HUD, menus, notifications and other on-screen systems.
Folder ini berisi 27 skrip. Pilih skrip di tab di bawah.
Paid (server only) jrs-Radio
jrs core Radio with persistent physical towers and maintenance jobs
| Resource | jrs-Radio |
| Folder | [INTERFACE] |
| Version | 3.25.3-jrs-radio-optional-strawberry |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql, pma-voice |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 6,161 Lua lines |
Commands
/radiotowerstatus
Exports
GetRadioSignal, HasRadioSignal
Database tables
jrs_radio_towers
config/config.lua - 98 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
REDEMPIRE resources |
InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
RadioItem |
"radio" |
Item inventaris yang dipakai radio item. Nama harus ada di tabel jrs_items. |
RequireRadioItem |
true |
Requires radio item: true = ya, false = tidak (bawaan true). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
VoiceChat |
"pma" |
Voice system: "pma" or "saltychat" |
VoiceResource |
"pma-voice" |
Pengaturan untuk voice resource. |
Language |
"ar" |
Bahasa antarmuka skrip ini (en atau ar). |
CheckItemInterval |
2500 |
Pengaturan waktu untuk check item interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
MinFrequency |
0 |
Minimum atau level yang dibutuhkan untuk min frequency. |
MaxFrequency |
999.99 |
Batas atas untuk max frequency. |
SOSCooldown |
10000 |
Pengaturan waktu untuk sos cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
JoinCooldown |
750 |
Pengaturan waktu untuk join cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
AutoReconnect |
table |
Restore the player's previous radio channel after this resource restarts. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DelayMs |
3500 |
Pengaturan waktu untuk delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ RetryDelayMs |
2500 |
Pengaturan waktu untuk retry delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ MaxAttempts |
2 |
Batas atas untuk max attempts. |
TowerSystem |
table |
Radio tower / signal system. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DefaultRadius |
1000.0 |
Default coverage settings. Each tower can override these values. |
↳ StrongSignalDistance |
400.0 |
Jarak dalam satuan game untuk strong signal distance. |
↳ ClientCheckInterval |
400 |
How often the local client recalculates its signal. |
↳ SignalReportInterval |
1000 |
How often the server receives an authoritative position/signal refresh. |
↳ SignalReportCooldown |
500 |
Pengaturan waktu untuk signal report cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ BroadcastStep |
4 |
Only rebroadcast player-list signal changes when strength changes by this amount. |
↳ NoSignalDisableBit |
64 |
A dedicated pma-voice disable bit used while outside all tower coverage. Existing pma-voice bits currently occupy lower values, so 64 is reserved here. |
↳ NotifyOnSignalLost |
true |
Sakelar untuk notify on signal lost: true = nyala, false = mati (bawaan true). |
↳ NotifyOnSignalRestored |
true |
Sakelar untuk notify on signal restored: true = nyala, false = mati (bawaan true). |
↳ Interference |
table |
Tabel entri interference. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
يمكنك تعديل الأبراج الحالية أو إضافة أبراج جديدة من عندك بكل سهولة!
| Setting | Default | What it does |
|---|---|---|
RadioTowers |
table |
radius : [float] أقصى مدى لتغطية الإشارة بالأمتار (Coverage radius) strongDistance : [float] مدى الإشارة القوية والممتازة (Strong signal radius) enabled : [boolean] true لتفعيل البرج، false لتعطيله |
TowerBlip |
table |
Map blip settings for radio towers. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Sprite |
-1018697504 |
-1018697504 (blip_bolt) = Lightning bolt / electric power transmission (recommended) 877823184 (blip_rc_crackpot) = Marko Dragic Tesla laboratory tower -1962480616 (blip_rc_lightning) = Stranger lightning bolt |
↳ Scale |
0.75 |
Tingkat atau pengali untuk scale. |
↳ Color |
"BLIP_MODIFIER_MP_COLOR_21" |
Bright Cyan / Electric Blue |
↳ DisabledColor |
"BLIP_MODIFIER_MP_COLOR_2" |
Red |
↳ Display |
2 |
Always show on radar and map |
CustomTower |
table |
Dynamic beacon used by the streamed custom towers. |
↳ Enabled |
true |
فعّل true لإظهار برج الستريم في فلنتاين فقط، ثم أعد تشغيل jrs-Radio. false keeps the existing native poles and all maintenance missions. |
↳ SpawnAllOnSync |
false |
false = each tower prop is created only when a player is within SpawnDistance. Spawning all 10 towers across the whole map at login (true) stalled client model streaming (every RequestModel timed out). |
↳ ModelLoadTimeoutMs |
10000 |
Pengaturan waktu untuk model load timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ SpawnDistance |
550.0 |
Used only when SpawnAllOnSync is false. |
↳ DespawnDistance |
700.0 |
Jarak dalam satuan game untuk despawn distance. |
↳ Lamp |
table |
Tabel entri lamp. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Variants |
table |
Tabel entri variants. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
TowerManagement |
table |
Persistent physical tower management. |
↳ NativePoles |
table |
position is saved (anchor_* columns), so the prompt, signal and repair all sit on that pole. The prompt only shows when that pole is really there. Moving a tower's coords in this file re-resolves it on restart. |
↳ Placement |
table |
Tabel entri placement. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Interaction |
table |
Tabel entri interaction. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Admin |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin. |
↳ Repair |
table |
Tabel entri repair. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Mission |
table |
Field repair mission dispatched to technicians (RDO Stranger / Bounty scale) |
↳ Store |
table |
Supply prompt (G) next to "Tower Control" at every tower pole. Sells the kit Repair.RequiredItems consumes. Paid in cash through jrs_core. |
↳ Maintenance |
table |
Tabel entri maintenance. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Radio Tower Sabotage Configuration / إعدادات تخريب أبراج الراديو
| Setting | Default | What it does |
|---|---|---|
TowerSabotage |
table |
Tabel entri tower sabotage. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ AllowEveryone |
true |
Who can sabotage: true allows all players (outlaws, civilians), false restricts to AllowedJobs |
↳ AllowedJobs |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed jobs. |
↳ BlockedJobs |
table |
Disallow law enforcement and certified technicians from sabotaging towers |
↳ RequiredItem |
nil |
e.g. "lockpick" or nil |
↳ CooldownSeconds |
180 |
Cooldown in seconds before the same tower can be sabotaged again |
↳ FineAmount |
35.0 |
Financial fine automatically deducted/issued against the vandal |
↳ BountyReward |
25.0 |
Bounty registered in police wanted board |
↳ BlipDurationSeconds |
120 |
Duration in seconds that the live tracking blip stays active on the vandal (visible ONLY to Sheriff & Mayor) |
↳ AllowLawEmergencyRepair |
false |
Allow town sheriff, deputies and mayor to perform emergency repairs on sabotaged towers |
↳ Control |
0x8AAA0AE4 |
Prompt control: [X] = 0x8AAA0AE4 (INPUT_INTERACTION_SECONDARY) |
↳ PromptLabel |
"Sabotage Tower" |
Teks yang dilihat pemain untuk prompt label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Minigame |
table |
Minigame settings for sabotage |
TowerTownLaw |
table |
Mapping of Radio Towers to their governing Town Law and Government City |
↳ valentine |
table |
Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ rhodes |
table |
Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ saint_denis |
table |
Tabel entri saint denis. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ blackwater |
table |
Tabel entri blackwater. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ strawberry |
table |
Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ armadillo |
table |
Tabel entri armadillo. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tumbleweed |
table |
Tabel entri tumbleweed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ annesburg |
table |
Tabel entri annesburg. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ van_horn |
table |
Tabel entri van horn. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ emerald_ranch |
table |
Tabel entri emerald ranch. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Locale |
table |
Bahasa antarmuka skrip ini (en atau ar). |
↳ en |
table |
Tabel entri en. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ar |
table |
Tabel entri ar. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ProtectedFrequenciesEnabled |
true |
Job names are compared without case sensitivity. Enable this only when you want specific frequencies restricted by job. When false, every valid frequency is open to every job. |
Whitelisted |
table |
Tabel entri whitelisted. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1 |
table |
Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2 |
table |
Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 3 |
table |
Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 4 |
table |
Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 5 |
table |
Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 6 |
table |
Tabel entri 6. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 7 |
table |
Tabel entri 7. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 8 |
table |
Tabel entri 8. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 9 |
table |
Tabel entri 9. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 10 |
table |
Tabel entri 10. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 11 |
table |
Tabel entri 11. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
SOS |
table |
Tabel entri sos. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ blip |
table |
Pengaturan blip peta atau ikon untuk blip. |
Paid (server only) jrs_alert
| Resource | jrs_alert |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Languages | ar, en |
| Code size | 339 baris Lua |
config/config.lua - 15 opsi#
General
| Setting | Default | What it does |
|---|---|---|
cooldown |
120 |
2m -- times |
jrs_Notify |
true |
Sakelar untuk jrs notify: true = nyala, false = mati (bawaan true). |
Image |
"police" |
Pengaturan untuk image. |
Image_2 |
"doctor" |
Pengaturan untuk image 2. |
lang |
table |
Bahasa antarmuka skrip ini (en atau ar). |
↳ 1 |
"police_help_needed" |
Pengaturan untuk 1. |
↳ 2 |
"doctor_way" |
Pengaturan untuk 2. |
↳ 3 |
"no_doctors" |
Pengaturan untuk 3. |
alerts |
table |
Tabel entri alerts. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ police |
table |
job name |
↳ medic |
table |
Tabel entri medic. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ doctor |
table |
Tabel entri doctor. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
medicresponse |
"resp" |
Pengaturan untuk medicresponse. |
cancelblipcommand |
"calert" |
removes alert |
alertcooldown |
10 |
seconds |
Paid (server only) jrs_announce
JRS Announce - per-instance tribe newspapers for jrs_core / jrs_inventory
| Resource | jrs_announce |
| Folder | [INTERFACE] |
| Version | 2.7.0 |
| Author | jrs |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,570 Lua lines |
Commands
/givenewspaper
Database tables
jrs_newspaper_publications, jrs_newspapers
config.lua - 18 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
ItemName |
"newspaper" |
Item inventaris yang dipakai item name. Nama harus ada di tabel jrs_items. |
AdminCommand |
"newspaperadmin" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin command. |
AdminGroups |
table |
Admin groups are read directly from jrs_core User.group. |
↳ owner |
true |
Sakelar untuk owner: true = nyala, false = mati (bawaan true). |
↳ admin |
true |
Sakelar untuk admin: true = nyala, false = mati (bawaan true). |
↳ support |
true |
Sakelar untuk support: true = nyala, false = mati (bawaan true). |
MessageMaxLength |
700 |
Batas atas untuk message max length. |
NameMaxLength |
80 |
Batas atas untuk name max length. |
UrlMaxLength |
2048 |
Batas atas untuk url max length. |
PublishCooldownSeconds |
60 |
Pengaturan waktu untuk publish cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
AnnouncementDurationMs |
10000 |
Pengaturan waktu untuk announcement duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
NotificationDurationMs |
4500 |
Pengaturan waktu untuk notification duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
GpsCommand |
"newsgps" |
Players type /newsgps to set a waypoint to the last announcement that shared its location (only newspapers whose design allows location sharing). |
GpsWindowSeconds |
300 |
Angka untuk gps window seconds (bawaan 300). |
ImageHosts |
table |
Hosts a writer may attach a picture from (https only). Every player loads the picture, so an open list would let anyone log the IP of the whole server. Subdomains are allowed automatically. Empty table = any https host. |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Notes from the README#
# jrs_announce v2.0.0
Complete replacement for the old `jrs_announceV2` resource.
## What changed
- No VORP dependency.
- Uses `jrs_core`, `jrs_inventory`, and `oxmysql` only.
- One inventory item only: `newspaper`.
- Every item instance stores only `{ newspaper_id = <id> }` in JRS inventory metadata.
- Newspaper name, tribe name, logo and background are stored centrally in `jrs_newspapers`.
- Editing a newspaper updates every existing item immediately because items resolve the current database record when used.
- Deleting a newspaper invalidates every existing item linked to that ID.
- Server validates the exact `itemId` and `newspaper_id` before publishing.
- Admin UI supports create, edit, enable/disable, delete, refresh, and issuing another copy.
- Publications are saved in `jrs_newspaper_publications`.
## Installation
1. Import `install/jrs_announce.sql`.
2. Copy `install/item_images/newspaper.png` into the item-image directory used by your `jrs_inventory` UI if your inventory expects item images there.
3. Put the resource folder in your resources directory as `jrs_announce`.
4. Start in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_announce
'''
5. In game, admins use:
'''text
/newspaperadmin
'''
Admin permission is read directly from `jrs_core` (`User.group`). No ACE permission or direct users-table lookup is used. Allowed JRS groups are configured in `
'''lua
Config.AdminGroups = {
owner = true,
admin = true,
support = true,
}
'''
## Important item behavior
The `newspaper` definition's `items.metadata` column is a `varchar(1)` on this server - too narrow to ever hold real JSON, so `jrs_inventory`'s default-metadata
## Editing behavior
Editing does **not** create a new inventory item. An existing copy only keeps its stable `newspaper_id`, so a changed name/logo/background is read live from the
## v2.0.2
- Newspaper use now captures the exact `itemId` directly from the JRS inventory `jrs:use` event.
- No longer depends only on `jrsCore:getLastUsedId`, preventing false `missing valid data` errors when the inventory definition cache has not refreshed.
## v2.0.3 inventory compatibility
This build targets the current JRS Inventory API. The usable-item callback receives the exact `itemId` and `metaData` from `jrs_inventory`, so `jrs_announce` noPaid (server only) jrs_backpack
Unique wearable backpacks with persistent JRS Inventory storage
| Resource | jrs_backpack |
| Folder | [INTERFACE] |
| Version | 1.2.2 |
| Author | JRS |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Code size | 1,037 Lua lines |
config.lua - 40 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Backpacks |
table |
Each backpack has its own inventory item, storage capacity and wearable object. The existing "backpack" item remains the large backpack for compatibility. |
↳ small |
table |
Tabel entri small. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ medium |
table |
Tabel entri medium. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ large |
table |
Tabel entri large. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
AutoInstallItems |
true |
Automatically handles install items: true = ya, false = tidak (bawaan true). |
StoragePrefix |
"jrs_backpack_" |
Pengaturan untuk storage prefix. |
Ground |
table |
Ground placement and animation while a backpack storage is open. |
↳ forwardOffset |
0.90 |
Angka untuk forward offset (bawaan 0.90). |
↳ groundOffset |
0.0 |
Angka untuk ground offset (bawaan 0.0). |
↳ headingOffset |
180.0 |
Angka untuk heading offset (bawaan 180.0). |
↳ rotation |
vector3(0.0, 0.0, 0.0) |
Pengaturan untuk rotation. |
↳ scenario |
"WORLD_HUMAN_CROUCH_INSPECT" |
Pengaturan animasi untuk scenario. |
↳ openDelayMs |
350 |
Pengaturan waktu untuk open delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
ToggleCommand |
"bag" |
/bag toggles only the visible object. Using an inventory item opens its storage. |
ToggleKey |
"" |
Example: 'B'. Leave empty to avoid a key conflict. |
ToggleKeyDescription |
"Show or hide backpack" |
Tombol atau kontrol untuk toggle key description. Kontrol adalah nilai hash dari daftar input game. |
ModelLoadTimeoutMs |
10000 |
Pengaturan waktu untuk model load timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
VisualRefreshMs |
1000 |
Angka untuk visual refresh ms (bawaan 1000). |
ServerValidationMs |
3000 |
Angka untuk server validation ms (bawaan 3000). |
RequestCooldownMs |
600 |
Pengaturan waktu untuk request cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
NotifyTitle |
"Backpack" |
Teks yang dilihat pemain untuk notify title. Ubah untuk menerjemahkan atau mengganti nama. |
Admin |
table |
Admin: allows staff to inspect any player's backpack storage. |
↳ AcePermission |
"command" |
ACE permission required (e.g. 'command', 'group.admin', 'admin') |
↳ Command |
"viewbag" |
/viewbag <server_id> |
Messages |
table |
Teks yang dilihat pemain untuk messages. Ubah untuk menerjemahkan atau mengganti nama. |
↳ equipped |
'The backpack is now visible... |
Pengaturan untuk equipped. |
↳ placed |
"The backpack is on the ground." |
Pengaturan untuk placed. |
↳ returned |
'The backpack is back on you... |
Pengaturan untuk returned. |
↳ shown |
"Backpack shown." |
Pengaturan untuk shown. |
↳ hidden |
"Backpack hidden." |
Pengaturan untuk hidden. |
↳ closeStorageFirst |
'Close the backpack storage ... |
Pengaturan untuk close storage first. |
↳ useFirst |
"Use a backpack item first." |
Pengaturan untuk use first. |
↳ noLongerOwned |
'You no longer have this bac... |
Pengaturan untuk no longer owned. |
↳ notYourBag |
'You cannot use the storage ... |
Pengaturan untuk not your bag. |
↳ storageFailed |
'The backpack storage could ... |
Pengaturan untuk storage failed. |
↳ nestedBag |
'You cannot place a backpack... |
Pengaturan untuk nested bag. |
↳ adminNoPlayer |
"Usage: /%s <server_id>" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin no player. |
↳ adminNotFound |
'That player has no equipped... |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin not found. |
↳ adminOpened |
"Opened backpack for player %s." |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin opened. |
Notes from the README#
# jrs_backpack
Three wearable backpacks built specifically for REDEMPIRE Core (`jrs_core` and `jrs_inventory`).
## Backpack types
| Item name | Label | Object | Capacity |
| --- | --- | --- | ---: |
| `backpack_small` | Small Backpack | `p_ambpack02x` | 15 kg |
| `backpack_medium` | Medium Backpack | `p_ambpack01x` | 25 kg |
| `backpack` | Large Backpack | `p_ambpack04x` | 40 kg |
The original `backpack` item is retained as the large backpack, so existing player items continue to work.
## Features
- Every physical backpack item has its own persistent storage.
- Storage capacity is selected from the backpack type.
- Storage follows the same item when it is given, dropped or picked up.
- Using a backpack places its matching object in front of the player and starts a crouched inspection animation.
- Closing the backpack storage removes the ground object and returns the backpack to the player's back.
- Equipping another backpack replaces the visible object immediately.
- `/bag` shows or hides the equipped backpack object.
- Backpack objects are synchronized for nearby players.
- No backpack type can be placed inside another backpack.
- The object is removed when the player no longer owns its item.
## Starting the resource
The resource is inside `[JRS_newscript]`, so an existing server configuration line such as:
'''cfg
ensure [JRS_newscript]
'''
starts it automatically. After updating the resource, run:
'''text
restart jrs_backpack
'''
Item definitions are installed and reloaded automatically. If the inventory does not show the two new items immediately, restart it once:
'''text
restart jrs_inventory
restart jrs_backpack
'''
## Configuration
Edit `Config.Backpacks` in `config.lua` to change:
- Item names, labels and descriptions.
- Backpack item weights.
- Storage capacities.
- Object models.
- Bone, position and rotation values for each wearable object.
- Ground placement distance, rotation and inspection animation in `Config.Ground`.
The default attachment values are individually tuned for the three included RedM objects.Free (included in JRS Core) jrs_bathing
Independent bathhouse and trough washing with metabolism integration
| Resource | jrs_bathing |
| Folder | [INTERFACE] |
| Version | 1.5.8 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_metabolism |
| Interface | No |
| Languages | bathi |
| Code size | 2,485 Lua lines |
Commands
/exitbath/safebathexit
Exports
GetClosestConsumer, IsBusy
config/bathing_client.cfg.lua - 18 opsi#
General
| Setting | Default | What it does |
|---|---|---|
EnableBlips |
true |
Menyalakan atau mematikan blips (bawaan true). |
BlipName |
"Bath House" |
Pengaturan blip peta atau ikon untuk blip name. |
UndressCommand |
"undress" |
Pengaturan untuk undress command. |
DressCommand |
"rc" |
Pengaturan untuk dress command. |
BathExitAnimPhase |
0.35 |
Exit (S): outro plays until this scene phase (0-1, player out of the tub), then the exit finishes like the D exit (placed outside the door, dressed). |
BathingZones |
table |
Tabel entri bathing zones. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ SaintDenis |
table |
Tabel entri saint denis. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Valentine |
table |
Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Annesburg |
table |
Tabel entri annesburg. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Strawberry |
table |
Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Blackwater |
table |
Tabel entri blackwater. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Vanhorn |
table |
Tabel entri vanhorn. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Rhodes |
table |
Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Tumbleweed |
table |
Tabel entri tumbleweed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
BathingModes |
table |
Tabel entri bathing modes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
2026-09-12 correction: that claim was wrong for Q specifically - Q isn't in
| Setting | Default | What it does |
|---|---|---|
PromptDefs |
nil |
with 0xDE794E3E, Q's entry in jrs_utils/shared/keys.lua's canonical keyboard table - the same table whose E/G/X/R/D/S/W values already match what this file uses successfully for every other prompt here. |
Prompts |
table |
Tabel entri prompts. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
CreatedEntries |
table |
Tabel entri created entries. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Paid (server only) jrs_camera
JRS Camera Pro - handheld, fixed/tripod and synchronized Rockstar studio camera for RedM.
| Resource | jrs_camera |
| Folder | [INTERFACE] |
| Version | 2.3.1 |
| Author | JRS Team |
| Depends on | jrs_core |
| Interface | No |
| Languages | ar, en |
| Code size | 2,615 Lua lines |
Commands
/cameradebug/cameradiag
Exports
IsCameraActive, IsCameraMode, OpenAlbum, OpenFixedCameraPlacement, OpenGallery, StartCamera, StopCamera, UseFixedCamera
config/config.lua - 116 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Lang |
"ar" |
'en' for English. Matches locales/<lang>.lua. |
Debug |
table |
Diagnostic logging, off by default. Flip Enabled to true to re-trace with /cameradiag and /cameradebug. |
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
↳ WeaponTraceIntervalMs |
3000 |
Pengaturan waktu untuk weapon trace interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
KeyCam |
0xF84FA74F |
INPUT_AIM / MOUSE RIGHT CLICK (reliable camera activation) |
KeyCamFallbacks |
table |
INPUT_INSPECT_ZOOM fallback |
KeyPickUpCam |
0xB28318C0 |
MOUSE LEFT CLICK / INPUT_ATTACK |
KeyMoreZoom |
0x911CB09E |
UP ARROW (INPUT_SNIPER_ZOOM_IN_ONLY) |
KeyLessZoom |
0x4403F97F |
DOWN ARROW (INPUT_SNIPER_ZOOM_OUT_ONLY) |
KeyNextFilter |
0x65F9EC5B |
RIGHT ARROW (INPUT_VEH_FLY_ROLL_RIGHT_ONLY) |
KeyOldFilter |
0x20190AB4 |
LEFT ARROW (INPUT_VEH_FLY_ROLL_LEFT_ONLY) |
KeyTakePhoto |
0x2CD5343E |
ENTER (INPUT_FRONTEND_ACCEPT) |
KeyExitCamera |
0x156F7119 |
BACKSPACE (INPUT_FRONTEND_CANCEL) |
ChangeBackground |
table |
S / W (INPUT_MOVE_DOWN_ONLY, INPUT_MOVE_UP_ONLY) |
ChangeBackgroundFallbacks |
table |
Fallback: Down Arrow / Up Arrow |
KeyStudioPose |
0xCEE12B50 |
E (INPUT_PICKUP) |
KeyStudioPoseFallback |
0x5415BE48 |
G (INPUT_INTERACT_LOCKON_DETACH) |
KeyPoseNext |
0xB4E465B4 |
D / Right (INPUT_MOVE_RIGHT_ONLY) |
KeyPosePrev |
0x7065027D |
A / Left (INPUT_MOVE_LEFT_ONLY) |
TakePhotoTime |
2000 |
HUD/prompt hide duration around capture |
ItemFixedCamera |
"fixedcamera" |
Item inventaris yang dipakai item fixed camera. Nama harus ada di tabel jrs_items. |
CommandsHUD |
table |
Tabel entri commands hud. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
SudioCameraJobs |
table |
Compatible with job checks |
StudioCameraJobs |
Config.SudioCameraJobs |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk studio camera jobs. |
CommandGalleryPhotos |
"gallery" |
Rockstar Photo Mode album commands |
CommandGalleryAliases |
table |
Tabel entri command gallery aliases. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Zoom |
table |
Tabel entri zoom. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Filters |
table |
Tabel entri filters. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
General |
table |
Tabel entri general. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ RefreshRate |
450 |
Tingkat atau pengali untuk refresh rate. |
↳ FreezePlayer |
true |
Sakelar untuk freeze player: true = nyala, false = mati (bawaan true). |
↳ HideRadar |
true |
Hides radar: true = ya, false = tidak (bawaan true). |
↳ HideHudDuringPhoto |
true |
Hides hud during photo: true = ya, false = tidak (bawaan true). |
↳ LookSensitivityX |
4.5 |
Angka untuk look sensitivity x (bawaan 4.5). |
↳ LookSensitivityY |
4.5 |
Angka untuk look sensitivity y (bawaan 4.5). |
↳ MinPitch |
-70.0 |
Minimum atau level yang dibutuhkan untuk min pitch. |
↳ MaxPitch |
70.0 |
Batas atas untuk max pitch. |
↳ PhotoCooldown |
2000 |
Pengaturan waktu untuk photo cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ SessionRequestTimeout |
3500 |
Pengaturan waktu untuk session request timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ CameraOffset |
vector3(0.0, 0.12, 1.58) |
Pengaturan untuk camera offset. |
↳ ViewfinderFX |
table |
Real RDR2 PostFX names for Viewfinder and Capture |
↳ StudioViewfinderFX |
table |
Tabel entri studio viewfinder fx. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ PhotoFX |
"CameraTakePicture" |
Pengaturan untuk photo fx. |
↳ StudioPhotoFX |
"CameraTakePicture" |
Pengaturan untuk studio photo fx. |
↳ ShowInfoOverlay |
true |
On-screen HUD showing active filter name and zoom level |
↳ PhotoFlash |
table |
Vintage Screen Blur Flash with 3D Environmental Light & Smoke |
↳ OperateAnim |
table |
Photographer pose when operating fixed/studio camera |
Handheld |
table |
Tabel entri handheld. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Cameras |
table |
Tabel entri cameras. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
FixedCamera |
table |
Tabel entri fixed camera. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Model |
"p_camera01x" |
Model atau entitas game untuk model. |
↳ UseItem |
true |
Menyalakan atau mematikan item (bawaan true). |
↳ RemoveItemOnPlace |
true |
Removes 1 item when placed, returns 1 item when picked up |
↳ EnableCommand |
true |
Menyalakan atau mematikan command (bawaan true). |
↳ CommandName |
"fixedcam" |
Teks yang dilihat pemain untuk command name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ PlacementDistance |
1.10 |
Jarak dalam satuan game untuk placement distance. |
↳ InteractionDistance |
2.25 |
Jarak dalam satuan game untuk interaction distance. |
↳ MaxPlacementDistanceFromPlayer |
4.0 |
Jarak dalam satuan game untuk max placement distance from player. |
↳ CameraHeightOffset |
1.38 |
Angka untuk camera height offset (bawaan 1.38). |
↳ CameraForwardOffset |
0.38 |
Forward at the camera lens |
↳ CameraHeadingOffset |
0.0 |
Angka untuk camera heading offset (bawaan 0.0). |
↳ MaxPanAngle |
35.0 |
Authentic tripod pan swivel limit (+/- degrees left/right) |
↳ MinPitch |
-20.0 |
Tripod tilt down limit |
↳ MaxPitch |
20.0 |
Tripod tilt up limit |
↳ LookSensitivityX |
2.0 |
Smooth tripod swivel sensitivity |
↳ LookSensitivityY |
2.0 |
Smooth tripod tilt sensitivity |
↳ AllowZoom |
true |
Allows zoom: true = ya, false = tidak (bawaan true). |
↳ AllowFilters |
true |
Allows filters: true = ya, false = tidak (bawaan true). |
↳ OwnerOnlyPickup |
true |
Sakelar untuk owner only pickup: true = nyala, false = mati (bawaan true). |
↳ RemoveOnPlayerDrop |
true |
Sakelar untuk remove on player drop: true = nyala, false = mati (bawaan true). |
↳ OnePerPlayer |
true |
Sakelar untuk one per player: true = nyala, false = mati (bawaan true). |
Studio |
table |
Tabel entri studio. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ InteractionRadius |
6.0 |
Jarak dalam satuan game untuk interaction radius. |
↳ ValidationRadius |
35.0 |
Jarak dalam satuan game untuk validation radius. |
↳ BackdropSearchRadius |
35.0 |
Jarak dalam satuan game untuk backdrop search radius. |
↳ CameraPropSearchRadius |
15.0 |
Jarak dalam satuan game untuk camera prop search radius. |
↳ CameraModels |
table |
Model atau entitas game untuk camera models. |
↳ FlashModels |
table |
Model atau entitas game untuk flash models. |
↳ CameraHeightOffset |
1.38 |
Angka untuk camera height offset (bawaan 1.38). |
↳ CameraForwardOffset |
0.38 |
Forward at the studio camera lens |
↳ CameraHeadingOffset |
0.0 |
Angka untuk camera heading offset (bawaan 0.0). |
↳ MaxPanAngle |
35.0 |
Authentic studio camera swivel limit (+/- degrees left/right) |
↳ MinPitch |
-20.0 |
Studio camera tilt down limit |
↳ MaxPitch |
20.0 |
Studio camera tilt up limit |
↳ LookSensitivityX |
2.0 |
Angka untuk look sensitivity x (bawaan 2.0). |
↳ LookSensitivityY |
2.0 |
Angka untuk look sensitivity y (bawaan 2.0). |
↳ AllowZoom |
true |
Allows zoom: true = ya, false = tidak (bawaan true). |
↳ AllowFilters |
true |
Allows filters: true = ya, false = tidak (bawaan true). |
↳ SpawnMissingProps |
true |
Ensures studio camera & flash stand exist in the studio |
↳ ShowBlips |
true |
Studio map blips |
↳ BlipStyle |
joaat('BLIP_STYLE_SHOP') |
Pengaturan blip peta atau ikon untuk blip style. |
↳ BlipSprite |
1364029453 |
blip_photo_studio |
↳ BlipScale |
0.22 |
Pengaturan blip peta atau ikon untuk blip scale. |
↳ PosingRadius |
4.0 |
Posing area radius for customers in front of backdrop |
↳ Locations |
table |
Built-in RDR2 photo studios with exact camera & backdrop coordinates & headings |
↳ BackdropModels |
table |
Backdrop models capable of the Canvas expression |
↳ BackgroundValues |
table |
Values sent to the Canvas expression, cyclically wrapped |
StudioPoses |
table |
Authentic Victorian / Wild West portrait poses for studio customers |
Server |
table |
Tabel entri server. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
↳ InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
↳ RequireCharacter |
true |
Requires character: true = ya, false = tidak (bawaan true). |
↳ RequireFixedCameraItem |
true |
Requires fixed camera item: true = ya, false = tidak (bawaan true). |
↳ StrictHandheldWeaponCheck |
false |
Sakelar untuk strict handheld weapon check: true = nyala, false = mati (bawaan false). |
↳ VerifyHandheldWeapon |
false |
Sakelar untuk verify handheld weapon: true = nyala, false = mati (bawaan false). |
↳ RequireStudioJob |
true |
If set to false, any player can use the studio camera |
↳ AllowAceStudio |
true |
Allows ace studio: true = ya, false = tidak (bawaan true). |
↳ StudioAce |
"jrs_camera.studio" |
Pengaturan untuk studio ace. |
↳ SessionTimeoutMs |
10 * 60 * 1000 |
Pengaturan waktu untuk session timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ RequestCooldownMs |
750 |
Pengaturan waktu untuk request cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ BackgroundCooldownMs |
250 |
Pengaturan waktu untuk background cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ PhotoAuditCooldownMs |
1500 |
Pengaturan waktu untuk photo audit cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Notes from the README#
# JRS Camera Pro (v2.3.0)
Authentic 1890s RedM photography suite with server-authorized sessions, handheld cameras, synchronized tripod cameras, period photo studios, vintage shutter ani
---
## Key Features
1. **Authentic 1890s Magnesium Flash & Screen Blur**
- Implements full-screen optical lens defocus/depth blur via `OJDominoBlur` animpostfx.
- Smooth quadratic exposure bloom fade recreating physical photographic plate exposure.
- 3D environmental dynamic lighting (`DrawLightWithRange`) synchronized across all nearby players.
- Magnesium flash powder particle smoke effect (`exp_grd_flashbang` on `scr_net_photographer`).
- Authentic camera shutter audio cues.
2. **Vintage Shutter & Operating Animations**
- Authentic photographer stance: photographer positions behind the tripod camera holding the bulb shutter cable.
- Shutter action: triggers `script_rc@abi3@ig@stage_01@ig2_photopose` -> `idle_takepic_blwphotographer` upon capture.
- Grounded placement and pickup: uses crouching inspection animations (`WORLD_HUMAN_CROUCH_INSPECT`).
3. **Photo Studios (Blackwater & Saint Denis)**
- **Correct Real-World Headings**: Camera faces backdrop directly (Blackwater: Camera 268° -> Backdrop; Saint Denis: Camera 88° -> Backdrop).
- **Synchronized Backdrops**: 8 native Rockstar studio backdrop variations, switchable via `[W]` and `[S]` keys.
- **Customer Posing Mechanics**: When standing on the studio portrait marker, clients can press `[A]` and `[D]` to cycle through 8 period poses (Gentleman, T
4. **Fixed / Tripod Camera (`fixedcamera`)**
- Placed in the world using the `fixedcamera` inventory item (via `jrs_inventory` or `/fixedcam` command).
- Deducts item on placement and restores it when picked up by the owner.
- Solid collision and ground alignment using `p_camera01x`.
5. **Security & Synchronization**
- Server-side token validation and distance verification for all capture and studio operations.
- Clean network event architecture with zero memory leaks.
---
## Configuration (`config/config.lua`)
| Setting | Default | Description |
| :--- | :--- | :--- |
| `Config.Lang` | `'en'` | Interface language (`'en'` or `'ar'`) |
| `Config.KeyTakePhoto` | `0x07CE1E09` | Capture key (`[ENTER]`) |
| `Config.KeyLeaveCam` | `0x156F7119` | Exit camera key (`[BACKSPACE]`) |
| `Config.ChangeBackground` | `{ prev = 0xD27782E3, next = 0x8FD015D8 }` | Backdrop navigation (`[S]` and `[W]`) |
| `Config.General.PhotoFlash.EnableBlur` | `true` | Enables `OJDominoBlur` screen defocus effect |
| `Config.General.PhotoFlash.DurationMs` | `450` | Flash bloom and blur duration in milliseconds |
| `Config.FixedCamera.ItemName` | `'fixedcamera'` | Database inventory item for the tripod camera |
| `Config.FixedCamera.RemoveItemOnPlace` | `true` | Consume item on placement and restore on pickup |
| `Config.Server.RequireStudioJob` | `false` | Set to `true` to restrict studio cameras to specific jobs |
---
## Commands
- `/fixedcam` - Place a tripod camera at your feet (requires `fixedcamera` item in inventory).
- `/camgallery` - Open the Rockstar Social Club photo gallery.
- `/camdiag` - Print diagnostic information to the F8 console.
---
## DependenciesFree (included in JRS Core) jrs_chat
JRS Chat - RedM roleplay chat, roleplay channels and personal/global music UI for jrs_core
| Resource | jrs_chat |
| Folder | [INTERFACE] |
| Version | 2.3.2-pad-guard |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,810 Lua lines |
Commands
/-jrs_chat_open/sheriff/sherrif
Exports
addMessage, addSuggestion, isChatOpen
Database tables
jrs_chat_mutes, jrs_chat_nicknames
config/config.lua - 188 opsi#
General
| Setting | Default | What it does |
|---|---|---|
OpenKey |
"T" |
Core chat |
OpenControlHash |
0x9720FCEE |
INPUT_MP_TEXT_CHAT_ALL (RedM default: T) |
EnableKeyMappingFallback |
true |
Menyalakan atau mematikan key mapping fallback (bawaan true). |
AutoSuggestions |
true |
Automatically handles suggestions: true = ya, false = tidak (bawaan true). |
ShowChatWindowSeconds |
5 |
Angka untuk show chat window seconds (bawaan 5). |
DefaultChatEnabled |
true |
Sakelar untuk default chat enabled: true = nyala, false = mati (bawaan true). |
DefaultChatGlobal |
true |
Sakelar untuk default chat global: true = nyala, false = mati (bawaan true). |
DefaultChatDistance |
10.0 |
Jarak dalam satuan game untuk default chat distance. |
MaxMessageLength |
300 |
Batas atas untuk max message length. |
DateFormat |
"%H:%M" |
Pengaturan untuk date format. |
PrintToConsole |
true |
Sakelar untuk print to console: true = nyala, false = mati (bawaan true). |
ShowConnectMessages |
false |
Shows connect messages: true = ya, false = tidak (bawaan false). |
StaffGroups |
table |
Staff permissions. jrs_core group is checked first, ACE is also supported. |
↳ owner |
true |
Sakelar untuk owner: true = nyala, false = mati (bawaan true). |
↳ god |
true |
Sakelar untuk god: true = nyala, false = mati (bawaan true). |
↳ admin |
true |
Sakelar untuk admin: true = nyala, false = mati (bawaan true). |
StaffAce |
"jrs.chat.staff" |
Pengaturan untuk staff ace. |
Music |
table |
Music system. /music = personal player UI (every player; audio is local to that player only) /musicall = server-wide player UI (staff only; permission is validated server-side) |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ allowPersonal |
true |
Allows personal: true = ya, false = tidak (bawaan true). |
↳ defaultVolume |
65 |
Angka untuk default volume (bawaan 65). |
↳ notifyPlayersOnGlobal |
true |
Sakelar untuk notify players on global: true = nyala, false = mati (bawaan true). |
↳ cache |
table |
Tabel entri cache. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ commands |
table |
Tabel entri commands. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ServerMusic |
Config.Music |
Backward-compatible alias used internally by older integrations. |
TextDistance |
12.0 |
RP text |
DrawTextDistance |
12.0 |
Jarak dalam satuan game untuk draw text distance. |
TextDuration |
7 |
seconds |
ShowTime |
true |
Shows time: true = ya, false = tidak (bawaan true). |
MeDoOverhead |
table |
Overhead behavior. /me /do /try stay 3D-only by default, can be toggled locally with /toggleoverhead, and respect line of sight. |
↳ Only3D |
true |
Sakelar untuk only3 d: true = nyala, false = mati (bawaan true). |
↳ UseLineOfSight |
true |
Menyalakan atau mematikan line of sight (bawaan true). |
Max3DTextLength |
112 |
Teks yang dilihat pemain untuk max3 d text length. Ubah untuk menerjemahkan atau mengganti nama. |
TextHeadBoneOffset |
0.38 |
height above SKEL_Head bone (RedM 21030) |
TextZOffset |
1.95 |
fallback height above entity root coords |
TextVerticalOffset |
-0.005 |
Teks yang dilihat pemain untuk text vertical offset. Ubah untuk menerjemahkan atau mengganti nama. |
DistanceBetweenTexts |
0.038 |
Jarak dalam satuan game untuk distance between texts. |
TextRefreshRate |
25 |
ms between screen position updates |
TypingText |
true |
Sakelar untuk typing text: true = nyala, false = mati (bawaan true). |
TypingLabel |
"[......]" |
fallback when animation is disabled |
TypingAnimate |
true |
Sakelar untuk typing animate: true = nyala, false = mati (bawaan true). |
TypingBaseDots |
5 |
five fixed dots; the sixth dot blinks |
TypingAnimationInterval |
450 |
ms |
TypingColor |
"#e7c56c" |
Pengaturan untuk typing color. |
TextColors |
table |
Teks yang dilihat pemain untuk text colors. Ubah untuk menerjemahkan atau mengganti nama. |
↳ me |
"#e7c56c" |
Pengaturan untuk me. |
↳ do |
"#e57373" |
Pengaturan untuk do. |
↳ trypos |
"#7ad6a3" |
Pengaturan untuk trypos. |
↳ tryneg |
"#e57373" |
Pengaturan untuk tryneg. |
↳ ooc |
"#f4f0e7" |
Pengaturan untuk ooc. |
↳ typing |
"#e7c56c" |
Pengaturan untuk typing. |
Prefixes |
table |
Tabel entri prefixes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ me |
"ME:" |
Pengaturan untuk me. |
↳ do |
"DO:" |
Pengaturan untuk do. |
↳ trypos |
"" |
Pengaturan untuk trypos. |
↳ tryneg |
"" |
Pengaturan untuk tryneg. |
↳ ooc |
"OOC:" |
Pengaturan untuk ooc. |
↳ typing |
"" |
Pengaturan untuk typing. |
HtmlTemplate |
[[ |
Pengaturan untuk html template. |
Commands |
table |
Commands |
↳ clear |
"clear" |
Pengaturan untuk clear. |
↳ clearAll |
"clearall" |
Pengaturan untuk clear all. |
↳ announce |
"announce" |
Pengaturan untuk announce. |
↳ staff |
"ac" |
Pengaturan untuk staff. |
↳ report |
"report" |
Pengaturan untuk report. |
↳ reportReply |
"reportr" |
Pengaturan untuk report reply. |
↳ toggleReports |
"togglereport" |
Pengaturan untuk toggle reports. |
↳ me |
"me" |
Pengaturan untuk me. |
↳ do |
"do" |
Pengaturan untuk do. |
↳ try |
"try" |
Pengaturan untuk try. |
↳ ooc |
"ooc" |
Pengaturan untuk ooc. |
↳ pm |
"pm" |
Pengaturan untuk pm. |
↳ help |
"help" |
Pengaturan untuk help. |
↳ medic |
"medic" |
Pengaturan untuk medic. |
↳ police |
"police" |
Pengaturan untuk police. |
↳ gossip |
"gossip" |
Pengaturan untuk gossip. |
↳ callPolice |
"callpolice" |
Pengaturan untuk call police. |
↳ callDoctor |
"calldoctor" |
Pengaturan untuk call doctor. |
↳ clearAlerts |
"calert" |
Pengaturan untuk clear alerts. |
↳ hideChat |
"hidechat" |
Pengaturan untuk hide chat. |
↳ nick |
"nick" |
Pengaturan untuk nick. |
↳ mute |
"mute" |
Pengaturan untuk mute. |
↳ unmute |
"unmute" |
Pengaturan untuk unmute. |
↳ muted |
"muted" |
Pengaturan untuk muted. |
↳ photo |
"photo" |
Pengaturan untuk photo. |
↳ global |
"global" |
Pengaturan untuk global. |
↳ say |
"say" |
Pengaturan untuk say. |
↳ whisper |
"whisper" |
Pengaturan untuk whisper. |
↳ reply |
"reply" |
Pengaturan untuk reply. |
↳ toggleChat |
"togglechat" |
Pengaturan untuk toggle chat. |
↳ toggleOverhead |
"toggleoverhead" |
Pengaturan untuk toggle overhead. |
Features |
table |
Tabel entri features. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clear |
true |
Sakelar untuk clear: true = nyala, false = mati (bawaan true). |
↳ clearAll |
true |
Sakelar untuk clear all: true = nyala, false = mati (bawaan true). |
↳ announce |
true |
Sakelar untuk announce: true = nyala, false = mati (bawaan true). |
↳ staff |
true |
Sakelar untuk staff: true = nyala, false = mati (bawaan true). |
↳ report |
true |
Sakelar untuk report: true = nyala, false = mati (bawaan true). |
↳ me |
true |
Sakelar untuk me: true = nyala, false = mati (bawaan true). |
↳ do |
true |
Sakelar untuk do: true = nyala, false = mati (bawaan true). |
↳ try |
true |
Sakelar untuk try: true = nyala, false = mati (bawaan true). |
↳ ooc |
true |
Sakelar untuk ooc: true = nyala, false = mati (bawaan true). |
↳ pm |
true |
Sakelar untuk pm: true = nyala, false = mati (bawaan true). |
↳ help |
true |
Sakelar untuk help: true = nyala, false = mati (bawaan true). |
↳ jobChannels |
true |
Sakelar untuk job channels: true = nyala, false = mati (bawaan true). |
↳ gossip |
true |
Sakelar untuk gossip: true = nyala, false = mati (bawaan true). |
↳ policeAlert |
true |
Sakelar untuk police alert: true = nyala, false = mati (bawaan true). |
↳ doctorAlert |
true |
Sakelar untuk doctor alert: true = nyala, false = mati (bawaan true). |
↳ nick |
true |
Sakelar untuk nick: true = nyala, false = mati (bawaan true). |
↳ mute |
true |
Sakelar untuk mute: true = nyala, false = mati (bawaan true). |
↳ photo |
true |
Sakelar untuk photo: true = nyala, false = mati (bawaan true). |
TryChance |
50 |
Tingkat atau pengali untuk try chance. |
RoleplayDistance |
10.0 |
Jarak dalam satuan game untuk roleplay distance. |
GlobalOOC |
false |
Sakelar untuk global ooc: true = nyala, false = mati (bawaan false). |
WhisperDistance |
10.0 |
Jarak dalam satuan game untuk whisper distance. |
Channels |
table |
Local / Global / Staff channel tabs for the default (no-slash) chat box. When disabled, typed text falls back to Config.DefaultChatEnabled behaviour. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ default |
"local" |
Pengaturan untuk default. |
↳ labels |
table |
Tabel entri labels. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ChannelColors |
table |
Tabel entri channel colors. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ local |
"#a9c9ef" |
Pengaturan untuk local. |
Notes from the README#
# jrs_chat 2.0.0
JRS Chat for RedM / `jrs_core`, rebuilt around the readable visual style and workflow ideas supplied in `JRS Chat` while keeping the JRS integrations open and e
## Requirements
- `jrs_core`
- `oxmysql`
- RedM / Cfx server
## Installation
1. Rename/use the resource folder as `jrs_chat`.
2. Disable the stock `chat` resource if it would create a second chat UI.
3. Start dependencies before this resource:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_chat
'''
The manifest includes `provide 'chat'` for resources that depend on the standard chat resource.
## What was ported from the supplied JRS chat idea/theme
- Original readable JRS UI textures used by the chat (`bg_1`, `bg_2`, `bgorigin`, `box_bg`).
- JRS fonts used for tabs/header styling.
- Antique message-card visual style.
- Local / Global / Staff tabs.
- Me / Do / Try quick buttons.
- Emoji tab, categories and search.
- Message history and suggestions.
- Character-name chat header with optional badge and time.
- `/global`, `/say`, `/whisper`, `/reply`, `/togglechat`, `/toggleoverhead` compatibility aliases.
- `/staff` alias while the original JRS `/ac` command remains available.
- 3D-only `/me`, `/do`, `/try` by default with line-of-sight support.
- Optional chat console logging.
- Optional join/leave system messages.
- Photo, nickname and mute systems kept in JRS and styled with the same UI language.
No JRS encrypted Lua logic is required by this resource. The resulting JRS resource is independent.
## Music system
Music is command-first and then controlled through an in-game UI.
### Player music
`/music`
- Available to normal players when `Config.Music.allowPersonal = true`.
- Opens **Personal Music Player**.
- Accepts a YouTube URL or an 11-character YouTube video ID.
- Play / Pause / Stop / Volume controls.
- Audio stays completely local to that player; no server event broadcasts the personal track.
### Staff global music
`/musicall`
- Requests the **Global Music Control** UI.
- Permission is validated with `JRSChat.IsStaff()` on the server.Paid (server only) jrs_church_bells
JRS Church Bells - scheduled and job/admin controlled church bells for RedM
| Resource | jrs_church_bells |
| Folder | [INTERFACE] |
| Version | 1.0.1 |
| Author | jrs |
| Depends on | jrs_core |
| Interface | No |
| Code size | 737 baris Lua |
config.lua - 25 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
AutomaticSchedule |
true |
Uses the in-game RDR2 clock (GetClockHours/GetClockMinutes). |
ScheduleCheckInterval |
500 |
ms |
Interaction |
table |
Native prompt. INPUT_DYNAMIC_SCENARIO is E on the default RedM keyboard layout. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ control |
0xCEFD9220 |
INPUT_CONTEXT (E) |
↳ drawDistance |
8.0 |
Jarak dalam satuan game untuk draw distance. |
↳ useDistance |
2.0 |
Jarak dalam satuan game untuk use distance. |
↳ requestAccessEvery |
3000 |
ms |
↳ promptText |
"Ring Church Bell" |
Teks yang dilihat pemain untuk prompt text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ groupText |
"Church Bell" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group text. |
Security |
table |
Tabel entri security. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ maxServerUseDistance |
4.0 |
The server always checks job/admin permission and cooldown. When OneSync server-side entity coordinates are available, distance is also checked. |
↳ requireServerDistanceCheck |
false |
Requires server distance check: true = ya, false = tidak (bawaan false). |
↳ maxManualTolls |
12 |
Batas atas untuk max manual tolls. |
ManualCooldownSeconds |
12 |
Pengaturan waktu untuk manual cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Command |
"churchbell" |
Pengaturan untuk command. |
Permissions |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permissions. |
↳ allowAdmins |
true |
Allows admins: true = ya, false = tidak (bawaan true). |
↳ adminGroups |
table |
JRS Core administration groups. |
↳ jobs |
table |
No jobs allowed — admin groups only. |
↳ ace |
"jrs.churchbells" |
Optional ACE permission: add_ace group.admin jrs.churchbells allow |
Locations |
table |
Koordinat dunia (x, y, z) untuk locations. |
↳ Valentine |
table |
Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Notes from the README#
# jrs_church_bells
Church bell resource for RedM using RDR2's native church bell sound set.
## Included
- Valentine church bell sound: `CHURCH_BELL_SOUNDS / VAL_SINGLE_TOLL`
- Automatic in-game schedule:
- 06:00 = 6 tolls
- 12:00 = 12 tolls
- 18:00 = 6 tolls
- Manual native prompt near the Valentine church.
- JRS Core job/admin permission checks.
- Admin groups enabled by default: `owner`, `admin`, `support`.
- Allowed church jobs enabled by default: `priest`, `preacher`, `church`.
- Server-side cooldown and permission validation.
- Optional ACE permission: `jrs.churchbells`.
- Admin/job command: `/churchbell [location] [tolls]`.
## Install
1. Copy `jrs_church_bells` into your resources folder.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_church_bells
'''
## Valentine coordinates
The sound origin is already set at the Valentine church bell:
'''lua
vector3(-230.11424, 797.50195, 135.25150)
'''
The default manual interaction point is:
'''lua
vector3(-231.75000, 796.38000, 124.63000)
'''
If your custom Valentine church interior places the bell rope/control somewhere else, only change
`interactionCoords` in `config.lua`.
## Job permission
Edit:
'''lua
Config.Permissions.jobs = {
priest = 0,
preacher = 0,
church = 0
}
'''
The number is the minimum allowed job grade.
## Admin permissionFree (included in JRS Core) jrs_city
jrs core native zone notifications for jrs_core
| Resource | jrs_city |
| Folder | [INTERFACE] |
| Version | 1.3.0 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 3,128 Lua lines |
Commands
/jrscitydebug/jrscitytest
Exports
GetCurrentCity, GetCurrentZone, IsInCity, ShowMessage, ShowZoneCard
config/config.lua - 35 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Detection |
table |
Detection mirrors RedM's own zone hierarchy. The UI is shown only when the resolved location actually changes. |
↳ Interval |
500 |
Pengaturan waktu untuk interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ WaitForCharacter |
true |
Sakelar untuk wait for character: true = nyala, false = mati (bawaan true). |
↳ CharacterReadyTimeout |
10000 |
Pengaturan waktu untuk character ready timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ NotifyOnInitialDetection |
true |
Sakelar untuk notify on initial detection: true = nyala, false = mati (bawaan true). |
↳ PauseWhenDead |
true |
Sakelar untuk pause when dead: true = nyala, false = mati (bawaan true). |
↳ PauseWhenPauseMenuOpen |
true |
Sakelar untuk pause when pause menu open: true = nyala, false = mati (bawaan true). |
↳ Priority |
table |
Highest priority first. |
Notification |
table |
Teks yang dilihat pemain untuk notification. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Duration |
4000 |
Pengaturan waktu untuk duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ Sound |
table |
Tabel entri sound. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ UI |
table |
Tabel entri ui. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Details |
table |
Tabel entri details. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ShowDistrict |
true |
Shows district: true = ya, false = tidak (bawaan true). |
↳ ShowState |
true |
Shows state: true = ya, false = tidak (bawaan true). |
↳ ShowDay |
false |
Shows day: true = ya, false = tidak (bawaan false). |
↳ ShowTime |
true |
Shows time: true = ya, false = tidak (bawaan true). |
↳ ShowTemperature |
true |
Shows temperature: true = ya, false = tidak (bawaan true). |
↳ ShowWind |
true |
Shows wind: true = ya, false = tidak (bawaan true). |
↳ Use24Hour |
false |
Sakelar untuk use24 hour: true = nyala, false = mati (bawaan false). |
↳ TemperatureUnit |
"C" |
'C' or 'F' |
↳ WindUnit |
"auto" |
'auto', 'kph', or 'mph' |
Days |
table |
Tabel entri days. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 0 |
"SUN" |
Pengaturan untuk 0. |
↳ 1 |
"MON" |
Pengaturan untuk 1. |
↳ 2 |
"TUE" |
Pengaturan untuk 2. |
↳ 3 |
"WED" |
Pengaturan untuk 3. |
↳ 4 |
"THU" |
Pengaturan untuk 4. |
↳ 5 |
"FRI" |
Pengaturan untuk 5. |
↳ 6 |
"SAT" |
Pengaturan untuk 6. |
DisabledZoneHashes |
table |
Add a native zone hash here to disable it without editing the large zone table. |
NameOverrides |
table |
Override any zone's display name by native hash. |
CustomNativeZones |
table |
Extra custom native entries can be added here. |
config/zones.lua - 321 opsi#
General
| Setting | Default | What it does |
|---|---|---|
NativeZoneData |
table |
Native RedM map zone metadata. Edit NameOverrides in config.lua for custom display names. |
↳ -1004072985 |
table |
Tabel entri 1004072985. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -103399754 |
table |
Tabel entri 103399754. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1037423548 |
table |
Tabel entri 1037423548. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1043500161 |
table |
Tabel entri 1043500161. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -105598602 |
table |
Tabel entri 105598602. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1073312073 |
table |
Tabel entri 1073312073. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -108848014 |
table |
Tabel entri 108848014. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1099073636 |
table |
Tabel entri 1099073636. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1114958242 |
table |
Tabel entri 1114958242. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1118608187 |
table |
Tabel entri 1118608187. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1161186391 |
table |
Tabel entri 1161186391. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1164281509 |
table |
Tabel entri 1164281509. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1168459546 |
table |
Tabel entri 1168459546. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1173672830 |
table |
Tabel entri 1173672830. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -120156735 |
table |
Tabel entri 120156735. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1203685470 |
table |
Tabel entri 1203685470. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -120578354 |
table |
Tabel entri 120578354. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1207133769 |
table |
Tabel entri 1207133769. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1217490622 |
table |
Tabel entri 1217490622. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1225359404 |
table |
Tabel entri 1225359404. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1229593481 |
table |
Tabel entri 1229593481. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1231793417 |
table |
Tabel entri 1231793417. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1247148211 |
table |
Tabel entri 1247148211. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1247294802 |
table |
Tabel entri 1247294802. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1276586360 |
table |
Tabel entri 1276586360. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1287619521 |
table |
Tabel entri 1287619521. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1288973891 |
table |
Tabel entri 1288973891. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1289136221 |
table |
Tabel entri 1289136221. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1300497193 |
table |
Tabel entri 1300497193. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1308233316 |
table |
Tabel entri 1308233316. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1319956120 |
table |
Tabel entri 1319956120. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1349514245 |
table |
Tabel entri 1349514245. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1356490953 |
table |
Tabel entri 1356490953. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1359523911 |
table |
Tabel entri 1359523911. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1369817450 |
table |
Tabel entri 1369817450. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -138648964 |
table |
Tabel entri 138648964. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -139400310 |
table |
Tabel entri 139400310. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1410384421 |
table |
Tabel entri 1410384421. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1419869345 |
table |
Tabel entri 1419869345. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1420336129 |
table |
Tabel entri 1420336129. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -146460093 |
table |
Tabel entri 146460093. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1472363892 |
table |
Tabel entri 1472363892. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1496551068 |
table |
Tabel entri 1496551068. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1504425495 |
table |
Tabel entri 1504425495. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1521776363 |
table |
Tabel entri 1521776363. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1524959147 |
table |
Tabel entri 1524959147. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1532919875 |
table |
Tabel entri 1532919875. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -1539536559 |
table |
Tabel entri 1539536559. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ -154855189 |
table |
Tabel entri 154855189. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
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table |
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Notes from the README#
# jrs_city
Version 1.2.1
Native RedM location notifications for `jrs_core`.
## How it works
The client reads RedM native map-zone hashes and resolves the current location using this priority:
1. Town
2. Printed map location
3. Written map location
4. Water locations
5. District
6. State
The notification is a single transparent NUI element, so its background, title, district, state, time, temperature and wind always appear and disappear together
The bundled native zone metadata contains 320 mapped RedM zones.
## Install
'''cfg
ensure jrs_core
ensure jrs_city
'''
## Test
'''text
/jrscitytest
'''
With `Config.Debug = true`:
'''text
/jrscitydebug
'''
## Main settings
Edit `config.lua` to control notification size, position, duration, details and zone detection interval.
The default background is `html/assets/box_a_bg_1.png` and is rendered at 340px wide, smaller than its original 432px size.
## Exports
'''lua
local zone = exports.jrs_city:GetCurrentZone()
local city = exports.jrs_city:GetCurrentCity()
local inValentine = exports.jrs_city:IsInCity('Valentine')
'''
## Notification sound
The supplied MP3 is bundled as:
'''text
html/assets/zone_open.mp3
'''
Configure it in `config.lua`:
'''lua
Config.Notification.Sound = {
Enabled = true,
File = 'assets/zone_open.mp3',Paid (server only) jrs_freecam
Job-restricted standalone free camera for RedM
| Resource | jrs_freecam |
| Folder | [INTERFACE] |
| Version | 1.1.2-redm |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 1,071 Lua lines |
Commands
/freecamfilter/freecamhelpers/freecamprevfilter
Exports
GrantFreecamAccess, HasFreecamAccess, IsActive, RevokeFreecamAccess, SetActive
Database tables
jrs_freecam_access
config/config.lua - 39 opsi#
General
| Setting | Default | What it does |
|---|---|---|
ActivationCommand |
"freecam" |
Command and optional key used to toggle the free camera. |
ActivationKey |
"" |
Command-only activation: freecam opens ONLY via the /freecam command, with no keyboard bind. Leave empty to keep it command-only (set a key like 'F6' to also bind a key). |
UseAcePermission |
false |
Optional ACE restriction. When enabled, add this to server.cfg: add_ace group.admin jrs.freecam allow |
AcePermission |
"jrs.freecam" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk ace permission. |
AdminOnly |
true |
permission database), NOT by job. Any admin rank (server_owner, full_access, medium, few) may use the free camera. Set to false to fall back to the legacy job restriction below for non-admins. |
JobRequirement |
table |
Legacy job restriction through jrs_core (only used when Config.AdminOnly=false). The key is the job name and the value is the minimum required grade. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Jobs |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk jobs. |
CameraRange |
100.0 |
Maximum distance the camera may travel from its activation point. Set to 0.0 to remove the range limit. |
MoveSpeed |
6.0 |
Camera movement and rotation. |
FastMoveMultiplier |
4.0 |
Tingkat atau pengali untuk fast move multiplier. |
MouseSensitivity |
8.0 |
Angka untuk mouse sensitivity (bawaan 8.0). |
RollSpeed |
55.0 |
Angka untuk roll speed (bawaan 55.0). |
ZoomSpeed |
45.0 |
Angka untuk zoom speed (bawaan 45.0). |
MinFov |
20.0 |
Minimum atau level yang dibutuhkan untuk min fov. |
MaxFov |
120.0 |
Batas atas untuk max fov. |
FreezePlayer |
true |
Camera behavior. |
HideGameHud |
true |
Hides game hud: true = ya, false = tidak (bawaan true). |
ShowHelpersByDefault |
true |
Shows helpers by default: true = ya, false = tidak (bawaan true). |
EnableFilters |
true |
Menyalakan atau mematikan filters (bawaan true). |
UseStreamingFocus |
true |
Menyalakan atau mematikan streaming focus (bawaan true). |
ControllerModel |
scriptedball |
Invisible RedM object used as a camera controller. |
ModelLoadTimeout |
5000 |
Pengaturan waktu untuk model load timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Filters |
table |
Photo mode filters copied from jrs_camera. These use Animpostfx, which is the same method used by the RedM camera resource. |
Controls |
table |
RedM controls. Normal player controls are disabled while freecam is active. |
↳ Forward |
0x6319DB71 |
Arrow Up |
↳ Backward |
0x05CA7C52 |
Arrow Down |
↳ Left |
0xA65EBAB4 |
Arrow Left |
↳ Right |
0xDEB34313 |
Arrow Right |
↳ Up |
INPUT_COVER |
Q |
↳ Down |
INPUT_CONTEXT |
E |
↳ Fast |
INPUT_SPRINT |
Left Shift |
↳ ZoomIn |
0xF78D7337 |
Mouse wheel up |
↳ ZoomOut |
0xD0842EDF |
Mouse wheel down |
↳ RollLeft |
INPUT_MOVE_LEFT_ONLY |
A / D roll the camera because movement now uses the arrows. |
↳ RollRight |
INPUT_MOVE_RIGHT_ONLY |
Pengaturan untuk roll right. |
↳ FilterPrevious |
INPUT_CREATOR_LT |
Page Up / Page Down switch the new photo-mode filters. |
↳ FilterNext |
INPUT_CREATOR_RT |
Pengaturan untuk filter next. |
↳ Reset |
INPUT_OPEN_SATCHEL_MENU |
B |
Notes from the README#
# REDEMPIRE FreeCam for RedM
Standalone RedM free camera with jrs_core job access and Red Dead photo-mode filters.
## Installation
1. Rename the folder to `jrs_freecam` and place it in your resources directory.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_freecam
'''
## Job access
Edit `Config.JobRequirement.Jobs` in `config.lua`:
'''lua
Config.JobRequirement = {
Enabled = true,
Jobs = {
photographer = 0, -- job name = minimum grade
},
}
'''
To allow more than one job:
'''lua
Jobs = {
photographer = 0,
reporter = 2,
}
'''
## Controls
- `/freecam` or `F6` when key mapping is supported: open/close freecam
- Arrow Up/Down: forward/backward
- Arrow Left/Right: move left/right
- Q/E: move up/down
- Left Shift: faster movement
- Mouse: camera rotation
- Mouse wheel: zoom
- A/D: camera roll
- Page Up/Page Down: previous/next filter
- B: reset roll and zoom
- `/freecamfilter`: next filter
- `/freecamprevfilter`: previous filter
- `/freecamhelpers`: show/hide controls
## Filters
The filter list and application method were copied from `jrs_camera`:
- PhotoMode_FilterGame01-18
- PhotoMode_FilterModern01-10Paid (server only) jrs_gramophone
jrs core Gramophone - synchronized gramophone system for jrs_core
| Resource | jrs_gramophone |
| Folder | [INTERFACE] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,741 Lua lines |
Database tables
jrs_gramophone_playlist_songs, jrs_gramophone_playlists, jrs_gramophones
config/config.lua - 75 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
Locale |
"ar" |
Bahasa antarmuka skrip ini (en atau ar). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
InteractionDistance |
2.5 |
Jarak dalam satuan game untuk interaction distance. |
StreamDistance |
65.0 |
Jarak dalam satuan game untuk stream distance. |
SyncInterval |
5000 |
Pengaturan waktu untuk sync interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
VolumeStep |
0.10 |
Angka untuk volume step (bawaan 0.10). |
SeekSeconds |
10 |
Angka untuk seek seconds (bawaan 10). |
DefaultRange |
20.0 |
Jarak dalam satuan game untuk default range. |
DefaultVolume |
1.0 |
Angka untuk default volume (bawaan 1.0). |
PlayCost |
0.0 |
money charged when a new song is started; 0 disables charging |
Prop |
table |
Model atau entitas game untuk prop. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Model |
"p_phonograph01x" |
Model atau entitas game untuk model. |
Marker |
table |
Ground marker under gramophone stations. Fully disabled: the prompt already tells the player they can interact, so the marker was pure visual noise. |
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
↳ Distance |
8.0 |
Jarak dalam satuan game untuk distance. |
↳ Scale |
0.18 |
Tingkat atau pengali untuk scale. |
↳ R |
115 |
Angka untuk r (bawaan 115). |
↳ G |
72 |
Angka untuk g (bawaan 72). |
↳ B |
145 |
Angka untuk b (bawaan 145). |
↳ A |
170 |
Angka untuk a (bawaan 170). |
Controls |
table |
Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Open |
0xC7B5340A |
Pengaturan untuk open. |
↳ Place |
0x07CE1E61 |
Pengaturan untuk place. |
↳ Cancel |
0xF84FA74F |
Pengaturan untuk cancel. |
↳ Take |
0xF3830D8E |
Pengaturan untuk take. |
↳ RotateLeft |
0x7F8D09B8 |
Pengaturan untuk rotate left. |
↳ RotateRight |
0x4CC0E2FE |
Pengaturan untuk rotate right. |
Portable |
table |
Tabel entri portable. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Item |
"phonograph" |
Item inventaris yang dipakai item. Nama harus ada di tabel jrs_items. |
↳ Model |
"p_phonograph01x" |
Model atau entitas game untuk model. |
↳ OwnerOnlyTake |
true |
Sakelar untuk owner only take: true = nyala, false = mati (bawaan true). |
↳ OwnerOnlyUse |
true |
only the owner can open / control a placed phonograph |
↳ MaxPerCharacter |
3 |
Batas atas untuk max per character. |
↳ Range |
table |
Owner can widen/narrow how far a placed phonograph is heard (metres), from its music panel. |
↳ PlacementDistance |
1.8 |
Jarak dalam satuan game untuk placement distance. |
↳ RotationStep |
4.0 |
Angka untuk rotation step (bawaan 4.0). |
↳ RayDistance |
10.0 |
Furniture-style placement (same keys/panel as house furniture): the ghost follows the crosshair up to RayDistance; G places it only while it is within MaxDistance of the player (server allows 4.5). |
↳ MaxDistance |
4.0 |
Jarak dalam satuan game untuk max distance. |
↳ SaveToDatabase |
false |
Sakelar untuk save to database: true = nyala, false = mati (bawaan false). |
↳ Blip |
table |
Map blip on the owner's own placed phonographs (owner only). |
Playlists |
table |
Tabel entri playlists. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Shared |
true |
Sakelar untuk shared: true = nyala, false = mati (bawaan true). |
↳ MaxPlaylists |
20 |
Batas atas untuk max playlists. |
↳ MaxSongsPerPlaylist |
50 |
Batas atas untuk max songs per playlist. |
↳ MaxNameLength |
24 |
Batas atas untuk max name length. |
Logs |
table |
Tabel entri logs. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
↳ BotName |
"REDEMPIRE Gramophone" |
Teks yang dilihat pemain untuk bot name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ ServerName |
"REDEMPIRE Server" |
Teks yang dilihat pemain untuk server name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Color |
7506394 |
Angka untuk color (bawaan 7506394). |
Stations |
table |
One physical station = one entry. Use allowedJobs = false for public access. |
Text |
table |
Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Open |
"Open Gramophone" |
Pengaturan untuk open. |
↳ Place |
"Place Gramophone" |
Pengaturan untuk place. |
↳ Cancel |
"Cancel" |
Pengaturan untuk cancel. |
↳ Take |
"Take Phonograph" |
Pengaturan untuk take. |
↳ RotateLeft |
"Rotate Left" |
Pengaturan untuk rotate left. |
↳ RotateRight |
"Rotate Right" |
Pengaturan untuk rotate right. |
↳ Group |
"Gramophone" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group. |
↳ NoAccess |
'You do not have access to t... |
Pengaturan untuk no access. |
↳ InvalidLink |
'Please enter a valid YouTub... |
Pengaturan untuk invalid link. |
↳ TooFar |
'You are too far from the gr... |
Pengaturan untuk too far. |
↳ MaxVolume |
"Maximum volume reached." |
Batas atas untuk max volume. |
↳ MinVolume |
"Minimum volume reached." |
Minimum atau level yang dibutuhkan untuk min volume. |
↳ NoMoney |
"You do not have enough money." |
Nilai uang untuk no money. Hadiah melewati pengali ekonomi jrs_core. |
↳ Placed |
"Phonograph placed." |
Pengaturan untuk placed. |
↳ Taken |
'Phonograph returned to your... |
Pengaturan untuk taken. |
↳ MaxPortable |
'You reached the maximum num... |
Batas atas untuk max portable. |
↳ NotOwner |
'Only the owner can take thi... |
Pengaturan untuk not owner. |
↳ InventoryMissing |
"jrs_inventory is not available." |
Pengaturan untuk inventory missing. |
↳ ItemMissing |
'You do not have a phonograp... |
Item inventaris yang dipakai item missing. Nama harus ada di tabel jrs_items. |
Notes from the README#
# REDEMPIRE Gramophone
A synchronized gramophone system built directly for `jrs_core`.
## Features
- Fixed gramophone stations with per-job access.
- YouTube link playback with synchronized play/pause and seek state.
- Distance-based volume attenuation.
- Volume up/down, rewind, forward, and timeline seek.
- Shared or per-character playlists.
- Song history in the UI.
- Optional portable gramophone item using `jrs_inventory`.
- Portable gramophones persist in the database and can be taken back by their owner.
- Optional play cost and Discord webhook logging.
- Automatic database table creation.
- No framework adapter file; the resource connects directly to `jrs_core`.
## Requirements
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_gramophone
'''
`jrs_inventory` is only required when `Config.Portable.Enabled = true`.
## Portable item
If portable gramophones are enabled, add an item named `gramophone` to your REDEMPIRE items table and mark it usable.
Example:
'''sql
INSERT INTO `items`
(`item`, `label`, `limit`, `can_remove`, `type`, `usable`, `descriptions`, `metadata`, `category`)
VALUES
('gramophone', 'Gramophone', 2.00, 1, 'item_standard', 1, 'A portable gramophone', '0', 'tools')
ON DUPLICATE KEY UPDATE
`label` = VALUES(`label`),
`limit` = VALUES(`limit`),
`can_remove` = VALUES(`can_remove`),
`type` = VALUES(`type`),
`usable` = VALUES(`usable`),
`descriptions` = VALUES(`descriptions`),
`metadata` = VALUES(`metadata`),
`category` = VALUES(`category`);
'''
## Configuration
Edit `config.lua`.
Important sections:
- `Config.Stations` - fixed locations, allowed jobs, range and initial volume.
- `Config.Portable` - portable item and placement settings.Paid (server only) jrs_idcard
Routine status/diagnostic output is silenced by default so the server console stays clean on boot. Set Config.Debug = true to bring these messages back.
| Resource | jrs_idcard |
| Folder | [INTERFACE] |
| Version | 2.9.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 5,000 Lua lines |
Commands
/idcardphoto/idphoto
Exports
OpenBinderCard, OpenDeed, ShowBinderCard, StartNewCharacterCreationSession, StartNewCharacterPhotoSession, StartPhotoUpdateSession
Database tables
does, jrs_id_numbers, jrs_idcard, jrs_idcard_fake, jrs_idcard_locations, never
config/config.lua - 81 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
The item the registry hands out. It must exist in the live items table
| Setting | Default | What it does |
|---|---|---|
Item |
"idcard" |
(see items.sql) - jrs_inventory item names are case sensitive. |
Price |
1.0 |
Cost of a first registration. |
ReissuePrice |
2.0 |
Cost of extracting a replacement copy of an ID card that already exists. The record (and the permanent six digit identity number) is unchanged; only the physical item is reprinted. |
The registry has a "License Binder" tab to take the full binder, and a
| Setting | Default | What it does |
|---|---|---|
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Price |
0.0 |
cost of taking a binder from the registry tab |
↳ GiveOnFirstId |
true |
free binder with the first ID card (once per character) |
↳ GiveOnNewCharacter |
true |
free binder when the creator ID is finalized (once per character) |
EnterNameAutomatic |
false |
Sakelar untuk enter name automatic: true = nyala, false = mati (bawaan false). |
Turn this off to go back to the old behaviour where every field is typed.
| Setting | Default | What it does |
|---|---|---|
PullIdentityFromCharacter |
true |
Sakelar untuk pull identity from character: true = nyala, false = mati (bawaan true). |
WorldDate |
table |
from here and not from the real-world clock. Keep this in step with jrs_character's Config.WorldDate - both must agree or the age printed on the card will not match the age the character system reports. |
↳ year |
1899 |
Angka untuk year (bawaan 1899). |
↳ month |
6 |
Angka untuk month (bawaan 6). |
↳ day |
1 |
Angka untuk day (bawaan 1). |
MinimumAge |
18 |
No card is issued below this age. Matches jrs_character's Config.MinimumAge. |
MaximumAge |
80 |
PullIdentityFromCharacter is on: that age is the character's real lived age (base age plus playtime) and a long-lived character must still be able to get their own card. Set to false to disable. |
ShowDistance |
1.5 |
How close another player must be for SHOW NEARBY to reach them. |
ServerName |
"REDEMPIRE" |
Printed under the photo on the card. |
UseAnim |
true |
Play the writing animation while the registry form is open. |
ImageUploadUrl |
'https://imgbb.com/' |
External image host opened by the UPLOAD IMAGE button. After uploading, copy the Direct Link and paste it into Photo URL. |
These rows are only the FIRST-RUN seed. The live list lives in the SQL table
| Setting | Default | What it does |
|---|---|---|
DefaultPed |
"s_m_m_vhtdealer_01" |
added or removed from the Script Admin Hub survive a restart. Editing a row here after the seed has run changes nothing - move the office in-game instead (Add Registry Here / Remove Nearest Registry). |
DefaultDistance |
3.0 |
Jarak dalam satuan game untuk default distance. |
InteractionDistance |
3.0 |
Fallback interaction radius for rows that carry no distance of their own (older SQL rows, and admin-added offices). |
ClerkZOffset |
table |
Hand height correction for one office's clerk, keyed by city, in metres (+ raises, - lowers). Client-side only - takes effect on resource restart, no re-seed needed. |
↳ Strawberry |
0.0 |
Angka untuk strawberry (bawaan 0.0). |
Maps each office / city to its Country/State (البلد) and Origin (المنشأ).
| Setting | Default | What it does |
|---|---|---|
CityOrigins |
table |
When registering, the script directly populates nationality (country) and birth1 (place of birth / origin) based on the area. |
↳ Valentine |
table |
Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Blackwater |
table |
Tabel entri blackwater. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Rhodes |
table |
Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Saint Denis |
table |
Tabel entri saint denis. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Strawberry |
table |
Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Annesburg |
table |
Tabel entri annesburg. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Tumbleweed |
table |
Tabel entri tumbleweed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Armadillo |
table |
Tabel entri armadillo. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Van Horn |
table |
Tabel entri van horn. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Colter |
table |
Tabel entri colter. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Wapiti |
table |
Tabel entri wapiti. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Emerald Ranch |
table |
Tabel entri emerald ranch. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ MacFarlane |
table |
Tabel entri mac farlane. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Lagras |
table |
Tabel entri lagras. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Guarma |
table |
Tabel entri guarma. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Locations |
table |
Koordinat dunia (x, y, z) untuk locations. |
Clerks are created only while a player is near their office and deleted
| Setting | Default | What it does |
|---|---|---|
PedSpawnDistance |
60.0 |
again on the way out, so nine offices do not hold nine peds in the pool for the whole session. |
PedDespawnDistance |
90.0 |
Jarak dalam satuan game untuk ped despawn distance. |
**1869246576 is the official Government Seal / Senior Badge sprite (distinct from **
| Setting | Default | What it does |
|---|---|---|
BlipSprite |
1869246576 |
Pengaturan blip peta atau ikon untuk blip sprite. |
BlipColor |
"BLIP_MODIFIER_MP_COLOR_27" |
Royal Purple |
BlipScale |
0.7 |
Pengaturan blip peta atau ikon untuk blip scale. |
Keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
↳ enter |
"INPUT_FRONTEND_RB" |
Pengaturan untuk enter. |
↳ reissue |
"INPUT_FRONTEND_LB" |
Pengaturan untuk reissue. |
How it is caught: showing a card to an on-duty officer rolls DetectionChance
| Setting | Default | What it does |
|---|---|---|
FakeId |
table |
against jrs_police's own IsOnDutyOfficer check. Nothing else can tell the two cards apart - not the inventory label, not the item image, not the booklet. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Item |
"fakeid" |
jrs_inventory. A forgery that announces itself in a loot list is not a forgery. The owner can still tell which one they are holding: opening it shows a small mark only they can see. |
↳ Label |
"ID Card" |
Teks yang dilihat pemain untuk label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Description |
"Official citizen identity card." |
Teks yang dilihat pemain untuk description. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Price |
15.0 |
forging a new identity |
↳ CopyPrice |
10.0 |
reprinting the forgery you already own |
↳ DestroyPrice |
0 |
burning the record so you can forge a different one |
↳ DetectionChance |
45 |
Chance (0-100) that an on-duty officer spots the forgery each time the card is shown to them. Every show is an independent roll, so flashing a forged card at the law repeatedly is a real risk, not a free retry. |
↳ DetectionMinimumGrade |
0 |
Minimum police grade that can spot a forgery at all. 0 = any officer. |
↳ PoliceAlertChance |
20 |
Chance (0-100) that buying a forgery is noticed and dispatched to police through jrs_theftsystem's own alert bridge. |
↳ FollowBlackMarket |
true |
The forger standing next to the Black Market merchant. |
↳ BlackMarketOffset |
3.5 |
metres from the merchant |
↳ Ped |
"a_m_m_unibtailor_01" |
Model atau entitas game untuk ped. |
↳ Distance |
2.0 |
Jarak dalam satuan game untuk distance. |
↳ Keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
↳ Blip |
false |
Off by default: the forger is meant to be found, not routed to. |
↳ BlipSprite |
587827268 |
Pengaturan blip peta atau ikon untuk blip sprite. |
↳ BlipScale |
0.2 |
Pengaturan blip peta atau ikon untuk blip scale. |
Off by default: nothing is sent anywhere until Enabled is set to true and a
| Setting | Default | What it does |
|---|---|---|
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
↳ Url |
"" |
Pengaturan untuk url. |
↳ Name |
"REDEMPIRE Registry" |
Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Colour |
10038562 |
Angka untuk colour (bawaan 10038562). |
↳ Registered |
'HAS REGISTERED THEIR IDENTI... |
Pengaturan untuk registered. |
↳ Reissued |
'HAS EXTRACTED A COPY OF THE... |
Pengaturan untuk reissued. |
↳ Forged |
'HAS BOUGHT A FORGED IDENTIT... |
Pengaturan untuk forged. |
↳ Exposed |
'WAS CAUGHT CARRYING A FORGE... |
Pengaturan untuk exposed. |
Integrated Portrait Photo Studio & ID upon Character Creation
| Setting | Default | What it does |
|---|---|---|
PortraitStudio |
table |
Tabel entri portrait studio. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DefaultPhoto |
"assets/img/default_portrait.jpg" |
Fallback photo URL if webhook is not set: |
↳ CameraFov |
32.0 |
Camera FOV for passport/portrait framing: |
Paid (server only) jrs_instruments
Play the piano at any piano and instruments anywhere (guitar, banjo, fiddle, harmonica, mandolin, concertina, trumpet, jaw harp) - game scenarios, heard by everyone near
| Resource | jrs_instruments |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 255 baris Lua |
config.lua - 11 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"play" |
opens the instrument list |
StopKey |
0x8CC9CD42 |
X stops playing |
PianoKey |
0x760A9C6F |
G at a piano |
PianoStyleKey |
0xCEFD9220 |
E cycles the piano style |
PianoRadius |
2.2 |
Jarak dalam satuan game untuk piano radius. |
RequireItems |
false |
Optional: require an inventory item to play an instrument (item name or nil). Only 'guitar' exists in jrs_items right now. |
Instruments |
table |
Tabel entri instruments. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
PianoModels |
table |
Pianos found in the world by model. Styles cycle with E. |
PianoStyles |
table |
Tabel entri piano styles. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
PianoFemaleScenario |
"PROP_HUMAN_ABIGAIL_PIANO" |
Pengaturan animasi untuk piano female scenario. |
PianoSeatOffset |
vector3(0.0, -0.78, 0.0) |
Where the player sits relative to the piano if the world has no piano scenario point there. |
Paid (server only) jrs_killcam
Client-side cinematic bullet kill camera for RedM
| Resource | jrs_killcam |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | JRS |
| Interface | No |
| Code size | 776 baris Lua |
Exports
IsActive, Play
config.lua - 49 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Trigger |
table |
The production trigger stays close to RDR2's Dynamic Kill Cam: lethal hits. |
↳ FatalHitsOnly |
true |
Sakelar untuk fatal hits only: true = nyala, false = mati (bawaan true). |
↳ HeadshotsAlways |
false |
Sakelar untuk headshots always: true = nyala, false = mati (bawaan false). |
↳ ChancePercent |
100 |
Tingkat atau pengali untuk chance percent. |
↳ MinimumDistance |
3.0 |
Jarak dalam satuan game untuk minimum distance. |
↳ MaximumDistance |
250.0 |
Jarak dalam satuan game untuk maximum distance. |
↳ CooldownSeconds |
5.0 |
Pengaturan waktu untuk cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Targets |
table |
Tabel entri targets. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Players |
true |
Sakelar untuk players: true = nyala, false = mati (bawaan true). |
↳ HumanNPCs |
true |
Sakelar untuk human np cs: true = nyala, false = mati (bawaan true). |
↳ Animals |
false |
Sakelar untuk animals: true = nyala, false = mati (bawaan false). |
Detection |
table |
Tabel entri detection. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ DamageEventWindowMs |
900 |
Damage events select the exact victim. Aim/raycast checks are the fallback. |
↳ ResolveWindowMs |
900 |
Angka untuk resolve window ms (bawaan 900). |
↳ RaycastDistance |
300.0 |
Jarak dalam satuan game untuk raycast distance. |
↳ RaycastRadius |
0.12 |
Jarak dalam satuan game untuk raycast radius. |
↳ RaycastFlags |
511 |
Angka untuk raycast flags (bawaan 511). |
↳ ImpactMaxDistanceFromTarget |
4.0 |
Jarak dalam satuan game untuk impact max distance from target. |
↳ ShotDebounceMs |
45 |
Angka untuk shot debounce ms (bawaan 45). |
Camera |
table |
Tabel entri camera. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ TransitionInMs |
90 |
Angka untuk transition in ms (bawaan 90). |
↳ TransitionOutMs |
130 |
Angka untuk transition out ms (bawaan 130). |
↳ MinimumTravelMs |
650 |
Minimum atau level yang dibutuhkan untuk minimum travel ms. |
↳ MaximumTravelMs |
1250 |
Batas atas untuk maximum travel ms. |
↳ TravelMsPerMeter |
18.0 |
Angka untuk travel ms per meter (bawaan 18.0). |
↳ EndHoldMs |
260 |
Angka untuk end hold ms (bawaan 260). |
↳ StartFov |
48.0 |
Angka untuk start fov (bawaan 48.0). |
↳ EndFov |
28.0 |
Angka untuk end fov (bawaan 28.0). |
↳ StartBehindMuzzle |
0.55 |
Angka untuk start behind muzzle (bawaan 0.55). |
↳ EndBeforeImpact |
0.72 |
Angka untuk end before impact (bawaan 0.72). |
↳ SideOffset |
0.20 |
Angka untuk side offset (bawaan 0.20). |
↳ ArcHeight |
0.22 |
Angka untuk arc height (bawaan 0.22). |
↳ LookAhead |
0.09 |
Angka untuk look ahead (bawaan 0.09). |
SlowMotion |
table |
Tabel entri slow motion. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ TimeScale |
0.22 |
Tingkat atau pengali untuk time scale. |
Controls |
table |
Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ DisableDuringCamera |
true |
Turns off during camera: true = ya, false = tidak (bawaan true). |
↳ AllowSkip |
true |
Allows skip: true = ya, false = tidak (bawaan true). |
↳ SkipControl |
0x156F7119 |
INPUT_FRONTEND_CANCEL / Backspace on the default RedM mapping. |
TestCommand |
table |
Client-only test command. Aim at a ped and run /jrs_killcam_test. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Name |
"jrs_killcam_test" |
Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama. |
AllowedWeaponGroups |
table |
Firearm groups only. Add/remove groups without changing client/main.lua. |
BlockedWeapons |
table |
Optional weapon names, for example: 'WEAPON_REPEATER_CARBINE'. |
HeadBones |
table |
RDR skeleton bone IDs accepted as head hits. |
↳ 0x796E |
true |
SKEL_HEAD |
Notes from the README#
# jrs_killcam
Standalone client-side cinematic kill camera for RedM. It detects a confirmed
firearm hit, calculates a path from the shooter's hand/muzzle to the impact, and
plays a short local slow-motion camera. Damage, death and server ownership are
not replaced or delayed.
## Installation
1. Copy `jrs_killcam` into the server's resources directory.
2. Add `ensure jrs_killcam` to `server.cfg`.
3. Restart the resource or server.
No framework, inventory, database or server-side dependency is required.
## Default behaviour
- Activates for lethal firearm hits.
- Supports players and human NPCs.
- Runs only on the shooter's client.
- Does not freeze, revive, damage or make either player invincible.
- Restores the gameplay camera and time scale on completion, skip, player
death, pause, error, resource stop or resource restart.
- Five-second cooldown prevents repeated cameras during rapid combat.
## Test
Aim at a player or human NPC and run:
'''text
/jrs_killcam_test
'''
This tests the camera without damaging the target. The test command can be
disabled in `config.lua` after setup.
For the real trigger, kill a supported target with a revolver, pistol, repeater,
rifle, sniper rifle or shotgun from at least the configured minimum distance.
## Important configuration
- `Config.Trigger.FatalHitsOnly`: use only lethal hits.
- `Config.Trigger.HeadshotsAlways`: allow non-lethal headshots too.
- `Config.Trigger.ChancePercent`: frequency from 0 to 100.
- `Config.Trigger.MinimumDistance`: prevents awkward point-blank cameras.
- `Config.SlowMotion.TimeScale`: local visual time scale.
- `Config.Camera`: travel time, FOV and offsets.
- `Config.Targets`: players, human NPCs and animals.
- `Config.BlockedWeapons`: weapon names that must never trigger the camera.
## Exports
'''lua
local started = exports.jrs_killcam:Play(targetPed, impactCoords)
local active = exports.jrs_killcam:IsActive()
'''
`impactCoords` may be omitted. `Play` intentionally bypasses the normal kill,
distance and cooldown checks so another trusted client resource can request a
cinematic directly.
## Technical notePaid (server only) jrs_license_book
Official Citizen License Binder & Registry - JRS_STORE Unified Theme
| Resource | jrs_license_book |
| Folder | [INTERFACE] |
| Version | 1.3.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,475 Lua lines |
Exports
GetStoredLicenses, GiveBinder, HasLicense, OpenBinder, PlayerHasBinder
Database tables
jrs_license_binder, jrs_license_binder_issued
config.lua - 32 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Locale |
"ar" |
اللغات المدعومة: 'ar' أو 'en' |
Item |
"license_binder" |
اسم الآيتم في الحقيبة |
AltItem |
"license_book" |
اسم بديل إضافي إن وجد |
ItemLabel |
"دفتر الرخص" |
بيانات إنشاء الآيتم التلقائي في قاعدة البيانات (jrs_items) |
ItemLabelEn |
"License Binder" |
Item inventaris yang dipakai item label en. Nama harus ada di tabel jrs_items. |
ItemDescription |
'دفتر جلدي رسمي لحفظ وتنظيم ... |
Item inventaris yang dipakai item description. Nama harus ada di tabel jrs_items. |
ItemDescriptionEn |
'An official leather binder ... |
Item inventaris yang dipakai item description en. Nama harus ada di tabel jrs_items. |
ItemWeight |
0.20 |
Batas atas untuk item weight. |
ItemCategory |
"documents" |
Item inventaris yang dipakai item category. Nama harus ada di tabel jrs_items. |
Command |
"licenses" |
الأوامر لفتح الدفتر (بالإضافة لاستخدامه كـ Item من الحقيبة) |
CommandAliases |
table |
Tabel entri command aliases. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
RequireItem |
true |
هل يلزم وجود دفتر الرخص في الحقيبة لفتح القائمة؟ |
ShowDistance |
3.5 |
المسافة القصوى بالأمتار لإظهار الرخصة أو الصك لشخص قريب |
AutoCloseSharedSeconds |
16 |
مدة إغلاق عرض الرخصة التلقائي عند الشخص المستقبل (بالثواني) |
AutoInstallDatabase |
true |
التثبيت التلقائي لجدول قاعدة البيانات والآيتم |
AutoRegisterItem |
true |
Automatically handles register item: true = ya, false = tidak (bawaan true). |
UseAnimation |
true |
رسائل التنبيه والأنيميشن |
AnimDict |
nil |
Pengaturan animasi untuk anim dict. |
Scenario |
"WORLD_HUMAN_WRITE_NOTEBOOK" |
أنيميشن دفتر الملاحظات الواقعي في RDR2 |
↳ Weaponlicence |
table |
1. رخص الأسلحة والهوية |
↳ idcard |
table |
Tabel entri idcard. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ fakeid |
table |
Tabel entri fakeid. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ house_deed |
table |
2. صكوك المنازل والعقارات |
↳ property_deed |
table |
Tabel entri property deed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ guarma_voucher |
table |
Tabel entri guarma voucher. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ voucher_flame_shoes |
table |
Tabel entri voucher flame shoes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ jrs_store_deed |
table |
3. صكوك المتاجر والشراء التجاري |
↳ jrs_store_title |
table |
Teks yang dilihat pemain untuk jrs store title. Ubah untuk menerjemahkan atau mengganti nama. |
↳ saloon_deed |
table |
Tabel entri saloon deed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ generalstore_deed |
table |
Tabel entri generalstore deed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ gunstore_deed |
table |
Tabel entri gunstore deed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ truckr |
table |
Tabel entri truckr. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Paid (server only) jrs_mapcolor
jrs core Map Color - synchronized admin-controlled map region colors
| Resource | jrs_mapcolor |
| Folder | [INTERFACE] |
| Version | 2.4.1 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,578 Lua lines |
Exports
GetAvailableStyles, GetRegionColor, GetState, IsAdmin, OpenAdminMenu, SetRegionColor
Database tables
IF, jrs_mapcolor
config/config.lua - 17 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
REDEMPIRE |
table |
Tabel entri redempire. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
↳ MysqlResource |
"oxmysql" |
Pengaturan untuk mysql resource. |
GlobalEnabled |
true |
The server is authoritative. Players cannot toggle map colors locally. GlobalEnabled is true so Government/Admin can color specific zones, while all regions default to false (white map base). |
Persistence |
table |
Persist admin changes in database (oxmysql) and local file backup. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ type |
"database" |
Pengaturan untuk type. |
↳ table |
"jrs_mapcolor" |
Pengaturan untuk table. |
↳ file |
"mapcolor_state.json" |
Pengaturan untuk file. |
Admin |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin. |
↳ command |
"mapcoloradmin" |
Pengaturan untuk command. |
↳ allowedGroups |
table |
REDEMPIRE groups allowed to use the menu. |
↳ acePermission |
nil |
Optional ACE permission in addition to REDEMPIRE groups. Set nil to use REDEMPIRE groups only. |
↳ identifiers |
table |
Optional identifiers that can always use the menu. Example: 'license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx' |
AvailableStyles |
table |
Styles exposed in the admin UI. These are region/blip styles used by the RDR2 map-region native. |
Regions |
table |
Stable IDs are used by the UI and persisted state. |
Notes from the README#
# jrs_mapcolor
Server-synchronized RedM map region color controller with a dedicated admin NUI.
## Features
- Admin-only map color control menu.
- Enable/disable the complete map-color system for all players.
- Enable/disable individual regions for all players.
- Change each region to one of the configured available styles/colors.
- Changes synchronize instantly to connected players.
- New players receive the current server state automatically.
- Admin changes are persisted in `mapcolor_state.json` by default.
- No player-side E toggle and no public `/mapcolor` toggle.
- Server validates every admin action; NUI events cannot bypass permissions.
## Install
Add to `server.cfg`:
'''cfg
ensure jrs_mapcolor
'''
By default the menu reads the player group directly from `jrs_core` and allows:
- `admin`
- `superadmin`
- `owner`
Change them in `Config.Admin.allowedGroups`. No extra ACE setup is required for the default REDEMPIRE configuration.
ACE can still be enabled as an additional permission method by setting `Config.Admin.acePermission`, and exact identifiers can be whitelisted in `Config.Admin.i
## Admin menu
'''text
/mapcoloradmin
'''
The command only opens when the server confirms the player has permission.
## Configuration
- `Config.GlobalEnabled`: default global state.
- `Config.Persistence.enabled`: save admin changes across restarts.
- `Config.Admin.command`: admin menu command.
- `Config.Admin.allowedGroups`: REDEMPIRE groups allowed to use the menu.
- `Config.Admin.acePermission`: optional extra ACE permission.
- `Config.AvailableStyles`: colors/styles exposed to admins.
- `Config.Regions`: configured map regions and defaults.
## Persistent state
When an admin makes a change, `mapcolor_state.json` is generated inside the resource. Delete that file or press **Defaults** in the admin menu to return to valu
## Region Coverage
The admin menu includes 74 named map hashes grouped as States, Mexico / Nuevo Paraiso, Districts, Town & Local Regions, Town & Property Outlines, and Bounty & L
## Mexico / Nuevo Paraiso
A dedicated menu section exposes the native Mexico map regions:
- Nuevo Paraiso (`0x33F2D34F`)
- Diez Coronas (`0x8966022D`)
- Perdido (`0x27253ED3`)Free (included in JRS Core) jrs_metabolism
JRS Core Metabolism - BCC-style local mount horse HUD with robust jrs_stable lifecycle bridge and native core/live-meter sync
| Resource | jrs_metabolism |
| Folder | [INTERFACE] |
| Version | 1.50.5 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 19,429 Lua lines |
Commands
/eagleeye/eagleeye_select/edithud/ee/gotobath/hudhide/hudreload/metahud/pee/setdirt/setpee/testcaneat/urinate
Exports
AddPlayerDirtLevel, ClearPlayerDirtAfterBath, ClearPlayerDirtLevel, ClearStableHorse, CloseInv, GetArmourHud, GetDirtLevel, GetFixedDirtLevel, GetPvpState, GetStableHorse, GetStableHorseCondition, GetUrineLevel, IsCharacterTransitionActive, IsDirtSystemLoaded, Relieve, SetArmourHud, SetCharacterTransition, SetLastDirtyState, SetPlayerDirtLevel, SetPlayerUrineLevel, SetStableHorse, SyncPvpState, UpdatePlayerDirtLevel, addHunger, addMetabolism, addStress, addThirst, changeValue, getAlcohol, getDirt
Database tables
jrs_metabolism
config/armour.cfg.lua - 6 opsi#
General
| Setting | Default | What it does |
|---|---|---|
ArmourHUD |
table |
REDEMPIRE Armour HUD integration. This is optional: jrs_metabolism still starts normally when jrs_armour is not installed/running. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ SourceResource |
"jrs_armour" |
Pengaturan untuk source resource. |
↳ DefaultColor |
"#d7d7d7" |
Pengaturan untuk default color. |
↳ ActiveRefreshMs |
1000 |
lightweight fallback sync while armor is equipped |
↳ IdleRefreshMs |
3000 |
slower check while no armor is equipped |
config/main.cfg.lua - 233 opsi#
General
| Setting | Default | What it does |
|---|---|---|
ArmourHUD |
Config.ArmourHUD |
Pengaturan untuk armour hud. |
DevMode |
true |
Sakelar untuk dev mode: true = nyala, false = mati (bawaan true). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
HideNativeAmmo |
true |
true: hide RedM's original ammo numbers (the custom weapon HUD remains visible). false: keep RedM's original ammo display. |
LowAmmoThreshold |
5 |
Turn the loaded-ammo number red at this amount or lower. |
HudAutoHide |
table |
Automatically hide every HUD icon while the player is dead or another UI/menu is open. |
↳ OnDeath |
true |
Sakelar untuk on death: true = nyala, false = mati (bawaan true). |
↳ OnNuiFocus |
true |
inventory and most NUI menus |
↳ OnStateBagMenu |
true |
common inventory/menu state-bag flags |
↳ OnPauseMenu |
true |
Sakelar untuk on pause menu: true = nyala, false = mati (bawaan true). |
↳ OnMap |
true |
Sakelar untuk on map: true = nyala, false = mati (bawaan true). |
↳ OnCinematic |
true |
Sakelar untuk on cinematic: true = nyala, false = mati (bawaan true). |
↳ OnScreenFade |
true |
Sakelar untuk on screen fade: true = nyala, false = mati (bawaan true). |
↳ CheckInterval |
150 |
Pengaturan waktu untuk check interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Performance |
table |
Tabel entri performance. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ CompassInterval |
75 |
Pengaturan waktu untuk compass interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ VoiceInterval |
100 |
Pengaturan waktu untuk voice interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ AdminMuteFallback |
2000 |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin mute fallback. |
↳ NearbyPlayersInterval |
2000 |
Pengaturan waktu untuk nearby players interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ TelegramInterval |
5000 |
Pengaturan waktu untuk telegram interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ HouseRefreshInterval |
60000 |
Pengaturan waktu untuk house refresh interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ TemperatureInterval |
2000 |
Pengaturan waktu untuk temperature interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ StressShotInterval |
150 |
Pengaturan waktu untuk stress shot interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ StressShotCooldown |
2500 |
Pengaturan waktu untuk stress shot cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ PoisonIdleInterval |
1000 |
Pengaturan waktu untuk poison idle interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ PoisonRunCheck |
500 |
Angka untuk poison run check (bawaan 500). |
↳ WeaponInterval |
300 |
Pengaturan waktu untuk weapon interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
HorseHud |
table |
JRS metabolism remains the owner of the HUD. When jrs_stable is running, its active horse can be used as the horse source; native mount detection remains the safe fallback. |
↳ ShowStatNumbers |
true |
true = show the stable horse level (1..100); trainer rank 1..4 is the fallback |
↳ MountedInterval |
250 |
live refresh while mounted |
↳ UnmountedInterval |
900 |
Pengaturan waktu untuk unmounted interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ NotReadyInterval |
1500 |
Pengaturan waktu untuk not ready interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ UseStableIntegration |
true |
Menyalakan atau mematikan stable integration (bawaan true). |
↳ StableResource |
"jrs_stable" |
Pengaturan untuk stable resource. |
↳ StableMaxDistance |
80.0 |
Jarak dalam satuan game untuk stable max distance. |
↳ ShowStableHorseWhenUnmounted |
false |
Shows stable horse when unmounted: true = ya, false = tidak (bawaan false). |
2026-09-07: turned OFF by request - the horse HUD goes back to the
| Setting | Default | What it does |
|---|---|---|
↳ ShowHorseCondition |
false |
and persists horse hunger/thirst exactly as before; this only stops the two extra HUD cores from being drawn. Set back to true to show them again, no other change needed. |
↳ ConditionInterval |
1500 |
how often the condition state bag is read |
DirtSystem |
table |
Integrated dirt system (merged from tp_dirtsystem). Dirt is stored inside jrs_metabolism meta, so no extra SQL column is required. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ MaxLevel |
10000 |
Batas atas untuk max level. |
↳ DirtyThreshold |
6000 |
Angka untuk dirty threshold (bawaan 6000). |
↳ TickInterval |
1000 |
Pengaturan waktu untuk tick interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ ServerSyncInterval |
60000 |
Pengaturan waktu untuk server sync interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ ParticleRenderingDistance |
15.0 |
Jarak dalam satuan game untuk particle rendering distance. |
↳ ParticleRefreshInterval |
5000 |
Pengaturan waktu untuk particle refresh interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ FliesEnabled |
false |
In RDO living players do not have cartoon flies swarming them |
↳ Temperature |
table |
Tabel entri temperature. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ PlayerActions |
table |
Red Dead Online physical dirt mechanics |
↳ WaterWash |
table |
Red Dead Online natural water wash (rivers, lakes, creeks, swimming) |
↳ RainWash |
table |
Red Dead Online natural rain wash |
↳ Notifications |
table |
Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
DrugEffect |
true |
Sakelar untuk drug effect: true = nyala, false = mati (bawaan true). |
Start_stress |
true |
Sakelar untuk start stress: true = nyala, false = mati (bawaan true). |
StressGainPerShot |
2 |
Angka untuk stress gain per shot (bawaan 2). |
DrugEffectTime |
60000 |
drug effect time |
InitialValues |
table |
Tabel entri initial values. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Thirst |
100 |
Max 100. |
↳ Hunger |
100 |
Max 100. |
RealisticSprintStaminaDescrease |
true |
The following is a realistic sprinting stamina decrease system, if you don't like it, set it to false. |
SprintStaminaDrain |
table |
for a moment, stamina bottoms out, sprint is cut, and it reads as "running is slow". Amount/IntervalMs are now yours to set, and Enabled = false removes the drain entirely while keeping the rest of the sprint handling. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Amount |
0.05 |
per tick (balanced drain rate while sprinting) |
↳ IntervalMs |
100 |
how often it is applied |
AimStaminaFreeze |
table |
Aiming / scope zoom no longer burns stamina (native breath-hold). Enabled = false restores the vanilla drain. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
ServerGuard |
table |
thirst up, stress/alcohol/poison/dirt down) are capped per player per rolling minute; anything above is clamped and the client is resynced. Server exports (exports.jrs_metabolism:addHunger etc.) are not limited. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ LogBlocked |
true |
Logs blocked: true = ya, false = tidak (bawaan true). |
↳ MaxGainPerMinute |
table |
Batas atas untuk max gain per minute. |
DisablePlayerRunWhileDrunk |
true |
Set it to false if you wan't the players to be able to run while drunk. |
AlcoholConsiderDrunk |
50 |
The value when a player reaches while drinking to consider as being drunk. |
AlcoholConsiderVeryDrunk |
80 |
Angka untuk alcohol consider very drunk (bawaan 80). |
AlcoholRemoveByTime |
3 |
Time in seconds. |
AlcoholRemoveByTimeValue |
1 |
The alcohol value to be removed based on @AlcoholRemoveByTime (MAX ALCOHOL == 100) |
HungerStripeValue |
0 |
When hunger reaches 0, player slowly loses health from starvation. |
ThirstStripeValue |
0 |
When thirst reaches 0, player slowly loses health from dehydration. |
HealthDamageValue |
1 |
Angka untuk health damage value (bawaan 1). |
StarvationMinHealthPercent |
0.25 |
RDR2: empty cores never kill you - the outer bar just stops refilling. Our improvement keeps a slow starvation/dehydration bleed, but it stops at this share of max health instead of killing (0 = old lethal behaviour). |
TimeRateRepeat |
5 |
Time in seconds. |
HungerDrainIdle |
0.05 |
Standing / resting / riding: ~2h47 real (halved 10-04, players: too fast). |
HungerDrainWalking |
0.06 |
Walking: ~2h19 real. |
HungerDrainRunning |
0.08 |
Running / sprinting: ~1h44 real. |
ThirstDrainIdle |
0.05 |
Standing / resting / riding: ~2h47 real. |
ThirstDrainWalking |
0.08 |
Walking: ~1h44 real. |
ThirstDrainRunning |
0.15 |
Running / sprinting: ~56 real minutes. |
SwimDrainThirst |
0.08 |
Extra per tick while swimming (stamina core). |
SwimDrainHunger |
0.015 |
Angka untuk swim drain hunger (bawaan 0.015). |
RDOCores |
table |
Red Dead Online Core System Parity |
↳ SyncNativeCores |
true |
Sync Hunger -> ATTRIBUTE_CORE_HEALTH (0), Thirst -> ATTRIBUTE_CORE_STAMINA (1) |
↳ HealthRegenEnabled |
true |
Health auto-recharges when well-fed (stops completely when Hunger = 0) |
↳ HealthRegenCombatCooldownMs |
6000 |
Cooldown in milliseconds after taking damage before health recharges |
↳ StaminaRegenScaleWithThirst |
true |
Stamina recharges fast when hydrated, slow (0.35x) when dehydrated |
↳ StarvationPulseEffect |
true |
Pulsing heartbeat vignette & audio when starving (hunger = 0) |
↳ DehydrationFatigueEffect |
true |
Panting audio and fatigue camera vibration when running while dehydrated |
↳ WeightSystemEnabled |
true |
RDO Weight system (Underweight, Average, Overweight damage & stamina scaling) |
MinTemperature |
-4 |
If the player temperature is that low, it will start doing damage to your health. |
MinTemperatureDamage |
1 |
Set to false if you don't want to damage the player. |
MinTemperatureDrainThirst |
0 |
Set to 0 if you don't want to drain thirst in freezing cold. |
MinTemperatureDrainHunger |
0.04 |
Body burns extra calories (hunger) in freezing cold to stay warm (RDO parity). |
MaxTemperature |
42 |
If the player temperature is that high, it will start draining more water and hunger. (42°C As default) |
MaxTemperatureDrainThirst |
0.05 |
Perspiration in extreme desert/heat drains hydration faster (RDO parity). |
MaxTemperatureDrainHunger |
0.01 |
Slight extra fatigue in extreme heat. |
ClothingExtraTemperature |
true |
Do not modify the hashes without knowledge. |
ClothingListHashes |
table |
Tabel entri clothing list hashes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hat |
table |
Tabel entri hat. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ gloves |
table |
Tabel entri gloves. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shirt |
table |
Tabel entri shirt. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pants |
table |
Tabel entri pants. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ boots |
table |
Tabel entri boots. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ vest |
table |
Tabel entri vest. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ coats |
table |
Tabel entri coats. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ closed_coats |
table |
Tabel entri closed coats. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ponchos_1 |
table |
Tabel entri ponchos 1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ponchos_2 |
table |
Tabel entri ponchos 2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
DrinkCupAnimDuration |
60000 |
Determines how long the user will hold the coffee before throwing it away. |
DrinkBottleAnimDuration |
60000 |
Determines how long the user will hold a bottle before throwing it away. |
EatBowlAnimDuration |
60000 |
Determines how long the user will hold the bowl or plate before throwing it away. |
Notifications |
table |
Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ NotificationWarningDelay |
2 |
If the player is feeling hungry, thirsty or stressed, it will display him a message very X minutes as a warning. |
↳ Hunger |
table |
Tabel entri hunger. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Thirst |
table |
Tabel entri thirst. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Stress |
table |
Tabel entri stress. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Temperature |
table |
Temperature Notification Values are equal to the configuration options above (MinTemperature & MaxTemperature). |
↳ Alcohol |
table |
Fires once the player crosses Config.AlcoholConsiderDrunk (below). |
SaltyChat |
true |
Sakelar untuk salty chat: true = nyala, false = mati (bawaan true). |
DefaultMicRange |
1 |
max 4 |
VoiceKey |
0x4BC9DABB |
Push-to-talk (N). Uses the logical RedM control, so rebinding the key still works. |
VoicePressingDelay |
500 |
Pengaturan waktu untuk voice pressing delay. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
UpdateHUDDelay |
200 |
Live updates for metabolism HUD cores without delay. |
TemperatureColors |
table |
You can use rgb, rgba & hashes. |
↳ Default |
"rgba(0, 0, 0, 0.623)" |
Pengaturan untuk default. |
↳ Cold |
table |
Tabel entri cold. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Hot |
table |
Tabel entri hot. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Population |
table |
This counts streamed/active players around the local JRS character, not the total server slot count. Values mirror the JRS HUD reference supplied with this resource migration. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ detectDistance |
50.0 |
Jarak dalam satuan game untuk detect distance. |
↳ thresholds |
table |
Tabel entri thresholds. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ChangingRangeData |
table |
Jarak dalam satuan game untuk changing range data. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ MarkerDisplayMs |
1500 |
How long the voice-range ring stays on the ground after the range changes. 5000ms read as "stuck" in game, the ring outlived the change it announced. |
↳ RGBA |
table |
Fallback, used only if a range below has no colour of its own. |
↳ RangeColors |
table |
The ring on the ground now reads as the voice range itself, instead of being the same green at every distance. Indexes match pma-voice's voiceModes order: 1 whisper, 2 normal, 3 loud, 4 shouting. |
↳ Alpha |
60 |
Ring opacity (0-255). |
Snakes |
table |
Tabel entri snakes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Prop |
table |
Model atau entitas game untuk prop. |
This file is a shared_script, so SendNotification runs on both sides -
| Setting | Default | What it does |
|---|---|---|
shake |
table |
Tabel entri shake. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 1 |
table |
Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 2 |
table |
Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 3 |
table |
Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 4 |
table |
Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ 5 |
table |
Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
stress < RunOnlyStress -> full sprint
| Setting | Default | What it does |
|---|---|---|
1 |
table |
Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ min |
30 |
Minimum atau level yang dibutuhkan untuk min. |
↳ max |
60 |
Batas atas untuk max. |
↳ timeout |
math.random(30000, 40000) |
Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
2 |
table |
Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ min |
60 |
Minimum atau level yang dibutuhkan untuk min. |
↳ max |
70 |
Batas atas untuk max. |
↳ timeout |
math.random(20000, 30000) |
Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
3 |
table |
Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ min |
70 |
Minimum atau level yang dibutuhkan untuk min. |
↳ max |
80 |
Batas atas untuk max. |
↳ timeout |
math.random(10000, 20000) |
Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
4 |
table |
Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ min |
80 |
Minimum atau level yang dibutuhkan untuk min. |
↳ max |
90 |
Batas atas untuk max. |
↳ timeout |
math.random(5000, 10000) |
Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
5 |
table |
Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ min |
90 |
Minimum atau level yang dibutuhkan untuk min. |
↳ max |
100 |
Batas atas untuk max. |
↳ timeout |
math.random(9000, 15000) |
Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
How often metabolism values are written to the database. The defaults
| Setting | Default | What it does |
|---|---|---|
SaveInterval |
120000 |
background flush, 2 minutes |
MinSaveInterval |
30000 |
never save the same player more often than this |
ForceSaveOnDisconnect |
true |
always flush when a player leaves |
What happens to the meters when a player goes down. Reset values are only
| Setting | Default | What it does |
|---|---|---|
ResetHunger |
false |
Sakelar untuk reset hunger: true = nyala, false = mati (bawaan false). |
ResetThirst |
false |
Sakelar untuk reset thirst: true = nyala, false = mati (bawaan false). |
ResetStress |
true |
Sakelar untuk reset stress: true = nyala, false = mati (bawaan true). |
ResetDirt |
false |
Sakelar untuk reset dirt: true = nyala, false = mati (bawaan false). |
HungerOnRespawn |
50 |
Pengaturan waktu untuk hunger on respawn. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
ThirstOnRespawn |
50 |
Pengaturan waktu untuk thirst on respawn. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Rename any of these to avoid clashing with another resource. An empty
| Setting | Default | What it does |
|---|---|---|
HudEditor |
"hudsettings" |
open the HUD layout editor |
SprintCheck |
"sprintcheck" |
report everything currently blocking sprint |
SprintFix |
"sprintfix" |
emergency release of movement restrictions |
HudExport |
"hudexport" |
admin: dump the current layout as config Lua |
Set enabled = false if jrs_core is not on this server: the button then never
| Setting | Default | What it does |
|---|---|---|
enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
resource |
"jrs_core" |
Pengaturan untuk resource. |
event |
"jrs_core:hud:openEditor" |
Pengaturan untuk event. |
label |
"Core HUD" |
Teks yang dilihat pemain untuk label. Ubah untuk menerjemahkan atau mengganti nama. |
hint |
'Saves these settings, close... |
Pengaturan untuk hint. |
RDR2-style tracking vision: hold/toggle to desaturate the screen and
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
ToggleControl |
0 |
toggle) is gated to its own menu/vehicle context, so a plain on-foot toggle here does not fight any of them for the same keypress. Disabled: Z no longer toggles Eagle Eye (default = scroll-wheel click below). |
SecondaryControls |
table |
Additional single controls that toggle Eagle Eye (Middle Mouse Click / Caps Lock / INPUT_SPECIAL_ABILITY). |
DrainPerSecond |
6.0 |
lost per second while active |
RegenPerSecond |
10.0 |
regained per second while off |
MinToActivate |
5 |
can't turn back on below this |
HighlightRadius |
60.0 |
How far around the player Eagle Eye reaches - both for this resource's own built-in corpse highlight, and as the radius handed to every jrs_metabolism:eagleEye:tick listener. |
TickInterval |
350 |
ms between highlight/broadcast passes |
MaxMarkers |
60 |
cap on highlight markers drawn per frame (performance) |
DrawMarkers |
false |
Set to false so 3D yellow box markers do NOT appear over animals or connected scripts |
LevelScaling |
table |
Level-scaling: higher level characters gain longer duration, faster recharge, and larger radius. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ MaxLevel |
100 |
Batas atas untuk max level. |
↳ MaxDrainReduction |
0.60 |
Up to 60% slower drain at max level (lasts 2.5x longer) |
↳ MaxRegenBonus |
1.00 |
Up to +100% faster refill at max level (fills twice as fast) |
↳ MaxRadiusBonus |
30.0 |
Up to +30 meters radius at max level (reaches up to 90m) |
↳ AwardXP |
true |
Grants character XP while actively using Eagle Eye |
↳ XPAmount |
5 |
XP granted per interval |
↳ XPIntervalSeconds |
15 |
Seconds of active vision per XP tick |
↳ MaxXPAwardsPerHour |
40 |
Server cap: at most this many XP ticks per player per hour |
SelectableScripts |
table |
Selectable scripts and targets that can be toggled via command /ee [name] or /eagleeye_select |
↳ herbs |
table |
Tabel entri herbs. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hunting |
table |
Tabel entri hunting. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ mining |
table |
Tabel entri mining. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ farming |
table |
Tabel entri farming. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ lumberjack |
table |
Tabel entri lumberjack. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ corpses |
table |
Tabel entri corpses. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ persons |
table |
Tabel entri persons. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ players |
table |
Tabel entri players. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ animals |
table |
Model atau entitas game untuk animals. |
↳ vehicles |
table |
Tabel entri vehicles. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
CorpseOutlineColor |
table |
Nearby dead bodies, kills, downed game |
PersonOutlineColor |
table |
Living NPCs / persons |
PlayerOutlineColor |
table |
Other players |
AnimalOutlineColor |
table |
Living wild/domestic animals |
VehicleOutlineColor |
table |
Mounts, horses, wagons |
ScreenTint |
table |
nothing at all. DrawRect is proven elsewhere in this codebase (jrs_camera, jrs_pets/target_hud, jrs_casino) so this always shows something even if the optional extras below are left blank. |
PostFx |
"EagleEye" |
Optional extra polish: AnimpostfxPlay('EagleEye') is the authentic RDR2 vision effect. |
TimecycleModifier |
"" |
Pengaturan untuk timecycle modifier. |
TimecycleStrength |
1.0 |
Angka untuk timecycle strength (bawaan 1.0). |
BlockWhileSwimming |
true |
The ability refuses to (re)activate, and force-deactivates if already on, while any of these are true. |
BlockWhileRagdoll |
true |
Sakelar untuk block while ragdoll: true = nyala, false = mati (bawaan true). |
BlockWhileAiming |
true |
Sakelar untuk block while aiming: true = nyala, false = mati (bawaan true). |
config/smoking.cfg.lua - 1 opsi#
Scope of this pass: the 15 "hand to mouth" smoking items (cigars, pipes,
| Setting | Default | What it does |
|---|---|---|
Smoking |
table |
Tabel entri smoking. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
config/urine.cfg.lua - 22 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Urine |
table |
Lightweight bladder system. Set Enabled to false to disable it completely. There is no health damage; the only gameplay effect is an optional, very small movement penalty at the critical stage. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Initial |
0 |
Angka untuk initial (bawaan 0). |
↳ Prompt |
table |
Only shown standing at a bathhouse door (asked from jrs_bathing through exports.jrs_bathing:GetClosestConsumer(); falls back to TownRestriction.Bathhouses within Radius when jrs_bathing is stopped). |
↳ PeeDuration |
5500 |
Pengaturan waktu untuk pee duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ WarningAt |
85 |
Angka untuk warning at (bawaan 85). |
↳ CriticalAt |
95 |
Angka untuk critical at (bawaan 95). |
↳ NoticeCooldownMs |
120000 |
Pengaturan waktu untuk notice cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ CriticalMovementEnabled |
true |
Sakelar untuk critical movement enabled: true = nyala, false = mati (bawaan true). |
↳ CriticalMoveRate |
0.95 |
Tingkat atau pengali untuk critical move rate. |
↳ Drain |
table |
{ level added, interval in milliseconds } |
↳ BlockOnMount |
true |
Sakelar untuk block on mount: true = nyala, false = mati (bawaan true). |
↳ BlockInVehicle |
true |
Sakelar untuk block in vehicle: true = nyala, false = mati (bawaan true). |
↳ BlockWhileArmed |
true |
Sakelar untuk block while armed: true = nyala, false = mati (bawaan true). |
↳ MaleScenario |
"WORLD_HUMAN_PEE" |
Men use the native standing scenario. Women use a female crouching animation; set Enabled to false below to use the standing scenario for everyone instead, or replace Dict/Name with another tested female anim. |
↳ FemaleAnimation |
table |
Pengaturan animasi untuk female animation. |
↳ Messages |
table |
Teks yang dilihat pemain untuk messages. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SafezoneRestriction |
table |
Safe Zone restriction: In unsafe areas, peeing is allowed anywhere via command. In safe areas (towns / safe zones), peeing is only permitted via bathrooms. |
↳ OuthouseModels |
table |
World Outhouse / Restroom prop models detected dynamically (including player home toilets) |
↳ OuthouseRadius |
1.8 |
Jarak dalam satuan game untuk outhouse radius. |
↳ AdditionalBathrooms |
table |
Additional public toilets / outhouse locations across safezones and towns |
Each entry is { centre, radius }. The radius covers the populated area
| Setting | Default | What it does |
|---|---|---|
↳ TownRestriction |
table |
generously - players just outside town limits can still use /pee freely. |
config/water.cfg.lua - 16 opsi#
General
| Setting | Default | What it does |
|---|---|---|
WaterActions |
table |
Tabel entri water actions. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ GroupTitle |
"River" |
Title displayed above the prompt group |
↳ GroupTitleLocale |
"metabolism_water_prompt_title" |
Bahasa antarmuka skrip ini (en atau ar). |
↳ RequireRightClick |
true |
Right-click requirement: prompts only appear when holding or pressing right-click near water |
↳ RightClickGraceMs |
3500 |
Angka untuk right click grace ms (bawaan 3500). |
↳ DetectShoreline |
true |
Detect river/lake when standing on the shore/bank facing water as well as standing in water |
↳ Prompts |
table |
Locale is preferred over Label when the key resolves; Label is the fallback so an unlocalised prompt still reads correctly. |
↳ AddDrinkThirstValue |
30 |
Thirst restored after drinking directly from a supported water source. |
↳ ChanceToBeDamaged |
table |
Chance for unsafe natural water to damage the player (disabled for Red Dead Online style). |
↳ ToggleRiverActions |
table |
Tabel entri toggle river actions. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Dirt |
table |
Uses the DirtSystem already integrated into jrs_metabolism. |
↳ WaterTypes |
table |
Tabel entri water types. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
To map the sea properly: stand in it, run /watertype, and add the hash
| Setting | Default | What it does |
|---|---|---|
↳ UnmappedWater |
table |
it prints to WaterTypes as "sea". Once every body is mapped, this can be turned off for strict matching. |
↳ Bottle |
table |
server (server/server_water.lua): the empty bottle is taken and the full one granted as one step, and the empty one is put back if the grant fails, so a failed fill can never eat the bottle. |
↳ DebugCommand |
"watertype" |
Prints the water-type hash the player is standing in, for filling in WaterTypes above. Admin-facing, harmless, client-side only. |
Paid (server only) jrs_microphone
jrs core Realistic Microphone and Megaphone
| Resource | jrs_microphone |
| Folder | [INTERFACE] |
| Version | 1.0.1 |
| Author | jrs team |
| Depends on | PolyZone, jrs_core, jrs_inventory, pma-voice |
| Interface | No |
| Languages | ar, en |
| Code size | 1,161 Lua lines |
Commands
/micprop/micpropadd
config/config.lua - 33 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
ShowZone |
false |
Shows zone: true = ya, false = tidak (bawaan false). |
MegaphoneItem |
"megaphone" |
Usable inventory item. |
MegaphoneRange |
50.0 |
Jarak dalam satuan game untuk megaphone range. |
AudioEffect |
table |
Requires in server.cfg: setr voice_useNativeAudio true setr voice_enableSubmix 1 |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ submixName |
"jrs_amplified_voice" |
Teks yang dilihat pemain untuk submix name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ effectSlot |
0 |
Angka untuk effect slot (bawaan 0). |
↳ outputSlot |
0 |
Angka untuk output slot (bawaan 0). |
↳ lowFrequency |
320.0 |
Megaphone / PA-style band pass. Raise lowFrequency and lower highFrequency for a harsher, older loudspeaker sound. |
↳ highFrequency |
4800.0 |
Angka untuk high frequency (bawaan 4800.0). |
↳ ringModMix |
0.08 |
Angka untuk ring mod mix (bawaan 0.08). |
↳ fudge |
0.0 |
Angka untuk fudge (bawaan 0.0). |
StageMicrophoneControl |
0xCEFD9220 |
Fixed microphone interaction. INPUT_CONTEXT / E on RedM. |
StageMicrophoneRange |
50.0 |
Jarak dalam satuan game untuk stage microphone range. |
EnableMegaphoneProp |
true |
Handheld megaphone prop and animation. Bone offsets may need small adjustments for custom character models or clothing. |
MegaphoneProp |
"p_cs_megaphone01x" |
Model atau entitas game untuk megaphone prop. |
MegaphoneBoneName |
"SKEL_R_HAND" |
Teks yang dilihat pemain untuk megaphone bone name. Ubah untuk menerjemahkan atau mengganti nama. |
MegaphoneFallbackBone |
1852930 |
Used only if the named bone cannot be resolved on a custom ped model. |
MegaphoneOffset |
vector3(0.090, 0.015, -0.035... |
Attach to the main right-hand bone. The p_cs_megaphone01x model behaves more reliably on the hand bone than on the finger chain. |
MegaphoneRotation |
vector3(-88.0, 18.0, -108.0) |
Pengaturan untuk megaphone rotation. |
EnableMegaphonePropCalibration |
true |
Development helper. Use /micprop with six values while holding the item: /micprop x y z rotX rotY rotZ Example: /micprop 0.090 0.015 -0.035 -88.0 18.0 -108.0 |
MegaphoneAnimation |
table |
Pengaturan animasi untuk megaphone animation. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ dict |
"amb_rest@world_human_smokin... |
Pengaturan animasi untuk dict. |
↳ name |
"wip_base" |
Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ flag |
31 |
Angka untuk flag (bawaan 31). |
↳ blendInSpeed |
1.0 |
Angka untuk blend in speed (bawaan 1.0). |
↳ blendOutSpeed |
-1.0 |
Angka untuk blend out speed (bawaan -1.0). |
↳ playbackRate |
0.0 |
Tingkat atau pengali untuk playback rate. |
MicrophoneProp |
"p_phonograph01x" |
Static microphone prop used by configured microphone zones. |
PropSpawnDistance |
150.0 |
Jarak dalam satuan game untuk prop spawn distance. |
MicrophoneZones |
table |
Tabel entri microphone zones. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Paid (server only) jrs_minigames
| Resource | jrs_minigames |
| Folder | [INTERFACE] |
| Version | 2.0.0-unified-minigames |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 558 baris Lua |
Exports
CancelSafeCrackingMiniGame, IsSafeCrackingActive, StartSafeCrackingMiniGame, initiate, jrs_lockpick, jrs_lockpick_secure, lockpick
config/safecracking.lua - 9 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
REDEMPIRE |
RequireCharacterReady |
true |
Requires character ready: true = ya, false = tidak (bawaan true). |
CharacterReadyTimeout |
15000 |
Pengaturan waktu untuk character ready timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
MinTumblers |
1 |
Minigame limits |
MaxTumblers |
20 |
Batas atas untuk max tumblers. |
ConfirmPrompt |
"Confirm" |
UI prompts |
RotatePrompt |
"Rotate" |
Teks yang dilihat pemain untuk rotate prompt. Ubah untuk menerjemahkan atau mengganti nama. |
CancelPrompt |
"Cancel" |
Teks yang dilihat pemain untuk cancel prompt. Ubah untuk menerjemahkan atau mengganti nama. |
FreezePlayer |
false |
Player handling while the minigame is open. |
Paid (server only) jrs_orcabridge
Sends online player snapshots to the sector Discord bot
| Resource | jrs_orcabridge |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Interface | No |
| Code size | 336 baris Lua |
Database tables
jrs_orcabridge_links
Paid (server only) jrs_player_tags
Nearby player names, server IDs, and up to three purchasable tag names per character
| Resource | jrs_player_tags |
| Folder | [INTERFACE] |
| Version | 3.3.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,226 Lua lines |
Database tables
IF, jrs_player_tags
config/config.lua - 37 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch for the nearby player name / ID overlay. |
Command |
"tag" |
Open your own tag editor (requires granted access) |
ManageCommand |
"tagmenu" |
Open the in-game permission manager |
ManagementGroups |
table |
Only these jrs_core groups can grant/revoke tag access. Tag access itself is granted in-game and saved per character in MySQL. |
↳ owner |
true |
Sakelar untuk owner: true = nyala, false = mati (bawaan true). |
↳ admin |
true |
Sakelar untuk admin: true = nyala, false = mati (bawaan true). |
AllowSelfEdit |
true |
Allows self edit: true = ya, false = tidak (bawaan true). |
HoldControl |
0x8AAA0AD4 |
Nearby player overlay (name + server ID for everyone, optional special tag above it) Uses the key from the former jrs_playernames resource by default. |
HoldToShow |
true |
Sakelar untuk hold to show: true = nyala, false = mati (bawaan true). |
DrawDistance |
30.0 |
Jarak dalam satuan game untuk draw distance. |
TagDrawDistance |
10.0 |
Jarak dalam satuan game untuk tag draw distance. |
HeightOffset |
0.22 |
Extra clearance above the SKEL_Head bone (not a root offset anymore - client.lua anchors to the actual head bone so this just decides how far the tag floats above the hair). |
RefreshRate |
50 |
Tingkat atau pengali untuk refresh rate. |
ShowSelf |
true |
Shows self: true = ya, false = tidak (bawaan true). |
OnlyOnScreen |
true |
Sakelar untuk only on screen: true = nyala, false = mati (bawaan true). |
ShowPlayerName |
true |
Shows player name: true = ya, false = tidak (bawaan true). |
ShowServerId |
true |
Shows server id: true = ya, false = tidak (bawaan true). |
ShowVoiceIndicator |
true |
Shows voice indicator: true = ya, false = tidak (bawaan true). |
MaxTagLength |
32 |
Tag settings |
DefaultTagText |
"TAG" |
Teks yang dilihat pemain untuk default tag text. Ubah untuk menerjemahkan atau mengganti nama. |
DefaultTagColor |
"#ffffff" |
Pengaturan untuk default tag color. |
THE LIMIT IS ENFORCED ON THE SERVER, not by the interface. The editor draws
| Setting | Default | What it does |
|---|---|---|
MaxNames |
3 |
this many cards, but server/server.lua clamps the saved list to the same number regardless of what a client sends, so a modified page cannot save a fourth name. |
TagColors |
table |
Colour swatches offered in the editor. The player may also enter any hex colour by hand; these are only the quick picks, and the list can be any length. Names are shown under each swatch. |
Turning this off does not take access away from anyone who already has it;
| Setting | Default | What it does |
|---|---|---|
Purchasable |
table |
it only stops the store's grant event from being honoured. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ GrantEvent |
"jrs_pausemenu:grant:GiveTagName" |
The grant event jrs_pausemenu's store delivery calls, and the event this resource answers on. Both are server-only; see server/server.lua. |
↳ ResultEvent |
"jrs_pausemenu:grant:result" |
Pengaturan untuk result event. |
↳ StartingText |
"TAG" |
What a bought tag starts as, before the player edits it. |
↳ StartingColor |
"#e7c56c" |
Pengaturan untuk starting color. |
Stack above every head, top to bottom:
| Setting | Default | What it does |
|---|---|---|
Level |
table |
[ name ] name + ID (unchanged) Nothing here is new data: everything is read from replicated state bags that jrs_core / jrs_servertag already publish, so the server is untouched. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ ShowBadges |
true |
Shows badges: true = ya, false = tidak (bawaan true). |
↳ ShowServerTag |
true |
jrs_servertag tier icon while the player wears the tag |
↳ ShowDutyJob |
true |
police star / doctor cross, ONLY while on duty |
↳ Ranks |
table |
Rank emblem by core level (1..100). shape is drawn by the NUI: circle | shield | star | sheriff | crown | diamond |
↳ DutyJobs |
table |
On-duty job icon. A job matches when its name CONTAINS one of the words (so medicval / doctorsd / sheriffbw all match). |
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Notes from the README#
# REDEMPIRE Player Tags
Nearby player identity overlay, plus the custom name tag shown above a
character's head.
## Nearby overlay
- Hold the configured key to show nearby character names and Server IDs.
- Uses the current `jrs_core` character name, with a RedM player-name fallback
while identity is not ready.
- Optional voice/talking indicator.
- A character with tag access shows their custom tag above the name/ID line.
- Join-order safe: clients receive the current player/tag cache on character ready.
## Three names per character (3.1.0)
A character keeps up to **three** saved tag names, each with its own colour, and
picks which one is active. Only the active name is shown above their head.
- `Config.MaxNames` sets the limit. **It is enforced on the server**: whatever
the page sends, `server/server.lua` clamps the saved list, so a modified
interface cannot save a fourth name.
- `Config.TagColors` is the list of quick-pick swatches. A player can also enter
any hex colour.
- The names live in the `slots` column (JSON) with `active_slot` beside it. The
active name is *also* written to `tag_text` / `tag_color`, which is what the
overlay broadcast and every drawing path already read - so nothing about how a
tag reaches other screens changed, and a row written before this feature still
works: it becomes slot one.
- The columns are added by an additive `ALTER TABLE ... ADD COLUMN IF NOT EXISTS`
on boot. Nothing is backfilled and nothing is dropped.
## Buying a tag (3.1.0)
Tag access can now be bought from the REDEMPIRE store as **CUSTOM NAME TAG**
(`config/store/tagname.lua` in `jrs_pausemenu`), as well as granted by an admin.
- The store's delivery step triggers `Config.Purchasable.GrantEvent`
(`jrs_pausemenu:grant:GiveTagName`) and waits for the answer on
`Config.Purchasable.ResultEvent`. Both handlers here are **server-only**
(`AddEventHandler`, never `RegisterNetEvent`), so no client can grant itself a
tag without paying.
- The grant reads its own row back before reporting success, so a failure
refunds instead of charging for a tag nobody got.
- **A second purchase is refused**: the three name slots come with the one
unlock, so buying again would add nothing. The refusal arrives at the store as
an ordinary delivery failure and is refunded with the reason shown.
- `Config.Purchasable.Enabled = false` stops the grant event being honoured. It
does not take access away from anyone who already has it.
## Interface
The editor is built on `html/theme/unified-ui.css` - the same shared theme the
weather admin panel, `jrs_stores` and `jrs_farming`'s dashboards use - so it
matches the rest of the server's tooling rather than approximating it.
`html/panel.css` adds layout only.Paid (server only) jrs_rcboat
JRS remote-controlled RC boat rental and multiplayer racing for RedM
| Resource | jrs_rcboat |
| Folder | [INTERFACE] |
| Version | 1.5.3 |
| Author | JRS |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,816 Lua lines |
Commands
/rcboatcp/rcboatracetest/rcboattest
config.lua - 103 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
BoatModel |
"RCBOAT" |
Native RDR2 RC boat, hash 0x5E56769C |
RentalPrice |
10 |
Nilai uang untuk rental price. Hadiah melewati pengali ekonomi jrs_core. |
CurrencyType |
0 |
jrs_core: 0 = Cash, 1 = Gold, 2 = rol, 3 = Dirty Money |
PayFromBank |
false |
Set PayFromBank = true to charge/refund through jrs_banking's real bank ledger (the balance shown on the metabolism HUD) instead of cash. |
BankName |
"SaintDenis" |
branch used for the debit/credit when PayFromBank is on |
InteractDistance |
2.2 |
Jarak dalam satuan game untuk interact distance. |
DrawDistance |
12.0 |
Jarak dalam satuan game untuk draw distance. |
MaxBoatDistance |
450.0 |
Jarak dalam satuan game untuk max boat distance. |
MaxSessionSeconds |
0 |
0 = unlimited until the player exits |
RentalCooldownSeconds |
3 |
Pengaturan waktu untuk rental cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Controls |
table |
Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Forward |
0x8FD015D8 |
W |
↳ Backward |
0xD27782E3 |
S |
↳ Left |
0x7065027D |
A |
↳ Right |
0xB4E465B4 |
D |
↳ Exit |
0x156F7119 |
BACKSPACE |
Movement |
table |
Tabel entri movement. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ MaxForwardSpeed |
7.5 |
Batas atas untuk max forward speed. |
↳ MaxReverseSpeed |
3.0 |
Batas atas untuk max reverse speed. |
↳ Acceleration |
4.2 |
Angka untuk acceleration (bawaan 4.2). |
↳ Deceleration |
3.4 |
Angka untuk deceleration (bawaan 3.4). |
↳ TurnSpeed |
58.0 |
Angka untuk turn speed (bawaan 58.0). |
↳ MinTurnMultiplier |
0.28 |
Minimum atau level yang dibutuhkan untuk min turn multiplier. |
ShoreProtection |
table |
Tabel entri shore protection. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ MinWaterDepth |
0.18 |
Minimum water depth (meters) required to allow boat travel |
↳ LookaheadDistance |
1.4 |
Lookahead scan distance (meters) in front of the boat to detect banks/shore |
↳ PushbackForce |
1.4 |
Elastic repulsion impulse applied to bounce the boat back into water when it reaches the shore |
↳ MaxSurfaceDelta |
0.14 |
Maximum height (meters) the boat is permitted to rise above the water surface |
↳ MinSurfaceClearance |
0.12 |
Minimum atau level yang dibutuhkan untuk min surface clearance. |
↳ SafeReturnZOffset |
0.04 |
Angka untuk safe return z offset (bawaan 0.04). |
↳ ReturnToLastSafeWater |
true |
Sakelar untuk return to last safe water: true = nyala, false = mati (bawaan true). |
↳ SafePositionUpdateMs |
100 |
Breadcrumb history of deep-water positions for safe recovery |
↳ SafeHistorySize |
64 |
Angka untuk safe history size (bawaan 64). |
↳ SafeHistoryMinDistance |
0.50 |
Jarak dalam satuan game untuk safe history min distance. |
↳ LandRecoveryDelayMs |
80 |
Delay before recovering boat back to water if it somehow ends up on land |
↳ ShoreBrakeMs |
280 |
Angka untuk shore brake ms (bawaan 280). |
Camera |
table |
Tabel entri camera. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Offset |
vector3(0.0, -4.2, 2.0) |
Pengaturan untuk offset. |
↳ LookAtOffset |
vector3(0.0, 0.8, 0.25) |
Pengaturan untuk look at offset. |
↳ Fov |
55.0 |
Angka untuk fov (bawaan 55.0). |
↳ TransitionMs |
450 |
Angka untuk transition ms (bawaan 450). |
↳ FollowSmoothness |
9.0 |
Angka untuk follow smoothness (bawaan 9.0). |
↳ KeepAboveWater |
true |
Sakelar untuk keep above water: true = nyala, false = mati (bawaan true). |
↳ MinHeightAboveWater |
1.15 |
Minimum atau level yang dibutuhkan untuk min height above water. |
↳ MinLookAtAboveWater |
0.10 |
Minimum atau level yang dibutuhkan untuk min look at above water. |
UI |
table |
Tabel entri ui. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
Prompt |
table |
Teks yang dilihat pemain untuk prompt. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Control |
0xCEFD9220 |
E |
↳ Title |
"RC Boat Rental" |
Teks yang dilihat pemain untuk title. Ubah untuk menerjemahkan atau mengganti nama. |
↳ Text |
"Rent RC Boat" |
Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama. |
Blip |
table |
Map blip so the rental station / bot can be found from a distance. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Sprite |
2005921736 |
2005921736 = Canoe / Boat sprite (matches jrs_boats) |
↳ Scale |
0.2 |
Tingkat atau pengali untuk scale. |
↳ Colour |
"BLIP_MODIFIER_MP_COLOR_32" |
White |
BoatBlip |
table |
Map blip attached to the RC boat entity while driving |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Sprite |
2005921736 |
Pengaturan blip peta atau ikon untuk sprite. |
↳ Scale |
0.18 |
Tingkat atau pengali untuk scale. |
↳ Colour |
"BLIP_MODIFIER_MP_COLOR_32" |
White |
↳ Name |
table |
Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama. |
Race |
table |
Multiplayer race settings. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ EntryFee |
0 |
Race still uses the normal boat rental price above. This is an OPTIONAL additional race entry fee. |
↳ Reward |
5 |
Nilai uang untuk reward. Hadiah melewati pengali ekonomi jrs_core. |
↳ MinPlayers |
2 |
Minimum atau level yang dibutuhkan untuk min players. |
↳ MaxPlayers |
4 |
Batas atas untuk max players. |
↳ LobbyCountdownSeconds |
8 |
Once at least MinPlayers are queued, this lobby countdown begins. |
↳ StartCountdownSeconds |
3 |
Angka untuk start countdown seconds (bawaan 3). |
↳ StartSpacing |
1.65 |
Separation between RC boats on the starting line. |
↳ CheckpointRadius |
1.0 |
How close the boat must be to count a checkpoint. |
↳ CircleSegments |
40 |
Visual circle around the active checkpoint. |
↳ CircleHeightAboveWater |
0.18 |
Angka untuk circle height above water (bawaan 0.18). |
↳ ShowNextCheckpoint |
true |
Shows next checkpoint: true = ya, false = tidak (bawaan true). |
↳ FinishHoldSeconds |
5 |
Seconds after a winner is decided before every race boat is returned. |
RentalScene |
table |
Tabel entri rental scene. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ SpawnEntitiesOnStart |
true |
Sakelar untuk spawn entities on start: true = nyala, false = mati (bawaan true). |
↳ PedModel |
"A_M_M_SDDockForeman_01" |
If the configured ped model fails to load on a specific build, the script will fall back to the current player's model so the seller NPC is never invisible. |
↳ FallbackPedModels |
table |
Model atau entitas game untuk fallback ped models. |
↳ FallbackToPlayerModel |
true |
Sakelar untuk fallback to player model: true = nyala, false = mati (bawaan true). |
↳ PedScenario |
"WORLD_HUMAN_STAND_WAITING" |
Model atau entitas game untuk ped scenario. |
↳ TableModel |
"p_table04x" |
Model atau entitas game untuk table model. |
↳ TableTopHeight |
0.78 |
Angka untuk table top height (bawaan 0.78). |
↳ TableZOffset |
0.0 |
Angka untuk table z offset (bawaan 0.0). |
↳ SnapTableToGround |
false |
Sakelar untuk snap table to ground: true = nyala, false = mati (bawaan false). |
↳ DecorProps |
table |
Local offsets are relative to the table entity itself, so the props stay exactly on top of the table instead of floating in the air. |
↳ DisplayBoat |
table |
Tabel entri display boat. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
PlayerControl |
table |
Tombol atau kontrol untuk player control. Kontrol adalah nilai hash dari daftar input game. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ PropModel |
"RCBOAT" |
Use the exact same native RC boat model as the handheld prop. RCBOAT is a vehicle model, so the client creates a non-colliding display vehicle and attaches it to the player's hand for the control animation. |
↳ PropEntityType |
"vehicle" |
Model atau entitas game untuk prop entity type. |
↳ PropBone |
"SKEL_R_Hand" |
Model atau entitas game untuk prop bone. |
↳ PropOffset |
vector3(0.12, 0.03, -0.04) |
Model atau entitas game untuk prop offset. |
↳ PropRotation |
vector3(5.0, 82.0, 95.0) |
Model atau entitas game untuk prop rotation. |
↳ Scenario |
"WORLD_HUMAN_CROUCH_INSPECT" |
Pengaturan animasi untuk scenario. |
↳ FaceBoatOnStart |
true |
Sakelar untuk face boat on start: true = nyala, false = mati (bawaan true). |
Rentals |
table |
raceCheckpoints MUST be in the order players have to pass them. Put the checkpoints on the water. Z can be approximate; the client snaps the visual circle to the actual water surface when possible. |
↳ 1 |
table |
Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
EnableTestCommand |
false |
Menyalakan atau mematikan test command (bawaan false). |
Notes from the README#
# jrs_rcboat
Version 1.5.3
## Water recovery
- Records a rolling history of confirmed water positions while the RC boat moves.
- If the boat leaves the lake or reaches dry land, it is moved back to the geographically closest recorded water point.
- Preserves the saved heading and keeps the existing camera/session active.
- No vehicle delete/recreate is needed, so recovery is immediate and smooth.Paid (server only) jrs_scenes
RP scenes: /scene pins a short text in the world for nearby players (Arabic-safe NUI rendering)
| Resource | jrs_scenes |
| Folder | [INTERFACE] |
| Version | 0.1.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 301 baris Lua |
Database tables
jrs_scenes
config.lua - 10 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"scene" |
/scene <text> |
RemoveCommand |
"scenedel" |
removes the nearest of your scenes (admins: anyone's) |
MaxLength |
180 |
Batas atas untuk max length. |
MaxPerCharacter |
3 |
Batas atas untuk max per character. |
DurationMinutes |
120 |
scenes expire on their own (kept across restarts until then) |
CooldownSeconds |
15 |
Pengaturan waktu untuk cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
ViewDistance |
9.0 |
how close you must be to read it |
RemoveDistance |
3.0 |
Jarak dalam satuan game untuk remove distance. |
SyncRadius |
120.0 |
server only sends scenes this close to you |
AdminGroups |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin groups. |
Paid (server only) progressbar
Advanced Progress Bar
| Resource | progressbar |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 349 baris Lua |
Commands
/testprog
Exports
Progress, ProgressWithStartAndTick, ProgressWithStartEvent, ProgressWithTickEvent, isDoingSomething
Notes from the README#
# Lv-ProgressBar
# 🕹️ FiveM Progress Bar
A dynamic, customizable progress bar for FiveM/QBCore. Perfect for immersive roleplay interactions!
## ✨ **Features**
- **Step Visualization**: Dynamic steps fill up as progress advances.
- **Real-Time Percentage**: Clean percentage display with smooth animations.
- **Cancel Support**: Actions can be interrupted, resetting the UI.
- **Easy Integration**: Designed for QB-Core but adaptable to any framework.
## 🛠️ **Installation**
1. Download the `progressbar` folder.
2. Add it to your FiveM server’s `resources` directory.
3. Add `ensure progressbar` to your `server.cfg`.
4. Trigger the progress bar in-game with:
'''lua
servar
TriggerClientEvent('progressbar:client:hud', _source ,label, duration)
claint
TriggerEvent('progressbar:client:hud' ,label, duration)
exports['progressbar']:Progress({
label = "Repairing Vehicle",
duration = 10000, -- 10 seconds
}, function(cancelled)
if not cancelled then
-- Action completed
end
end)
Modification
.progress-step.active {
background-color: #FF0000; /* Red progress steps */
box-shadow: 0 0 15px rgba(255, 0, 0, 0.5); /* Glow effect */
}