds 5 how long the mashing lasts
  ↳ PressesNeeded 22 presses inside the window
  ↳ SuccessChance 45 % rolled on the server after a good mash
PoliceNoEscape true An on-duty officer's knots can't be struggled out of.
Untie table Untying someone else.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Key 0x760A9C6F G (hold)
  ↳ HoldMs 1500 Angka untuk hold ms (bawaan 1500).
  ↳ Distance 1.8 Jarak dalam satuan game untuk distance.
  ↳ Seconds 3 crouch animation before the knot gives
  ↳ PoliceKnotsOfficersOnly true an on-duty officer's hogtie can only be undone by an officer
MaxHogtieMinutes 6 Nobody stays tied forever (anti-grief). 0 = off.

Free (included in JRS Core)   jrs_lockpick

storage script locations or and as items

Resource jrs_lockpick
Folder [CRIME]
Version 1.0
Author JRS TEAM
Interface Yes (NUI)
Code size 54 baris Lua

Exports

startLockpick

Paid (server only)   jrs_loot_hunter

jrs Loot Hunter - Red Dead Online style world container looting (drawers, cabinets, chests, strongboxes) for jrs_core / jrs_inventory

Resource jrs_loot_hunter
Folder [CRIME]
Version 1.0.0
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Languages ar, en
Code size 1,309 Lua lines

Commands

  • /loothunter_reset

Database tables

jrs_loot_hunter_spots

config/config.lua - 37 opsi#

General

Setting Default What it does
Debug false Prints every container the player opens (model name, hash, tier, coords) and enables /loothunter_reset for the console. Leave off on the live server.
NotifyDuration 3500 Pengaturan waktu untuk notify duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.

Detection

Setting Default What it does
Detection table Tabel entri detection. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ignoreScriptProps true Containers placed by our own scripts (housing furniture, jrs_stashes, spooner props, store props) are mission entities. They are never paid: only the map's own world containers are, like in Red Dead Online.
  ↳ fallbackTier "generic" A lootable container whose model is not listed in config/props.lua is still recognised and paid from this tier, so no container is ever silently ignored. Set to false to pay only the listed models.

Server-side validation (every roll happens on the server)

Setting Default What it does
Security table Tabel entri security. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ maxDistance 5.0 Player must be this close (metres) to the container the client reports.
  ↳ playerCooldownMs 1500 Minimum time between two searches by the same player.
  ↳ containerRestockMinutes table A searched container stays empty for everyone for a random time in this range (RDO restock). Saved in the database, so a restart does not refill it.
  ↳ maxSearchesPerHour 45 Per-character hard caps over a rolling hour. Once reached, containers are still searchable but come up empty until the hour rolls over.
  ↳ maxCashPerHour 6.00 below the Tier 1 job rate ($4-9/h) in jrs_core economy.lua
  ↳ maxGoldPerHour 0.06 Nilai uang untuk max gold per hour. Hadiah melewati pengali ekonomi jrs_core.

Item pools - every name below exists in jrs_items. Names that ever go

Setting Default What it does
Pools table missing from the table are dropped at boot with a console warning, so a deleted item can never be handed out. amount = { min, max }, weight = relative pick weight inside the pool.
  ↳ provisions table Tabel entri provisions. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ smokes table Tabel entri smokes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tonics table Tabel entri tonics. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ammo table Tabel entri ammo. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ valuables table Fence trinkets (RDO jewellery / watches) - kept rare on purpose.
  ↳ horse table Model atau entitas game untuk horse.

Loot tiers (Red Dead Online values)

Setting Default What it does
Tiers table cash : chance %, min/max dollars (paid straight, already RDO cents) gold : chance %, one of amounts gold bars (0.01 = one nugget-sized bit) rolls: each entry rolls independently; max = up to N different items
  ↳ drawer table Tabel entri drawer. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ cabinet table Tabel entri cabinet. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ medicine table Tabel entri medicine. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ammo table Tabel entri ammo. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ chest table Tabel entri chest. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ strongbox table Tabel entri strongbox. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ generic table Any lootable container not listed in config/props.lua.

A native item whose name is also a jrs_items name (consumable_peaches_can,

Setting Default What it does
Pickups table consumable_cigar, ...) maps itself automatically, as long as its jrs_items category is in autoCategories. Anything named differently goes in map. Unmapped pickups are printed once in the server console so they can be added.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ amount 1 One item per pickup, like RDO.
  ↳ containerGraceMs 5000 Pickups within this long after a container search are the container's own contents (already paid by the container tier) and are ignored.
  ↳ playerCooldownMs 800 Pengaturan waktu untuk player cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ maxPerHour 40 Batas atas untuk max per hour.
  ↳ respawnMinutes table Once taken, a pickup disappears for every player and comes back after a random time in this range. Saved in the database (jrs_loot_hunter_spots), so a server restart does not bring it back early.
  ↳ hideRange 80.0 Taken pickups are hidden for players within this range (metres).
  ↳ autoCategories table Tabel entri auto categories. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ map table native item name = jrs item name
config/props.lua - 8 opsi#

Built from the full RDR3 object list (jrs_spooner/data/rdr3/objects.lua).

Setting Default What it does
Props table The game only raises EVENT_CONTAINER_INTERACTION for containers it lets the player search, so listing a model that is not searchable costs nothing. Unlisted searchable containers use Config.Detection.fallbackTier.
  ↳ drawer table Drawers, dressers, nightstands, desks, small boxes ----------------------
  ↳ cabinet table Cabinets, cupboards, hutches, wardrobes ---------------------------------
  ↳ medicine table Doctor / medicine cabinets ---------------------------------------------
  ↳ ammo table Ammo boxes, gun cabinets, weapon chests ---------------------------------
  ↳ chest table Chests, trunks, footlockers, luggage, satchels --------------------------
  ↳ strongbox table Strongboxes, lockboxes, money / jewellery boxes, coffers ----------------

Never paid, even through the fallback tier.

Setting Default What it does
PropBlacklist table Model atau entitas game untuk prop blacklist.
Notes from the README#
text
# jrs_loot_hunter
Red Dead Online style world container looting for `jrs_core` / `jrs_inventory`.
Searching a drawer, cabinet, chest, trunk, footlocker or strongbox in the world
(the game's own "Search" prompt) rolls RDO-sized loot on the server.
- `config/props.lua` - ~290 RDR3 container models sorted into tiers
  (drawer, cabinet, medicine, ammo, chest, strongbox) plus a blacklist.
  Any other searchable container uses `Config.Detection.fallbackTier`.
- `config/config.lua` - tiers, item pools, security caps.
- Items are checked against `jrs_items` at boot; missing ones are skipped.
- Cash/gold are RDO cents paid with `jrs_core` `AddMoney` / `AddGold`.
- Props spawned by scripts (housing, stashes, spooner) are never paid.
- Loose world pickups (gun oil on a counter, cans/tonics on shelves) give the
  matching jrs item, 1 per pickup. Native names that already exist in
  `jrs_items` map themselves; others go in `Config.Pickups.map`. Unmapped
  pickups are printed once in the server console with their hash.
- NPC bodies are handled by `jrs_lootnpcs`, not here.
Debug: set `Config.Debug = true` to print every searched model/hash/tier in
the client console (F8) and enable the console command `loothunter_reset`.

Free (included in JRS Core)   jrs_lootnpcs

jrs core Loot NPCs - NPC loot system for jrs_core / jrs_inventory

Resource jrs_lootnpcs
Folder [CRIME]
Version 2.0.1
Author jrs team
Depends on jrs_core, jrs_inventory
Interface No
Languages ar, en
Code size 1,592 Lua lines
shared/config.lua - 34 opsi#

General

Setting Default What it does
CoreResource "jrs_core" Main resources
InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
Language "ar" Language file key from shared/language.lua
Debug false Turn this on only while testing.
Notify table Teks yang dilihat pemain untuk notify. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ duration 3000 Pengaturan waktu untuk duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ style "righttip" righttip is used when the detected core supports it. Otherwise the script will fall back to a simple client notification event.
XP table Red Dead Online XP Parity: looting fallen enemies grants +5 XP
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ amount 5 Angka untuk amount (bawaan 5).
  ↳ reason "loot_enemy" Pengaturan untuk reason.
Client table Tabel entri client. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ eventGroup 0 RedM game event used for NPC loot completion (EVENT_LOOT_COMPLETE).
  ↳ lootCompleteEvent 1376140891 Angka untuk loot complete event (bawaan 1376140891).
  ↳ allowedPedTypes nil Set to nil to allow all human NPCs (civilians, outlaws, lawmen, etc.)
  ↳ requireDeadPed true Requires dead ped: true = ya, false = tidak (bawaan true).
  ↳ requireLootPrompt false Requires loot prompt: true = ya, false = tidak (bawaan false).
  ↳ claimCooldownMs 1200 Stops the same client from sending repeated loot claims too fast.
Validation table Tabel entri validation. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ maxDistance 6.0 Server-side distance check between the player and the looted NPC/coords.
  ↳ globalNpcLock true Prevents duplicate rewards from the same NPC key.
  ↳ npcKeyExpireMinutes 30 Pengaturan waktu untuk npc key expire minutes. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ playerCooldownMs 900 Per-player cooldown on the server. This is separate from the client cooldown.
  ↳ requireDeadPedWhenNetworked true If the NPC is networked and visible to the server, the script checks that it is dead.
Rewards table Reward groups roll separately. A player can receive more than one reward group from one NPC (just like Red Dead Online).
  ↳ money table 1. Money (Loose Cash / Cents) - RDO enemies almost always have pocket change
  ↳ gold table 2. Gold Nuggets (RDO Cent-scale gold) - Rare find on NPCs
  ↳ ammo table 3. Ammunition (Ammo for wild west firearms) - Very common on armed NPCs
  ↳ valuables table 4. Valuables & Jewelry & Watches (Fence loot / Trinkets)
  ↳ provisions table 5. Provisions & Smokes & Alcohol (Canned food, tobacco, liquor)
  ↳ tonics table 6. Tonics & Medicines (Health, Stamina, Dead Eye cures)
  ↳ items table 7. General items (Optional legacy container)
  ↳ weapons table 8. Weapons (Disabled by default, worn enemy firearms are typically broken in RDO)
Notes from the README#
text
# jrs_lootnpcs
Clean RedM NPC loot system built for REDEMPIRE.
**Core:** This script runs directly on `jrs_core` and uses `jrs_inventory` for item, money, gold, and weapon rewards.
## What changed
- Built the resource around `jrs_core` and `jrs_inventory`.
- Removed the old JS DataView export and replaced it with a local Lua DataView helper.
- Split the script into clear folders:
  - `shared/config.lua`
  - `shared/language.lua`
  - `client/dataview.lua`
  - `client/client.lua`
  - `server/server.lua`
- Moved the `jrs_core` and `jrs_inventory` connection directly into `server/server.lua`.
- Added server-side validation to reduce duplicate loot abuse:
  - player cooldown
  - NPC key lock
  - distance check
  - dead ped check when the NPC is networked
- Rebuilt reward logic into separate item, money, gold, and weapon reward handlers.
- Moved all visible text into `shared/language.lua`.
## Dependencies
'''cfg
ensure jrs_core
ensure jrs_inventory
ensure jrs_lootnpcs
'''
The resource names are configurable in `shared/config.lua`:
'''lua
Config.CoreResource = 'jrs_core'
Config.InventoryResource = 'jrs_inventory'
'''
## Rewards
All rewards are controlled from `shared/config.lua` under `Config.Rewards`.
Example item reward:
'''lua
{ name = 'raisin', label = 'Raisin', amount = { min = 1, max = 1 } }
'''
Example random amount:
'''lua
{ name = 'ammoriflenormal', label = 'Normal Rifle Ammo', amount = { min = 1, max = 3 } }
'''
## Notes
If your `jrs_inventory` exports use different names, update the direct inventory functions inside `server/server.lua`. The script already tries common names suc
- `addItem`, `AddItem`, `giveItem`, `GiveItem`
- `canCarryItem`, `CanCarryItem`

Paid (server only)   jrs_organizations

jrs core Organizations System - separate Tribe and Family systems with unified Wars, Occupations and Missions

Resource jrs_organizations
Folder [CRIME]
Version 6.7.2
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 47,913 Lua lines

Commands

  • /campreset
  • /cancelcampmission
  • /checkdb
  • /checkgang
  • /checkgangmembers
  • /checkplayer
  • /cleanUtilityPoleBlip
  • /cleanallblips
  • /creategang
  • /debugUtilityPole
  • /delgraffiti
  • /desfreeze
  • /devgraffiti
  • /endterritorymission
  • /familyadmin
  • /familyjobsevent
  • /forcecapture
  • /gang
  • /gangaccess
  • /hunt
  • /jrsUiReset
  • /jrsclearui
  • /listgangs
  • /myterritories
  • /orgwar
  • /pirataria
  • /setgang
  • /setgangmenu
  • /startUtilityPolesMission
  • /startWagonMission

Exports

AddBounty, AddCampMissionProgress, AddWarScore, AwaitDatabase, CallFrameworkCurrency, CanOpenMenus, CloseInventory, CompleteMission, EndExtortionMission, ExecuteTerritorySQL, FailMission, FamilyCanOpenMenus, FamilyHasFullAccess, GetAccessState, GetActiveWarBetween, GetClanMissions, GetFamilyAccessState, GetFamilyFrameworkCharacter, GetFamilyFrameworkName, GetFamilyFrameworkPlayer, GetFamilyInventoryBridge, GetFrameworkCharacter, GetFrameworkMoney, GetFrameworkName, GetFrameworkPlayer, GetGangTerritories, GetInventoryBridge, GetMissionConfig, GetMissionPlayerGangInfo, GetPlayerGangInfo

Database tables

and, jrs_clan_alliances, jrs_clan_blackmarket, jrs_clan_camps, jrs_clan_chest_breaches, jrs_clan_daily_missions, jrs_clan_furniture_inventory, jrs_clan_market_stock, jrs_clan_market_transactions, jrs_clan_member_permissions, jrs_clan_notifications, jrs_clan_packed_camps, jrs_clan_poison, jrs_clan_raid_protection, jrs_clan_random_missions, jrs_clan_territories, jrs_clan_test_runs, jrs_clan_treasury_robberies, jrs_clan_upgrades, jrs_clan_weekly_missions

config/clan/admin_items.lua - 9 opsi#

General

Setting Default What it does
AdminItemGrant table REDEMPIRE ORGANIZATIONS - Full-access organization item grants Persistent grant history is stored in the database. This config only defines policy/defaults.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ maxAmountPerGrant 100 Batas atas untuk max amount per grant.
  ↳ allowCustomItem true Allows custom item: true = ya, false = tidak (bawaan true).
  ↳ requestCooldownMs 600 Pengaturan waktu untuk request cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ grantCooldownMs 850 Pengaturan waktu untuk grant cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ historyLimit 50 Batas atas untuk history limit.
  ↳ familyItems table Item inventaris yang dipakai family items. Nama harus ada di tabel jrs_items.
  ↳ tribeItems table Item inventaris yang dipakai tribe items. Nama harus ada di tabel jrs_items.
config/clan/advanced_build.lua - 1 opsi#

General

Setting Default What it does
CampAdvancedBuild Config.CampAdvancedBuild or ... Pengaturan untuk camp advanced build.
config/clan/build_animations.lua - 12 opsi#

General

Setting Default What it does
CampBuildAnimations table Tabel entri camp build animations. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ preventOverlap true Prevent two construction animations from running on the same client.
  ↳ maxDurationMs 15000 Safety limits. The animation controller always restores movement and clears tasks when a profile finishes, fails, times out, or is canceled.
  ↳ dictionaryTimeoutMs 3500 Pengaturan waktu untuk dictionary timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ cancelOnDeath true Sakelar untuk cancel on death: true = nyala, false = mati (bawaan true).
  ↳ cancelInWater true Sakelar untuk cancel in water: true = nyala, false = mati (bawaan true).
  ↳ cancelWhenMounted true Sakelar untuk cancel when mounted: true = nyala, false = mati (bawaan true).
  ↳ cancelWhenInVehicle true Sakelar untuk cancel when in vehicle: true = nyala, false = mati (bawaan true).
  ↳ freezePlayer true Keep this false to avoid the player becoming stuck if another resource interrupts a task. Scenario animations already keep the ped in place.
  ↳ notifications table Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ profiles table Tabel entri profiles. Tambah, hapus, atau ubah entri mengikuti contoh di file.
config/clan/config.lua - 168 opsi#

General

Setting Default What it does
keys table Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game.
  ↳ F 0xB2F377E8 Pengaturan untuk f.
  ↳ B 0x4CC0E2FE Pengaturan untuk b.
  ↳ G 0x760A9C6F Pengaturan untuk g.
  ↳ ENTER 0xC7B5340A Pengaturan untuk enter.
  ↳ DOWN 0x05CA7C52 Pengaturan untuk down.
  ↳ SHIFT 0x8FFC75D6 Pengaturan untuk shift.
  ↳ UP 0x6319DB71 Pengaturan untuk up.
  ↳ LEFT 0xA65EBAB4 Pengaturan untuk left.
  ↳ RIGHT 0xDEB34313 Pengaturan untuk right.
  ↳ RIGHTBRACKET 0xA5BDCD3C Pengaturan untuk rightbracket.
  ↳ LEFTBRACKET 0x430593AA Pengaturan untuk leftbracket.
  ↳ BACKSPACE 0x156F7119 Pengaturan untuk backspace.
  ↳ ALT 0x8AAA0AD4 Pengaturan untuk alt.
  ↳ CTRL 0xDB096B85 Pengaturan untuk ctrl.
  ↳ 1 0xE6F612E4 Pengaturan untuk 1.
  ↳ 2 0x1CE6D9EB Pengaturan untuk 2.
  ↳ 3 0x4F49CC4C Pengaturan untuk 3.
  ↳ 4 0x8F9F9E58 Pengaturan untuk 4.
  ↳ I 0xC1989F95 Pengaturan untuk i.
  ↳ X 0x8CC9CD42 Pengaturan untuk x.
restatsperday 4 Angka untuk restatsperday (bawaan 4).
debug false KEEP FALSE ON LIVE SERVER
metadata true set to true when using meta data 3.5 inventory update
useDecayitems true set to true to enable item decay
ItemBlacklist table New Item Blacklist for storage items in this list will not beable to be stored in the storage
flagitem "flag" Usable inventory item required to start building a camp.
flagBuildRadius 50.0 Maximum distance the flag can be positioned from where the item was used.
consumeFlagItemOnBuild true The item is removed only after the player confirms the completed build.
timesave 30 save info every 10 minutes to database
autocleanhorse false turn true or false the cleaning of skins on horses
autocleananimals 100 dont use if u dont know
viewinvites "viewinvites" Pengaturan untuk viewinvites.
changeleader "changeleader" admin command to change clan leader, new leader must be online /changeleader playerid clanid
maxclan 10 set to 0 if you want unlimited clan members for each clan
rading true allow players to raid each other
raidcooldown true Sakelar untuk raidcooldown: true = nyala, false = mati (bawaan true).
campownerraidonly true only players who are a part of a clan can raid. if set to false any player can raid any camp
raidcooldowncycles 12 this is related to your server restart cycle. set to 12 a camp can be raided once every 3 days (12 restart cycles)
clancountraid 2 this is the number of clan members that have to be online to allow a camp to be raided. set to 0 if you want camps to be raided when all members are offline. setting to 2 means only allowed to be raided if atleast 2 clan members a
raidtimer 10 raiders have to wait in minutes between when they start the raid until they can lockpick. this gives the clan members a chance to respond to the raid.
lockpicktimer 5 raiders have to this much time to lockpick, if they dont lockpick raid is reset (considered failed)
openloottimer 10 the camp is marked open for loot for time in minutes after lockpicking
processtimer 30 wait 30 minutes before any option to raid clan re-appears after inital raid trigger
lockpickitem "lockpick" Pengaturan untuk lockpickitem.
CampChest table Direct camp chest inventory / lockpick robbery. Static behavior lives in config; breach/attempt state is persisted in MySQL.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ functional "inv" Pengaturan untuk functional.
  ↳ promptDistance 2.0 Jarak dalam satuan game untuk prompt distance.
  ↳ serverDistance 4.0 Jarak dalam satuan game untuk server distance.
  ↳ lockpickItem "lockpick" keep in sync with Config.lockpickitem above
  ↳ breachSeconds 600 keep in sync with Config.openloottimer above (minutes * 60, min 60)
  ↳ pendingSeconds 60 Angka untuk pending seconds (bawaan 60).
  ↳ failedAttemptCooldown 30 Pengaturan waktu untuk failed attempt cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ consumeOnFailure true Sakelar untuk consume on failure: true = nyala, false = mati (bawaan true).
  ↳ consumeOnSuccess false Sakelar untuk consume on success: true = nyala, false = mati (bawaan false).
  ↳ acceptWeapons true Sakelar untuk accept weapons: true = nyala, false = mati (bawaan true).
  ↳ inventoryPrefix "jrs_camp_storage_" Pengaturan untuk inventory prefix.
  ↳ inventoryLabel "Camp Chest" Teks yang dilihat pemain untuk inventory label. Ubah untuk menerjemahkan atau mengganti nama.
raiddistancecheck 100 Angka untuk raiddistancecheck (bawaan 100).
poisonsnake false if toggled true snakes will be poisonus
cureitem table Tabel entri cureitem. Tambah, hapus, atau ubah entri mengikuti contoh di file.
poisonticktime 6 tickets a health reduction every 6 seconds
enablehealthdamage true Sakelar untuk enablehealthdamage: true = nyala, false = mati (bawaan true).
healthloss 5 health loss every tick until lowest
lethal false poison will not kill the player
saveserver true if true poison data is saved on the server meaning a relog wont register it gone
disablepoisonondeath false Sakelar untuk disablepoisonondeath: true = nyala, false = mati (bawaan false).
visualclicks 30 poisonticktime until visual effect
ticksuntilwalk 60 poisonticktime until forced walk
clickstilldamage 120 Angka untuk clickstilldamage (bawaan 120).
adminfurniresetcommand "adminresetfurni" reset furniture to the unpitched state for a clan /command clanid
furnilimit 75 Angka untuk furnilimit (bawaan 75).
blip 1754365229 Pengaturan blip peta atau ikon untuk blip.
campspacing 200 distance of camps from each other -- camp spacing should always be 2.5 the render distance
render 150 distance to render camp
placementradius 50.0 Full camp building radius from the Camp Flag
changeblipcost 500 Angka untuk changeblipcost (bawaan 500).
relocatecost 800 Angka untuk relocatecost (bawaan 800).
roaddistcheck 20 distance check from road
relocatecommand "movecamp" Pengaturan untuk relocatecommand.
CampPacking table Packed camp relocation. Packing removes every spawned camp prop and gives the authorized holder one item. Using the item restores the same camp ID, ownership, members, money, storage, upgrades, furniture and building layout.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ itemName "packed_camp" Item inventaris yang dipakai item name. Nama harus ada di tabel jrs_items.
  ↳ itemLabel "Packed Camp" Item inventaris yang dipakai item label. Nama harus ada di tabel jrs_items.
  ↳ requireLeader true Requires leader: true = ya, false = tidak (bawaan true).
  ↳ serverDistance 6.0 Jarak dalam satuan game untuk server distance.
  ↳ placementRadius 50.0 Jarak dalam satuan game untuk placement radius.
  ↳ cooldownSeconds 10 Pengaturan waktu untuk cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ preserveFurnitureLayout true Sakelar untuk preserve furniture layout: true = nyala, false = mati (bawaan true).
  ↳ chargeRelocationCost true Sakelar untuk charge relocation cost: true = nyala, false = mati (bawaan true).
  ↳ allowAdminRemotePack true Allows admin remote pack: true = ya, false = tidak (bawaan true).
CampClothingIntegration table Optional clothing-script bridge used by wardrobe furniture. mode: "builtin", "event", or "export".
  ↳ mode "builtin" Pengaturan untuk mode.
  ↳ eventName "" Teks yang dilihat pemain untuk event name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ resource "" Pengaturan untuk resource.
  ↳ exportName "" Teks yang dilihat pemain untuk export name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ fallbackToBuiltin true Sakelar untuk fallback to builtin: true = nyala, false = mati (bawaan true).
CampAdminMenu table Full-access camp administration menu.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ command "campadmin" Pengaturan untuk command.
  ↳ requireFullAccess true Requires full access: true = ya, false = tidak (bawaan true).
  ↳ maxCash 10000000 Nilai uang untuk max cash. Hadiah melewati pengali ekonomi jrs_core.
  ↳ maxLevel 100 Batas atas untuk max level.

Taxes

Setting Default What it does
adminunrepocommand "unrepoclan" Pengaturan untuk adminunrepocommand.
adminrepocommand "repoclan" Pengaturan untuk adminrepocommand.
taxcost 5000 amount the player will be charged come tax time
allocationlimit 5000 amount player is allowed to deposit in their tax ledger. limit this to the same amount as the tax cost if you want to ensure players are active monthly and are returning to put money in the ledger so that no big amounts are placed
minmembers true set to true if you want to repo camps that dont meet the member count requirement
minmembercount 5 this is the member count requirement that is checked when repo time comes. if players dont meet this count their camp is repoed
monthlyrepo true Sakelar untuk monthlyrepo: true = nyala, false = mati (bawaan true).
repotime table day, hour, and minute of monthly repo of clans. when the server time matches these values. camps that dont have money in their ledger = or more than the tax rate of the camp will
  ↳ day 15 be put in a disabled state, and marked as repo 1 in the database. u can switch them back to active state by changing databse from 1 to 0 when the script is disabled
  ↳ hour 6 Angka untuk hour (bawaan 6).
  ↳ minute 30 Angka untuk minute (bawaan 30).
weeklyrepo false sam,e as above but weekly instead of monthly, only of of the 2 active.
repotime2 table Tabel entri repotime2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ day1 3 Angka untuk day1 (bawaan 3).
  ↳ day2 10 Angka untuk day2 (bawaan 10).
  ↳ day3 17 Angka untuk day3 (bawaan 17).
  ↳ day4 24 Angka untuk day4 (bawaan 24).
  ↳ hour 6 Angka untuk hour (bawaan 6).
  ↳ minute 10 Angka untuk minute (bawaan 10).
huntingwagon true set to true if you want to allow players to buy hunting wagons functionallity
huntingwagoncost 1000 cost to buy a hunting wagon for the camp
maxanimals 30 max animals and pelts stored in wagon
clanflagprop "mp001_s_mpcorona01x" Pengaturan untuk clanflagprop.
requireBuiltFlagForMenu true Camp menu prompt and all menu events require a completed active flag.
flagMenuDistance 1.5 Interaction distance measured from the built flag, not the camp center.
stocktime 30 time in minutes where material is changed to stock.
stockprocessing 10 amount of materials that is turned into stock as Config.stocktime passes
supplyprice 5 price per supplie if the player decided to buy them instead of doing mission to gain supplies
supplyperstock 1 supply amount drained from supply count every time materials is turned to supplies as Config.stocktime passes
randomizedsaleprice true set to true if you want to randomize sale price according to the Config.randomprice
randomprice table money the player makes per stock piece is a random number between min and max multiplied by the amount of stock
statifprice 10 sale price per stock if Config.randomizedsaleprice is set to false.
beerstats table Tabel entri beerstats. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ hunger 0 Angka untuk hunger (bawaan 0).
  ↳ thirst 5 Angka untuk thirst (bawaan 5).
  ↳ metabolism 5 Angka untuk metabolism (bawaan 5).
  ↳ innercorestamina 0.0 Angka untuk innercorestamina (bawaan 0.0).
  ↳ innercorestaminagold 0.0 Angka untuk innercorestaminagold (bawaan 0.0).
  ↳ outercorestaminagold 0.0 Angka untuk outercorestaminagold (bawaan 0.0).
  ↳ innercorehealth 0.0 Angka untuk innercorehealth (bawaan 0.0).
  ↳ innercorehealthgold 0.0 Angka untuk innercorehealthgold (bawaan 0.0).
  ↳ outercorehealthgold 0.0 Angka untuk outercorehealthgold (bawaan 0.0).
  ↳ drunkcount 2 apply drunk effect if player drinks this amount of beers
  ↳ drunktime 1 be drunk for 1 minute
stewpot table Tabel entri stewpot. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Clan Systems Configuration

Setting Default What it does
ClanDefaults table Tabel entri clan defaults. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ memberSlots 10 Batas atas untuk member slots.
  ↳ furnitureSlots 20 Batas atas untuk furniture slots.
  ↳ storageWeight 1000 Batas atas untuk storage weight.
RaidMinOnline 2 Minimum atau level yang dibutuhkan untuk raid min online.
RaidMaxDuration 600 Pengaturan waktu untuk raid max duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
RaidDistance 100.0 Jarak dalam satuan game untuk raid distance.
CancelRaidDistance 150.0 Jarak dalam satuan game untuk cancel raid distance.
RaidProtectionHours 72 Angka untuk raid protection hours (bawaan 72).
AttackerProtectionHours 24 Angka untuk attacker protection hours (bawaan 24).
NewClanProtectionHours 48 Angka untuk new clan protection hours (bawaan 48).
RaidProtectionCost 500 Nilai uang untuk raid protection cost. Hadiah melewati pengali ekonomi jrs_core.
CaptureTime 30 Angka untuk capture time (bawaan 30).
NPCWaveCount 3 Angka untuk npc wave count (bawaan 3).
NPCPerWave 5 Angka untuk npc per wave (bawaan 5).
PayoutInterval 3600 Pengaturan waktu untuk payout interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
MaxDailyMissions 3 Batas atas untuk max daily missions.
MaxWeeklyMissions 1 Batas atas untuk max weekly missions.
DailyResetHour 6 Angka untuk daily reset hour (bawaan 6).
config/clan/economy.lua - 6 opsi#

General

Setting Default What it does
CampFurnitureStore Config.CampFurnitureStore or... Pengaturan untuk camp furniture store.
CampTreasury Config.CampTreasury or &#123;&#125; Pengaturan untuk camp treasury.
CampStarterFunding Config.CampStarterFunding or... Starter funding lets a newly created camp move a limited amount of the leader's personal cash into shared camp funds. No physical treasury is needed. It never creates money: the server removes the same amount from the player.
CampRobbery Config.CampRobbery or &#123;&#125; Pengaturan untuk camp robbery.
clanfurni Config.clanfurni or &#123;&#125; Add a dedicated treasury chest to the furniture catalog.
CampMarket Config.CampMarket or &#123;&#125; Build every configured furniture definition into the integrated market. These entries are camp-owned database records, not inventory items.
config/clan/furniture.lua - 116 opsi#

types of functionallity:

Setting Default What it does
clanfurni table Tabel entri clanfurni. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ xmaspole table Tabel entri xmaspole. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ arabtent table Tabel entri arabtent. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ changer table Tabel entri changer. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bookcase table Tabel entri bookcase. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebed table Tabel entri nativebed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativemask table Tabel entri nativemask. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativearms table Tabel entri nativearms. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ cage table Tabel entri cage. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ xmastree table Tabel entri xmastree. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tipi table Tabel entri tipi. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tent2 table Tabel entri tent2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tent3 table Tabel entri tent3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tent4 table Tabel entri tent4. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ dreamcatcher table Tabel entri dreamcatcher. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ woodfence table Tabel entri woodfence. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativepot table Tabel entri nativepot. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebasket1 table Tabel entri nativebasket1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebasket2 table Tabel entri nativebasket2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativeskull table Tabel entri nativeskull. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ skullpost table Tabel entri skullpost. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ loungechair table Tabel entri loungechair. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ loungechair2 table Tabel entri loungechair2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ pokerset table Tabel entri pokerset. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ decortent1 table Tabel entri decortent1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ decortent2 table Tabel entri decortent2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ decortent3 table Tabel entri decortent3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ horsehitches table Tabel entri horsehitches. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ robberyplanning table Tabel entri robberyplanning. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ naturalwagon table Tabel entri naturalwagon. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ lamppost1 table Tabel entri lamppost1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ lamppost2 table Tabel entri lamppost2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ mountainmen table Tabel entri mountainmen. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ undertaker1 table Tabel entri undertaker1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ undertaker2 table Tabel entri undertaker2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ kitchencounter table Tabel entri kitchencounter. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ standingtorch table Tabel entri standingtorch. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ shootingtarget table Tabel entri shootingtarget. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ trayoffood table Tabel entri trayoffood. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ chesta table Tabel entri chesta. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ chestb table Tabel entri chestb. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ chestc table Tabel entri chestc. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ pokerset table Tabel entri pokerset. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ hitchingpost table Tabel entri hitchingpost. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ butchertable3 table Tabel entri butchertable3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ butchertable2 table Tabel entri butchertable2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ butchertable1 table Tabel entri butchertable1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativedecor table Tabel entri nativedecor. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ gypsywagon table Tabel entri gypsywagon. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ beerbox table Tabel entri beerbox. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ waterbarrel table Tabel entri waterbarrel. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tent table this is the item name on db
  ↳ wood_chair table Tabel entri wood chair. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ leather_chair table Tabel entri leather chair. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ round_table table Tabel entri round table. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ standard_table table Tabel entri standard table. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ rectangle_table table Tabel entri rectangle table. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ rectangle_table table Tabel entri rectangle table. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ timber_table table Tabel entri timber table. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ crafting_fire table Tabel entri crafting fire. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ pota table Tabel entri pota. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ water_pump table Tabel entri water pump. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ flowerboxes table Tabel entri flowerboxes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ deer_pelt table Tabel entri deer pelt. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ coyote_pelt table Tabel entri coyote pelt. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ blanket_box table Tabel entri blanket box. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ gun_barrel table Tabel entri gun barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ apple_barrel table Tabel entri apple barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ apple_basket table Tabel entri apple basket. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ food_barrel table Tabel entri food barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ washtub table Tabel entri washtub. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ clothes_line table Tabel entri clothes line. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tool_barrel table Tabel entri tool barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ coyote_taxidermy table Tabel entri coyote taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ pheasant_taxidermy table Tabel entri pheasant taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ deer_taxidermy table Tabel entri deer taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ cougar_taxidermy table Tabel entri cougar taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ vulture_taxidermy table Tabel entri vulture taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bear_bench table Tabel entri bear bench. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ log_bencha table Tabel entri log bencha. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ log_benchb table Tabel entri log benchb. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ cloth_bench table Tabel entri cloth bench. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ wooden_bench table Tabel entri wooden bench. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ wicker_bench table Tabel entri wicker bench. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bwdresser table Tabel entri bwdresser. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bmdresser table Tabel entri bmdresser. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nightstand table Tabel entri nightstand. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ side_table table Tabel entri side table. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ side_tablea table Tabel entri side tablea. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ side_tableb table Tabel entri side tableb. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ lanterna table Tabel entri lanterna. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ dbcandle table Tabel entri dbcandle. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ candlea table Tabel entri candlea. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ smallmcandle table Tabel entri smallmcandle. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bcandle table Tabel entri bcandle. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ obed table Tabel entri obed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ bunkbed table Tabel entri bunkbed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ singlebed table Tabel entri singlebed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ fancydouble table Tabel entri fancydouble. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativeskullchair table NEW NATIVE FURNITURE
  ↳ nativechair table Tabel entri nativechair. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativewickchair table Tabel entri nativewickchair. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebench table Tabel entri nativebench. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ simplenativetent table Tabel entri simplenativetent. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativeelkcanvas table Tabel entri nativeelkcanvas. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ deernativetent table Tabel entri deernativetent. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ wolfnativetent table Tabel entri wolfnativetent. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativeplatform table Tabel entri nativeplatform. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativesmoker table Tabel entri nativesmoker. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebloodrock table Tabel entri nativebloodrock. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativecage table Tabel entri nativecage. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebowdisplay table Tabel entri nativebowdisplay. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativecookpot table Tabel entri nativecookpot. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativearrowdisplay table Tabel entri nativearrowdisplay. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativebuckskull table Tabel entri nativebuckskull. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ nativeleatherstand table Tabel entri nativeleatherstand. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Notes from the README#
text
# REDEMPIRE Organizations v6.7.0
## v6.7.0 - Family Jobs (Delivery Caravan / Hunting Party / Endurance Event)
- New `config/family/jobs.lua` + `server/family/jobs.lua` + `client/family/jobs.lua` add three
  family-scoped income jobs: a wagon delivery run, a group hunting party, and a rare 240-minute
  endurance event.
- All job income is credited directly to `jrs_families.cash` and `jrs_family_members.contribution` -
  there is no separate vault, membership or family system involved. A player must already belong
  to a Family (see the Advanced Family System below) to use family jobs.
- Job-specific leaderboard totals are tracked in new tables (`jrs_family_job_contributions`,
  `jrs_family_job_income_log`, `jrs_family_job_events`, `jrs_family_job_event_participants`), so
  manual treasury deposits never inflate the job leaderboard.
- A new **Jobs** tab was added to the Family menu (`html/familymenu`) showing job availability,
  cooldowns, the live endurance event, and the family's top job contributors.
- Delivery/hunting world prompts reuse the existing `DrawText3D` helper and marker natives from
  `client/paintwall/client.lua` and the shared `exports.jrs_core:Toast` notification renderer -
  no new NUI page or notification system was introduced.
- All new strings are registered in `locales/en.lua` / `locales/ar.lua` (server/client) and
  `html/locales/en.js` / `html/locales/ar.js` (Family menu Jobs tab), following the existing
  per-player `_U`/`_Up`/`_UE`/`JrsI18n.t` translation system.
## v6.6.5 - Original Gizmo Mouse Host / Free-Walk Placement / Unified Market & Building
- The user-supplied files under `vendor/jrs_gizmo` remain byte-for-byte unchanged.
- The original Gizmo React canvas is mounted directly in the top-level NUI instead of an iframe, so RedM mouse pointer capture and TransformControls receive nat
- The single-resource host rewrites only the original `https://jrs_gizmo/...` NUI callback URL to `jrs_organizations`; no vendor Gizmo Lua/JS/config file is edi
- New object placement is two-stage again: walk normally while the object follows in front of the player, press ENTER, then use the original mouse Gizmo for pre
- Camp Market and Furniture/Building are now one top-level **Market / Build** tab with full market browsing, furniture preview/store, placement, editing, and tr
- Leader-controlled storage access from v6.6.4 remains enforced.
## v6.6.4 - Direct Original Gizmo / Leader Storage Access / Instant Camp Open
- Historical v6.6.4 behavior entered the untouched original REDEMPIRE Gizmo immediately; v6.6.5 restores the free-walk preview before the editor.
- Added `can_storage` as a database-backed member permission. Only the camp leader can grant or revoke it.
- Co-leaders no longer receive physical storage access automatically.
- Camp Economy/Services open the physical REDEMPIRE storage directly through the server.
- Camp menu opening is instant: no entrance/page-pulse transition and no player opening scenario.
- Files under `vendor/jrs_gizmo` remain byte-for-byte unchanged.
## v6.6.2 - Single Resource / Original Gizmo Preserved
- `jrs_organizations` is the only resource that must be started.
- The user-supplied original `jrs_gizmo` Lua/config/NUI runtime files are stored byte-for-byte unchanged under `vendor/jrs_gizmo`.
- A separate loader isolates the original Gizmo globals from Organization globals; the Gizmo implementation itself is not edited.
- v6.6.2 originally used a host iframe; v6.6.5 replaces that integration layer with a top-level host while leaving the original Gizmo bundle untouched.
- `object_gizmo` compatibility is still provided by the original Gizmo code.
- Direct camp chest inventory and lockpick robbery from v6.6.1 remain included.
## v6.5.6 - Free Furniture Placement
- Removed the minimum furniture-to-furniture spacing restriction completely.
- Furniture can be placed side-by-side or overlapping other camp furniture.
- Legacy `minObjectSpacing` values are forced to `0.0` server-side so old runtime data cannot restore the restriction.
- The existing camp build-area radius remains authoritative.

Free (included in JRS Core)   jrs_outlaws

A Npc outlaw ambush scrip for jrs core framework

Resource jrs_outlaws
Folder [CRIME]
Version 1.0
Author JRS TEAM
Interface No
Code size 462 baris Lua
config.lua - 7 opsi#

General

Setting Default What it does
Cooldown 1000 * 60 300000 = 5 minutes in how many miliseconds should check the lucky number when crossing the location. if you put 0 it will defenitly spawn npcs Advise to keep it 50000
DeleteNPcsAfterPlayerDied 1000 * 60 after player is dead delte npcs after cool down so that firends can kill them
Outlaws table Tabel entri outlaws. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ firstLocation table Koordinat dunia (x, y, z) untuk first location.
  ↳ secondLocation table Koordinat dunia (x, y, z) untuk second location.
  ↳ thirdLocation table Koordinat dunia (x, y, z) untuk third location.
  ↳ fourthLocation table Koordinat dunia (x, y, z) untuk fourth location.

Free (included in JRS Core)   jrs_robbery

JRS Core robbery - rob players with their hands up

Resource jrs_robbery
Folder [CRIME]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 381 baris Lua
config.lua - 11 opsi#

General

Setting Default What it does
Language "en" 'en' or 'ar'
RobDistance 2.5 metres to start a robbery
SearchDistance 4.0 the search closes if the robber walks further than this
HandcuffItem "handcuffs" Item inventaris yang dipakai handcuff item. Nama harus ada di tabel jrs_items.
ConsumeHandcuffs false true = the cuffs are used up
RobCooldown 60 seconds between two robberies by the same player
AutoUncuffTime 120 seconds before the victim breaks free (0 = never)
HandsUpCommand "handsup" Hands up: /handsup or the key below (X). nil = command only.
HandsUpKey 0x8CC9CD42 Tombol atau kontrol untuk hands up key. Kontrol adalah nilai hash dari daftar input game.
PromptKey 0x760A9C6F Prompts (G = rob / uncuff)
ProtectedJobs table Jobs that can never be robbed while on duty (none by default)

Paid (server only)   jrs_theftsystem

Secure, modular and configurable robbery network for JRS

Resource jrs_theftsystem
Folder [CRIME]
Version 4.29.1
Author JRS
Depends on jrs_core, jrs_inventory, jrs_lockpick, oxmysql
Interface Yes (NUI)
Languages ar, de, en, es, fr, it, nl, pl
Code size 28,195 Lua lines

Exports

AttemptBigTrainRobbery, CompleteBigTrainRobbery, GetBigTrainCooldown, jrs_cancel_armed_grenade, jrs_get_active_robbery, jrs_get_black_market_location, jrs_get_house_session, jrs_get_player_crime_overview, jrs_has_armed_grenade, jrs_has_internal_session, jrs_is_art_heist_active, jrs_is_grave_robbery_active, jrs_is_house_robbing, jrs_is_player_robbing, jrs_notify_police, jrs_open_admin_panel, jrs_open_theft_menu

Database tables

jrs_blackmarket_state, jrs_house_character_cooldowns, jrs_house_property_cooldowns, jrs_house_sentences, jrs_nazar_card_cooldowns, jrs_nazar_hint_cooldowns, jrs_nazar_hunts, jrs_nazar_state, jrs_posse_groups, jrs_posse_members, jrs_theft_cooldowns, jrs_theft_logs, jrs_theft_profiles, jrs_theft_refunds, jrs_theft_session_state, jrs_weed_plants

Free (included in JRS Core)   jrs_weapons

Weapon Store & Customisation - jrs core

Resource jrs_weapons
Folder [CRIME]
Version 1.24.5
Author jrs team
Depends on jrs_carcano_logo_prop, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 17,561 Lua lines

Commands

  • /-jrs_weapon_clean_key
  • /dirtweapon
  • /dirtygun
  • /fixbrokenweapons
  • /inspectvar
  • /jrs_scope_remove_temp
  • /jrs_scope_restore_temp
  • /jrslogobounds
  • /jrslogodepth
  • /jrslogooffset
  • /jrslogorightinset
  • /jrslogostock
  • /testclean
  • /weapoon

Exports

GetShopPoints, GetWeaponAmmoItem, GetWeaponRequiredLevel, GiveWeaponAmmo, GiveWeaponPackage, GrantPoliceLicense, OpenLicenseCard, RevokePoliceLicense, StartMoveLocation, licenseNumber

Database tables

jrs_broken_weapons, jrs_weapon_licenses, jrs_weapon_packages, jrs_weapon_shop_locations

config/config.lua - 327 opsi#

General

Setting Default What it does
GovernmentRevenue table Completed weapon-store payments are deposited into the matching city treasury. This integration never edits or replaces jrs_inventory.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ GovernmentResource "jrs_government" Pengaturan untuk government resource.
  ↳ MaximumSinglePayment 100000000.0 Batas atas untuk maximum single payment.
  ↳ GoldToCashRate 1.0 Nilai uang untuk gold to cash rate. Hadiah melewati pengali ekonomi jrs_core.
  ↳ ShopCities table Tabel entri shop cities. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Lang_job "~e~ليس لديك وظيفة" Gunsmith jobs are configured per city in config/shops.lua (Config.weaponShops.<City>.Job).
RequireWeaponMaterials false Weapon and ammunition purchases are money-only. When false, the optional material catalogue below is kept for reference but is not checked or consumed during a purchase.
ScopeQuickToggle table Temporary scope quick-toggle. This never changes the saved weapon components in the database. Mouse wheel down removes the equipped rifle scope; mouse wheel up restores the same scope.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ RemoveControl "INPUT_CURSOR_SCROLL_DOWN" RedM control action names. No RegisterKeyMapping is used.
  ↳ RestoreControl "INPUT_CURSOR_SCROLL_UP" Tombol atau kontrol untuk restore control. Kontrol adalah nilai hash dari daftar input game.
  ↳ ModifierControl "INPUT_PC_FREE_LOOK" The mouse wheel is the native aim/scope zoom. The scope is only removed or restored while this key is held (Left Alt), so plain scrolling always zooms. Set to false to go back to the old "wheel alone" behaviour.
  ↳ CooldownMs 300 Pengaturan waktu untuk cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ Notify true Sakelar untuk notify: true = nyala, false = mati (bawaan true).
  ↳ AutoRestoreOnWeaponSwitch true Automatically handles restore on weapon switch: true = ya, false = tidak (bawaan true).
  ↳ KeepScopeCommand true Sakelar untuk keep scope command: true = nyala, false = mati (bawaan true).
RedEmpireEmblem table Per-weapon RedEmpire ornament. This is a network-synchronised visual prop, not a replacement YTD, so only players whose saved weapon selected engraving 7 receive it. Swap Model to the streamed RedEmpire YDR model when it is ready.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Component 'COMPONENT_LONGARM_GRIPSTOCK... Pengaturan untuk component.
  ↳ Model "redempire_emblem" Model atau entitas game untuk model.
  ↳ Longarm table Tabel entri longarm. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Shortarm table Tabel entri shortarm. Tambah, hapus, atau ubah entri mengikuti contoh di file.
CarcanoEngravings table (textures streamed by the separate resource jrs_carcano_engraving, which s/carcano_stream.lua starts/stops to match this flag). false = original game artwork. Restart jrs_weapons and reconnect after changing it.
  ↳ Enabled false Menyalakan atau mematikan enabled (bawaan false).
CarcanoLogo table Tabel entri carcano logo. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Category "Logo on Stock" Pengaturan untuk category.
  ↳ Option "JRS_CARCANO_LOGO_PROP" Pengaturan untuk option.
  ↳ Model "jrs_carcano_logo_prop" Model atau entitas game untuk model.
  ↳ Options table One saved choice per weapon. Keep the original option for existing owners.
  ↳ Models table Model atau entitas game untuk models.
  ↳ Price 5.55 Nilai uang untuk price. Hadiah melewati pengali ekonomi jrs_core.
  ↳ DebugPlacement false set true temporarily only while tuning the placement
  ↳ Placement table SurfaceInset is indexed by the thin axis X/Y/Z, in metres. FineOffset is a small correction in weapon-local metres, not a position measured from the player's hand or an attachment bone.
  ↳ ImagePlacement table The image prop also has a shallow convex profile to follow the wood. FaceDepth is an outward correction in metres for each stock side; FaceAngles permits separate final alignment after an in-game check.
weaponDamig 1 The weapon's breakage rate every time you use it / The weapon is broken at a rate of 100
Weaponrepair "weapon_repair_kit" Pengaturan untuk weaponrepair.
LanguageFilter table Bahasa antarmuka skrip ini (en atau ar).
  ↳ revolver "Revolver" Pengaturan untuk revolver.
  ↳ pistol "Pistol" Pengaturan untuk pistol.
  ↳ repeater "Repeater" Pengaturan untuk repeater.
  ↳ rifle "Rifle" Pengaturan untuk rifle.
  ↳ shotgun "Shotgun" Pengaturan untuk shotgun.
  ↳ arrows "Arrows" Pengaturan untuk arrows.
  ↳ varmint "Varmint" Pengaturan untuk varmint.
LanguageWeapons table Bahasa antarmuka skrip ini (en atau ar).
  ↳ barrel_type "Type of Barrel" Pengaturan untuk barrel type.
  ↳ case_type "Type of Case" Pengaturan untuk case type.
  ↳ hammer_material "Material of Hammer" Pengaturan untuk hammer material.
  ↳ frame_material "Material of Frame" Pengaturan untuk frame material.
  ↳ scope_type "Type of scope" Pengaturan untuk scope type.
  ↳ trigger_material "Material of Trigger" Pengaturan untuk trigger material.
  ↳ grip_type "Type of Grip" Pengaturan untuk grip type.
  ↳ frame_engraving "Engravings on Frame" Pengaturan untuk frame engraving.
  ↳ scope_material "Material of scope" Pengaturan untuk scope material.
  ↳ set_type "Type of Set" Pengaturan untuk set type.
  ↳ magazine_type "Type of Magazine" Pengaturan untuk magazine type.
  ↳ frame_engraving_color "Color of Engravings on Frame" Pengaturan untuk frame engraving color.
  ↳ barrel_material "Material of Barrel" Pengaturan untuk barrel material.
  ↳ barrel_engraving "Engravings on Barrel" Pengaturan untuk barrel engraving.
  ↳ barrel_engraving_color "Color of Engravings on Barrel" Pengaturan untuk barrel engraving color.
  ↳ cylinder_material "Material of Cylinder" Pengaturan untuk cylinder material.
  ↳ cylinder_engraving "Engravings on Cylinder" Pengaturan untuk cylinder engraving.
  ↳ cylinder_engraving_color "Color of Engravings on Cylinder" Pengaturan untuk cylinder engraving color.
  ↳ grip_material "Material of Grip" Pengaturan untuk grip material.
  ↳ grip_engraving "Engravings on Grip" Pengaturan untuk grip engraving.
  ↳ barrel_polishing "Polishing of Barrel" Pengaturan untuk barrel polishing.
  ↳ case_material "Material of Case" Pengaturan untuk case material.
  ↳ case_color "Color of Case" Pengaturan untuk case color.
  ↳ strap "Strap" Pengaturan untuk strap.
  ↳ strap_color "Color of Strap" Pengaturan untuk strap color.
  ↳ scope "scope" Pengaturan untuk scope.
  ↳ stock "Stock" Pengaturan untuk stock.
  ↳ bow_wood_color "Color of Bow Wood" Pengaturan untuk bow wood color.
  ↳ leather_color "Color of Leather" Pengaturan untuk leather color.
  ↳ cord_color "Color of Cord" Pengaturan untuk cord color.
  ↳ fishing_line "Fishing Line with Float" Pengaturan untuk fishing line.
  ↳ blade_material "Material of Blade" Pengaturan untuk blade material.
  ↳ blade_engraving "Engravings on Blade" Pengaturan untuk blade engraving.
  ↳ blade_engraving_color "Color of Engravings on Blade" Pengaturan untuk blade engraving color.
  ↳ wood_color "Color of Wood" Pengaturan untuk wood color.
  ↳ logo "Logo on Stock" Pengaturan untuk logo.
priceTable table Nilai uang untuk price table. Hadiah melewati pengali ekonomi jrs_core.
  ↳ Config.LanguageWeapons.barrel_type 6.55 Angka untuk config.language weapons.barrel type (bawaan 6.55).
  ↳ Config.LanguageWeapons.case_type 6.55 Angka untuk config.language weapons.case type (bawaan 6.55).
  ↳ Config.LanguageWeapons.hammer_material 6.25 Angka untuk config.language weapons.hammer material (bawaan 6.25).
  ↳ Config.LanguageWeapons.frame_material 5.25 Angka untuk config.language weapons.frame material (bawaan 5.25).
  ↳ Config.LanguageWeapons.scope_type 6.25 Angka untuk config.language weapons.scope type (bawaan 6.25).
  ↳ Config.LanguageWeapons.trigger_material 6.25 Angka untuk config.language weapons.trigger material (bawaan 6.25).
  ↳ Config.LanguageWeapons.grip_type 5.25 Angka untuk config.language weapons.grip type (bawaan 5.25).
  ↳ Config.LanguageWeapons.frame_engraving 5.25 Angka untuk config.language weapons.frame engraving (bawaan 5.25).
  ↳ Config.LanguageWeapons.scope_material 5.50 Angka untuk config.language weapons.scope material (bawaan 5.50).
  ↳ Config.LanguageWeapons.set_type 5.0 Angka untuk config.language weapons.set type (bawaan 5.0).
  ↳ Config.LanguageWeapons.magazine_type 5.0 Angka untuk config.language weapons.magazine type (bawaan 5.0).
  ↳ Config.LanguageWeapons.frame_engraving_color 5.55 Angka untuk config.language weapons.frame engraving color (bawaan 5.55).
  ↳ Config.LanguageWeapons.barrel_material 5.55 Angka untuk config.language weapons.barrel material (bawaan 5.55).
  ↳ Config.LanguageWeapons.barrel_engraving 5.55 Angka untuk config.language weapons.barrel engraving (bawaan 5.55).
  ↳ Config.LanguageWeapons.barrel_engraving_color 5.55 Angka untuk config.language weapons.barrel engraving color (bawaan 5.55).
  ↳ Config.LanguageWeapons.cylinder_material 5.55 Angka untuk config.language weapons.cylinder material (bawaan 5.55).
  ↳ Config.LanguageWeapons.cylinder_engraving 5.55 Angka untuk config.language weapons.cylinder engraving (bawaan 5.55).
  ↳ Config.LanguageWeapons.cylinder_engraving_color 5.55 Angka untuk config.language weapons.cylinder engraving color (bawaan 5.55).
  ↳ Config.LanguageWeapons.grip_material 5.55 Angka untuk config.language weapons.grip material (bawaan 5.55).
  ↳ Config.LanguageWeapons.grip_engraving 5.55 Angka untuk config.language weapons.grip engraving (bawaan 5.55).
  ↳ Config.LanguageWeapons.barrel_polishing 5.55 Angka untuk config.language weapons.barrel polishing (bawaan 5.55).
  ↳ Config.LanguageWeapons.case_material 5.55 Angka untuk config.language weapons.case material (bawaan 5.55).
  ↳ Config.LanguageWeapons.case_color 5.55 Angka untuk config.language weapons.case color (bawaan 5.55).
  ↳ Config.LanguageWeapons.strap 5.55 Angka untuk config.language weapons.strap (bawaan 5.55).
  ↳ Config.LanguageWeapons.strap_color 4.55 Angka untuk config.language weapons.strap color (bawaan 4.55).
  ↳ Config.LanguageWeapons.scope 3.55 Angka untuk config.language weapons.scope (bawaan 3.55).
  ↳ Config.LanguageWeapons.stock 1.55 Angka untuk config.language weapons.stock (bawaan 1.55).
  ↳ Config.LanguageWeapons.bow_wood_color 1.55 Angka untuk config.language weapons.bow wood color (bawaan 1.55).
  ↳ Config.LanguageWeapons.leather_color 5 Angka untuk config.language weapons.leather color (bawaan 5).
  ↳ Config.LanguageWeapons.cord_color 5 Angka untuk config.language weapons.cord color (bawaan 5).
  ↳ Config.LanguageWeapons.fishing_line 5 Angka untuk config.language weapons.fishing line (bawaan 5).
  ↳ Config.LanguageWeapons.blade_material 10 Angka untuk config.language weapons.blade material (bawaan 10).
  ↳ Config.LanguageWeapons.blade_engraving 9 Angka untuk config.language weapons.blade engraving (bawaan 9).
  ↳ Config.LanguageWeapons.blade_engraving_color 5 Angka untuk config.language weapons.blade engraving color (bawaan 5).
  ↳ Config.LanguageWeapons.wood_color 5 Angka untuk config.language weapons.wood color (bawaan 5).
  ↳ Config.LanguageWeapons.logo Config.CarcanoLogo.Price Pengaturan untuk config.language weapons.logo.

MELEE & THROWN

Setting Default What it does
  ↳ WEAPON_MELEE_KNIFE table Model atau entitas game untuk weapon melee knife.
  ↳ WEAPON_MELEE_KNIFE_TRADER table Model atau entitas game untuk weapon melee knife trader.
  ↳ WEAPON_MELEE_KNIFE_JAWBONE table Model atau entitas game untuk weapon melee knife jawbone.
  ↳ WEAPON_MELEE_KNIFE_HORROR table Model atau entitas game untuk weapon melee knife horror.
  ↳ WEAPON_MELEE_CLEAVER table Model atau entitas game untuk weapon melee cleaver.
  ↳ WEAPON_MELEE_HATCHET table Model atau entitas game untuk weapon melee hatchet.
  ↳ WEAPON_MELEE_HATCHET_HUNTER table Model atau entitas game untuk weapon melee hatchet hunter.
  ↳ WEAPON_MELEE_MACHETE table Model atau entitas game untuk weapon melee machete.
  ↳ weapon_melee_machete_collector table Model atau entitas game untuk weapon melee machete collector.
  ↳ WEAPON_THROWN_TOMAHAWK table Model atau entitas game untuk weapon thrown tomahawk.
  ↳ WEAPON_THROWN_THROWING_KNIVES table Model atau entitas game untuk weapon thrown throwing knives.

BOWS & LASSO

Setting Default What it does
  ↳ WEAPON_BOW table Model atau entitas game untuk weapon bow.
  ↳ WEAPON_BOW_IMPROVED table Model atau entitas game untuk weapon bow improved.
  ↳ WEAPON_LASSO table Model atau entitas game untuk weapon lasso.
  ↳ weapon_lasso_reinforced table Model atau entitas game untuk weapon lasso reinforced.

REVOLVERS

Setting Default What it does
  ↳ WEAPON_REVOLVER_CATTLEMAN table Model atau entitas game untuk weapon revolver cattleman.
  ↳ WEAPON_REVOLVER_SCHOFIELD table Model atau entitas game untuk weapon revolver schofield.
  ↳ weapon_revolver_navy table Model atau entitas game untuk weapon revolver navy.
  ↳ WEAPON_REVOLVER_LEMAT table Model atau entitas game untuk weapon revolver lemat.
  ↳ WEAPON_REVOLVER_DOUBLEACTION table Model atau entitas game untuk weapon revolver doubleaction.

PISTOLS

Setting Default What it does
  ↳ WEAPON_PISTOL_SEMIAUTO table Model atau entitas game untuk weapon pistol semiauto.
  ↳ WEAPON_PISTOL_MAUSER table Model atau entitas game untuk weapon pistol mauser.
  ↳ WEAPON_PISTOL_VOLCANIC table Model atau entitas game untuk weapon pistol volcanic.
  ↳ WEAPON_PISTOL_M1899 table Model atau entitas game untuk weapon pistol m1899.

REPEATERS

Setting Default What it does
  ↳ WEAPON_REPEATER_CARBINE table Model atau entitas game untuk weapon repeater carbine.
  ↳ WEAPON_REPEATER_WINCHESTER table Model atau entitas game untuk weapon repeater winchester.
  ↳ WEAPON_REPEATER_HENRY table Model atau entitas game untuk weapon repeater henry.
  ↳ WEAPON_REPEATER_EVANS table Model atau entitas game untuk weapon repeater evans.

RIFLES

Setting Default What it does
  ↳ WEAPON_RIFLE_VARMINT table Model atau entitas game untuk weapon rifle varmint.
  ↳ WEAPON_RIFLE_SPRINGFIELD table Model atau entitas game untuk weapon rifle springfield.
  ↳ WEAPON_RIFLE_BOLTACTION table Model atau entitas game untuk weapon rifle boltaction.
  ↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK table Model atau entitas game untuk weapon sniperrifle rollingblock.
  ↳ WEAPON_SNIPERRIFLE_CARCANO table Model atau entitas game untuk weapon sniperrifle carcano.
  ↳ weapon_rifle_elephant table Model atau entitas game untuk weapon rifle elephant.

SHOTGUNS

Setting Default What it does
  ↳ WEAPON_SHOTGUN_DOUBLEBARREL table Model atau entitas game untuk weapon shotgun doublebarrel.
  ↳ WEAPON_SHOTGUN_SAWEDOFF table Model atau entitas game untuk weapon shotgun sawedoff.
  ↳ WEAPON_SHOTGUN_PUMP table Model atau entitas game untuk weapon shotgun pump.
  ↳ WEAPON_SHOTGUN_REPEATING table Model atau entitas game untuk weapon shotgun repeating.
  ↳ WEAPON_SHOTGUN_SEMIAUTO table Model atau entitas game untuk weapon shotgun semiauto.

TOOLS & KITS

Setting Default What it does
  ↳ WEAPON_FISHINGROD table Model atau entitas game untuk weapon fishingrod.
  ↳ WEAPON_KIT_CAMERA table Model atau entitas game untuk weapon kit camera.
  ↳ weapon_kit_camera_advanced table Model atau entitas game untuk weapon kit camera advanced.
  ↳ weapon_kit_binoculars table Model atau entitas game untuk weapon kit binoculars.
  ↳ weapon_kit_binoculars_improved table Model atau entitas game untuk weapon kit binoculars improved.
  ↳ weapon_melee_davy_lantern table Model atau entitas game untuk weapon melee davy lantern.
  ↳ WEAPON_MELEE_LANTERN table Model atau entitas game untuk weapon melee lantern.
  ↳ WEAPON_MELEE_LANTERN_HALLOWEEN table Model atau entitas game untuk weapon melee lantern halloween.

THROWABLES

Setting Default What it does
  ↳ weapon_thrown_bolas table Model atau entitas game untuk weapon thrown bolas.
weapon_object_load_for_redner table Model atau entitas game untuk weapon object load for redner.
  ↳ WEAPON_MELEE_KNIFE "w_melee_knife02" Knives & Melee
  ↳ WEAPON_MELEE_KNIFE_TRADER "w_melee_knife02" Model atau entitas game untuk weapon melee knife trader.
  ↳ weapon_melee_knife_trader "w_melee_knife02" Model atau entitas game untuk weapon melee knife trader.
  ↳ WEAPON_MELEE_KNIFE_CIVIL_WAR "w_melee_knife16" Model atau entitas game untuk weapon melee knife civil war.
  ↳ WEAPON_MELEE_KNIFE_JAWBONE "w_melee_knife03" Model atau entitas game untuk weapon melee knife jawbone.
  ↳ WEAPON_MELEE_KNIFE_MINER "w_melee_knife14" Model atau entitas game untuk weapon melee knife miner.
  ↳ WEAPON_MELEE_KNIFE_VAMPIRE "w_melee_knife18" Model atau entitas game untuk weapon melee knife vampire.
  ↳ WEAPON_MELEE_KNIFE_HORROR "w_melee_knife18" Model atau entitas game untuk weapon melee knife horror.
  ↳ WEAPON_MELEE_KNIFE_RUSTIC "w_melee_knife02" Model atau entitas game untuk weapon melee knife rustic.
  ↳ WEAPON_MELEE_KNIFE_BEAR "w_melee_knife02" Model atau entitas game untuk weapon melee knife bear.
  ↳ WEAPON_MELEE_KNIFE_JOHN "w_melee_knife02" Model atau entitas game untuk weapon melee knife john.
  ↳ WEAPON_MELEE_BROKEN_SWORD "w_melee_knife02" Model atau entitas game untuk weapon melee broken sword.
  ↳ WEAPON_MELEE_CLEAVER "w_melee_hatchet02" Model atau entitas game untuk weapon melee cleaver.
  ↳ WEAPON_MELEE_HATCHET "w_melee_hatchet01" Model atau entitas game untuk weapon melee hatchet.
  ↳ WEAPON_MELEE_HATCHET_DOUBLE_BIT "w_melee_hatchet06" Model atau entitas game untuk weapon melee hatchet double bit.
  ↳ WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED "w_melee_hatchet06" Model atau entitas game untuk weapon melee hatchet double bit rusted.
  ↳ WEAPON_MELEE_HATCHET_HEWING "w_melee_hatchet05" Model atau entitas game untuk weapon melee hatchet hewing.
  ↳ WEAPON_MELEE_HATCHET_HUNTER "w_melee_hatchet07" Model atau entitas game untuk weapon melee hatchet hunter.
  ↳ WEAPON_MELEE_HATCHET_HUNTER_RUSTED "w_melee_hatchet07" Model atau entitas game untuk weapon melee hatchet hunter rusted.
  ↳ WEAPON_MELEE_HATCHET_VIKING "w_melee_hatchet04" Model atau entitas game untuk weapon melee hatchet viking.
  ↳ WEAPON_MELEE_ANCIENT_HATCHET "w_melee_hatchet04" Model atau entitas game untuk weapon melee ancient hatchet.
  ↳ WEAPON_MELEE_HAMMER "w_melee_hammer01" Model atau entitas game untuk weapon melee hammer.
  ↳ WEAPON_MELEE_MACHETE "w_melee_machete01" Model atau entitas game untuk weapon melee machete.
  ↳ WEAPON_MELEE_MACHETE_HORROR "w_melee_machete01" Model atau entitas game untuk weapon melee machete horror.
  ↳ WEAPON_MELEE_MACHETE_COLLECTOR "p_machete01x" Model atau entitas game untuk weapon melee machete collector.
  ↳ weapon_melee_machete_collector "p_machete01x" Model atau entitas game untuk weapon melee machete collector.
  ↳ WEAPON_BOW "w_sp_bowarrow" Bows
  ↳ WEAPON_BOW_IMPROVED "w_sp_bowarrow" Model atau entitas game untuk weapon bow improved.
  ↳ WEAPON_PISTOL_SEMIAUTO "w_pistol_semiauto01" Pistols
  ↳ WEAPON_PISTOL_MAUSER "w_pistol_mauser01" Model atau entitas game untuk weapon pistol mauser.
  ↳ WEAPON_PISTOL_MAUSER_DRUNK "w_pistol_mauser01" Model atau entitas game untuk weapon pistol mauser drunk.
  ↳ WEAPON_PISTOL_VOLCANIC "w_pistol_volcanic01" Model atau entitas game untuk weapon pistol volcanic.
  ↳ WEAPON_PISTOL_M1899 "w_pistol_m189902" Model atau entitas game untuk weapon pistol m1899.
  ↳ WEAPON_REVOLVER_SCHOFIELD "w_revolver_schofield01" Revolvers
  ↳ WEAPON_REVOLVER_SCHOFIELD_CALLOWAY "w_revolver_schofield01" Model atau entitas game untuk weapon revolver schofield calloway.
  ↳ WEAPON_REVOLVER_SCHOFIELD_GOLDEN "w_revolver_schofield01" Model atau entitas game untuk weapon revolver schofield golden.
  ↳ WEAPON_REVOLVER_LEMAT "w_revolver_lemat01" Model atau entitas game untuk weapon revolver lemat.
  ↳ WEAPON_REVOLVER_DOUBLEACTION "w_revolver_doubleaction01" Model atau entitas game untuk weapon revolver doubleaction.
  ↳ WEAPON_REVOLVER_DOUBLEACTION_GAMBLER "w_revolver_doubleaction01" Model atau entitas game untuk weapon revolver doubleaction gambler.
  ↳ WEAPON_REVOLVER_DOUBLEACTION_EXOTIC "w_revolver_doubleaction01" Model atau entitas game untuk weapon revolver doubleaction exotic.
  ↳ WEAPON_REVOLVER_DOUBLEACTION_MICAH "w_revolver_doubleaction01" Model atau entitas game untuk weapon revolver doubleaction micah.
  ↳ WEAPON_REVOLVER_CATTLEMAN "w_revolver_cattleman01" Model atau entitas game untuk weapon revolver cattleman.
  ↳ WEAPON_REVOLVER_CATTLEMAN_MEXICAN "w_revolver_cattleman01" Model atau entitas game untuk weapon revolver cattleman mexican.
  ↳ WEAPON_REVOLVER_CATTLEMAN_JOHN "w_revolver_cattleman01" Model atau entitas game untuk weapon revolver cattleman john.
  ↳ WEAPON_REVOLVER_CATTLEMAN_PIG "w_revolver_cattleman01" Model atau entitas game untuk weapon revolver cattleman pig.
  ↳ WEAPON_REVOLVER_NAVY "w_revolver_navy01" Model atau entitas game untuk weapon revolver navy.
  ↳ weapon_revolver_navy "w_revolver_navy01" Model atau entitas game untuk weapon revolver navy.
  ↳ WEAPON_REVOLVER_NAVY_CROSSOVER "w_revolver_navy01" Model atau entitas game untuk weapon revolver navy crossover.
  ↳ WEAPON_RIFLE_VARMINT "w_repeater_pumpaction01" Rifles
  ↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK "w_rifle_rollingblock01" Model atau entitas game untuk weapon sniperrifle rollingblock.
  ↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC "w_rifle_rollingblock01" Model atau entitas game untuk weapon sniperrifle rollingblock exotic.
  ↳ WEAPON_SNIPERRIFLE_CARCANO "w_rifle_carcano01" Model atau entitas game untuk weapon sniperrifle carcano.
  ↳ WEAPON_RIFLE_SPRINGFIELD "w_rifle_springfield01" Model atau entitas game untuk weapon rifle springfield.
  ↳ WEAPON_RIFLE_BOLTACTION "w_rifle_boltaction01" Model atau entitas game untuk weapon rifle boltaction.
  ↳ WEAPON_RIFLE_ELEPHANT "w_dis_rif_elephant01" Model atau entitas game untuk weapon rifle elephant.
  ↳ weapon_rifle_elephant "w_dis_rif_elephant01" Model atau entitas game untuk weapon rifle elephant.
  ↳ WEAPON_REPEATER_WINCHESTER "w_repeater_winchester01" Repeaters
  ↳ WEAPON_REPEATER_LANCASTER "w_repeater_winchester01" Model atau entitas game untuk weapon repeater lancaster.
  ↳ weapon_repeater_lancaster "w_repeater_winchester01" Model atau entitas game untuk weapon repeater lancaster.
  ↳ WEAPON_REPEATER_HENRY "w_repeater_henry01" Model atau entitas game untuk weapon repeater henry.
  ↳ WEAPON_REPEATER_EVANS "w_repeater_evans01" Model atau entitas game untuk weapon repeater evans.
  ↳ WEAPON_REPEATER_CARBINE "w_repeater_carbine01" Model atau entitas game untuk weapon repeater carbine.
  ↳ WEAPON_SHOTGUN_SEMIAUTO "w_shotgun_semiauto01" Shotguns
  ↳ WEAPON_SHOTGUN_SAWEDOFF "w_shotgun_sawed01" Model atau entitas game untuk weapon shotgun sawedoff.
  ↳ WEAPON_SHOTGUN_REPEATING "w_shotgun_repeating01" Model atau entitas game untuk weapon shotgun repeating.
  ↳ WEAPON_SHOTGUN_PUMP "w_shotgun_pumpaction01" Model atau entitas game untuk weapon shotgun pump.
  ↳ WEAPON_SHOTGUN_DOUBLEBARREL "w_shotgun_doublebarrel01" Model atau entitas game untuk weapon shotgun doublebarrel.
  ↳ WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC "w_shotgun_doublebarrel01" Model atau entitas game untuk weapon shotgun doublebarrel exotic.
  ↳ WEAPON_THROWN_TOMAHAWK "w_melee_tomahawk01" Throwables
  ↳ WEAPON_THROWN_TOMAHAWK_ANCIENT "w_melee_tomahawk01" Model atau entitas game untuk weapon thrown tomahawk ancient.
  ↳ WEAPON_THROWN_THROWING_KNIVES "w_melee_knife05" Model atau entitas game untuk weapon thrown throwing knives.
  ↳ WEAPON_THROWN_BOLAS "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas.
  ↳ weapon_thrown_bolas "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas.
  ↳ WEAPON_THROWN_BOLAS_INTERTWINED "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas intertwined.
  ↳ weapon_thrown_bolas_intertwined "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas intertwined.
  ↳ WEAPON_THROWN_BOLAS_HAWKMOTH "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas hawkmoth.
  ↳ weapon_thrown_bolas_hawkmoth "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas hawkmoth.
  ↳ WEAPON_THROWN_BOLAS_IRONSPIKED "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas ironspiked.
  ↳ weapon_thrown_bolas_ironspiked "w_thrown_bolas01" Model atau entitas game untuk weapon thrown bolas ironspiked.
  ↳ WEAPON_THROWN_DYNAMITE "w_thrown_dynamite01" Model atau entitas game untuk weapon thrown dynamite.
  ↳ WEAPON_THROWN_MOLOTOV "w_thrown_molotov01" Model atau entitas game untuk weapon thrown molotov.
  ↳ WEAPON_THROWN_POISONBOTTLE "w_thrown_molotov01" Model atau entitas game untuk weapon thrown poisonbottle.
  ↳ weapon_thrown_poisonbottle "w_thrown_molotov01" Model atau entitas game untuk weapon thrown poisonbottle.
  ↳ WEAPON_MOONSHINEJUG_MP "p_cs_jug01x" Model atau entitas game untuk weapon moonshinejug mp.
  ↳ WEAPON_LASSO "w_melee_lasso01" Others & Utility
  ↳ WEAPON_LASSO_REINFORCED "w_melee_lasso01" Model atau entitas game untuk weapon lasso reinforced.
  ↳ weapon_lasso_reinforced "w_melee_lasso01" Model atau entitas game untuk weapon lasso reinforced.
  ↳ WEAPON_FISHINGROD "w_melee_fishingpole02" Model atau entitas game untuk weapon fishingrod.
  ↳ WEAPON_KIT_CAMERA "p_camerabox01x" Model atau entitas game untuk weapon kit camera.
  ↳ WEAPON_KIT_CAMERA_ADVANCED "p_camerabox01x" Model atau entitas game untuk weapon kit camera advanced.
  ↳ weapon_kit_camera_advanced "p_camerabox01x" Model atau entitas game untuk weapon kit camera advanced.
  ↳ WEAPON_KIT_BINOCULARS "p_binocular01x" Model atau entitas game untuk weapon kit binoculars.
  ↳ weapon_kit_binoculars "p_binocular01x" Model atau entitas game untuk weapon kit binoculars.
  ↳ WEAPON_KIT_BINOCULARS_IMPROVED "p_binocular01x" Model atau entitas game untuk weapon kit binoculars improved.
  ↳ weapon_kit_binoculars_improved "p_binocular01x" Model atau entitas game untuk weapon kit binoculars improved.
  ↳ WEAPON_KIT_METAL_DETECTOR "w_sp_metaldetector01" Model atau entitas game untuk weapon kit metal detector.
  ↳ WEAPON_MELEE_LANTERN "p_lantern01x" Model atau entitas game untuk weapon melee lantern.
  ↳ WEAPON_MELEE_LANTERN_HALLOWEEN "p_lantern01x" Model atau entitas game untuk weapon melee lantern halloween.
  ↳ WEAPON_MELEE_LANTERN_ELECTRIC "p_lantern01x" Model atau entitas game untuk weapon melee lantern electric.
  ↳ WEAPON_MELEE_DAVY_LANTERN "p_lantern01x" Model atau entitas game untuk weapon melee davy lantern.
  ↳ weapon_melee_davy_lantern "p_lantern01x" Model atau entitas game untuk weapon melee davy lantern.
  ↳ WEAPON_MELEE_TORCH "p_torch01x" Model atau entitas game untuk weapon melee torch.
model_specific_components table Model atau entitas game untuk model specific components.
  ↳ WEAPON_REVOLVER_CATTLEMAN table Model atau entitas game untuk weapon revolver cattleman.
  ↳ WEAPON_REVOLVER_DOUBLEACTION table Model atau entitas game untuk weapon revolver doubleaction.
  ↳ WEAPON_REVOLVER_DOUBLEACTION_EXOTIC table Model atau entitas game untuk weapon revolver doubleaction exotic.
  ↳ WEAPON_REVOLVER_SCHOFIELD table Model atau entitas game untuk weapon revolver schofield.
  ↳ WEAPON_PISTOL_MAUSER table Model atau entitas game untuk weapon pistol mauser.
  ↳ WEAPON_PISTOL_SEMIAUTO table Model atau entitas game untuk weapon pistol semiauto.
  ↳ WEAPON_PISTOL_VOLCANIC table Model atau entitas game untuk weapon pistol volcanic.
  ↳ WEAPON_PISTOL_M1899 table Model atau entitas game untuk weapon pistol m1899.
  ↳ WEAPON_REVOLVER_LEMAT table Model atau entitas game untuk weapon revolver lemat.
  ↳ WEAPON_REVOLVER_NAVY table Model atau entitas game untuk weapon revolver navy.
  ↳ weapon_revolver_navy_crossover table Model atau entitas game untuk weapon revolver navy crossover.
  ↳ WEAPON_REPEATER_CARBINE table Model atau entitas game untuk weapon repeater carbine.
  ↳ WEAPON_REPEATER_HENRY table Model atau entitas game untuk weapon repeater henry.
  ↳ WEAPON_REPEATER_EVANS table Model atau entitas game untuk weapon repeater evans.
  ↳ WEAPON_REPEATER_WINCHESTER table Model atau entitas game untuk weapon repeater winchester.
config/license.lua - 9 opsi#

General

Setting Default What it does
  ↳ Item "Weaponlicence" jrs_inventory item granted while a license is active
  ↳ PricePerDay 0.10 $ per day
  ↳ ReissuePrice 0.50 $ to extract a replacement copy if lost while still valid
  ↳ Options table selectable durations, in days
  ↳ ServerName "REDEMPIRE" printed on the license booklet cover/authority line
  ↳ Purposes table (name, date of birth, residence, occupation, registered firearm, purpose). Everything is validated server-side and printed in the booklet. Purposes are keys; their labels live in html/locales.
  ↳ DefaultWeapon "WEAPON_REVOLVER_CATTLEMAN" Sketched in the booklet for licenses bought before registration existed.
  ↳ Enforce true periodically checked against its license (s/license.lua). An expired or missing license always removes the leftover item and notifies the player; DisarmWhenUnlicensed additionally strips the equipped weapon.
  ↳ CheckIntervalMs 60000 Pengaturan waktu untuk check interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
config/logs.lua - 6 opsi#

General

Setting Default What it does
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Username "REDEMPIRE Weapons Logs" Pengaturan untuk username.
  ↳ AvatarURL "" Pengaturan untuk avatar url.
  ↳ MentionRoleId "" Optional Discord role ID to mention on every enabled log. Leave empty to disable.
  ↳ Events table Tabel entri events. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Colors table Tabel entri colors. Tambah, hapus, atau ubah entri mengikuti contoh di file.
config/shops.lua - 24 opsi#

General

Setting Default What it does
StorePreviewCamera table left of the screen, so the top-down camera is shifted to put the weapon prop in the free space on the right. offsetX/offsetY are added to PosCus (the original framing was offsetX = 0.2); fov is the camera field of view.
  ↳ offsetX 0.28 Angka untuk offset x (bawaan 0.28).
  ↳ offsetY 0.0 Angka untuk offset y (bawaan 0.0).
  ↳ fov 90.0 Angka untuk fov (bawaan 90.0).
WeaponCatalogue fullWeaponsList sell all of it, but owned weapons (bought earlier, from packages, crafted…) still need their level / label / licence lookup, so the server lookups in s/server_callbacks.lua, s/license.lua and s/maintenance.lua fall back to it.
weaponShops table Model atau entitas game untuk weapon shops.
  ↳ Valentine table Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ TumbleWeed table Tabel entri tumble weed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Strawberry table Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Black_Water table Tabel entri black water. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Rhodes table Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Guarma table Tabel entri guarma. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ SaintDenise table Tabel entri saint denise. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Emerald_Ranch table Tabel entri emerald ranch. Tambah, hapus, atau ubah entri mengikuti contoh di file.
CustomWeaponPackageStore table Model atau entitas game untuk custom weapon package store.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ ExtraLocationJob "" Koordinat dunia (x, y, z) untuk extra location job.
  ↳ Command "weaponpackages" Pengaturan untuk command.
  ↳ UseWeaponShopLocations true Menyalakan atau mematikan weapon shop locations (bawaan true).
  ↳ PromptControl 0xCEFD9220 Tombol atau kontrol untuk prompt control. Kontrol adalah nilai hash dari daftar input game.
  ↳ PromptText "Open Custom Weapon Store" Teks yang dilihat pemain untuk prompt text. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ PromptDistance 1.25 Jarak dalam satuan game untuk prompt distance.
  ↳ Locations table Koordinat dunia (x, y, z) untuk locations.
  ↳ Package table Tabel entri package. Tambah, hapus, atau ubah entri mengikuti contoh di file.
JRS Core · Framework RedM gratis dan open source · dibuat oleh JRS TEAM