JRS COREDokumentasi
Skrip

Interface

27 skrip di folder [INTERFACE]

HUD, menus, notifications and other on-screen systems.

Folder ini berisi 27 skrip. Pilih skrip di tab di bawah.

Paid (server only)   jrs-Radio

jrs core Radio with persistent physical towers and maintenance jobs

Resource jrs-Radio
Folder [INTERFACE]
Version 3.25.3-jrs-radio-optional-strawberry
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql, pma-voice
Interface Yes (NUI)
Languages ar, en
Code size 6,161 Lua lines

Commands

  • /radiotowerstatus

Exports

GetRadioSignal, HasRadioSignal

Database tables

jrs_radio_towers

config/config.lua - 98 opsi#

General

Setting Default What it does
CoreResource "jrs_core" REDEMPIRE resources
InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
RadioItem "radio" Item inventaris yang dipakai radio item. Nama harus ada di tabel jrs_items.
RequireRadioItem true Requires radio item: true = ya, false = tidak (bawaan true).
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
VoiceChat "pma" Voice system: "pma" or "saltychat"
VoiceResource "pma-voice" Pengaturan untuk voice resource.
Language "ar" Bahasa antarmuka skrip ini (en atau ar).
CheckItemInterval 2500 Pengaturan waktu untuk check item interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
MinFrequency 0 Minimum atau level yang dibutuhkan untuk min frequency.
MaxFrequency 999.99 Batas atas untuk max frequency.
SOSCooldown 10000 Pengaturan waktu untuk sos cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
JoinCooldown 750 Pengaturan waktu untuk join cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
AutoReconnect table Restore the player's previous radio channel after this resource restarts.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DelayMs 3500 Pengaturan waktu untuk delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ RetryDelayMs 2500 Pengaturan waktu untuk retry delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ MaxAttempts 2 Batas atas untuk max attempts.
TowerSystem table Radio tower / signal system.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DefaultRadius 1000.0 Default coverage settings. Each tower can override these values.
  ↳ StrongSignalDistance 400.0 Jarak dalam satuan game untuk strong signal distance.
  ↳ ClientCheckInterval 400 How often the local client recalculates its signal.
  ↳ SignalReportInterval 1000 How often the server receives an authoritative position/signal refresh.
  ↳ SignalReportCooldown 500 Pengaturan waktu untuk signal report cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ BroadcastStep 4 Only rebroadcast player-list signal changes when strength changes by this amount.
  ↳ NoSignalDisableBit 64 A dedicated pma-voice disable bit used while outside all tower coverage. Existing pma-voice bits currently occupy lower values, so 64 is reserved here.
  ↳ NotifyOnSignalLost true Sakelar untuk notify on signal lost: true = nyala, false = mati (bawaan true).
  ↳ NotifyOnSignalRestored true Sakelar untuk notify on signal restored: true = nyala, false = mati (bawaan true).
  ↳ Interference table Tabel entri interference. Tambah, hapus, atau ubah entri mengikuti contoh di file.

يمكنك تعديل الأبراج الحالية أو إضافة أبراج جديدة من عندك بكل سهولة!

Setting Default What it does
RadioTowers table radius : [float] أقصى مدى لتغطية الإشارة بالأمتار (Coverage radius) strongDistance : [float] مدى الإشارة القوية والممتازة (Strong signal radius) enabled : [boolean] true لتفعيل البرج، false لتعطيله
TowerBlip table Map blip settings for radio towers.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Sprite -1018697504 -1018697504 (blip_bolt) = Lightning bolt / electric power transmission (recommended) 877823184 (blip_rc_crackpot) = Marko Dragic Tesla laboratory tower -1962480616 (blip_rc_lightning) = Stranger lightning bolt
  ↳ Scale 0.75 Tingkat atau pengali untuk scale.
  ↳ Color "BLIP_MODIFIER_MP_COLOR_21" Bright Cyan / Electric Blue
  ↳ DisabledColor "BLIP_MODIFIER_MP_COLOR_2" Red
  ↳ Display 2 Always show on radar and map
CustomTower table Dynamic beacon used by the streamed custom towers.
  ↳ Enabled true فعّل true لإظهار برج الستريم في فلنتاين فقط، ثم أعد تشغيل jrs-Radio. false keeps the existing native poles and all maintenance missions.
  ↳ SpawnAllOnSync false false = each tower prop is created only when a player is within SpawnDistance. Spawning all 10 towers across the whole map at login (true) stalled client model streaming (every RequestModel timed out).
  ↳ ModelLoadTimeoutMs 10000 Pengaturan waktu untuk model load timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ SpawnDistance 550.0 Used only when SpawnAllOnSync is false.
  ↳ DespawnDistance 700.0 Jarak dalam satuan game untuk despawn distance.
  ↳ Lamp table Tabel entri lamp. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Variants table Tabel entri variants. Tambah, hapus, atau ubah entri mengikuti contoh di file.
TowerManagement table Persistent physical tower management.
  ↳ NativePoles table position is saved (anchor_* columns), so the prompt, signal and repair all sit on that pole. The prompt only shows when that pole is really there. Moving a tower's coords in this file re-resolves it on restart.
  ↳ Placement table Tabel entri placement. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Interaction table Tabel entri interaction. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Admin table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin.
  ↳ Repair table Tabel entri repair. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Mission table Field repair mission dispatched to technicians (RDO Stranger / Bounty scale)
  ↳ Store table Supply prompt (G) next to "Tower Control" at every tower pole. Sells the kit Repair.RequiredItems consumes. Paid in cash through jrs_core.
  ↳ Maintenance table Tabel entri maintenance. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Radio Tower Sabotage Configuration / إعدادات تخريب أبراج الراديو

Setting Default What it does
TowerSabotage table Tabel entri tower sabotage. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ AllowEveryone true Who can sabotage: true allows all players (outlaws, civilians), false restricts to AllowedJobs
  ↳ AllowedJobs table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed jobs.
  ↳ BlockedJobs table Disallow law enforcement and certified technicians from sabotaging towers
  ↳ RequiredItem nil e.g. "lockpick" or nil
  ↳ CooldownSeconds 180 Cooldown in seconds before the same tower can be sabotaged again
  ↳ FineAmount 35.0 Financial fine automatically deducted/issued against the vandal
  ↳ BountyReward 25.0 Bounty registered in police wanted board
  ↳ BlipDurationSeconds 120 Duration in seconds that the live tracking blip stays active on the vandal (visible ONLY to Sheriff & Mayor)
  ↳ AllowLawEmergencyRepair false Allow town sheriff, deputies and mayor to perform emergency repairs on sabotaged towers
  ↳ Control 0x8AAA0AE4 Prompt control: [X] = 0x8AAA0AE4 (INPUT_INTERACTION_SECONDARY)
  ↳ PromptLabel "Sabotage Tower" Teks yang dilihat pemain untuk prompt label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Minigame table Minigame settings for sabotage
TowerTownLaw table Mapping of Radio Towers to their governing Town Law and Government City
  ↳ valentine table Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ rhodes table Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ saint_denis table Tabel entri saint denis. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ blackwater table Tabel entri blackwater. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ strawberry table Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ armadillo table Tabel entri armadillo. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ tumbleweed table Tabel entri tumbleweed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ annesburg table Tabel entri annesburg. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ van_horn table Tabel entri van horn. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ emerald_ranch table Tabel entri emerald ranch. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Locale table Bahasa antarmuka skrip ini (en atau ar).
  ↳ en table Tabel entri en. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ar table Tabel entri ar. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ProtectedFrequenciesEnabled true Job names are compared without case sensitivity. Enable this only when you want specific frequencies restricted by job. When false, every valid frequency is open to every job.
Whitelisted table Tabel entri whitelisted. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 1 table Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 2 table Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 3 table Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 4 table Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 5 table Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 6 table Tabel entri 6. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 7 table Tabel entri 7. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 8 table Tabel entri 8. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 9 table Tabel entri 9. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 10 table Tabel entri 10. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 11 table Tabel entri 11. Tambah, hapus, atau ubah entri mengikuti contoh di file.
SOS table Tabel entri sos. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ blip table Pengaturan blip peta atau ikon untuk blip.

Paid (server only)   jrs_alert

Resource jrs_alert
Folder [INTERFACE]
Version 1.0.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface No
Languages ar, en
Code size 339 baris Lua
config/config.lua - 15 opsi#

General

Setting Default What it does
cooldown 120 2m -- times
jrs_Notify true Sakelar untuk jrs notify: true = nyala, false = mati (bawaan true).
Image "police" Pengaturan untuk image.
Image_2 "doctor" Pengaturan untuk image 2.
lang table Bahasa antarmuka skrip ini (en atau ar).
  ↳ 1 "police_help_needed" Pengaturan untuk 1.
  ↳ 2 "doctor_way" Pengaturan untuk 2.
  ↳ 3 "no_doctors" Pengaturan untuk 3.
alerts table Tabel entri alerts. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ police table job name
  ↳ medic table Tabel entri medic. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ doctor table Tabel entri doctor. Tambah, hapus, atau ubah entri mengikuti contoh di file.
medicresponse "resp" Pengaturan untuk medicresponse.
cancelblipcommand "calert" removes alert
alertcooldown 10 seconds

Paid (server only)   jrs_animmenu

jrs core Animation Menu for jrs_core

Resource jrs_animmenu
Folder [INTERFACE]
Version 1.10.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 7,077 Lua lines

Commands

  • /-jrs_anim_fav_
  • /-jrs_animmenu_open
  • /-jrs_quick_handsup
  • /-jrs_quick_point
  • /cancelanim
  • /crawl
  • /prone
  • /stopanim

Exports

ForceStandUp, IsPlayingAnimation, IsProne, OpenSeatsMenu, ToggleProne

Database tables

IF

config/config.lua - 330 opsi#

General

Setting Default What it does
CoreResource "jrs_core" Pengaturan untuk core resource.
PetsResource "jrs_pets" Optional Pets-tab integration. Keep this as the actual resource folder name; it lets servers that rename the pets resource retain the integration without editing client code.
StoreThemeResource "jrs_stores" documentation for the shared theme source only; jrs_animmenu deliberately does not depend on jrs_stores, so animations keep working while stores are stopped or restarted.
DatabaseTable "jrs_animmenu" Pengaturan untuk database table.
SharedAnimationDistance 3.0 Jarak dalam satuan game untuk shared animation distance.
SharedAnimationCooldown 750 Pengaturan waktu untuk shared animation cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
SharedRequestCooldown 8000 ms between requests from one player
SharedRequestTimeout 12000 ms the target has to answer
SharedRequestKeys table Tombol atau kontrol untuk shared request keys. Kontrol adalah nilai hash dari daftar input game.
  ↳ Accept 0xC7B5340A ENTER
  ↳ Decline 0x156F7119 BACKSPACE
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
AnimCallCommand "a" Pengaturan animasi untuk anim call command.
QuickEmoteKeys table B = finger point. Press B once to point, press B again to put the hand down. Always points straight ahead relative to the ped's own facing -- it does not track the camera/mouse at all.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ RaiseHands 0x8CC9CD42 X
  ↳ Point 0x4CC0E2FE B
  ↳ PointHold false false = press B to point, press B again to stop (default). true = FiveM behaviour, hold B to point and release to stop.
  ↳ NotifyHandsUpLevel false Show a small notification with the active hands up level.
PointingAnim table B pointing animation: always the forward (000) clip from this dict.
  ↳ dict "ai_react@point@witness" Pengaturan animasi untuk dict.
  ↳ directions table Tabel entri directions. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ enterSuffix "_enter" Pengaturan untuk enter suffix.
  ↳ loopSuffix "_loop" Pengaturan untuk loop suffix.
  ↳ exitSuffix "_exit" Pengaturan untuk exit suffix.
  ↳ HoldStill true pressed again (default). false = keep playing the clip's own natural motion (_loop clip) instead.
  ↳ holdFlag 30 earlier ones. Deliberately does NOT include 32 (player control): on this specific clip set, combining that bit with hold-last-frame (2) is what caused the player's own movement to freeze in earlier attempts.
  ↳ loopFlag 49 1 (loop) + 16 (upper body) + 32 (player keeps control) = used only when HoldStill is false, to keep the clip's natural moving loop going.
HandsUpLevels table Tap X to raise one level; tapping past the last level lowers the hands. flag: 31 keeps the player standing still, 49 lets the player walk with the hands up (1 loop + 16 upper body + 32 player control).
  ↳ 1 table Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 2 table Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 3 table Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
NotHoldKeye true Sakelar untuk not hold keye: true = nyala, false = mati (bawaan true).
AnimMenuKeyPress true Sakelar untuk anim menu key press: true = nyala, false = mati (bawaan true).
AnimMenuKey 0x80F28E95 Tombol atau kontrol untuk anim menu key. Kontrol adalah nilai hash dari daftar input game.
OpenMenuCommandEnable true Sakelar untuk open menu command enable: true = nyala, false = mati (bawaan true).
OpenMenuCommand "animmenu" Pengaturan untuk open menu command.

Keys 1..5 (INPUT_SELECT_QUICKSELECT_*) belong to the jrs_inventory quick

Setting Default What it does
AllowKeybind true every frame, so a number press fired a favourite emote instead of using the item sitting in that quick slot. The inventory owns 1..5; favourites keep 6, 7 and 8, and favourites 1..5 stay available from the anim menu itself.
Keybind table Tabel entri keybind. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 6 0xA1FDE2A6 [3] = 0x4F49CC4C, -- reserved: jrs_inventory quick slot 3 [4] = 0x8F9F9E58, -- reserved: jrs_inventory quick slot 4 [5] = 0xAB62E997, -- reserved: jrs_inventory quick slot 5
  ↳ 7 0xB03A913B Pengaturan untuk 7.
  ↳ 8 0x42385422 Pengaturan untuk 8.
Prop table Model atau entitas game untuk prop.
  ↳ 1 table Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 2 table Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 3 table Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 4 table Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 5 table Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 6 table Tabel entri 6. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 7 table Tabel entri 7. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 8 table Tabel entri 8. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 9 table Tabel entri 9. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 10 table Tabel entri 10. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 11 table Tabel entri 11. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 12 table Tabel entri 12. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 13 table Tabel entri 13. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 14 table Tabel entri 14. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 15 table Tabel entri 15. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Anim table Pengaturan animasi untuk anim.
  ↳ 8 table [5] = {female=true, name="Camp Management", itsAnimation="command", command="camp_manage"}, [6] = {female=true, name="Load Camp", itsAnimation="command", command="camp_load"}, [7] = {female=true, name="Ranch Man
  ↳ 100 table Tabel entri 100. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 101 table Tabel entri 101. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 103 table Tabel entri 103. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 104 table Tabel entri 104. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 105 table Tabel entri 105. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 106 table Tabel entri 106. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 107 table Tabel entri 107. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 108 table Tabel entri 108. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 109 table Tabel entri 109. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 110 table Tabel entri 110. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 111 table Tabel entri 111. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 112 table Tabel entri 112. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 113 table Tabel entri 113. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 114 table Tabel entri 114. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 115 table Tabel entri 115. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 116 table Tabel entri 116. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 117 table Tabel entri 117. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 118 table Tabel entri 118. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 119 table Tabel entri 119. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 120 table Tabel entri 120. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 121 table Tabel entri 121. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 122 table Tabel entri 122. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 123 table Tabel entri 123. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 124 table Tabel entri 124. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 125 table Tabel entri 125. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 126 table Tabel entri 126. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 127 table Tabel entri 127. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 128 table Tabel entri 128. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 129 table Tabel entri 129. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 130 table Tabel entri 130. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 131 table Tabel entri 131. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 132 table Tabel entri 132. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 134 table Tabel entri 134. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 135 table Tabel entri 135. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 136 table Tabel entri 136. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 137 table Tabel entri 137. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 138 table Tabel entri 138. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 139 table Tabel entri 139. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 140 table Tabel entri 140. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 141 table Tabel entri 141. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 142 table Tabel entri 142. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 143 table Tabel entri 143. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 144 table Tabel entri 144. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 145 table Tabel entri 145. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 150 table Tabel entri 150. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 151 table Tabel entri 151. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 152 table Tabel entri 152. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 153 table Tabel entri 153. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 154 table Tabel entri 154. Tambah, hapus, atau ubah entri mengikuti contoh di file.
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  ↳ 206 table Tabel entri 206. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Portable chairs (merged from jrs_chair). Placed from the "Chairs" tab in the

Setting Default What it does
Chairs table normal seat target (every model below is in FurnitureInteractions.ChairModels or has its own seat definition). Chairs are temporary: they are removed when the owner leaves / switches character, or the resource stops.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ MaxPerPlayer 2 placed at the same time, per player
  ↳ PlaceCooldown 3000 ms between two placements
  ↳ PlaceDistance 1.2 start distance in front of the player
  ↳ MinDistance 0.8 Jarak dalam satuan game untuk min distance.
  ↳ MaxDistance 3.0 arrow up/down moves the chair between Min and Max
  ↳ ServerMaxDistance 4.5 server check (player <-> placed chair)
  ↳ PickupDistance 1.8 hold-to-pick-up prompt range (own chairs only)
  ↳ PickupHoldMs 1000 Angka untuk pickup hold ms (bawaan 1000).
  ↳ ModelLoadTimeout 8000 Pengaturan waktu untuk model load timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ Keys table Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game.
  ↳ Models table id = stable key (NUI label animmenu_chair_<id>), icon = Font Awesome name.
Notes from the README#
text
# JRS Animation Menu
Animation, dance, walking-style, prop, favorite and contextual furniture interaction menu for RedM using `jrs_core`.
## Requirements
- `jrs_core`
- `oxmysql`
Start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_animmenu
'''
## Database
No manual SQL import is required. The resource automatically creates the table configured in:
'''lua
Config.DatabaseTable = "jrs_animmenu"
'''
Favorites and custom animation commands are stored per character using the active JRS character `identifier` and `charidentifier`.
## Core integration
The resource connects directly to `jrs_core`.
- Character loading uses the JRS character-ready API/events.
- Current job is read from the active JRS character.
- No external menu/input API is required.
- Shared animations are routed through the server and validated for nearby players.
## Menu categories
The NUI is English and separates content into four tabs:
- Animations
- Walking
- Dances
- Props
Dance emotes, looped dance animations and shared dance animations are routed to the Dances tab. Walking styles are kept out of the normal animation list.
### JRS interaction refresh
- Uses a native RedM contextual prompt on **E**.
- Uses a projected, animated proximity arrow over supported furniture.
- The translucent preview ped is created **only after Interact is completed**; proximity alone never spawns it.
- The old header image was removed from both the main menu and input dialog.
- The old ground marker is disabled by default; a subtle proximity light remains configurable.
- Furniture scan/update intervals were tightened while avoiding per-frame object scans.
## Expanded animation library
This build adds 207 additional entries that were not already present by their underlying animation/scenario/emote/walking-style data:
- 88 animations
- 59 scenarios
- 18 emotes
- 24 walking styles/reset entries
- 18 clothing-motion animations
When a new animation had the same visible name as an existing entry but used different animation data, it is kept as an alternate entry instead of replacing the

Paid (server only)   jrs_announce

JRS Announce - per-instance tribe newspapers for jrs_core / jrs_inventory

Resource jrs_announce
Folder [INTERFACE]
Version 2.7.0
Author jrs
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,570 Lua lines

Commands

  • /givenewspaper

Database tables

jrs_newspaper_publications, jrs_newspapers

config.lua - 18 opsi#

General

Setting Default What it does
CoreResource "jrs_core" Pengaturan untuk core resource.
InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
ItemName "newspaper" Item inventaris yang dipakai item name. Nama harus ada di tabel jrs_items.
AdminCommand "newspaperadmin" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin command.
AdminGroups table Admin groups are read directly from jrs_core User.group.
  ↳ owner true Sakelar untuk owner: true = nyala, false = mati (bawaan true).
  ↳ admin true Sakelar untuk admin: true = nyala, false = mati (bawaan true).
  ↳ support true Sakelar untuk support: true = nyala, false = mati (bawaan true).
MessageMaxLength 700 Batas atas untuk message max length.
NameMaxLength 80 Batas atas untuk name max length.
UrlMaxLength 2048 Batas atas untuk url max length.
PublishCooldownSeconds 60 Pengaturan waktu untuk publish cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
AnnouncementDurationMs 10000 Pengaturan waktu untuk announcement duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
NotificationDurationMs 4500 Pengaturan waktu untuk notification duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
GpsCommand "newsgps" Players type /newsgps to set a waypoint to the last announcement that shared its location (only newspapers whose design allows location sharing).
GpsWindowSeconds 300 Angka untuk gps window seconds (bawaan 300).
ImageHosts table Hosts a writer may attach a picture from (https only). Every player loads the picture, so an open list would let anyone log the IP of the whole server. Subdomains are allowed automatically. Empty table = any https host.
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Notes from the README#
text
# jrs_announce v2.0.0
Complete replacement for the old `jrs_announceV2` resource.
## What changed
- No VORP dependency.
- Uses `jrs_core`, `jrs_inventory`, and `oxmysql` only.
- One inventory item only: `newspaper`.
- Every item instance stores only `{ newspaper_id = <id> }` in JRS inventory metadata.
- Newspaper name, tribe name, logo and background are stored centrally in `jrs_newspapers`.
- Editing a newspaper updates every existing item immediately because items resolve the current database record when used.
- Deleting a newspaper invalidates every existing item linked to that ID.
- Server validates the exact `itemId` and `newspaper_id` before publishing.
- Admin UI supports create, edit, enable/disable, delete, refresh, and issuing another copy.
- Publications are saved in `jrs_newspaper_publications`.
## Installation
1. Import `install/jrs_announce.sql`.
2. Copy `install/item_images/newspaper.png` into the item-image directory used by your `jrs_inventory` UI if your inventory expects item images there.
3. Put the resource folder in your resources directory as `jrs_announce`.
4. Start in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_announce
'''
5. In game, admins use:
'''text
/newspaperadmin
'''
Admin permission is read directly from `jrs_core` (`User.group`). No ACE permission or direct users-table lookup is used. Allowed JRS groups are configured in `
'''lua
Config.AdminGroups = {
    owner = true,
    admin = true,
    support = true,
}
'''
## Important item behavior
The `newspaper` definition's `items.metadata` column is a `varchar(1)` on this server - too narrow to ever hold real JSON, so `jrs_inventory`'s default-metadata
## Editing behavior
Editing does **not** create a new inventory item. An existing copy only keeps its stable `newspaper_id`, so a changed name/logo/background is read live from the
## v2.0.2
- Newspaper use now captures the exact `itemId` directly from the JRS inventory `jrs:use` event.
- No longer depends only on `jrsCore:getLastUsedId`, preventing false `missing valid data` errors when the inventory definition cache has not refreshed.
## v2.0.3 inventory compatibility
This build targets the current JRS Inventory API. The usable-item callback receives the exact `itemId` and `metaData` from `jrs_inventory`, so `jrs_announce` no

Paid (server only)   jrs_backpack

Unique wearable backpacks with persistent JRS Inventory storage

Resource jrs_backpack
Folder [INTERFACE]
Version 1.2.2
Author JRS
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Code size 1,037 Lua lines
config.lua - 40 opsi#

General

Setting Default What it does
Backpacks table Each backpack has its own inventory item, storage capacity and wearable object. The existing "backpack" item remains the large backpack for compatibility.
  ↳ small table Tabel entri small. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ medium table Tabel entri medium. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ large table Tabel entri large. Tambah, hapus, atau ubah entri mengikuti contoh di file.
AutoInstallItems true Automatically handles install items: true = ya, false = tidak (bawaan true).
StoragePrefix "jrs_backpack_" Pengaturan untuk storage prefix.
Ground table Ground placement and animation while a backpack storage is open.
  ↳ forwardOffset 0.90 Angka untuk forward offset (bawaan 0.90).
  ↳ groundOffset 0.0 Angka untuk ground offset (bawaan 0.0).
  ↳ headingOffset 180.0 Angka untuk heading offset (bawaan 180.0).
  ↳ rotation vector3(0.0, 0.0, 0.0) Pengaturan untuk rotation.
  ↳ scenario "WORLD_HUMAN_CROUCH_INSPECT" Pengaturan animasi untuk scenario.
  ↳ openDelayMs 350 Pengaturan waktu untuk open delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
ToggleCommand "bag" /bag toggles only the visible object. Using an inventory item opens its storage.
ToggleKey "" Example: 'B'. Leave empty to avoid a key conflict.
ToggleKeyDescription "Show or hide backpack" Tombol atau kontrol untuk toggle key description. Kontrol adalah nilai hash dari daftar input game.
ModelLoadTimeoutMs 10000 Pengaturan waktu untuk model load timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
VisualRefreshMs 1000 Angka untuk visual refresh ms (bawaan 1000).
ServerValidationMs 3000 Angka untuk server validation ms (bawaan 3000).
RequestCooldownMs 600 Pengaturan waktu untuk request cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
NotifyTitle "Backpack" Teks yang dilihat pemain untuk notify title. Ubah untuk menerjemahkan atau mengganti nama.
Admin table Admin: allows staff to inspect any player's backpack storage.
  ↳ AcePermission "command" ACE permission required (e.g. 'command', 'group.admin', 'admin')
  ↳ Command "viewbag" /viewbag <server_id>
Messages table Teks yang dilihat pemain untuk messages. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ equipped 'The backpack is now visible... Pengaturan untuk equipped.
  ↳ placed "The backpack is on the ground." Pengaturan untuk placed.
  ↳ returned 'The backpack is back on you... Pengaturan untuk returned.
  ↳ shown "Backpack shown." Pengaturan untuk shown.
  ↳ hidden "Backpack hidden." Pengaturan untuk hidden.
  ↳ closeStorageFirst 'Close the backpack storage ... Pengaturan untuk close storage first.
  ↳ useFirst "Use a backpack item first." Pengaturan untuk use first.
  ↳ noLongerOwned 'You no longer have this bac... Pengaturan untuk no longer owned.
  ↳ notYourBag 'You cannot use the storage ... Pengaturan untuk not your bag.
  ↳ storageFailed 'The backpack storage could ... Pengaturan untuk storage failed.
  ↳ nestedBag 'You cannot place a backpack... Pengaturan untuk nested bag.
  ↳ adminNoPlayer "Usage: /%s &lt;server_id&gt;" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin no player.
  ↳ adminNotFound 'That player has no equipped... Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin not found.
  ↳ adminOpened "Opened backpack for player %s." Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin opened.
Notes from the README#
text
# jrs_backpack
Three wearable backpacks built specifically for REDEMPIRE Core (`jrs_core` and `jrs_inventory`).
## Backpack types
| Item name | Label | Object | Capacity |
| --- | --- | --- | ---: |
| `backpack_small` | Small Backpack | `p_ambpack02x` | 15 kg |
| `backpack_medium` | Medium Backpack | `p_ambpack01x` | 25 kg |
| `backpack` | Large Backpack | `p_ambpack04x` | 40 kg |
The original `backpack` item is retained as the large backpack, so existing player items continue to work.
## Features
- Every physical backpack item has its own persistent storage.
- Storage capacity is selected from the backpack type.
- Storage follows the same item when it is given, dropped or picked up.
- Using a backpack places its matching object in front of the player and starts a crouched inspection animation.
- Closing the backpack storage removes the ground object and returns the backpack to the player's back.
- Equipping another backpack replaces the visible object immediately.
- `/bag` shows or hides the equipped backpack object.
- Backpack objects are synchronized for nearby players.
- No backpack type can be placed inside another backpack.
- The object is removed when the player no longer owns its item.
## Starting the resource
The resource is inside `[JRS_newscript]`, so an existing server configuration line such as:
'''cfg
ensure [JRS_newscript]
'''
starts it automatically. After updating the resource, run:
'''text
restart jrs_backpack
'''
Item definitions are installed and reloaded automatically. If the inventory does not show the two new items immediately, restart it once:
'''text
restart jrs_inventory
restart jrs_backpack
'''
## Configuration
Edit `Config.Backpacks` in `config.lua` to change:
- Item names, labels and descriptions.
- Backpack item weights.
- Storage capacities.
- Object models.
- Bone, position and rotation values for each wearable object.
- Ground placement distance, rotation and inspection animation in `Config.Ground`.
The default attachment values are individually tuned for the three included RedM objects.

Free (included in JRS Core)   jrs_bathing

Independent bathhouse and trough washing with metabolism integration

Resource jrs_bathing
Folder [INTERFACE]
Version 1.5.8
Author jrs team
Depends on jrs_character, jrs_core, jrs_metabolism
Interface No
Languages bathi
Code size 2,485 Lua lines

Commands

  • /exitbath
  • /safebathexit

Exports

GetClosestConsumer, IsBusy

config/bathing_client.cfg.lua - 18 opsi#

General

Setting Default What it does
EnableBlips true Menyalakan atau mematikan blips (bawaan true).
BlipName "Bath House" Pengaturan blip peta atau ikon untuk blip name.
UndressCommand "undress" Pengaturan untuk undress command.
DressCommand "rc" Pengaturan untuk dress command.
BathExitAnimPhase 0.35 Exit (S): outro plays until this scene phase (0-1, player out of the tub), then the exit finishes like the D exit (placed outside the door, dressed).
BathingZones table Tabel entri bathing zones. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ SaintDenis table Tabel entri saint denis. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Valentine table Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Annesburg table Tabel entri annesburg. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Strawberry table Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Blackwater table Tabel entri blackwater. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Vanhorn table Tabel entri vanhorn. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Rhodes table Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Tumbleweed table Tabel entri tumbleweed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
BathingModes table Tabel entri bathing modes. Tambah, hapus, atau ubah entri mengikuti contoh di file.

2026-09-12 correction: that claim was wrong for Q specifically - Q isn't in

Setting Default What it does
PromptDefs nil with 0xDE794E3E, Q's entry in jrs_utils/shared/keys.lua's canonical keyboard table - the same table whose E/G/X/R/D/S/W values already match what this file uses successfully for every other prompt here.
Prompts table Tabel entri prompts. Tambah, hapus, atau ubah entri mengikuti contoh di file.
CreatedEntries table Tabel entri created entries. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Paid (server only)   jrs_camera

JRS Camera Pro - handheld, fixed/tripod and synchronized Rockstar studio camera for RedM.

Resource jrs_camera
Folder [INTERFACE]
Version 2.3.1
Author JRS Team
Depends on jrs_core
Interface No
Languages ar, en
Code size 2,615 Lua lines

Commands

  • /cameradebug
  • /cameradiag

Exports

IsCameraActive, IsCameraMode, OpenAlbum, OpenFixedCameraPlacement, OpenGallery, StartCamera, StopCamera, UseFixedCamera

config/config.lua - 116 opsi#

General

Setting Default What it does
Lang "ar" 'en' for English. Matches locales/<lang>.lua.
Debug table Diagnostic logging, off by default. Flip Enabled to true to re-trace with /cameradiag and /cameradebug.
  ↳ Enabled false Menyalakan atau mematikan enabled (bawaan false).
  ↳ WeaponTraceIntervalMs 3000 Pengaturan waktu untuk weapon trace interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
KeyCam 0xF84FA74F INPUT_AIM / MOUSE RIGHT CLICK (reliable camera activation)
KeyCamFallbacks table INPUT_INSPECT_ZOOM fallback
KeyPickUpCam 0xB28318C0 MOUSE LEFT CLICK / INPUT_ATTACK
KeyMoreZoom 0x911CB09E UP ARROW (INPUT_SNIPER_ZOOM_IN_ONLY)
KeyLessZoom 0x4403F97F DOWN ARROW (INPUT_SNIPER_ZOOM_OUT_ONLY)
KeyNextFilter 0x65F9EC5B RIGHT ARROW (INPUT_VEH_FLY_ROLL_RIGHT_ONLY)
KeyOldFilter 0x20190AB4 LEFT ARROW (INPUT_VEH_FLY_ROLL_LEFT_ONLY)
KeyTakePhoto 0x2CD5343E ENTER (INPUT_FRONTEND_ACCEPT)
KeyExitCamera 0x156F7119 BACKSPACE (INPUT_FRONTEND_CANCEL)
ChangeBackground table S / W (INPUT_MOVE_DOWN_ONLY, INPUT_MOVE_UP_ONLY)
ChangeBackgroundFallbacks table Fallback: Down Arrow / Up Arrow
KeyStudioPose 0xCEE12B50 E (INPUT_PICKUP)
KeyStudioPoseFallback 0x5415BE48 G (INPUT_INTERACT_LOCKON_DETACH)
KeyPoseNext 0xB4E465B4 D / Right (INPUT_MOVE_RIGHT_ONLY)
KeyPosePrev 0x7065027D A / Left (INPUT_MOVE_LEFT_ONLY)
TakePhotoTime 2000 HUD/prompt hide duration around capture
ItemFixedCamera "fixedcamera" Item inventaris yang dipakai item fixed camera. Nama harus ada di tabel jrs_items.
CommandsHUD table Tabel entri commands hud. Tambah, hapus, atau ubah entri mengikuti contoh di file.
SudioCameraJobs table Compatible with job checks
StudioCameraJobs Config.SudioCameraJobs Siapa yang diizinkan: pekerjaan, grup, atau izin untuk studio camera jobs.
CommandGalleryPhotos "gallery" Rockstar Photo Mode album commands
CommandGalleryAliases table Tabel entri command gallery aliases. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Zoom table Tabel entri zoom. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Filters table Tabel entri filters. Tambah, hapus, atau ubah entri mengikuti contoh di file.
General table Tabel entri general. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ RefreshRate 450 Tingkat atau pengali untuk refresh rate.
  ↳ FreezePlayer true Sakelar untuk freeze player: true = nyala, false = mati (bawaan true).
  ↳ HideRadar true Hides radar: true = ya, false = tidak (bawaan true).
  ↳ HideHudDuringPhoto true Hides hud during photo: true = ya, false = tidak (bawaan true).
  ↳ LookSensitivityX 4.5 Angka untuk look sensitivity x (bawaan 4.5).
  ↳ LookSensitivityY 4.5 Angka untuk look sensitivity y (bawaan 4.5).
  ↳ MinPitch -70.0 Minimum atau level yang dibutuhkan untuk min pitch.
  ↳ MaxPitch 70.0 Batas atas untuk max pitch.
  ↳ PhotoCooldown 2000 Pengaturan waktu untuk photo cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ SessionRequestTimeout 3500 Pengaturan waktu untuk session request timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ CameraOffset vector3(0.0, 0.12, 1.58) Pengaturan untuk camera offset.
  ↳ ViewfinderFX table Real RDR2 PostFX names for Viewfinder and Capture
  ↳ StudioViewfinderFX table Tabel entri studio viewfinder fx. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ PhotoFX "CameraTakePicture" Pengaturan untuk photo fx.
  ↳ StudioPhotoFX "CameraTakePicture" Pengaturan untuk studio photo fx.
  ↳ ShowInfoOverlay true On-screen HUD showing active filter name and zoom level
  ↳ PhotoFlash table Vintage Screen Blur Flash with 3D Environmental Light & Smoke
  ↳ OperateAnim table Photographer pose when operating fixed/studio camera
Handheld table Tabel entri handheld. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Cameras table Tabel entri cameras. Tambah, hapus, atau ubah entri mengikuti contoh di file.
FixedCamera table Tabel entri fixed camera. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Model "p_camera01x" Model atau entitas game untuk model.
  ↳ UseItem true Menyalakan atau mematikan item (bawaan true).
  ↳ RemoveItemOnPlace true Removes 1 item when placed, returns 1 item when picked up
  ↳ EnableCommand true Menyalakan atau mematikan command (bawaan true).
  ↳ CommandName "fixedcam" Teks yang dilihat pemain untuk command name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ PlacementDistance 1.10 Jarak dalam satuan game untuk placement distance.
  ↳ InteractionDistance 2.25 Jarak dalam satuan game untuk interaction distance.
  ↳ MaxPlacementDistanceFromPlayer 4.0 Jarak dalam satuan game untuk max placement distance from player.
  ↳ CameraHeightOffset 1.38 Angka untuk camera height offset (bawaan 1.38).
  ↳ CameraForwardOffset 0.38 Forward at the camera lens
  ↳ CameraHeadingOffset 0.0 Angka untuk camera heading offset (bawaan 0.0).
  ↳ MaxPanAngle 35.0 Authentic tripod pan swivel limit (+/- degrees left/right)
  ↳ MinPitch -20.0 Tripod tilt down limit
  ↳ MaxPitch 20.0 Tripod tilt up limit
  ↳ LookSensitivityX 2.0 Smooth tripod swivel sensitivity
  ↳ LookSensitivityY 2.0 Smooth tripod tilt sensitivity
  ↳ AllowZoom true Allows zoom: true = ya, false = tidak (bawaan true).
  ↳ AllowFilters true Allows filters: true = ya, false = tidak (bawaan true).
  ↳ OwnerOnlyPickup true Sakelar untuk owner only pickup: true = nyala, false = mati (bawaan true).
  ↳ RemoveOnPlayerDrop true Sakelar untuk remove on player drop: true = nyala, false = mati (bawaan true).
  ↳ OnePerPlayer true Sakelar untuk one per player: true = nyala, false = mati (bawaan true).
Studio table Tabel entri studio. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ InteractionRadius 6.0 Jarak dalam satuan game untuk interaction radius.
  ↳ ValidationRadius 35.0 Jarak dalam satuan game untuk validation radius.
  ↳ BackdropSearchRadius 35.0 Jarak dalam satuan game untuk backdrop search radius.
  ↳ CameraPropSearchRadius 15.0 Jarak dalam satuan game untuk camera prop search radius.
  ↳ CameraModels table Model atau entitas game untuk camera models.
  ↳ FlashModels table Model atau entitas game untuk flash models.
  ↳ CameraHeightOffset 1.38 Angka untuk camera height offset (bawaan 1.38).
  ↳ CameraForwardOffset 0.38 Forward at the studio camera lens
  ↳ CameraHeadingOffset 0.0 Angka untuk camera heading offset (bawaan 0.0).
  ↳ MaxPanAngle 35.0 Authentic studio camera swivel limit (+/- degrees left/right)
  ↳ MinPitch -20.0 Studio camera tilt down limit
  ↳ MaxPitch 20.0 Studio camera tilt up limit
  ↳ LookSensitivityX 2.0 Angka untuk look sensitivity x (bawaan 2.0).
  ↳ LookSensitivityY 2.0 Angka untuk look sensitivity y (bawaan 2.0).
  ↳ AllowZoom true Allows zoom: true = ya, false = tidak (bawaan true).
  ↳ AllowFilters true Allows filters: true = ya, false = tidak (bawaan true).
  ↳ SpawnMissingProps true Ensures studio camera & flash stand exist in the studio
  ↳ ShowBlips true Studio map blips
  ↳ BlipStyle joaat('BLIP_STYLE_SHOP') Pengaturan blip peta atau ikon untuk blip style.
  ↳ BlipSprite 1364029453 blip_photo_studio
  ↳ BlipScale 0.22 Pengaturan blip peta atau ikon untuk blip scale.
  ↳ PosingRadius 4.0 Posing area radius for customers in front of backdrop
  ↳ Locations table Built-in RDR2 photo studios with exact camera & backdrop coordinates & headings
  ↳ BackdropModels table Backdrop models capable of the Canvas expression
  ↳ BackgroundValues table Values sent to the Canvas expression, cyclically wrapped
StudioPoses table Authentic Victorian / Wild West portrait poses for studio customers
Server table Tabel entri server. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ CoreResource "jrs_core" Pengaturan untuk core resource.
  ↳ InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
  ↳ RequireCharacter true Requires character: true = ya, false = tidak (bawaan true).
  ↳ RequireFixedCameraItem true Requires fixed camera item: true = ya, false = tidak (bawaan true).
  ↳ StrictHandheldWeaponCheck false Sakelar untuk strict handheld weapon check: true = nyala, false = mati (bawaan false).
  ↳ VerifyHandheldWeapon false Sakelar untuk verify handheld weapon: true = nyala, false = mati (bawaan false).
  ↳ RequireStudioJob true If set to false, any player can use the studio camera
  ↳ AllowAceStudio true Allows ace studio: true = ya, false = tidak (bawaan true).
  ↳ StudioAce "jrs_camera.studio" Pengaturan untuk studio ace.
  ↳ SessionTimeoutMs 10 * 60 * 1000 Pengaturan waktu untuk session timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ RequestCooldownMs 750 Pengaturan waktu untuk request cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ BackgroundCooldownMs 250 Pengaturan waktu untuk background cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ PhotoAuditCooldownMs 1500 Pengaturan waktu untuk photo audit cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Notes from the README#
text
# JRS Camera Pro (v2.3.0)
Authentic 1890s RedM photography suite with server-authorized sessions, handheld cameras, synchronized tripod cameras, period photo studios, vintage shutter ani
---
## Key Features
1. **Authentic 1890s Magnesium Flash & Screen Blur**
   - Implements full-screen optical lens defocus/depth blur via `OJDominoBlur` animpostfx.
   - Smooth quadratic exposure bloom fade recreating physical photographic plate exposure.
   - 3D environmental dynamic lighting (`DrawLightWithRange`) synchronized across all nearby players.
   - Magnesium flash powder particle smoke effect (`exp_grd_flashbang` on `scr_net_photographer`).
   - Authentic camera shutter audio cues.
2. **Vintage Shutter & Operating Animations**
   - Authentic photographer stance: photographer positions behind the tripod camera holding the bulb shutter cable.
   - Shutter action: triggers `script_rc@abi3@ig@stage_01@ig2_photopose` -> `idle_takepic_blwphotographer` upon capture.
   - Grounded placement and pickup: uses crouching inspection animations (`WORLD_HUMAN_CROUCH_INSPECT`).
3. **Photo Studios (Blackwater & Saint Denis)**
   - **Correct Real-World Headings**: Camera faces backdrop directly (Blackwater: Camera 268° -> Backdrop; Saint Denis: Camera 88° -> Backdrop).
   - **Synchronized Backdrops**: 8 native Rockstar studio backdrop variations, switchable via `[W]` and `[S]` keys.
   - **Customer Posing Mechanics**: When standing on the studio portrait marker, clients can press `[A]` and `[D]` to cycle through 8 period poses (Gentleman, T
4. **Fixed / Tripod Camera (`fixedcamera`)**
   - Placed in the world using the `fixedcamera` inventory item (via `jrs_inventory` or `/fixedcam` command).
   - Deducts item on placement and restores it when picked up by the owner.
   - Solid collision and ground alignment using `p_camera01x`.
5. **Security & Synchronization**
   - Server-side token validation and distance verification for all capture and studio operations.
   - Clean network event architecture with zero memory leaks.
---
## Configuration (`config/config.lua`)
| Setting | Default | Description |
| :--- | :--- | :--- |
| `Config.Lang` | `'en'` | Interface language (`'en'` or `'ar'`) |
| `Config.KeyTakePhoto` | `0x07CE1E09` | Capture key (`[ENTER]`) |
| `Config.KeyLeaveCam` | `0x156F7119` | Exit camera key (`[BACKSPACE]`) |
| `Config.ChangeBackground` | `{ prev = 0xD27782E3, next = 0x8FD015D8 }` | Backdrop navigation (`[S]` and `[W]`) |
| `Config.General.PhotoFlash.EnableBlur` | `true` | Enables `OJDominoBlur` screen defocus effect |
| `Config.General.PhotoFlash.DurationMs` | `450` | Flash bloom and blur duration in milliseconds |
| `Config.FixedCamera.ItemName` | `'fixedcamera'` | Database inventory item for the tripod camera |
| `Config.FixedCamera.RemoveItemOnPlace` | `true` | Consume item on placement and restore on pickup |
| `Config.Server.RequireStudioJob` | `false` | Set to `true` to restrict studio cameras to specific jobs |
---
## Commands
- `/fixedcam` - Place a tripod camera at your feet (requires `fixedcamera` item in inventory).
- `/camgallery` - Open the Rockstar Social Club photo gallery.
- `/camdiag` - Print diagnostic information to the F8 console.
---
## Dependencies

Free (included in JRS Core)   jrs_chat

JRS Chat - RedM roleplay chat, roleplay channels and personal/global music UI for jrs_core

Resource jrs_chat
Folder [INTERFACE]
Version 2.3.2-pad-guard
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 2,810 Lua lines

Commands

  • /-jrs_chat_open
  • /sheriff
  • /sherrif

Exports

addMessage, addSuggestion, isChatOpen

Database tables

jrs_chat_mutes, jrs_chat_nicknames

config/config.lua - 188 opsi#

General

Setting Default What it does
OpenKey "T" Core chat
OpenControlHash 0x9720FCEE INPUT_MP_TEXT_CHAT_ALL (RedM default: T)
EnableKeyMappingFallback true Menyalakan atau mematikan key mapping fallback (bawaan true).
AutoSuggestions true Automatically handles suggestions: true = ya, false = tidak (bawaan true).
ShowChatWindowSeconds 5 Angka untuk show chat window seconds (bawaan 5).
DefaultChatEnabled true Sakelar untuk default chat enabled: true = nyala, false = mati (bawaan true).
DefaultChatGlobal true Sakelar untuk default chat global: true = nyala, false = mati (bawaan true).
DefaultChatDistance 10.0 Jarak dalam satuan game untuk default chat distance.
MaxMessageLength 300 Batas atas untuk max message length.
DateFormat "%H:%M" Pengaturan untuk date format.
PrintToConsole true Sakelar untuk print to console: true = nyala, false = mati (bawaan true).
ShowConnectMessages false Shows connect messages: true = ya, false = tidak (bawaan false).
StaffGroups table Staff permissions. jrs_core group is checked first, ACE is also supported.
  ↳ owner true Sakelar untuk owner: true = nyala, false = mati (bawaan true).
  ↳ god true Sakelar untuk god: true = nyala, false = mati (bawaan true).
  ↳ admin true Sakelar untuk admin: true = nyala, false = mati (bawaan true).
StaffAce "jrs.chat.staff" Pengaturan untuk staff ace.
Music table Music system. /music = personal player UI (every player; audio is local to that player only) /musicall = server-wide player UI (staff only; permission is validated server-side)
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ allowPersonal true Allows personal: true = ya, false = tidak (bawaan true).
  ↳ defaultVolume 65 Angka untuk default volume (bawaan 65).
  ↳ notifyPlayersOnGlobal true Sakelar untuk notify players on global: true = nyala, false = mati (bawaan true).
  ↳ cache table Tabel entri cache. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ commands table Tabel entri commands. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ServerMusic Config.Music Backward-compatible alias used internally by older integrations.
TextDistance 12.0 RP text
DrawTextDistance 12.0 Jarak dalam satuan game untuk draw text distance.
TextDuration 7 seconds
ShowTime true Shows time: true = ya, false = tidak (bawaan true).
MeDoOverhead table Overhead behavior. /me /do /try stay 3D-only by default, can be toggled locally with /toggleoverhead, and respect line of sight.
  ↳ Only3D true Sakelar untuk only3 d: true = nyala, false = mati (bawaan true).
  ↳ UseLineOfSight true Menyalakan atau mematikan line of sight (bawaan true).
Max3DTextLength 112 Teks yang dilihat pemain untuk max3 d text length. Ubah untuk menerjemahkan atau mengganti nama.
TextHeadBoneOffset 0.38 height above SKEL_Head bone (RedM 21030)
TextZOffset 1.95 fallback height above entity root coords
TextVerticalOffset -0.005 Teks yang dilihat pemain untuk text vertical offset. Ubah untuk menerjemahkan atau mengganti nama.
DistanceBetweenTexts 0.038 Jarak dalam satuan game untuk distance between texts.
TextRefreshRate 25 ms between screen position updates
TypingText true Sakelar untuk typing text: true = nyala, false = mati (bawaan true).
TypingLabel "[......]" fallback when animation is disabled
TypingAnimate true Sakelar untuk typing animate: true = nyala, false = mati (bawaan true).
TypingBaseDots 5 five fixed dots; the sixth dot blinks
TypingAnimationInterval 450 ms
TypingColor "#e7c56c" Pengaturan untuk typing color.
TextColors table Teks yang dilihat pemain untuk text colors. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ me "#e7c56c" Pengaturan untuk me.
  ↳ do "#e57373" Pengaturan untuk do.
  ↳ trypos "#7ad6a3" Pengaturan untuk trypos.
  ↳ tryneg "#e57373" Pengaturan untuk tryneg.
  ↳ ooc "#f4f0e7" Pengaturan untuk ooc.
  ↳ typing "#e7c56c" Pengaturan untuk typing.
Prefixes table Tabel entri prefixes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ me "ME:" Pengaturan untuk me.
  ↳ do "DO:" Pengaturan untuk do.
  ↳ trypos "" Pengaturan untuk trypos.
  ↳ tryneg "" Pengaturan untuk tryneg.
  ↳ ooc "OOC:" Pengaturan untuk ooc.
  ↳ typing "" Pengaturan untuk typing.
HtmlTemplate [[ Pengaturan untuk html template.
Commands table Commands
  ↳ clear "clear" Pengaturan untuk clear.
  ↳ clearAll "clearall" Pengaturan untuk clear all.
  ↳ announce "announce" Pengaturan untuk announce.
  ↳ staff "ac" Pengaturan untuk staff.
  ↳ report "report" Pengaturan untuk report.
  ↳ reportReply "reportr" Pengaturan untuk report reply.
  ↳ toggleReports "togglereport" Pengaturan untuk toggle reports.
  ↳ me "me" Pengaturan untuk me.
  ↳ do "do" Pengaturan untuk do.
  ↳ try "try" Pengaturan untuk try.
  ↳ ooc "ooc" Pengaturan untuk ooc.
  ↳ pm "pm" Pengaturan untuk pm.
  ↳ help "help" Pengaturan untuk help.
  ↳ medic "medic" Pengaturan untuk medic.
  ↳ police "police" Pengaturan untuk police.
  ↳ gossip "gossip" Pengaturan untuk gossip.
  ↳ callPolice "callpolice" Pengaturan untuk call police.
  ↳ callDoctor "calldoctor" Pengaturan untuk call doctor.
  ↳ clearAlerts "calert" Pengaturan untuk clear alerts.
  ↳ hideChat "hidechat" Pengaturan untuk hide chat.
  ↳ nick "nick" Pengaturan untuk nick.
  ↳ mute "mute" Pengaturan untuk mute.
  ↳ unmute "unmute" Pengaturan untuk unmute.
  ↳ muted "muted" Pengaturan untuk muted.
  ↳ photo "photo" Pengaturan untuk photo.
  ↳ global "global" Pengaturan untuk global.
  ↳ say "say" Pengaturan untuk say.
  ↳ whisper "whisper" Pengaturan untuk whisper.
  ↳ reply "reply" Pengaturan untuk reply.
  ↳ toggleChat "togglechat" Pengaturan untuk toggle chat.
  ↳ toggleOverhead "toggleoverhead" Pengaturan untuk toggle overhead.
Features table Tabel entri features. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ clear true Sakelar untuk clear: true = nyala, false = mati (bawaan true).
  ↳ clearAll true Sakelar untuk clear all: true = nyala, false = mati (bawaan true).
  ↳ announce true Sakelar untuk announce: true = nyala, false = mati (bawaan true).
  ↳ staff true Sakelar untuk staff: true = nyala, false = mati (bawaan true).
  ↳ report true Sakelar untuk report: true = nyala, false = mati (bawaan true).
  ↳ me true Sakelar untuk me: true = nyala, false = mati (bawaan true).
  ↳ do true Sakelar untuk do: true = nyala, false = mati (bawaan true).
  ↳ try true Sakelar untuk try: true = nyala, false = mati (bawaan true).
  ↳ ooc true Sakelar untuk ooc: true = nyala, false = mati (bawaan true).
  ↳ pm true Sakelar untuk pm: true = nyala, false = mati (bawaan true).
  ↳ help true Sakelar untuk help: true = nyala, false = mati (bawaan true).
  ↳ jobChannels true Sakelar untuk job channels: true = nyala, false = mati (bawaan true).
  ↳ gossip true Sakelar untuk gossip: true = nyala, false = mati (bawaan true).
  ↳ policeAlert true Sakelar untuk police alert: true = nyala, false = mati (bawaan true).
  ↳ doctorAlert true Sakelar untuk doctor alert: true = nyala, false = mati (bawaan true).
  ↳ nick true Sakelar untuk nick: true = nyala, false = mati (bawaan true).
  ↳ mute true Sakelar untuk mute: true = nyala, false = mati (bawaan true).
  ↳ photo true Sakelar untuk photo: true = nyala, false = mati (bawaan true).
TryChance 50 Tingkat atau pengali untuk try chance.
RoleplayDistance 10.0 Jarak dalam satuan game untuk roleplay distance.
GlobalOOC false Sakelar untuk global ooc: true = nyala, false = mati (bawaan false).
WhisperDistance 10.0 Jarak dalam satuan game untuk whisper distance.
Channels table Local / Global / Staff channel tabs for the default (no-slash) chat box. When disabled, typed text falls back to Config.DefaultChatEnabled behaviour.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ default "local" Pengaturan untuk default.
  ↳ labels table Tabel entri labels. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ChannelColors table Tabel entri channel colors. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ local "#a9c9ef" Pengaturan untuk local.
Notes from the README#
text
# jrs_chat 2.0.0
JRS Chat for RedM / `jrs_core`, rebuilt around the readable visual style and workflow ideas supplied in `JRS Chat` while keeping the JRS integrations open and e
## Requirements
- `jrs_core`
- `oxmysql`
- RedM / Cfx server
## Installation
1. Rename/use the resource folder as `jrs_chat`.
2. Disable the stock `chat` resource if it would create a second chat UI.
3. Start dependencies before this resource:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_chat
'''
The manifest includes `provide 'chat'` for resources that depend on the standard chat resource.
## What was ported from the supplied JRS chat idea/theme
- Original readable JRS UI textures used by the chat (`bg_1`, `bg_2`, `bgorigin`, `box_bg`).
- JRS fonts used for tabs/header styling.
- Antique message-card visual style.
- Local / Global / Staff tabs.
- Me / Do / Try quick buttons.
- Emoji tab, categories and search.
- Message history and suggestions.
- Character-name chat header with optional badge and time.
- `/global`, `/say`, `/whisper`, `/reply`, `/togglechat`, `/toggleoverhead` compatibility aliases.
- `/staff` alias while the original JRS `/ac` command remains available.
- 3D-only `/me`, `/do`, `/try` by default with line-of-sight support.
- Optional chat console logging.
- Optional join/leave system messages.
- Photo, nickname and mute systems kept in JRS and styled with the same UI language.
No JRS encrypted Lua logic is required by this resource. The resulting JRS resource is independent.
## Music system
Music is command-first and then controlled through an in-game UI.
### Player music
`/music`
- Available to normal players when `Config.Music.allowPersonal = true`.
- Opens **Personal Music Player**.
- Accepts a YouTube URL or an 11-character YouTube video ID.
- Play / Pause / Stop / Volume controls.
- Audio stays completely local to that player; no server event broadcasts the personal track.
### Staff global music
`/musicall`
- Requests the **Global Music Control** UI.
- Permission is validated with `JRSChat.IsStaff()` on the server.

Paid (server only)   jrs_church_bells

JRS Church Bells - scheduled and job/admin controlled church bells for RedM

Resource jrs_church_bells
Folder [INTERFACE]
Version 1.0.1
Author jrs
Depends on jrs_core
Interface No
Code size 737 baris Lua
config.lua - 25 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
CoreResource "jrs_core" Pengaturan untuk core resource.
AutomaticSchedule true Uses the in-game RDR2 clock (GetClockHours/GetClockMinutes).
ScheduleCheckInterval 500 ms
Interaction table Native prompt. INPUT_DYNAMIC_SCENARIO is E on the default RedM keyboard layout.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ control 0xCEFD9220 INPUT_CONTEXT (E)
  ↳ drawDistance 8.0 Jarak dalam satuan game untuk draw distance.
  ↳ useDistance 2.0 Jarak dalam satuan game untuk use distance.
  ↳ requestAccessEvery 3000 ms
  ↳ promptText "Ring Church Bell" Teks yang dilihat pemain untuk prompt text. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ groupText "Church Bell" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group text.
Security table Tabel entri security. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ maxServerUseDistance 4.0 The server always checks job/admin permission and cooldown. When OneSync server-side entity coordinates are available, distance is also checked.
  ↳ requireServerDistanceCheck false Requires server distance check: true = ya, false = tidak (bawaan false).
  ↳ maxManualTolls 12 Batas atas untuk max manual tolls.
ManualCooldownSeconds 12 Pengaturan waktu untuk manual cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
Command "churchbell" Pengaturan untuk command.
Permissions table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permissions.
  ↳ allowAdmins true Allows admins: true = ya, false = tidak (bawaan true).
  ↳ adminGroups table JRS Core administration groups.
  ↳ jobs table No jobs allowed — admin groups only.
  ↳ ace "jrs.churchbells" Optional ACE permission: add_ace group.admin jrs.churchbells allow
Locations table Koordinat dunia (x, y, z) untuk locations.
  ↳ Valentine table Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Notes from the README#
text
# jrs_church_bells
Church bell resource for RedM using RDR2's native church bell sound set.
## Included
- Valentine church bell sound: `CHURCH_BELL_SOUNDS / VAL_SINGLE_TOLL`
- Automatic in-game schedule:
  - 06:00 = 6 tolls
  - 12:00 = 12 tolls
  - 18:00 = 6 tolls
- Manual native prompt near the Valentine church.
- JRS Core job/admin permission checks.
- Admin groups enabled by default: `owner`, `admin`, `support`.
- Allowed church jobs enabled by default: `priest`, `preacher`, `church`.
- Server-side cooldown and permission validation.
- Optional ACE permission: `jrs.churchbells`.
- Admin/job command: `/churchbell [location] [tolls]`.
## Install
1. Copy `jrs_church_bells` into your resources folder.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_church_bells
'''
## Valentine coordinates
The sound origin is already set at the Valentine church bell:
'''lua
vector3(-230.11424, 797.50195, 135.25150)
'''
The default manual interaction point is:
'''lua
vector3(-231.75000, 796.38000, 124.63000)
'''
If your custom Valentine church interior places the bell rope/control somewhere else, only change
`interactionCoords` in `config.lua`.
## Job permission
Edit:
'''lua
Config.Permissions.jobs = {
    priest = 0,
    preacher = 0,
    church = 0
}
'''
The number is the minimum allowed job grade.
## Admin permission

Free (included in JRS Core)   jrs_city

jrs core native zone notifications for jrs_core

Resource jrs_city
Folder [INTERFACE]
Version 1.3.0
Author jrs team
Depends on jrs_core
Interface Yes (NUI)
Languages ar, en
Code size 3,128 Lua lines

Commands

  • /jrscitydebug
  • /jrscitytest

Exports

GetCurrentCity, GetCurrentZone, IsInCity, ShowMessage, ShowZoneCard

config/config.lua - 35 opsi#

General

Setting Default What it does
CoreResource "jrs_core" Pengaturan untuk core resource.
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Detection table Detection mirrors RedM's own zone hierarchy. The UI is shown only when the resolved location actually changes.
  ↳ Interval 500 Pengaturan waktu untuk interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ WaitForCharacter true Sakelar untuk wait for character: true = nyala, false = mati (bawaan true).
  ↳ CharacterReadyTimeout 10000 Pengaturan waktu untuk character ready timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ NotifyOnInitialDetection true Sakelar untuk notify on initial detection: true = nyala, false = mati (bawaan true).
  ↳ PauseWhenDead true Sakelar untuk pause when dead: true = nyala, false = mati (bawaan true).
  ↳ PauseWhenPauseMenuOpen true Sakelar untuk pause when pause menu open: true = nyala, false = mati (bawaan true).
  ↳ Priority table Highest priority first.
Notification table Teks yang dilihat pemain untuk notification. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Duration 4000 Pengaturan waktu untuk duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ Sound table Tabel entri sound. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ UI table Tabel entri ui. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Details table Tabel entri details. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ShowDistrict true Shows district: true = ya, false = tidak (bawaan true).
  ↳ ShowState true Shows state: true = ya, false = tidak (bawaan true).
  ↳ ShowDay false Shows day: true = ya, false = tidak (bawaan false).
  ↳ ShowTime true Shows time: true = ya, false = tidak (bawaan true).
  ↳ ShowTemperature true Shows temperature: true = ya, false = tidak (bawaan true).
  ↳ ShowWind true Shows wind: true = ya, false = tidak (bawaan true).
  ↳ Use24Hour false Sakelar untuk use24 hour: true = nyala, false = mati (bawaan false).
  ↳ TemperatureUnit "C" 'C' or 'F'
  ↳ WindUnit "auto" 'auto', 'kph', or 'mph'
Days table Tabel entri days. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 0 "SUN" Pengaturan untuk 0.
  ↳ 1 "MON" Pengaturan untuk 1.
  ↳ 2 "TUE" Pengaturan untuk 2.
  ↳ 3 "WED" Pengaturan untuk 3.
  ↳ 4 "THU" Pengaturan untuk 4.
  ↳ 5 "FRI" Pengaturan untuk 5.
  ↳ 6 "SAT" Pengaturan untuk 6.
DisabledZoneHashes table Add a native zone hash here to disable it without editing the large zone table.
NameOverrides table Override any zone's display name by native hash.
CustomNativeZones table Extra custom native entries can be added here.
config/zones.lua - 321 opsi#

General

Setting Default What it does
NativeZoneData table Native RedM map zone metadata. Edit NameOverrides in config.lua for custom display names.
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Notes from the README#
text
# jrs_city
Version 1.2.1
Native RedM location notifications for `jrs_core`.
## How it works
The client reads RedM native map-zone hashes and resolves the current location using this priority:
1. Town
2. Printed map location
3. Written map location
4. Water locations
5. District
6. State
The notification is a single transparent NUI element, so its background, title, district, state, time, temperature and wind always appear and disappear together
The bundled native zone metadata contains 320 mapped RedM zones.
## Install
'''cfg
ensure jrs_core
ensure jrs_city
'''
## Test
'''text
/jrscitytest
'''
With `Config.Debug = true`:
'''text
/jrscitydebug
'''
## Main settings
Edit `config.lua` to control notification size, position, duration, details and zone detection interval.
The default background is `html/assets/box_a_bg_1.png` and is rendered at 340px wide, smaller than its original 432px size.
## Exports
'''lua
local zone = exports.jrs_city:GetCurrentZone()
local city = exports.jrs_city:GetCurrentCity()
local inValentine = exports.jrs_city:IsInCity('Valentine')
'''
## Notification sound
The supplied MP3 is bundled as:
'''text
html/assets/zone_open.mp3
'''
Configure it in `config.lua`:
'''lua
Config.Notification.Sound = {
    Enabled = true,
    File = 'assets/zone_open.mp3',

Paid (server only)   jrs_freecam

Job-restricted standalone free camera for RedM

Resource jrs_freecam
Folder [INTERFACE]
Version 1.1.2-redm
Author jrs team
Depends on jrs_core, oxmysql
Interface No
Languages ar, en
Code size 1,071 Lua lines

Commands

  • /freecamfilter
  • /freecamhelpers
  • /freecamprevfilter

Exports

GrantFreecamAccess, HasFreecamAccess, IsActive, RevokeFreecamAccess, SetActive

Database tables

jrs_freecam_access

config/config.lua - 39 opsi#

General

Setting Default What it does
ActivationCommand "freecam" Command and optional key used to toggle the free camera.
ActivationKey "" Command-only activation: freecam opens ONLY via the /freecam command, with no keyboard bind. Leave empty to keep it command-only (set a key like 'F6' to also bind a key).
UseAcePermission false Optional ACE restriction. When enabled, add this to server.cfg: add_ace group.admin jrs.freecam allow
AcePermission "jrs.freecam" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk ace permission.
AdminOnly true permission database), NOT by job. Any admin rank (server_owner, full_access, medium, few) may use the free camera. Set to false to fall back to the legacy job restriction below for non-admins.
JobRequirement table Legacy job restriction through jrs_core (only used when Config.AdminOnly=false). The key is the job name and the value is the minimum required grade.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Jobs table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk jobs.
CameraRange 100.0 Maximum distance the camera may travel from its activation point. Set to 0.0 to remove the range limit.
MoveSpeed 6.0 Camera movement and rotation.
FastMoveMultiplier 4.0 Tingkat atau pengali untuk fast move multiplier.
MouseSensitivity 8.0 Angka untuk mouse sensitivity (bawaan 8.0).
RollSpeed 55.0 Angka untuk roll speed (bawaan 55.0).
ZoomSpeed 45.0 Angka untuk zoom speed (bawaan 45.0).
MinFov 20.0 Minimum atau level yang dibutuhkan untuk min fov.
MaxFov 120.0 Batas atas untuk max fov.
FreezePlayer true Camera behavior.
HideGameHud true Hides game hud: true = ya, false = tidak (bawaan true).
ShowHelpersByDefault true Shows helpers by default: true = ya, false = tidak (bawaan true).
EnableFilters true Menyalakan atau mematikan filters (bawaan true).
UseStreamingFocus true Menyalakan atau mematikan streaming focus (bawaan true).
ControllerModel scriptedball Invisible RedM object used as a camera controller.
ModelLoadTimeout 5000 Pengaturan waktu untuk model load timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
Filters table Photo mode filters copied from jrs_camera. These use Animpostfx, which is the same method used by the RedM camera resource.
Controls table RedM controls. Normal player controls are disabled while freecam is active.
  ↳ Forward 0x6319DB71 Arrow Up
  ↳ Backward 0x05CA7C52 Arrow Down
  ↳ Left 0xA65EBAB4 Arrow Left
  ↳ Right 0xDEB34313 Arrow Right
  ↳ Up INPUT_COVER Q
  ↳ Down INPUT_CONTEXT E
  ↳ Fast INPUT_SPRINT Left Shift
  ↳ ZoomIn 0xF78D7337 Mouse wheel up
  ↳ ZoomOut 0xD0842EDF Mouse wheel down
  ↳ RollLeft INPUT_MOVE_LEFT_ONLY A / D roll the camera because movement now uses the arrows.
  ↳ RollRight INPUT_MOVE_RIGHT_ONLY Pengaturan untuk roll right.
  ↳ FilterPrevious INPUT_CREATOR_LT Page Up / Page Down switch the new photo-mode filters.
  ↳ FilterNext INPUT_CREATOR_RT Pengaturan untuk filter next.
  ↳ Reset INPUT_OPEN_SATCHEL_MENU B
Notes from the README#
text
# REDEMPIRE FreeCam for RedM
Standalone RedM free camera with jrs_core job access and Red Dead photo-mode filters.
## Installation
1. Rename the folder to `jrs_freecam` and place it in your resources directory.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_freecam
'''
## Job access
Edit `Config.JobRequirement.Jobs` in `config.lua`:
'''lua
Config.JobRequirement = {
    Enabled = true,
    Jobs = {
        photographer = 0, -- job name = minimum grade
    },
}
'''
To allow more than one job:
'''lua
Jobs = {
    photographer = 0,
    reporter = 2,
}
'''
## Controls
- `/freecam` or `F6` when key mapping is supported: open/close freecam
- Arrow Up/Down: forward/backward
- Arrow Left/Right: move left/right
- Q/E: move up/down
- Left Shift: faster movement
- Mouse: camera rotation
- Mouse wheel: zoom
- A/D: camera roll
- Page Up/Page Down: previous/next filter
- B: reset roll and zoom
- `/freecamfilter`: next filter
- `/freecamprevfilter`: previous filter
- `/freecamhelpers`: show/hide controls
## Filters
The filter list and application method were copied from `jrs_camera`:
- PhotoMode_FilterGame01-18
- PhotoMode_FilterModern01-10

Paid (server only)   jrs_gramophone

jrs core Gramophone - synchronized gramophone system for jrs_core

Resource jrs_gramophone
Folder [INTERFACE]
Version 1.1.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,741 Lua lines

Database tables

jrs_gramophone_playlist_songs, jrs_gramophone_playlists, jrs_gramophones

config/config.lua - 75 opsi#

General

Setting Default What it does
CoreResource "jrs_core" Pengaturan untuk core resource.
InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
Locale "ar" Bahasa antarmuka skrip ini (en atau ar).
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
InteractionDistance 2.5 Jarak dalam satuan game untuk interaction distance.
StreamDistance 65.0 Jarak dalam satuan game untuk stream distance.
SyncInterval 5000 Pengaturan waktu untuk sync interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
VolumeStep 0.10 Angka untuk volume step (bawaan 0.10).
SeekSeconds 10 Angka untuk seek seconds (bawaan 10).
DefaultRange 20.0 Jarak dalam satuan game untuk default range.
DefaultVolume 1.0 Angka untuk default volume (bawaan 1.0).
PlayCost 0.0 money charged when a new song is started; 0 disables charging
Prop table Model atau entitas game untuk prop.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Model "p_phonograph01x" Model atau entitas game untuk model.
Marker table Ground marker under gramophone stations. Fully disabled: the prompt already tells the player they can interact, so the marker was pure visual noise.
  ↳ Enabled false Menyalakan atau mematikan enabled (bawaan false).
  ↳ Distance 8.0 Jarak dalam satuan game untuk distance.
  ↳ Scale 0.18 Tingkat atau pengali untuk scale.
  ↳ R 115 Angka untuk r (bawaan 115).
  ↳ G 72 Angka untuk g (bawaan 72).
  ↳ B 145 Angka untuk b (bawaan 145).
  ↳ A 170 Angka untuk a (bawaan 170).
Controls table Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Open 0xC7B5340A Pengaturan untuk open.
  ↳ Place 0x07CE1E61 Pengaturan untuk place.
  ↳ Cancel 0xF84FA74F Pengaturan untuk cancel.
  ↳ Take 0xF3830D8E Pengaturan untuk take.
  ↳ RotateLeft 0x7F8D09B8 Pengaturan untuk rotate left.
  ↳ RotateRight 0x4CC0E2FE Pengaturan untuk rotate right.
Portable table Tabel entri portable. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Item "phonograph" Item inventaris yang dipakai item. Nama harus ada di tabel jrs_items.
  ↳ Model "p_phonograph01x" Model atau entitas game untuk model.
  ↳ OwnerOnlyTake true Sakelar untuk owner only take: true = nyala, false = mati (bawaan true).
  ↳ OwnerOnlyUse true only the owner can open / control a placed phonograph
  ↳ MaxPerCharacter 3 Batas atas untuk max per character.
  ↳ Range table Owner can widen/narrow how far a placed phonograph is heard (metres), from its music panel.
  ↳ PlacementDistance 1.8 Jarak dalam satuan game untuk placement distance.
  ↳ RotationStep 4.0 Angka untuk rotation step (bawaan 4.0).
  ↳ RayDistance 10.0 Furniture-style placement (same keys/panel as house furniture): the ghost follows the crosshair up to RayDistance; G places it only while it is within MaxDistance of the player (server allows 4.5).
  ↳ MaxDistance 4.0 Jarak dalam satuan game untuk max distance.
  ↳ SaveToDatabase false Sakelar untuk save to database: true = nyala, false = mati (bawaan false).
  ↳ Blip table Map blip on the owner's own placed phonographs (owner only).
Playlists table Tabel entri playlists. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Shared true Sakelar untuk shared: true = nyala, false = mati (bawaan true).
  ↳ MaxPlaylists 20 Batas atas untuk max playlists.
  ↳ MaxSongsPerPlaylist 50 Batas atas untuk max songs per playlist.
  ↳ MaxNameLength 24 Batas atas untuk max name length.
Logs table Tabel entri logs. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled false Menyalakan atau mematikan enabled (bawaan false).
  ↳ BotName "REDEMPIRE Gramophone" Teks yang dilihat pemain untuk bot name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ ServerName "REDEMPIRE Server" Teks yang dilihat pemain untuk server name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Color 7506394 Angka untuk color (bawaan 7506394).
Stations table One physical station = one entry. Use allowedJobs = false for public access.
Text table Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Open "Open Gramophone" Pengaturan untuk open.
  ↳ Place "Place Gramophone" Pengaturan untuk place.
  ↳ Cancel "Cancel" Pengaturan untuk cancel.
  ↳ Take "Take Phonograph" Pengaturan untuk take.
  ↳ RotateLeft "Rotate Left" Pengaturan untuk rotate left.
  ↳ RotateRight "Rotate Right" Pengaturan untuk rotate right.
  ↳ Group "Gramophone" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group.
  ↳ NoAccess 'You do not have access to t... Pengaturan untuk no access.
  ↳ InvalidLink 'Please enter a valid YouTub... Pengaturan untuk invalid link.
  ↳ TooFar 'You are too far from the gr... Pengaturan untuk too far.
  ↳ MaxVolume "Maximum volume reached." Batas atas untuk max volume.
  ↳ MinVolume "Minimum volume reached." Minimum atau level yang dibutuhkan untuk min volume.
  ↳ NoMoney "You do not have enough money." Nilai uang untuk no money. Hadiah melewati pengali ekonomi jrs_core.
  ↳ Placed "Phonograph placed." Pengaturan untuk placed.
  ↳ Taken 'Phonograph returned to your... Pengaturan untuk taken.
  ↳ MaxPortable 'You reached the maximum num... Batas atas untuk max portable.
  ↳ NotOwner 'Only the owner can take thi... Pengaturan untuk not owner.
  ↳ InventoryMissing "jrs_inventory is not available." Pengaturan untuk inventory missing.
  ↳ ItemMissing 'You do not have a phonograp... Item inventaris yang dipakai item missing. Nama harus ada di tabel jrs_items.
Notes from the README#
text
# REDEMPIRE Gramophone
A synchronized gramophone system built directly for `jrs_core`.
## Features
- Fixed gramophone stations with per-job access.
- YouTube link playback with synchronized play/pause and seek state.
- Distance-based volume attenuation.
- Volume up/down, rewind, forward, and timeline seek.
- Shared or per-character playlists.
- Song history in the UI.
- Optional portable gramophone item using `jrs_inventory`.
- Portable gramophones persist in the database and can be taken back by their owner.
- Optional play cost and Discord webhook logging.
- Automatic database table creation.
- No framework adapter file; the resource connects directly to `jrs_core`.
## Requirements
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_gramophone
'''
`jrs_inventory` is only required when `Config.Portable.Enabled = true`.
## Portable item
If portable gramophones are enabled, add an item named `gramophone` to your REDEMPIRE items table and mark it usable.
Example:
'''sql
INSERT INTO `items`
(`item`, `label`, `limit`, `can_remove`, `type`, `usable`, `descriptions`, `metadata`, `category`)
VALUES
('gramophone', 'Gramophone', 2.00, 1, 'item_standard', 1, 'A portable gramophone', '0', 'tools')
ON DUPLICATE KEY UPDATE
`label` = VALUES(`label`),
`limit` = VALUES(`limit`),
`can_remove` = VALUES(`can_remove`),
`type` = VALUES(`type`),
`usable` = VALUES(`usable`),
`descriptions` = VALUES(`descriptions`),
`metadata` = VALUES(`metadata`),
`category` = VALUES(`category`);
'''
## Configuration
Edit `config.lua`.
Important sections:
- `Config.Stations` - fixed locations, allowed jobs, range and initial volume.
- `Config.Portable` - portable item and placement settings.

Paid (server only)   jrs_idcard

Routine status/diagnostic output is silenced by default so the server console stays clean on boot. Set Config.Debug = true to bring these messages back.

Resource jrs_idcard
Folder [INTERFACE]
Version 2.9.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 5,000 Lua lines

Commands

  • /idcardphoto
  • /idphoto

Exports

OpenBinderCard, OpenDeed, ShowBinderCard, StartNewCharacterCreationSession, StartNewCharacterPhotoSession, StartPhotoUpdateSession

Database tables

does, jrs_id_numbers, jrs_idcard, jrs_idcard_fake, jrs_idcard_locations, never

config/config.lua - 81 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).

The item the registry hands out. It must exist in the live items table

Setting Default What it does
Item "idcard" (see items.sql) - jrs_inventory item names are case sensitive.
Price 1.0 Cost of a first registration.
ReissuePrice 2.0 Cost of extracting a replacement copy of an ID card that already exists. The record (and the permanent six digit identity number) is unchanged; only the physical item is reprinted.

The registry has a "License Binder" tab to take the full binder, and a

Setting Default What it does
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Price 0.0 cost of taking a binder from the registry tab
  ↳ GiveOnFirstId true free binder with the first ID card (once per character)
  ↳ GiveOnNewCharacter true free binder when the creator ID is finalized (once per character)
EnterNameAutomatic false Sakelar untuk enter name automatic: true = nyala, false = mati (bawaan false).

Turn this off to go back to the old behaviour where every field is typed.

Setting Default What it does
PullIdentityFromCharacter true Sakelar untuk pull identity from character: true = nyala, false = mati (bawaan true).
WorldDate table from here and not from the real-world clock. Keep this in step with jrs_character's Config.WorldDate - both must agree or the age printed on the card will not match the age the character system reports.
  ↳ year 1899 Angka untuk year (bawaan 1899).
  ↳ month 6 Angka untuk month (bawaan 6).
  ↳ day 1 Angka untuk day (bawaan 1).
MinimumAge 18 No card is issued below this age. Matches jrs_character's Config.MinimumAge.
MaximumAge 80 PullIdentityFromCharacter is on: that age is the character's real lived age (base age plus playtime) and a long-lived character must still be able to get their own card. Set to false to disable.
ShowDistance 1.5 How close another player must be for SHOW NEARBY to reach them.
ServerName "REDEMPIRE" Printed under the photo on the card.
UseAnim true Play the writing animation while the registry form is open.
ImageUploadUrl 'https://imgbb.com/' External image host opened by the UPLOAD IMAGE button. After uploading, copy the Direct Link and paste it into Photo URL.

These rows are only the FIRST-RUN seed. The live list lives in the SQL table

Setting Default What it does
DefaultPed "s_m_m_vhtdealer_01" added or removed from the Script Admin Hub survive a restart. Editing a row here after the seed has run changes nothing - move the office in-game instead (Add Registry Here / Remove Nearest Registry).
DefaultDistance 3.0 Jarak dalam satuan game untuk default distance.
InteractionDistance 3.0 Fallback interaction radius for rows that carry no distance of their own (older SQL rows, and admin-added offices).
ClerkZOffset table Hand height correction for one office's clerk, keyed by city, in metres (+ raises, - lowers). Client-side only - takes effect on resource restart, no re-seed needed.
  ↳ Strawberry 0.0 Angka untuk strawberry (bawaan 0.0).

Maps each office / city to its Country/State (البلد) and Origin (المنشأ).

Setting Default What it does
CityOrigins table When registering, the script directly populates nationality (country) and birth1 (place of birth / origin) based on the area.
  ↳ Valentine table Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Blackwater table Tabel entri blackwater. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Rhodes table Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Saint Denis table Tabel entri saint denis. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Strawberry table Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Annesburg table Tabel entri annesburg. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Tumbleweed table Tabel entri tumbleweed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Armadillo table Tabel entri armadillo. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Van Horn table Tabel entri van horn. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Colter table Tabel entri colter. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Wapiti table Tabel entri wapiti. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Emerald Ranch table Tabel entri emerald ranch. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ MacFarlane table Tabel entri mac farlane. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Lagras table Tabel entri lagras. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Guarma table Tabel entri guarma. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Locations table Koordinat dunia (x, y, z) untuk locations.

Clerks are created only while a player is near their office and deleted

Setting Default What it does
PedSpawnDistance 60.0 again on the way out, so nine offices do not hold nine peds in the pool for the whole session.
PedDespawnDistance 90.0 Jarak dalam satuan game untuk ped despawn distance.

**1869246576 is the official Government Seal / Senior Badge sprite (distinct from **

Setting Default What it does
BlipSprite 1869246576 Pengaturan blip peta atau ikon untuk blip sprite.
BlipColor "BLIP_MODIFIER_MP_COLOR_27" Royal Purple
BlipScale 0.7 Pengaturan blip peta atau ikon untuk blip scale.
Keys table Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game.
  ↳ enter "INPUT_FRONTEND_RB" Pengaturan untuk enter.
  ↳ reissue "INPUT_FRONTEND_LB" Pengaturan untuk reissue.

How it is caught: showing a card to an on-duty officer rolls DetectionChance

Setting Default What it does
FakeId table against jrs_police's own IsOnDutyOfficer check. Nothing else can tell the two cards apart - not the inventory label, not the item image, not the booklet.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Item "fakeid" jrs_inventory. A forgery that announces itself in a loot list is not a forgery. The owner can still tell which one they are holding: opening it shows a small mark only they can see.
  ↳ Label "ID Card" Teks yang dilihat pemain untuk label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Description "Official citizen identity card." Teks yang dilihat pemain untuk description. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Price 15.0 forging a new identity
  ↳ CopyPrice 10.0 reprinting the forgery you already own
  ↳ DestroyPrice 0 burning the record so you can forge a different one
  ↳ DetectionChance 45 Chance (0-100) that an on-duty officer spots the forgery each time the card is shown to them. Every show is an independent roll, so flashing a forged card at the law repeatedly is a real risk, not a free retry.
  ↳ DetectionMinimumGrade 0 Minimum police grade that can spot a forgery at all. 0 = any officer.
  ↳ PoliceAlertChance 20 Chance (0-100) that buying a forgery is noticed and dispatched to police through jrs_theftsystem's own alert bridge.
  ↳ FollowBlackMarket true The forger standing next to the Black Market merchant.
  ↳ BlackMarketOffset 3.5 metres from the merchant
  ↳ Ped "a_m_m_unibtailor_01" Model atau entitas game untuk ped.
  ↳ Distance 2.0 Jarak dalam satuan game untuk distance.
  ↳ Keys table Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game.
  ↳ Blip false Off by default: the forger is meant to be found, not routed to.
  ↳ BlipSprite 587827268 Pengaturan blip peta atau ikon untuk blip sprite.
  ↳ BlipScale 0.2 Pengaturan blip peta atau ikon untuk blip scale.

Off by default: nothing is sent anywhere until Enabled is set to true and a

Setting Default What it does
  ↳ Enabled false Menyalakan atau mematikan enabled (bawaan false).
  ↳ Url "" Pengaturan untuk url.
  ↳ Name "REDEMPIRE Registry" Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Colour 10038562 Angka untuk colour (bawaan 10038562).
  ↳ Registered 'HAS REGISTERED THEIR IDENTI... Pengaturan untuk registered.
  ↳ Reissued 'HAS EXTRACTED A COPY OF THE... Pengaturan untuk reissued.
  ↳ Forged 'HAS BOUGHT A FORGED IDENTIT... Pengaturan untuk forged.
  ↳ Exposed 'WAS CAUGHT CARRYING A FORGE... Pengaturan untuk exposed.

Integrated Portrait Photo Studio & ID upon Character Creation

Setting Default What it does
PortraitStudio table Tabel entri portrait studio. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DefaultPhoto "assets/img/default_portrait.jpg" Fallback photo URL if webhook is not set:
  ↳ CameraFov 32.0 Camera FOV for passport/portrait framing:

Paid (server only)   jrs_instruments

Play the piano at any piano and instruments anywhere (guitar, banjo, fiddle, harmonica, mandolin, concertina, trumpet, jaw harp) - game scenarios, heard by everyone near

Resource jrs_instruments
Folder [INTERFACE]
Version 1.0.0
Author jrs team
Depends on jrs_core
Interface Yes (NUI)
Languages ar, en
Code size 255 baris Lua
config.lua - 11 opsi#

General

Setting Default What it does
Command "play" opens the instrument list
StopKey 0x8CC9CD42 X stops playing
PianoKey 0x760A9C6F G at a piano
PianoStyleKey 0xCEFD9220 E cycles the piano style
PianoRadius 2.2 Jarak dalam satuan game untuk piano radius.
RequireItems false Optional: require an inventory item to play an instrument (item name or nil). Only 'guitar' exists in jrs_items right now.
Instruments table Tabel entri instruments. Tambah, hapus, atau ubah entri mengikuti contoh di file.
PianoModels table Pianos found in the world by model. Styles cycle with E.
PianoStyles table Tabel entri piano styles. Tambah, hapus, atau ubah entri mengikuti contoh di file.
PianoFemaleScenario "PROP_HUMAN_ABIGAIL_PIANO" Pengaturan animasi untuk piano female scenario.
PianoSeatOffset vector3(0.0, -0.78, 0.0) Where the player sits relative to the piano if the world has no piano scenario point there.

Paid (server only)   jrs_killcam

Client-side cinematic bullet kill camera for RedM

Resource jrs_killcam
Folder [INTERFACE]
Version 1.0.0
Author JRS
Interface No
Code size 776 baris Lua

Exports

IsActive, Play

config.lua - 49 opsi#

General

Setting Default What it does
Enabled true Menyalakan atau mematikan enabled (bawaan true).
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Trigger table The production trigger stays close to RDR2's Dynamic Kill Cam: lethal hits.
  ↳ FatalHitsOnly true Sakelar untuk fatal hits only: true = nyala, false = mati (bawaan true).
  ↳ HeadshotsAlways false Sakelar untuk headshots always: true = nyala, false = mati (bawaan false).
  ↳ ChancePercent 100 Tingkat atau pengali untuk chance percent.
  ↳ MinimumDistance 3.0 Jarak dalam satuan game untuk minimum distance.
  ↳ MaximumDistance 250.0 Jarak dalam satuan game untuk maximum distance.
  ↳ CooldownSeconds 5.0 Pengaturan waktu untuk cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
Targets table Tabel entri targets. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Players true Sakelar untuk players: true = nyala, false = mati (bawaan true).
  ↳ HumanNPCs true Sakelar untuk human np cs: true = nyala, false = mati (bawaan true).
  ↳ Animals false Sakelar untuk animals: true = nyala, false = mati (bawaan false).
Detection table Tabel entri detection. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ DamageEventWindowMs 900 Damage events select the exact victim. Aim/raycast checks are the fallback.
  ↳ ResolveWindowMs 900 Angka untuk resolve window ms (bawaan 900).
  ↳ RaycastDistance 300.0 Jarak dalam satuan game untuk raycast distance.
  ↳ RaycastRadius 0.12 Jarak dalam satuan game untuk raycast radius.
  ↳ RaycastFlags 511 Angka untuk raycast flags (bawaan 511).
  ↳ ImpactMaxDistanceFromTarget 4.0 Jarak dalam satuan game untuk impact max distance from target.
  ↳ ShotDebounceMs 45 Angka untuk shot debounce ms (bawaan 45).
Camera table Tabel entri camera. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ TransitionInMs 90 Angka untuk transition in ms (bawaan 90).
  ↳ TransitionOutMs 130 Angka untuk transition out ms (bawaan 130).
  ↳ MinimumTravelMs 650 Minimum atau level yang dibutuhkan untuk minimum travel ms.
  ↳ MaximumTravelMs 1250 Batas atas untuk maximum travel ms.
  ↳ TravelMsPerMeter 18.0 Angka untuk travel ms per meter (bawaan 18.0).
  ↳ EndHoldMs 260 Angka untuk end hold ms (bawaan 260).
  ↳ StartFov 48.0 Angka untuk start fov (bawaan 48.0).
  ↳ EndFov 28.0 Angka untuk end fov (bawaan 28.0).
  ↳ StartBehindMuzzle 0.55 Angka untuk start behind muzzle (bawaan 0.55).
  ↳ EndBeforeImpact 0.72 Angka untuk end before impact (bawaan 0.72).
  ↳ SideOffset 0.20 Angka untuk side offset (bawaan 0.20).
  ↳ ArcHeight 0.22 Angka untuk arc height (bawaan 0.22).
  ↳ LookAhead 0.09 Angka untuk look ahead (bawaan 0.09).
SlowMotion table Tabel entri slow motion. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ TimeScale 0.22 Tingkat atau pengali untuk time scale.
Controls table Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ DisableDuringCamera true Turns off during camera: true = ya, false = tidak (bawaan true).
  ↳ AllowSkip true Allows skip: true = ya, false = tidak (bawaan true).
  ↳ SkipControl 0x156F7119 INPUT_FRONTEND_CANCEL / Backspace on the default RedM mapping.
TestCommand table Client-only test command. Aim at a ped and run /jrs_killcam_test.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Name "jrs_killcam_test" Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama.
AllowedWeaponGroups table Firearm groups only. Add/remove groups without changing client/main.lua.
BlockedWeapons table Optional weapon names, for example: 'WEAPON_REPEATER_CARBINE'.
HeadBones table RDR skeleton bone IDs accepted as head hits.
  ↳ 0x796E true SKEL_HEAD
Notes from the README#
text
# jrs_killcam
Standalone client-side cinematic kill camera for RedM. It detects a confirmed
firearm hit, calculates a path from the shooter's hand/muzzle to the impact, and
plays a short local slow-motion camera. Damage, death and server ownership are
not replaced or delayed.
## Installation
1. Copy `jrs_killcam` into the server's resources directory.
2. Add `ensure jrs_killcam` to `server.cfg`.
3. Restart the resource or server.
No framework, inventory, database or server-side dependency is required.
## Default behaviour
- Activates for lethal firearm hits.
- Supports players and human NPCs.
- Runs only on the shooter's client.
- Does not freeze, revive, damage or make either player invincible.
- Restores the gameplay camera and time scale on completion, skip, player
  death, pause, error, resource stop or resource restart.
- Five-second cooldown prevents repeated cameras during rapid combat.
## Test
Aim at a player or human NPC and run:
'''text
/jrs_killcam_test
'''
This tests the camera without damaging the target. The test command can be
disabled in `config.lua` after setup.
For the real trigger, kill a supported target with a revolver, pistol, repeater,
rifle, sniper rifle or shotgun from at least the configured minimum distance.
## Important configuration
- `Config.Trigger.FatalHitsOnly`: use only lethal hits.
- `Config.Trigger.HeadshotsAlways`: allow non-lethal headshots too.
- `Config.Trigger.ChancePercent`: frequency from 0 to 100.
- `Config.Trigger.MinimumDistance`: prevents awkward point-blank cameras.
- `Config.SlowMotion.TimeScale`: local visual time scale.
- `Config.Camera`: travel time, FOV and offsets.
- `Config.Targets`: players, human NPCs and animals.
- `Config.BlockedWeapons`: weapon names that must never trigger the camera.
## Exports
'''lua
local started = exports.jrs_killcam:Play(targetPed, impactCoords)
local active = exports.jrs_killcam:IsActive()
'''
`impactCoords` may be omitted. `Play` intentionally bypasses the normal kill,
distance and cooldown checks so another trusted client resource can request a
cinematic directly.
## Technical note

Paid (server only)   jrs_license_book

Official Citizen License Binder & Registry - JRS_STORE Unified Theme

Resource jrs_license_book
Folder [INTERFACE]
Version 1.3.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,475 Lua lines

Exports

GetStoredLicenses, GiveBinder, HasLicense, OpenBinder, PlayerHasBinder

Database tables

jrs_license_binder, jrs_license_binder_issued

config.lua - 32 opsi#

General

Setting Default What it does
Locale "ar" اللغات المدعومة: 'ar' أو 'en'
Item "license_binder" اسم الآيتم في الحقيبة
AltItem "license_book" اسم بديل إضافي إن وجد
ItemLabel "دفتر الرخص" بيانات إنشاء الآيتم التلقائي في قاعدة البيانات (jrs_items)
ItemLabelEn "License Binder" Item inventaris yang dipakai item label en. Nama harus ada di tabel jrs_items.
ItemDescription 'دفتر جلدي رسمي لحفظ وتنظيم ... Item inventaris yang dipakai item description. Nama harus ada di tabel jrs_items.
ItemDescriptionEn 'An official leather binder ... Item inventaris yang dipakai item description en. Nama harus ada di tabel jrs_items.
ItemWeight 0.20 Batas atas untuk item weight.
ItemCategory "documents" Item inventaris yang dipakai item category. Nama harus ada di tabel jrs_items.
Command "licenses" الأوامر لفتح الدفتر (بالإضافة لاستخدامه كـ Item من الحقيبة)
CommandAliases table Tabel entri command aliases. Tambah, hapus, atau ubah entri mengikuti contoh di file.
RequireItem true هل يلزم وجود دفتر الرخص في الحقيبة لفتح القائمة؟
ShowDistance 3.5 المسافة القصوى بالأمتار لإظهار الرخصة أو الصك لشخص قريب
AutoCloseSharedSeconds 16 مدة إغلاق عرض الرخصة التلقائي عند الشخص المستقبل (بالثواني)
AutoInstallDatabase true التثبيت التلقائي لجدول قاعدة البيانات والآيتم
AutoRegisterItem true Automatically handles register item: true = ya, false = tidak (bawaan true).
UseAnimation true رسائل التنبيه والأنيميشن
AnimDict nil Pengaturan animasi untuk anim dict.
Scenario "WORLD_HUMAN_WRITE_NOTEBOOK" أنيميشن دفتر الملاحظات الواقعي في RDR2
  ↳ Weaponlicence table 1. رخص الأسلحة والهوية
  ↳ idcard table Tabel entri idcard. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ fakeid table Tabel entri fakeid. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ house_deed table 2. صكوك المنازل والعقارات
  ↳ property_deed table Tabel entri property deed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ guarma_voucher table Tabel entri guarma voucher. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ voucher_flame_shoes table Tabel entri voucher flame shoes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ jrs_store_deed table 3. صكوك المتاجر والشراء التجاري
  ↳ jrs_store_title table Teks yang dilihat pemain untuk jrs store title. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ saloon_deed table Tabel entri saloon deed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ generalstore_deed table Tabel entri generalstore deed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ gunstore_deed table Tabel entri gunstore deed. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ truckr table Tabel entri truckr. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Paid (server only)   jrs_mapcolor

jrs core Map Color - synchronized admin-controlled map region colors

Resource jrs_mapcolor
Folder [INTERFACE]
Version 2.4.1
Author jrs team
Depends on jrs_core
Interface Yes (NUI)
Languages ar, en
Code size 1,578 Lua lines

Exports

GetAvailableStyles, GetRegionColor, GetState, IsAdmin, OpenAdminMenu, SetRegionColor

Database tables

IF, jrs_mapcolor

config/config.lua - 17 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
REDEMPIRE table Tabel entri redempire. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ CoreResource "jrs_core" Pengaturan untuk core resource.
  ↳ MysqlResource "oxmysql" Pengaturan untuk mysql resource.
GlobalEnabled true The server is authoritative. Players cannot toggle map colors locally. GlobalEnabled is true so Government/Admin can color specific zones, while all regions default to false (white map base).
Persistence table Persist admin changes in database (oxmysql) and local file backup.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ type "database" Pengaturan untuk type.
  ↳ table "jrs_mapcolor" Pengaturan untuk table.
  ↳ file "mapcolor_state.json" Pengaturan untuk file.
Admin table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin.
  ↳ command "mapcoloradmin" Pengaturan untuk command.
  ↳ allowedGroups table REDEMPIRE groups allowed to use the menu.
  ↳ acePermission nil Optional ACE permission in addition to REDEMPIRE groups. Set nil to use REDEMPIRE groups only.
  ↳ identifiers table Optional identifiers that can always use the menu. Example: 'license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'
AvailableStyles table Styles exposed in the admin UI. These are region/blip styles used by the RDR2 map-region native.
Regions table Stable IDs are used by the UI and persisted state.
Notes from the README#
text
# jrs_mapcolor
Server-synchronized RedM map region color controller with a dedicated admin NUI.
## Features
- Admin-only map color control menu.
- Enable/disable the complete map-color system for all players.
- Enable/disable individual regions for all players.
- Change each region to one of the configured available styles/colors.
- Changes synchronize instantly to connected players.
- New players receive the current server state automatically.
- Admin changes are persisted in `mapcolor_state.json` by default.
- No player-side E toggle and no public `/mapcolor` toggle.
- Server validates every admin action; NUI events cannot bypass permissions.
## Install
Add to `server.cfg`:
'''cfg
ensure jrs_mapcolor
'''
By default the menu reads the player group directly from `jrs_core` and allows:
- `admin`
- `superadmin`
- `owner`
Change them in `Config.Admin.allowedGroups`. No extra ACE setup is required for the default REDEMPIRE configuration.
ACE can still be enabled as an additional permission method by setting `Config.Admin.acePermission`, and exact identifiers can be whitelisted in `Config.Admin.i
## Admin menu
'''text
/mapcoloradmin
'''
The command only opens when the server confirms the player has permission.
## Configuration
- `Config.GlobalEnabled`: default global state.
- `Config.Persistence.enabled`: save admin changes across restarts.
- `Config.Admin.command`: admin menu command.
- `Config.Admin.allowedGroups`: REDEMPIRE groups allowed to use the menu.
- `Config.Admin.acePermission`: optional extra ACE permission.
- `Config.AvailableStyles`: colors/styles exposed to admins.
- `Config.Regions`: configured map regions and defaults.
## Persistent state
When an admin makes a change, `mapcolor_state.json` is generated inside the resource. Delete that file or press **Defaults** in the admin menu to return to valu
## Region Coverage
The admin menu includes 74 named map hashes grouped as States, Mexico / Nuevo Paraiso, Districts, Town & Local Regions, Town & Property Outlines, and Bounty & L
## Mexico / Nuevo Paraiso
A dedicated menu section exposes the native Mexico map regions:
- Nuevo Paraiso (`0x33F2D34F`)
- Diez Coronas (`0x8966022D`)
- Perdido (`0x27253ED3`)

Free (included in JRS Core)   jrs_metabolism

JRS Core Metabolism - BCC-style local mount horse HUD with robust jrs_stable lifecycle bridge and native core/live-meter sync

Resource jrs_metabolism
Folder [INTERFACE]
Version 1.50.5
Author jrs team
Depends on jrs_character, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 19,429 Lua lines

Commands

  • /eagleeye
  • /eagleeye_select
  • /edithud
  • /ee
  • /gotobath
  • /hudhide
  • /hudreload
  • /metahud
  • /pee
  • /setdirt
  • /setpee
  • /testcaneat
  • /urinate

Exports

AddPlayerDirtLevel, ClearPlayerDirtAfterBath, ClearPlayerDirtLevel, ClearStableHorse, CloseInv, GetArmourHud, GetDirtLevel, GetFixedDirtLevel, GetPvpState, GetStableHorse, GetStableHorseCondition, GetUrineLevel, IsCharacterTransitionActive, IsDirtSystemLoaded, Relieve, SetArmourHud, SetCharacterTransition, SetLastDirtyState, SetPlayerDirtLevel, SetPlayerUrineLevel, SetStableHorse, SyncPvpState, UpdatePlayerDirtLevel, addHunger, addMetabolism, addStress, addThirst, changeValue, getAlcohol, getDirt

Database tables

jrs_metabolism

config/armour.cfg.lua - 6 opsi#

General

Setting Default What it does
ArmourHUD table REDEMPIRE Armour HUD integration. This is optional: jrs_metabolism still starts normally when jrs_armour is not installed/running.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ SourceResource "jrs_armour" Pengaturan untuk source resource.
  ↳ DefaultColor "#d7d7d7" Pengaturan untuk default color.
  ↳ ActiveRefreshMs 1000 lightweight fallback sync while armor is equipped
  ↳ IdleRefreshMs 3000 slower check while no armor is equipped
config/main.cfg.lua - 233 opsi#

General

Setting Default What it does
ArmourHUD Config.ArmourHUD Pengaturan untuk armour hud.
DevMode true Sakelar untuk dev mode: true = nyala, false = mati (bawaan true).
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
HideNativeAmmo true true: hide RedM's original ammo numbers (the custom weapon HUD remains visible). false: keep RedM's original ammo display.
LowAmmoThreshold 5 Turn the loaded-ammo number red at this amount or lower.
HudAutoHide table Automatically hide every HUD icon while the player is dead or another UI/menu is open.
  ↳ OnDeath true Sakelar untuk on death: true = nyala, false = mati (bawaan true).
  ↳ OnNuiFocus true inventory and most NUI menus
  ↳ OnStateBagMenu true common inventory/menu state-bag flags
  ↳ OnPauseMenu true Sakelar untuk on pause menu: true = nyala, false = mati (bawaan true).
  ↳ OnMap true Sakelar untuk on map: true = nyala, false = mati (bawaan true).
  ↳ OnCinematic true Sakelar untuk on cinematic: true = nyala, false = mati (bawaan true).
  ↳ OnScreenFade true Sakelar untuk on screen fade: true = nyala, false = mati (bawaan true).
  ↳ CheckInterval 150 Pengaturan waktu untuk check interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
Performance table Tabel entri performance. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ CompassInterval 75 Pengaturan waktu untuk compass interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ VoiceInterval 100 Pengaturan waktu untuk voice interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ AdminMuteFallback 2000 Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin mute fallback.
  ↳ NearbyPlayersInterval 2000 Pengaturan waktu untuk nearby players interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ TelegramInterval 5000 Pengaturan waktu untuk telegram interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ HouseRefreshInterval 60000 Pengaturan waktu untuk house refresh interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ TemperatureInterval 2000 Pengaturan waktu untuk temperature interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ StressShotInterval 150 Pengaturan waktu untuk stress shot interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ StressShotCooldown 2500 Pengaturan waktu untuk stress shot cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ PoisonIdleInterval 1000 Pengaturan waktu untuk poison idle interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ PoisonRunCheck 500 Angka untuk poison run check (bawaan 500).
  ↳ WeaponInterval 300 Pengaturan waktu untuk weapon interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
HorseHud table JRS metabolism remains the owner of the HUD. When jrs_stable is running, its active horse can be used as the horse source; native mount detection remains the safe fallback.
  ↳ ShowStatNumbers true true = show the stable horse level (1..100); trainer rank 1..4 is the fallback
  ↳ MountedInterval 250 live refresh while mounted
  ↳ UnmountedInterval 900 Pengaturan waktu untuk unmounted interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ NotReadyInterval 1500 Pengaturan waktu untuk not ready interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ UseStableIntegration true Menyalakan atau mematikan stable integration (bawaan true).
  ↳ StableResource "jrs_stable" Pengaturan untuk stable resource.
  ↳ StableMaxDistance 80.0 Jarak dalam satuan game untuk stable max distance.
  ↳ ShowStableHorseWhenUnmounted false Shows stable horse when unmounted: true = ya, false = tidak (bawaan false).

2026-09-07: turned OFF by request - the horse HUD goes back to the

Setting Default What it does
  ↳ ShowHorseCondition false and persists horse hunger/thirst exactly as before; this only stops the two extra HUD cores from being drawn. Set back to true to show them again, no other change needed.
  ↳ ConditionInterval 1500 how often the condition state bag is read
DirtSystem table Integrated dirt system (merged from tp_dirtsystem). Dirt is stored inside jrs_metabolism meta, so no extra SQL column is required.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ MaxLevel 10000 Batas atas untuk max level.
  ↳ DirtyThreshold 6000 Angka untuk dirty threshold (bawaan 6000).
  ↳ TickInterval 1000 Pengaturan waktu untuk tick interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ServerSyncInterval 60000 Pengaturan waktu untuk server sync interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ParticleRenderingDistance 15.0 Jarak dalam satuan game untuk particle rendering distance.
  ↳ ParticleRefreshInterval 5000 Pengaturan waktu untuk particle refresh interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ FliesEnabled false In RDO living players do not have cartoon flies swarming them
  ↳ Temperature table Tabel entri temperature. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ PlayerActions table Red Dead Online physical dirt mechanics
  ↳ WaterWash table Red Dead Online natural water wash (rivers, lakes, creeks, swimming)
  ↳ RainWash table Red Dead Online natural rain wash
  ↳ Notifications table Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file.
DrugEffect true Sakelar untuk drug effect: true = nyala, false = mati (bawaan true).
Start_stress true Sakelar untuk start stress: true = nyala, false = mati (bawaan true).
StressGainPerShot 2 Angka untuk stress gain per shot (bawaan 2).
DrugEffectTime 60000 drug effect time
InitialValues table Tabel entri initial values. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Thirst 100 Max 100.
  ↳ Hunger 100 Max 100.
RealisticSprintStaminaDescrease true The following is a realistic sprinting stamina decrease system, if you don't like it, set it to false.
SprintStaminaDrain table for a moment, stamina bottoms out, sprint is cut, and it reads as "running is slow". Amount/IntervalMs are now yours to set, and Enabled = false removes the drain entirely while keeping the rest of the sprint handling.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Amount 0.05 per tick (balanced drain rate while sprinting)
  ↳ IntervalMs 100 how often it is applied
AimStaminaFreeze table Aiming / scope zoom no longer burns stamina (native breath-hold). Enabled = false restores the vanilla drain.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
ServerGuard table thirst up, stress/alcohol/poison/dirt down) are capped per player per rolling minute; anything above is clamped and the client is resynced. Server exports (exports.jrs_metabolism:addHunger etc.) are not limited.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ LogBlocked true Logs blocked: true = ya, false = tidak (bawaan true).
  ↳ MaxGainPerMinute table Batas atas untuk max gain per minute.
DisablePlayerRunWhileDrunk true Set it to false if you wan't the players to be able to run while drunk.
AlcoholConsiderDrunk 50 The value when a player reaches while drinking to consider as being drunk.
AlcoholConsiderVeryDrunk 80 Angka untuk alcohol consider very drunk (bawaan 80).
AlcoholRemoveByTime 3 Time in seconds.
AlcoholRemoveByTimeValue 1 The alcohol value to be removed based on @AlcoholRemoveByTime (MAX ALCOHOL == 100)
HungerStripeValue 0 When hunger reaches 0, player slowly loses health from starvation.
ThirstStripeValue 0 When thirst reaches 0, player slowly loses health from dehydration.
HealthDamageValue 1 Angka untuk health damage value (bawaan 1).
StarvationMinHealthPercent 0.25 RDR2: empty cores never kill you - the outer bar just stops refilling. Our improvement keeps a slow starvation/dehydration bleed, but it stops at this share of max health instead of killing (0 = old lethal behaviour).
TimeRateRepeat 5 Time in seconds.
HungerDrainIdle 0.05 Standing / resting / riding: ~2h47 real (halved 10-04, players: too fast).
HungerDrainWalking 0.06 Walking: ~2h19 real.
HungerDrainRunning 0.08 Running / sprinting: ~1h44 real.
ThirstDrainIdle 0.05 Standing / resting / riding: ~2h47 real.
ThirstDrainWalking 0.08 Walking: ~1h44 real.
ThirstDrainRunning 0.15 Running / sprinting: ~56 real minutes.
SwimDrainThirst 0.08 Extra per tick while swimming (stamina core).
SwimDrainHunger 0.015 Angka untuk swim drain hunger (bawaan 0.015).
RDOCores table Red Dead Online Core System Parity
  ↳ SyncNativeCores true Sync Hunger -> ATTRIBUTE_CORE_HEALTH (0), Thirst -> ATTRIBUTE_CORE_STAMINA (1)
  ↳ HealthRegenEnabled true Health auto-recharges when well-fed (stops completely when Hunger = 0)
  ↳ HealthRegenCombatCooldownMs 6000 Cooldown in milliseconds after taking damage before health recharges
  ↳ StaminaRegenScaleWithThirst true Stamina recharges fast when hydrated, slow (0.35x) when dehydrated
  ↳ StarvationPulseEffect true Pulsing heartbeat vignette & audio when starving (hunger = 0)
  ↳ DehydrationFatigueEffect true Panting audio and fatigue camera vibration when running while dehydrated
  ↳ WeightSystemEnabled true RDO Weight system (Underweight, Average, Overweight damage & stamina scaling)
MinTemperature -4 If the player temperature is that low, it will start doing damage to your health.
MinTemperatureDamage 1 Set to false if you don't want to damage the player.
MinTemperatureDrainThirst 0 Set to 0 if you don't want to drain thirst in freezing cold.
MinTemperatureDrainHunger 0.04 Body burns extra calories (hunger) in freezing cold to stay warm (RDO parity).
MaxTemperature 42 If the player temperature is that high, it will start draining more water and hunger. (42°C As default)
MaxTemperatureDrainThirst 0.05 Perspiration in extreme desert/heat drains hydration faster (RDO parity).
MaxTemperatureDrainHunger 0.01 Slight extra fatigue in extreme heat.
ClothingExtraTemperature true Do not modify the hashes without knowledge.
ClothingListHashes table Tabel entri clothing list hashes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ hat table Tabel entri hat. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ gloves table Tabel entri gloves. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ shirt table Tabel entri shirt. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ pants table Tabel entri pants. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ boots table Tabel entri boots. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ vest table Tabel entri vest. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ coats table Tabel entri coats. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ closed_coats table Tabel entri closed coats. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ponchos_1 table Tabel entri ponchos 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ponchos_2 table Tabel entri ponchos 2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
DrinkCupAnimDuration 60000 Determines how long the user will hold the coffee before throwing it away.
DrinkBottleAnimDuration 60000 Determines how long the user will hold a bottle before throwing it away.
EatBowlAnimDuration 60000 Determines how long the user will hold the bowl or plate before throwing it away.
Notifications table Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ NotificationWarningDelay 2 If the player is feeling hungry, thirsty or stressed, it will display him a message very X minutes as a warning.
  ↳ Hunger table Tabel entri hunger. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Thirst table Tabel entri thirst. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Stress table Tabel entri stress. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Temperature table Temperature Notification Values are equal to the configuration options above (MinTemperature & MaxTemperature).
  ↳ Alcohol table Fires once the player crosses Config.AlcoholConsiderDrunk (below).
SaltyChat true Sakelar untuk salty chat: true = nyala, false = mati (bawaan true).
DefaultMicRange 1 max 4
VoiceKey 0x4BC9DABB Push-to-talk (N). Uses the logical RedM control, so rebinding the key still works.
VoicePressingDelay 500 Pengaturan waktu untuk voice pressing delay. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
UpdateHUDDelay 200 Live updates for metabolism HUD cores without delay.
TemperatureColors table You can use rgb, rgba & hashes.
  ↳ Default "rgba(0, 0, 0, 0.623)" Pengaturan untuk default.
  ↳ Cold table Tabel entri cold. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Hot table Tabel entri hot. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Population table This counts streamed/active players around the local JRS character, not the total server slot count. Values mirror the JRS HUD reference supplied with this resource migration.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ detectDistance 50.0 Jarak dalam satuan game untuk detect distance.
  ↳ thresholds table Tabel entri thresholds. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ChangingRangeData table Jarak dalam satuan game untuk changing range data.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ MarkerDisplayMs 1500 How long the voice-range ring stays on the ground after the range changes. 5000ms read as "stuck" in game, the ring outlived the change it announced.
  ↳ RGBA table Fallback, used only if a range below has no colour of its own.
  ↳ RangeColors table The ring on the ground now reads as the voice range itself, instead of being the same green at every distance. Indexes match pma-voice's voiceModes order: 1 whisper, 2 normal, 3 loud, 4 shouting.
  ↳ Alpha 60 Ring opacity (0-255).
Snakes table Tabel entri snakes. Tambah, hapus, atau ubah entri mengikuti contoh di file.
Prop table Model atau entitas game untuk prop.

This file is a shared_script, so SendNotification runs on both sides -

Setting Default What it does
shake table Tabel entri shake. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 1 table Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 2 table Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 3 table Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 4 table Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ 5 table Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file.

stress < RunOnlyStress -> full sprint

Setting Default What it does
1 table Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ min 30 Minimum atau level yang dibutuhkan untuk min.
  ↳ max 60 Batas atas untuk max.
  ↳ timeout math.random(30000, 40000) Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
2 table Tabel entri 2. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ min 60 Minimum atau level yang dibutuhkan untuk min.
  ↳ max 70 Batas atas untuk max.
  ↳ timeout math.random(20000, 30000) Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
3 table Tabel entri 3. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ min 70 Minimum atau level yang dibutuhkan untuk min.
  ↳ max 80 Batas atas untuk max.
  ↳ timeout math.random(10000, 20000) Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
4 table Tabel entri 4. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ min 80 Minimum atau level yang dibutuhkan untuk min.
  ↳ max 90 Batas atas untuk max.
  ↳ timeout math.random(5000, 10000) Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
5 table Tabel entri 5. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ min 90 Minimum atau level yang dibutuhkan untuk min.
  ↳ max 100 Batas atas untuk max.
  ↳ timeout math.random(9000, 15000) Pengaturan waktu untuk timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.

How often metabolism values are written to the database. The defaults

Setting Default What it does
SaveInterval 120000 background flush, 2 minutes
MinSaveInterval 30000 never save the same player more often than this
ForceSaveOnDisconnect true always flush when a player leaves

What happens to the meters when a player goes down. Reset values are only

Setting Default What it does
ResetHunger false Sakelar untuk reset hunger: true = nyala, false = mati (bawaan false).
ResetThirst false Sakelar untuk reset thirst: true = nyala, false = mati (bawaan false).
ResetStress true Sakelar untuk reset stress: true = nyala, false = mati (bawaan true).
ResetDirt false Sakelar untuk reset dirt: true = nyala, false = mati (bawaan false).
HungerOnRespawn 50 Pengaturan waktu untuk hunger on respawn. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
ThirstOnRespawn 50 Pengaturan waktu untuk thirst on respawn. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.

Rename any of these to avoid clashing with another resource. An empty

Setting Default What it does
HudEditor "hudsettings" open the HUD layout editor
SprintCheck "sprintcheck" report everything currently blocking sprint
SprintFix "sprintfix" emergency release of movement restrictions
HudExport "hudexport" admin: dump the current layout as config Lua

Set enabled = false if jrs_core is not on this server: the button then never

Setting Default What it does
enabled true Menyalakan atau mematikan enabled (bawaan true).
resource "jrs_core" Pengaturan untuk resource.
event "jrs_core:hud:openEditor" Pengaturan untuk event.
label "Core HUD" Teks yang dilihat pemain untuk label. Ubah untuk menerjemahkan atau mengganti nama.
hint 'Saves these settings, close... Pengaturan untuk hint.

RDR2-style tracking vision: hold/toggle to desaturate the screen and

Setting Default What it does
Enabled true Menyalakan atau mematikan enabled (bawaan true).
ToggleControl 0 toggle) is gated to its own menu/vehicle context, so a plain on-foot toggle here does not fight any of them for the same keypress. Disabled: Z no longer toggles Eagle Eye (default = scroll-wheel click below).
SecondaryControls table Additional single controls that toggle Eagle Eye (Middle Mouse Click / Caps Lock / INPUT_SPECIAL_ABILITY).
DrainPerSecond 6.0 lost per second while active
RegenPerSecond 10.0 regained per second while off
MinToActivate 5 can't turn back on below this
HighlightRadius 60.0 How far around the player Eagle Eye reaches - both for this resource's own built-in corpse highlight, and as the radius handed to every jrs_metabolism:eagleEye:tick listener.
TickInterval 350 ms between highlight/broadcast passes
MaxMarkers 60 cap on highlight markers drawn per frame (performance)
DrawMarkers false Set to false so 3D yellow box markers do NOT appear over animals or connected scripts
LevelScaling table Level-scaling: higher level characters gain longer duration, faster recharge, and larger radius.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ MaxLevel 100 Batas atas untuk max level.
  ↳ MaxDrainReduction 0.60 Up to 60% slower drain at max level (lasts 2.5x longer)
  ↳ MaxRegenBonus 1.00 Up to +100% faster refill at max level (fills twice as fast)
  ↳ MaxRadiusBonus 30.0 Up to +30 meters radius at max level (reaches up to 90m)
  ↳ AwardXP true Grants character XP while actively using Eagle Eye
  ↳ XPAmount 5 XP granted per interval
  ↳ XPIntervalSeconds 15 Seconds of active vision per XP tick
  ↳ MaxXPAwardsPerHour 40 Server cap: at most this many XP ticks per player per hour
SelectableScripts table Selectable scripts and targets that can be toggled via command /ee [name] or /eagleeye_select
  ↳ herbs table Tabel entri herbs. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ hunting table Tabel entri hunting. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ mining table Tabel entri mining. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ farming table Tabel entri farming. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ lumberjack table Tabel entri lumberjack. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ corpses table Tabel entri corpses. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ persons table Tabel entri persons. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ players table Tabel entri players. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ animals table Model atau entitas game untuk animals.
  ↳ vehicles table Tabel entri vehicles. Tambah, hapus, atau ubah entri mengikuti contoh di file.
CorpseOutlineColor table Nearby dead bodies, kills, downed game
PersonOutlineColor table Living NPCs / persons
PlayerOutlineColor table Other players
AnimalOutlineColor table Living wild/domestic animals
VehicleOutlineColor table Mounts, horses, wagons
ScreenTint table nothing at all. DrawRect is proven elsewhere in this codebase (jrs_camera, jrs_pets/target_hud, jrs_casino) so this always shows something even if the optional extras below are left blank.
PostFx "EagleEye" Optional extra polish: AnimpostfxPlay('EagleEye') is the authentic RDR2 vision effect.
TimecycleModifier "" Pengaturan untuk timecycle modifier.
TimecycleStrength 1.0 Angka untuk timecycle strength (bawaan 1.0).
BlockWhileSwimming true The ability refuses to (re)activate, and force-deactivates if already on, while any of these are true.
BlockWhileRagdoll true Sakelar untuk block while ragdoll: true = nyala, false = mati (bawaan true).
BlockWhileAiming true Sakelar untuk block while aiming: true = nyala, false = mati (bawaan true).
config/smoking.cfg.lua - 1 opsi#

Scope of this pass: the 15 "hand to mouth" smoking items (cigars, pipes,

Setting Default What it does
Smoking table Tabel entri smoking. Tambah, hapus, atau ubah entri mengikuti contoh di file.
config/urine.cfg.lua - 22 opsi#

General

Setting Default What it does
Urine table Lightweight bladder system. Set Enabled to false to disable it completely. There is no health damage; the only gameplay effect is an optional, very small movement penalty at the critical stage.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Initial 0 Angka untuk initial (bawaan 0).
  ↳ Prompt table Only shown standing at a bathhouse door (asked from jrs_bathing through exports.jrs_bathing:GetClosestConsumer(); falls back to TownRestriction.Bathhouses within Radius when jrs_bathing is stopped).
  ↳ PeeDuration 5500 Pengaturan waktu untuk pee duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ WarningAt 85 Angka untuk warning at (bawaan 85).
  ↳ CriticalAt 95 Angka untuk critical at (bawaan 95).
  ↳ NoticeCooldownMs 120000 Pengaturan waktu untuk notice cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ CriticalMovementEnabled true Sakelar untuk critical movement enabled: true = nyala, false = mati (bawaan true).
  ↳ CriticalMoveRate 0.95 Tingkat atau pengali untuk critical move rate.
  ↳ Drain table { level added, interval in milliseconds }
  ↳ BlockOnMount true Sakelar untuk block on mount: true = nyala, false = mati (bawaan true).
  ↳ BlockInVehicle true Sakelar untuk block in vehicle: true = nyala, false = mati (bawaan true).
  ↳ BlockWhileArmed true Sakelar untuk block while armed: true = nyala, false = mati (bawaan true).
  ↳ MaleScenario "WORLD_HUMAN_PEE" Men use the native standing scenario. Women use a female crouching animation; set Enabled to false below to use the standing scenario for everyone instead, or replace Dict/Name with another tested female anim.
  ↳ FemaleAnimation table Pengaturan animasi untuk female animation.
  ↳ Messages table Teks yang dilihat pemain untuk messages. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SafezoneRestriction table Safe Zone restriction: In unsafe areas, peeing is allowed anywhere via command. In safe areas (towns / safe zones), peeing is only permitted via bathrooms.
  ↳ OuthouseModels table World Outhouse / Restroom prop models detected dynamically (including player home toilets)
  ↳ OuthouseRadius 1.8 Jarak dalam satuan game untuk outhouse radius.
  ↳ AdditionalBathrooms table Additional public toilets / outhouse locations across safezones and towns

Each entry is { centre, radius }. The radius covers the populated area

Setting Default What it does
  ↳ TownRestriction table generously - players just outside town limits can still use /pee freely.
config/water.cfg.lua - 16 opsi#

General

Setting Default What it does
WaterActions table Tabel entri water actions. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ GroupTitle "River" Title displayed above the prompt group
  ↳ GroupTitleLocale "metabolism_water_prompt_title" Bahasa antarmuka skrip ini (en atau ar).
  ↳ RequireRightClick true Right-click requirement: prompts only appear when holding or pressing right-click near water
  ↳ RightClickGraceMs 3500 Angka untuk right click grace ms (bawaan 3500).
  ↳ DetectShoreline true Detect river/lake when standing on the shore/bank facing water as well as standing in water
  ↳ Prompts table Locale is preferred over Label when the key resolves; Label is the fallback so an unlocalised prompt still reads correctly.
  ↳ AddDrinkThirstValue 30 Thirst restored after drinking directly from a supported water source.
  ↳ ChanceToBeDamaged table Chance for unsafe natural water to damage the player (disabled for Red Dead Online style).
  ↳ ToggleRiverActions table Tabel entri toggle river actions. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Dirt table Uses the DirtSystem already integrated into jrs_metabolism.
  ↳ WaterTypes table Tabel entri water types. Tambah, hapus, atau ubah entri mengikuti contoh di file.

To map the sea properly: stand in it, run /watertype, and add the hash

Setting Default What it does
  ↳ UnmappedWater table it prints to WaterTypes as "sea". Once every body is mapped, this can be turned off for strict matching.
  ↳ Bottle table server (server/server_water.lua): the empty bottle is taken and the full one granted as one step, and the empty one is put back if the grant fails, so a failed fill can never eat the bottle.
  ↳ DebugCommand "watertype" Prints the water-type hash the player is standing in, for filling in WaterTypes above. Admin-facing, harmless, client-side only.

Paid (server only)   jrs_microphone

jrs core Realistic Microphone and Megaphone

Resource jrs_microphone
Folder [INTERFACE]
Version 1.0.1
Author jrs team
Depends on PolyZone, jrs_core, jrs_inventory, pma-voice
Interface No
Languages ar, en
Code size 1,161 Lua lines

Commands

  • /micprop
  • /micpropadd
config/config.lua - 33 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
ShowZone false Shows zone: true = ya, false = tidak (bawaan false).
MegaphoneItem "megaphone" Usable inventory item.
MegaphoneRange 50.0 Jarak dalam satuan game untuk megaphone range.
AudioEffect table Requires in server.cfg: setr voice_useNativeAudio true setr voice_enableSubmix 1
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ submixName "jrs_amplified_voice" Teks yang dilihat pemain untuk submix name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ effectSlot 0 Angka untuk effect slot (bawaan 0).
  ↳ outputSlot 0 Angka untuk output slot (bawaan 0).
  ↳ lowFrequency 320.0 Megaphone / PA-style band pass. Raise lowFrequency and lower highFrequency for a harsher, older loudspeaker sound.
  ↳ highFrequency 4800.0 Angka untuk high frequency (bawaan 4800.0).
  ↳ ringModMix 0.08 Angka untuk ring mod mix (bawaan 0.08).
  ↳ fudge 0.0 Angka untuk fudge (bawaan 0.0).
StageMicrophoneControl 0xCEFD9220 Fixed microphone interaction. INPUT_CONTEXT / E on RedM.
StageMicrophoneRange 50.0 Jarak dalam satuan game untuk stage microphone range.
EnableMegaphoneProp true Handheld megaphone prop and animation. Bone offsets may need small adjustments for custom character models or clothing.
MegaphoneProp "p_cs_megaphone01x" Model atau entitas game untuk megaphone prop.
MegaphoneBoneName "SKEL_R_HAND" Teks yang dilihat pemain untuk megaphone bone name. Ubah untuk menerjemahkan atau mengganti nama.
MegaphoneFallbackBone 1852930 Used only if the named bone cannot be resolved on a custom ped model.
MegaphoneOffset vector3(0.090, 0.015, -0.035... Attach to the main right-hand bone. The p_cs_megaphone01x model behaves more reliably on the hand bone than on the finger chain.
MegaphoneRotation vector3(-88.0, 18.0, -108.0) Pengaturan untuk megaphone rotation.
EnableMegaphonePropCalibration true Development helper. Use /micprop with six values while holding the item: /micprop x y z rotX rotY rotZ Example: /micprop 0.090 0.015 -0.035 -88.0 18.0 -108.0
MegaphoneAnimation table Pengaturan animasi untuk megaphone animation.
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ dict "amb_rest@world_human_smokin... Pengaturan animasi untuk dict.
  ↳ name "wip_base" Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ flag 31 Angka untuk flag (bawaan 31).
  ↳ blendInSpeed 1.0 Angka untuk blend in speed (bawaan 1.0).
  ↳ blendOutSpeed -1.0 Angka untuk blend out speed (bawaan -1.0).
  ↳ playbackRate 0.0 Tingkat atau pengali untuk playback rate.
MicrophoneProp "p_phonograph01x" Static microphone prop used by configured microphone zones.
PropSpawnDistance 150.0 Jarak dalam satuan game untuk prop spawn distance.
MicrophoneZones table Tabel entri microphone zones. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Paid (server only)   jrs_minigames

Resource jrs_minigames
Folder [INTERFACE]
Version 2.0.0-unified-minigames
Author jrs team
Interface Yes (NUI)
Languages ar, en
Code size 558 baris Lua

Exports

CancelSafeCrackingMiniGame, IsSafeCrackingActive, StartSafeCrackingMiniGame, initiate, jrs_lockpick, jrs_lockpick_secure, lockpick

config/safecracking.lua - 9 opsi#

General

Setting Default What it does
CoreResource "jrs_core" REDEMPIRE
RequireCharacterReady true Requires character ready: true = ya, false = tidak (bawaan true).
CharacterReadyTimeout 15000 Pengaturan waktu untuk character ready timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
MinTumblers 1 Minigame limits
MaxTumblers 20 Batas atas untuk max tumblers.
ConfirmPrompt "Confirm" UI prompts
RotatePrompt "Rotate" Teks yang dilihat pemain untuk rotate prompt. Ubah untuk menerjemahkan atau mengganti nama.
CancelPrompt "Cancel" Teks yang dilihat pemain untuk cancel prompt. Ubah untuk menerjemahkan atau mengganti nama.
FreezePlayer false Player handling while the minigame is open.

Paid (server only)   jrs_orcabridge

Sends online player snapshots to the sector Discord bot

Resource jrs_orcabridge
Folder [INTERFACE]
Version 1.0.0
Interface No
Code size 336 baris Lua

Database tables

jrs_orcabridge_links

Paid (server only)   jrs_pausemenu

REDEMPIRE base menu: sidebar dashboard over jrs_core, with the Store Money shop, dual-track Battle Pass, dual-track loot crates, daily rewards, server events and town elections

Resource jrs_pausemenu
Folder [INTERFACE]
Version 6.42.5
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en, init
Code size 26,161 Lua lines

Commands

  • /cratepremium
  • /electionsreload
  • /givestoremoney
  • /jrs_givecoins
  • /logout
  • /safeexit
  • /sendpackage

Exports

AddBattlePassLevels, AddBattlePassXp, AddPlaytimeCoins, AddStoreMoney, CanOpen, Close, GetBattlePassSummary, GetCustomerSpending, GetPlayerPauseData, GetStoreMoney, GetWebCatalog, IsCharacterReady, IsOpen, Open, SetBattlePassPremium, SyncCustomerRoles, TakeStoreMoney, Toggle, WebPurchase

Database tables

IF, above, below, jrs_pausemenu_accounts, jrs_pausemenu_admin_log, jrs_pausemenu_battlepass, jrs_pausemenu_battlepass_claims, jrs_pausemenu_cart, jrs_pausemenu_character_height, jrs_pausemenu_crates, jrs_pausemenu_custom_products, jrs_pausemenu_daily_rewards, jrs_pausemenu_discounts, jrs_pausemenu_event_progress, jrs_pausemenu_event_winners, jrs_pausemenu_events, jrs_pausemenu_events_seeded, jrs_pausemenu_migrations, jrs_pausemenu_parcels, jrs_pausemenu_payments

config/avatar.lua - 5 opsi#

General

Setting Default What it does
Avatar table Tabel entri avatar. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Provider 'steam_xml' Pengaturan untuk provider.
  ↳ Fallback "default_avatar.jpg" Pengaturan untuk fallback.
  ↳ CacheSeconds 21600 Angka untuk cache seconds (bawaan 21600).
config/basemenu.lua - 18 opsi#

EVERY TAB HERE IS BACKED BY A REAL SYSTEM.

Setting Default What it does
BaseMenu table Tabel entri base menu. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DefaultTab "home" Which tab the menu opens on. Must be one of the tab ids below and must be enabled, or 'home' is used.
  ↳ Keybind table Keyboard shortcut. RegisterKeyMapping publishes it to RedM's own key settings screen, so a player can rebind it there; this is only the default. Set Key = '' to register the command without a default binding.
  ↳ Scales table choice is stored against their character, so it follows them to any machine. The server clamps to this exact list - a value that is not here is rejected.
  ↳ DefaultScale 100 Tingkat atau pengali untuk default scale.
  ↳ Defaults table Defaults for a character that has never opened Settings.
  ↳ RateLimit table Per-player throttles, in milliseconds. These are the floor between two accepted requests of the same kind; anything faster is dropped.

requires names the resource that owns the tab's data. When that

Setting Default What it does
  ↳ Tabs table resource is not started the tab is not sent to the UI at all. Leave it nil for a tab that needs nothing but the core.
  ↳ Integrations table Integrations. Each one is optional: switch it off, or point it at a different resource, and the feature that depends on it disappears from the menu instead of failing when clicked.
  ↳ Levels table no entry here still shows - just under its own raw key - so a new job script never has to wait on a config update to appear. ACTIVITIES & ROLES LEVELS TREE (شجرة المهن والأنشطة العامة)
  ↳ BusinessLevels table BUSINESS & COMMERCIAL ENTERPRISES TREE (شجرة الأعمال والاستثمار)
  ↳ RanchLabels table instance id once a second owner takes the same location) rather than a label. Mirrors the comments in config/store/ranches.lua - if a location is renamed there, mirror it here too.
  ↳ RanchLabels_ar table Tabel entri ranch labels ar. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Help table HELP tab content. Plain data, shown as written. Anything that names a key here is a real binding registered by this resource or by the RedM client itself.
  ↳ Help_ar table Tabel entri help ar. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ CommandGroups table on this server (verified against the resources' RegisterCommand calls), so each button runs something real. Group them freely; a button whose command is removed later just does nothing until it is edited here.
  ↳ AdminCommands table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin commands.
config/battlepass.lua - 13 opsi#

General

Setting Default What it does
BattlePass table REDEMPIRE Battle Pass. The 100 standard and 100 premium rewards below preserve the exact item IDs, quantities and reward types supplied by the server owner.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ SeasonId "pc_season_01" Pengaturan untuk season id.
  ↳ SeasonName "BATTLE PASS" Teks yang dilihat pemain untuk season name. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ MaxLevel 100 Batas atas untuk max level.

OutboundShare scales what the pass writes; 1.0 means "all of it".

Setting Default What it does
  ↳ CoreLink table Enabled = false stops the pass awarding core XP at all - the level still tracks the core, it just stops contributing to it.
  ↳ Table "jrs_pausemenu_battlepass" Pengaturan untuk table.
  ↳ SaveInterval 60000 Pengaturan waktu untuk save interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ClaimCooldown 700 Pengaturan waktu untuk claim cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ Premium table Tabel entri premium. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ BuyLevel table Minimum atau level yang dibutuhkan untuk buy level.
  ↳ Ui table Tabel entri ui. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Rewards table Tabel entri rewards. Tambah, hapus, atau ubah entri mengikuti contoh di file.
config/battlepass_pool.lua - 5 opsi#

LOAD ORDER MATTERS. This file must load AFTER battlepass.lua (the source) and

Setting Default What it does
BattlePassPool table Tabel entri battle pass pool. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Off here and the three pools are exactly what their own files say.

Instead the whole injected block is given a total weight of

Setting Default What it does
  ↳ Share 1.0 Share x (what the pool already totals). At 1.0 a roll is a coin flip between the pool's own rewards and a battle-pass one, whatever pool it is. Set 0.5 for "a third of rolls", 2.0 for "two thirds".
  ↳ RarityWeights table How that block is split between the entries inside it. Relative only - the numbers are shares of the block, not weights in the final pool, so changing Share does not require touching these.
  ↳ Targets table Which systems receive them.
config/client.lua - 12 opsi#

General

Setting Default What it does
Controls table Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Pause 0xD82E0BD2 P / Controller Start
  ↳ PauseAlternate 0x4A903C11 ESC
PauseMenu table Tabel entri pause menu. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ReplaceNativeMenu true Sakelar untuk replace native menu: true = nyala, false = mati (bawaan true).
  ↳ ToggleCooldown 350 Pengaturan waktu untuk toggle cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ CloseSuppression 950 Angka untuk close suppression (bawaan 950).
  ↳ DisablePlayerControlWhileOpen true Turns off player control while open: true = ya, false = tidak (bawaan true).
UiApps table RedM UI applications opened by the Map and Settings cards.
  ↳ Map "map" Pengaturan untuk map.
  ↳ Settings "settings_menu" Pengaturan untuk settings.
  ↳ LaunchTimeout 3000 Pengaturan waktu untuk launch timeout. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
config/crates.lua - 9 opsi#

WEIGHTS, NOT PERCENTAGES

Setting Default What it does
Crates table Tabel entri crates. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Table "jrs_pausemenu_crates" Premium ownership and the per-character open counter.
  ↳ SaveInterval 60000 Pengaturan waktu untuk save interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ClaimCooldown 900 Floor between two accepted openings from the same player, in ms.
  ↳ RevealMs 2600 How long the reveal reel spins. The result is already decided and already granted before it starts.
  ↳ Premium table PREMIUM. Same shape as Config.BattlePass.Premium: bought once, kept forever, priced in one of the character's real currencies.

Openings are TICKET-ONLY: every crate costs ticketCost x the

Setting Default What it does
  ↳ Payment table STORE tab (config/store/packages.lua, crate_ticket) with a FINITE stock that depletes per sale and auto-restocks - the scarcity is the point. To go back to cash openings: RequireTicket = false.
  ↳ List table The crates, in the order they are shown.
Notes from the README#
text
# REDEMPIRE Pause Menu 6.32.1
## "The server did not answer in time" - the rate limiter was eating the request
Reported against the LEVELS tab, but it could hit any of JOBS / LEVELS / ASSETS
/ EVENTS, and it had nothing to do with the database being slow. Every table
these sections read was checked on the live server: the biggest is
`jrs_properties` at 134 rows, `jrs_job_levels` has two, and each is indexed on
the column it is filtered by. The queries were never the problem.
`allow()` was. When a request arrived inside its rate-limit window the handler
did `return` - **answering nothing at all**. The page cannot tell "refused" from
"still coming", so its only way out was the 10-second timeout in
`requestSection()`, which is the SOMETHING WENT WRONG screen. Two separate
faults stacked up:
1. **One stamp covered every section.** `allow(src, 'Section')` used a single
   timestamp for all of them, so opening JOBS and then LEVELS within a second
   was treated as the same request repeated - when they are two different
   questions with two different answers. Clicking two tabs in a row was enough
   to kill the second one. Sections are now keyed individually
   (`Section:levels`), so a throttle can only ever delay a repeat of the *same*
   tab. `selectProfession` shared that stamp too, so pressing SELECT just after
   the JOBS tab loaded silently did nothing; it has its own key now.
2. **A throttled request was never served.** It is now **deferred** rather than
   dropped: `schedule()` runs the work immediately, or schedules it for the
   moment the window closes. A second request for the same key while one is
   already deferred is dropped - because the deferred one is about to answer it
   too. So a spam loop still cannot make the server build more than one payload
   per window per key, which is the entire point of the limit, and an honest
   click always gets its tab. Verified under a fake clock over five scenarios
   including a 21-request burst, which collapses to exactly one build.
`saveBaseSettings` keeps the old plain `allow()`, because it is the one caller
that already *answers* when it refuses ("Please wait a moment before saving
again"). Deferring a write would mean the next click lands on a form the server
is still storing.
## Two smaller things in the same pass
- **The section timeout is 5s with one silent retry**, not 10s and done. Ten
  seconds of blank panel reads as broken long before the error admits it, and
  with the server now able to defer a reply by up to its window, a first miss is
  far more likely to be timing than failure. The skeleton stays up through the
  retry rather than restarting, and the error only appears if the second attempt
  is ignored too - confirmed it retries exactly once and does not loop.
- **The query watchdog stopped parking a thread for 8 seconds per query.** It
  was one `Wait(8000)` after *every* query, including the ones that answered in
  a millisecond, so opening the menu left a couple of dozen threads sitting in
  the scheduler with nothing to do. It polls now and exits as soon as the query
  has answered.
## sql/jrs_pausemenu.sql is complete again

Paid (server only)   jrs_player_tags

Nearby player names, server IDs, and up to three purchasable tag names per character

Resource jrs_player_tags
Folder [INTERFACE]
Version 3.3.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,226 Lua lines

Database tables

IF, jrs_player_tags

config/config.lua - 37 opsi#

General

Setting Default What it does
Enabled true Master switch for the nearby player name / ID overlay.
Command "tag" Open your own tag editor (requires granted access)
ManageCommand "tagmenu" Open the in-game permission manager
ManagementGroups table Only these jrs_core groups can grant/revoke tag access. Tag access itself is granted in-game and saved per character in MySQL.
  ↳ owner true Sakelar untuk owner: true = nyala, false = mati (bawaan true).
  ↳ admin true Sakelar untuk admin: true = nyala, false = mati (bawaan true).
AllowSelfEdit true Allows self edit: true = ya, false = tidak (bawaan true).
HoldControl 0x8AAA0AD4 Nearby player overlay (name + server ID for everyone, optional special tag above it) Uses the key from the former jrs_playernames resource by default.
HoldToShow true Sakelar untuk hold to show: true = nyala, false = mati (bawaan true).
DrawDistance 30.0 Jarak dalam satuan game untuk draw distance.
TagDrawDistance 10.0 Jarak dalam satuan game untuk tag draw distance.
HeightOffset 0.22 Extra clearance above the SKEL_Head bone (not a root offset anymore - client.lua anchors to the actual head bone so this just decides how far the tag floats above the hair).
RefreshRate 50 Tingkat atau pengali untuk refresh rate.
ShowSelf true Shows self: true = ya, false = tidak (bawaan true).
OnlyOnScreen true Sakelar untuk only on screen: true = nyala, false = mati (bawaan true).
ShowPlayerName true Shows player name: true = ya, false = tidak (bawaan true).
ShowServerId true Shows server id: true = ya, false = tidak (bawaan true).
ShowVoiceIndicator true Shows voice indicator: true = ya, false = tidak (bawaan true).
MaxTagLength 32 Tag settings
DefaultTagText "TAG" Teks yang dilihat pemain untuk default tag text. Ubah untuk menerjemahkan atau mengganti nama.
DefaultTagColor "#ffffff" Pengaturan untuk default tag color.

THE LIMIT IS ENFORCED ON THE SERVER, not by the interface. The editor draws

Setting Default What it does
MaxNames 3 this many cards, but server/server.lua clamps the saved list to the same number regardless of what a client sends, so a modified page cannot save a fourth name.
TagColors table Colour swatches offered in the editor. The player may also enter any hex colour by hand; these are only the quick picks, and the list can be any length. Names are shown under each swatch.

Turning this off does not take access away from anyone who already has it;

Setting Default What it does
Purchasable table it only stops the store's grant event from being honoured.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ GrantEvent "jrs_pausemenu:grant:GiveTagName" The grant event jrs_pausemenu's store delivery calls, and the event this resource answers on. Both are server-only; see server/server.lua.
  ↳ ResultEvent "jrs_pausemenu:grant:result" Pengaturan untuk result event.
  ↳ StartingText "TAG" What a bought tag starts as, before the player edits it.
  ↳ StartingColor "#e7c56c" Pengaturan untuk starting color.

Stack above every head, top to bottom:

Setting Default What it does
Level table [ name ] name + ID (unchanged) Nothing here is new data: everything is read from replicated state bags that jrs_core / jrs_servertag already publish, so the server is untouched.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ ShowBadges true Shows badges: true = ya, false = tidak (bawaan true).
  ↳ ShowServerTag true jrs_servertag tier icon while the player wears the tag
  ↳ ShowDutyJob true police star / doctor cross, ONLY while on duty
  ↳ Ranks table Rank emblem by core level (1..100). shape is drawn by the NUI: circle | shield | star | sheriff | crown | diamond
  ↳ DutyJobs table On-duty job icon. A job matches when its name CONTAINS one of the words (so medicval / doctorsd / sheriffbw all match).
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Notes from the README#
text
# REDEMPIRE Player Tags
Nearby player identity overlay, plus the custom name tag shown above a
character's head.
## Nearby overlay
- Hold the configured key to show nearby character names and Server IDs.
- Uses the current `jrs_core` character name, with a RedM player-name fallback
  while identity is not ready.
- Optional voice/talking indicator.
- A character with tag access shows their custom tag above the name/ID line.
- Join-order safe: clients receive the current player/tag cache on character ready.
## Three names per character (3.1.0)
A character keeps up to **three** saved tag names, each with its own colour, and
picks which one is active. Only the active name is shown above their head.
- `Config.MaxNames` sets the limit. **It is enforced on the server**: whatever
  the page sends, `server/server.lua` clamps the saved list, so a modified
  interface cannot save a fourth name.
- `Config.TagColors` is the list of quick-pick swatches. A player can also enter
  any hex colour.
- The names live in the `slots` column (JSON) with `active_slot` beside it. The
  active name is *also* written to `tag_text` / `tag_color`, which is what the
  overlay broadcast and every drawing path already read - so nothing about how a
  tag reaches other screens changed, and a row written before this feature still
  works: it becomes slot one.
- The columns are added by an additive `ALTER TABLE ... ADD COLUMN IF NOT EXISTS`
  on boot. Nothing is backfilled and nothing is dropped.
## Buying a tag (3.1.0)
Tag access can now be bought from the REDEMPIRE store as **CUSTOM NAME TAG**
(`config/store/tagname.lua` in `jrs_pausemenu`), as well as granted by an admin.
- The store's delivery step triggers `Config.Purchasable.GrantEvent`
  (`jrs_pausemenu:grant:GiveTagName`) and waits for the answer on
  `Config.Purchasable.ResultEvent`. Both handlers here are **server-only**
  (`AddEventHandler`, never `RegisterNetEvent`), so no client can grant itself a
  tag without paying.
- The grant reads its own row back before reporting success, so a failure
  refunds instead of charging for a tag nobody got.
- **A second purchase is refused**: the three name slots come with the one
  unlock, so buying again would add nothing. The refusal arrives at the store as
  an ordinary delivery failure and is refunded with the reason shown.
- `Config.Purchasable.Enabled = false` stops the grant event being honoured. It
  does not take access away from anyone who already has it.
## Interface
The editor is built on `html/theme/unified-ui.css` - the same shared theme the
weather admin panel, `jrs_stores` and `jrs_farming`'s dashboards use - so it
matches the rest of the server's tooling rather than approximating it.
`html/panel.css` adds layout only.

Paid (server only)   jrs_rcboat

JRS remote-controlled RC boat rental and multiplayer racing for RedM

Resource jrs_rcboat
Folder [INTERFACE]
Version 1.5.3
Author JRS
Interface Yes (NUI)
Languages ar, en
Code size 2,816 Lua lines

Commands

  • /rcboatcp
  • /rcboatracetest
  • /rcboattest
config.lua - 103 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
BoatModel "RCBOAT" Native RDR2 RC boat, hash 0x5E56769C
RentalPrice 10 Nilai uang untuk rental price. Hadiah melewati pengali ekonomi jrs_core.
CurrencyType 0 jrs_core: 0 = Cash, 1 = Gold, 2 = rol, 3 = Dirty Money
PayFromBank false Set PayFromBank = true to charge/refund through jrs_banking's real bank ledger (the balance shown on the metabolism HUD) instead of cash.
BankName "SaintDenis" branch used for the debit/credit when PayFromBank is on
InteractDistance 2.2 Jarak dalam satuan game untuk interact distance.
DrawDistance 12.0 Jarak dalam satuan game untuk draw distance.
MaxBoatDistance 450.0 Jarak dalam satuan game untuk max boat distance.
MaxSessionSeconds 0 0 = unlimited until the player exits
RentalCooldownSeconds 3 Pengaturan waktu untuk rental cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
Controls table Tabel entri controls. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Forward 0x8FD015D8 W
  ↳ Backward 0xD27782E3 S
  ↳ Left 0x7065027D A
  ↳ Right 0xB4E465B4 D
  ↳ Exit 0x156F7119 BACKSPACE
Movement table Tabel entri movement. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ MaxForwardSpeed 7.5 Batas atas untuk max forward speed.
  ↳ MaxReverseSpeed 3.0 Batas atas untuk max reverse speed.
  ↳ Acceleration 4.2 Angka untuk acceleration (bawaan 4.2).
  ↳ Deceleration 3.4 Angka untuk deceleration (bawaan 3.4).
  ↳ TurnSpeed 58.0 Angka untuk turn speed (bawaan 58.0).
  ↳ MinTurnMultiplier 0.28 Minimum atau level yang dibutuhkan untuk min turn multiplier.
ShoreProtection table Tabel entri shore protection. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ MinWaterDepth 0.18 Minimum water depth (meters) required to allow boat travel
  ↳ LookaheadDistance 1.4 Lookahead scan distance (meters) in front of the boat to detect banks/shore
  ↳ PushbackForce 1.4 Elastic repulsion impulse applied to bounce the boat back into water when it reaches the shore
  ↳ MaxSurfaceDelta 0.14 Maximum height (meters) the boat is permitted to rise above the water surface
  ↳ MinSurfaceClearance 0.12 Minimum atau level yang dibutuhkan untuk min surface clearance.
  ↳ SafeReturnZOffset 0.04 Angka untuk safe return z offset (bawaan 0.04).
  ↳ ReturnToLastSafeWater true Sakelar untuk return to last safe water: true = nyala, false = mati (bawaan true).
  ↳ SafePositionUpdateMs 100 Breadcrumb history of deep-water positions for safe recovery
  ↳ SafeHistorySize 64 Angka untuk safe history size (bawaan 64).
  ↳ SafeHistoryMinDistance 0.50 Jarak dalam satuan game untuk safe history min distance.
  ↳ LandRecoveryDelayMs 80 Delay before recovering boat back to water if it somehow ends up on land
  ↳ ShoreBrakeMs 280 Angka untuk shore brake ms (bawaan 280).
Camera table Tabel entri camera. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Offset vector3(0.0, -4.2, 2.0) Pengaturan untuk offset.
  ↳ LookAtOffset vector3(0.0, 0.8, 0.25) Pengaturan untuk look at offset.
  ↳ Fov 55.0 Angka untuk fov (bawaan 55.0).
  ↳ TransitionMs 450 Angka untuk transition ms (bawaan 450).
  ↳ FollowSmoothness 9.0 Angka untuk follow smoothness (bawaan 9.0).
  ↳ KeepAboveWater true Sakelar untuk keep above water: true = nyala, false = mati (bawaan true).
  ↳ MinHeightAboveWater 1.15 Minimum atau level yang dibutuhkan untuk min height above water.
  ↳ MinLookAtAboveWater 0.10 Minimum atau level yang dibutuhkan untuk min look at above water.
UI table Tabel entri ui. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
Prompt table Teks yang dilihat pemain untuk prompt. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Control 0xCEFD9220 E
  ↳ Title "RC Boat Rental" Teks yang dilihat pemain untuk title. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ Text "Rent RC Boat" Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama.
Blip table Map blip so the rental station / bot can be found from a distance.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Sprite 2005921736 2005921736 = Canoe / Boat sprite (matches jrs_boats)
  ↳ Scale 0.2 Tingkat atau pengali untuk scale.
  ↳ Colour "BLIP_MODIFIER_MP_COLOR_32" White
BoatBlip table Map blip attached to the RC boat entity while driving
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Sprite 2005921736 Pengaturan blip peta atau ikon untuk sprite.
  ↳ Scale 0.18 Tingkat atau pengali untuk scale.
  ↳ Colour "BLIP_MODIFIER_MP_COLOR_32" White
  ↳ Name table Teks yang dilihat pemain untuk name. Ubah untuk menerjemahkan atau mengganti nama.
Race table Multiplayer race settings.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ EntryFee 0 Race still uses the normal boat rental price above. This is an OPTIONAL additional race entry fee.
  ↳ Reward 5 Nilai uang untuk reward. Hadiah melewati pengali ekonomi jrs_core.
  ↳ MinPlayers 2 Minimum atau level yang dibutuhkan untuk min players.
  ↳ MaxPlayers 4 Batas atas untuk max players.
  ↳ LobbyCountdownSeconds 8 Once at least MinPlayers are queued, this lobby countdown begins.
  ↳ StartCountdownSeconds 3 Angka untuk start countdown seconds (bawaan 3).
  ↳ StartSpacing 1.65 Separation between RC boats on the starting line.
  ↳ CheckpointRadius 1.0 How close the boat must be to count a checkpoint.
  ↳ CircleSegments 40 Visual circle around the active checkpoint.
  ↳ CircleHeightAboveWater 0.18 Angka untuk circle height above water (bawaan 0.18).
  ↳ ShowNextCheckpoint true Shows next checkpoint: true = ya, false = tidak (bawaan true).
  ↳ FinishHoldSeconds 5 Seconds after a winner is decided before every race boat is returned.
RentalScene table Tabel entri rental scene. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ SpawnEntitiesOnStart true Sakelar untuk spawn entities on start: true = nyala, false = mati (bawaan true).
  ↳ PedModel "A_M_M_SDDockForeman_01" If the configured ped model fails to load on a specific build, the script will fall back to the current player's model so the seller NPC is never invisible.
  ↳ FallbackPedModels table Model atau entitas game untuk fallback ped models.
  ↳ FallbackToPlayerModel true Sakelar untuk fallback to player model: true = nyala, false = mati (bawaan true).
  ↳ PedScenario "WORLD_HUMAN_STAND_WAITING" Model atau entitas game untuk ped scenario.
  ↳ TableModel "p_table04x" Model atau entitas game untuk table model.
  ↳ TableTopHeight 0.78 Angka untuk table top height (bawaan 0.78).
  ↳ TableZOffset 0.0 Angka untuk table z offset (bawaan 0.0).
  ↳ SnapTableToGround false Sakelar untuk snap table to ground: true = nyala, false = mati (bawaan false).
  ↳ DecorProps table Local offsets are relative to the table entity itself, so the props stay exactly on top of the table instead of floating in the air.
  ↳ DisplayBoat table Tabel entri display boat. Tambah, hapus, atau ubah entri mengikuti contoh di file.
PlayerControl table Tombol atau kontrol untuk player control. Kontrol adalah nilai hash dari daftar input game.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ PropModel "RCBOAT" Use the exact same native RC boat model as the handheld prop. RCBOAT is a vehicle model, so the client creates a non-colliding display vehicle and attaches it to the player's hand for the control animation.
  ↳ PropEntityType "vehicle" Model atau entitas game untuk prop entity type.
  ↳ PropBone "SKEL_R_Hand" Model atau entitas game untuk prop bone.
  ↳ PropOffset vector3(0.12, 0.03, -0.04) Model atau entitas game untuk prop offset.
  ↳ PropRotation vector3(5.0, 82.0, 95.0) Model atau entitas game untuk prop rotation.
  ↳ Scenario "WORLD_HUMAN_CROUCH_INSPECT" Pengaturan animasi untuk scenario.
  ↳ FaceBoatOnStart true Sakelar untuk face boat on start: true = nyala, false = mati (bawaan true).
Rentals table raceCheckpoints MUST be in the order players have to pass them. Put the checkpoints on the water. Z can be approximate; the client snaps the visual circle to the actual water surface when possible.
  ↳ 1 table Tabel entri 1. Tambah, hapus, atau ubah entri mengikuti contoh di file.
EnableTestCommand false Menyalakan atau mematikan test command (bawaan false).
Notes from the README#
text
# jrs_rcboat
Version 1.5.3
## Water recovery
- Records a rolling history of confirmed water positions while the RC boat moves.
- If the boat leaves the lake or reaches dry land, it is moved back to the geographically closest recorded water point.
- Preserves the saved heading and keeps the existing camera/session active.
- No vehicle delete/recreate is needed, so recovery is immediate and smooth.

Paid (server only)   jrs_scenes

RP scenes: /scene pins a short text in the world for nearby players (Arabic-safe NUI rendering)

Resource jrs_scenes
Folder [INTERFACE]
Version 0.1.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 301 baris Lua

Database tables

jrs_scenes

config.lua - 10 opsi#

General

Setting Default What it does
Command "scene" /scene <text>
RemoveCommand "scenedel" removes the nearest of your scenes (admins: anyone's)
MaxLength 180 Batas atas untuk max length.
MaxPerCharacter 3 Batas atas untuk max per character.
DurationMinutes 120 scenes expire on their own (kept across restarts until then)
CooldownSeconds 15 Pengaturan waktu untuk cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
ViewDistance 9.0 how close you must be to read it
RemoveDistance 3.0 Jarak dalam satuan game untuk remove distance.
SyncRadius 120.0 server only sends scenes this close to you
AdminGroups table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin groups.

Paid (server only)   progressbar

Advanced Progress Bar

Resource progressbar
Folder [INTERFACE]
Version 1.0.0
Author jrs team
Interface Yes (NUI)
Languages ar, en
Code size 349 baris Lua

Commands

  • /testprog

Exports

Progress, ProgressWithStartAndTick, ProgressWithStartEvent, ProgressWithTickEvent, isDoingSomething

Notes from the README#
text
# Lv-ProgressBar
# 🕹️ FiveM Progress Bar
A dynamic, customizable progress bar for FiveM/QBCore. Perfect for immersive roleplay interactions!
## ✨ **Features**
- **Step Visualization**: Dynamic steps fill up as progress advances.
- **Real-Time Percentage**: Clean percentage display with smooth animations.
- **Cancel Support**: Actions can be interrupted, resetting the UI.
- **Easy Integration**: Designed for QB-Core but adaptable to any framework.
## 🛠️ **Installation**
1. Download the `progressbar` folder.
2. Add it to your FiveM server’s `resources` directory.
3. Add `ensure progressbar` to your `server.cfg`.
4. Trigger the progress bar in-game with:
'''lua
servar
TriggerClientEvent('progressbar:client:hud', _source ,label, duration)
claint
TriggerEvent('progressbar:client:hud' ,label, duration)
exports['progressbar']:Progress({
    label = "Repairing Vehicle",
    duration = 10000, -- 10 seconds
}, function(cancelled)
    if not cancelled then
        -- Action completed
    end
end)
Modification
.progress-step.active {
    background-color: #FF0000; /* Red progress steps */
    box-shadow: 0 0 15px rgba(255, 0, 0, 0.5); /* Glow effect */
}

Paid (server only)   radialmenu

Resource radialmenu
Folder [INTERFACE]
Version 1.0.0
Interface No
Code size 18 baris Lua
JRS Core · Framework RedM gratis dan open source · dibuat oleh JRS TEAM