Housing, stables, doors and everything players own.
Folder ini berisi 10 skrip. Pilih skrip di tab di bawah.
Paid (server only) alfepanda
| Resource | alfepanda |
| Folder | [PROPERTIES] |
| Interface | No |
| Code size | 11 baris Lua |
Paid (server only) house_model
| Resource | house_model |
| Folder | [PROPERTIES] |
| Version | 1.0.0 |
| Interface | No |
| Code size | 29 baris Lua |
Free (included in JRS Core) jrs_housing
Housing
| Resource | jrs_housing |
| Folder | [PROPERTIES] |
| Version | 1.12.0 |
| Author | jrs team |
| Depends on | /assetpacks, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 31,096 Lua lines |
Commands
/edithouse/findhouse/fixdeeds/fixkeys/housedoordebug/housefarmlimit/housestash/housestashes/housingowners/housingrobberyaudit/searchhouse/setboxweight/sethousecapacity/sethouseslots/sethouseweight/setstashcapacity/setstashsize/setstashslots/setstashweight
Exports
AdminPropertyStashPlaced, CanAdminPlacePropertyStash, CanCarryWeaponsInHouse, CanPlacePropertyStash, CanRobProperty, CanUseHousingDoor, CanUsePropertyStash, CloseRobberyDoor, EnsurePlayerDeeds, GetFertilizerAtCoords, GetHouseSafeZones, GetHousingDoors, GetLandAtCoords, GetNearestBathroomFurniture, GetOwnedLandAtCoords, GetPropertyAtCoords, GetPropertyStashInfo, GetPropertyStashWeight, GetRobberyProperties, GetRobberyProperty, GrantProperty, HasPropertyKey, HasPropertyPermission, HousingDeedsOwnershipChanged, HousingOpenGuarmaDeed, HousingOpenPlayerDeed, IsLandRegistryReady, IsPropertyOwner, IsPropertyOwnerOrKeyholder, MayUsePropertyStash
Database tables
jrs_constructed_houses, jrs_housing_blip_preferences, jrs_housing_deeds, jrs_housing_doors, jrs_housing_farm_limits, jrs_housing_fertile_plots, jrs_housing_keys, jrs_private_lands, jrs_properties, jrs_property_definitions, query
config/config.lua - 133 opsi#
General
| Setting | Default | What it does |
|---|---|---|
DevMode |
true |
Sakelar untuk dev mode: true = nyala, false = mati (bawaan true). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
PropertyPurchaseIdentity |
table |
Requires an issued identity for the buyer's character in jrs_idcard. This is a registry check, not possession of somebody else's inventory card. |
↳ Required |
true |
Sakelar untuk required: true = nyala, false = mati (bawaan true). |
↳ MissingMessage |
'يجب إصدار هوية لشخصيتك قبل ... |
Teks yang dilihat pemain untuk missing message. Ubah untuk menerjemahkan atau mengganti nama. |
↳ UnavailableMessage |
'تعذر التحقق من الهوية. حاول... |
Teks yang dilihat pemain untuk unavailable message. Ubah untuk menerjemahkan atau mengganti nama. |
PromptKeys |
table |
Tombol atau kontrol untuk prompt keys. Kontrol adalah nilai hash dari daftar input game. |
↳ SELL |
table |
Tabel entri sell. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ MENU_OPEN |
table |
Tabel entri menu open. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ STORAGE |
table |
Tabel entri storage. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ WARDROBE |
table |
Tabel entri wardrobe. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ TELEPORT |
table |
Tabel entri teleport. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
MenuActionZone |
table |
Tabel entri menu action zone. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
↳ ShowOnlyForOwners |
true |
Shows only for owners: true = ya, false = tidak (bawaan true). |
↳ DrawDistance |
6.0 |
Jarak dalam satuan game untuk draw distance. |
↳ Radius |
0.65 |
Jarak dalam satuan game untuk radius. |
↳ Height |
0.08 |
Angka untuk height (bawaan 0.08). |
↳ GroundOffset |
-0.95 |
Angka untuk ground offset (bawaan -0.95). |
↳ MarkerType |
0x94FDAE17 |
Pengaturan untuk marker type. |
↳ Red |
214 |
Angka untuk red (bawaan 214). |
↳ Green |
174 |
Angka untuk green (bawaan 174). |
↳ Blue |
90 |
Angka untuk blue (bawaan 90). |
↳ Alpha |
70 |
Angka untuk alpha (bawaan 70). |
↳ BobUpAndDown |
false |
Sakelar untuk bob up and down: true = nyala, false = mati (bawaan false). |
UsersDatabase |
table |
What is your main characters table name in the database? |
↳ tableName |
"jrs_characters" |
Teks yang dilihat pemain untuk table name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ identifierName |
"identifier" |
Teks yang dilihat pemain untuk identifier name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ characterIdentifierName |
"charidentifier" |
Teks yang dilihat pemain untuk character identifier name. Ubah untuk menerjemahkan atau mengganti nama. |
StartQueryDelay |
1 |
Time in seconds (5-10 will fix your problem) |
RestartHours |
table |
The following option is saving all the data before server restart hours (2-3 Minutes atleast before server restart is mostly preferred). |
SaveDataRepeatingTimer |
table |
As default, we save all data every 15 minutes to avoid data loss in case for server crashes. @Duration = Time in minutes. |
MaxHouses |
3 |
How many houses should each player have on their character? |
ReadyPropertyPurchase |
table |
and charges house + land without asking the buyer to select the area again. The legacy manual-selection settings below remain only as a fallback for any non-dynamic property definition. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ AutoOpen |
false |
Do not show the large property image/card just because a player walks close. Only a small E interaction hint is shown; the full card opens after pressing E. |
↳ OpenKey |
Keys["E"] |
Tombol atau kontrol untuk open key. Kontrol adalah nilai hash dari daftar input game. |
↳ OpenKeyLabel |
"E" |
Tombol atau kontrol untuk open key label. Kontrol adalah nilai hash dari daftar input game. |
↳ OpenDistance |
2.25 |
Jarak dalam satuan game untuk open distance. |
↳ PromptText |
"VIEW PROPERTY" |
Teks yang dilihat pemain untuk prompt text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ RequireEntranceInsideLand |
true |
The existing house entrance must be inside the selected four corners. |
↳ EntrancePadding |
0.25 |
Angka untuk entrance padding (bawaan 0.25). |
↳ RequireKnownPropertyPointsInsideLand |
true |
Also validate known points that belong to the ready-made house (menu position and configured door positions) so a tiny plot around only the entrance cannot be used as the property's land. |
↳ KnownPointPadding |
0.10 |
Koordinat dunia (x, y, z) untuk known point padding. |
↳ ServerStartDistance |
4.0 |
Extra server-side tolerance for starting the purchase interaction. |
↳ DefaultDescription |
"Ready-made property with pr... |
Optional defaults used by the property-sale UI. Individual properties may override these with displayName and description fields. |
↳ Text |
table |
Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama. |
MaxHouseKeyHolders |
3 |
How many players should have access to a property? |
RealEstateJob |
table |
@ReceivePercentage the percentage real estate job will receive when selling a property. Ex. If a property costs $300, and ReceivePercentage is 5%, the seller will receive $15. |
UpgradeHouses |
true |
Set to false if you don't want the player's to upgrade their house inventory capacities. |
ResetUpgrades |
true |
Set it to false if you don't want the property upgrades to reset when placing the property for sale. |
ResetPropertyLedger |
false |
Reset all the property ledger account money when a property has been placed for sell. |
RenderNPCDistance |
30 |
The distance for rendering NPC Models. |
TeleportOutsideOnJoin |
table |
Set it to false if you don't want the players to be teleported outside of their property after selecting a character. We provide this system in case they bug inside or other players who left inside that property to be teleported o |
WardrobeEventTrigger |
"jrs_clothes:openWardrobe" |
to open their wardrobe, change the event trigger below. |
ManagementMenu |
table |
Options in the property management menu to display / not based on your personal and server preferences. (!) DO NOT MODIFY THE TYPE NAMES. |
PropertyStashes |
table |
Tabel entri property stashes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Resource |
"jrs_stashes" |
Pengaturan untuk resource. |
↳ MaxSlots |
50 |
Highest value an admin can set per house. |
↳ MaxWeight |
1000000.0 |
Batas atas untuk max weight. |
↳ Tiers |
table |
property area wins. Weight is the capacity (KG) of EACH stash in that house. Each placed stash is its own separate storage. Admins can customize slots and weight per house in /propertyadmin -> property -> House Stashes or via SQL/ |
↳ PlaceDistance |
4.0 |
Stashes must stay this close to the player placing them (server check). |
DoorKey |
Keys['G'] |
G Key |
DoorInteractionDistance |
3.50 |
Horizontal interaction radius for locking/unlocking property doors. The old hardcoded value was 1.25m and used 3D distance, which made the player stand almost against the door before the door key would register. |
DynamicProperties |
table |
Ready-made properties are stored and loaded from SQL only. Create and edit them in-game with /createproperty and /propertyadmin. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ CreateCommand |
"createproperty" |
Pengaturan untuk create command. |
↳ AdminCommand |
"propertyadmin" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin command. |
↳ AdminAcePermission |
"jrs_housing.property.admin" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin ace permission. |
↳ AdminGroups |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin groups. |
↳ AdminIdentifiers |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin identifiers. |
↳ RequireArea |
true |
Requires area: true = ya, false = tidak (bawaan true). |
↳ RequiredAreaPoints |
4 |
Koordinat dunia (x, y, z) untuk required area points. |
↳ AllowOwnedStructureEdit |
true |
Admins may change the area/doors of an OWNED house (enlarge, add a building, add/remove doors, merge another house). The owner keeps the house; their land boundary follows the new area. false = old behaviour (reset first). |
↳ AreaGrowStep |
5.0 |
"Enlarge Area" step size in meters (each corner moves this far outward). |
↳ MinimumArea |
25.0 |
Minimum atau level yang dibutuhkan untuk minimum area. |
↳ MaximumArea |
10000.0 |
Batas atas untuk maximum area. |
↳ DoorCaptureDistance |
6.0 |
Jarak dalam satuan game untuk door capture distance. |
↳ DoorMatchDistance |
1.75 |
Jarak dalam satuan game untuk door match distance. |
↳ ForceDoorClosedOnCapture |
true |
When an admin captures a world door, force it fully closed first so the saved objYaw is the real closed heading, never the current open angle. |
↳ DoorCloseCaptureDelay |
350 |
Pengaturan waktu untuk door close capture delay. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ Defaults |
table |
Tabel entri defaults. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
NativeDoorlocks |
table |
Tabel entri native doorlocks. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ AutoInstallBundledProperties |
true |
Seed/merge every bundled ready-made house and its known doors into SQL. Existing customized definitions are preserved; only missing data/doors are merged. |
↳ ForceBundledDoorAccessMode |
true |
Forces bundled door access mode: true = ya, false = tidak (bawaan true). |
↳ ImportLegacyDoorlockIds |
true |
One-time migration for older properties that saved jrs_doorlocks door IDs. The parts are copied directly from SQL into jrs_housing property doors. |
↳ RemoveImportedDoorlockIds |
true |
Sakelar untuk remove imported doorlock ids: true = nyala, false = mati (bawaan true). |
↳ DoorlockDatabaseTables |
table |
Tabel entri doorlock database tables. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ RegisteredDoorPickerResource |
"jrs_doorlocks" |
Optional admin convenience: /createproperty can use the jrs_doorlocks world picker when that resource is running, then copies the selected door. |
↳ EnforceExclusiveDoorHashes |
true |
Native validation/security. |
↳ RequireDoorInsidePropertyArea |
true |
Requires door inside property area: true = ya, false = tidak (bawaan true). |
↳ DoorAreaTolerance |
12.0 |
Angka untuk door area tolerance (bawaan 12.0). |
↳ ServerDistanceValidation |
true |
Sakelar untuk server distance validation: true = nyala, false = mati (bawaan true). |
↳ ServerValidationDistance |
6.0 |
Jarak dalam satuan game untuk server validation distance. |
↳ LockWhenUnowned |
true |
State policy. |
↳ UnlockWhenUnowned |
false |
Sakelar untuk unlock when unowned: true = nyala, false = mati (bawaan false). |
↳ LockOnOwnershipTransfer |
true |
Sakelar untuk lock on ownership transfer: true = nyala, false = mati (bawaan true). |
↳ DefaultLocked |
true |
Sakelar untuk default locked: true = nyala, false = mati (bawaan true). |
↳ LockOnResourceStart |
true |
Sakelar untuk lock on resource start: true = nyala, false = mati (bawaan true). |
↳ LockpickSessionMilliseconds |
120000 |
Short-lived server lockpick session. The final unlock still requires this server-issued session, the correct door, proximity and item checks. |
↳ WorldStatus |
table |
Door interaction presentation. This is drawn in world-space directly on the selected door and does not steal NUI focus. Red = locked, green = unlocked. |
↳ KeyAnimation |
table |
Character key animation for both LOCK and UNLOCK. The animation falls back to facing the saved door coordinates when a streamed MLO door does not expose a usable entity handle. |
DoorlockIntegration |
table |
Deprecated compatibility switch. Keep disabled: housing no longer delegates its doors to jrs_doorlocks. |
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
↳ Resource |
"jrs_doorlocks" |
Pengaturan untuk resource. |
RenderDoorStateDistance |
30 |
The following rendering checks for near locked states / doors. |
Lockpicking |
table |
Tabel entri lockpicking. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Key |
0xE30CD707 |
R Key |
↳ Item |
"lockpick" |
Item inventaris yang dipakai item. Nama harus ada di tabel jrs_items. |
↳ Stages |
1 |
(3) By Default, all Lockpicking stages must be successfull to unlock the property door. Stages also must be the required item quantity to have for lockpicking. That means, a player must have X3 hardlockpick items. |
↳ NotEnoughLockpicksNotify |
"~e~You do not have enough l... |
Teks yang dilihat pemain untuk not enough lockpicks notify. Ubah untuk menerjemahkan atau mengganti nama. |
↳ RequiredOnlineJob |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk required online job. |
↳ NotifyMessage |
table |
TP Notify Support. |
↳ Duration |
10 |
Time in minutes |
PropertyLights |
table |
SQL definition ( { on = true, points = { { x=.., y=.., z=.., prop=".." }, .. } } ). Properties without that field are completely unaffected by this feature. House lights are controlled from the inventory-key management menu only. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DefaultProp |
"p_kerosenetablelamp01x" |
Default prop used for a light point that does not specify its own prop. |
↳ StreamDistance |
40.0 |
How far away (in the world) a light point is streamed in and kept spawned. |
config/config_construction.lua - 26 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Construction |
table |
Tabel entri construction. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Commands |
table |
Tabel entri commands. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ EveryoneCanCreate |
false |
Set true to let every player place a new construction plot. |
↳ OwnersCanBuild |
false |
Owners can contribute materials and advance their own construction. Set to false so only the Builder rank can build/advance construction stages. |
↳ StrictJobOnly |
true |
Strict job restriction: when true, nobody (not even admins/superadmins/mods) can purchase the book, use the book, create houses or build stages without having the allowed builder job in AllowedJobs. |
↳ RequiredJobGrade |
0 |
Minimum job grade required (0 = any grade of builder) |
↳ AllowedJobs |
table |
Jobs/groups below can create and build any plot. |
↳ AllowedGroups |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed groups. |
↳ AcePermission |
"jrs_housing.construction" |
ACE permission also works: add_ace group.admin jrs_housing.construction allow |
↳ PropertyIdBase |
50000 |
Angka untuk property id base (bawaan 50000). |
↳ MinimumHouseDistance |
20.0 |
Jarak dalam satuan game untuk minimum house distance. |
↳ InteractionDistance |
4.0 |
Jarak dalam satuan game untuk interaction distance. |
↳ RenderDistance |
220.0 |
Jarak dalam satuan game untuk render distance. |
↳ DespawnDistance |
260.0 |
Jarak dalam satuan game untuk despawn distance. |
↳ Placement |
table |
Tabel entri placement. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ BuildMarker |
table |
Visible construction point spawned after confirming the house position. |
↳ PropertyDefaults |
table |
Tabel entri property defaults. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Text |
table |
Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SkipDoorModelsForTeleport |
false |
Spawn physical, interactive doors for completed constructed houses. The normal REDEMPIRE teleport entry remains available as a fallback. |
↳ DoorModels |
table |
Model atau entitas game untuk door models. |
↳ DoorModelPairs |
table |
Do not replace a visible door with guessed left/right model names. Both hinge sides use the known working model; the client mirrors only the swing direction and interaction point. |
↳ LeftHingeDoorModels |
table |
Model atau entitas game untuk left hinge door models. |
↳ RightHingeDoorModels |
table |
Model atau entitas game untuk right hinge door models. |
↳ InteractiveDoors |
table |
Tabel entri interactive doors. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Presets |
table |
Tabel entri presets. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
config/zz_config_land.lua - 24 opsi#
General
| Setting | Default | What it does |
|---|---|---|
LandSystem |
table |
Tabel entri land system. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ PricePerSquareMeter |
1.20 |
One RedM world unit is treated as one square meter for pricing. Base rate (first bracket). The real price is progressive: see PriceBrackets. |
↳ PriceBrackets |
table |
only to the m2 inside its bracket, so big estates cost far more per m2 than a small lot. Tuned to the jrs_core economy tiers (Tier 1 $4-9/h, Tier 3 $30-55/h): 100 m2 = $120, 300 = $360, 1000 = $1,620, 2500 = $5,670, 5000 = $15,045 |
↳ CurrencySymbol |
"$" |
Pengaturan untuk currency symbol. |
↳ MoneyAccount |
0 |
jrs_core account used for land payments. 0 is the normal cash account. |
↳ Standalone |
table |
Standalone private lands are created by administrators and sold to players from an in-world sale board. |
↳ RequiredPoints |
4 |
The player walks to four corners and left-clicks at each corner. |
↳ PlacePointControl |
0x07CE1E61 |
INPUT_ATTACK / left mouse button |
↳ MinimumPointSpacing |
2.0 |
Minimum atau level yang dibutuhkan untuk minimum point spacing. |
↳ MinimumArea |
100.0 |
Minimum atau level yang dibutuhkan untuk minimum area. |
↳ MaximumArea |
5000.0 |
Batas atas untuk maximum area. |
↳ PreventZoneOverlap |
true |
Prevent a purchased plot from intersecting another purchased plot. |
↳ OverlapBuffer |
1.0 |
Angka untuk overlap buffer (bawaan 1.0). |
↳ RequireHouseInsideZone |
true |
The house origin and its calculated client footprint must remain inside. |
↳ HouseEdgePadding |
0.0 |
Angka untuk house edge padding (bawaan 0.0). |
↳ PlacementFootprint |
table |
Several streamed shells have invisible collision/LOD bounds much larger than the visible building. This clamped footprint prevents false rejections. |
↳ MaximumSelectionDistance |
120.0 |
Server-side safety limits. |
↳ SelectionSeconds |
300 |
Angka untuk selection seconds (bawaan 300). |
↳ ZoneMinZOffset |
-20.0 |
The private-property zone is vertical so hills and multi-floor homes work. |
↳ ZoneMaxZOffset |
40.0 |
Batas atas untuk zone max z offset. |
↳ EntryCheckIntervalMs |
500 |
Pengaturan waktu untuk entry check interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ BoundaryDisplay |
table |
Tabel entri boundary display. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Text |
table |
Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama. |
config/zz_config_property_keys.lua - 22 opsi#
General
| Setting | Default | What it does |
|---|---|---|
PropertyKeys |
table |
Tombol atau kontrol untuk property keys. Kontrol adalah nilai hash dari daftar input game. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ HouseItem |
"housekey" |
Item inventaris yang dipakai house item. Nama harus ada di tabel jrs_items. |
↳ KeyOnlyDoors |
false |
Allow validated robbery lockpicking; normal access still requires a house key. |
↳ BoundaryAccessPadding |
5.0 |
Meters outside the saved polygon; key/menu access only. |
↳ DoorwayAccessDistance |
3.0 |
Access only: does not expand farming boundaries. |
↳ InteriorAccessDistance |
40.0 |
Meters from the interior entry point; lets owners use their key inside teleport houses. |
↳ AutoRelockSeconds |
15 |
Angka untuk auto relock seconds (bawaan 15). |
↳ LocksmithDistance |
3.0 |
Jarak dalam satuan game untuk locksmith distance. |
↳ GiveDistance |
5.0 |
Jarak dalam satuan game untuk give distance. |
↳ Locksmith |
table |
Tabel entri locksmith. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
FertilePlots |
table |
Tabel entri fertile plots. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DefaultRadius |
3.0 |
Legacy circle plots (pre-polygon) kept only so older saved rows still work. |
↳ MinimumRadius |
1.0 |
Jarak dalam satuan game untuk minimum radius. |
↳ MaximumRadius |
8.0 |
Jarak dalam satuan game untuk maximum radius. |
↳ MinimumPoints |
4 |
Corners: each plot is a walked-and-clicked polygon, so its shape can differ from house to house instead of always being the same circle. |
↳ MinimumPointSpacing |
1.5 |
Minimum atau level yang dibutuhkan untuk minimum point spacing. |
↳ MinimumArea |
4.0 |
Minimum atau level yang dibutuhkan untuk minimum area. |
↳ MaximumArea |
200.0 |
Batas atas untuk maximum area. |
↳ MaximumPlots |
8 |
Batas atas untuk maximum plots. |
↳ InitialFertilizer |
250 |
Light starter soil (25%). Plot crops also get reduced care bonuses - see jrs_farming Config.FertilePlotSoil. |
config/zz_config_wardrobe_prop.lua - 14 opsi#
General
| Setting | Default | What it does |
|---|---|---|
WardrobeProp |
table |
wardrobe (clothes change prompt at it). One wardrobe per house - setting a new one replaces the old prop. Enabled = false restores the plain point. Range = the house furnitureRange from its entrance (same as furniture). |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Models |
table |
Model atau entitas game untuk models. |
↳ SpawnDistance |
60.0 |
Jarak dalam satuan game untuk spawn distance. |
↳ Blip |
table |
Map blip on the owner's wardrobe (any wardrobe point, prop or not). |
↳ DespawnDistance |
75.0 |
Jarak dalam satuan game untuk despawn distance. |
↳ Keys |
table |
Every other key is the furniture placement set (client_furnitures.lua). |
StorageProp |
table |
Same furniture placement as the wardrobe above (C = next prop). Its capacity is the house defaultStorageWeight + bought upgrades, written to the storage row every time the box is opened (zz_server_property_keys.lua). |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Models |
table |
Model atau entitas game untuk models. |
↳ SpawnDistance |
60.0 |
Jarak dalam satuan game untuk spawn distance. |
↳ Blip |
table |
Pengaturan blip peta atau ikon untuk blip. |
↳ DespawnDistance |
75.0 |
Jarak dalam satuan game untuk despawn distance. |
↳ Keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
Paid (server only) jrs_redempire_mountain
jrs core RP S4 - 40m x 30m mountain wooden sign
| Resource | jrs_redempire_mountain |
| Folder | [PROPERTIES] |
| Version | 1.0.2 |
| Author | jrs team |
| Interface | No |
| Code size | 499 baris Lua |
config/config.lua - 31 opsi#
General
| Setting | Default | What it does |
|---|---|---|
ModelName |
"redempire_mtn_s4_40x30" |
Unique model/resource naming so this version can run beside the old road sign. |
SignDimensions |
table |
Tabel entri sign dimensions. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ width |
40.0 |
Angka untuk width (bawaan 40.0). |
↳ height |
30.0 |
Angka untuk height (bawaan 30.0). |
↳ plankWidth |
38.6 |
Two narrower horizontal timber boards between the posts. |
↳ plankHeight |
1.35 |
Angka untuk plank height (bawaan 1.35). |
↳ plankDepth |
0.82 |
Angka untuk plank depth (bawaan 0.82). |
↳ upperPlankZ |
18.60 |
Mountain sign: the boards sit high on the 30m posts. |
↳ lowerPlankZ |
12.70 |
Angka untuk lower plank z (bawaan 12.70). |
Lighting |
table |
Lighting is fully client-side and follows each spawned sign. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ onlyAtNight |
false |
Keep false while testing so the lights can be checked at any time. Set true later if you only want them during night hours. |
↳ nightStartHour |
18 |
Angka untuk night start hour (bawaan 18). |
↳ nightEndHour |
6 |
Angka untuk night end hour (bawaan 6). |
↳ renderDistance |
900.0 |
Do not draw lights for very distant signs to keep the script light. |
↳ propEnabled |
true |
Real RedM/RDR game props. The script tries them in order and uses the first model that loads successfully, so one missing variant will not break the resource. |
↳ propModels |
table |
Model atau entitas game untuk prop models. |
↳ color |
table |
Warm frontier light. |
↳ spotlight |
table |
Spotlight settings. Four lamps cover both giant text rows. |
↳ lamps |
table |
Local coordinates relative to the 40x30 sign model. +Y is the visible/front side of the sign. |
FixedPlacement |
table |
Fixed placement for the mountain sign. Set enabled = true and paste the exact coords/full 3-axis rotation you want. The Z value is used exactly as written; it is NOT auto-adjusted to the ground. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ spawnOnStart |
true |
Sakelar untuk spawn on start: true = nyala, false = mati (bawaan true). |
↳ coords |
vector3(-57.79999923706055, ... |
Koordinat dunia (x, y, z) untuk coords. |
↳ rotation |
vector3(0.0, 0.0, 115.0) |
Pengaturan untuk rotation. |
Commands |
table |
Tabel entri commands. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ spawn |
"redempire_mtn_sign_spawn" |
Koordinat dunia (x, y, z) untuk spawn. |
↳ remove |
"redempire_mtn_sign_remove" |
Pengaturan untuk remove. |
↳ lights |
"redempire_mtn_lights" |
Pengaturan untuk lights. |
↳ coords |
"redempire_mtn_sign_coords" |
Koordinat dunia (x, y, z) untuk coords. |
↳ transform |
"redempire_mtn_sign_transform" |
Pengaturan untuk transform. |
Paid (server only) jrs_stable
JRS Stable v5.11.0: horse Health/Stamina now use the game\
| Resource | jrs_stable |
| Folder | [PROPERTIES] |
| Version | 5.26.6 |
| Depends on | /onesync, /server:6231, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 80,274 Lua lines |
Commands
/-jrs_stable_callwagon/-jrs_stable_horse_dance/-jrs_stable_lean_left/-jrs_stable_lean_modifier/-jrs_stable_lean_right/OpenBreedingMenu/callhorse/checkStow/dancehorse/fixstable/jrs_stable_brushhorse/jrs_stable_callhorse_key/jrs_stable_callwagon_key/jrs_stable_feedhorse/jrs_stable_showhorseinfo/jrshorsestats/jrsstablepromptdebug/resetstablename/setstablename/spawnPelt/trainingadmin
Exports
AddHorseXP, GenerateHorseStatisticsForMenu, GetHorseHudSource, GetHorseNameForMenu, GetMetabolismHorse, GetPlayerLevel, GetServerTimer, GetStableHorseCondition, GiveHorse, GiveWagon, HasLocalStablePermission, HasStablePermission, IsStablePermissionAdmin, IsStableUiOpen, OpenFlamingHoovesDeed, PlayerOwnsFlamingHooves, RegisterAction, RegisterFilter, ReloadHorseTrainingRoutes, SetPlayerFlamingHoovesOwned, ShowMenu, SpawnHorse, StopAddon, getCallbackAPI, getConfig, getConfigs, getCurrentStable, getHorses, getMyHorses, getMyWagons
Database tables
IF, jrs_horse_breeding, jrs_horse_training_npcs, jrs_horse_training_routes, jrs_horse_training_service, jrs_horses, jrs_horses_stats, jrs_stable_admin_actions, jrs_stable_admin_horse_grants, jrs_stable_admin_horse_templates, jrs_stable_bought, jrs_stable_breeder_market_wallet, jrs_stable_color, jrs_stable_custom_names, jrs_stable_flaming_hooves_owners, jrs_stable_market_stock, jrs_stable_market_transactions, jrs_stable_permissions, jrs_stable_team_cooldowns, jrs_wagon_crafting
Notes from the README#
# JRS Stable v5.9.0 — Production
A complete RedM stable system for JRS Core. The resource is designed around server-authoritative horse ownership, equipment, breeding, training, storage and mar
## Required resources
- `oxmysql`
- `jrs_core`
- `jrs_inventory`
- OneSync
Recommended start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_stable
'''
## Horse interaction
Horse interaction is prompt-only. The old `ENTER Horse Options` path is disabled for horses.
Use Left Arrow / Right Arrow to move between the four prompt pages. The current page is remembered while actions temporarily take focus or drop Rockstar lock-on
- Care: Show Info, Brush, Feed, Lead, Pat, Flee
- Equipment: Storage, Saddlebag, Lantern, Remove Saddle, Flaming Hooves and equipment actions
- Needs: Drink, Graze/Eat, Clean Hoof, Rest, Sleep, Stand Up
- Commands: Rename, Lock/Unlock, Transfer, Follow, Stay, Dance (trained horse)
Horse level remains in the target prompt title. Full stats are available through Show Info.
## Storage and equipment
Horse storage is tied to the equipped `horse_saddlebags` component. The legacy independent horse cargo container is disabled. The server validates horse ownersh
The active accessory category is `horse_accessories`. `horse_masks` is retained only as a legacy compatibility alias where required by old data.
## Breeding
Breeding opens from the stable menu, not a separate world prompt. Valentine is enabled by default and additional stables can be enabled later in `shared/config_
The flow uses a separate breeding view and camera, lets the player choose an eligible stallion and mare, performs server-side checks, starts pregnancy, and reve
## Markets
- Horse Market: stable supplies and standard stable commerce.
- Breeder Market: player-to-player horse listings with server-authoritative purchase, seller proceeds and commission handling.
## Training
Horse Training Service uses the stable-themed UI and can be opened from the stable menu. Training requests, trainer acceptance, activities, return and payment a
## Metabolism integration
The resource exposes active/current horse lookup methods and emits stable-horse lifecycle events used by `jrs_metabolism`. It also uses `SetStableHorse` / `Clea
## Database
For a fresh installation import the SQL files in `sql/`:
1. `jrs_stable.sql`
2. `jrs_stable_items.sql`
3. `jrs_horse_training_service.sql`
4. `jrs_horse_training_routes.sql`
5. `jrs_horse_training_npcs.sql`
Back up your existing database before importing or migrating an existing server.
## Notes
The resource does not use runtime ItemSet creation/clear/destroy natives. Final native, OneSync and database behavior should still be smoke-tested on the live RFree (included in JRS Core) jrs_stables
JRS Core stables - buy, name and call horses, tack shop, saddlebags, brushing and feeding
| Resource | jrs_stables |
| Folder | [PROPERTIES] |
| Version | 2.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Code size | 5,729 Lua lines |
config/main.lua - 129 opsi#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"en_lang" |
Language |
devMode |
false |
Default: false / Do Not Run on a Live Server |
currencyType |
2 |
Default: 2 |
keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
↳ shop |
0x760A9C6F |
[G] Open Stable Menu |
↳ call |
0x80F28E95 |
[L] Call Horse at Stable |
↳ ret |
0x27D1C284 |
[R] Return Horse at Stable |
↳ sell |
0x80F28E95 |
[L] Sell Tamed Horse at Sell Point |
↳ keep |
0x27D1C284 |
[R] Keep Tamed Horse at Sell Point |
↳ trade |
0x27D1C284 |
[R] Trade Horse to Player |
↳ drink |
0xD8F73058 |
[U] Horse Drink when in Water |
↳ rest |
0x620A6C5E |
[V] Horse Rest |
↳ sleep |
0x43CDA5B0 |
[Z] Horse Sleep |
↳ wallow |
0x9959A6F0 |
[C] Horse Wallow |
↳ loot |
0x27D1C284 |
[R] Loot Horse |
horsebrush |
table |
Horse Items |
↳ item |
"horsebrush" |
Item Name in Database |
↳ durability |
true |
Enable or disable durability for the brush item |
↳ maxDurability |
100 |
Maximum durability for the item |
↳ durabilityPerUse |
1 |
Durability decrease per use |
lantern |
table |
Tabel entri lantern. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ item |
"oil_lantern" |
Item Name in Database |
↳ durability |
true |
Enable or disable durability for the lantern item |
↳ maxDurability |
100 |
Maximum durability for the item |
↳ durabilityPerUse |
1 |
Durability decrease per use |
horseFood |
table |
Model atau entitas game untuk horse food. |
reviver |
"consumable_horse_reviver" |
Pengaturan untuk reviver. |
flamingHooves |
table |
Horse Flaming Hooves |
↳ active |
false |
off in the light edition |
↳ item |
"diamond" |
Item Name in Database |
↳ duration |
2 |
Duration in Minutes for Flaming Hooves Effect |
↳ durability |
true |
Enable or disable durability for the flaming hooves item |
↳ maxDurability |
100 |
Maximum durability for the item |
↳ durabilityPerUse |
5 |
Durability decrease per use |
commands |
table |
Change / Translate Stables Commands |
↳ horseRespawn |
"horseRespawn" |
Respawn Horse if Stuck or Unable to Reach |
↳ horseSetWild |
"horseSetWild" |
Dev Mode: Make a Horse Wild |
↳ horseWrithe |
"horseWrithe" |
Dev Mode: Set Horse to Writhe State |
maxPlayerHorses |
5 |
Default: 5 |
maxTrainerHorses |
10 |
Default: 10 |
horseDistance |
table |
If Distance to Horse is too Far, Horse is Returned to Stable |
↳ enabled |
true |
Default: true / If You Notice Horse Spawn Issues, Set to False |
↳ radius |
150 |
Default: 150 / Distance from Player to Horse |
whistleSpawn |
true |
Default:true / Set to false to only Use 'Call Horse' Button at Stable to Spawn Horse |
fleeEnabled |
true |
Default: true / Set to false to Return Horse at Stable Only |
closedCall |
true |
Default: true / 'Call Horse' Button at Stable |
closedReturn |
true |
Default: true / 'Return Horse' Button at Stable |
death |
table |
Horse Death Management Wrihe State: Horse is Down and Unable to Move |
↳ writheEnabled |
true |
Default: true / If false, Horse will skip Writhe State and go directly to Dead |
↳ persistentWrithe |
true |
Default: true / If true, Writhe State will be Saved to Database and Set on Spawn Until Revived or Killed |
↳ deselect |
false |
Default: false / If true, Player Must Return to Stable to Select Horse to Spawn (Requires "writheEnabled" to be true) |
↳ permanent |
false |
Default: false / If true, Horse is Permanently Dead (Requires "writheEnabled" to be true) |
↳ health |
20 |
Default: 20 / Max: 100 / Core Health Level for First Spawn After Death |
↳ stamina |
20 |
Default: 20 / Max: 100 / Core Stamina Level for First Spawn After Death |
useSaddlebags |
true |
Default: true / Require Saddlebags for Inventory |
shareInventory |
false |
Default: false / Share with All Players / Allows Looting Player Horses |
allowWeapons |
true |
Default: true / Allow Weapons |
whitelistWeapons |
false |
Default: false / Set to true to Enable White List for Weapons |
weaponsLimitWhiteList |
table |
Batas atas untuk weapons limit white list. |
useBlackList |
false |
Default: false / Set to false to Disable |
itemsBlackList |
table |
Item inventaris yang dipakai items black list. Nama harus ada di tabel jrs_items. |
ignoreItemStackLimit |
true |
Default: true / Set to true to Ignore Item Stack Limit |
useWhiteList |
false |
Default: false / Set to true to Enable White List |
itemsLimitWhiteList |
table |
Batas atas untuk items limit white list. |
usePermissions |
false |
Default: false / Set to true to Enable Permissions |
permissions |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permissions. |
↳ allowedJobsTakeFrom |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed jobs take from. |
↳ allowedJobsMoveTo |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed jobs move to. |
boost |
table |
Health and Stamina Boosts (Set to 0 to Disable Boost - Animations Still Work) |
↳ brushHealth |
10 |
Increase for Brushing Horse |
↳ brushStamina |
10 |
Angka untuk brush stamina (bawaan 10). |
↳ feedHealth |
20 |
Increase for Feeding Horse |
↳ feedStamina |
20 |
Angka untuk feed stamina (bawaan 20). |
↳ drinkHealth |
20 |
Increase for Horse Drinking |
↳ drinkStamina |
20 |
Angka untuk drink stamina (bawaan 20). |
saveInterval |
60 |
Default: 60 / Time in Seconds / Set to 0 to Disable |
drinkLength |
20 |
Default: 20 / Time in Seconds for Animation to Run |
horseTag |
true |
Default: true / Set to false to disable |
tagDistance |
15 |
Default: 15 / Distance from Horse the Tag is Visible |
trainerOnly |
false |
Default: false / Only Trainers can Tame and Keep/Sell Wild Horses / Only Trainers can Train Horses |
trainerJob |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk trainer job. |
horseXpPerCheck |
1 |
Default: 1 / XP Earned per 'trainingDistance' Achieved |
horseXpPerBrush |
1 |
Default: 1 / Set to 0 to Disable / Amount of XP Earned when Brushing Horse |
horseXpPerFeed |
1 |
Default: 1 / Set to 0 to Disable / Amount of XP Earned when Feeding Horse |
horseXpPerDrink |
1 |
Default: 1 / Set to 0 to Disable / Amount of XP Earned When Horse Drinks |
showXpMessage |
true |
Default: true / Show XP Increase Message on Screen |
trainingDistance |
100 |
Default: 100 / Distance to Travel to Earn XP |
displayHorseBreed |
true |
Default: true / Display Breed of Horse Player Mounted |
allowKeep |
false |
Default: true / Allow to Register Tamed Horse |
regCost |
25 |
Default: 25 / Cost of Registering a Tamed Horse in Cash |
allowSale |
false |
Default: true / Allow Player to Sell Tamed Horse |
tamedSellPrice |
0.30 |
Default: 0.30 / Sell Price is 30% of Horse cashPrice in Stable |
cooldown |
table |
Pengaturan waktu untuk cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ sellTame |
15 |
Cooldown for Selling Tamed Horses in Minutes |
disableKick |
false |
Default: false / Disable Kick from Horse |
sellPrice |
0.70 |
Default: 0.70 |
BlipColors |
table |
Pengaturan blip peta atau ikon untuk blip colors. |
↳ LIGHT_BLUE |
"BLIP_MODIFIER_MP_COLOR_1" |
Pengaturan untuk light blue. |
↳ DARK_RED |
"BLIP_MODIFIER_MP_COLOR_2" |
Pengaturan untuk dark red. |
↳ PURPLE |
"BLIP_MODIFIER_MP_COLOR_3" |
Pengaturan untuk purple. |
↳ ORANGE |
"BLIP_MODIFIER_MP_COLOR_4" |
Pengaturan untuk orange. |
↳ TEAL |
"BLIP_MODIFIER_MP_COLOR_5" |
Pengaturan untuk teal. |
↳ LIGHT_YELLOW |
"BLIP_MODIFIER_MP_COLOR_6" |
Pengaturan untuk light yellow. |
↳ PINK |
"BLIP_MODIFIER_MP_COLOR_7" |
Pengaturan untuk pink. |
↳ GREEN |
"BLIP_MODIFIER_MP_COLOR_8" |
Pengaturan untuk green. |
↳ DARK_TEAL |
"BLIP_MODIFIER_MP_COLOR_9" |
Pengaturan untuk dark teal. |
↳ RED |
"BLIP_MODIFIER_MP_COLOR_10" |
Pengaturan untuk red. |
↳ LIGHT_GREEN |
"BLIP_MODIFIER_MP_COLOR_11" |
Pengaturan untuk light green. |
↳ TEAL2 |
"BLIP_MODIFIER_MP_COLOR_12" |
Pengaturan untuk teal2. |
↳ BLUE |
"BLIP_MODIFIER_MP_COLOR_13" |
Pengaturan untuk blue. |
↳ DARK_PUPLE |
"BLIP_MODIFIER_MP_COLOR_14" |
Pengaturan untuk dark puple. |
↳ DARK_PINK |
"BLIP_MODIFIER_MP_COLOR_15" |
Pengaturan untuk dark pink. |
↳ DARK_DARK_RED |
"BLIP_MODIFIER_MP_COLOR_16" |
Pengaturan untuk dark dark red. |
↳ GRAY |
"BLIP_MODIFIER_MP_COLOR_17" |
Pengaturan untuk gray. |
↳ PINKISH |
"BLIP_MODIFIER_MP_COLOR_18" |
Pengaturan untuk pinkish. |
↳ YELLOW_GREEN |
"BLIP_MODIFIER_MP_COLOR_19" |
Pengaturan untuk yellow green. |
↳ DARK_GREEN |
"BLIP_MODIFIER_MP_COLOR_20" |
Pengaturan untuk dark green. |
↳ BRIGHT_BLUE |
"BLIP_MODIFIER_MP_COLOR_21" |
Pengaturan untuk bright blue. |
↳ BRIGHT_PURPLE |
"BLIP_MODIFIER_MP_COLOR_22" |
Pengaturan untuk bright purple. |
↳ YELLOW_ORANGE |
"BLIP_MODIFIER_MP_COLOR_23" |
Pengaturan untuk yellow orange. |
Paid (server only) jrs_transportbox
Transport crate: place it, load it on a horse or wagon, open its storage anywhere it goes
| Resource | jrs_transportbox |
| Folder | [PROPERTIES] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 482 baris Lua |
Database tables
jrs_transport_crates
config.lua - 16 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Item |
"transport_crate" |
auto-created in jrs_items on start |
ItemLabel |
table |
Item inventaris yang dipakai item label. Nama harus ada di tabel jrs_items. |
Model |
"p_crate03x" |
Model atau entitas game untuk model. |
StorageSize |
120 |
jrs_inventory storage capacity |
MaxDeployedPerCharacter |
2 |
Batas atas untuk max deployed per character. |
Access |
"owner" |
Who can open a crate: 'owner' (the character who placed it) or 'anyone'. |
AllowPickupByOthers |
true |
Anyone can pick a crate up off the ground (theft RP). Contents travel with it. |
InteractDistance |
2.2 |
Jarak dalam satuan game untuk interact distance. |
LoadDistance |
3.5 |
Jarak dalam satuan game untuk load distance. |
Keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
↳ Open |
0x760A9C6F |
G |
↳ Pickup |
0xCEFD9220 |
E (hold) |
↳ Load |
0xE30CD707 |
R |
Attach |
table |
Where the crate sits when loaded. Bone name on the target + offset/rotation. |
↳ horse |
table |
Model atau entitas game untuk horse. |
↳ wagon |
table |
Tabel entri wagon. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Free (included in JRS Core) jrs_trapdoors
JRS Core trapdoors - synced trapdoors with an optional 4-digit passcode
| Resource | jrs_trapdoors |
| Folder | [PROPERTIES] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | 1,305 Lua lines |
Database tables
jrs_trapdoors
config.lua - 12 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
MoveDuration |
2000 |
ms the open/close animation takes |
AutoCloseTime |
30000 |
ms before an open trapdoor closes itself (0 = never) |
PlayerCooldown |
1000 |
ms between toggle requests per player |
StreamDistance |
100.0 |
distance at which clients look for / sync the prop |
MaxCodeAttempts |
3 |
wrong guesses before a player is locked out of that door |
CodeLockoutTime |
60000 |
ms lockout after too many wrong guesses |
AdminResetCommand |
"resettrapdoorcode" |
/resettrapdoorcode <door id> (admins) |
Trapdoors |
table |
Each entry is one physical trapdoor. The key is its unique id. rotations are pitch/roll/yaw in degrees (rotation order 2) |
↳ rhodes_gunsmith |
table |
Tabel entri rhodes gunsmith. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ strawberry |
table |
Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clothing_case |
table |
Tabel entri clothing case. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Free (included in JRS Core) jrs_wildhorse
Horse wild selling locations for jrs core framework
| Resource | jrs_wildhorse |
| Folder | [PROPERTIES] |
| Version | 1.2 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 537 baris Lua |
config.lua - 126 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Language |
table |
Bahasa antarmuka skrip ini (en atau ar). |
↳ NoMount |
"You aren't mounted on a hor... |
Pengaturan untuk no mount. |
↳ NotInTheTrainer |
"I won't buy that animal" |
Pengaturan untuk not in the trainer. |
↳ AnimalSold |
"Thanks for the deal!" |
Model atau entitas game untuk animal sold. |
↳ notatrainer |
"You Dont Have The Right Job" |
Pengaturan untuk notatrainer. |
↳ NotBroken |
"Your horse is not broken" |
Pengaturan untuk not broken. |
aiTrainerped |
true |
spawn ai trainer ped set to false if you dont want an ai trainer ped to spawn |
joblocked |
false |
lock the trainer so only people with the job can access. u can change access to each trainer by editing this trainerjob= "trainer" |
trainers |
table |
Tabel entri trainers. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
SkillName |
"HorseTaming" |
you need to add this skill to jrs_core config skills |
SkillsLevel |
table |
jrs core must have the same amount of skills for this |
↳ 1 |
table |
Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2 |
table |
Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 3 |
table |
Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 4 |
table |
Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 5 |
table |
Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Animals |
table |
Model atau entitas game untuk animals. |
↳ -1963397600 |
table |
XP WILL BE DO INCREASE SKILL LEVEL EVERYTIME THEY SELL A HORSE |
↳ -450053710 |
table |
Tabel entri 450053710. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1792770814 |
table |
Tabel entri 1792770814. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -167968797 |
table |
Tabel entri 167968797. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1250098797 |
table |
Tabel entri 1250098797. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -318278790 |
table |
Tabel entri 318278790. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1883159941 |
table |
Tabel entri 1883159941. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 55096099 |
table |
Tabel entri 55096099. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -458397856 |
table |
Tabel entri 458397856. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -444810976 |
table |
Tabel entri 444810976. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 705691988 |
table |
Tabel entri 705691988. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 746627200 |
table |
Tabel entri 746627200. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1028075925 |
table |
Tabel entri 1028075925. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2130094044 |
table |
Tabel entri 2130094044. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1029277326 |
table |
Tabel entri 1029277326. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 604357666 |
table |
Tabel entri 604357666. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1140650519 |
table |
Tabel entri 1140650519. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1554827654 |
table |
Tabel entri 1554827654. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1999198818 |
table |
Tabel entri 1999198818. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 84224102 |
table |
Tabel entri 84224102. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1496579364 |
table |
Tabel entri 1496579364. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -403470324 |
table |
Tabel entri 403470324. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1576849913 |
table |
Tabel entri 1576849913. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -925223936 |
table |
Tabel entri 925223936. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -157438906 |
table |
Tabel entri 157438906. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -2026265047 |
table |
Tabel entri 2026265047. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -635239558 |
table |
Tabel entri 635239558. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -586898625 |
table |
Tabel entri 586898625. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 937246805 |
table |
Tabel entri 937246805. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1717674545 |
table |
Tabel entri 1717674545. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1441144351 |
table |
Tabel entri 1441144351. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1544366970 |
table |
Tabel entri 1544366970. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -619132373 |
table |
Tabel entri 619132373. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 337109765 |
table |
Tabel entri 337109765. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -683592019 |
table |
Tabel entri 683592019. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1138427579 |
table |
Tabel entri 1138427579. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2147082926 |
table |
Tabel entri 2147082926. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 766293155 |
table |
Tabel entri 766293155. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1720251851 |
table |
Tabel entri 1720251851. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 506887890 |
table |
Tabel entri 506887890. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1825358734 |
table |
Tabel entri 1825358734. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1772321403 |
table |
Tabel entri 1772321403. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 687445866 |
table |
Tabel entri 687445866. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 861505058 |
table |
Tabel entri 861505058. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1593035738 |
table |
Tabel entri 1593035738. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1356425746 |
table |
Tabel entri 1356425746. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1142861801 |
table |
Tabel entri 1142861801. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -390136947 |
table |
Tabel entri 390136947. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -417416199 |
table |
Tabel entri 417416199. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1460773772 |
table |
Tabel entri 1460773772. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1476007840 |
table |
Tabel entri 1476007840. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1104566530 |
table |
Tabel entri 1104566530. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -819697512 |
table |
Tabel entri 819697512. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1705182311 |
table |
Tabel entri 1705182311. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1896838685 |
table |
Tabel entri 1896838685. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -78273782 |
table |
Tabel entri 78273782. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -247265944 |
table |
Tabel entri 247265944. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1516219602 |
table |
Tabel entri 1516219602. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1265030920 |
table |
Tabel entri 1265030920. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2024948086 |
table |
Tabel entri 2024948086. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1696286663 |
table |
Tabel entri 1696286663. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1616287563 |
table |
Tabel entri 1616287563. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1846319726 |
table |
Tabel entri 1846319726. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1881155818 |
table |
Tabel entri 1881155818. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -955237712 |
table |
Tabel entri 955237712. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -647020346 |
table |
Tabel entri 647020346. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -127412252 |
table |
Tabel entri 127412252. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1342159303 |
table |
Tabel entri 1342159303. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -420588285 |
table |
Tabel entri 420588285. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1154406788 |
table |
Tabel entri 1154406788. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2030804811 |
table |
Tabel entri 2030804811. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1230359523 |
table |
Tabel entri 1230359523. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1038436471 |
table |
Tabel entri 1038436471. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 96930969 |
table |
Tabel entri 96930969. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1063137731 |
table |
Tabel entri 1063137731. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 594040097 |
table |
Tabel entri 594040097. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1230516683 |
table |
Tabel entri 1230516683. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 478986344 |
table |
Tabel entri 478986344. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1180427609 |
table |
Tabel entri 1180427609. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 43825738 |
table |
Tabel entri 43825738. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2119038574 |
table |
Tabel entri 2119038574. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 107013696 |
table |
Tabel entri 107013696. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1261814606 |
table |
Tabel entri 1261814606. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2145697477 |
table |
Tabel entri 2145697477. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1007570567 |
table |
Tabel entri 1007570567. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -156439156 |
table |
Tabel entri 156439156. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -217135948 |
table |
Tabel entri 217135948. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1029339151 |
table |
Tabel entri 1029339151. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 134401125 |
table |
Tabel entri 134401125. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1066034872 |
table |
Tabel entri 1066034872. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 36009259 |
table |
Tabel entri 36009259. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 802784330 |
table |
Tabel entri 802784330. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1693870200 |
table |
Tabel entri 1693870200. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1599683008 |
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Tabel entri 1599683008. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1072019803 |
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Tabel entri 1072019803. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1074477367 |
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Tabel entri 1074477367. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -85890205 |
table |
Tabel entri 85890205. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -166778945 |
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Tabel entri 166778945. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 446670976 |
table |
Tabel entri 446670976. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -727455979 |
table |
Tabel entri 727455979. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1048964673 |
table |
Tabel entri 1048964673. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2120708491 |
table |
Tabel entri 2120708491. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1924405794 |
table |
Tabel entri 1924405794. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Paid (server only) rl_prop_items
REDEMPIRE prop items, admin manager, and owned-item native melee model replacement.
| Resource | rl_prop_items |
| Folder | [PROPERTIES] |
| Version | 3.2.4 |
| Author | jrs |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,640 Lua lines |
Commands
/propweapdebug
Exports
ClearPropItems, ClearReplacementAppearance, EquipPropItem, GetEquippedPropItems, GetReplacementAppearances, IsJRSIntegrationReady, OpenAdminObjectManager, SelectReplacementAppearance, TogglePropItem, UnequipPropItem
config/config.lua - 88 opsi#
General
| Setting | Default | What it does |
|---|---|---|
REDEMPIRE |
table |
Tabel entri redempire. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
↳ InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
↳ UseCoreNotifications |
true |
Menyalakan atau mematikan core notifications (bawaan true). |
↳ NotificationDuration |
3000 |
Pengaturan waktu untuk notification duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ CloseInventoryOnUse |
true |
Sakelar untuk close inventory on use: true = nyala, false = mati (bawaan true). |
↳ InitialRegistrationDelay |
1500 |
Pengaturan waktu untuk initial registration delay. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ RegistrationAttempts |
10 |
Angka untuk registration attempts (bawaan 10). |
↳ RegistrationRetryDelay |
1000 |
Pengaturan waktu untuk registration retry delay. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
StateBagName |
"rl_prop_items" |
Teks yang dilihat pemain untuk state bag name. Ubah untuk menerjemahkan atau mengganti nama. |
RefreshInterval |
1500 |
Pengaturan waktu untuk refresh interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
ModelLoadTimeout |
8000 |
Pengaturan waktu untuk model load timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
DisableCollision |
true |
Turns off collision: true = ya, false = tidak (bawaan true). |
MakeInvincible |
true |
Sakelar untuk make invincible: true = nyala, false = mati (bawaan true). |
HammerReplace |
true |
The player must already own/equip the native RedM weapon. This script never gives, removes, or forces the native weapon. It only hides its model and attaches an owned prop item while that weapon is selected. |
WeaponHammerReplace |
"weapon_melee_hammer" |
Model atau entitas game untuk weapon hammer replace. |
SwordReplace |
true |
Sakelar untuk sword replace: true = nyala, false = mati (bawaan true). |
WeaponSwordReplace |
"weapon_melee_machete_collector" |
Model atau entitas game untuk weapon sword replace. |
KnifeReplace |
true |
Sakelar untuk knife replace: true = nyala, false = mati (bawaan true). |
WeaponKnifeReplace |
"weapon_melee_knife_rustic" |
Model atau entitas game untuk weapon knife replace. |
ReplacementStateBagName |
"rl_prop_item_skins" |
Replacement state synchronization. |
HideReplacementWeapon |
true |
Hides replacement weapon: true = ya, false = tidak (bawaan true). |
ReplacementRefreshInterval |
100 |
Pengaturan waktu untuk replacement refresh interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
AutoSelectOwnedReplacement |
true |
When a native weapon is equipped, automatically choose the first owned prop from the matching category if the player has not selected a preferred one. |
UseReplacementItemToSelect |
true |
Using a hammer/sword/knife prop item selects it as the preferred appearance. It does not directly attach the prop and does not give the native weapon. |
UseCooldownMs |
500 |
Pengaturan waktu untuk use cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
RemoveIfItemMissing |
true |
Sakelar untuk remove if item missing: true = nyala, false = mati (bawaan true). |
OwnershipCheckInterval |
5000 |
Pengaturan waktu untuk ownership check interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
ExportsRequireInventoryItem |
true |
Sakelar untuk exports require inventory item: true = nyala, false = mati (bawaan true). |
EnableTestCommands |
true |
Menyalakan atau mematikan test commands (bawaan true). |
TestCommandsRequireInventoryItem |
false |
Sakelar untuk test commands require inventory item: true = nyala, false = mati (bawaan false). |
TestCommand |
"propitem" |
Pengaturan untuk test command. |
ClearCommand |
"propclear" |
Pengaturan untuk clear command. |
ListCommand |
"proplist" |
Pengaturan untuk list command. |
TestCommandAce |
nil |
Pengaturan untuk test command ace. |
ShowChatMessages |
true |
Shows chat messages: true = ya, false = tidak (bawaan true). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
AdminUI |
table |
Admin object manager UI. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Command |
"propadmin" |
Pengaturan untuk command. |
↳ AllowedGroups |
table |
Any matching REDEMPIRE group may open and use the panel. |
↳ AcePermission |
nil |
Optional ACE permission. Set to nil to use REDEMPIRE groups only. |
↳ SaveFile |
"saved_props.json" |
Pengaturan untuk save file. |
↳ OpenKey |
nil |
Tombol atau kontrol untuk open key. Kontrol adalah nilai hash dari daftar input game. |
ItemAliases |
table |
Compatibility for the typo used in some old installation notes. |
↳ crowbar |
"crowbar01" |
Pengaturan untuk crowbar. |
Items |
table |
One weapon can occupy right_hand and one shield can occupy left_forearm. Every item may contain one or more objects. |
↳ sword01 |
table |
Tabel entri sword01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ sword02 |
table |
Tabel entri sword02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ spear01 |
table |
Tabel entri spear01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ sword03 |
table |
Tabel entri sword03. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ sword04 |
table |
Tabel entri sword04. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ sword05 |
table |
Tabel entri sword05. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ saber01 |
table |
Tabel entri saber01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ saber02 |
table |
Tabel entri saber02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ saber03 |
table |
Tabel entri saber03. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ cleaver01 |
table |
Tabel entri cleaver01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hammer01 |
table |
Tabel entri hammer01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hammer02 |
table |
Tabel entri hammer02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clamp01 |
table |
Tabel entri clamp01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ club01 |
table |
Tabel entri club01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ club02 |
table |
Tabel entri club02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ club03 |
table |
Tabel entri club03. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ club04 |
table |
Tabel entri club04. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ club05 |
table |
Tabel entri club05. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ club06 |
table |
Tabel entri club06. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bat01 |
table |
Tabel entri bat01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bat02 |
table |
Tabel entri bat02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ crowbar01 |
table |
Tabel entri crowbar01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pan01 |
table |
Tabel entri pan01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pan02 |
table |
Tabel entri pan02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ stake01 |
table |
Tabel entri stake01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ stake02 |
table |
Tabel entri stake02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ knife01 |
table |
Tabel entri knife01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield01 |
table |
Tabel entri shield01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield02 |
table |
Tabel entri shield02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield03 |
table |
Tabel entri shield03. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield04 |
table |
Tabel entri shield04. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield05 |
table |
Tabel entri shield05. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield06 |
table |
Tabel entri shield06. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shield07 |
table |
Tabel entri shield07. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana01 |
table |
Tabel entri katana01. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana02 |
table |
Tabel entri katana02. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana03 |
table |
Tabel entri katana03. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana04 |
table |
Tabel entri katana04. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana05 |
table |
Tabel entri katana05. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana06 |
table |
Tabel entri katana06. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ katana07 |
table |
Tabel entri katana07. Tambah, hapus, atau ubah entri mengikuti contoh di file. |