JRS COREمستندات
مرجع API

character

API reference for characters

Events#

This event is triggered when a player has successfully selected a character and joined the server. It provides an opportunity to execute custom logic or initialize player-specific data based on the chosen character. The event is fired on both the client and server side.

Note

Client Side

SelectedCharacter
lua
RegisterNetEvent("jrs:SelectedCharacter", function(charid)
   print(charid)
end)
Note

Server Side

SelectedCharacter
lua
AddEventHandler("jrs:SelectedCharacter", function(source, character)
    print(character)
end)
Tip

For new code prefer jrs_core:server:characterReady / jrs_core:client:characterReady, see the core page.

Exports#

Exports to be used in your scripts. All of them live in jrs_core.

Note

Server Side

GetAppearanceForSource#

Returns the saved appearance (skin, clothes, tints) of the character a player is using.

sourcenumberrequired

The player source.

returntable

The appearance data.

lua
local look = exports.jrs_core:GetAppearanceForSource(source)
GetAppearance#

Same as above but by character id, works for offline characters.

lua
local look = exports.jrs_core:GetAppearance(charId)
SaveAppearance#
characterIdnumberrequired

The character id.

datatablerequired

The appearance data to store.

lua
exports.jrs_core:SaveAppearance(charId, look)
RegisterCharacterDeleteHook#

Run your own cleanup when a character is deleted (for example remove its house or horses).

lua
exports.jrs_core:RegisterCharacterDeleteHook('myscript', function(charId, identifier, phase)
    MySQL.update('DELETE FROM my_table WHERE charid = ?', { charId })
end)
RegisterCharacterStarterHook#

Give something to every newly created character.

lua
exports.jrs_core:RegisterCharacterStarterHook('myscript', function(source, characterId)
    exports.jrs_inventory:addItem(source, 'bread', 2)
end)
GetCharacterCount / GetMaxCharacters / CanCreateCharacter#
lua
local count = exports.jrs_core:GetCharacterCount(source)
local max = exports.jrs_core:GetMaxCharacters(source)
if exports.jrs_core:CanCreateCharacter(source) then end

StateBags#

Check if the player is in a session (selected a character):

lua
LocalPlayer.state.IsInSession

Read the character data from the state (client and server):

lua
LocalPlayer.state.Character.Job
Player(source).state.Character.Money
JRS Core · فریم‌ورک رایگان و متن‌باز RedM · ساخته JRS TEAM