Administration tools, logging and anti-cheat.
Esta pasta tem 12 scripts. Escolha um script nas abas abaixo.
Free (included in JRS Core) jrs_admin
jrs core Admin - admin menu, security and the JRS Discord bot
| Resource | jrs_admin |
| Folder | [ADMIN] |
| Version | 4.19.1 |
| Author | jrs team |
| Depends on | /server:4890, jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 19,484 Lua lines |
Commands
/-jrsadminmenu/adm/adminmenu/barber/clearfx/clothes/clothing/cure/curedisease/deletecharacter/fixheight/fixmouse/fixscale/playerscale/setscale/stts/wardrobe
Exports
AllowEvent, ApplySavedPlayerScale, BankNotify, BankNotifyPlayer, CanUseScriptAdminAction, ExemptTeleport, FixPlayerScale, GetAdminGroup, GetAdminJobCatalog, GetAllPlayerSessions, GetDiscordServerTag, GetLegacySpoonerStorage, GetPlayerDiscordRoles, GetPlayerPlaytime, GetPlayerSavedScale, GetPlayerSessionInfo, HasAdminPermission, HasProtectedScriptAccess, HasScriptAdminAccess, IsAdmin, IsJRSAdmin, IsOwnerAdmin, IsScriptAdminOwner, IsServerOwner, IsUnsafeString, LogExternalAdminAction, Notify, NotifyPlayer, RequireAdminPermission, SetCharacterScale
Database tables
IF, jrs_admin_action_logs, jrs_admin_character_scale, jrs_admin_chat_messages, jrs_admin_custom_role_members, jrs_admin_custom_role_permissions, jrs_admin_custom_roles, jrs_admin_jail, jrs_admin_known_staff, jrs_admin_map_blips, jrs_admin_meta, jrs_admin_playtime, jrs_admin_report_messages, jrs_admin_reports, jrs_admin_security_alerts, jrs_admin_security_tokens, jrs_admin_server_state, jrs_admin_warn_history, jrs_admin_warns, jrs_player_bans
jail/config.lua - 6 opções#
General
| Setting | Default | What it does |
|---|---|---|
Jails |
table |
Tabela de entradas de jails. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
ExitFromJail |
table |
Tabela de entradas de exit from jail. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
jailed_player |
'You have been imprisoned by... |
Ajuste para jailed player. |
released_player |
"You were released from prison" |
Ajuste para released player. |
query_error |
"A database error occurred." |
Ajuste para query error. |
increase_time |
"Jail time increased by " |
Ajuste para increase time. |
Notes from the README#
# jrs_admin
RedM admin menu, security suite and Discord bot for JRS-framework servers.
## Requirements
- FXServer artifact `/server:4890` or newer (RedM)
- [oxmysql](https://github.com/overextended/oxmysql)
- `jrs_core`
- `jrs_character`
- `jrs_inventory`
- Node.js dependencies for the bundled Discord bot are already vendored under
`node_modules/`. If you ever need to reinstall them, run `yarn install`
(or `npm install`) inside this resource's folder — the only real npm
dependency is `discord.js`.
## Features
- Player admin actions (teleport, heal, freeze, spectate, kick/ban, warn,
inventory tools, job/level tools) with permission-gated tabs.
- Reports desk, staff chat, direct messages.
- Live Map with persistent admin blips and live player/security overlays.
- Security dashboard / anti-cheat alerts (movement, economy anomalies).
- Server Control (resource start/stop, console command relay, action logs).
- Role manager: DB-managed custom roles on top of the base Discord tiers,
optionally linked to a live Discord role.
- Discord bot: slash-command panel, per-category audit webhooks, boot report.
- noclip / spooner / jail / TX integration.
## Installation
1. Import `[SQL]/jrs_admin.sql` into your database.
2. Drop this folder into `resources/[ADMIN]/jrs_admin` (or any resources
folder) and add `ensure jrs_admin` to `server.cfg`, after `jrs_core`,
`jrs_character`, `jrs_inventory` and `oxmysql`.
3. Restart the resource (or the server).
## First-run configuration (do this before going live)
These files are intentionally left editable (not encrypted by Cfx escrow),
because every server needs its own values here:
- **`config/permissions.lua` -> `DirectAdmins`**: put **your own** Steam
identifier(s) here as `server_owner`. Remove any example/placeholder value
that ships with the resource — leaving someone else's identifier in this
table gives that identifier full owner access on your server.
- **`config/server_private.lua` -> `Discord.BotToken`**: create your own
Discord application/bot in the
[Discord Developer Portal](https://discord.com/developers/applications)
and paste **your own** bot token here. Never reuse a token that shipped
with the resource or that you've shared anywhere else — rotate it
immediately if you're unsure whether it's still private.
- **`config/server_private.lua` -> `Webhooks`**: optional, per-category
Discord audit webhook URLs.
- **`config/main.lua` / `config/permissions.lua`**: rank names, tab access,Paid (server only) jrs_anticheat
JRS Anti-Cheat: server-authoritative event and network abuse protection
| Resource | jrs_anticheat |
| Folder | [ADMIN] |
| Version | 2.2.0-jrs |
| Author | ramelgaming (original); repaired edition |
| Interface | No |
| Code size | 2,199 Lua lines |
Commands
/anti_entity_bans/anti_entity_spawns/anti_entity_unban
Exports
CheckRate, RegisterProtectedEvent, ReportViolation
Notes from the README#
# JRS Anti-Cheat — RedM Edition 2.1.1-jrs
## JRS changes (2026-10-02)
- Integrity challenges, resource-stop kicks and heartbeat audit start only after
the client's first heartbeat (download finished) — first-time players are no
longer kicked while downloading. `NeverLoadedKickMs` (15 min, counted from
`playerJoining`) kicks an in-world client that never starts jrs_anticheat.
- Resource-stop reports are re-checked after 4 s; players who simply quit are not
logged or kicked.
- `removeAllWeaponsEvent` is blocked only when the target is another player's
ped (scripts may strip NPC/bot weapons).
- Invincibility telemetry off by default (`ReportInvincibility`) and skipped in
safezones / while dead (state bags `inSafeZone`, `isDead`).
- `DiscordIgnoreCodes`: teleport and unknown-origin signals stay console-only.
- Unknown-entity auto-ban disabled; console spam off; MaxActive raised;
restart grace 180 s. Original zip: `_jrs/_backups/jrs_anticheat_2.1.0_orig_2026-10-02`.
JRS Anti-Cheat is a framework-independent security resource for RedM. It can
run alongside `jrs_core`, `jrs_inventory`, and other resources without changing
their database or framework APIs.
## Installation
1. Remove or disable the old `Anti-Injection` resource.
2. Copy this folder to the server and keep its exact name: `jrs_anticheat`.
3. Add the following lines to `server.cfg` before `ensure jrs_anticheat`:
'''cfg
add_ace group.admin jrs_anticheat.bypass allow
add_ace group.admin jrs_anticheat.inspect allow
add_ace group.admin jrs_anticheat.manage allow
ensure jrs_anticheat
'''
The ACE permissions provide the following access:
- `jrs_anticheat.bypass`: exempts trusted administrators from applicable
anti-cheat checks.
- `jrs_anticheat.inspect`: allows administrators to inspect entity-spawn logs.
- `jrs_anticheat.manage`: allows administrators to view and remove persistent
entity-spawn bans.
The administrator identifiers must already inherit `group.admin`. Restart the
entire server after installing or updating the resource.
No SQL installation or `screenshot-basic` dependency is required.
## Main Protection Layers
The resource includes server-side protection against:
- Ped, animal, prop, and vehicle spawn flooding.
- Excessive active scripted entities per player.
- Entities created too far away from their network owner.
- Explicitly denied entity models.
- Particle, projectile, and explosion flooding.
- Amplified explosion damage and camera shake.Free (included in JRS Core) jrs_death_logs
JRS Core death logs - who died, how and by whom, to the console and Discord
| Resource | jrs_death_logs |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 957 linhas de Lua |
Free (included in JRS Core) jrs_doorlocks
jrs core Doorlocks 6.2.0 - Native RedM prompts for door use AND door registration + jrs core access + restart-safe door state
| Resource | jrs_doorlocks |
| Folder | [ADMIN] |
| Version | 6.2.1 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 9,914 Lua lines |
Commands
/-jrs_door_lockpick/-jrs_door_toggle/canceld/canceldoor/cancelselect/testjob
Exports
CancelSelection, ClosestDoor, CreateDoor, GetAPI, GetDoorId, IsPlayerRestricted, Notify, SetPlayerRestricted
Database tables
does, jrs_doorlock_audit, jrs_doorlock_characters, jrs_doorlock_items, jrs_doorlock_jobs, jrs_doorlock_parts, jrs_doorlocks
config/main.lua - 217 opções#
General
| Setting | Default | What it does |
|---|---|---|
Version |
"6.2.0" |
Ajuste para version. |
Locale |
"ar" |
Idioma da interface deste script (en ou ar). |
EnableDev |
false |
Liga ou desliga dev (padrão false). |
Framework
| Setting | Default | What it does |
|---|---|---|
Framework |
table |
Tabela de entradas de framework. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ CoreResource |
"jrs_core" |
Ajuste para core resource. |
↳ CharacterResource |
"jrs_character" |
Ajuste para character resource. |
↳ InventoryResource |
"jrs_inventory" |
Ajuste para inventory resource. |
↳ RequireCharacterReady |
true |
Requires character ready: true = sim, false = não (padrão true). |
↳ SyncRetryDelaysMs |
table |
Rehydrate the authoritative REDEMPIRE character/job after resource restarts and job changes. |
↳ InteractionRetryDelaysMs |
table |
Tabela de entradas de interaction retry delays ms. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ RefreshIntervalMs |
15000 |
Ajuste de tempo para refresh interval ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ PreferDatabaseJob |
true |
Job authorization is resolved server-side from the selected REDEMPIRE character and canonical characters.job/jobgrade row. This survives doorlocks/core restarts. |
↳ CharacterTableCandidates |
table |
Support both the canonical REDEMPIRE table and older server installs that still use the historical jrs_chrachter table name. Values are server-owned only. |
↳ JobCacheMs |
650 |
Quem pode: empregos, grupos ou permissões para job cache ms. |
↳ LoadDoorsBeforeCharacterReady |
true |
Door world state must load before character selection finishes. |
Database
| Setting | Default | What it does |
|---|---|---|
Database |
table |
Tabela de entradas de database. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ AutoCreateSchema |
true |
Automatically handles create schema: true = sim, false = não (padrão true). |
↳ PersistRuntimeState |
true |
Chave para persist runtime state: true = ligado, false = desligado (padrão true). |
↳ ApplyStartStateOnBoot |
true |
On resource/server start restore the configured BASIC state (locked_on_start). Runtime lock/unlock is intentionally temporary and is not resumed after a restart. |
↳ MainTable |
"jrs_doorlocks" |
Ajuste para main table. |
↳ InitRetries |
10 |
Número para init retries (padrão 10). |
↳ InitRetryMs |
2000 |
Número para init retry ms (padrão 2000). |
↳ PushAfterDatabaseReady |
true |
Chave para push after database ready: true = ligado, false = desligado (padrão true). |
↳ LegacyAutoImport |
true |
If this REDEMPIRE table set is empty, import a compatible normalized legacy doorlock table set automatically before the bundled seed is considered. |
↳ AutoSeedBundledSqlIfEmpty |
true |
Automatically handles seed bundled sql if empty: true = sim, false = não (padrão true). |
↳ BundledSqlPath |
"sql/jrs_doorlocks.sql" |
Ajuste para bundled sql path. |
Full access / management
| Setting | Default | What it does |
|---|---|---|
FullAccessIdentifiers |
table |
Tabela de entradas de full access identifiers. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
FullAccess |
table |
Tabela de entradas de full access. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ BypassDoorAccess |
true |
Chave para bypass door access: true = ligado, false = desligado (padrão true). |
↳ AllowAllManagement |
true |
Allows all management: true = sim, false = não (padrão true). |
↳ ManagementAdminBypass |
true |
Chave para management admin bypass: true = ligado, false = desligado (padrão true). |
↳ ShowPromptForEveryDoor |
true |
Shows prompt for every door: true = sim, false = não (padrão true). |
↳ BypassInteractionDistance |
false |
Full Access bypasses permissions, never physical proximity. Even an administrator must stand beside the registered door to toggle it. |
Management |
table |
Tabela de entradas de management. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Create |
table |
Tabela de entradas de create. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Edit |
table |
Tabela de entradas de edit. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Admin |
table |
Quem pode: empregos, grupos ou permissões para admin. |
↳ OpenAll |
table |
Tabela de entradas de open all. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
The player must be physically beside the nearest registered door part.
| Setting | Default | What it does |
|---|---|---|
DoorDistance |
1.50 |
Distância em unidades do jogo para door distance. |
StreamDistance |
55.0 |
Distância em unidades do jogo para stream distance. |
EnableDrawSprite |
true |
Liga ou desliga draw sprite (padrão true). |
Locking |
table |
Tabela de entradas de locking. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ MaintainPhysicalState |
true |
Chave para maintain physical state: true = ligado, false = desligado (padrão true). |
↳ VerifyIntervalMs |
5000 |
Ajuste de tempo para verify interval ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ VerifyNativeState |
true |
Chave para verify native state: true = ligado, false = desligado (padrão true). |
↳ GroupResyncOnMismatch |
true |
Chave para group resync on mismatch: true = ligado, false = desligado (padrão true). |
↳ LockedRatioTolerance |
0.015 |
Número para locked ratio tolerance (padrão 0.015). |
↳ ForceClosedOnLock |
true |
Custom MLO/YMAP fallback only when a real DoorSystem binding is unavailable. Calibrate the actual CLOSED pose once from /dooradmin for stubborn/custom doors. |
↳ FreezeEntityFallback |
true |
Chave para freeze entity fallback: true = ligado, false = desligado (padrão true). |
↳ RequestEntityControl |
true |
Chave para request entity control: true = ligado, false = desligado (padrão true). |
↳ EntityLookupFallback |
true |
Chave para entity lookup fallback: true = ligado, false = desligado (padrão true). |
↳ EntityLookupRadius |
2.25 |
Distância em unidades do jogo para entity lookup radius. |
↳ EntityCacheMaxDrift |
1.35 |
A cached handle is accepted only while it is still an OBJECT with the exact door model and remains close to the SQL part position. This prevents stale door cache entries from freezing/rotating NPCs, horses or unrelated props. |
↳ EntityFallbackMaxDrift |
1.35 |
Limite máximo para entity fallback max drift. |
↳ PhysicsReadyFallbackGraceMs |
5200 |
Restart safety: while an already-registered DoorSystem hash is waiting for its streamed physics binding, do not treat the visible object as a custom fallback. After this grace a true custom door may use the fallback path. |
↳ DoorSystemBindingGraceMs |
2200 |
Número para door system binding grace ms (padrão 2200). |
↳ RestartAdoptionSettleMs |
900 |
Restart settle window. Existing YMAP/Rockstar registrations can survive a resource restart while their object/physics transform is still settling. Do not write state, ratio or heading during this short adoption window. |
↳ NewRegistrationSettleMs |
500 |
Número para new registration settle ms (padrão 500). |
↳ CustomMapFallback |
true |
Chave para custom map fallback: true = ligado, false = desligado (padrão true). |
↳ CustomHashPrefix |
"jrs_custom_door" |
Modelo ou entidade do jogo usado para custom hash prefix. |
↳ FallbackHeadingToleranceDegrees |
4.0 |
Número para fallback heading tolerance degrees (padrão 4.0). |
↳ EntityControlTimeoutMs |
180 |
Ajuste de tempo para entity control timeout ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ ForceShutNative |
true |
One-shot recovery for a real DoorSystem door only if forceUpdate still reports it open. It is never run continuously, so normal door animation remains natural. |
↳ DisableOpenRatioWhileLocked |
true |
Turns off open ratio while locked: true = sim, false = não (padrão true). |
↳ ForceShutOnInitialLock |
true |
Forces shut on initial lock: true = sim, false = não (padrão true). |
↳ MicroCloseCorrection |
true |
Some map doors report ratio 0 but remain visually ajar by a few degrees. This correction is intentionally tiny; large heading differences are never touched. |
↳ MicroCloseMinDegrees |
0.20 |
Mínimo ou nível exigido para micro close min degrees. |
↳ MicroCloseMaxDegrees |
8.0 |
Limite máximo para micro close max degrees. |
↳ BoundFailureLegacyPoseFallback |
true |
but whose streamed MLO object does not visibly rotate. Legacy heading is considered only after native movement is proven ineffective, never as the normal closed pose for a bound door. |
↳ BoundFailureMinStartRatio |
0.08 |
Mínimo ou nível exigido para bound failure min start ratio. |
↳ BoundFailureMaxObservedMovementDegrees |
0.75 |
Limite máximo para bound failure max observed movement degrees. |
↳ BoundFailureMaxLegacyCorrectionDegrees |
120.0 |
Limite máximo para bound failure max legacy correction degrees. |
↳ BoundFailureRescueDurationMs |
420 |
Ajuste de tempo para bound failure rescue duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ UseStartHeadingForBaseLockedClose |
true |
DoorSystem/MLO reports ratio=0 without moving the rendered object, REDEMPIRE may use this start pose as a bounded visual target. 135 degrees accepts a normal ~90-degree swing but still rejects a dangerous 180-degree reversal. |
↳ BaseLockedCloseMaxCorrectionDegrees |
135.0 |
Limite máximo para base locked close max correction degrees. |
↳ HardPhysicalLock |
true |
Hard physical lock: once a door reaches the closed frame it is made immovable until an authoritative unlock is received. This applies to both Rockstar DoorSystem doors and custom-map physical fallbacks. |
↳ FreezeBoundEntityWhileLocked |
true |
Chave para freeze bound entity while locked: true = ligado, false = desligado (padrão true). |
↳ DisableEntityDynamicWhileLocked |
true |
Turns off entity dynamic while locked: true = sim, false = não (padrão true). |
↳ EnforceHardLockWhileNearby |
true |
Chave para enforce hard lock while nearby: true = ligado, false = desligado (padrão true). |
↳ TakeScriptOwnership |
false |
Chave para take script ownership: true = ligado, false = desligado (padrão false). |
↳ DisableAutomaticState |
false |
Turns off automatic state: true = sim, false = não (padrão false). |
↳ SmoothMovement |
true |
Lock closes toward DoorSystem ratio 0 before committing LOCKED. Unlock only releases the lock/physics; it never forces an old open pose. This prevents imported headings/ratio signs from visually reversing state. |
↳ SmoothCloseOnLock |
true |
Chave para smooth close on lock: true = ligado, false = desligado (padrão true). |
↳ AutoCloseOnLock |
true |
AutoClose is authoritative whenever SQL/server state is LOCKED. A door that streams in open is driven to the frame before hard-freezing. |
↳ AutoCloseOnStream |
true |
Automatically handles close on stream: true = sim, false = não (padrão true). |
↳ AutoCloseRetryCooldownMs |
900 |
Ajuste de tempo para auto close retry cooldown ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ AutoCloseSettlePasses |
7 |
Número para auto close settle passes (padrão 7). |
↳ AutoCloseSettleIntervalMs |
55 |
Ajuste de tempo para auto close settle interval ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ LockMoveDurationMs |
900 |
Ajuste de tempo para lock move duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ TransitionTickMs |
0 |
Número para transition tick ms (padrão 0). |
↳ LockRetryDelaysMs |
table |
Tabela de entradas de lock retry delays ms. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ UnlockRetryDelaysMs |
table |
Keep reasserting UNLOCK beyond restart/binding settle windows. The release operation is idempotent and also repairs a freeze left by an older instance. |
↳ UnlockStabilizeMs |
900 |
Número para unlock stabilize ms (padrão 900). |
↳ UnlockStabilizeIntervalMs |
250 |
Ajuste de tempo para unlock stabilize interval ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
Per-door values are stored in SQL and editable from /dooradmin.
| Setting | Default | What it does |
|---|---|---|
AutoClose |
table |
Existing doors inherit these defaults when the migration columns are added. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ DefaultEnabled |
true |
Chave para default enabled: true = ligado, false = desligado (padrão true). |
↳ DefaultDelayMs |
15000 |
Ajuste de tempo para default delay ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ DefaultAutoLockAfterClose |
false |
Chave para default auto lock after close: true = ligado, false = desligado (padrão false). |
↳ MinDelayMs |
750 |
Ajuste de tempo para min delay ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ MaxDelayMs |
30000 |
Ajuste de tempo para max delay ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ OpenRatioThreshold |
0.08 |
Número para open ratio threshold (padrão 0.08). |
↳ HeadingOpenThresholdDegrees |
5.0 |
Número para heading open threshold degrees (padrão 5.0). |
↳ BlockWhilePlayerNear |
true |
Safety: do not swing a door through a player standing in the doorway. |
↳ PlayerBlockRadius |
0.38 |
Distância em unidades do jogo para player block radius. |
↳ RetryWhileBlockedMs |
600 |
Número para retry while blocked ms (padrão 600). |
↳ MaxBlockedWaitMs |
8000 |
Ajuste de tempo para max blocked wait ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ MoveDurationMs |
900 |
Physical close movement while the door remains logically UNLOCKED. |
↳ TransitionTickMs |
0 |
Número para transition tick ms (padrão 0). |
↳ DetectIntervalMs |
300 |
Ajuste de tempo para detect interval ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ StateMaintainDistance |
24.0 |
Distância em unidades do jogo para state maintain distance. |
↳ Notify |
false |
Automatic close/re-lock feedback is intentionally silent. Door movement/state still works normally; only the toast is suppressed. |
↳ ServerRequestDistance |
7.0 |
A client may request the configured auto-lock only while near the door. |
When a LOCKED door is successfully unlocked by a player, the server stores
| Setting | Default | What it does |
|---|---|---|
AutoRelock |
table |
a persistent deadline in SQL. When the deadline expires the authoritative state becomes LOCKED again; clients then run the normal full-close convergence before applying the hard physical lock. This survives resource/server restart |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ DelaySeconds |
30 |
Player-forgotten door safety: exactly 30 seconds by default. DelaySeconds is authoritative. DelayMinutes remains supported by the server only as a backwards-compatible fallback for old configs. |
↳ IncludeLockpick |
false |
Lockpick robbery doors stay open after a successful break-in. Their runtime HoldOpen flag suppresses both server Auto-ReLock and client passive Auto-Close until somebody explicitly locks the door. |
↳ ScanIntervalMs |
250 |
Server scan interval for the current runtime session. A resource/server restart intentionally clears pending deadlines and restores locked_on_start. |
↳ MinDelaySeconds |
30 |
Maximum accepted configuration range. Defensive bounds prevent accidental zero/huge values from producing a tight loop or multi-year stale deadline. |
↳ MaxDelaySeconds |
3600 |
Ajuste de tempo para max delay seconds. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ Audit |
true |
Audit system-triggered re-locks in jrs_doorlock_audit. |
Native prompts / controls
| Setting | Default | What it does |
|---|---|---|
Prompts |
table |
Tabela de entradas de prompts. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Distance |
1.50 |
Distância em unidades do jogo para distance. |
↳ GroupFallbackLabel |
"DOOR" |
Prompt description uses the canonical/original SQL name for the selected logical door. It never swaps to state/job/access/timer text. |
↳ DoorNameMaxLength |
48 |
Limite máximo para door name max length. |
↳ Renderer |
"native" |
REDEMPIRE 6.0.0: native RedM/RDR3 prompt group. No gameplay NUI prompt is used. RedM places the native prompt group in its standard lower-right HUD area. |
↳ DescriptionMode |
"native" |
gameplay prompts use RedM natives only |
↳ DescriptionLabel |
"DOOR" |
Texto mostrado ao jogador para description label. Altere para traduzir ou renomear. |
↳ ToggleKeyLabel |
"G" |
Tecla ou controle usado para toggle key label. Os controles são valores hash da lista de entradas do jogo. |
↳ LockpickKeyLabel |
"X" |
Tecla ou controle usado para lockpick key label. Os controles são valores hash da lista de entradas do jogo. |
↳ StableTarget |
true |
Prevent nearby doors from fighting for the prompt and changing its name. |
↳ TargetReleasePadding |
0.25 |
Número para target release padding (padrão 0.25). |
↳ TargetSwitchAdvantage |
0.35 |
Número para target switch advantage (padrão 0.35). |
↳ TargetSwitchHoldMs |
300 |
Número para target switch hold ms (padrão 300). |
↳ VisualReleasePadding |
0.25 |
Visual hysteresis: the HUD is released a little farther than the actual interaction radius and survives short streaming/snapshot misses. Inputs stay disabled outside Distance, so this does not weaken server/client range checks. |
↳ VisualHoldMs |
350 |
Número para visual hold ms (padrão 350). |
↳ ToggleLabel |
"LOCK / UNLOCK" |
Texto mostrado ao jogador para toggle label. Altere para traduzir ou renomear. |
↳ LockpickLabel |
"LOCKPICK" |
Texto mostrado ao jogador para lockpick label. Altere para traduzir ou renomear. |
↳ SelectionEnabled |
true |
Door registration / selection is a native RedM prompt group as well, so creating a door uses exactly the same interaction surface as using one. E = confirm the aimed physical door, BACKSPACE / X = cancel the registration. |
↳ SelectLabel |
"SELECT DOOR" |
Texto mostrado ao jogador para select label. Altere para traduzir ou renomear. |
↳ SelectCancelLabel |
"CANCEL" |
Texto mostrado ao jogador para select cancel label. Altere para traduzir ou renomear. |
↳ SelectGroupLabel |
"REGISTER DOOR" |
Quem pode: empregos, grupos ou permissões para select group label. |
↳ SelectAimLabel |
"AIM AT A DOOR" |
Texto mostrado ao jogador para select aim label. Altere para traduzir ou renomear. |
↳ SelectReadyLabel |
"DOOR READY" |
Texto mostrado ao jogador para select ready label. Altere para traduzir ou renomear. |
↳ SelectProgressLabel |
"DOOR %d / %d" |
Texto mostrado ao jogador para select progress label. Altere para traduzir ou renomear. |
↳ SelectInputDebounceMs |
220 |
Tecla ou controle usado para select input debounce ms. Os controles são valores hash da lista de entradas do jogo. |
↳ SelectionReleaseCooldownMs |
450 |
Short input freeze after the selection closes so the X used to cancel the selection cannot immediately register as a LOCKPICK press on the door the player is standing at. |
↳ UseKeyMapping |
false |
Direct RedM control polling is the default. RegisterKeyMapping can be intercepted/rebound by other resources on some builds and was causing G to appear dead even while the HUD was visible. |
↳ UseNativeCompletion |
false |
Prompt visuals are native RedM; input is read from RedM controls directly by default to avoid artifact-specific PromptHasStandardModeCompleted issues. |
↳ DirectControlFallback |
true |
Chave para direct control fallback: true = ligado, false = desligado (padrão true). |
↳ InputDebounceMs |
550 |
Tecla ou controle usado para input debounce ms. Os controles são valores hash da lista de entradas do jogo. |
↳ AlwaysShowState |
true |
Chave para always show state: true = ligado, false = desligado (padrão true). |
↳ Priority |
3 |
Número para priority (padrão 3). |
Keys |
table |
0x17BEC168 was previously used here for "E"; that hash is INPUT_..._RIGHT, not E, so the physical-door selection confirm key never fired and no new door could ever be registered from /createdoor or /dooradmin. |
↳ select |
0xCEFD9220 |
E |
↳ lock |
0x760A9C6F |
G |
↳ lockpick |
0x8CC9CD42 |
X |
↳ cancel |
0x156F7119 |
BACKSPACE (X, ESC, and Right Click also supported as fallback) |
Commands |
table |
Tabela de entradas de commands. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Toggle |
"togglelock" |
Ajuste para toggle. |
↳ Create |
"createdoor" |
Ajuste para create. |
↳ Edit |
"editdoor" |
Ajuste para edit. |
↳ Admin |
"dooradmin" |
Quem pode: empregos, grupos ou permissões para admin. |
↳ Status |
"doorstatus" |
Ajuste para status. |
↳ Reload |
"doorreload" |
Ajuste para reload. |
↳ ClientStatus |
"doorclientstatus" |
Ajuste para client status. |
↳ PromptStatus |
"doorpromptstatus" |
Texto mostrado ao jogador para prompt status. Altere para traduzir ou renomear. |
Lockpick / law alert
| Setting | Default | What it does |
|---|---|---|
Lockpick |
table |
Tabela de entradas de lockpick. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Minigame |
true |
Chave para minigame: true = ligado, false = desligado (padrão true). |
↳ Resource |
"lockpick" |
Ajuste para resource. |
↳ Item |
"lockpick" |
Itens de inventário usados por item. Os nomes precisam existir na tabela jrs_items. |
↳ RemoveOnSuccess |
false |
Chave para remove on success: true = ligado, false = desligado (padrão false). |
↳ RemoveOnFail |
true |
Chave para remove on fail: true = ligado, false = desligado (padrão true). |
↳ HoldOpenAfterSuccess |
true |
open/unlocked and is EXEMPT from all automatic close/re-lock paths. Manual/admin locking clears this runtime exemption. Resource/server restart also clears it and restores locked_on_start as normal. |
AlertLaw |
table |
Tabela de entradas de alert law. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Chance |
60 |
Taxa ou multiplicador para chance. |
↳ Distance |
500.0 |
Distância em unidades do jogo para distance. |
↳ Jobs |
table |
Quem pode: empregos, grupos ou permissões para jobs. |
↳ Blip |
table |
Ajustes do blip ou ícone do mapa para blip. |
Integrated notifications
| Setting | Default | What it does |
|---|---|---|
Notifications |
table |
Tabela de entradas de notifications. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Position |
"top-left" |
Coordenadas do mundo (x, y, z) para position. |
↳ MaxVisible |
3 |
Limite máximo para max visible. |
↳ DefaultDurationMs |
3000 |
Ajuste de tempo para default duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ SuccessDurationMs |
2800 |
Ajuste de tempo para success duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ WarningDurationMs |
3200 |
Ajuste de tempo para warning duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ ErrorDurationMs |
3600 |
Ajuste de tempo para error duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ DedupeWindowMs |
1400 |
Número para dedupe window ms (padrão 1400). |
↳ RejectNoticeCooldownMs |
2200 |
Ajuste de tempo para reject notice cooldown ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ ShowAccessType |
true |
Shows access type: true = sim, false = não (padrão true). |
↳ ShowJobContext |
false |
Shows job context: true = sim, false = não (padrão false). |
↳ DatabaseReadyNotice |
false |
Chave para database ready notice: true = ligado, false = desligado (padrão false). |
↳ SecurityRejectNotices |
true |
Chave para security reject notices: true = ligado, false = desligado (padrão true). |
Admin inspector
| Setting | Default | What it does |
|---|---|---|
AdminInspector |
table |
Quem pode: empregos, grupos ou permissões para admin inspector. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Distance |
5.0 |
Distância em unidades do jogo para distance. |
↳ RefreshMs |
250 |
Número para refresh ms (padrão 250). |
↳ PreferFacingDoor |
true |
Chave para prefer facing door: true = ligado, false = desligado (padrão true). |
↳ FacingDot |
-0.10 |
Número para facing dot (padrão -0.10). |
↳ InspectUnregistered |
true |
Chave para inspect unregistered: true = ligado, false = desligado (padrão true). |
↳ UnregisteredRayDistance |
8.0 |
Distância em unidades do jogo para unregistered ray distance. |
↳ UnregisteredFacingDot |
0.35 |
Número para unregistered facing dot (padrão 0.35). |
↳ AllowRegisterFromInspector |
true |
Allows register from inspector: true = sim, false = não (padrão true). |
↳ AllowTemporaryControl |
true |
Allows temporary control: true = sim, false = não (padrão true). |
Performance
| Setting | Default | What it does |
|---|---|---|
Performance |
table |
Tabela de entradas de performance. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ SpatialIndex |
true |
Chave para spatial index: true = ligado, false = desligado (padrão true). |
↳ SpatialCellSize |
60.0 |
Número para spatial cell size (padrão 60.0). |
↳ ScanNearMs |
100 |
Número para scan near ms (padrão 100). |
↳ ScanActiveMs |
500 |
Número para scan active ms (padrão 500). |
↳ ScanIdleMs |
1000 |
Número para scan idle ms (padrão 1000). |
↳ CoordinateCacheMs |
150 |
Número para coordinate cache ms (padrão 150). |
↳ EntityPoolCacheMs |
1400 |
Kept for config compatibility. The door-entity fallback no longer builds a cached snapshot of the whole CObject pool (that drained the fwScriptGuid pool); it does a small area query around each door instead. |
↳ ActiveDoorCacheMs |
650 |
Número para active door cache ms (padrão 650). |
↳ InspectorCandidateDistance |
8.0 |
Distância em unidades do jogo para inspector candidate distance. |
↳ StateMaintainDistance |
32.0 |
Distância em unidades do jogo para state maintain distance. |
config/security.lua - 57 opções#
General
| Setting | Default | What it does |
|---|---|---|
Security |
table |
Tabela de entradas de security. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ ConsoleLog |
true |
Chave para console log: true = ligado, false = desligado (padrão true). |
↳ ConsoleLogBenignRejects |
false |
Chave para console log benign rejects: true = ligado, false = desligado (padrão false). |
↳ AuditSecurityDenials |
true |
Chave para audit security denials: true = ligado, false = desligado (padrão true). |
↳ SessionMaxLength |
160 |
Limite máximo para session max length. |
↳ RequireCharacterReadyForInteraction |
true |
Strong server-authoritative interaction envelope. Client supplied coordinates are NOT trusted for authorization in hardened mode. |
↳ InteractionServerDistance |
2.00 |
Server replicated coordinates can trail the client by a fraction of a metre, so the server envelope is only 0.50m wider than the 1.50m prompt. |
↳ InteractionProximityTolerance |
0.50 |
Número para interaction proximity tolerance (padrão 0.50). |
↳ ProximityTolerance |
0.50 |
Número para proximity tolerance (padrão 0.50). |
↳ MaxCreateDistance |
25.0 |
Distância em unidades do jogo para max create distance. |
↳ MaxNameLength |
96 |
Payload / editor limits. |
↳ MaxItemNameLength |
64 |
Limite máximo para max item name length. |
↳ MaxJobEntries |
64 |
Limite máximo para max job entries. |
↳ MaxCharacterEntries |
128 |
Limite máximo para max character entries. |
↳ MaxPayloadDepth |
6 |
Limite máximo para max payload depth. |
↳ MaxPayloadNodes |
900 |
Limite máximo para max payload nodes. |
↳ MaxPayloadString |
256 |
Limite máximo para max payload string. |
↳ MaxPayloadNumberAbs |
1000000000000.0 |
Limite máximo para max payload number abs. |
↳ ToggleCooldown |
600 |
Per-action cooldowns in milliseconds. |
↳ LockpickCooldown |
1600 |
Ajuste de tempo para lockpick cooldown. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ AdminCooldown |
650 |
Ajuste de tempo para admin cooldown. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ LoadCooldown |
5000 |
Ajuste de tempo para load cooldown. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ AutoLockCooldown |
1200 |
Ajuste de tempo para auto lock cooldown. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ GlobalBurstWindowMs |
1000 |
Global event burst protection before expensive framework/SQL work. |
↳ GlobalBurstMax |
20 |
Limite máximo para global burst max. |
↳ GlobalBurstBlockMs |
5000 |
Número para global burst block ms (padrão 5000). |
↳ DoorMutationLockMs |
2200 |
Prevent concurrent state mutations on the same logical door. |
↳ ApplyReportSessionMs |
8000 |
Physical apply report must match the requesting source/audit/door. |
↳ LockpickSessionMs |
30000 |
Lockpick session validation. |
↳ LockpickMinimumMs |
1200 |
Mínimo ou nível exigido para lockpick minimum ms. |
↳ ExploitDropEnabled |
true |
Invalid/malicious requests accumulate strikes. Benign gameplay rejects do not. |
↳ ExploitStrikeWindowMs |
60000 |
Número para exploit strike window ms (padrão 60000). |
↳ ExploitStrikeThreshold |
24 |
Número para exploit strike threshold (padrão 24). |
↳ RestrictedStateKeys |
table |
Tecla ou controle usado para restricted state keys. Os controles são valores hash da lista de entradas do jogo. |
Backward-compatible aliases.
| Setting | Default | What it does |
|---|---|---|
NUI |
table |
Kept here so the resource has exactly TWO config files. |
UnlockCommand |
Config.Commands.Toggle |
Ajuste para unlock command. |
CreateDoor |
table |
Tabela de entradas de create door. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Command |
Config.Commands.Create |
Ajuste para command. |
↳ Permission |
Config.Management.Create.Per... |
Quem pode: empregos, grupos ou permissões para permission. |
↳ Group |
Config.Management.Create.Gro... |
Quem pode: empregos, grupos ou permissões para group. |
EditDoor |
table |
Tabela de entradas de edit door. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Command |
Config.Commands.Edit |
Ajuste para command. |
↳ Permission |
Config.Management.Edit.Permi... |
Quem pode: empregos, grupos ou permissões para permission. |
↳ Group |
Config.Management.Edit.Group |
Quem pode: empregos, grupos ou permissões para group. |
↳ DeleteConfirm |
"delete" |
Ajuste para delete confirm. |
OpenAllDoors |
table |
Tabela de entradas de open all doors. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
Config.Management.OpenAll.En... |
Ajuste para enabled. |
↳ Permission |
Config.Management.OpenAll.Pe... |
Quem pode: empregos, grupos ou permissões para permission. |
↳ Group |
Config.Management.OpenAll.Gr... |
Quem pode: empregos, grupos ou permissões para group. |
↳ ConsoleLog |
Config.Security.ConsoleLog |
Ajuste para console log. |
AlertJobs |
table |
Quem pode: empregos, grupos ou permissões para alert jobs. |
↳ AlertChance |
Config.AlertLaw.Chance |
Taxa ou multiplicador para alert chance. |
↳ AlertDistance |
Config.AlertLaw.Distance |
Distância em unidades do jogo para alert distance. |
↳ Jobs |
Config.AlertLaw.Jobs |
Quem pode: empregos, grupos ou permissões para jobs. |
↳ Blip |
Config.AlertLaw.Blip |
Ajustes do blip ou ícone do mapa para blip. |
Notes from the README#
# REDEMPIRE Doorlocks 6.1.0
RedM door locking system for REDEMPIRE Core / REDEMPIRE Character / REDEMPIRE Inventory.
## Runtime
- Resource name: `jrs_doorlocks`
- Native RedM/RDR3 gameplay prompts only (`G` lock/unlock, `X` lockpick).
- Door registration is native prompts too (`E` select physical door, `X` cancel).
- Door prompt group title uses the original SQL door name.
- Server-authoritative REDEMPIRE job/grade/character/item access.
- REDEMPIRE Core and REDEMPIRE Character restart resynchronization without requiring the player to reconnect.
- 30-second forgotten-door auto close/re-lock remains server controlled.
- Successful lockpick robbery doors remain open until manually locked or the resource/server restarts.
- Resource/server start restores `locked_on_start`.
- Normalized SQL tables use the `jrs_doorlock*` names.
- If REDEMPIRE tables are empty, a compatible normalized legacy doorlock table family can be imported automatically before bundled seeding.
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_character
ensure jrs_inventory
ensure jrs_doorlocks
'''
The HTML/NUI is retained only for administration, the editor form, the inspector and notifications. Both nearby door interaction AND physical door selection dur
## Registering a door
1. `/createdoor` (or ADD DOOR in `/dooradmin`) opens the editor form.
2. Fill in name / access / auto-close and save. The form hides itself.
3. Aim at the physical door. The native prompt group shows `SELECT DOOR` (`E`) and `CANCEL` (`X`); the group title says whether the aimed object is a usable doo
4. Press `E` to confirm. A double door asks for the second leaf before it saves.
Every failure now returns a specific message (nothing selected, unreadable door, hash already registered, too far, no permission).Paid (server only) jrs_hurricane
JRS Hurricane - escalating storm weather tied to scheduled restart announcements
| Resource | jrs_hurricane |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs |
| Depends on | jrs_core, weathersync |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 678 linhas de Lua |
Commands
/cancelrestart/hurricaneclimax/hurricanestop/hurricanetest/startrestart
Exports
AdvanceStorm, CalmStorm, CancelRestart, GetStormState, StartRestartStorm, StopClimax, TriggerClimax
config/config.lua - 22 opções#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sim, false = não (padrão false). |
Enabled |
true |
Master toggle. Set to false to fully disable the storm without unloading the resource. |
CoreResource |
"jrs_core" |
Ajuste para core resource. |
WeatherResource |
"weathersync" |
Ajuste para weather resource. |
RevertOnSkip |
true |
Revert to calm weather when txAdmin reports the scheduled restart was skipped/postponed (admin cancelled it, or a warning got skipped). |
TestAce |
"jrs.hurricane" |
Optional ACE permission for the manual test commands. add_ace group.admin jrs.hurricane allow |
AdminScope |
"hurricane" |
Scope key checked against jrs_admin's permission gateway (exports.jrs_admin:HasAdminPermission(src, Config.AdminScope)) as a fallback when the caller has no ACE grant. |
Read as: once secondsRemaining drops to/under threshold[i], the storm is
| Setting | Default | What it does |
|---|---|---|
TimeStageSeconds |
table |
at least stage (i + 1). Keep this list sorted highest-to-lowest. |
Stages |
table |
transition is the weathersync weather-transition time in seconds (how long the sky takes to morph into this stage); windSpeed is applied instantly, weathersync's setWind has no transition of its own. |
CalmWeather |
"sunny" |
Weather/wind restored when the storm is cleared (restart skipped, or /hurricanestop used by an admin). |
CalmWindSpeed |
1.0 |
Número para calm wind speed (padrão 1.0). |
CalmTransition |
20.0 |
Número para calm transition (padrão 20.0). |
NotifyDurationMs |
12000 |
Ajuste de tempo para notify duration ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
UseTxAdminAnnounce |
true |
Presentation settings: Uses txAdmin's in-game announcement banner (txcl:showAnnouncement) or jrs_admin's full-screen broadcast fallback so every player sees and hears the storm escalation. |
ShowCountdownCard |
true |
In-Game Countdown Card Settings: ShowCountdownCard: Set to false if you want only txAdmin native announcements/timers. |
UIPosition |
"top-right" |
'top-center-below-tx' (top center pushed down so tx messages appear above it) 'top-left' 'bottom-right' |
Climax |
table |
Climax settings: final violent phase when hurricane strikes (Stage 5 or <= 45s) |
↳ enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ strikeLightning |
true |
Trigger native lightning strikes and screen flash on players |
↳ dismountHorses |
true |
Dismount / ragdoll players off horses and spook the mounts |
↳ shakeCamera |
true |
Ground/camera rumble from violent thunderclaps |
↳ intervalMs |
4500 |
Frequency of lightning and gusts during the climax |
Notes from the README#
# jrs_hurricane
Ties world weather to txAdmin's scheduled-restart announcements. Every time
txAdmin broadcasts a restart warning (`txAdmin:events:scheduledRestart`,
default warnings at 30/15/10/5/4/3/2/1 minutes remaining -- configured in
txAdmin's own scheduler), the storm gets one stage worse:
1. `clouds` -- dark clouds gather
2. `overcastdark` -- sky turns grey, wind picks up
3. `rain` -- rain starts falling
4. `thunderstorm` -- thunder and lightning (native RDR2 weather effects, no
extra scripting needed)
5. `hurricane` -- full storm, right around the final warning
Each stage change is broadcast to every player via weathersync's own server
API (`exports.weathersync:setWeather` / `:setWind`), so it stays in sync
exactly like the `/weather` command, and a bilingual (EN/AR) tip notification
goes out with it.
If an admin postpones/skips the restart (`txAdmin:events:scheduledRestartSkipped`),
the weather calms back down automatically.
## Requirements
- `weathersync` and `jrs_core` must be running (declared as `dependency` in
`fxmanifest.lua`).
- This is a txAdmin server; if txAdmin's monitor is ever unavailable, no
`scheduledRestart` events fire and the storm never starts -- that's by
design, there's nothing to escalate towards.
## Config
See `config/config.lua`:
- `Config.Enabled` -- master on/off switch.
- `Config.TimeStageSeconds` / `Config.Stages` -- when each stage kicks in and
what weather/wind it applies.
- `Config.RevertOnSkip` -- calm the weather back down if the restart is
postponed.
- `Config.TestAce` / `Config.AdminScope` -- who can use the manual test
commands.
## Manual testing
'''
/hurricanetest <secondsRemaining> -- jump the storm to the stage that time would trigger
/hurricanestop -- clear the storm and restore calm weather
'''
Both commands require the `jrs.hurricane` ACE permission (`add_ace group.admin
jrs.hurricane allow`) or `jrs_admin` admin access; the server console can
always use them.Free (included in JRS Core) jrs_imapviewtool
| Resource | jrs_imapviewtool |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 4,238 Lua lines |
Commands
/iplDistanceView/removeAll/requestAll/testIpl/toggleIplView
Paid (server only) jrs_logs
jrs_logs - one log hub for every script: Discord, in-game viewer, or both
| Resource | jrs_logs |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | oxmysql |
| Interface | Yes (NUI) |
| Code size | 1,912 Lua lines |
Commands
/jrslogs_mode
Exports
GetMode, Ingest, Log, OpenViewer
Database tables
jrs_logs, jrs_logs_settings
config.lua - 17 opções#
jrs_logs - configuration
| Setting | Default | What it does |
|---|---|---|
Mode |
"both" |
'game' - stored in the database, shown in the in-game viewer only 'discord' - sent to Discord only (nothing stored) 'both' - stored in game AND sent to Discord |
Command |
"logs" |
Command that opens the viewer. |
ViewGroups |
table |
Who may open the viewer / change routing. jrs_admin groups, plus ACE: add_ace group.admin jrs_logs.view allow add_ace group.admin jrs_logs.manage allow |
ManageGroups |
table |
Quem pode: empregos, grupos ou permissões para manage groups. |
Ace |
table |
Tabela de entradas de ace. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
RetentionDays |
30 |
logs older than this are deleted (0 = keep forever) |
PageSize |
60 |
rows per page in the viewer |
↳ Username |
"" |
empty: Discord shows each webhook's own name (the script name) and avatar |
↳ Avatar |
"" |
Ajuste para avatar. |
↳ Footer |
"REDEMPIRE · jrs_logs" |
Ajuste para footer. |
Builtin |
table |
Built-in logs that no other script writes. |
↳ Connections |
true |
join / leave (with drop reason) |
↳ Resources |
true |
resource start / stop after boot |
↳ TxAdmin |
true |
kicks, warns, bans, announcements, restarts |
↳ Chat |
true |
chat messages |
LiveToasts |
false |
In-game toast for staff when a new warning/danger log arrives while the viewer is closed (each admin can switch it off in the viewer). |
LiveToastLevels |
table |
Tabela de entradas de live toast levels. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
Paid (server only) jrs_safezone
Safe zones, radar peek key, no-gallop sprint zones, and the RDO-style loading screen command
| Resource | jrs_safezone |
| Folder | [ADMIN] |
| Version | 1.4.1 |
| Author | JRS |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,550 Lua lines |
Commands
/reloadsafezones
Exports
GetCurrentSafeZone, GetZoneAtCoords, IsCityZoneAtCoords, IsNearAnySafeZone, IsNonWeaponProp, IsSafeZoneActive, IsSafeZoneActiveForPlayer, IsSafeZoneAtCoords, IsWeaponBlocked, IsWeaponBlockedForPlayer
Database tables
jrs_safezone_jail_log, jrs_safezones
config.lua - 117 opções#
General
| Setting | Default | What it does |
|---|---|---|
Locale |
"ar" |
اللغات المتوفرة: 'ar', 'en' (يتطابق تلقائياً مع لغة اللاعب عبر JrsLang) |
Framework |
"jrs" |
'jrs', 'auto' |
DevMode |
true |
الإعدادات العامة |
AdminPanel |
table |
Quem pode: empregos, grupos ou permissões para admin panel. |
↳ enabled |
true |
تفعيل لوحة الإدارة |
↳ command |
"managesafezone" |
أمر إدارة المناطق الآمنة |
↳ updateInterval |
1000 |
معدل التحديث (بالمللي ثانية) |
AdminCommand |
Config.AdminPanel.command |
Quem pode: empregos, grupos ou permissões para admin command. |
ClientTick |
table |
Tabela de entradas de client tick. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ zoneLogic |
0 |
منطق التحقق من المنطقة |
↳ antiAbuseShoot |
50 |
مكافحة إساءة إطلاق النار |
↳ antiAbuseExplosives |
100 |
مكافحة إساءة المتفجرات |
↳ username |
"سجلات المناطق الآمنة" |
Ajuste para username. |
↳ avatar_url |
"" |
Ajuste para avatar url. |
↳ color |
16711680 |
Número para color (padrão 16711680). |
CheckInterval |
500 |
مدة التحقق من وجود اللاعب داخل منطقة آمنة (مللي ثانية) |
CombatTagDuration |
5000 |
مدة وسم القتال (5 ثواني) |
SoftWarningDistance |
20.0 |
مسافة التحذير قبل دخول المنطقة الآمنة |
DefaultRadius |
75.0 |
نصف القطر الافتراضي عند إنشاء منطقة جديدة |
MaxRadius |
1000.0 |
أقصى نصف قطر مسموح |
DefaultJailMinutes |
5 |
مدة السجن الافتراضية بالدقائق |
MaxJailMinutes |
1440 |
أقصى مدة سجن مسموحة بالدقائق |
DefaultJailLocation |
"sisika" |
موقع السجن الافتراضي |
DefaultHorseSpeed |
8.0 |
السرعة القصوى الافتراضية للحصان |
MaxHorseSpeed |
25.0 |
أقصى سرعة حصان مسموحة |
Admins |
table |
الإداريون |
ToggleBannerCommand |
"togglebanner" |
أمر إظهار / إخفاء الشريط |
Notifications |
table |
إعدادات الإشعارات |
↳ enterSafezone |
table |
Tabela de entradas de enter safezone. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ exitSafezone |
table |
Tabela de entradas de exit safezone. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ combatTag |
table |
Tabela de entradas de combat tag. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ warningNearby |
table |
Tabela de entradas de warning nearby. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
ExplosiveWeapons |
table |
الأسلحة المتفجرة |
AllowWeaponDrawing |
true |
السماح بإخراج وإشهار السلاح الجانبي (المسدسات والأفردة) داخل المنطقة الآمنة للتفاعل بدون إطلاق أو قتل |
BlockBackWeapons |
true |
منع سحب الأسلحة الثقيلة من الظهر (تبقى معلقة على ظهر الشخصية ولا يمكن سحبها باليد داخل المنطقة الآمنة) |
PreserveEquippedWeaponsOnEnter |
true |
الحفاظ على الأسلحة المجهزة على الظهر والخصر عند دخول المنطقة الآمنة ومنع حذفها أو إلغاء تجهيزها إجبارياً |
AllowFishingRodInSafezones |
true |
السنارة مسموحة في كل المناطق الآمنة (مو بس فان هورن) |
NonWeaponProps |
table |
بروبات / أدوات مو أسلحة: ما تنشال ولا تنمنع داخل المناطق الآمنة. المنع يكون فقط للأسلحة الفعلية (مسدسات، بنادق، سكاكين، فؤوس، قوس، متفجرات، حبل...). أضف أي بروب ثاني هنا بنفس الصيغة. |
TypeSettings |
table |
إعدادات أنواع المناطق |
↳ hard |
table |
Tabela de entradas de hard. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ soft |
table |
Tabela de entradas de soft. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ rp |
table |
Tabela de entradas de rp. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
UI |
table |
إعدادات الواجهة |
↳ showBanner |
false |
إظهار الشريط |
↳ bannerText |
table |
Texto mostrado ao jogador para banner text. Altere para traduzir ou renomear. |
↳ colors |
table |
Tabela de entradas de colors. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ blurEffect |
false |
تأثير ضبابي |
↳ blurIntensity |
1.0 |
شدة الضباب |
↳ blurTimecycle |
"teaser_trainShot" |
Ajuste para blur timecycle. |
Admin |
Config.Admin or {} |
أوامر الإدارة |
ShowBlips |
false |
إعدادات العلامات على الخريطة |
BlipSprite |
"blip_ambient_ped_medium" |
نوع العلامة |
BlipColor |
"BLIP_MODIFIER_MP_COLOR_32" |
لون أخضر |
MapResourceName |
"RDR2CollectorsMap" |
اسم مورد الخريطة |
MapHtmlFile |
"index.html" |
ملف HTML |
ExemptJobs |
table |
الوظائف المستثناة من قوانين المنطقة الآمنة (خريطة مفتاح=قيمة وليس قائمة، لأن server.lua يتحقق منها بـ Config.ExemptJobs[jobName]) |
↳ bwsheriff |
true |
Chave para bwsheriff: true = ligado, false = desligado (padrão true). |
↳ valsheriff |
true |
Chave para valsheriff: true = ligado, false = desligado (padrão true). |
↳ armsheriff |
true |
Chave para armsheriff: true = ligado, false = desligado (padrão true). |
↳ armheriff |
true |
Chave para armheriff: true = ligado, false = desligado (padrão true). |
↳ twsheriff |
true |
Chave para twsheriff: true = ligado, false = desligado (padrão true). |
↳ stbsheriff |
true |
Chave para stbsheriff: true = ligado, false = desligado (padrão true). |
↳ rhdsheriff |
true |
Chave para rhdsheriff: true = ligado, false = desligado (padrão true). |
↳ sdsheriff |
true |
Chave para sdsheriff: true = ligado, false = desligado (padrão true). |
↳ annsheriff |
true |
Chave para annsheriff: true = ligado, false = desligado (padrão true). |
↳ marshal |
true |
Chave para marshal: true = ligado, false = desligado (padrão true). |
↳ sisika |
true |
Chave para sisika: true = ligado, false = desligado (padrão true). |
↳ police |
true |
Chave para police: true = ligado, false = desligado (padrão true). |
↳ sheriff |
true |
Chave para sheriff: true = ligado, false = desligado (padrão true). |
↳ pinkerton |
true |
Chave para pinkerton: true = ligado, false = desligado (padrão true). |
↳ guardgre |
true |
Chave para guardgre: true = ligado, false = desligado (padrão true). |
↳ guardred |
true |
Chave para guardred: true = ligado, false = desligado (padrão true). |
↳ guardyel |
true |
Chave para guardyel: true = ligado, false = desligado (padrão true). |
↳ guardblu |
true |
Chave para guardblu: true = ligado, false = desligado (padrão true). |
↳ REDEMPIRE |
true |
Chave para redempire: true = ligado, false = desligado (padrão true). |
↳ ALFIE |
true |
Chave para alfie: true = ligado, false = desligado (padrão true). |
↳ Guamrma |
true |
Chave para guamrma: true = ligado, false = desligado (padrão true). |
↳ guarma |
true |
Chave para guarma: true = ligado, false = desligado (padrão true). |
↳ repguard |
true |
Chave para repguard: true = ligado, false = desligado (padrão true). |
↳ president |
true |
Chave para president: true = ligado, false = desligado (padrão true). |
↳ justice |
true |
Chave para justice: true = ligado, false = desligado (padrão true). |
↳ bankman |
true |
Chave para bankman: true = ligado, false = desligado (padrão true). |
↳ kingdom |
true |
Chave para kingdom: true = ligado, false = desligado (padrão true). |
↳ paper |
true |
Chave para paper: true = ligado, false = desligado (padrão true). |
WeaponWorkerJobs |
table |
(تنظيف/تعديل/عرض) لكن الإطلاق معطل والضرر على اللاعبين ملغي. يشمل تلقائياً: صاحب أو موظف أي متجر لاعبين من نوع weapon_store (jrs_stores). الشرطي خارج الدوام (offpolice, offvalsheriff ...) يأخذ نفس المعاملة. |
↳ weapon |
true |
Chave para weapon: true = ligado, false = desligado (padrão true). |
↳ weaponstore |
true |
Chave para weaponstore: true = ligado, false = desligado (padrão true). |
↳ gunsmith |
true |
Chave para gunsmith: true = ligado, false = desligado (padrão true). |
↳ rguns |
true |
Chave para rguns: true = ligado, false = desligado (padrão true). |
↳ gunsmith_valentine |
true |
Chave para gunsmith valentine: true = ligado, false = desligado (padrão true). |
↳ gunsmith_tumbleweed |
true |
Chave para gunsmith tumbleweed: true = ligado, false = desligado (padrão true). |
↳ gunsmith_strawberry |
true |
Chave para gunsmith strawberry: true = ligado, false = desligado (padrão true). |
↳ gunsmith_blackwater |
true |
Chave para gunsmith blackwater: true = ligado, false = desligado (padrão true). |
↳ gunsmith_rhodes |
true |
Chave para gunsmith rhodes: true = ligado, false = desligado (padrão true). |
↳ gunsmith_guarma |
true |
Chave para gunsmith guarma: true = ligado, false = desligado (padrão true). |
↳ gunsmith_saintdenis |
true |
Chave para gunsmith saintdenis: true = ligado, false = desligado (padrão true). |
WeaponWorkerStoreType |
"weapon_store" |
Modelo ou entidade do jogo usado para weapon worker store type. |
Safezones |
table |
تعريف المناطق الآمنة |
DefaultZones |
Config.Safezones |
Ajuste para default zones. |
AntiAbuse |
table |
إعدادات مكافحة الاستغلال |
↳ logShootingFromInside |
true |
تسجيل إطلاق النار من الداخل |
↳ logShootingFromOutside |
true |
تسجيل إطلاق النار من الخارج |
↳ preventShootingFromInside |
true |
منع إطلاق النار من الداخل |
↳ logExplosiveAbuse |
true |
تسجيل إساءة المتفجرات |
↳ explosiveAbuseThreshold |
3 |
عدد المحاولات قبل الاشتباه |
↳ combatTagEnabled |
true |
تفعيل وسم القتال |
TempSafezones |
table |
تخزين المناطق المؤقتة (يتم تعبئتها أثناء التشغيل) |
Hides the minimap while the peek key is held, so the key that opens the
| Setting | Default | What it does |
|---|---|---|
RadarPeek |
table |
jrs_core level display (TAB) does not fight the radar for screen space. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ ControlHash |
0xAC4BD4F1 |
TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind. |
↳ PollMs |
50 |
How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop. |
The actual sprint/shift control is already blocked by the zone's own
| Setting | Default | What it does |
|---|---|---|
HorseSprintNotify |
table |
"disable_shift" option above (same control hash horses use to sprint). This only adds a horse-specific toast so a mounted player gets a clearer reason than the generic enter-zone message. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
RDO-style loading command (merged from jrs_key)
| Setting | Default | What it does |
|---|---|---|
LoadingCommand |
table |
Tabela de entradas de loading command. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Command |
"rdo_loading" |
Ajuste para command. |
↳ HoldMs |
5000 |
Número para hold ms (padrão 5000). |
Paid (server only) jrs_scriptadmin
jrs core Script Admin - shared farm-styled admin panel every jrs core script renders its admin menu through.
| Resource | jrs_scriptadmin |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 182 linhas de Lua |
Exports
Close, IsOwner, Open, Update
Paid (server only) jrs_spooner
Spooner world entity editor with jrs_admin integration
| Resource | jrs_spooner |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, uiprompt |
| Interface | Yes (NUI) |
| Code size | 54,710 Lua lines |
Commands
/-spooner/spooner/spooner_db/spooner_migrate_old_dbs/spooner_savedb
Exports
Exit, IsActive
Notes from the README#
# 💻 Spooner
Documentation relating to the jrs_spooner.
## 1. Installation
jrs_spooner works Standalone.
To install jrs_spooner:
- Download the resource
- On [Github](https://github.com/Spooni-Development/jrs_spooner)
- Ensure that all requirements are installed
- [uiprompt](https://github.com/kibook/redm-uiprompt)
- Add the exec to the server.cfg
'''
exec @jrs_spooner/permissions.cfg
'''
- Add the permissions
'''
add_ace builtin.everyone jrs_spooner.view allow
add_ace builtin.everyone jrs_spooner.spawn allow
add_ace builtin.everyone jrs_spooner.modify.own allow
add_ace builtin.everyone jrs_spooner.delete.own allow
add_ace builtin.everyone jrs_spooner.properties allow
add_ace builtin.everyone jrs_spooner.noEntityLimit allow
add_ace builtin.everyone jrs_spooner.modify.other allow
add_ace builtin.everyone jrs_spooner.delete.other allow
'''
- Drag and drop the resource into your resources folder
- `jrs_spooner`
- Add this ensure in your server.cfg
- `ensure jrs_spooner`
- At the end
- Restart the server
If you have any problems, you can always open a ticket in the Spooni Discord.
## 2. Usage
## Cursor colours
| Colour | Meaning |
|--------|--------------------|
| white | No entity selected |
| green | Entity highlighted |
| blue | Entity attached |
## Controls
| Control | Function |
(line hidden)
| W/A/S/D | Move |
| Spacebar/Shift | Up/Down |
| E | Spawn |
| Left click | Entity highlighted: Attach, Entity attached: Detach |Paid (server only) jrs_voicemonitor
jrs_voicemonitor - your Discord voice channel in-game (avatars, talking, mute/deaf, LIVE, camera, in-game ID) - one resource, uses the jrs_admin bot
| Resource | jrs_voicemonitor |
| Folder | [ADMIN] |
| Version | 1.4.0 |
| Author | jrs team |
| Depends on | jrs_admin |
| Interface | Yes (NUI) |
| Code size | 657 linhas de Lua |
config.lua - 13 opções#
General
| Setting | Default | What it does |
|---|---|---|
Channels |
table |
Limit to these voice channel IDs (right-click the channel -> Copy Channel ID). Leave empty {} = any voice channel the player joins. |
TalkChannel |
"" |
sees who sends audio (it never records or decodes it). A bot can only be in one channel per Discord server, so the ring works in this channel only. '' = off. Right-click the channel -> Copy Channel ID. |
MaxUsers |
50 |
Cap on member rows shown for the channel. |
Access |
"all" |
Who can use it: 'all' = every player (each player can turn it off/on with /dc, remembered) 'staff' = staff only (see below) |
VisibleByDefault |
true |
On for players that never turned it off themselves. |
Ace |
"jrs_voicemonitor.view" |
* ace: add_ace group.admin jrs_voicemonitor.view allow * jrs_admin: staff that pass exports.jrs_admin:IsAdmin(src) * identifiers below (discord:/steam:/license:) |
UseJrsAdmin |
true |
Liga ou desliga jrs admin (padrão true). |
Identifiers |
table |
Tabela de entradas de identifiers. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
ShowGameIds |
"staff" |
In-game server ID next to channel members who are on the server. 'staff' = only staff see it (recommended: links Discord identity to the player) 'all' = everyone sees it, false = nobody |
Commands |
table |
Chat commands |
↳ toggle |
"dc" |
turn the monitor off / on |
↳ settings |
"dcsettings" |
move it + settings (mouse) |
↳ hide |
"dchide" |
minimise to the title bar |
Free (included in JRS Core) weathersync
Time and weather synchronization
| Resource | weathersync |
| Folder | [ADMIN] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,563 Lua lines |
Commands
/forecast/mytime/myweather/syncdelay/time/timescale/weather/weathersync/weatherui/wind
Exports
getForecast, getTime, getWeather, getWind, isSnowOnGround, resetSyncDelay, resetTime, resetTimescale, resetWeather, resetWeatherPattern, resetWind, setMyTime, setMyWeather, setSyncDelay, setSyncEnabled, setTime, setTimescale, setWeather, setWeatherPattern, setWind, toggleSync
config/config.lua - 39 opções#
day 0 (Sun) - 6 (Sat)
| Setting | Default | What it does |
|---|---|---|
time |
21600 |
06:00 Sunday (seconds into week) |
timescale |
30 |
Default ratio of in-game seconds to real seconds. Standard game time is 30:1, or 1 in-game minute = 2 real seconds. A value of 0 means time will be synced with the real server time. |
realTimeOffset |
0 |
If Config.timescale is 0, offset the real server time by this many seconds. |
timeIsFrozen |
false |
Whether time is frozen when the resource starts |
weatherInterval |
3600 |
1 hour in seconds |
weatherIsFrozen |
false |
Whether weather is frozen when the resource starts |
permanentSnow |
false |
Whether to permanently add snow on the ground, or only during snowy weather |
dynamicSnow |
false |
Whether to add snow on the ground when: a) in the snowy area of the map b) in the northern part of the map with snowy weather |
maxForecast |
23 |
Number of weather intervals to queue up |
windDirection |
0.0 |
Default wind direction when the resource starts |
windSpeed |
0.0 |
Default base wind speed when the resource starts |
windShearDirection |
45 |
Degrees by which wind direction changes at higher altitudes |
windShearSpeed |
2.0 |
Amount by which base wind speed increases at higher altitudes |
windShearInterval |
50.0 |
Interval in metres where wind direction/speed changes |
windIsFrozen |
false |
Whether wind direction is frozen when the resource starts |
syncDelay |
5000 |
How often in milliseconds to sync with clients |
All the numbers for the next stages must add up to 100.
| Setting | Default | What it does |
|---|---|---|
defaultGtaWeatherPattern |
table |
Tabela de entradas de default gta weather pattern. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ clear |
table |
Tabela de entradas de clear. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ clouds |
table |
Tabela de entradas de clouds. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ foggy |
table |
Tabela de entradas de foggy. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ overcast |
table |
Tabela de entradas de overcast. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ clearing |
table |
Tabela de entradas de clearing. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ rain |
table |
Tabela de entradas de rain. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ thunder |
table |
Tabela de entradas de thunder. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ extrasunny |
table |
Tabela de entradas de extrasunny. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
defaultRdrWeatherPattern |
table |
Tabela de entradas de default rdr weather pattern. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ sunny |
table |
Tabela de entradas de sunny. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ clouds |
table |
Tabela de entradas de clouds. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ overcastdark |
table |
Tabela de entradas de overcastdark. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ misty |
table |
Tabela de entradas de misty. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ fog |
table |
Tabela de entradas de fog. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ overcast |
table |
Tabela de entradas de overcast. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ drizzle |
table |
Tabela de entradas de drizzle. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ rain |
table |
Tabela de entradas de rain. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ thunder |
table |
Tabela de entradas de thunder. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ thunderstorm |
table |
Tabela de entradas de thunderstorm. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ hurricane |
table |
Tabela de entradas de hurricane. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ shower |
table |
Tabela de entradas de shower. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
disableSnowOnCayoPerico |
false |
Disable snowy weather and snow on ground when on Cayo Perico |
Notes from the README#
# FiveM/RedM weather and time sync
# Features
- Syncs time and weather for all players
- Configurable weather pattern
- Weather is queued so players can get a forecast of upcoming weather
- Different weather for different regions
- Adjustable timescale
- Players can temporarily disable sync and set local time/weather
# Examples
| Forecast and admin UI | Region-specific weather | Adjustable timescale |
|---|---|---|
| [](https://imgur.com/Scn0z0E) | [](https
# Installation
1. Create a `weathersync` folder within your resources directory, for example, `resources/[local]/weathersync`.
2. Copy the files from this repository into the `weathersync` folder.
3. Add the following to your `server.cfg`:
'''
exec resources/[local]/weathersync/permissions.cfg
start weathersync
'''
# Commands
| Command | Description |
(line hidden)
| `/forecast` | Displays a forecast of upcoming weather. |
| `/mytime` | Set local time (if sync is off). |
| `/myweather` | Set local weather (if sync is off). |
| `/syncdelay` | Set how often the server syncs with clients. |
| `/time` | Set the server time. |
| `/timescale` | Set the ratio of in-game seconds to real-time seconds. |
| `/weather` | Set the server weather. |
| `/weathersync` | Toggle time/weather sync on/off. |
| `/weatherui` | Opens the admin UI for changing the time/weather/wind. |
| `/wind` | Set the wind direction and base speed. |
# Configuration
| Variable | Description | Example |
(line hidden)
| `Config.time` | Default time when the resource starts. | `DHMSToTime(0, 6, 0, 0)` (Sun 06:00:00) |
| `Config.timescale` | Default timescale when the resource starts | `30` (30 in-game secs per real sec) |
| `Config.realTimeOffset` | Offset of the real server time in seconds. | `0` |
| `Config.timeIsFrozen` | Whether time is frozen when the resource starts. | `false` |
| `Config.weather` | Default weather when the resource starts. | `"sunny"` |
| `Config.weatherInterval` | How often the weather changes. | `DHMSToTime(0, 1, 0, 0)` (1 in-game hour) |
| `Config.weatherIsFrozen` | Whether weather is frozen when the resource starts. | `false` |
| `Config.permanentSnow` | Whether to permanently add snow on the ground. | `false` |
| `Config.dynamicSnow` | Whether to dynamically add snow on the ground. | `true` |