Administration tools, logging and anti-cheat.
Folder ini berisi 12 skrip. Pilih skrip di tab di bawah.
Free (included in JRS Core) jrs_admin
jrs core Admin - admin menu, security and the JRS Discord bot
| Resource | jrs_admin |
| Folder | [ADMIN] |
| Version | 4.19.1 |
| Author | jrs team |
| Depends on | /server:4890, jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 19,484 Lua lines |
Commands
/-jrsadminmenu/adm/adminmenu/barber/clearfx/clothes/clothing/cure/curedisease/deletecharacter/fixheight/fixmouse/fixscale/playerscale/setscale/stts/wardrobe
Exports
AllowEvent, ApplySavedPlayerScale, BankNotify, BankNotifyPlayer, CanUseScriptAdminAction, ExemptTeleport, FixPlayerScale, GetAdminGroup, GetAdminJobCatalog, GetAllPlayerSessions, GetDiscordServerTag, GetLegacySpoonerStorage, GetPlayerDiscordRoles, GetPlayerPlaytime, GetPlayerSavedScale, GetPlayerSessionInfo, HasAdminPermission, HasProtectedScriptAccess, HasScriptAdminAccess, IsAdmin, IsJRSAdmin, IsOwnerAdmin, IsScriptAdminOwner, IsServerOwner, IsUnsafeString, LogExternalAdminAction, Notify, NotifyPlayer, RequireAdminPermission, SetCharacterScale
Database tables
IF, jrs_admin_action_logs, jrs_admin_character_scale, jrs_admin_chat_messages, jrs_admin_custom_role_members, jrs_admin_custom_role_permissions, jrs_admin_custom_roles, jrs_admin_jail, jrs_admin_known_staff, jrs_admin_map_blips, jrs_admin_meta, jrs_admin_playtime, jrs_admin_report_messages, jrs_admin_reports, jrs_admin_security_alerts, jrs_admin_security_tokens, jrs_admin_server_state, jrs_admin_warn_history, jrs_admin_warns, jrs_player_bans
jail/config.lua - 6 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Jails |
table |
Tabel entri jails. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ExitFromJail |
table |
Tabel entri exit from jail. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
jailed_player |
'You have been imprisoned by... |
Pengaturan untuk jailed player. |
released_player |
"You were released from prison" |
Pengaturan untuk released player. |
query_error |
"A database error occurred." |
Pengaturan untuk query error. |
increase_time |
"Jail time increased by " |
Pengaturan untuk increase time. |
Notes from the README#
# jrs_admin
RedM admin menu, security suite and Discord bot for JRS-framework servers.
## Requirements
- FXServer artifact `/server:4890` or newer (RedM)
- [oxmysql](https://github.com/overextended/oxmysql)
- `jrs_core`
- `jrs_character`
- `jrs_inventory`
- Node.js dependencies for the bundled Discord bot are already vendored under
`node_modules/`. If you ever need to reinstall them, run `yarn install`
(or `npm install`) inside this resource's folder — the only real npm
dependency is `discord.js`.
## Features
- Player admin actions (teleport, heal, freeze, spectate, kick/ban, warn,
inventory tools, job/level tools) with permission-gated tabs.
- Reports desk, staff chat, direct messages.
- Live Map with persistent admin blips and live player/security overlays.
- Security dashboard / anti-cheat alerts (movement, economy anomalies).
- Server Control (resource start/stop, console command relay, action logs).
- Role manager: DB-managed custom roles on top of the base Discord tiers,
optionally linked to a live Discord role.
- Discord bot: slash-command panel, per-category audit webhooks, boot report.
- noclip / spooner / jail / TX integration.
## Installation
1. Import `[SQL]/jrs_admin.sql` into your database.
2. Drop this folder into `resources/[ADMIN]/jrs_admin` (or any resources
folder) and add `ensure jrs_admin` to `server.cfg`, after `jrs_core`,
`jrs_character`, `jrs_inventory` and `oxmysql`.
3. Restart the resource (or the server).
## First-run configuration (do this before going live)
These files are intentionally left editable (not encrypted by Cfx escrow),
because every server needs its own values here:
- **`config/permissions.lua` -> `DirectAdmins`**: put **your own** Steam
identifier(s) here as `server_owner`. Remove any example/placeholder value
that ships with the resource — leaving someone else's identifier in this
table gives that identifier full owner access on your server.
- **`config/server_private.lua` -> `Discord.BotToken`**: create your own
Discord application/bot in the
[Discord Developer Portal](https://discord.com/developers/applications)
and paste **your own** bot token here. Never reuse a token that shipped
with the resource or that you've shared anywhere else — rotate it
immediately if you're unsure whether it's still private.
- **`config/server_private.lua` -> `Webhooks`**: optional, per-category
Discord audit webhook URLs.
- **`config/main.lua` / `config/permissions.lua`**: rank names, tab access,Paid (server only) jrs_anticheat
JRS Anti-Cheat: server-authoritative event and network abuse protection
| Resource | jrs_anticheat |
| Folder | [ADMIN] |
| Version | 2.2.0-jrs |
| Author | ramelgaming (original); repaired edition |
| Interface | No |
| Code size | 2,199 Lua lines |
Commands
/anti_entity_bans/anti_entity_spawns/anti_entity_unban
Exports
CheckRate, RegisterProtectedEvent, ReportViolation
Notes from the README#
# JRS Anti-Cheat — RedM Edition 2.1.1-jrs
## JRS changes (2026-10-02)
- Integrity challenges, resource-stop kicks and heartbeat audit start only after
the client's first heartbeat (download finished) — first-time players are no
longer kicked while downloading. `NeverLoadedKickMs` (15 min, counted from
`playerJoining`) kicks an in-world client that never starts jrs_anticheat.
- Resource-stop reports are re-checked after 4 s; players who simply quit are not
logged or kicked.
- `removeAllWeaponsEvent` is blocked only when the target is another player's
ped (scripts may strip NPC/bot weapons).
- Invincibility telemetry off by default (`ReportInvincibility`) and skipped in
safezones / while dead (state bags `inSafeZone`, `isDead`).
- `DiscordIgnoreCodes`: teleport and unknown-origin signals stay console-only.
- Unknown-entity auto-ban disabled; console spam off; MaxActive raised;
restart grace 180 s. Original zip: `_jrs/_backups/jrs_anticheat_2.1.0_orig_2026-10-02`.
JRS Anti-Cheat is a framework-independent security resource for RedM. It can
run alongside `jrs_core`, `jrs_inventory`, and other resources without changing
their database or framework APIs.
## Installation
1. Remove or disable the old `Anti-Injection` resource.
2. Copy this folder to the server and keep its exact name: `jrs_anticheat`.
3. Add the following lines to `server.cfg` before `ensure jrs_anticheat`:
'''cfg
add_ace group.admin jrs_anticheat.bypass allow
add_ace group.admin jrs_anticheat.inspect allow
add_ace group.admin jrs_anticheat.manage allow
ensure jrs_anticheat
'''
The ACE permissions provide the following access:
- `jrs_anticheat.bypass`: exempts trusted administrators from applicable
anti-cheat checks.
- `jrs_anticheat.inspect`: allows administrators to inspect entity-spawn logs.
- `jrs_anticheat.manage`: allows administrators to view and remove persistent
entity-spawn bans.
The administrator identifiers must already inherit `group.admin`. Restart the
entire server after installing or updating the resource.
No SQL installation or `screenshot-basic` dependency is required.
## Main Protection Layers
The resource includes server-side protection against:
- Ped, animal, prop, and vehicle spawn flooding.
- Excessive active scripted entities per player.
- Entities created too far away from their network owner.
- Explicitly denied entity models.
- Particle, projectile, and explosion flooding.
- Amplified explosion damage and camera shake.Free (included in JRS Core) jrs_death_logs
JRS Core death logs - who died, how and by whom, to the console and Discord
| Resource | jrs_death_logs |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 957 baris Lua |
Free (included in JRS Core) jrs_doorlocks
jrs core Doorlocks 6.2.0 - Native RedM prompts for door use AND door registration + jrs core access + restart-safe door state
| Resource | jrs_doorlocks |
| Folder | [ADMIN] |
| Version | 6.2.1 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 9,914 Lua lines |
Commands
/-jrs_door_lockpick/-jrs_door_toggle/canceld/canceldoor/cancelselect/testjob
Exports
CancelSelection, ClosestDoor, CreateDoor, GetAPI, GetDoorId, IsPlayerRestricted, Notify, SetPlayerRestricted
Database tables
does, jrs_doorlock_audit, jrs_doorlock_characters, jrs_doorlock_items, jrs_doorlock_jobs, jrs_doorlock_parts, jrs_doorlocks
config/main.lua - 217 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Version |
"6.2.0" |
Pengaturan untuk version. |
Locale |
"ar" |
Bahasa antarmuka skrip ini (en atau ar). |
EnableDev |
false |
Menyalakan atau mematikan dev (bawaan false). |
Framework
| Setting | Default | What it does |
|---|---|---|
Framework |
table |
Tabel entri framework. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
↳ CharacterResource |
"jrs_character" |
Pengaturan untuk character resource. |
↳ InventoryResource |
"jrs_inventory" |
Pengaturan untuk inventory resource. |
↳ RequireCharacterReady |
true |
Requires character ready: true = ya, false = tidak (bawaan true). |
↳ SyncRetryDelaysMs |
table |
Rehydrate the authoritative REDEMPIRE character/job after resource restarts and job changes. |
↳ InteractionRetryDelaysMs |
table |
Tabel entri interaction retry delays ms. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ RefreshIntervalMs |
15000 |
Pengaturan waktu untuk refresh interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ PreferDatabaseJob |
true |
Job authorization is resolved server-side from the selected REDEMPIRE character and canonical characters.job/jobgrade row. This survives doorlocks/core restarts. |
↳ CharacterTableCandidates |
table |
Support both the canonical REDEMPIRE table and older server installs that still use the historical jrs_chrachter table name. Values are server-owned only. |
↳ JobCacheMs |
650 |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk job cache ms. |
↳ LoadDoorsBeforeCharacterReady |
true |
Door world state must load before character selection finishes. |
Database
| Setting | Default | What it does |
|---|---|---|
Database |
table |
Tabel entri database. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ AutoCreateSchema |
true |
Automatically handles create schema: true = ya, false = tidak (bawaan true). |
↳ PersistRuntimeState |
true |
Sakelar untuk persist runtime state: true = nyala, false = mati (bawaan true). |
↳ ApplyStartStateOnBoot |
true |
On resource/server start restore the configured BASIC state (locked_on_start). Runtime lock/unlock is intentionally temporary and is not resumed after a restart. |
↳ MainTable |
"jrs_doorlocks" |
Pengaturan untuk main table. |
↳ InitRetries |
10 |
Angka untuk init retries (bawaan 10). |
↳ InitRetryMs |
2000 |
Angka untuk init retry ms (bawaan 2000). |
↳ PushAfterDatabaseReady |
true |
Sakelar untuk push after database ready: true = nyala, false = mati (bawaan true). |
↳ LegacyAutoImport |
true |
If this REDEMPIRE table set is empty, import a compatible normalized legacy doorlock table set automatically before the bundled seed is considered. |
↳ AutoSeedBundledSqlIfEmpty |
true |
Automatically handles seed bundled sql if empty: true = ya, false = tidak (bawaan true). |
↳ BundledSqlPath |
"sql/jrs_doorlocks.sql" |
Pengaturan untuk bundled sql path. |
Full access / management
| Setting | Default | What it does |
|---|---|---|
FullAccessIdentifiers |
table |
Tabel entri full access identifiers. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
FullAccess |
table |
Tabel entri full access. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ BypassDoorAccess |
true |
Sakelar untuk bypass door access: true = nyala, false = mati (bawaan true). |
↳ AllowAllManagement |
true |
Allows all management: true = ya, false = tidak (bawaan true). |
↳ ManagementAdminBypass |
true |
Sakelar untuk management admin bypass: true = nyala, false = mati (bawaan true). |
↳ ShowPromptForEveryDoor |
true |
Shows prompt for every door: true = ya, false = tidak (bawaan true). |
↳ BypassInteractionDistance |
false |
Full Access bypasses permissions, never physical proximity. Even an administrator must stand beside the registered door to toggle it. |
Management |
table |
Tabel entri management. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Create |
table |
Tabel entri create. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Edit |
table |
Tabel entri edit. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Admin |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin. |
↳ OpenAll |
table |
Tabel entri open all. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
The player must be physically beside the nearest registered door part.
| Setting | Default | What it does |
|---|---|---|
DoorDistance |
1.50 |
Jarak dalam satuan game untuk door distance. |
StreamDistance |
55.0 |
Jarak dalam satuan game untuk stream distance. |
EnableDrawSprite |
true |
Menyalakan atau mematikan draw sprite (bawaan true). |
Locking |
table |
Tabel entri locking. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ MaintainPhysicalState |
true |
Sakelar untuk maintain physical state: true = nyala, false = mati (bawaan true). |
↳ VerifyIntervalMs |
5000 |
Pengaturan waktu untuk verify interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ VerifyNativeState |
true |
Sakelar untuk verify native state: true = nyala, false = mati (bawaan true). |
↳ GroupResyncOnMismatch |
true |
Sakelar untuk group resync on mismatch: true = nyala, false = mati (bawaan true). |
↳ LockedRatioTolerance |
0.015 |
Angka untuk locked ratio tolerance (bawaan 0.015). |
↳ ForceClosedOnLock |
true |
Custom MLO/YMAP fallback only when a real DoorSystem binding is unavailable. Calibrate the actual CLOSED pose once from /dooradmin for stubborn/custom doors. |
↳ FreezeEntityFallback |
true |
Sakelar untuk freeze entity fallback: true = nyala, false = mati (bawaan true). |
↳ RequestEntityControl |
true |
Sakelar untuk request entity control: true = nyala, false = mati (bawaan true). |
↳ EntityLookupFallback |
true |
Sakelar untuk entity lookup fallback: true = nyala, false = mati (bawaan true). |
↳ EntityLookupRadius |
2.25 |
Jarak dalam satuan game untuk entity lookup radius. |
↳ EntityCacheMaxDrift |
1.35 |
A cached handle is accepted only while it is still an OBJECT with the exact door model and remains close to the SQL part position. This prevents stale door cache entries from freezing/rotating NPCs, horses or unrelated props. |
↳ EntityFallbackMaxDrift |
1.35 |
Batas atas untuk entity fallback max drift. |
↳ PhysicsReadyFallbackGraceMs |
5200 |
Restart safety: while an already-registered DoorSystem hash is waiting for its streamed physics binding, do not treat the visible object as a custom fallback. After this grace a true custom door may use the fallback path. |
↳ DoorSystemBindingGraceMs |
2200 |
Angka untuk door system binding grace ms (bawaan 2200). |
↳ RestartAdoptionSettleMs |
900 |
Restart settle window. Existing YMAP/Rockstar registrations can survive a resource restart while their object/physics transform is still settling. Do not write state, ratio or heading during this short adoption window. |
↳ NewRegistrationSettleMs |
500 |
Angka untuk new registration settle ms (bawaan 500). |
↳ CustomMapFallback |
true |
Sakelar untuk custom map fallback: true = nyala, false = mati (bawaan true). |
↳ CustomHashPrefix |
"jrs_custom_door" |
Model atau entitas game untuk custom hash prefix. |
↳ FallbackHeadingToleranceDegrees |
4.0 |
Angka untuk fallback heading tolerance degrees (bawaan 4.0). |
↳ EntityControlTimeoutMs |
180 |
Pengaturan waktu untuk entity control timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ ForceShutNative |
true |
One-shot recovery for a real DoorSystem door only if forceUpdate still reports it open. It is never run continuously, so normal door animation remains natural. |
↳ DisableOpenRatioWhileLocked |
true |
Turns off open ratio while locked: true = ya, false = tidak (bawaan true). |
↳ ForceShutOnInitialLock |
true |
Forces shut on initial lock: true = ya, false = tidak (bawaan true). |
↳ MicroCloseCorrection |
true |
Some map doors report ratio 0 but remain visually ajar by a few degrees. This correction is intentionally tiny; large heading differences are never touched. |
↳ MicroCloseMinDegrees |
0.20 |
Minimum atau level yang dibutuhkan untuk micro close min degrees. |
↳ MicroCloseMaxDegrees |
8.0 |
Batas atas untuk micro close max degrees. |
↳ BoundFailureLegacyPoseFallback |
true |
but whose streamed MLO object does not visibly rotate. Legacy heading is considered only after native movement is proven ineffective, never as the normal closed pose for a bound door. |
↳ BoundFailureMinStartRatio |
0.08 |
Minimum atau level yang dibutuhkan untuk bound failure min start ratio. |
↳ BoundFailureMaxObservedMovementDegrees |
0.75 |
Batas atas untuk bound failure max observed movement degrees. |
↳ BoundFailureMaxLegacyCorrectionDegrees |
120.0 |
Batas atas untuk bound failure max legacy correction degrees. |
↳ BoundFailureRescueDurationMs |
420 |
Pengaturan waktu untuk bound failure rescue duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ UseStartHeadingForBaseLockedClose |
true |
DoorSystem/MLO reports ratio=0 without moving the rendered object, REDEMPIRE may use this start pose as a bounded visual target. 135 degrees accepts a normal ~90-degree swing but still rejects a dangerous 180-degree reversal. |
↳ BaseLockedCloseMaxCorrectionDegrees |
135.0 |
Batas atas untuk base locked close max correction degrees. |
↳ HardPhysicalLock |
true |
Hard physical lock: once a door reaches the closed frame it is made immovable until an authoritative unlock is received. This applies to both Rockstar DoorSystem doors and custom-map physical fallbacks. |
↳ FreezeBoundEntityWhileLocked |
true |
Sakelar untuk freeze bound entity while locked: true = nyala, false = mati (bawaan true). |
↳ DisableEntityDynamicWhileLocked |
true |
Turns off entity dynamic while locked: true = ya, false = tidak (bawaan true). |
↳ EnforceHardLockWhileNearby |
true |
Sakelar untuk enforce hard lock while nearby: true = nyala, false = mati (bawaan true). |
↳ TakeScriptOwnership |
false |
Sakelar untuk take script ownership: true = nyala, false = mati (bawaan false). |
↳ DisableAutomaticState |
false |
Turns off automatic state: true = ya, false = tidak (bawaan false). |
↳ SmoothMovement |
true |
Lock closes toward DoorSystem ratio 0 before committing LOCKED. Unlock only releases the lock/physics; it never forces an old open pose. This prevents imported headings/ratio signs from visually reversing state. |
↳ SmoothCloseOnLock |
true |
Sakelar untuk smooth close on lock: true = nyala, false = mati (bawaan true). |
↳ AutoCloseOnLock |
true |
AutoClose is authoritative whenever SQL/server state is LOCKED. A door that streams in open is driven to the frame before hard-freezing. |
↳ AutoCloseOnStream |
true |
Automatically handles close on stream: true = ya, false = tidak (bawaan true). |
↳ AutoCloseRetryCooldownMs |
900 |
Pengaturan waktu untuk auto close retry cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ AutoCloseSettlePasses |
7 |
Angka untuk auto close settle passes (bawaan 7). |
↳ AutoCloseSettleIntervalMs |
55 |
Pengaturan waktu untuk auto close settle interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ LockMoveDurationMs |
900 |
Pengaturan waktu untuk lock move duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ TransitionTickMs |
0 |
Angka untuk transition tick ms (bawaan 0). |
↳ LockRetryDelaysMs |
table |
Tabel entri lock retry delays ms. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ UnlockRetryDelaysMs |
table |
Keep reasserting UNLOCK beyond restart/binding settle windows. The release operation is idempotent and also repairs a freeze left by an older instance. |
↳ UnlockStabilizeMs |
900 |
Angka untuk unlock stabilize ms (bawaan 900). |
↳ UnlockStabilizeIntervalMs |
250 |
Pengaturan waktu untuk unlock stabilize interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Per-door values are stored in SQL and editable from /dooradmin.
| Setting | Default | What it does |
|---|---|---|
AutoClose |
table |
Existing doors inherit these defaults when the migration columns are added. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DefaultEnabled |
true |
Sakelar untuk default enabled: true = nyala, false = mati (bawaan true). |
↳ DefaultDelayMs |
15000 |
Pengaturan waktu untuk default delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ DefaultAutoLockAfterClose |
false |
Sakelar untuk default auto lock after close: true = nyala, false = mati (bawaan false). |
↳ MinDelayMs |
750 |
Pengaturan waktu untuk min delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ MaxDelayMs |
30000 |
Pengaturan waktu untuk max delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ OpenRatioThreshold |
0.08 |
Angka untuk open ratio threshold (bawaan 0.08). |
↳ HeadingOpenThresholdDegrees |
5.0 |
Angka untuk heading open threshold degrees (bawaan 5.0). |
↳ BlockWhilePlayerNear |
true |
Safety: do not swing a door through a player standing in the doorway. |
↳ PlayerBlockRadius |
0.38 |
Jarak dalam satuan game untuk player block radius. |
↳ RetryWhileBlockedMs |
600 |
Angka untuk retry while blocked ms (bawaan 600). |
↳ MaxBlockedWaitMs |
8000 |
Pengaturan waktu untuk max blocked wait ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ MoveDurationMs |
900 |
Physical close movement while the door remains logically UNLOCKED. |
↳ TransitionTickMs |
0 |
Angka untuk transition tick ms (bawaan 0). |
↳ DetectIntervalMs |
300 |
Pengaturan waktu untuk detect interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ StateMaintainDistance |
24.0 |
Jarak dalam satuan game untuk state maintain distance. |
↳ Notify |
false |
Automatic close/re-lock feedback is intentionally silent. Door movement/state still works normally; only the toast is suppressed. |
↳ ServerRequestDistance |
7.0 |
A client may request the configured auto-lock only while near the door. |
When a LOCKED door is successfully unlocked by a player, the server stores
| Setting | Default | What it does |
|---|---|---|
AutoRelock |
table |
a persistent deadline in SQL. When the deadline expires the authoritative state becomes LOCKED again; clients then run the normal full-close convergence before applying the hard physical lock. This survives resource/server restart |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DelaySeconds |
30 |
Player-forgotten door safety: exactly 30 seconds by default. DelaySeconds is authoritative. DelayMinutes remains supported by the server only as a backwards-compatible fallback for old configs. |
↳ IncludeLockpick |
false |
Lockpick robbery doors stay open after a successful break-in. Their runtime HoldOpen flag suppresses both server Auto-ReLock and client passive Auto-Close until somebody explicitly locks the door. |
↳ ScanIntervalMs |
250 |
Server scan interval for the current runtime session. A resource/server restart intentionally clears pending deadlines and restores locked_on_start. |
↳ MinDelaySeconds |
30 |
Maximum accepted configuration range. Defensive bounds prevent accidental zero/huge values from producing a tight loop or multi-year stale deadline. |
↳ MaxDelaySeconds |
3600 |
Pengaturan waktu untuk max delay seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ Audit |
true |
Audit system-triggered re-locks in jrs_doorlock_audit. |
Native prompts / controls
| Setting | Default | What it does |
|---|---|---|
Prompts |
table |
Tabel entri prompts. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Distance |
1.50 |
Jarak dalam satuan game untuk distance. |
↳ GroupFallbackLabel |
"DOOR" |
Prompt description uses the canonical/original SQL name for the selected logical door. It never swaps to state/job/access/timer text. |
↳ DoorNameMaxLength |
48 |
Batas atas untuk door name max length. |
↳ Renderer |
"native" |
REDEMPIRE 6.0.0: native RedM/RDR3 prompt group. No gameplay NUI prompt is used. RedM places the native prompt group in its standard lower-right HUD area. |
↳ DescriptionMode |
"native" |
gameplay prompts use RedM natives only |
↳ DescriptionLabel |
"DOOR" |
Teks yang dilihat pemain untuk description label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ ToggleKeyLabel |
"G" |
Tombol atau kontrol untuk toggle key label. Kontrol adalah nilai hash dari daftar input game. |
↳ LockpickKeyLabel |
"X" |
Tombol atau kontrol untuk lockpick key label. Kontrol adalah nilai hash dari daftar input game. |
↳ StableTarget |
true |
Prevent nearby doors from fighting for the prompt and changing its name. |
↳ TargetReleasePadding |
0.25 |
Angka untuk target release padding (bawaan 0.25). |
↳ TargetSwitchAdvantage |
0.35 |
Angka untuk target switch advantage (bawaan 0.35). |
↳ TargetSwitchHoldMs |
300 |
Angka untuk target switch hold ms (bawaan 300). |
↳ VisualReleasePadding |
0.25 |
Visual hysteresis: the HUD is released a little farther than the actual interaction radius and survives short streaming/snapshot misses. Inputs stay disabled outside Distance, so this does not weaken server/client range checks. |
↳ VisualHoldMs |
350 |
Angka untuk visual hold ms (bawaan 350). |
↳ ToggleLabel |
"LOCK / UNLOCK" |
Teks yang dilihat pemain untuk toggle label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ LockpickLabel |
"LOCKPICK" |
Teks yang dilihat pemain untuk lockpick label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SelectionEnabled |
true |
Door registration / selection is a native RedM prompt group as well, so creating a door uses exactly the same interaction surface as using one. E = confirm the aimed physical door, BACKSPACE / X = cancel the registration. |
↳ SelectLabel |
"SELECT DOOR" |
Teks yang dilihat pemain untuk select label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SelectCancelLabel |
"CANCEL" |
Teks yang dilihat pemain untuk select cancel label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SelectGroupLabel |
"REGISTER DOOR" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk select group label. |
↳ SelectAimLabel |
"AIM AT A DOOR" |
Teks yang dilihat pemain untuk select aim label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SelectReadyLabel |
"DOOR READY" |
Teks yang dilihat pemain untuk select ready label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SelectProgressLabel |
"DOOR %d / %d" |
Teks yang dilihat pemain untuk select progress label. Ubah untuk menerjemahkan atau mengganti nama. |
↳ SelectInputDebounceMs |
220 |
Tombol atau kontrol untuk select input debounce ms. Kontrol adalah nilai hash dari daftar input game. |
↳ SelectionReleaseCooldownMs |
450 |
Short input freeze after the selection closes so the X used to cancel the selection cannot immediately register as a LOCKPICK press on the door the player is standing at. |
↳ UseKeyMapping |
false |
Direct RedM control polling is the default. RegisterKeyMapping can be intercepted/rebound by other resources on some builds and was causing G to appear dead even while the HUD was visible. |
↳ UseNativeCompletion |
false |
Prompt visuals are native RedM; input is read from RedM controls directly by default to avoid artifact-specific PromptHasStandardModeCompleted issues. |
↳ DirectControlFallback |
true |
Sakelar untuk direct control fallback: true = nyala, false = mati (bawaan true). |
↳ InputDebounceMs |
550 |
Tombol atau kontrol untuk input debounce ms. Kontrol adalah nilai hash dari daftar input game. |
↳ AlwaysShowState |
true |
Sakelar untuk always show state: true = nyala, false = mati (bawaan true). |
↳ Priority |
3 |
Angka untuk priority (bawaan 3). |
Keys |
table |
0x17BEC168 was previously used here for "E"; that hash is INPUT_..._RIGHT, not E, so the physical-door selection confirm key never fired and no new door could ever be registered from /createdoor or /dooradmin. |
↳ select |
0xCEFD9220 |
E |
↳ lock |
0x760A9C6F |
G |
↳ lockpick |
0x8CC9CD42 |
X |
↳ cancel |
0x156F7119 |
BACKSPACE (X, ESC, and Right Click also supported as fallback) |
Commands |
table |
Tabel entri commands. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Toggle |
"togglelock" |
Pengaturan untuk toggle. |
↳ Create |
"createdoor" |
Pengaturan untuk create. |
↳ Edit |
"editdoor" |
Pengaturan untuk edit. |
↳ Admin |
"dooradmin" |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin. |
↳ Status |
"doorstatus" |
Pengaturan untuk status. |
↳ Reload |
"doorreload" |
Pengaturan untuk reload. |
↳ ClientStatus |
"doorclientstatus" |
Pengaturan untuk client status. |
↳ PromptStatus |
"doorpromptstatus" |
Teks yang dilihat pemain untuk prompt status. Ubah untuk menerjemahkan atau mengganti nama. |
Lockpick / law alert
| Setting | Default | What it does |
|---|---|---|
Lockpick |
table |
Tabel entri lockpick. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Minigame |
true |
Sakelar untuk minigame: true = nyala, false = mati (bawaan true). |
↳ Resource |
"lockpick" |
Pengaturan untuk resource. |
↳ Item |
"lockpick" |
Item inventaris yang dipakai item. Nama harus ada di tabel jrs_items. |
↳ RemoveOnSuccess |
false |
Sakelar untuk remove on success: true = nyala, false = mati (bawaan false). |
↳ RemoveOnFail |
true |
Sakelar untuk remove on fail: true = nyala, false = mati (bawaan true). |
↳ HoldOpenAfterSuccess |
true |
open/unlocked and is EXEMPT from all automatic close/re-lock paths. Manual/admin locking clears this runtime exemption. Resource/server restart also clears it and restores locked_on_start as normal. |
AlertLaw |
table |
Tabel entri alert law. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Chance |
60 |
Tingkat atau pengali untuk chance. |
↳ Distance |
500.0 |
Jarak dalam satuan game untuk distance. |
↳ Jobs |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk jobs. |
↳ Blip |
table |
Pengaturan blip peta atau ikon untuk blip. |
Integrated notifications
| Setting | Default | What it does |
|---|---|---|
Notifications |
table |
Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Position |
"top-left" |
Koordinat dunia (x, y, z) untuk position. |
↳ MaxVisible |
3 |
Batas atas untuk max visible. |
↳ DefaultDurationMs |
3000 |
Pengaturan waktu untuk default duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ SuccessDurationMs |
2800 |
Pengaturan waktu untuk success duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ WarningDurationMs |
3200 |
Pengaturan waktu untuk warning duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ ErrorDurationMs |
3600 |
Pengaturan waktu untuk error duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ DedupeWindowMs |
1400 |
Angka untuk dedupe window ms (bawaan 1400). |
↳ RejectNoticeCooldownMs |
2200 |
Pengaturan waktu untuk reject notice cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ ShowAccessType |
true |
Shows access type: true = ya, false = tidak (bawaan true). |
↳ ShowJobContext |
false |
Shows job context: true = ya, false = tidak (bawaan false). |
↳ DatabaseReadyNotice |
false |
Sakelar untuk database ready notice: true = nyala, false = mati (bawaan false). |
↳ SecurityRejectNotices |
true |
Sakelar untuk security reject notices: true = nyala, false = mati (bawaan true). |
Admin inspector
| Setting | Default | What it does |
|---|---|---|
AdminInspector |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin inspector. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Distance |
5.0 |
Jarak dalam satuan game untuk distance. |
↳ RefreshMs |
250 |
Angka untuk refresh ms (bawaan 250). |
↳ PreferFacingDoor |
true |
Sakelar untuk prefer facing door: true = nyala, false = mati (bawaan true). |
↳ FacingDot |
-0.10 |
Angka untuk facing dot (bawaan -0.10). |
↳ InspectUnregistered |
true |
Sakelar untuk inspect unregistered: true = nyala, false = mati (bawaan true). |
↳ UnregisteredRayDistance |
8.0 |
Jarak dalam satuan game untuk unregistered ray distance. |
↳ UnregisteredFacingDot |
0.35 |
Angka untuk unregistered facing dot (bawaan 0.35). |
↳ AllowRegisterFromInspector |
true |
Allows register from inspector: true = ya, false = tidak (bawaan true). |
↳ AllowTemporaryControl |
true |
Allows temporary control: true = ya, false = tidak (bawaan true). |
Performance
| Setting | Default | What it does |
|---|---|---|
Performance |
table |
Tabel entri performance. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ SpatialIndex |
true |
Sakelar untuk spatial index: true = nyala, false = mati (bawaan true). |
↳ SpatialCellSize |
60.0 |
Angka untuk spatial cell size (bawaan 60.0). |
↳ ScanNearMs |
100 |
Angka untuk scan near ms (bawaan 100). |
↳ ScanActiveMs |
500 |
Angka untuk scan active ms (bawaan 500). |
↳ ScanIdleMs |
1000 |
Angka untuk scan idle ms (bawaan 1000). |
↳ CoordinateCacheMs |
150 |
Angka untuk coordinate cache ms (bawaan 150). |
↳ EntityPoolCacheMs |
1400 |
Kept for config compatibility. The door-entity fallback no longer builds a cached snapshot of the whole CObject pool (that drained the fwScriptGuid pool); it does a small area query around each door instead. |
↳ ActiveDoorCacheMs |
650 |
Angka untuk active door cache ms (bawaan 650). |
↳ InspectorCandidateDistance |
8.0 |
Jarak dalam satuan game untuk inspector candidate distance. |
↳ StateMaintainDistance |
32.0 |
Jarak dalam satuan game untuk state maintain distance. |
config/security.lua - 57 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Security |
table |
Tabel entri security. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ConsoleLog |
true |
Sakelar untuk console log: true = nyala, false = mati (bawaan true). |
↳ ConsoleLogBenignRejects |
false |
Sakelar untuk console log benign rejects: true = nyala, false = mati (bawaan false). |
↳ AuditSecurityDenials |
true |
Sakelar untuk audit security denials: true = nyala, false = mati (bawaan true). |
↳ SessionMaxLength |
160 |
Batas atas untuk session max length. |
↳ RequireCharacterReadyForInteraction |
true |
Strong server-authoritative interaction envelope. Client supplied coordinates are NOT trusted for authorization in hardened mode. |
↳ InteractionServerDistance |
2.00 |
Server replicated coordinates can trail the client by a fraction of a metre, so the server envelope is only 0.50m wider than the 1.50m prompt. |
↳ InteractionProximityTolerance |
0.50 |
Angka untuk interaction proximity tolerance (bawaan 0.50). |
↳ ProximityTolerance |
0.50 |
Angka untuk proximity tolerance (bawaan 0.50). |
↳ MaxCreateDistance |
25.0 |
Jarak dalam satuan game untuk max create distance. |
↳ MaxNameLength |
96 |
Payload / editor limits. |
↳ MaxItemNameLength |
64 |
Batas atas untuk max item name length. |
↳ MaxJobEntries |
64 |
Batas atas untuk max job entries. |
↳ MaxCharacterEntries |
128 |
Batas atas untuk max character entries. |
↳ MaxPayloadDepth |
6 |
Batas atas untuk max payload depth. |
↳ MaxPayloadNodes |
900 |
Batas atas untuk max payload nodes. |
↳ MaxPayloadString |
256 |
Batas atas untuk max payload string. |
↳ MaxPayloadNumberAbs |
1000000000000.0 |
Batas atas untuk max payload number abs. |
↳ ToggleCooldown |
600 |
Per-action cooldowns in milliseconds. |
↳ LockpickCooldown |
1600 |
Pengaturan waktu untuk lockpick cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ AdminCooldown |
650 |
Pengaturan waktu untuk admin cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ LoadCooldown |
5000 |
Pengaturan waktu untuk load cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ AutoLockCooldown |
1200 |
Pengaturan waktu untuk auto lock cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ GlobalBurstWindowMs |
1000 |
Global event burst protection before expensive framework/SQL work. |
↳ GlobalBurstMax |
20 |
Batas atas untuk global burst max. |
↳ GlobalBurstBlockMs |
5000 |
Angka untuk global burst block ms (bawaan 5000). |
↳ DoorMutationLockMs |
2200 |
Prevent concurrent state mutations on the same logical door. |
↳ ApplyReportSessionMs |
8000 |
Physical apply report must match the requesting source/audit/door. |
↳ LockpickSessionMs |
30000 |
Lockpick session validation. |
↳ LockpickMinimumMs |
1200 |
Minimum atau level yang dibutuhkan untuk lockpick minimum ms. |
↳ ExploitDropEnabled |
true |
Invalid/malicious requests accumulate strikes. Benign gameplay rejects do not. |
↳ ExploitStrikeWindowMs |
60000 |
Angka untuk exploit strike window ms (bawaan 60000). |
↳ ExploitStrikeThreshold |
24 |
Angka untuk exploit strike threshold (bawaan 24). |
↳ RestrictedStateKeys |
table |
Tombol atau kontrol untuk restricted state keys. Kontrol adalah nilai hash dari daftar input game. |
Backward-compatible aliases.
| Setting | Default | What it does |
|---|---|---|
NUI |
table |
Kept here so the resource has exactly TWO config files. |
UnlockCommand |
Config.Commands.Toggle |
Pengaturan untuk unlock command. |
CreateDoor |
table |
Tabel entri create door. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Command |
Config.Commands.Create |
Pengaturan untuk command. |
↳ Permission |
Config.Management.Create.Per... |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permission. |
↳ Group |
Config.Management.Create.Gro... |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group. |
EditDoor |
table |
Tabel entri edit door. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Command |
Config.Commands.Edit |
Pengaturan untuk command. |
↳ Permission |
Config.Management.Edit.Permi... |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permission. |
↳ Group |
Config.Management.Edit.Group |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group. |
↳ DeleteConfirm |
"delete" |
Pengaturan untuk delete confirm. |
OpenAllDoors |
table |
Tabel entri open all doors. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
Config.Management.OpenAll.En... |
Pengaturan untuk enabled. |
↳ Permission |
Config.Management.OpenAll.Pe... |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permission. |
↳ Group |
Config.Management.OpenAll.Gr... |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group. |
↳ ConsoleLog |
Config.Security.ConsoleLog |
Pengaturan untuk console log. |
AlertJobs |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk alert jobs. |
↳ AlertChance |
Config.AlertLaw.Chance |
Tingkat atau pengali untuk alert chance. |
↳ AlertDistance |
Config.AlertLaw.Distance |
Jarak dalam satuan game untuk alert distance. |
↳ Jobs |
Config.AlertLaw.Jobs |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk jobs. |
↳ Blip |
Config.AlertLaw.Blip |
Pengaturan blip peta atau ikon untuk blip. |
Notes from the README#
# REDEMPIRE Doorlocks 6.1.0
RedM door locking system for REDEMPIRE Core / REDEMPIRE Character / REDEMPIRE Inventory.
## Runtime
- Resource name: `jrs_doorlocks`
- Native RedM/RDR3 gameplay prompts only (`G` lock/unlock, `X` lockpick).
- Door registration is native prompts too (`E` select physical door, `X` cancel).
- Door prompt group title uses the original SQL door name.
- Server-authoritative REDEMPIRE job/grade/character/item access.
- REDEMPIRE Core and REDEMPIRE Character restart resynchronization without requiring the player to reconnect.
- 30-second forgotten-door auto close/re-lock remains server controlled.
- Successful lockpick robbery doors remain open until manually locked or the resource/server restarts.
- Resource/server start restores `locked_on_start`.
- Normalized SQL tables use the `jrs_doorlock*` names.
- If REDEMPIRE tables are empty, a compatible normalized legacy doorlock table family can be imported automatically before bundled seeding.
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_character
ensure jrs_inventory
ensure jrs_doorlocks
'''
The HTML/NUI is retained only for administration, the editor form, the inspector and notifications. Both nearby door interaction AND physical door selection dur
## Registering a door
1. `/createdoor` (or ADD DOOR in `/dooradmin`) opens the editor form.
2. Fill in name / access / auto-close and save. The form hides itself.
3. Aim at the physical door. The native prompt group shows `SELECT DOOR` (`E`) and `CANCEL` (`X`); the group title says whether the aimed object is a usable doo
4. Press `E` to confirm. A double door asks for the second leaf before it saves.
Every failure now returns a specific message (nothing selected, unreadable door, hash already registered, too far, no permission).Paid (server only) jrs_hurricane
JRS Hurricane - escalating storm weather tied to scheduled restart announcements
| Resource | jrs_hurricane |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs |
| Depends on | jrs_core, weathersync |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 678 baris Lua |
Commands
/cancelrestart/hurricaneclimax/hurricanestop/hurricanetest/startrestart
Exports
AdvanceStorm, CalmStorm, CancelRestart, GetStormState, StartRestartStorm, StopClimax, TriggerClimax
config/config.lua - 22 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Enabled |
true |
Master toggle. Set to false to fully disable the storm without unloading the resource. |
CoreResource |
"jrs_core" |
Pengaturan untuk core resource. |
WeatherResource |
"weathersync" |
Pengaturan untuk weather resource. |
RevertOnSkip |
true |
Revert to calm weather when txAdmin reports the scheduled restart was skipped/postponed (admin cancelled it, or a warning got skipped). |
TestAce |
"jrs.hurricane" |
Optional ACE permission for the manual test commands. add_ace group.admin jrs.hurricane allow |
AdminScope |
"hurricane" |
Scope key checked against jrs_admin's permission gateway (exports.jrs_admin:HasAdminPermission(src, Config.AdminScope)) as a fallback when the caller has no ACE grant. |
Read as: once secondsRemaining drops to/under threshold[i], the storm is
| Setting | Default | What it does |
|---|---|---|
TimeStageSeconds |
table |
at least stage (i + 1). Keep this list sorted highest-to-lowest. |
Stages |
table |
transition is the weathersync weather-transition time in seconds (how long the sky takes to morph into this stage); windSpeed is applied instantly, weathersync's setWind has no transition of its own. |
CalmWeather |
"sunny" |
Weather/wind restored when the storm is cleared (restart skipped, or /hurricanestop used by an admin). |
CalmWindSpeed |
1.0 |
Angka untuk calm wind speed (bawaan 1.0). |
CalmTransition |
20.0 |
Angka untuk calm transition (bawaan 20.0). |
NotifyDurationMs |
12000 |
Pengaturan waktu untuk notify duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
UseTxAdminAnnounce |
true |
Presentation settings: Uses txAdmin's in-game announcement banner (txcl:showAnnouncement) or jrs_admin's full-screen broadcast fallback so every player sees and hears the storm escalation. |
ShowCountdownCard |
true |
In-Game Countdown Card Settings: ShowCountdownCard: Set to false if you want only txAdmin native announcements/timers. |
UIPosition |
"top-right" |
'top-center-below-tx' (top center pushed down so tx messages appear above it) 'top-left' 'bottom-right' |
Climax |
table |
Climax settings: final violent phase when hurricane strikes (Stage 5 or <= 45s) |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ strikeLightning |
true |
Trigger native lightning strikes and screen flash on players |
↳ dismountHorses |
true |
Dismount / ragdoll players off horses and spook the mounts |
↳ shakeCamera |
true |
Ground/camera rumble from violent thunderclaps |
↳ intervalMs |
4500 |
Frequency of lightning and gusts during the climax |
Notes from the README#
# jrs_hurricane
Ties world weather to txAdmin's scheduled-restart announcements. Every time
txAdmin broadcasts a restart warning (`txAdmin:events:scheduledRestart`,
default warnings at 30/15/10/5/4/3/2/1 minutes remaining -- configured in
txAdmin's own scheduler), the storm gets one stage worse:
1. `clouds` -- dark clouds gather
2. `overcastdark` -- sky turns grey, wind picks up
3. `rain` -- rain starts falling
4. `thunderstorm` -- thunder and lightning (native RDR2 weather effects, no
extra scripting needed)
5. `hurricane` -- full storm, right around the final warning
Each stage change is broadcast to every player via weathersync's own server
API (`exports.weathersync:setWeather` / `:setWind`), so it stays in sync
exactly like the `/weather` command, and a bilingual (EN/AR) tip notification
goes out with it.
If an admin postpones/skips the restart (`txAdmin:events:scheduledRestartSkipped`),
the weather calms back down automatically.
## Requirements
- `weathersync` and `jrs_core` must be running (declared as `dependency` in
`fxmanifest.lua`).
- This is a txAdmin server; if txAdmin's monitor is ever unavailable, no
`scheduledRestart` events fire and the storm never starts -- that's by
design, there's nothing to escalate towards.
## Config
See `config/config.lua`:
- `Config.Enabled` -- master on/off switch.
- `Config.TimeStageSeconds` / `Config.Stages` -- when each stage kicks in and
what weather/wind it applies.
- `Config.RevertOnSkip` -- calm the weather back down if the restart is
postponed.
- `Config.TestAce` / `Config.AdminScope` -- who can use the manual test
commands.
## Manual testing
'''
/hurricanetest <secondsRemaining> -- jump the storm to the stage that time would trigger
/hurricanestop -- clear the storm and restore calm weather
'''
Both commands require the `jrs.hurricane` ACE permission (`add_ace group.admin
jrs.hurricane allow`) or `jrs_admin` admin access; the server console can
always use them.Free (included in JRS Core) jrs_imapviewtool
| Resource | jrs_imapviewtool |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 4,238 Lua lines |
Commands
/iplDistanceView/removeAll/requestAll/testIpl/toggleIplView
Paid (server only) jrs_logs
jrs_logs - one log hub for every script: Discord, in-game viewer, or both
| Resource | jrs_logs |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | oxmysql |
| Interface | Yes (NUI) |
| Code size | 1,912 Lua lines |
Commands
/jrslogs_mode
Exports
GetMode, Ingest, Log, OpenViewer
Database tables
jrs_logs, jrs_logs_settings
config.lua - 17 opsi#
jrs_logs - configuration
| Setting | Default | What it does |
|---|---|---|
Mode |
"both" |
'game' - stored in the database, shown in the in-game viewer only 'discord' - sent to Discord only (nothing stored) 'both' - stored in game AND sent to Discord |
Command |
"logs" |
Command that opens the viewer. |
ViewGroups |
table |
Who may open the viewer / change routing. jrs_admin groups, plus ACE: add_ace group.admin jrs_logs.view allow add_ace group.admin jrs_logs.manage allow |
ManageGroups |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk manage groups. |
Ace |
table |
Tabel entri ace. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
RetentionDays |
30 |
logs older than this are deleted (0 = keep forever) |
PageSize |
60 |
rows per page in the viewer |
↳ Username |
"" |
empty: Discord shows each webhook's own name (the script name) and avatar |
↳ Avatar |
"" |
Pengaturan untuk avatar. |
↳ Footer |
"REDEMPIRE · jrs_logs" |
Pengaturan untuk footer. |
Builtin |
table |
Built-in logs that no other script writes. |
↳ Connections |
true |
join / leave (with drop reason) |
↳ Resources |
true |
resource start / stop after boot |
↳ TxAdmin |
true |
kicks, warns, bans, announcements, restarts |
↳ Chat |
true |
chat messages |
LiveToasts |
false |
In-game toast for staff when a new warning/danger log arrives while the viewer is closed (each admin can switch it off in the viewer). |
LiveToastLevels |
table |
Tabel entri live toast levels. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Paid (server only) jrs_safezone
Safe zones, radar peek key, no-gallop sprint zones, and the RDO-style loading screen command
| Resource | jrs_safezone |
| Folder | [ADMIN] |
| Version | 1.4.1 |
| Author | JRS |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,550 Lua lines |
Commands
/reloadsafezones
Exports
GetCurrentSafeZone, GetZoneAtCoords, IsCityZoneAtCoords, IsNearAnySafeZone, IsNonWeaponProp, IsSafeZoneActive, IsSafeZoneActiveForPlayer, IsSafeZoneAtCoords, IsWeaponBlocked, IsWeaponBlockedForPlayer
Database tables
jrs_safezone_jail_log, jrs_safezones
config.lua - 117 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Locale |
"ar" |
اللغات المتوفرة: 'ar', 'en' (يتطابق تلقائياً مع لغة اللاعب عبر JrsLang) |
Framework |
"jrs" |
'jrs', 'auto' |
DevMode |
true |
الإعدادات العامة |
AdminPanel |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin panel. |
↳ enabled |
true |
تفعيل لوحة الإدارة |
↳ command |
"managesafezone" |
أمر إدارة المناطق الآمنة |
↳ updateInterval |
1000 |
معدل التحديث (بالمللي ثانية) |
AdminCommand |
Config.AdminPanel.command |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin command. |
ClientTick |
table |
Tabel entri client tick. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ zoneLogic |
0 |
منطق التحقق من المنطقة |
↳ antiAbuseShoot |
50 |
مكافحة إساءة إطلاق النار |
↳ antiAbuseExplosives |
100 |
مكافحة إساءة المتفجرات |
↳ username |
"سجلات المناطق الآمنة" |
Pengaturan untuk username. |
↳ avatar_url |
"" |
Pengaturan untuk avatar url. |
↳ color |
16711680 |
Angka untuk color (bawaan 16711680). |
CheckInterval |
500 |
مدة التحقق من وجود اللاعب داخل منطقة آمنة (مللي ثانية) |
CombatTagDuration |
5000 |
مدة وسم القتال (5 ثواني) |
SoftWarningDistance |
20.0 |
مسافة التحذير قبل دخول المنطقة الآمنة |
DefaultRadius |
75.0 |
نصف القطر الافتراضي عند إنشاء منطقة جديدة |
MaxRadius |
1000.0 |
أقصى نصف قطر مسموح |
DefaultJailMinutes |
5 |
مدة السجن الافتراضية بالدقائق |
MaxJailMinutes |
1440 |
أقصى مدة سجن مسموحة بالدقائق |
DefaultJailLocation |
"sisika" |
موقع السجن الافتراضي |
DefaultHorseSpeed |
8.0 |
السرعة القصوى الافتراضية للحصان |
MaxHorseSpeed |
25.0 |
أقصى سرعة حصان مسموحة |
Admins |
table |
الإداريون |
ToggleBannerCommand |
"togglebanner" |
أمر إظهار / إخفاء الشريط |
Notifications |
table |
إعدادات الإشعارات |
↳ enterSafezone |
table |
Tabel entri enter safezone. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ exitSafezone |
table |
Tabel entri exit safezone. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ combatTag |
table |
Tabel entri combat tag. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ warningNearby |
table |
Tabel entri warning nearby. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ExplosiveWeapons |
table |
الأسلحة المتفجرة |
AllowWeaponDrawing |
true |
السماح بإخراج وإشهار السلاح الجانبي (المسدسات والأفردة) داخل المنطقة الآمنة للتفاعل بدون إطلاق أو قتل |
BlockBackWeapons |
true |
منع سحب الأسلحة الثقيلة من الظهر (تبقى معلقة على ظهر الشخصية ولا يمكن سحبها باليد داخل المنطقة الآمنة) |
PreserveEquippedWeaponsOnEnter |
true |
الحفاظ على الأسلحة المجهزة على الظهر والخصر عند دخول المنطقة الآمنة ومنع حذفها أو إلغاء تجهيزها إجبارياً |
AllowFishingRodInSafezones |
true |
السنارة مسموحة في كل المناطق الآمنة (مو بس فان هورن) |
NonWeaponProps |
table |
بروبات / أدوات مو أسلحة: ما تنشال ولا تنمنع داخل المناطق الآمنة. المنع يكون فقط للأسلحة الفعلية (مسدسات، بنادق، سكاكين، فؤوس، قوس، متفجرات، حبل...). أضف أي بروب ثاني هنا بنفس الصيغة. |
TypeSettings |
table |
إعدادات أنواع المناطق |
↳ hard |
table |
Tabel entri hard. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ soft |
table |
Tabel entri soft. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ rp |
table |
Tabel entri rp. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
UI |
table |
إعدادات الواجهة |
↳ showBanner |
false |
إظهار الشريط |
↳ bannerText |
table |
Teks yang dilihat pemain untuk banner text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ colors |
table |
Tabel entri colors. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ blurEffect |
false |
تأثير ضبابي |
↳ blurIntensity |
1.0 |
شدة الضباب |
↳ blurTimecycle |
"teaser_trainShot" |
Pengaturan untuk blur timecycle. |
Admin |
Config.Admin or {} |
أوامر الإدارة |
ShowBlips |
false |
إعدادات العلامات على الخريطة |
BlipSprite |
"blip_ambient_ped_medium" |
نوع العلامة |
BlipColor |
"BLIP_MODIFIER_MP_COLOR_32" |
لون أخضر |
MapResourceName |
"RDR2CollectorsMap" |
اسم مورد الخريطة |
MapHtmlFile |
"index.html" |
ملف HTML |
ExemptJobs |
table |
الوظائف المستثناة من قوانين المنطقة الآمنة (خريطة مفتاح=قيمة وليس قائمة، لأن server.lua يتحقق منها بـ Config.ExemptJobs[jobName]) |
↳ bwsheriff |
true |
Sakelar untuk bwsheriff: true = nyala, false = mati (bawaan true). |
↳ valsheriff |
true |
Sakelar untuk valsheriff: true = nyala, false = mati (bawaan true). |
↳ armsheriff |
true |
Sakelar untuk armsheriff: true = nyala, false = mati (bawaan true). |
↳ armheriff |
true |
Sakelar untuk armheriff: true = nyala, false = mati (bawaan true). |
↳ twsheriff |
true |
Sakelar untuk twsheriff: true = nyala, false = mati (bawaan true). |
↳ stbsheriff |
true |
Sakelar untuk stbsheriff: true = nyala, false = mati (bawaan true). |
↳ rhdsheriff |
true |
Sakelar untuk rhdsheriff: true = nyala, false = mati (bawaan true). |
↳ sdsheriff |
true |
Sakelar untuk sdsheriff: true = nyala, false = mati (bawaan true). |
↳ annsheriff |
true |
Sakelar untuk annsheriff: true = nyala, false = mati (bawaan true). |
↳ marshal |
true |
Sakelar untuk marshal: true = nyala, false = mati (bawaan true). |
↳ sisika |
true |
Sakelar untuk sisika: true = nyala, false = mati (bawaan true). |
↳ police |
true |
Sakelar untuk police: true = nyala, false = mati (bawaan true). |
↳ sheriff |
true |
Sakelar untuk sheriff: true = nyala, false = mati (bawaan true). |
↳ pinkerton |
true |
Sakelar untuk pinkerton: true = nyala, false = mati (bawaan true). |
↳ guardgre |
true |
Sakelar untuk guardgre: true = nyala, false = mati (bawaan true). |
↳ guardred |
true |
Sakelar untuk guardred: true = nyala, false = mati (bawaan true). |
↳ guardyel |
true |
Sakelar untuk guardyel: true = nyala, false = mati (bawaan true). |
↳ guardblu |
true |
Sakelar untuk guardblu: true = nyala, false = mati (bawaan true). |
↳ REDEMPIRE |
true |
Sakelar untuk redempire: true = nyala, false = mati (bawaan true). |
↳ ALFIE |
true |
Sakelar untuk alfie: true = nyala, false = mati (bawaan true). |
↳ Guamrma |
true |
Sakelar untuk guamrma: true = nyala, false = mati (bawaan true). |
↳ guarma |
true |
Sakelar untuk guarma: true = nyala, false = mati (bawaan true). |
↳ repguard |
true |
Sakelar untuk repguard: true = nyala, false = mati (bawaan true). |
↳ president |
true |
Sakelar untuk president: true = nyala, false = mati (bawaan true). |
↳ justice |
true |
Sakelar untuk justice: true = nyala, false = mati (bawaan true). |
↳ bankman |
true |
Sakelar untuk bankman: true = nyala, false = mati (bawaan true). |
↳ kingdom |
true |
Sakelar untuk kingdom: true = nyala, false = mati (bawaan true). |
↳ paper |
true |
Sakelar untuk paper: true = nyala, false = mati (bawaan true). |
WeaponWorkerJobs |
table |
(تنظيف/تعديل/عرض) لكن الإطلاق معطل والضرر على اللاعبين ملغي. يشمل تلقائياً: صاحب أو موظف أي متجر لاعبين من نوع weapon_store (jrs_stores). الشرطي خارج الدوام (offpolice, offvalsheriff ...) يأخذ نفس المعاملة. |
↳ weapon |
true |
Sakelar untuk weapon: true = nyala, false = mati (bawaan true). |
↳ weaponstore |
true |
Sakelar untuk weaponstore: true = nyala, false = mati (bawaan true). |
↳ gunsmith |
true |
Sakelar untuk gunsmith: true = nyala, false = mati (bawaan true). |
↳ rguns |
true |
Sakelar untuk rguns: true = nyala, false = mati (bawaan true). |
↳ gunsmith_valentine |
true |
Sakelar untuk gunsmith valentine: true = nyala, false = mati (bawaan true). |
↳ gunsmith_tumbleweed |
true |
Sakelar untuk gunsmith tumbleweed: true = nyala, false = mati (bawaan true). |
↳ gunsmith_strawberry |
true |
Sakelar untuk gunsmith strawberry: true = nyala, false = mati (bawaan true). |
↳ gunsmith_blackwater |
true |
Sakelar untuk gunsmith blackwater: true = nyala, false = mati (bawaan true). |
↳ gunsmith_rhodes |
true |
Sakelar untuk gunsmith rhodes: true = nyala, false = mati (bawaan true). |
↳ gunsmith_guarma |
true |
Sakelar untuk gunsmith guarma: true = nyala, false = mati (bawaan true). |
↳ gunsmith_saintdenis |
true |
Sakelar untuk gunsmith saintdenis: true = nyala, false = mati (bawaan true). |
WeaponWorkerStoreType |
"weapon_store" |
Model atau entitas game untuk weapon worker store type. |
Safezones |
table |
تعريف المناطق الآمنة |
DefaultZones |
Config.Safezones |
Pengaturan untuk default zones. |
AntiAbuse |
table |
إعدادات مكافحة الاستغلال |
↳ logShootingFromInside |
true |
تسجيل إطلاق النار من الداخل |
↳ logShootingFromOutside |
true |
تسجيل إطلاق النار من الخارج |
↳ preventShootingFromInside |
true |
منع إطلاق النار من الداخل |
↳ logExplosiveAbuse |
true |
تسجيل إساءة المتفجرات |
↳ explosiveAbuseThreshold |
3 |
عدد المحاولات قبل الاشتباه |
↳ combatTagEnabled |
true |
تفعيل وسم القتال |
TempSafezones |
table |
تخزين المناطق المؤقتة (يتم تعبئتها أثناء التشغيل) |
Hides the minimap while the peek key is held, so the key that opens the
| Setting | Default | What it does |
|---|---|---|
RadarPeek |
table |
jrs_core level display (TAB) does not fight the radar for screen space. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ ControlHash |
0xAC4BD4F1 |
TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind. |
↳ PollMs |
50 |
How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop. |
The actual sprint/shift control is already blocked by the zone's own
| Setting | Default | What it does |
|---|---|---|
HorseSprintNotify |
table |
"disable_shift" option above (same control hash horses use to sprint). This only adds a horse-specific toast so a mounted player gets a clearer reason than the generic enter-zone message. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
RDO-style loading command (merged from jrs_key)
| Setting | Default | What it does |
|---|---|---|
LoadingCommand |
table |
Tabel entri loading command. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Command |
"rdo_loading" |
Pengaturan untuk command. |
↳ HoldMs |
5000 |
Angka untuk hold ms (bawaan 5000). |
Paid (server only) jrs_scriptadmin
jrs core Script Admin - shared farm-styled admin panel every jrs core script renders its admin menu through.
| Resource | jrs_scriptadmin |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 182 baris Lua |
Exports
Close, IsOwner, Open, Update
Paid (server only) jrs_spooner
Spooner world entity editor with jrs_admin integration
| Resource | jrs_spooner |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, uiprompt |
| Interface | Yes (NUI) |
| Code size | 54,710 Lua lines |
Commands
/-spooner/spooner/spooner_db/spooner_migrate_old_dbs/spooner_savedb
Exports
Exit, IsActive
Notes from the README#
# 💻 Spooner
Documentation relating to the jrs_spooner.
## 1. Installation
jrs_spooner works Standalone.
To install jrs_spooner:
- Download the resource
- On [Github](https://github.com/Spooni-Development/jrs_spooner)
- Ensure that all requirements are installed
- [uiprompt](https://github.com/kibook/redm-uiprompt)
- Add the exec to the server.cfg
'''
exec @jrs_spooner/permissions.cfg
'''
- Add the permissions
'''
add_ace builtin.everyone jrs_spooner.view allow
add_ace builtin.everyone jrs_spooner.spawn allow
add_ace builtin.everyone jrs_spooner.modify.own allow
add_ace builtin.everyone jrs_spooner.delete.own allow
add_ace builtin.everyone jrs_spooner.properties allow
add_ace builtin.everyone jrs_spooner.noEntityLimit allow
add_ace builtin.everyone jrs_spooner.modify.other allow
add_ace builtin.everyone jrs_spooner.delete.other allow
'''
- Drag and drop the resource into your resources folder
- `jrs_spooner`
- Add this ensure in your server.cfg
- `ensure jrs_spooner`
- At the end
- Restart the server
If you have any problems, you can always open a ticket in the Spooni Discord.
## 2. Usage
## Cursor colours
| Colour | Meaning |
|--------|--------------------|
| white | No entity selected |
| green | Entity highlighted |
| blue | Entity attached |
## Controls
| Control | Function |
(line hidden)
| W/A/S/D | Move |
| Spacebar/Shift | Up/Down |
| E | Spawn |
| Left click | Entity highlighted: Attach, Entity attached: Detach |Paid (server only) jrs_voicemonitor
jrs_voicemonitor - your Discord voice channel in-game (avatars, talking, mute/deaf, LIVE, camera, in-game ID) - one resource, uses the jrs_admin bot
| Resource | jrs_voicemonitor |
| Folder | [ADMIN] |
| Version | 1.4.0 |
| Author | jrs team |
| Depends on | jrs_admin |
| Interface | Yes (NUI) |
| Code size | 657 baris Lua |
config.lua - 13 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Channels |
table |
Limit to these voice channel IDs (right-click the channel -> Copy Channel ID). Leave empty {} = any voice channel the player joins. |
TalkChannel |
"" |
sees who sends audio (it never records or decodes it). A bot can only be in one channel per Discord server, so the ring works in this channel only. '' = off. Right-click the channel -> Copy Channel ID. |
MaxUsers |
50 |
Cap on member rows shown for the channel. |
Access |
"all" |
Who can use it: 'all' = every player (each player can turn it off/on with /dc, remembered) 'staff' = staff only (see below) |
VisibleByDefault |
true |
On for players that never turned it off themselves. |
Ace |
"jrs_voicemonitor.view" |
* ace: add_ace group.admin jrs_voicemonitor.view allow * jrs_admin: staff that pass exports.jrs_admin:IsAdmin(src) * identifiers below (discord:/steam:/license:) |
UseJrsAdmin |
true |
Menyalakan atau mematikan jrs admin (bawaan true). |
Identifiers |
table |
Tabel entri identifiers. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
ShowGameIds |
"staff" |
In-game server ID next to channel members who are on the server. 'staff' = only staff see it (recommended: links Discord identity to the player) 'all' = everyone sees it, false = nobody |
Commands |
table |
Chat commands |
↳ toggle |
"dc" |
turn the monitor off / on |
↳ settings |
"dcsettings" |
move it + settings (mouse) |
↳ hide |
"dchide" |
minimise to the title bar |
Free (included in JRS Core) weathersync
Time and weather synchronization
| Resource | weathersync |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,563 Lua lines |
Commands
/forecast/mytime/myweather/syncdelay/time/timescale/weather/weathersync/weatherui/wind
Exports
getForecast, getTime, getWeather, getWind, isSnowOnGround, resetSyncDelay, resetTime, resetTimescale, resetWeather, resetWeatherPattern, resetWind, setMyTime, setMyWeather, setSyncDelay, setSyncEnabled, setTime, setTimescale, setWeather, setWeatherPattern, setWind, toggleSync
config/config.lua - 39 opsi#
day 0 (Sun) - 6 (Sat)
| Setting | Default | What it does |
|---|---|---|
time |
21600 |
06:00 Sunday (seconds into week) |
timescale |
30 |
Default ratio of in-game seconds to real seconds. Standard game time is 30:1, or 1 in-game minute = 2 real seconds. A value of 0 means time will be synced with the real server time. |
realTimeOffset |
0 |
If Config.timescale is 0, offset the real server time by this many seconds. |
timeIsFrozen |
false |
Whether time is frozen when the resource starts |
weatherInterval |
3600 |
1 hour in seconds |
weatherIsFrozen |
false |
Whether weather is frozen when the resource starts |
permanentSnow |
false |
Whether to permanently add snow on the ground, or only during snowy weather |
dynamicSnow |
false |
Whether to add snow on the ground when: a) in the snowy area of the map b) in the northern part of the map with snowy weather |
maxForecast |
23 |
Number of weather intervals to queue up |
windDirection |
0.0 |
Default wind direction when the resource starts |
windSpeed |
0.0 |
Default base wind speed when the resource starts |
windShearDirection |
45 |
Degrees by which wind direction changes at higher altitudes |
windShearSpeed |
2.0 |
Amount by which base wind speed increases at higher altitudes |
windShearInterval |
50.0 |
Interval in metres where wind direction/speed changes |
windIsFrozen |
false |
Whether wind direction is frozen when the resource starts |
syncDelay |
5000 |
How often in milliseconds to sync with clients |
All the numbers for the next stages must add up to 100.
| Setting | Default | What it does |
|---|---|---|
defaultGtaWeatherPattern |
table |
Tabel entri default gta weather pattern. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clear |
table |
Tabel entri clear. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clouds |
table |
Tabel entri clouds. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ foggy |
table |
Tabel entri foggy. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ overcast |
table |
Tabel entri overcast. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clearing |
table |
Tabel entri clearing. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ rain |
table |
Tabel entri rain. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ thunder |
table |
Tabel entri thunder. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ extrasunny |
table |
Tabel entri extrasunny. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
defaultRdrWeatherPattern |
table |
Tabel entri default rdr weather pattern. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ sunny |
table |
Tabel entri sunny. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clouds |
table |
Tabel entri clouds. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ overcastdark |
table |
Tabel entri overcastdark. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ misty |
table |
Tabel entri misty. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ fog |
table |
Tabel entri fog. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ overcast |
table |
Tabel entri overcast. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ drizzle |
table |
Tabel entri drizzle. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ rain |
table |
Tabel entri rain. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ thunder |
table |
Tabel entri thunder. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ thunderstorm |
table |
Tabel entri thunderstorm. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hurricane |
table |
Tabel entri hurricane. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shower |
table |
Tabel entri shower. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
disableSnowOnCayoPerico |
false |
Disable snowy weather and snow on ground when on Cayo Perico |
Notes from the README#
# FiveM/RedM weather and time sync
# Features
- Syncs time and weather for all players
- Configurable weather pattern
- Weather is queued so players can get a forecast of upcoming weather
- Different weather for different regions
- Adjustable timescale
- Players can temporarily disable sync and set local time/weather
# Examples
| Forecast and admin UI | Region-specific weather | Adjustable timescale |
|---|---|---|
| [](https://imgur.com/Scn0z0E) | [](https
# Installation
1. Create a `weathersync` folder within your resources directory, for example, `resources/[local]/weathersync`.
2. Copy the files from this repository into the `weathersync` folder.
3. Add the following to your `server.cfg`:
'''
exec resources/[local]/weathersync/permissions.cfg
start weathersync
'''
# Commands
| Command | Description |
(line hidden)
| `/forecast` | Displays a forecast of upcoming weather. |
| `/mytime` | Set local time (if sync is off). |
| `/myweather` | Set local weather (if sync is off). |
| `/syncdelay` | Set how often the server syncs with clients. |
| `/time` | Set the server time. |
| `/timescale` | Set the ratio of in-game seconds to real-time seconds. |
| `/weather` | Set the server weather. |
| `/weathersync` | Toggle time/weather sync on/off. |
| `/weatherui` | Opens the admin UI for changing the time/weather/wind. |
| `/wind` | Set the wind direction and base speed. |
# Configuration
| Variable | Description | Example |
(line hidden)
| `Config.time` | Default time when the resource starts. | `DHMSToTime(0, 6, 0, 0)` (Sun 06:00:00) |
| `Config.timescale` | Default timescale when the resource starts | `30` (30 in-game secs per real sec) |
| `Config.realTimeOffset` | Offset of the real server time in seconds. | `0` |
| `Config.timeIsFrozen` | Whether time is frozen when the resource starts. | `false` |
| `Config.weather` | Default weather when the resource starts. | `"sunny"` |
| `Config.weatherInterval` | How often the weather changes. | `DHMSToTime(0, 1, 0, 0)` (1 in-game hour) |
| `Config.weatherIsFrozen` | Whether weather is frozen when the resource starts. | `false` |
| `Config.permanentSnow` | Whether to permanently add snow on the ground. | `false` |
| `Config.dynamicSnow` | Whether to dynamically add snow on the ground. | `true` |