The foundation: framework, inventory, chat, progress bar, radial menu and the loading screen.
이 폴더에는 스크립트 10개가 있습니다. 아래 탭에서 고르세요.
Free (included in JRS Core) jrs_backpacks
JRS Core backpacks - wearable backpacks, each with its own storage
| Resource | jrs_backpacks |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | Lua 959줄 |
config.lua - 옵션 6개#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
OneBackpackOnly |
true |
carrying two backpacks blocks opening them |
UseCooldown |
2 |
seconds between two opens |
WearCheck |
10 |
seconds: the prop on your back follows what you carry |
Backpacks |
table |
item = inventory item, slots = storage size, model/position/rotation = the prop on the back |
ByItem |
table |
by item이(가) 사용하는 인벤토리 아이템입니다. 이름은 jrs_items 테이블에 있어야 합니다. |
Paid (server only) jrs_charwipe
jrs full character wipe: clears every character-owned row (bank, houses, stores, businesses, jobs...) when a character is deleted, plus an orphan sweep for characters deleted by any other path
| Resource | jrs_charwipe |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | Lua 466줄 |
Commands
/charwipe/charwipe_scan/charwipe_sweep
Exports
SweepOrphans, WipeCharacter
config.lua - 옵션 47개#
NOT touched (by request): the account itself and the pause-menu store
| Setting | Default | What it does |
|---|---|---|
Database |
"jrsCore" |
database 설정입니다. |
CharacterTable |
"jrs_characters" |
character table 설정입니다. |
CharacterIdColumn |
"charidentifier" |
character id column 설정입니다. |
ColumnRegex |
'char(acter)?_?id\|charidenti... |
Columns treated as "belongs to a character" (MariaDB REGEXP, case-insensitive). |
Sweep |
table |
Orphan sweep: finds character ids referenced in any target column that no longer exist in jrs_characters and wipes them. Catches deletes that skipped the hooks (txAdmin, HeidiSQL, old commands). |
↳ OnStart |
true |
on start 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ StartDelaySeconds |
90 |
let every other resource finish loading first |
↳ IntervalMinutes |
30 |
0 = only on start / command |
↳ MaxCharactersPerSweep |
300 |
safety brake: refuse a sweep bigger than this |
SkipTablePatterns |
table |
Never touched. Lua patterns matched against the table name. |
SkipTables |
table |
skip tables 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ jrs_characters |
true |
deleted atomically by jrs_character itself |
↳ jrs_character_creator |
true |
deleted atomically by jrs_character itself |
↳ jrs_barber |
true |
deleted atomically by jrs_character itself |
↳ jrs_barber_preset |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_current |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_outfits |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_wearables |
true |
managed by jrs_clothing |
↳ jrs_appearance_legacy_backup |
true |
migration backup |
↳ jrs_appearance_onboarding |
true |
onboarding tracker |
↳ jrs_id_numbers |
true |
deleted atomically by jrs_character itself |
↳ jrs_uniforms |
true |
staff-made uniform catalogue |
↳ jrs_weapon_packages |
true |
store weapon packs (created_charidentifier = author) |
↳ jrs_stable_admin_horse_templates |
true |
admin catalogue |
↳ jrs_auction_houses |
true |
world auction houses |
↳ jrs_newspapers |
true |
jrs newspapers 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_newspaper_publications |
true |
jrs newspaper publications 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_government_salaries |
true |
jrs government salaries 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_government_salary_grades |
true |
jrs government salary grades 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_government_taxes |
true |
jrs government taxes 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_government_facilities |
true |
jrs government facilities 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_government_votes |
true |
jrs government votes 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_trade_orders |
true |
Rows that can hold OTHER players' money in escrow: deleting them would lose the buyer's / bidder's payment. Their own expiry/settle logic runs. |
↳ jrs_auction_listings |
true |
jrs auction listings 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jrs_auction_bids |
true |
jrs auction bids 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
SkipColumnPatterns |
table |
Columns that only record WHO DID something to someone else's row. Deleting on them would wipe other players' data, so they are left alone. |
Reset |
table |
World entities: the row stays (it is a place on the map), only the owner fields are cleared so it can be bought again. table.column = SET clause. |
↳ jrs_player_stores.buyer_charidentifier |
- | jrs player stores.buyer charidentifier 설정입니다. |
↳ jrs_properties.charidentifier |
- | jrs properties.charidentifier 설정입니다. |
↳ jrs_business.charidentifier |
- | jrs business.charidentifier 설정입니다. |
↳ jrs_mining_mines.owner_charid |
- | jrs mining mines.owner charid 설정입니다. |
↳ jrs_government_cities.governor_charid |
"governor_charid=NULL" |
jrs government cities.governor charid 설정입니다. |
↳ jrs_government_cities.deputy_charid |
"deputy_charid=NULL" |
jrs government cities.deputy charid 설정입니다. |
↳ jrs_government_cities.owner_charid |
"owner_charid=NULL" |
jrs government cities.owner charid 설정입니다. |
↳ jrs_families.home_owner_charid |
"home_owner_charid=NULL" |
jrs families.home owner charid 설정입니다. |
ExtraDeletes |
table |
Extra deletes for tables skipped above (only the owning column). |
CommandAce |
"command.charwipe" |
ACE needed to run the commands in game (console always allowed). |
Free (included in JRS Core) jrs_core
JRS unified core: core + native notifications + optional toast + inputs + menu + character services + bounded RPC
| Resource | jrs_core |
| Folder | [CORE] |
| Version | 2.5.6-habitats |
| Author | jrs team |
| Depends on | oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 30,234 Lua lines |
Commands
/blippool/cash/challenges/corehud/crosshair/daily/fixmouse/fixwheel/gold/hudgate/hudshow/jrs_crosshair/jrs_wheel_additem/jrs_wheel_removeitem/jrswildlife/paddiag/showhud/testcorebar/testlevelhud/wheeldiag
Exports
AcquireUI, AddDirtyMoney, AddGold, AddGoldNuggets, AddJob, AddJobXP, AddLevel, AddMetadata, AddMoney, AddSkillXP, AddXP, ApplyBankFeeRate, ApplyDoctorFeeRate, ApplyGameplaySettings, ApplyJobPayBonus, ApplyRewardBonus, ApplySellBonus, ApplyShopDiscount, ApplyStableFeeRate, ApplyTax, ApplyTaxReduction, ApplyTravelDiscount, ApplyXPBoost, CalculateTax, CanAssignCharacterJob, CanCreateBlip, CanCreateCharacter, CanUseCommand, CancelProgressBar, ClearNotifications
Database tables
IF
config/animals.lua - 옵션 10개#
General
| Setting | Default | What it does |
|---|---|---|
Animals |
table |
animals에 쓰는 게임 모델 또는 엔티티입니다. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ ambientFrequency |
0.4 |
Red Dead Online style wildlife: sparse, a few animals near the player. 1.0 = full story-mode density (far too many). ~0.4 matches RDO free roam. |
↳ scenarioFrequency |
0.4 |
scenario frequency의 애니메이션 설정입니다. |
↳ pedRangeMultiplier |
1.0 |
ped range multiplier에 적용되는 게임 단위 거리입니다. |
↳ cityFrequency |
0.0 |
Animal density used while the local player is standing inside ANY jrs_safezone (cities, towns, camps, RP zones, house safezones). Wildlife and predators should never wander through or spawn inside safezones. |
↳ Spawner |
table |
Ambient Wildlife Spawner Ensures wild animals spawn abundantly and naturally across all biomes in the wilderness. |
↳ Predators |
table |
Predator quota. Keeps bears, wolves, cougars, panthers active in the wilderness. |
↳ carcassQuality |
1 |
Carcass/pelt quality given to spawner animals (0 poor, 1 good, 2 perfect). Script-created peds have no real kill quality and read back 'Ruined'. |
↳ Pools |
table |
Regional animal pools (aligned 100% with jrs_hunting animal catalog) Prey only: bears/wolves/cougars/big alligators come ONLY from the rare Predators quota above, so the normal top-up never spawns extra predators. |
config/character_service.lua - 옵션 1개#
General
| Setting | Default | What it does |
|---|---|---|
CharacterService |
Config.CharacterService or { |
character service 설정입니다. |
config/config.lua - 옵션 223개#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Available: en, ar |
Onesync |
true |
onesync 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
Info_print |
false |
info print 스위치: true = 켜짐, false = 꺼짐(기본값 false). |
JobIdentity |
table |
Require an issued jrs_idcard for every new job assignment (including admins). Unemployed remains available for firing/quitting. Existing jobs are not removed. |
Char_Count |
1 |
accounts too, not just new ones. Max 5. Keep this in step with Config.Creator.Slots.default in [character]/jrs_character/config/config.lua, which reads this value. |
Eagle_Eye |
true |
eagle eye 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
Whitelist |
true |
Enable whitelist checks |
MaxHealth |
10 |
10 is max value, 0 is empty core for the players. |
MaxStamina |
10 |
10 is max value, 0 is empty core for the players. |
StartMoney |
35.00 |
Starter Cash ($35.00) |
StartGold |
0.15 |
RDO Exact Starter Gold (0.15 Gold) |
StartDirtyMoney |
0 |
Starting illegal/dirty money balance for new characters |
CurrencyTypes |
table |
Currency types used by jrs_core |
↳ Money |
0 |
money의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
↳ Gold |
1 |
gold의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
↳ Rol |
2 |
rol의 숫자(기본값 2). |
↳ DirtyMoney |
3 |
dirty money의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
StartItems |
table |
Official Red Dead Online Starter Kit (Items & Arrows, No Firearm Ammo, No Lasso) |
↳ Bread |
3 |
bread의 숫자(기본값 3). |
↳ consumable_kidneybeans_can |
2 |
consumable kidneybeans can의 숫자(기본값 2). |
↳ water |
3 |
water의 숫자(기본값 3). |
↳ consumable_coffee |
1 |
consumable coffee의 숫자(기본값 1). |
↳ ammoarrownormal |
5 |
ammoarrownormal의 숫자(기본값 5). |
StartWeapons |
table |
Starter Weapon: ONLY Bow & Loaded Arrows (No firearms, no lasso) |
Traffic |
table |
Legacy static density fallback. Used only when Config.Performance.Enabled = false. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ pedFrequency |
0.05 |
Humans only. Animals are controlled separately in config/animals.lua. |
↳ trafficFrequency |
0.0 |
Ambient/random/parked wagons. |
MapDiscoveries |
table |
Unlock map discoveries/landmarks for every player. Set enabled = false to keep the normal game discovery behavior. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ disableOnResourceStop |
true |
Restore discoveries to disabled when jrs_core stops. |
↳ debug |
false |
Debug output for debug: true = 예, false = 아니요(기본값 false). |
MiniMap |
table |
minimap mode. mode options: "small", "medium", "hidden" |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ mode |
"hidden" |
"hidden": the native map is off; jrs_metabolism's map compass is the minimap. |
↳ showOnMountOrVehicle |
true |
Always show radar/minimap when riding a horse or wagon/vehicle |
↳ vehicleMode |
"small" |
Radar mode when on horse or in wagon ("small" or "medium") |
↳ lockMode |
true |
Prevent players from opening the native radar-mode selector. |
↳ applyDelay |
1500 |
Delay before applying the mode after the character becomes ready. |
↳ restoreOnResourceStop |
true |
Show the radar again if jrs_core is stopped/restarted. |
↳ debug |
false |
Debug output for debug: true = 예, false = 아니요(기본값 false). |
MapObject |
false |
If true, a map object will be attached to the players hand when opening the map. |
NegativeValueOnAccounts |
false |
negative value on accounts 스위치: true = 켜짐, false = 꺼짐(기본값 false). |
MaxPlayers |
nil |
اضبطه على nil ليطابق تلقائياً sv_maxclients من server.cfg |
CurrencyMoneySymbol |
"$ " |
Currency display symbols |
CurrencyGoldSymbol |
"𝕲 " |
currency gold symbol의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
CurrencyDirtyMoneySymbol |
"$ " |
currency dirty money symbol의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
CurrencyXpSymbol |
"LV " |
HUD now displays the calculated level, not raw XP |
HudUpdateInterval |
5000 |
ms between HUD data requests |
HudReadyDelay |
9000 |
legacy compatibility only; CharacterReady now controls HUD visibility |
HudDebug |
false |
HUD debug prints (true = show prints in F8 console) Keep this false in normal play: true makes the HUD spam the console every Config.HudUpdateInterval with the money/job/level payload. |
LevelHud |
table |
Level / XP presentation copied from alfie_level UI only. The XP system, database and commands still belong entirely to jrs_core. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ peekControlHash |
0xAC4BD4F1 |
TAB: opens weapon wheel & peeks Level HUD on top left like RDO |
↳ showOnPauseMenu |
false |
Only show on TAB |
↳ pollIdleMs |
100 |
poll idle ms의 숫자(기본값 100). |
↳ showLevelToast |
false |
Toast disabled so it only shows on TAB |
↳ toastDurationMs |
4000 |
toast duration ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ clearChatOnPeek |
false |
clear chat on peek 스위치: true = 켜짐, false = 꺼짐(기본값 false). |
↳ autoShowOnUpdate |
false |
Disabled: Level HUD only shows when TAB is pressed |
↳ autoShowDurationMs |
4500 |
auto show duration ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
DoubleXP |
table |
Global timed XP multiplier. All global XP and per-script/job XP granted through jrs_core AddXP/AddJobXP/events/API is multiplied while the event is active. RemoveXP, RemoveJobXP, SetXP and SetJobXP are unchanged. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ tableName |
"jrs_double_xp_state" |
created automatically |
↳ maxMultiplier |
10.0 |
max multiplier의 상한입니다. |
↳ maxDurationMinutes |
10080 |
7 days |
↳ announceStart |
true |
announce start 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ announceEnd |
true |
announce end 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ exemptReasonPrefixes |
table |
picked at random) is scheduled to begin after a random delay. Skipped if an admin event is already running when the timer fires. XP reasons (prefix match, case-insensitive) that are never multiplied. |
↳ autoEvent |
table |
auto event 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
Hud |
table |
HUD element visibility toggles (master toggles from server) |
↳ enabled |
true |
master toggle: true allows HUD & editor to work |
↳ PlayerGold |
true |
gold display |
↳ PlayerMoney |
true |
money display |
↳ PlayerDirtyMoney |
true |
dirty / illegal money display |
↳ id |
true |
player ID |
↳ job |
true |
job/role |
↳ xp |
true |
LV row on the compact HUD |
↳ town |
true |
current town |
↳ pvp |
true |
PVP ON/OFF row |
↳ doubleXpHud |
true |
timed Double XP event banner |
HudDefaultLayout |
table |
Default layout for the compact HUD's per-character layout table. All core HUD elements are permanently inactive (visible = false / "غير نشط") across the server, editor, and database, so they never clutter the screen. |
↳ PlayerGold |
table |
player gold의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
↳ PlayerMoney |
table |
player money의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
↳ PlayerDirtyMoney |
table |
player dirty money의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
↳ id |
table |
id 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ job |
table |
허용 대상: job의 직업, 그룹 또는 권한입니다. |
↳ xp |
table |
xp 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ town |
table |
town 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ pvp |
table |
pvp 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ doubleXpHud |
table |
double xp hud 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
UI only, on purpose. Animations and scripted cameras are not detected: they
| Setting | Default | What it does |
|---|---|---|
HudGate |
table |
have no dependable "finished" signal, so one script leaving a ped animated would hide the HUD permanently. Scripts whose UI takes no NUI focus report it themselves with TriggerEvent('jrs_hud:busy', '<resource>', true/false). |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ checkInterval |
100 |
ms between detection passes |
↳ releaseDelayMs |
250 |
wait this long after the UI closes before showing the HUD again |
↳ maxBlockMs |
60000 |
HUD can never disappear permanently. Long enough that a real menu session is never cut short; scripts that watch a UI flag also refresh it while their UI stays open. /hudshow clears every blocker at once. |
↳ autoHide |
table |
auto hide 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
HudEditor |
table |
Players can use /editcorehud to move, resize, show or hide compact HUD elements. Position, size and visibility are stored per character in jrs_core_hud_layouts. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ command |
"editcorehud" |
command 설정입니다. |
↳ visibilityCheckInterval |
150 |
visibility check interval의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
Set enabled = false if jrs_metabolism is not on this server: the button
| Setting | Default | What it does |
|---|---|---|
↳ link |
table |
then never appears at all. It is ALSO hidden automatically whenever that resource is missing or stopped, so a server without it can never end up showing a button that does nothing. |
مدمج مباشرة داخل الكور وقسم تعديل الهود (/editcorehud)
| Setting | Default | What it does |
|---|---|---|
JrsCrosshair |
table |
Enabled: تفعيل أو إيقاف نظام مؤشر التصويب بالكامل من السيرفر (true / false) EnableCommand: تفعيل أو إيقاف أمر الاختصار المباشر /jrs_crosshair Command: اسم الأمر المستخدم للاختصار (افتراضياً: "jrs_crosshair") |
↳ Enabled |
true |
تفعيل/تعطيل مؤشر التصويب بالكامل (Master switch) |
↳ EnableCommand |
false |
إيقاف أمر الاختصار المباشر، والتعديل يكون من هود الكور فقط (/editcorehud) |
↳ Command |
"jrs_crosshair" |
اسم الأمر الأساسي (/jrs_crosshair أو /crosshair) |
↳ Debug |
false |
طباعة سجلات التصحيح في الكونسول (Debug logs) |
Crosshair |
Config.JrsCrosshair |
crosshair 설정입니다. |
PlayerInteractions |
table |
Player-to-player interactions used by jrs_inventory. Enabled is the master switch; individual actions can also be disabled. |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ GiveHand |
true |
give hand 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ GiveSlap |
true |
give slap 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ TakeHostage |
true |
take hostage 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ GiveHandControlHash |
INPUT_CONTEXT_X |
give hand control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
↳ GiveSlapControlHash |
INPUT_INTERACT_OPTION1 |
give slap control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
↳ TakeHostageControlHash |
INPUT_PROMPT_PAGE_NEXT |
take hostage control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
↳ ReleaseControlHash |
0x07CE1E61 |
release control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
↳ SocialActionCooldownMs |
2000 |
social action cooldown ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ HostageTakeCooldownMs |
1000 |
hostage take cooldown ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
CoordsSaveTimerOnesync |
180000 |
3 min, interval for onesync mode (reduced from 10 min to ensure coords are fresh on player drop) |
CoordsSaveTimerLegacy |
60000 |
1 min, interval for legacy mode |
CoordsSaveDistance |
10.0 |
min distance moved before saving coords |
CoordsSaveSkipZones |
table |
coords save skip zones에 쓰는 월드 좌표(x, y, z)입니다. |
HealInnerCore |
100 |
Heal player values |
HealOuterHealth |
600 |
heal outer health의 숫자(기본값 600). |
HealStaminaFlag |
1065330373 |
heal stamina flag의 숫자(기본값 1065330373). |
TeleportFadeOut |
500 |
Teleport settings |
TeleportFadeIn |
650 |
teleport fade in의 숫자(기본값 650). |
TeleportWait |
1000 |
teleport wait의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
TeleportStartHeight |
650.0 |
teleport start height의 숫자(기본값 650.0). |
TeleportStartPoint |
750.0 |
teleport start point에 쓰는 월드 좌표(x, y, z)입니다. |
DefaultSpawnCoords |
table |
New character default values |
DefaultCharacterStatus |
'{"Hunger":100.0, "Thirst":1... |
default character status 설정입니다. |
DevMode |
false |
Dev mode (extra prints) |
PlayerCountInterval |
30000 |
30 s in ms (Discord presence player count refresh) |
Commands |
table |
Command names |
↳ addwhitelist |
"addwh" |
addwhitelist 설정입니다. |
↳ removewhitelist |
"removewh" |
removewhitelist 설정입니다. |
↳ checkwhitelist |
"checkwh" |
checkwhitelist 설정입니다. |
↳ setjob |
"addjob" |
setjob 설정입니다. |
↳ setchar |
"addchar" |
setchar 설정입니다. |
↳ delchar |
"delchar" |
delchar 설정입니다. |
↳ setgroup |
"addgroup" |
setgroup 설정입니다. |
↳ getplayers |
"getplayers" |
getplayers 설정입니다. |
↳ listPlayers |
"listPlayers" |
list players 설정입니다. |
↳ giveitem |
"additem" |
giveitem 설정입니다. |
↳ giveweapon |
"addweapon" |
giveweapon 설정입니다. |
↳ givemoney |
"addmoney" |
givemoney 설정입니다. |
↳ addxp |
"addxp" |
addxp 설정입니다. |
↳ removexp |
"removexp" |
removexp 설정입니다. |
↳ setxp |
"setxp" |
setxp 설정입니다. |
↳ setlevel |
"setlevel" |
setlevel 설정입니다. |
↳ addlevel |
"addlevel" |
addlevel 설정입니다. |
↳ doublexp |
"doublexp" |
/doublexp 2 60 | /doublexp status | /doublexp stop |
↳ revive |
"revive" |
revive 설정입니다. |
↳ tpm |
"tpm" |
teleport to a player: /tpm [id] -- teleport to the map waypoint |
↳ setlang |
"setlang" |
set another player's language: /setlang [id] [en|ar] |
↳ language |
"language" |
admin self language switch: /language [en|ar] |
AdminGroups |
table |
Groups allowed to use administrator commands. Keys are case-insensitive; set a value to false to disable that group. |
↳ owner |
true |
owner 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ admin |
true |
admin 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ support |
true |
support 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
CoreOwners |
table |
also written back to the database on connect, so jrs_admin (which maps core owner -> server_owner) and every /command permission sees full access. Add more identifiers as ['steam:...'] = true (license:/discord: also work). |
GroupSyncIntervalMs |
15000 |
Re-check users.group for connected players with one batched database query. This keeps permission groups correct even after a manual DB edit while a player is online. Set to 0 to disable automatic refresh. |
CommandPermissions |
table |
Admin only: { "admin" } Owner + admin: { "owner", "admin" } All staff: { "owner", "admin", "support" } |
↳ addwhitelist |
table |
addwhitelist 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ removewhitelist |
table |
removewhitelist 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ checkwhitelist |
table |
checkwhitelist 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ setjob |
table |
setjob 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ setchar |
table |
setchar 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ delchar |
table |
delchar 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ setgroup |
table |
setgroup 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ giveitem |
table |
giveitem 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ giveweapon |
table |
giveweapon 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ givemoney |
table |
givemoney 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ addxp |
table |
addxp 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ removexp |
table |
removexp 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ setxp |
table |
setxp 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ setlevel |
table |
setlevel 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ addlevel |
table |
addlevel 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ revive |
table |
revive 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ doublexp |
table |
doublexp 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ tpm |
table |
tpm 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ performance |
table |
performance 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ setlang |
table |
setlang 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ language |
table |
이 스크립트의 인터페이스 언어(en 또는 ar)입니다. |
PlayerDropped |
table |
Player disconnect marker Integrated replacement for the old standalone jrs_playerDropped resource. |
↳ Enabled |
true |
master switch for the entire feature |
↳ Lifetime |
300 |
seconds a disconnect marker remains active |
↳ UpdateInterval |
10000 |
client position snapshot interval (ms) |
↳ MaxActiveSigns |
50 |
safety limit for simultaneous disconnect markers |
↳ UsePed |
true |
spawn a frozen ped at the last player position |
↳ PedModel |
"mp_male" |
fallback model if the player's model cannot be loaded |
↳ PedCollision |
false |
false prevents disconnect peds blocking players |
↳ SpawnDistance |
80.0 |
only create the local ped/board inside this distance |
↳ DrawDistance |
25.0 |
3D text visibility distance |
↳ ManagerInterval |
250 |
idle manager interval when no text is being drawn (ms) |
↳ ModelLoadTimeout |
5000 |
model load timeout의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ UseBoard |
true |
board을(를) 켜거나 끕니다(기본값 true). |
↳ BoardModel |
"P_BOARD01X" |
board model에 쓰는 게임 모델 또는 엔티티입니다. |
↳ BoardPedBone |
18905 |
board ped bone에 쓰는 게임 모델 또는 엔티티입니다. |
↳ BoardBoneIndex |
0x49D9 |
fallback bone index |
↳ BoardOffset |
table |
board offset 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ BoardRotation |
table |
board rotation 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ TextHeight |
1.15 |
text height에서 플레이어에게 보이는 텍스트입니다. 번역하거나 이름을 바꾸려면 수정하세요. |
↳ TextScale |
0.30 |
text scale에서 플레이어에게 보이는 텍스트입니다. 번역하거나 이름을 바꾸려면 수정하세요. |
↳ TextFont |
25 |
text font에서 플레이어에게 보이는 텍스트입니다. 번역하거나 이름을 바꾸려면 수정하세요. |
↳ ShowServerId |
true |
Shows server id: true = 예, false = 아니요(기본값 true). |
↳ ShowCharacterId |
true |
Shows character id: true = 예, false = 아니요(기본값 true). |
↳ ShowReason |
true |
Shows reason: true = 예, false = 아니요(기본값 true). |
↳ ShowDisconnectTime |
true |
Shows disconnect time: true = 예, false = 아니요(기본값 true). |
↳ TimeFormat |
"%H:%M" |
time format 설정입니다. |
Feed |
table |
Native RDR2 award / toast banners blocker (integrated from jrs_feed) |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ HideAwardToasts |
true |
Hide Survivalist / Collector / Sharpshooter award banners |
↳ HideAppLinkToasts |
true |
Hide "Hold F1 for details" toast style |
↳ HideFeedToast |
true |
Extra native toast slot (0xDAABF7FD) |
↳ HideFeedLhmToast |
true |
Extra native toast slot (0xD211C444) |
↳ ClearOnChallengeEvents |
true |
Clear toast channels when challenge/award event fires |
↳ KeepHidden |
true |
Keep running a light hide loop |
↳ HideInterval |
0 |
Hide loop interval in ms (0 = every frame) |
↳ DisableToastChannels |
true |
Suppress native toast channels (1 and 6) |
config/daily_challenges.lua - 옵션 10개#
General
| Setting | Default | What it does |
|---|---|---|
DailyChallenges |
table |
daily challenges 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ SlotsCount |
7 |
7 challenges per day, matching RDO |
↳ Streak |
table |
Streak multipliers (consecutive days completed) RDO: Base (1.0x), 7 days (1.5x), 14 days (2.0x), 21+ days (2.5x) |
↳ BaseGold |
0.20 |
0.20 gold bars per task |
↳ BaseCash |
15.00 |
$15 cash per task |
↳ BaseXp |
200 |
200 account XP |
↳ AllCompletedBonusGold |
0.60 |
bonus so total day reaches up to 2.0 - 2.5 Gold |
↳ AllCompletedBonusCash |
50.00 |
all completed bonus cash의 금액입니다. 보상은 jrs_core의 경제 배율을 거칩니다. |
↳ ChallengePool |
table |
Available challenge pool mapped to activities & jobs |
config/economy.lua - 옵션 1개#
All scripts should reference this central matrix for item prices, job base
| Setting | Default | What it does |
|---|---|---|
Economy |
Config.Economy or {} |
economy 설정입니다. |
config/feed.lua - 옵션 11개#
General
| Setting | Default | What it does |
|---|---|---|
Feed |
table |
feed 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ HideAwardToasts |
true |
Hides award toasts: true = 예, false = 아니요(기본값 true). |
↳ HideAppLinkToasts |
true |
Hides app link toasts: true = 예, false = 아니요(기본값 true). |
↳ HideFeedToast |
true |
Hides feed toast: true = 예, false = 아니요(기본값 true). |
↳ HideFeedLhmToast |
true |
Hides feed lhm toast: true = 예, false = 아니요(기본값 true). |
↳ ClearOnChallengeEvents |
true |
clear on challenge events 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ KeepHidden |
true |
keep hidden 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ HideInterval |
0 |
hide interval의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ DisableToastChannels |
true |
Turns off toast channels: true = 예, false = 아니요(기본값 true). |
↳ ToggleCommand |
"toggleawards" |
toggle command 설정입니다. |
Notes from the README#
# REDEMPIRE Core
## Unified API
All new integrations should load one API object on the side where they run. The
older exports are still supported for backwards compatibility.
'''lua
-- server
local REDEMPIRE = exports.jrs_core:getCoreApi()
local character = REDEMPIRE.GetCharacter(source)
REDEMPIRE.AddMoney(source, 25)
REDEMPIRE.AddXP(source, 10, 'mission_reward')
REDEMPIRE.NotifyRightTip(source, 'Reward received', 3000)
'''
'''lua
-- client
local REDEMPIRE = exports.jrs_core:getCoreApi()
REDEMPIRE.NotifyRightTip('Ready', 3000)
REDEMPIRE.SetCustomDestination(vector3(0.0, 0.0, 0.0), 'Destination')
REDEMPIRE.Rpc('jrs:getPlayerData', function(playerData)
print(json.encode(playerData))
end, {})
'''
REDEMPIRE Core is the main framework resource for a RedM server. It handles player connections, character state, money, gold, and dirty money, jobs, groups, XP
**Resource:** `jrs_core`
**Version:** `1.0.10`
**Game:** RedM / Red Dead Redemption 2
**Author:** jrs
---
## Main Features
- Character loading and authoritative character-ready state.
- Player money, gold, dirty money, job, grade, group, inventory data, coordinates, and metadata.
- XP and level system with configurable requirements up to level 100.
- Compact HUD for gold, money, player ID, job, level, and town.
- Per-character HUD position, size, and visibility saving.
- HUD editor command with move, resize, visibility, reset, save, and cancel controls.
- Right-to-left compact HUD slots: the icon starts on the right and the text extends to the left.
- Reset All restores the original default HUD layout and default element sizes.
- Automatic fallback icon when a job-specific image does not exist.
- RedM notification API for client and server resources.
- Server callbacks and client RPC support.
- Input wheel item synchronization.
- Custom 3D waypoint support.
- Map discovery unlocking.
- Steam, Discord, whitelist, and double-connection checks.
- Administrator commands with per-group permissions.
---Free (included in JRS Core) jrs_essentials
JRS Core essentials - AFK kick, pointing, eagle eye per job, first-person aiming and small fixes
| Resource | jrs_essentials |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 1,007 Lua lines |
config.lua - 옵션 14개#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Afk |
table |
AFK kick (staff groups are never kicked) |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ seconds |
1800 |
seconds의 숫자(기본값 1800). |
↳ warnAt |
table |
warn at 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ exempt |
table |
exempt 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
Pointing |
table |
Hold B to point |
EagleEye |
table |
Eagle eye: everyone = true leaves it to jrs_core (gameplay.EagleEye); false = only the jobs listed |
↳ everyone |
true |
everyone 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ jobs |
table |
허용 대상: jobs의 직업, 그룹 또는 권한입니다. |
FirstPersonAiming |
false |
force first person while free-aiming |
HideChallengeEvents |
true |
hide RDO challenge / reward pop-ups |
StopAutoShuffle |
true |
passenger does not slide into the driver seat |
DrownFix |
true |
stops peds drowning / boats sinking on spawn |
Free (included in JRS Core) jrs_inventory
JRS Inventory unified resource: inventory + weapons + storage + ground + robbery + transactional trade
| Resource | jrs_inventory |
| Folder | [CORE] |
| Version | 2.4.6 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql, uiprompt |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 20,008 Lua lines |
Commands
/reloaditems
Exports
AcquireInventoryLock, CanTradeWith, CancelTrade, CloseInv, GetFreeWeight, GetItemDescription, GetItemLabel, GetItemLabelEnglish, GetMaxWeapons, GetMaxWeight, GetTradeSession, GetWeaponTable, InventoryTransaction, IsBagWeaponHash, IsInventoryLocked, IsTradeOpen, IsTrading, OpenPlayerInventoryAdmin, RegisterInventoryHook, RegisterTradeValidator, RegisterUsableItem, ReleaseInventoryLock, ReopenTrade, StartTrade, UnequipAllWeapons, UseItemFromWheel, WheelItemInfo, addItem, addItemSync, canAcquireItem
Database tables
jrs_trade_orders
config/config.lua - 옵션 155개#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Fallback only. The live language is per player and comes from jrs_core. |
Max_Items |
50 |
kg (base capacity at level 1, scales to 300 with level perks) |
Max_Weapons |
4 |
base weapons at level 1, scales to 7 with level perks |
MaxOwnedItems |
table |
summed). Enforced centrally in AddInventoryItemDirect so it applies no matter how the item is acquired (store purchase, admin give, crafting, quest reward, player trade, ground pickup, etc). |
↳ hoe |
1 |
hoe의 숫자(기본값 1). |
↳ wellpumpnbx |
1 |
wellpumpnbx의 숫자(기본값 1). |
↳ pickaxe |
1 |
one per player (players stacked/duped extras) |
CountUnknownWeaponsTowardLimit |
false |
unknown/orphan DB weapon names do not consume capacity |
WeaponSerials |
table |
Permanent weapon serial numbers |
↳ Prefix |
"REDEMPIRE" |
serial prefix, e.g. REDEMPIRE-20260804-... |
↳ RandomLength |
8 |
random part length |
↳ AutoMigrate |
true |
add/backfill the serial_number DB column automatically |
↳ MaintenanceIntervalMs |
300000 |
lightweight mode: legacy serial maintenance every 5 minutes |
Metadata |
table |
Inventory UI feature settings Server-authoritative item metadata system |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ ApplyDatabaseDefaults |
true |
parse items.metadata JSON as defaults for each item instance |
↳ DefaultDurability |
100 |
default durability의 숫자(기본값 100). |
↳ DurabilityMin |
0 |
durability min의 최소값 또는 필요 레벨입니다. |
↳ DurabilityMax |
100 |
durability max의 상한입니다. |
↳ PreventUseWhenBroken |
true |
block item usage when durability reaches 0 |
↳ MaxDepth |
5 |
max depth의 상한입니다. |
↳ MaxKeys |
32 |
max keys의 상한입니다. |
↳ MaxStringLength |
256 |
max string length의 상한입니다. |
↳ MaxEncodedLength |
2048 |
max encoded length의 상한입니다. |
↳ LogChanges |
false |
enable only when you want a Discord audit entry for every metadata mutation |
↳ UniqueKeys |
table |
Metadata keys that make an item a unique instance instead of a stack. This prevents one durability value from being shared by several tools. |
↳ CategoryDefaults |
table |
Optional defaults by item category. Category names are case-insensitive. Every item in the EQUIPMENT category starts with 100% durability automatically. |
↳ ItemDefaults |
table |
Optional per-item default metadata. DB items.metadata JSON is merged first, category defaults are merged next, then values here override them. Example: ItemDefaults = { pickaxe = { durability = 100 } } |
Trade |
table |
Secure player trading button inside the inventory UI. The button is shown only when Enabled=true AND the configured trade resource is started. |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ Resource |
"jrs_inventory" |
resource 설정입니다. |
↳ SelectorDistance |
5.0 |
nearby-player mouse selector range used when starting a trade |
InventoryUI |
table |
inventory ui 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ DamagedThreshold |
30 |
items/weapons at or below this condition appear in DAMAGED filter |
↳ WeightWarningPercent |
80 |
yellow weight warning |
↳ WeightCriticalPercent |
95 |
red critical weight warning |
↳ WeightWarningSound |
true |
play one short UI warning sound when a threshold is crossed |
↳ MultiActionDelayMs |
120 |
pause after each answered multi-select transfer (server cooldown is 100) |
PersonalItems |
table |
Personal-only items. Names are case-insensitive. They can be used and arranged in the owner's bag/hotbar, but cannot be dropped, given to another player, or moved into storage. |
NoTransferItems |
table |
to sell them is the job NPC (farming store / mining shop / lumber NPC) or the mining orders, and other players buy them from that NPC's Player Market. Storage (house, wagon, stash) is still allowed. |
WeaponLimitByJob |
table |
override Max_Weapons per job/group (key = job or group, value = max weapons) |
↳ default |
7 |
NOT used for weapon slots anymore: jrs_core level perks give 4 -> 7; job entries below only ever raise it |
↳ police |
10 |
police의 숫자(기본값 10). |
↳ sheriff |
10 |
sheriff의 숫자(기본값 10). |
↳ admin |
10 |
허용 대상: admin의 직업, 그룹 또는 권한입니다. |
WeaponLimitByJobPrefix |
table |
Prefix overrides: any job whose name starts with the key gets this limit (all ranks). gunsmith covers gunsmith + every gunsmith_<city> store job. |
↳ gunsmith |
20 |
gunsmith의 숫자(기본값 20). |
openinv |
0xC1989F95 |
I (legacy control-hash fallback) |
OpenInventoryCommand |
"inv" |
/inv command that opens the inventory |
PickupControlHash |
0x27D1C284 |
INPUT_PICKUP control used for ground/prop item pickup prompts |
PickupDistance |
7.0 |
max distance (units) to search for nearby ground drops / interactable peds |
InteractionDistance |
2.0 |
max distance (units) for close-range interactions (looting, storage, trading) |
PlayerTransferDistance |
4.5 |
maximum server-verified distance for giving items, weapons, money, or gold to another player |
InteractionDistance |
4.5 |
general player-to-player interaction check radius |
GroundInteractionDistance |
1.5 |
Ground list visibility and server-validated pickup range |
GroundPromptDistance |
0.7 |
world pickup prompt appears only when standing directly over the drop |
GroundWorldPromptEnabled |
false |
world PICK UP prompt stays disabled; pickup is through the inventory GROUND panel only |
GroundSpawnWorldProps |
true |
spawn a lightweight world prop for each nearby ground drop |
GroundPropStreamDistance |
35.0 |
create local drop props only near the player |
GroundPropDespawnDistance |
45.0 |
remove local props after leaving this range |
GroundPropStreamRefreshMs |
1000 |
lightweight prop streaming refresh |
AllowMoneyGroundDrop |
true |
true: players can drop cash on the ground; false: server blocks it |
AllowGoldGroundDrop |
true |
true: players can drop gold on the ground; false: server blocks it |
AllowDirtyMoneyGroundDrop |
true |
true: players can drop dirty/illegal money on the ground; false: server blocks it |
AllowMoneyToStorage |
true |
true: allow depositing cash into storage; false: block it |
AllowGoldToStorage |
true |
true: allow depositing gold into storage; false: block it |
AllowDirtyMoneyToStorage |
true |
true: allow depositing dirty/illegal money into storage; false: block it |
WeaponHolsterControlHash |
0x52D29063 |
toggle-holster key for dual-wielded pistols/revolvers |
LanternToggleControlHash |
0x53296B75 |
toggle key for the davy lantern melee weapon |
WeaponSlot1ControlHash |
0xE6F612E4 |
weapon slot1 control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
WeaponSlot2ControlHash |
0x1CE6D9EB |
weapon slot2 control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
WeaponSlot3ControlHash |
0x4F49CC4C |
weapon slot3 control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
WeaponSlot4ControlHash |
0x8F9F9E58 |
weapon slot4 control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
WeaponSlot5ControlHash |
0xAB62E997 |
weapon slot5 control hash에 쓰는 키 또는 컨트롤입니다. 컨트롤은 게임 입력 목록의 해시 값입니다. |
HotbarUseCooldownMs |
400 |
prevents one key press from firing the same slot repeatedly |
WeightSpeedEnabled |
true |
Carried-weight movement penalty. Set to false to disable the system completely and restore normal movement. |
WeightSpeedPenalty |
table |
RedM movement uses SET_PED_MAX_MOVE_BLEND_RATIO for the carried-weight cap. Lower values are slower. 0.0 means no weight cap / normal movement. These are the original REDEMPIRE inventory values that were used by the working system |
DefaultMoveSpeed |
0.0 |
0.0 = no weight restriction below every threshold |
NormalMoveBlendRatio |
3.0 |
restore full normal locomotion when no penalty is active |
ActionCooldownMs |
100 |
minimum delay between repeated give/transfer/drop requests from the same player |
Performance |
table |
Lightweight runtime tuning. These values keep controls responsive while avoiding expensive native/player scans every few milliseconds when nothing is happening. |
↳ OpenKeyIdleMs |
50 |
holster / lantern polling; inventory I key has its own one-control frame watcher |
↳ OpenKeyUiMs |
250 |
no gameplay polling is needed quickly while NUI owns focus |
↳ GroundNoDropsMs |
2000 |
nothing exists on the ground: sleep almost completely |
↳ GroundFarScanMs |
600 |
drops exist, but none is within the near radius |
↳ GroundMidScanMs |
100 |
a drop is within GroundMidDistance |
↳ GroundMidDistance |
3.0 |
ground mid distance에 적용되는 게임 단위 거리입니다. |
↳ GroundNearScanMs |
15 |
only while actually standing on the pickup prompt |
↳ HotbarIdleMs |
500 |
no assigned hotbar slots => no control natives are called |
↳ HotbarActiveMs |
25 |
assigned slot controls remain responsive without a 100 Hz loop |
↳ SocialIdleMs |
350 |
target scanner while not aiming at another player |
↳ SocialTargetMs |
15 |
fast only while a valid player interaction prompt is visible |
↳ RobberyNoPlayersMs |
1500 |
only yourself online/streamed locally |
↳ RobberyIdleScanMs |
750 |
no nearby searchable target |
↳ RobberyMidScanMs |
150 |
another player is within RobberyMidDistance |
↳ RobberyMidDistance |
3.0 |
robbery mid distance에 적용되는 게임 단위 거리입니다. |
↳ RobberyNearMs |
15 |
fast only while the Search prompt is actually visible |
↳ GiveSelectorRefreshMs |
100 |
selector exists only while choosing a recipient |
↳ PedPromptNameRefreshMs |
15000 |
Citizen (ID) name refresh; does not need a high rate |
↳ MoveSpeedRefreshMs |
1000 |
weight speed check; value is only applied when it changes |
↳ AmmoSaveActiveMs |
5000 |
ammo is sampled only while an inventory weapon is equipped |
↳ AmmoSaveIdleMs |
15000 |
no equipped weapon => do not scan ammo types; only re-check state |
AntiDupe |
table |
Anti-duplication / lag-switch protection |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ OperationReplayWindowMs |
120000 |
operation replay window ms의 숫자(기본값 120000). |
↳ LockTimeoutMs |
30000 |
lock timeout ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ LegacyReplayWindowMs |
1500 |
legacy replay window ms의 숫자(기본값 1500). |
↳ LogBlockedActions |
true |
Logs blocked actions: true = 예, false = 아니요(기본값 true). |
↳ MaxViolationsBeforeDrop |
0 |
max violations before drop의 상한입니다. |
Security |
table |
Server-authoritative request validation. These limits are intentionally generous for normal play and only block spammed, malformed, or oversized client payloads. REDEMPIRE is the only supported framework. |
↳ RequestWindowMs |
5000 |
request window ms의 숫자(기본값 5000). |
↳ RequestLimits |
table |
request limits 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ MaxLayoutEntries |
256 |
max layout entries의 상한입니다. |
↳ MaxLayoutSlot |
512 |
max layout slot의 상한입니다. |
↳ MaxHotbarPayloadBytes |
4096 |
max hotbar payload bytes의 상한입니다. |
↳ MaxUseArgsBytes |
4096 |
max use args bytes의 상한입니다. |
↳ MaxLayoutPayloadBytes |
65536 |
max layout payload bytes의 상한입니다. |
↳ MaxAmmoPayloadBytes |
8192 |
max ammo payload bytes의 상한입니다. |
↳ MaxAmmoEntries |
32 |
max ammo entries의 상한입니다. |
↳ MaxAmmoPerType |
999 |
max ammo per type의 상한입니다. |
config/robbery.lua - 옵션 20개#
General
| Setting | Default | What it does |
|---|---|---|
Robbery |
table |
REDEMPIRE Inventory - Player robbery / search settings This system is fully integrated into jrs_inventory. No separate robbery resource is required. |
↳ Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ PromptControlHash |
0x27D1C284 |
INPUT_PICKUP / E-style prompt used by this server |
↳ PromptDistance |
0.75 |
prompt distance에 적용되는 게임 단위 거리입니다. |
↳ ServerDistance |
2.0 |
server distance에 적용되는 게임 단위 거리입니다. |
↳ SessionTimeoutMs |
30000 |
session timeout ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ ActionCooldownMs |
100 |
action cooldown ms의 시간 설정입니다. 단위(초, 분, 밀리초)는 보통 옵션 이름이나 주변 옵션의 주석에 있습니다. |
↳ MaxTransferAmount |
100000 |
max transfer amount의 상한입니다. |
↳ LockTargetToOneSearcher |
true |
lock target to one searcher 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ AllowItems |
true |
What can be taken from the searched player |
↳ AllowWeapons |
true |
Allows weapons: true = 예, false = 아니요(기본값 true). |
↳ AllowMoney |
true |
Allows money: true = 예, false = 아니요(기본값 true). |
↳ MoneyStealPercent |
0.10 |
Robbers can only steal up to 10% of victim cash |
↳ MoneyStealWindowMinutes |
30 |
that 10% is a total per victim for this long, not per take |
↳ AllowGold |
true |
Allows gold: true = 예, false = 아니요(기본값 true). |
↳ AllowDirtyMoney |
true |
Allows dirty money: true = 예, false = 아니요(기본값 true). |
↳ BlockPersonalItems |
true |
Prevent items configured as personal / non-removable from being stolen |
↳ Restrictions |
table |
restrictions 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ ShowWeaponSerial |
true |
Shows weapon serial: true = 예, false = 아니요(기본값 true). |
↳ Debug |
false |
Debug output for debug: true = 예, false = 아니요(기본값 false). |
Notes from the README#
# jrs_inventory
## v1.6.30 - Storage transfer slots + centered inventory navigation
- Centered Inventory search directly below the title.
- Category filter and action tabs are separated into clear rows.
- Storage uses five real columns with visible slot numbers.
- Drag player Inventory -> Storage and Storage -> player Inventory with source-aware drop targets.
- Dropping onto an empty Storage slot persists that Storage slot; dropping Storage content onto a free player slot requests that exact player slot.
- Empty Storage slot drops persist the selected Storage slot in the storage JSON.
- Added clear PLAYER INVENTORY / STORAGE transfer labels and lightweight drop feedback.
- Keeps wallet, gold, dirty money, clothing, ground and hotbar hidden in Storage mode.
- REDEMPIRE Core only.
# v1.6.9 - Quick slots + three inventory sounds
- REDEMPIRE Core only.
- Uses exactly three local MP3 assets inside the normal Inventory: open, close, and click.
- Removed the old hover sound and the generated weight-warning beep. Storage/robbery/other NUI surfaces remain silent.
- Fixed the open sound order so it plays after the inventory becomes visible; close sound plays before the normal inventory hides.
- Rebuilt Quick Slots 1-5: drag inventory items/weapons to assign, drag filled quick slots to swap, and right-click a quick slot to clear it.
- Quick-slot drag/drop is rebound after every inventory render, fixing slots that stopped accepting drops after a refresh.
- Hotbar state is validated client-side and server-side, deduplicated, repaired after legitimate stack-ID changes, and authoritatively synced back to the client
- Active 1-5 input is checked every frame only while at least one quick slot is assigned; an empty hotbar keeps the long idle sleep.
## v1.6.8 - Compact connected / instant-open inventory
- REDEMPIRE Core only.
- Restores the older compact panel dimensions while keeping Clothing, Inventory, Ground, Wallet and slots 1-5 connected.
- Opens immediately from the synchronized client cache; authoritative inventory/ground data refreshes in the background.
- The inventory sound set is local and scoped to the normal Inventory view only.
- Drag/drop uses shorter, low-cost feedback settings for smoother slot movement.
## v1.6.7 - Connected responsive inventory UI
- Matched the supplied wide reference layout: Clothing + Inventory + Ground in one aligned three-column composition.
- Wallet is attached below Clothing; Quick Slots are attached below Inventory.
- Hotbar keys are 1 through 5.
- Added a dedicated local menu-open sound (`html/sounds/ui_open.mp3`).
- Removed the visible NUI loading overlay; panels appear only when authoritative inventory data is ready.
- Kept all assets local and preserved REDEMPIRE Core-only integration and server-authoritative transfer/security logic.
- Responsive single-scale layout keeps the complete UI visible on common 16:9, 16:10, ultrawide, 2K and 4K screens.
# jrs_inventory v1.6.5 - RedM Native Instant Open
This build removes `RegisterKeyMapping` from the inventory open flow and uses the RedM control hash (`Config.openinv`) directly. A dedicated one-control-per-fra
## Ultra-Low Idle Pass (v1.6.3)
This build targets the case where Resource Monitor showed more client time while the inventory was closed than while NUI was open. The remaining idle work was m
- Empty hotbar: no hotbar control natives are called; the loop sleeps for 500ms.
- Active hotbar: polling reduced from 10ms to 25ms and only assigned slots are checked.
- Hotbar polling no longer allocates temporary Lua tables every cycle.
- Inventory/holster/lantern polling reduced to 50ms while closed and 250ms while NUI owns focus.
- Holster and lantern actions are edge-triggered so holding a key does not repeat expensive weapon natives.
- Ground scanner sleeps for 2 seconds when no drops exist, and reads player coordinates only once per scan when drops do exist.
- Ground scanning now uses distance tiers (far / near / prompt) instead of one aggressive idle rate.Free (included in JRS Core) jrs_loadingscreen
JRS Loading Screen - RedM / jrs_core compatible
| Resource | jrs_loadingscreen |
| Folder | [CORE] |
| Version | 2.10.0 |
| Author | JRS |
| Interface | No |
| Languages | ar, en |
| Code size | 1,535 Lua lines |
Exports
GetDisplayPlayerCount, GetListedMaxClients, GetListedPlayerCount, GetPlayerAvatarUrl, IncludeBots, IsLoadingScreenActive
config/server.lua - 옵션 23개#
General
| Setting | Default | What it does |
|---|---|---|
ProfileLookup |
table |
profile lookup 항목 테이블입니다. 파일의 예시대로 항목을 추가, 삭제, 수정하세요. |
↳ httpTimeoutMs |
5000 |
Prevent a slow Steam/Discord endpoint from holding a player in the connecting state indefinitely. Timed-out lookups fall back normally. |
PlayerAvatar |
table |
steam = Steam only -> local default image discord = Discord only -> local default image default = always use the local default image |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ source |
"auto" |
source 설정입니다. |
↳ defaultAvatar |
"assets/images/default_avatar.jpg" |
default avatar 설정입니다. |
↳ communityFallback |
true |
If the Web API key is missing or the API lookup fails, try the public Steam Community profile XML as a best-effort fallback. |
↳ cacheSeconds |
900 |
Avoid repeated Steam API requests when a player reconnects. |
↳ enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
↳ guildId |
'1060162210367807498' |
guild id 설정입니다. |
↳ roles |
table |
Use Discord snowflakes as strings. |
2.10.0: the main source is now the Cfx server list itself (the same number
| Setting | Default | What it does |
|---|---|---|
PlayerCount |
table |
The count goes up at once but only goes down after a lower number has been seen for dropAfterSeconds in a row, and never in the first bootGraceSeconds after a restart, so a slow API or a restart never flashes "2/80". |
↳ includeBots |
true |
include bots 스위치: true = 켜짐, false = 꺼짐(기본값 true). |
↳ holdSeconds |
21600 |
hold seconds의 숫자(기본값 21600). |
↳ useServerListCount |
true |
Cfx server list (cfx.re/join/<code>). Empty = read it from the CONNECT button in jrs_core/config/config.lua. "set jrs_cfx_join_id" overrides. |
↳ cfxJoinId |
"8eeyxqv" |
cfx join id 설정입니다. |
↳ listRefreshMs |
60000 |
list refresh ms의 숫자(기본값 60000). |
↳ useDynamicJson |
true |
Local /dynamic.json (second source). |
↳ url |
'http://127.0.0.1:30120/dyna... |
url 설정입니다. |
↳ refreshMs |
15000 |
refresh ms의 숫자(기본값 15000). |
↳ freshSeconds |
180 |
a reading counts as live for this long |
↳ dropAfterSeconds |
600 |
lower number must last 10 min before it shows |
↳ bootGraceSeconds |
600 |
no drops in the first 10 min after a restart |
Notes from the README#
# jrs_loadingscreen 2.5.0
JRS loading screen for RedM with direct `jrs_core` / `jrs_character` handoff.
## Start order
'''cfg
ensure jrs_core
ensure jrs_loadingscreen
ensure jrs_character
'''
## Main configuration
UI/media settings are in `web/config_main.js`.
### Video
'''js
VIDEO: {
ENABLE: true,
VIDEO: "background.mp4",
MUTE_VIDEO: false,
},
'''
When video is enabled, the image slideshow is automatically inactive at runtime.
The first local image remains available only as an instant fallback while the MP4 starts.
### Images
'''js
IMAGES: {
ENABLE_SLIDER: true,
SLIDER_DURATION: 10000,
ENABLE_OVERLAY: true,
OVERLAY_FRAME_DURATION: 80,
ENABLE_BORDER_IMAGE: true,
IMAGE_LIST: [
{ NAME: "image_1.jpg" },
],
},
'''
Images are used only when `VIDEO.ENABLE` is `false`.
### Audio
`MUSIC.VOLUME` is the initial master volume (0-100). The volume slider controls both
music and audible video audio. Mute also controls both sources.
`VIDEO.MUTE_VIDEO = true` is a hard lock: shared controls will never unmute that video.
When video audio is enabled, music does not auto-play over it. If `MUSIC.ENABLE` is
`false`, only the master Mute/Volume controls remain visible; music-only transport
buttons are hidden.
The player's master mute/volume choices are stored locally by the loading screen.
## Character Selection / SKIP
With the matching JRS character integration:
1. Character Selection paints behind the loading screen.Free (included in JRS Core) jrs_minigame
| Resource | jrs_minigame |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | Lua 156줄 |
Free (included in JRS Core) jrs_progressbar
A tool to use within your scripts for jrs core framework
| Resource | jrs_progressbar |
| Folder | [CORE] |
| Version | 1.2.1 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | Lua 127줄 |
Exports
CancelAll, CancelNext, initiate
Paid (server only) jrs_servertag
jrs Discord Server Tag - wear the RED tag, earn time-based tiers, XP/reward/discount bonuses and daily gifts
| Resource | jrs_servertag |
| Folder | [CORE] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | /onesync, jrs_core, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | Lua 764줄 |
Commands
/servertag_debug/servertag_sethours/tagboost
Exports
ClaimGifts, GetPanelData, GetTagPerks, IsWearingTag, RecheckTag
Database tables
jrs_servertag_users
config.lua - 옵션 25개#
A player who wears this server's tag on Discord (Settings > Profiles >
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
enabled을(를) 켜거나 끕니다(기본값 true). |
RecheckSeconds |
600 |
How often a connected player's tag is re-checked on Discord (seconds). Discord is rate limited; the queue below spaces the calls out. |
RequestGapMs |
1300 |
minimum gap between Discord calls |
TickSeconds |
60 |
Time is credited in this step (seconds). Must divide RecheckSeconds sensibly. |
StreakMinMinutes |
20 |
A day counts for the streak once the player wore the tag this long (minutes). |
StreakStepXp |
0.005 |
Streak bonus: +StreakStepXp XP% per streak day, capped. |
StreakMaxXp |
0.10 |
streak max xp의 상한입니다. |
StreakGraceDays |
1 |
If the tag is not worn for this many days the streak resets (1 = must wear daily). |
LoseProgressOnRemoveDays |
0 |
Optional: wipe accumulated time after N days without the tag. 0 = never. |
Command |
"servertag" |
Chat command players use to see their tag status / claim the daily gift. |
ClaimCommand |
"tagclaim" |
claim command 설정입니다. |
TagText |
"RED" |
The text shown to players who do not wear the tag. |
InviteText |
'discord.gg/juXXDnUfar' |
invite text에서 플레이어에게 보이는 텍스트입니다. 번역하거나 이름을 바꾸려면 수정하세요. |
Tiers |
table |
daily { money = $, gold = g, items = { {name,count}, ... } } once per day weekly same shape, once per ISO week (once per ISO week) unlock one-time gift the first time the tier is reached |
MaxExtra |
table |
Hard caps so tag perks stack safely on top of level perks. |
Currency |
table |
Money/gold currency ids used by jrs_core addMoney: 0 = cash, 1 = gold. |
Debug |
false |
Debug output for debug: true = 예, false = 아니요(기본값 false). |
Anti-AFK: time only counts while the player keeps moving (metres per tick).
| Setting | Default | What it does |
|---|---|---|
AfkMinMove |
1.5 |
afk min move의 최소값 또는 필요 레벨입니다. |
AfkMaxIdleMinutes |
5 |
afk max idle minutes의 상한입니다. |
UnlockMinMinutes |
30 |
No unlock/first gifts before the account wore the tag this long (stops fake-account farming). |
WeeklyGoal |
table |
Weekly goal: wear the tag this many hours in one week, then /tagclaim pays the reward. |
TopCount |
5 |
/tagtop leaderboard size and cache time. |
TopCacheSeconds |
60 |
top cache seconds의 숫자(기본값 60). |
TopCommand |
"tagtop" |
top command 설정입니다. |
BoostMaxExtraXp |
1.00 |
Admin boost event (console): tagboost <minutes> <extraXpPercent> e.g. tagboost 60 50 adds +50% XP for every player wearing the tag. tagboost 0 ends it. |